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What are / were the best Doom clones ever made?
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What are / were the best Doom clones ever made?
>>
Star Wars Dark Forces
>>
In order of quality:
Hexen
Dark Forces
Blood
Heretic
Duke Nukem 3D
Strife
Redneck Rampage
>>
>>339062240
>DN3D that low
Also what about Shadow Warrior 3D ?
>>
Halo
>>
>>339062695
he said "best"
>>
Is Painkiller a Doom Clone?
>>
Doom
>>
>>339062921
No. Doom is a maze shooter (main challenge is navigating the level, enemies are just another variation of obstacle you can bypass in several ways),

Painkiller is an arena shooter (you absolutely have to kill all enemies presented to you before you advance further, level navigation is linear)
>>
>>339062240
should i buy these or use zdoom?
>>
>>339062240
Blood fucking sucks. And Dark Forces isn't a Doom clone at all. It's more closer to CyberMage, etc. Same thing with Hexen.
>>339062921
No, just like Serious Sam.
>>
>>339063509
Anything that runs on the Doom engine, i.e. Doom/Doom2/heretic/Hexen/Strife can be played using Zdoom.

Star Wars Dark Forces has to be played through DosBox, it was reverse-engineered from doom in a way but its features are more along the lines of BUILD engine titles. There's a Source Port for Dark Forces, DarkXL, but it doesn't really work.

Anything that runs on BUILD, i.e. Duke/Blood/Redneck Rampage/Shadow Warrior also needs to be run through DosBox. There is no source code for BUILD and no source ports can or will be created.
>>
>>339063946
>There is no source code for BUILD and no source ports can or will be created.
Yes there is you fucking retard. Holy shit.
>>
>>339063946
I really wish there was a more optimal way to play Dark Forces. I have the PS1 version but, as funny as it may be, it is too fucking dark.
>>
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>>339061943
Chex Quest is pretty cool
>mfw no one else posted Chex Quest
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>>339064283
Chex Quest is a Doom clone that surpasses Doom

https://www.youtube.com/watch?v=pSpGQ5AVJpI
>>
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>>339063704
>Blood fucking sucks.
No son, YOU fucking suck.

I played and finished it for the very first time just last February, and it was easily some of the most FUN I'd had with an FPS game in ages. Definitely way better experience than the fucking Doom4, which was just disappointingly mediocre and fucked up in many parts.

>>339063946
>Anything that runs on BUILD, i.e. Duke/Blood/Redneck Rampage/Shadow Warrior also needs to be run through DosBox.
Jesus christ, son! Duke 3D and SW3D have had legit Source ports for half a decade!

Only BLOOD has not gotten its source code released yet, thus DosBox has been the only choice up until now. The guy behind Turok's HD remasters is working on Blood EX as we speak!
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>>339065750
>Duke 3D and SW3D have had legit Source ports for half a decade!
make that a decade.
BUILD itself was made opensource already in 2003.

I wonder how does that Anon think the "Remasters" of Douk and SW3D were made in the first place?
>>
>>339065750
>YOU fucking suck
Shots fired.
>I played and finished it for the very first time just last February, and it was easily some of the most FUN I'd had with an FPS game in ages
What a great accomplishment. I replayed all main build engine games with all main add-ons/map packs last year too. And you know what? Blood fucking sucks. The worst visuals/sound, laughably ugly enemies (just look at the gill best), clusterfuck level design (fucking catacombs), retarded weapon selection (mom, I'm a firestarter) and list goes on. Redneck Rampage always gets a bad rep, but it's actually not only miles better than Blood in terms of gameplay, but it's mansion level actually has better atmosphere than the whole entire Blood. Fuck this game. What an overrated turd. Cryptic Passage is alright, though.
>Definitely way better experience than the fucking Doom4, which was just disappointingly mediocre and fucked up in many parts.
Edgy. D44M has nothing to do with this shit game or our discussion at all.
>>
>>339066802
And I almost forget to metion the most important thing: hitscan. Holy fuck, hitscan in Blood is mindblowing. I don't know if this shit was even tested on hard difficulties, but I guess it's no wonder that after Blood Monolith mad Shogo, which was Critical Hit: The Game.
>>
>>339066802
>The worst visuals/sound, laughably ugly enemies
Gotta disagree with there.

>clusterfuck level design
gotta disagree

>retarded weapon selection
more like one of the most FUN ones in any BUILD engine game so far.

>praising Redneck Rampage
overrated piece of shit with least interesting setting.

>D44M has nothing to do with this
BLOOD was like an unofficial Doom game, made with superior tech. Bethesda should've looked into it when designing D4, instead of just filling their shitty game with "RIP & TEAR" memes.
>>
hexen is far better than doom
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>>339066936
>waah! hitscan is so OP!!!
you kids always make me laugh.
>>
>>339068024
You mean you don't like SICK melee kill animations? That's what original Doom was all about!
>>
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>also known as Powerslave

/v/ get some fucking taste will you.
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>>339068267
>>
>>339068024
>Gotta disagree
Pfff.
>more like one of the most FUN ones in any BUILD engine game so far
Have you even played Shadow Warrior.
Also...
>FUN
Really?
>overrated piece of shit with least interesting setting
And probably the best level design after Powerslave.
>BLOOD was like an unofficial Doom game, made with superior tech
You're batshit insane.
>Bethesda should've looked into it when designing D4
Why the flying fuck are you talking about D44M in this fucking thread?
>>339068164
I've completed it on Well Done, grandpa.
>>339068342
Both PC and PS1 versions are great.
>>
>>339068527

>Both PC and PS1 versions are great.

The PC version is pretty meh next to the ps1 version.

Side note: If you can track down a copy of Powerslave EX you should nab it. Shame some patent trolls meant NO FUN ALLOWED.
>>
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>>339068527
>Have you even played Shadow Warrior.
Yes. And while it's OK, it's definitely not as fun to play as Douk or Blood. Worst arsenal, most annoying enemies.

>really
ya, really.
Also beat the fan-made DeadWish mod. Had blast with it too.

>you're batshit insane
won't deny, won't admit.

>why the flying fuck are you talking about D44M in this fucking thread
having problems with multi-layered, yet topic-related discussion?

>>339068527
>I've completed it on Well Done, grandpa.
and yet you cry about """hitscan""" enemies ?
>>
Heretic is the best, it's basically a reskin with items.
>>
>>339069079
But it doesn't have my nigga Baratus
>>
>>339068905
It's not. It has more complex level design. And limitations of early Build engine iterations gave it in the end a unique movement feel.
>>339069017
>not as fun
Demagogy! And vanilla Douk is boring and uninspring as fuck in comparison to Shadow Warrior. And jetpack was a mistake.
>Worst arsenal
>most annoying enemies
Are you for real?
>having problems with multi-layered, yet topic-related discussion?
I don't see the point of discussing Quake II 2.0: Painkiller Edition.
>and yet you cry about """hitscan""" enemies ?
Absolutely. Especially in the first add-on/map pack by Monolith with even more shitty cultists.
>>339069079
>>339069232
He's right. Heretic is kinda the best, because Hexen is its own beast.
>>
>>339069079
heretic has the most boring maps out of any doom clone
>>
>>339064438

And yet none of the games are readily available on Steam. I'd fucking buy a bundle in a heartbeat.
>>
>>339069562
Heretic has Masters of Chaos.
>>
>>339066802
Son I think this is the wrong hobby for you
>>
>>339061943
Doom II
>>
>>339069793
Well, everyone has THAT game. My game is Blood.

I just hate it with passion.
>>
>>339068342
Does this have a sourceport? Looks cool as fuck.
>>
>>339064438
I remember being a kid and the opening video never seemed to work on my shitty IBM. The game worked fine, but for some reason the opening didn't.

I also recall trying to download Chex Quest 2 on dial-up 14.4k and having the phone ring at 99%. First time I felt true rage.
>>
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>>339066017
I just wish the mouselook and 3D renderers were as good as gzdoom's

I mean, you still have to set vetical sensitivity to half that of horizontal, but once you do that, gzdoom is 1:1 and feels great.

Call me a millennial halo kid, because I am, but these games are fantastic with true 3D and auto aim disabled.

How the fuck did you people play this shit with pan& scan vertical look and no FOV options?

I got halfway through blood, enjoyed the shit out of it, and am just gonna wait for Kaiser or DaggerfallXL guys' engines.

Also DOOM4 taking from Halo should've been expected, the problem is that it took from Halo 4 with the loadouts and whatnot. Halo, though slow as fuck, did still embody arena shooter design principles as well as that "orthogonal enemy design" that quake 1 and Doom 1/2 had. 2 weapon limit worked okay since most multiplayer was TDM, as apposed to duel/rocketchess.

Hell, Hunters act like
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>>339061943
HacX
I've literally never seen anyone talk about it
probably my favorite doom .wad
>>
>>339063946
>There is no source code for BUILD and no source ports can or will be created

You know those things already exist right? It's not even a recent thing, they've been around for like almost a decade.
>>
>>339070153

http://www.mediafire.com/download/z8pba9xnxzjjv2s/Powerslave+EX+v.1.0.0+%2B+patch+v.1.0.1.7z
>>
>>339070352
>using vertical aiming in Doom
ugh

>How the fuck did you people play this shit with pan& scan vertical look and no FOV options?
with PgUp and PgDown buttons. With ease, on 4:3 CRT monitors. Usually without looking up/down at all tho'.
>>
>>339070471
I only played the first level. I think this is the last commercially released Doom Engine game.
>>
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>Blood source port never
>>
>>339070620
Thanks senpai.
>>
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>>339061943

doom mods
>>
>>339068164

SOURCE CODE WHEN
>>
Why do people like maze levels in FPS? They are objectively bad.
Painkiller has great levels for example.
>>
>>339071294
>Painkiller
>great levels
Ffs, they look good, but the actual level desing is pretty shit.
>>
>>339071294
>objectively bad
you keep using that word...
>Painkiller has great levels
It's an arena after arena. That's not much of an actual level.
>>
>>339071294
>They are objectively bad.

>using objectively wrong
>>
>>339065750

DUDE.

http://www.moddb.com/games/bloodcm

This guy's currently in the process of converting Blood over to the eDuke32 source port. Pretty much everything is there now with the exception of the final boss. Shouldn't be long 'til it's finished.
>>
>>339070871
>Implying the gameplay changes that drastically if you turn autoaim off.

vanilla Doom sure, you've got a point, but custom wads dont follow those rules oftentimes.

>Aiming with keyboards when the game shipped with mouse support.
>>
>>339070620
Couple issues on this thing. I can't see my mouse in game and can't select things on the menu because of that (like the camel in the first level), and the opening video only does audio.
>>
Heretic was a bad game.
>>
Redneck rampage.
>>
>>339062240

>Strife near the bottom

Nigga Strife was the best thing done on the Doom engine since Doom.
>>
Why did the mod scene for doom got so big in comparison to ther similar games?
>>
>>339071801

Shit I dunno - I nabbed a copy of Powerslave EX from an obscure torrent over a year ago after the developer took down all his links.
>>
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Strife was a weird game.
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>>339071858
I strongly disagree
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>>339071953
i'll need to play it again and get out those fucking sewers
>>
>>339071656
Bloodcm isn't accurate to Blood's version of BUILD, and you're gonna attract the autists who spergs out about a mod kot being as faithful as chocolate doom is.

Granted the sperg is right, as spergs often are, get hyped about BloodEx and BloodXL instead, thise are kegit reverse engineering projects.
>>
whats a .wad??
>>
>>339072075

The sewer level is a bastard. You only need to run it the once though, once you've gotten the door to the Rat King's hideout open, then you never have to go back.

That said, for every sewer level in Strife there's bits like the magnificent assault on the Citadel before you kill the Programmer.
>>
Strife was too ahead of it's time, maybe it was too ambitious.
It is basically a proto-Deus Ex
>>
>>339072178
A wad of files
>>
>>339072178
underage fag detected. kill your self
>>
>>339072536

Or a prelude to a high school massacre

(okay I know doom was unfairly blamed for that)
>>
>>339072178
Don't asks questions you can google the answer.
>>
I wish I could get Blood to work.
>>
>>339072178
Where's All the Data?
>>
>>339072908
Look up on the community guides for the steam version, there was a guide on how to get it running on modern systems.
>>
>>339063704
>Blood fucking sucks
t. massive homosexual
>>
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Post wads
https://www.youtube.com/watch?v=Qd7vpS9teFQ
>>
>>339073226

>t. meme

Objectively the worst cancer yet on this board....
>>
>>339071294
Goldeneye/Perfect Dark/Timeplitters 2 objective based level design > Doom Clone maze level design > Serious Sam/Painkiller arena level design > Just keep going in the direction you were already headed and eventually you'll get to where you need to go Half Life/modern shooter level design
>>
>>339073098
Those guides will help with non-steam versions, right?
>>
>>339073306
t. massive homosexual
>>
>>339062240
Redneck Rampage kind of sucks though.
>>
>>339073359

>TS2

To this day I consider that the pinnacle of FPS. Doom be damned.
>>
>>339073372
Y
Steam version is basically a prepacked dosbox thingie
>>
>>339073284
Jesus, this is what doom multiplayer was like? how hell are you supposed to hit anybody?
>>
>>339062240
>no Rise of the Triad
>>
>>339061943
Blood, Duke 3D, Shadow Warrior for 2.5D. These are amazing. Everything else is shit, including Hexen/Heretic. Mediocre games. Some people say Redneck Rampage Rides Again is good though... that's "Rides Again", not the original RR.

Quake if you want 3D Doom formula, and it rocks.
>>
>>339068527
>I've completed it on Well Done, grandpa.
So? Any retard can complete it on Well Done considering it's a game that lets you save anywhere you want.
>>
>>339073414

>repeating the same insult meme

Not nearly as bad, but still pretty childish.
>>
>>339073562
Got it, thanks anon.
>>
>>339073616
>sourceports
No.
>>
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>>339073873
t. massive homosexual
>>
>>339065750
fuck I can't wait for Kaisers port.
>>
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>>339071098
>filtered graphics
>>
>>339074061

>repeated insult with meme reaction image

Oh, you didn't have to convince me this badly how much of a child you are.
>>
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>want to play blood
>eduke32 version has worse music & is buggy to shit
>gog version is a shit
>sourceport never
i actually fucking hate atari
>>
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Despite what all the die-hard doomfags say, I can't think of a better alive and kickin' Doom successor than Sam. Sure, there no claustrophobic corridors and mazes, and there far more enemies and dynamic, but in terms of simplicity, loyalty to its traditional shooting formula and gunplay, it's still the best and closest thing we have nowadays. Also, the best double barrel shotgun since Doom 2.
>>
>>339068527
>Have you even played Shadow Warrior.
The game with awful guns (worst shotgun ever created), really bad enemy designs (gotta love fast moving ghosts that pose no threat to the player), some truly shitty levels with no flow to them what-so-ever and a complete lack of cohesion between its levels/themes which kill any atmosphere it might have had? Fuck that game.
>>
>>339074313
Sam feels much more like a successor to Douk than Doom, though
>>
>>339074313
shit, where the fuck I forgot all those "are"
>>
>>339074138
t. massive homosexual
>>
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>>339074443
it's both actually, at least that's what Croteam originally wanted to do.
>>
BALLS BALLS BALLS BALLS BALLS BALLS
of steel
>>
>>339074443
Personally I don't really see where you're coming from but you can see what you want
>>
>>339074579
GET OFF VENT OR ILL HAVE YOU BENT FAGGOT
>>
>>339074579
GET OFF VENT OR I'LL HAVE YOU BENT
>>
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>>339074313

SS3 is seriously weak though - especially early on when it needs it most. Admittedly the last level is 40k tier awesome for the sheer bodycount.

>into the spider's web

Yeah, nah. Fuck off Croteam.
>>
>>339071207
Never because Atari. Even Jace Hall gave up on this shit.
>>
>>339074313
I wish Serious Sam had more old school FPS style maps, with thoughtful enemy placement, tight hallways and environments playing a bigger role in combat. Feels like it would be great because the game has some really varied enemy types that work well indoors.
>>
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>>339074313
Sam's not-mancubus was way better than the Doom 4 mancubus too
>>
>>339062240
That's some really shit taste right there. Only two good games on your list are Blood and Duke.
>>
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>>339070471
It seriously looks like he's fucking that robot.
>>
>>339074790
Everyone talk about Into The Spider's Web like it it was the worst thing they ever had to sit through, when in reality it was a bland but forgettable level, which in its' own way kind of helped the game as a whole. SS3 wouldn't have been anywhere near as good as it was without the way it ramped up until you hit the outskirts of Cairo and it fully tipped its' hand and went full SERIOUS SAM from that point on.
>>
>>339061943
Have you played Doom fan expansions like Scythe, Scythe 2, etc? That shit kills the original game and all the other 2.5D shit 2bh, and I say this as a huge fan of Duke, Blood, Shadow Warrior, etc. I'm playing through No Rest For the Living right now for the first time (on PC) and it blows me the fuck away it's so damn awesome. It's the last official expansion released for the game and it kills all the originals. This shit is like the third best Doom expansion I've ever played. I've only like Scythe 1&2 more so far.
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>>339075058
>Heretic
>Hexen
>not good
>>
>>339075220

This is bullshit and you know it. SS3 starts ramping up as you'd expect from doom/SS then suddenly the pace comes to a grinding halt as you trudge your way through darkened corridors which serve only to be frustrating compared to the action of the previous levels.

Its almost as if croteam wanted to remake doom 3 only badly. Later levels almost redeem the game but SS3 has some fundamental flaws that are hard to ignore at times. The DLC though is classic sam (i.e doom) through and through.
>>
>>339074790
>tfw there will never be a 40k shooter
>>
>>339075458
yah theyre crap 2bh
>>
>>339075518

Deathwing soon anon. Even better its made by those crazy frogs behind E.Y.E.
>>
>>339075568
ur crap t be h
>>
>>339075664
u donut meen that
>>
>>339074721
WHAT IS THAT?? Balls of steel????
>>
>>339075731
fuk u
>>
>>339075917
a-anon pls ;_;
>>
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>>339074886

I was honestly having a fucking blast with SS1 HD near the first half of the game when it felt kind of 'mazey' before going full arena shooter.

I still haven't finished it.
>>
>>339062240
>Blood

Shitty meme game for underage fedoras.
>>
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Marathon
>>
Wolfenstein 3D is the only Doom clone I care about.
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>>339075458

As much as I love Hexen and loved growing up with it, the fact that you only have four weapons per class can get a bit tiresome. Other than that it's pretty fucking rad and I haven't ran into a cooler sword than Quietus.
>>
>>339076252
uhh
>>
>>339075484
The first few levels are actually designed for casual COD kids and those who are not familiar with the series. The First Encounter had the same growing pace, even though much faster. The first map up until the Kamikaze felt more like a tutorial corridor that teaches you things without outright telling you what to do (most of the time).
> first enemy can only be killed with melee - shows you that the game has melee moves
> way is blocked by wooden boards - the hammer can destroy them - teaches you that certain objects are breakable
> +1hp pills in front of a wanted poster - text appears on the bottom of the screen if you get near them - teaches you that you can read shit like posters, tablets, graffitis, etc.
> Gnaar breaks through wall - shows you that certain walls can be destroyed and that enemies can also destroy scenery
> pick up pistol - Kamikaze appears - can only defeat them properly with ranged weapons

and so on. The SS3's method not only does very oldschool kind of teaching of gameplay-mechanisms, quite Mega Man-style infact, it also introduces you to the world and gameplay of Serious Sam while at it. The huge goat thing walking past you early on warns you about tough boss-like foes, the Jones' radio call hints you of Kamikaze's being a real threat, and the intro video shows the land-worm thing - warning you from venturing too far to the desert. It's an excellent design when the game is telling you how to move and manage enemies.
>>
>>339065750
>>339068164
Blood is amazing in so many ways, but why the fuck is like every single enemy a bullet sponge? It takes like 2-3 double barrel shots with the sawn-off to kill a basic cultist - one of the first enemies in the game. Turning a corner in Doom and blowing up an imp in a single shot is part of what makes that game so much fun.
>>
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>>339073306
>>339073873
>>339074138
delishus mad :-----DDDDD
>>
>>339076358
Wolfenstein 3D is pretty good, you should play it some day.
>>
>>339076319
HeXen was a letdown. I beat Heretic not that long ago and jumped into HeXen, expecting something similar. But going from 7 (or was it 8?) weapons down to 3 - and even then you won't get your final weapon until much later in the game - just made it feel a lot less enjoyable, and a lot more repetitive.
>>
>>339076415

I'm not questioning these design choices - just specifically the jarring change of pace spider's web causes in a game (and series) that promotes large scale fights.

If I wanted a darkened corridor shooter i'd play doom 3 where it is done better.
>>
>>339076493
I usually dislike bullet sponges but Blood handled it very well since the weapons have alt modes. The shotgun's primary fire is used more for stunning enemies than actually killing them. Alt fire is when you need to fuck shit up. This leads to a nice dance where you use primary fire when approaching groups before blowing them away with alt fire.
>>
Descent counts?

if not, Blood & DukeNukem are the only serious contestants
>>
Shadow Warrior best
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>>339076493
You're really supposed to use your weapons right in Blood. It's all about either getting close and double blasting with the shotgun, or using ranged weapons like napalm launcher, flare gun, etc. It's cool because it means you change up your weapons a whole lot more depending on the circumstance.
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>>339061943
Call Of Duty
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>>339061943
will the hexen games ever be on gog?
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>>339076319
The worst part about Hexen is that the enemies have too much Health and those fucking Centaurs won't stop blocking.
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>>339076896
I loved the game too.
What's up with people hating it? Is it just a meme?
Has the SJW infiltrated /v/ and hate the game because of "muh racism"?
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>>339073506
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>>339076773
Yeah, but even the alt fire - using both barrels - required 2-3 shots to kill a cultist. At least on whatever difficulty setting I played it on.
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>>339075458
I liked Heretic, but I didn't care for Hexen's constant backtracking and "flip a switch to open an unknown door half a mile away" level design.
>>
>>339078036
Because you have to play each level at least twice to start enjoying the game. And even then once you know exactly where you need to go at all times the levels still suck with too much boring backtracking.
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>>339076161
>only 1 marathon post

me and you till the end, brother
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>>339077064
Adding on to >>339078236, pretty much every late-game weapon worked wonders - especially the napalm launcher . but the shotgun felt really, really weak because of how much damage the enemies could take. The flying gargoyles soaked even more than the cultists, and their AI was more annoying than difficult.
>>
>>339078236
Which difficulty is that? Anything from Pink On The Inside to Extra Crispy lets you kill cultists in one alt fire shot.
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>>339078323

Hexen had both some of the best level design aesthetically, and some of the absolute worst, often in the same place. Guardian Of Steel, for example, is a fantastic concept for a level, in the sense that once you've revealed enough of it on the map you see that it functions basically like a giant lock, but the samey corridors and lack of direction slow the progression to a crawl.

What they did with the Doom engine, pushing it to its' very limits for the time, is pretty spectacular.

Of any of that era of games I think Hexen deserves a reboot the most. Do it Dark Messiah-style and you'd have a winner.
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>>339078432

Sounds like he's using like the single shotty from DOOM, which is much more accurate mid-range. Blood's shotgun needs to be caressing the end of an enemy's nose before it does appreciable damage.
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>>339078432
Point blank them, anon. The gargoyles only take 3-4 point black shotgun blasts. They can be incredibly annoying sometimes though, yeah.
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>>339078737
Don't remember the names of them, or even how many there were, but it was perhaps 3 out of 4?

>>339078901
>>339079338
Yeah, I rarely shoved it up their asses, since multiple cultists kills you in seconds if you just run in without a plan. But even if point blank kills them in a single alt. fire shot, that's not a feasible way to play. Meanwhile, the napalm launcher is almost overpowered and lets you blow away groups like it's nothing.

Not counting the fucking spider, who took multiple napalm shots or like 600 machine gun rounds.
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>>339074264
yeah this thread made me want to play it and I can't actually find it. Why is the gog version shit?
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>>339079454
It's a feasible way to play if you know what you're doing, obviously a first time player's not going to be doing that much. But once you know the levels, know how enemies work, realize how effective crouching is and start switching between primary/alt fire it becomes a whole lot of fun and very effective for dealing with some crowds. Also there are 5 difficulty levels
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All of you guys have a shit taste in terms of doom clones. Mars 3D is fuckin jam son!
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>>339079686
because it's just the dos version, which looks hideous, has a broken options menu, and is a bitch to move in
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>>339079834
Guess it was 4 out of 5 then. Maybe I should have started with 3, to get more familiar with the game before I continued, but I sort of just dove in. It could be something you pick up naturally if you replay it enough, but it never really felt like it was pushing me in that direction. If anything, it seemed to prefer I just exploded my way through it - as that was by far the most efficient way to kill most enemies. Expect the spider. And the grey gargoyle boss that came back as a semi-regular enemy, with a fuckton of health. But I just ignored that one - wasn't worth the ammo.
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>>339062192

>mfw a pure shooter game has environment lighting based stealth mechanics built in for no reason
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>>339080538
Dark Forces went to weird places, like that graivty section in some level where you were running up and down walls in some huge cube-like thing. They whole segment felt like a bad LSD trip. But I honestly don't remember and stealth.
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>>339080765
>Dark Forces went to weird places, like that graivty section in some level where you were running up and down walls in some huge cube-like thing.
I don't remember that. Which level was that?
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>>339080765
>But I honestly don't remember and stealth.
I think if you crouched, moved slowly, and stayed in the dark, enemies wouldn't know you were there, but it wasn't a full-fledged stealth system. You'd certainly end up shooting everyone at some point.
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>>339081551
I got lucky on YouTube. It's level 10, starting at 9:20: https://www.youtube.com/watch?v=60aUakj1y4Q

>>339081749
Huh. I don't think I ever did that. I just went in guns blazing. If there was anything I didn't like about that game, though, it was actually the dueling. It just never felt fluent enough to be enjoyable.
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>>339082014
>>339081551
>>339080765
You're talking about Dark Forces 2: Jedi Knight, not Dark Forces 1.

>>339081749
>>339081749
In DF1, the stealth mechanics are most noticeable in the second mission. There are dark rooms where you can punch out guards without alerting the rest, but if you turn on your headlamp or fire a weapon, they can see you. Simple, but a small bit of TECHNOLOGY for the time. Dark Forces has a lot of cool little things that make the engine look pretty impressive; it's closer to Build than the Doom engine.
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>>339082389
Holy shit, the first game had stealth? I had no idea. And yeah, I wasn't clear as to what game I was referring to, but I was talking about 2. DF (1) really impressed me when I first played it. I remember seeing a friend play it when I was a kid, but it wasn't until just 3-4 years ago that I booted it up myself. The level design is really cool for such an old game. You start out in some Empire base, go on to a burned city, and end up in Jaba's ship - and each level feel unique, without looking like they're from different games.
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>>339082014
>If there was anything I didn't like about that game, though, it was actually the dueling. It just never felt fluent enough to be enjoyable.
Jedi Outcast and Academy were much better about that.
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>>339082389
>There are dark rooms where you can punch out guards without alerting the rest, but if you turn on your headlamp or fire a weapon, they can see you. Simple, but a small bit of TECHNOLOGY for the time.
And there were also infrared goggles that would let you see in the dark without being detected. I think it was one of the first games to have alternate fire modes for some of the weapons, too.
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>>339083241
Tru dat.
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>>339078359
That makes three of us. Are there any Marathon WEBMs that we can use to BTFO these Doom fans?
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>>339083137
LucasArts made a lot of excellent Star Wars games back in the day. Pretty much everything they made was good.
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>>339064283
i like chex quest, i like rpg
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>>339076161
>>339078359
>>339083882

I'm here too bros, wish I had some Vidmaster .webms to post
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