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What is the greatest zombie game ever made. /v/?
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What is the greatest zombie game ever made. /v/?
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TLOU
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L4D
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>>339018424

Project Zomboid.
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Dead Rising 1
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Dying Light is really fun
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>>339018424
Dying Light
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>>339018424
>zombie game
>great
you can pick one, but only one
>>
Call of Duty World at War
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>>339018424
Left 4 Dead 1.
Zombies Ate My Neighbors.
Dead Rising 1.

These are the absolute best zombie games. Nothing else comes close
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>>339019301
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>>339018464
lol?
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>>339018424
I'm going with dying light
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>>339018605
Dead Rising 2 Off The Record will forever be my favorite of the series
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>all these kids and teenagers
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>>339018605
Came to post this. Perfect game to load up on a rainy day bundled up with blankets, hot chocolate, and some DANK KUSH BRAH
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DayZ
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Justify your responses

Project Zomboid -
+ Sandbox huge map (also a downside at times)
+ Limitless building and demolition of exsisting buildings. Weapon customisation also.
+ Heavy survival focus. Hunting, farming & scavaging ofc
- Devs promise NPCs but so far lacking and has been for years
- No vehicles

State of Decay -
+ Open world
+ Limited building & choosing a base
+ Character development and feelies when they die (they die for good)
+ Rescuing survivors and maintaining community
+ Vehicles
- Feels scripted at times
- Linear in main quest and not much to do after.

The Last of Us -
+beautiful
-Linear

DayZ -
+Online
+Realistic (as much as you would want)
+Tense af due to perm death
- Hour or 2 gameplay to build up character
-Glitches
-1337 hax0r

Tell me about Dying Light I've never played it
>>
>>339018424
Killing floor
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>>339018563
Actually liked the first, but then came the shitty L4D2, which cucked my ex (took all her free time playing with her new friends), so I dumped her and deleted it from my Steam library afterwards :D
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Honestly, I would have to say Nazi Zombies
>doesn't take itself seriously
>fun arcade gameplay
>great gunplay
>great sense of progression
>can be challenging
>co-op is fun
>level design is top notch

Really, the only flaw is that its connected to Cawadood and that the only other attempt was killed by Early Access
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>>339018424
Does Resident Evil 4 counts?
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My personal favorite.
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>>339021409
>DayZ
-shitty fucking zombies
This kind of immediately disqualifies it as the greatest zombie game ever
It's fun though, I'm looking forward to .60
Also I think the time it takes to build up your character is about right, if anything it should take longer. You can get top tier stuff within an hour of spawning if you have a little luck
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>>339018759
/thread

nothing mentioned here comes close
>>
The last of us followed closely by resident evil 2
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>>339018424

Cataclysm: Dark Days Ahead
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>>339022250
it got stupid after BO1 though
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>>339020165
>All those nostalgiafags deluded with RE greatness.
RE4 was the only part worth playing
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>>339018424
State of Decay, hands down.
Especially with both DLCs included. Still has numerous flaws and drawbacks, but is most definitely THE best thing that came out of the zombie craze.
>>
But dayz isnt about the zombies
>>
Dying Light.

Running around at night was intense. The Following DLC is also very fun.
>>
>>339025924
>I don't like Outbreak
>but I like casuallyevil 4
re4 is not a true survival horror but more of an action game. I'm disappointed senpai
>>339025997
If the animations and combat were redone and polished it would definitely be the best
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>>339025924
No. Just no.
1 and 2 is leaps better than 4 in terms of atmosphere and balance. It's only dated in terms of tank gameplay.
>>
>>339018424
STALKER
>>
Dead Rising
Dying Light
Project Zomboid
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>>339021409
>Tell me about Dying Light I've never played it
+ Night time is tense and scary on the virtue of how easy it is to die
+ It has a decent balance between treating itself serious (plot) and poking fun from zombie apocalypse cliches (gameplay)
+ RPG elements that are actually useful and not just to slap "RPG" on the cover
+ Combat can quickly go south, so you are better off sneaking around
- Night time is so tense there is no real point even TRYING it in early game
- First-person parkour
- You can only travel by foot
- You can just walk through first 2/3 of the game without any danger whatsoever
- Linear af, with flat characters and lots of cheap drama
- Heavily scripted

If you ignore the plot, the game is quite fun
>>
>>339025997
Nah way too repetitive and easy. It's just moving around the same copy paste buildings till resources are depleted and repeat.
The gameplay is very weak too in terms of the mechanics for just about everything from shooting to driving to melee.
Some novel ideas but poor execution.
>>
>>339021409
Dying Light
+Great movement
+ability tree keeps it fresh
+Staying out at night is actually suicidal
+Weapon Variety
+Actual 200+ zombie hordes
+be the zombie is fun
+guns aren't an end-game
-boring plot
-weapon scavenging gets tiresome lategame
-the parkour can be a bit finicky
-bozak horde is impossible offline

Thought I learned my lesson from Dead Island, friends bought it, convinced me, did 4 player campaign and had more fun than I ever have in a zombie game.
>>
>>339026303
>dying light
>linear

What?
>>
>>339020057
>Dead Rising 2 Off The Record
How is it? I want to play a dead rising game but I have a ps3 so the first one is out of the question.
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>>339021409
>Project Zomboid
Don't forget, the zombies are modular. Revolutionary feature desu.
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>>339026213
Combat is quite good and the game was made for consoles, so I don't mind animations.
What I mind is how it's VERY clear the last act of vanilla game was rushed in production and it's just a bunch of very linear missions one after another to quickly wrap the game.

Just compare State of Decay with Dead State, where you have pretty much the same premise and the same game.
DS is unplayable mess, while SoD has flaws you can easily ignore. And the "soldier DLC" kicks ass, because you can have fun with all those guns instead of relying on tomahawks and nail-pullers, while being much better written and scripted (they had more elastic deadline this time)
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>>339026426
The fact game is set in open world doesn't makes it non-linear, desu.
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>>339026429
It's fun but really really campy and silly.
It's worth a play and you can get it cheap, but don't expect serious zombie play, it's mostly you just finding fun stuff in the mall to rampage about with, zombies pose little threat - it's the bosses that will mess you up
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>>339026336
>I only played first hours of it
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>>339026542
Then how is it linear?
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>>339026343
But anon, ability tree was shit. Literally bunch of no-brainer choices that could be just picked automatically by the game with each level, FC3: Blood Dragon style.
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>>339026607
Uhh no I finished it and got to the point of all you can do is play endless and move around nonstop one resources are out in each area.
I spent ages in that first church place because it's objectively the best safe house.
>>
Is this another thread where I mourn the death of Zombie Master and Zombie Panic? It's been a while since they've died I know. Zombie Panic's official game, Contagion, has shat the bed. There's only ONE programmer working on it. They hired him on after the last bitch quit. They've pretty much said he has to study the code which was poorly labeled by the last programmer and to not expect shit for a long time. Faggots. I miss the good old days. No other zombie game has the hop in hop out atmosphere of ZP.
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>>339021443
>zombies
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>>339026736
what actually are the monsters in killing floor?
demons?
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>>339026719
Zombie master was am almost perfect game. Thanks for reminding me anon.

New zombie game which allows a player to summon zombies and traps against the other players when?
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>>339021673
Are you 12?
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>>339026802
3 times older, actually.
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>>339026621
Because all missions, including those non-essential for the plot, are handled in the same, linear and stable succession. It means you can walk around whenever you want, but ALL "quests" will be handled with main plot progression, rendering the whole roaming either pointless or game-breaking for the plot.
The same issue Far Cry games have - in theory, you can do what you want, but in practice you are bound by linearity.
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>>339018424
This "hidden" mode in CoD WaW. It was so ridiculously simple in mechanics but I sank so many fucking hours into it... And honestly I feel like they screwed it up by adding too much in Blops and the subsequent games.
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>>339026690
It was no brainer, but it was fun stuff to add. Throwing zombies, vaulting them, building a grappling gun, crafting shuriken, ground-pound attacks. At least it wasn't ALL +1 stamina -.5 chance to get knocked down by zombie.
>>
it's state of decay
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>>339026704
>Church
>Best safe house
You mean the truck repair shop, right?
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>>339026787
unsuccessful attempts at making clone soldiers
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>>339026303
>- First-person parkour
Wait isn't the game 2D platformer? I have the game from Humblebundle but haven't tried it yet, and that's how it looked like to me.
>>
State of Decay 2
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>>339026904
Oh, so I guess we agree in the end. The applications from the tree were fun, I'm not going to deny that. But the tree itself could be just gradually unlocked all by itself, without the illusion of giving you choice - because there is none, really.
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>>339027005
It's a first-person parkour. I never understand who had this "bright" idea to make such games in the first place. How the FUCK are you suppose to measure distance when you can't even see your body? What? Doing jumps of faith all the time and hoping for the best?
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>>339026937
No the church is a lot better, zombies rarely rarely spawn in the forest area near it and the road nearby where the horde tends to be is behind a wall the zombies don't ever go near.

Literally never have to defend it, and it's a small drive to get any major resources. But like I said after a while you realise you are just going back and forth doing the same shit and you only really die if you are really careless or go off shooting for no raisin
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>>339026719
Zombie Panic was GOAT-tier. People don't talk about it but I would play that shit every single night. Normally I don't enjoy those kinds of games without friends but ZPS was its own kind of special and amazing.

Some of those community servers were truly based. Same with The Hidden: Source
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>>339027114
Disregard my earlier question, I was thinking about Deadlight.
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>>339026487
>Dead State
Now that was a bunch of lost opportunities and false promises... I can't recall game this fucking linear and heavy-scripted, with pretense to being "open world character-driven RPG".
Not to mention graphics good for '04, not '14, even for isometric game.
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>>339026303
Anon, what the fuck are you talking about? This game was honestly phenomenal and severely underappreciated.

>- Night time is so tense there is no real point even TRYING it in early game
That's the whole point behind "tense"

>- First-person parkour
How is this bad?

>- You can only travel by foot
You literally get a buggy in The Following. In the base game there's no point travelling any other way as it's a cramped city.

>- You can just walk through first 2/3 of the game without any danger whatsoever
Depends on how you play the game.

>- Linear af, with flat characters and lots of cheap drama
This is one of the least linear games out there.

>- Heavily scripted
What?
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>>339026873
This makes no sense. Sorry, dude.
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>>339027176
Same applies to the truck repair shop, anon. You just need to set up 2 outposts as choke-points and you control 1/3 of the town, safe and sound from anything. If you set up all the outposts, you can milk the area for resources and absolutely secure it at no effort.
Church has one, but very simple problem - it's small. Really, really small. There is a shitload of place in it that is wasted on nothing. Which applies to most of safe houses, but church and the fairgrounds are the biggest offenders here.
Besides, the wall around the church only provides an illusion of safe, because it can be scalled by zeds without any problems, while having MASSIVE blind spot.
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>>339027301
Different anon, but let me guess - Bioshock 2 was the best thing in "shock" franchise?
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>>339027365
>Here are the reasons why X happens
>None of this counts! I'm not hearing you!
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>>339027301
>That's the whole point behind "tense"
Anon, there is a wast difference between "tense" and "son, why are you even trying?". Early game the entire night is spent on sleeping, because there is nothing to do. Which means you are pretty much forced to do so, making the game simply tedious.
Tedious is not fun

>- First-person parkour
>How is this bad?
You can't see what the fuck are you doing nor where are you going exactly, you mong. Ever heard about TPP games? They are fucking great at parkour, because you can SEE what the fuck is going on and where are you going

>Depends on how you play the game.
Yes, because the is probably some self-imposed challenge to get everywhere "guns" blazing, or rather rusty pipe hitting.
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>>339018424
Killing Floor 1 and No More Room in Hell
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>>339027540
I heard you just fine, but you weren't making sense.
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>>339027301
>This is one of the least linear games out there
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>>339027740
Then please, by all means, correct my mistakes and explain us all why those points don't count. It shouldn't be hard, after all they don't make any sense...
>>
>>339018424
State of Decay: Lifeline for solo

L4D2 for multi
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>>339027301
>This is one of the least linear games out there.
You mean zombie genre, right?
>>
What are your opinions on Zafehouse Diaries?
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>>339027823
Other anon here

I would guess it's because what you're describing just sounds like basic quest progression. Maybe the point you're trying to get across is that it isn't true open world is because you can't unlock certain side quests until you do certain main quests, but it's hard to distinguish what you're actually trying to say.

And if that is your point, then that doesn't mean that it isn't Open World. It just means that it isn't sandbox.
>>
>>339027823
>my mistakes

You need to address your mistakes yourself because I have no idea what the fuck you were trying to get across.
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>>339028005
It can't be even called a game. This shit is a mess of badly scripted gameplay elements and by default the outcome of the game is complete failure NO MATTER WHAT. You can even openly cheat with the character and map editor and the game will still screw you over. And then there is the RNG which is off the hook and just runs crazy. The game mechanics in general are all about vicious cycle and single, minor failure will start instantly a quick chain of events that will end up with your entire team hating each other, starving, beaten and besieged by massive horde. Because two tinkeners had to share single screwdriver.
Apparently all game characters are special snowflake millenials.

So unless you want to re-enact original Night of the dead, no point playing. Because often surviving more than 24 hours is a feat all by itself.
>>
>>339028012
But my original argument was that open world doesn't mean non-linear game. So I'm not denying the game being open world, I'm denying it being non-linear

>>339028041
>You are wrong!
>I can't even tell why, but you are wrong!
How about you shut the fuck up then?
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>>339019758
I'm going with this guy, but switching L4D1 to 2, since you can basically play L4D1 in 2 as well. I liked the addition of the new special infected.
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>>339028005
RNG: The game
And it's not some kind of RNG you can learn to cope with. It's literally shit happening for no reason whatsoever. The morale erosion vs morale build is so disproportional, you won't see green lines for more than about 10 turns.
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>>339027482
No. Fuck off.

>>339027669
>Anon, there is a wast difference between "tense" and "son, why are you even trying?". Early game the entire night is spent on sleeping, because there is nothing to do. Which means you are pretty much forced to do so, making the game simply tedious.
No? You just had to actually be sneaky as fuck and run from safehouse to safehouse. I just went ahead and unlocked ever possible safehouse during the day to be able to actually do night runs. Night runs were hard but very rewarding.

>You can't see what the fuck are you doing nor where are you going exactly, you mong. Ever heard about TPP games? They are fucking great at parkour, because you can SEE what the fuck is going on and where are you going
I could very well see what I'm doing in Dying Light. But that's maybe because I did parkour IRL.

>Yes, because the is probably some self-imposed challenge to get everywhere "guns" blazing, or rather rusty pipe hitting.
Guns were useless in that game desu. Immediately got the running zombies after you.

>>339027938
No I meant all games. Just because the game doesn't give you branching choices doesn't make it linear. I didn't do main story line until I was already pretty high level with all the skills. Simply because I was unlocking safehouses, exploring, doing side quests.
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>>339028313
I didn't say you were wrong, man. Your point was just not clear at all whatsoever.

Oh well.
>>
>>339028484
>Seriously claiming Dead Light is one of the least linear games of all times
Not the original anon, but you sir are fucking retarded and all bets are off. How many games have you actually played in your life? 5? 10? Because there is no other reason to sprout such bullshit. Do you even cRPG?!
>>
>>339018424
>no Plants vs Zombies
plebs all of you
>>
>>339028484
>Yes, because the is probably some self-imposed challenge to get everywhere "guns" blazing, or rather rusty pipe hitting.
>Guns were useless in that game desu. Immediately got the running zombies after you.

Ebin reading comprehension
>>
>>339028657
Dying Light, not Dead Light.
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>>339028657
Jesus christ the "one of the least linear games out there" was a figure of speech. Of course there are some shitty rpgs that are less linear but we're talking about the zombie AAA genre here.

>>339028710
Yeah I didn't really read your post desu.
>>
>>339028313
>it was a case of semantics

You're right, but I'd say a reason why people got confused is because it was a bit of an autistic point to make. It's still non-linear in other gameplay aspects, but to make an obstinate point about how it isn't 100% because of quest progression is being too anal about video games on a chinese image board.
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>>339027176
I never had an issue with the homebase being attacked anywhere in the base game. Even when it did happen and I was away the NPC's would fight the horde off with no issues, since its hard not to have a healthy well armed populace.
>>
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>>339028805
>Trying to pull "I didn't really mean that" defense
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>>339029134
I bet that if someone said "there's million ways to do something" you'd exactly think that lmao
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>>339028897
Unless you have a simple problem of the watch tower having a massive blind spot. Which is a case of the church, the house right next to it and the home with tree fort - 270 degree blind spot for person on the guard post. In fact, it's part of the code for the AI and not just visual perception. So guards are semi-blind in those three bases.
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>>339028657
Not the guy you were responding to but who the fuck cares? You can't really grade non-linearity. Either the game is non-linear or is linear. Dying Light is not linear.
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Not completely zombie related but
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>>339029304
>Linear mission progression
>Open world to traverse
Now explain me how those two combined make game non-linear? Will the mission have different content because you've roamed the map? Will the mission be skipped/cancelled because you roamed the map? Can you unlock missions without progressing the plot and just roaming?
No.
So you have a linear game in open world, you dumb fuck. Those two things aren't equal to each other. And it's pretty normal to have linear games in open world or outright sandbox worlds, but that won't make them non-linear.
Want non-linear game? Try Blade Runner. You will understand what's the true meaning of non-linearity.
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>>339029474
Fucking retard, non-linearity means that you don't have to do the missions in the exact same order and can do whatever shit you want in-between.

>Will the mission have different content because you've roamed the map?
Yes. At least as far as games without specific "meeting people/talking" mechanics can go.

>Will the mission be skipped/cancelled because you roamed the map?
Not really. Hardly any games ever skip missions or get cancel them because you roam the map. Unless those are timed missions, but that's up to the game. Nothing to do with non-linearity.

>Can you unlock missions without progressing the plot and just roaming?
Yes, you actually can. Play the game.
>>
>>339029406
You're fucking dumb. May as well list Halo while you're at it.
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>>339029474
I'll take Most Retarded Post of the Day for 800.
>>
Oddly enough, the first two Last Stand games and that Rebuild game, despite being flash games, are two of the best zombie games out there.
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>>339018424
how come literally no one is ever online on steam in this game
>>
>>339031223
During weekdays there's about 3000 to about 6000. Weekends its like 9000 to 12000.

Also 7 Days to Die is a pretty comfy zombie game. It's still being worked on, but from what you can already play it's pretty fun.
>>
>>339031223
>2009 game
>Suprised about low number of players
>>
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>>339031448
>During weekdays there's about 3000 to about 6000. Weekends its like 9000 to 12000.
you are absolutely correct,as show by the screenshot. However when I search for an online game it finds nothing. Searching for a game in progress returns nothing as well. Does anyone have any idea whats causing this?
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>>339031834
Where do you live? Perhaps it only shows servers you can decently connect to. I find the best times to play are evenings, especially during Friday/Saturday nights.
>>
>>339031448
I got banned from so many 7 servers that I pretty much quit playing. I also stopped playing L4D2 because every fucking time I got switched to the Spitter the lobby would instant kick me before I could even try to actually play.

I just play Project Zomboid now, pretty comfy.
>>
>>339032162
>Where do you live
3rd world. You are probably correct, I'll just have to settle with the mind numbing single player
>>
>>339032312
Yeah, that sucks. It probably does depend on location, since I live in the US so it usually shows several games and I can almost always find an expert game, or I check realism for one. You might have better luck if you create a public lobby and see if others can join your game instead.
>>
>>339032269
>I got banned from so many 7 servers
I used to play on servers (I got banned once from stealing a mods friends minibike), but eventually the server always goes away and ruins everything. Just a few days ago I decided to give it a go again and a couple days later the server disappeared.

For now until the game is complete I just stick to SP and lan games.
>>
>>339032806
I'd get banned because I love PvP too much. I had it down to a science. Even if the server was PvE only I could demolish entire bases and steal all their shit, no hacks involved. I'd just get banned then move to the next PvE server and topple the biggest group of players.
>>
nobody mentioned Stubbs the Zombie yet?
>>
>you will never play a zombie RTS
>>
>there will never be a third person sandbox zombie game with dead rising amount of zombies, autism survivalism of project zomboid and bandit npcs of the last of us
>>
>>339033831
>2016
>Project Zomboid is still in alpha
Are they even planning to finish that game?
>>
>>339018424
Last Stand 2

Who cares if it's tower defense flash game. It's literally the best vidya that came out of zombiemania
>>
>>339034038
No, just add more useless features and never add npc humans or vehicles
>>
>>339033831
You know you can change the number of zombies in PZ to a fucking retarded amount right?
>>
>>339034370
... and that will improve this mess of a game how?
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>>339033831
As for me, State of Decay + Project Zombioid and it would be golden
State of Decay 2 when?
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>>339018424
Dying Light.
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>>339026789
I fucking loved zombie master. What I wouldn't give for another one, or hell, just to have the community back together and filling servers.

Always prided myself on being the best zombie master; no banshee spam from me. Shambles everywhere, hidden spawns, laying those ambush triggers and trap triggers... I fucking miss watching people slowly panic as the horse descends upon them.
>>
>>339034528
Still needs human NPCs though.
Also Undead Labs is working on some vaporware mmo so never ever?
>>
>>339018424
there's really a fucking abundance of zombie games, isn't there? why the fuck is that? zombies have to be the lamest enemies I can imagine, other, far more interesting settings, like the demon apocalypse have like 1-2 entries yet we have about a hundred fucking zombie games

fuck everyone who likes zombie shit and supports this garbage
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>>339026487
>Dead State
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>>339034692
Thanks for reminding me, I almost forget they went bonzo and are trying to make Molyneux-tier game now.
>>
>>339034852
Anon, nobody likes zombies anymore since about '12.
But shitload of games was created till that point and some are still made, so what's your problem?
Aside of course zombie apocalypse being one of the most boring things, which I fucking hate myself
>>
>>339034405
>there will never be a third person sandbox zombie game with dead rising amount of zombies

Do you even take into account what you type or are you just a professional shitposter. Your first complaint was the lack of hordes and I just told you it can be changed to achieve that level.
>>
>>339035004
We are missing each other points. Project Zombioid is a flawed game by itself for me. Increasing the amount of zombies won't fix anything in it.
Plus I'm not the >>339033831 anon, so... yeah
>>
>>339035004
The one you apparently call a shitposter but zomboid is a flawed game and for starters it's not third person. Fyi I still think it's the overall best zombie apocalypse simulator available, but it could be much better.
>>
>>339018424
ZombiU
>>
>>339025924
>RE4 was the only part worth playing
Not a single zombie in sight

cancer
>>
>>339018424
U just named it nigga
>>
Organ Trail
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From the makers of Big rigs...
The game previously known as War Z and now known as Infestation: Survivor stories
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>>339038459
Oh shit.
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>>339018759
came to post this
>>
>>339026118
coop was an amazing experience, went for hours
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>>339021409
>Project Zomboid -
>+ Sandbox huge map (also a downside at times)
>+ Limitless building and demolition of exsisting buildings. Weapon customisation

>weapon customisation

All you do is use a screwdrivers to add weight and aim modifiers to your weapon, and speaking of which there's only two gun models and around five guns in all. Why didn't you choose something that's actually notable like zombie migration or basebuilding?

>DayZ
>Online is a +
>>
>>339038459
I actually enjoyed this game quite a bit. Back when it first came out it was pretty fun playing with a group of friends. Have not played it for a couple years. It seems that after the title switch was when the hacking got super out of control. Which is a shame since its not worse then the $1.29 price tag you can get it at during sales.
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