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How do we save survival horror?


Thread replies: 18
Thread images: 2

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How do we save survival horror?
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Pray that Kojipro somehow revives the PT project
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5 nights at freddy's already saved the genre
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>>339088306
I know you're baiting, but the first FNAF was unironically a really cool and brilliant horror game, although I'm not sure it fits the survival horror category.
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No more walking simulators.
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Just make a spooky fucking game that doesn't rely on jumpscares and isn't a walking / running away simulator, with gameplay that requires conscious resource management and makes you feel unsure if you're able to handle whatever is lurking in the dark. Also, don't make it a fucking gemeric third person shooter RE4 wannabe. Put a fucked up story on top of it that you slowly uncover and boom, there you go.
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>>339088760
This. Though these are the only "games" that come close to appropriated length (6-8 hrs) and focus on the story and atmosphere the most.
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Say fuck it and make a horror game so fucked up and disturbing that it's banned on twitch and Youtube
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>>339087925
That kind of survival horror is like movies from the classic Hollywood. We just don't live in that world anymore.
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Certainly don't look to the shitty SH series.
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Do you believe in fate /v/?
That James is a very bad man
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Is it having trouble surviving? The horror. :)
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>>339087925
More jump scares.
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>>339088306
FNAF isn't survival horror.
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Shitposting aside, what is your dream Survival Horror game /v/?
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any horror games worth playing in the past 2 years?
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>>339087925
You don't
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Give up on the AAA market. Actual horror doesn't sell with rare exception so just aim for a niche audience.

>>339092956

Fatal Frame 5, Alien Isolation, arguably The Evil Within. Haven't played NightCry but I hear it's of a sillier ilk, and I've got hopes for Yomawari personally.
Thread replies: 18
Thread images: 2
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