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>Still no multiplayer elements in the atelier games Literally
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>Still no multiplayer elements in the atelier games
Literally why?
Games with optional online part sells better, it's a safe bet!
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>>339187776

I swear to god if you multiplayer fucks invade my Atelier games I will open up a can of whoop ass so savage on your ass your own mother wouldn't be able to recognize you mark my fucking words OP you're fucking dead meat I SWEAR TO GOD
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>>339188076
So no real arguments?
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I wonder what kind of idiot would really think that.
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>>339187776
What kind of fucking multiplayer elements would you have? Competitive consentual hand-holding? Capture Her Heart? Team Teaparties? What?
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>>339189549
Dark Souls style invasions would be nice
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>>339187776
What kind of multiplayer elements are you imagining here?
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>>339187776
Why do normalfags feel the need to force social interaction into absolutely EVERYTHING? Just lets us asocialites have this one thing, okay?
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>>339190626
Because playing with other people is fun?
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Why isn't Atelier a WWII FPS? What the fuck is Gust thinking?
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>>339190876
Fuck OFF normie, holy shit
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>>339187776
To be honest, an Atelier-style Rune Factory-like game would work out pretty well, and it could feature AC-like MP of having friends come together for optional co-op dungeon crawling and chilling out, but GUST isn't ambitious enough to pull it off.
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>>339190987
>ambitious
The word you're looking for is "retarded."
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Pretty sure mana khemia on the psp has some online elements
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>>339190876
While it is fun, Ateliers are not multiplayer games and they aren't really set up to be multiplayer games.

>>339190987
Easiest path for what you're thinking is RF3's multiplayer dungeon with RF4's crafting system and difficulty. But at that point, just add that into RF5. ;-;.
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>implying gustfags have any friends
Thread replies: 16
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