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What went wrong?


Thread replies: 509
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What went wrong?
>>
nothing. the game is great like every other soul. it is just too easy
>>
>>338940834
>the game is great
>like any other souls game
>>
>>338940664
It has no identity of it's own, it's basically Pandering: The Game. Especially the story is just god awful, it's a straight up retread of DaS 1 with none of the mystery and purpose.
Gameplay wise it's pretty good though.
>>
>>338940664
They were out of ideas and just copy pasted half the stuff from old games. Bosses were shit. Areas were shit. Weapons were shit. I've only myself to blame for buying it, as I knew exactly what to expect. We had a good run, but it's time this series be put to rest.
>>
>>338940664
Everything stunlocks you to death because no poise. It's made worse by the shitty level design and the fact half the both fights have several other enemies to watch out for.
>>
>>338941503
>both fights
I meant boss fights.
And now that i think about it it wasn't really half but still a good chunk.
>>
Who started this bullshit rumor about the knights in Anor Londo dropping Proof of a Concord? 3 hours and not a single one.
>>
>>338941503
>Everything stunlocks you to death
"stunlock" only lasts for, literally, two attacks, after that you can roll out of anything
>>
>>338941787
I got 10 from them in ~3 hours.
Respecced to Luck (76), Gold Serpent Ring, Crystal Sage's Rapier and Coins.
>>
>>338941937
Yeah, did all that already. Still yet to see a single one. But I've got 50 fucking sets of armor.
>>
>>338942295
It sucks dick though, a typical example of From's incompetence.
I haven't been summoned once as a Blue, even when I spent a whole NG run embered and in Sentinels/Blades.
Invading/getting summoned for PvP or coop works instantly though.
>>
Not much except for creative bankruptcy. It's a good game that once again showed that Souls sequels are a mistake.
>>
>>338940664
we grew old and we got gud
>>
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Poise
>>
Direct sequel. They should really only make spiritual sequels.

but it is better designed than 2 and better executed than 1.
Out of the bamco souls it is my favorite.
>>
>>338942545
Yeah, I invaded easily as an Aldrich, but have yet to be summoned as a Darkmoon. I'm in the same area, same level, and still can't get summoned. I don't know why they didn't just include a merchant for this shit like SotFS had.
>>
>>338940664
Honestly apart from the title music and Lothric High Wall & Castle, and Undead Settlement, what was good? I've beaten the game 8 times, maybe I'm burnt out? But no, I've played DaS1 and BB since and still enjoy them.
>>
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>>338940834
Kinda, but not in general. There are few design choices I don't like at all, like too many bonfires and small locations. Plus, NG+ doesn't give nothing but a few rings and covenants feel a huge step back compared to DaS2.
>>
>>338940664

fan service over originality
>>
>too much fanservice
>no poise
>retarded lore
>shit cover art
>muh leveling up waifu
>gameplay is a step back from BB
>short
>boring areas
>easy and stupid final boss
>>
>>338940664

Rushed.

Badly polished.

B Team.

Fucked up lore

No poise

Tries to be Soulsborne.

Shit map connectivity

Linearity

Not many original weapons / armor sets
>>
Fanservice is a meme complaint. It is a sequel.
How else would they make a fucking sequel?

I was apparently the only guy who liked seeing gwyn's firstborn. Everybody else was whining "wuaaaahh fanservice"
>>
>>338940664
Nothing, it is the best in the series.
You are just tired of the same game redone to death, which is quite normal.
>>
>>338943248
>its the newest, therefore its the best
>>
>>338943305
I never said that.
Also before 3, 1 was firmly my favourite.
>>
>>338942941
holy shit that webm put my sides on orb
>>
>>338942941
>Plus, NG+ doesn't give nothing but a few rings and covenants feel a huge step back compared to DaS2.
I don't understand why people like the idea of moving shit to NG+.

If anything it made the initial playthrough of DaS2 worse that all the shit wasn't in the first playthrough.

God I hate armchair game designers on /v/ so fucking much.
>>
>>338943382
We hate you too.
>>
Not enough variety which leads to lack of replayability.

I've dumped at least 300+ hours into every single souls game so far, but this one I've only done about 80. Most weapons play very much the same, magic is absolutely awful.


As far as PvP goes, I don't mind the fact that invasions are gank spanks, but what does piss me off is how little stamina rolls take. This leads to many fights that are just people running away from one another and it doesn't feel like there's enough ways to punish people.
>>
You playing the game.
>>
I don't mind that poise is gone, I just don't like that fact that it's in the game files but it's turned off.
>>
>>338943247

Gwyn's Firstborn was a very good addition, considering the lore in DS1 and this whole fucked up family, but DUUUDE Siegmayer is here, DUUUUDE Lucatiel's set is here, DUUUUDE CARLA DUDE, she's litteraly the witch from Demon's Souls, but don't tell anyone, because everybody still has a big stiffy over the tower of Latria and the female fat Ministers
>>
>>338943639
>I've dumped at least 300+ hours into every single souls game so far
weird.

I got over 500 on das3 and bb but couldn't put 200 into das2.

Seriously I think people need to stop arguing that variety is the only thing that is responsible for replayability.

To me quality is way more important. I take a similar playthrough over a more different one if the game quality is better.
>>
>>338940664
Profaned capital felt rushed and Yhorm fight was boring as fuck. Wish both the area and the boss were better. It was rushed with cut content like his armor.
>>
>>338943850
You can't just say you like this fanservice and you don't like the other.

If fanservice is the problem then NK is also a problem.
Also Gundyr.
Honestly the entirety of das1 is also really a retread of demon's.

Fuck all souls games I guess.
Fanservice REEEEEEEE
>>
>>338943382
>I don't understand why people like the idea of moving shit to NG+.
I'm not fond of NG+ runs, but if you decide to put it in the game, make sure you change enemy placement or incentivize players by shuffle some papers (more spongy enemies aside).
>>
>>338940664
>Pyro, miracles and sorceries are useless.
>linear game, instead of branching paths from a hub like DS2
>>
>>338940664
Oh where to begin:

>Need to Farm armor sets and weapons from enemies
>Incomplete sets (SK armor but no weapons), (Dragonslayer Weapon/Shield but no armor, the boss not Ornstien)
>Incomplete bosses (Aldrich, Yhorm, Final Boss)
>Incomplete Areas (Profaned Capital, Kiln, Anor Londo (wtf happened to painted world building))
>Irythill Dungeon and Demon Ruins are literally Chalice Dungeons assets from BB
>Speaking of reused assests, more referenced older armors and weapons from previous games than new original ones
>Enemies ripped straight out of BB (workers and Sulyvahn's beasts)
>Disappointing and Trash Boss Weapons
>Disappointing Bosses (most are way too easy, have low health, or a stupid hit weakspot gimmick)
>Aldrich hyped up only to be revealed with no cutscene in fight that comprises of a half-finished turd that clips through the floor.
>Worse lore than DaS2
>Limited Slabs
>Twinkling/Titanite weapons requiring slabs
>Half the covenants don't function properly
>poise does fuck all
>heavy weapons and armor penalized
>straight swords OP
>fucking rainbow of phantoms instead of a subtle light like BB, or "soul aura" like in DeS
>PvP is trash, invaders fucked from every side
>more rehashed characters than original ones
>way too many references
>Season Pass bullshit
>clearly made to be a quick cashgrab
>>
They stopped caring or the creative wellspring dried up. After playing DS3, I never want to play another souls game again.

I'll play the DLC but that's only because I bought the stupid season pass.
>>
>>338943974
You do understand that costs money and time which is more money.
Its wasted budget that would be well better spend on NG.

If there ever is a perfect souls game then I am with you that they should vary the NG+.
But the truth is that NG+ just isn't balanced at all compared to NG. So anything exclusive to it will just be worse than it could be.
>>
>>338944007
almost forgot
>big / slow weapons are useless, because enemies are paced around Bloodborne, and attack and recover too fast
>few A/S scaling weapons
>>
>>338943934
Second half of all Souls games feels rushed. It's like they want to create this atmospheric world but halfway through they're like "Shit we need to finish this before the deadline" and just jam shit in to complete it
>>
>>338944080
The creative wellspring dried up with das1. That was just a retread of demon's.
>>
>>338940891
It is
I still like the orignals more though (DMS,DS,BB)
>>
It was way too much of the same shit.

It got tedious this time. They needed to change it up a little. Not BB change-up, just work with the formula. This is a fine Souls game, but it's so fucking soulless compared to even the damn 2. It feels like a product.
>>
>>338943970

only blatant fan service is the problem,

advancing the lore to a certain point is in my opinion ok, but not recycling old concepts so obvious.

On a side note; the description of the Old King was also way too much.
>>
>>338944203
DeS and BB both felt complete. BB even had several secret bosses, not including dungeons.
>>
>>338944323
How much did das1 recycle shit?

I am sorry if das3 was too far then das1 was also too far.
>>
>>338943243
>B Team.
I thought this was A Team.
>>
>people want poise
Did you guys never play ds1, it was a shit mechanic and broke all balance.
>>
Ditching Power Stance for selected dual wield weapons.
>>
>>338944363

B team and Miyazaki popped up from time to time.

A team was Dark Souls and Bloodborne.

Miyazaki probably just wanted to move on from Dark Souls and put all his soul and effort into Bloodborne, and they made Dark Souls 3 as a cash in on the souls franchise.
>>
>>338944407
DaS1 babies are literal cancer.

Hyper armor is so much better I can't believe people want the less interactive handholding back.
>>
>>338940664
Too many retards joined the fanbase.
>>
>>338944360

Demon's Souls best Souls
>>
>>338944639
That happened back in DS1.
>>
>>338944360
What DaS introduced
>Estus
>Poise
>limited Magic
>Lightning Spells
>Pyromancy (excluding combustion, firestorm, fireballs)
>Covenants
>Connected world
>Completely new sets and weapons, more original than reused assets (generics like longswords are a given)
>Brand new iconic bosses instead of throwbacks
>>
>>338940664
A bit short
Bloodborne-esque enemies while some weapons remain slow like past games
Lots of bad weapon balance, some weapons are usable though
>>>>DARK SWORD
Sorceries being completely useless
PvP fights lasts like 30 seconds, BB PvP was a lot longer but still it was basically "who had to use less blood vials"
No good poise system, fuck not even poise system at all, making fast weapons the kings of PvP
That's about it. I love the game anyways.
>>
>>338944792
>>Brand new iconic bosses instead of throwbacks
The fuck you are talking about?
which boss in das3 is as ripped of as the bosses in das1?
Are we going to fucking ingnore the gargoyles and asylum demon here?

I am starting to think you haven't played demon's.

DaS1 -> das2 was more original than demon's to das3.

Give me one boss in das3 that is as much of a ripoff like gargoyles or asylum demon.
>>
From "We are happy people like DS1 but we want to make new things now."
Bamco "No, sales are amazing. Make more."
Fans "We want more."

From makes more of the same as asked.

Fans "Pandering, too easy, a bloo bloo bloo."

Why are gamers so retarded?
>>
>>338940664
It was too easy. I beat it in 5 hours and deleted it.
>>
>>338945113
Its not gamers. Its soulsfags.

I have never seen Tomb Raider fans complain that in a new tomb raider there was Lara croft again.
"Lara again fucking fanservice"
>>
>>338940664
What kills this game for me the most ist the fact that you can play only a handful of builds early on. The mobs in this game are so hyper aggressive that you almost feel like you're playing bloodborne and not a ''souls'' game. It is very difficult to play anything but a melee unless you're at least half way trough the game, up until you finally get the items you need (some are almost at the end of the game for some specs). Also it pisses me off that you cannot even upgrade your weapon properly until you hit the Archdragon peak, especially for boss weapons.

I really wish that From would make caster builds more viable early on, without touching them much at 120, maybe make int/faith scale stronger on the early levels at least. Also casting speed is a very big issue, unless you either invest heavily into dex or use a sage ring. Tracking is also horrible in this game, both PvP and PvE wise.
>>
>>338944351
I should've clarified I meant the DaS series excluding DeS and BB. But yes you're right
>>
>>338944351
I would say DeS, BB and DaS3 feel complete.

Now I agree that overall the levels aren't as crazy as das1 but I honestly don't feel there is a quality drop.
Gundyr, NK and Twin princes were all amazing.

Seems to me the level design was a very conscious decision to deal with the smaller Bamco Budget.

not that /v/ would ever understand something like budget management. No here you see people argue that they forgot how to design levels.
>>
Will DS3 leave a sour taste or will both DLCs make you fags say it's a good game?
>>
it feels way too much like a shittier bloodborne
>>
>>338941787
Silver Knights drop them, but they're rare, even with 359 Item Discovery. It took me a few days before I got Darkmoon Blade
>>
>>338945617
It already left less of a sour taste than das2 and das1.

If the dlc will be good and lets be honest every dlc we got yet was goat even in fucking das2 then I will have no problem arguing that it is the second best souls game after bb.
>>
>>338945694
Certain items have very low, fixed drop rates and aren't affected by item discovery at all.
>>
>>338945005
DaS has O&S, Queelag, Priscilla, Gwyndolin, Capra, Moonlight Butterfly, Artorias, Manus, Kalameet, Gaping Dragon

DaS3 has what? Nameless King, Lothric and the tree?
>>
>>338945941
All the bosses in das3 are as brand new as the ones you mentioned.
Overall the boss quality is a lot higher.

You said it had throwbacks.
Now give me one that is even half as bad as gargoyles or the demons
>>
>>338945617
DLC's can only make things better. See DS2. Scholar of the first Sin is objectively the best game, considering the amount of good content that you get out of it. I base this not on preference, but because the second half of DS was rather lacking and some areas weren't even finished and rushed duo to time issues.

I just hope for the best. Right now, DS3 is my least favorite souls game.
>>
>>338946204
>I just hope for the best. Right now, DS3 is my least favorite souls game.
You have the worst taste.
>>
>>338946057
>literal Gwyn final boss final form
>Dragon Slayer Armor (but its ok since it has different moveset and weapons right? So does the Gargs and Ass Demons)
>Aldrich is 3 DaS bosses in one
>Killing Yhorm the same way as Storm King from DeS
>Abyss Watchers literally shittier Artorias
>Pontiff Copying Darklurker
>Ancient Wyvern has the same exact moveset, stance, as Hellkite
>>
>>338945941
>not liking dancer, dargonslayer armor, the hype fight that was pontiff and Champion.
>>
This game as a mistake, moreso than Dark Souls 2
>>
I can't say why, but I just don't really have any motivation to play DS3 anymore. It's weird and stupid, because I'm pretty sure it's a better game than DS2, but I played the shot out of DS2.
>>
>>338946479
>>Dragon Slayer Armor
Okay dragonslayer armor is a problem but seath and kalameet being a throwback from kingsfield isn't.

Out of the bosses in das3 I would only say ancient wyvern is actually bad.

The lows in das1 are a lot worse and only maybe sif, O&S and the DLC bosses could compare to most of the bosses in das3.
>>
>>338946582
This. It's way past the time to put the series to rest.
>>
>>338940664
nothing for me, I'm really enjoying it.

I don't really understand why people bitch and whine on the internet about the game be terrible, while at the same time putting in hundreds of hours playing it.
>>
>>338946260
Why? My list would be:
Bloodborne
DS2:SotFS
DS1
DS2
Demon Souls
Dark Souls 3

It's not that DS3 is a bad game by any means, but I just had much more fun with the other games. I'm also one of those fags who paid ~500 bucks (PS4, subscription and BB) just so I could play Bloodborne.
>>
>>338946645
>most of the bosses in das3.
This has to be a joke. Most were gimmick trash.
>>
Nothing, clocked in 100+ hours, still working on trophies, still trying builds, looking forward to DLCs.
>>
>>338946760
Mine would be BB > DaS3 > Demon's > DaS1 >>> DaS2/SotfS

Objectively looking at the games only bb, demon's and das3 had good design and execution.
I actually think das1 had the best design of the series but the worst execution.
Fuck das2. I don't want them to resell me the game again after a season pass. That was just shameful.
Also the game was finished das1 wasn't. Where that final version.
>>
>>338946894
>Most were gimmick trash.

what does this even mean?
>>
>>338946894
You are retarded. Only ancient wyvern and yhorm were gimmicky.

DaS3 had the best bosses after BB.
DaS1 can't even compare to those two.
>>
>>338946894
Only like 4 of them.
>>
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Enemy variety is shit, copy pasted enemies all over the place (those fucking midgets with the Thrall Hood, for example)
Lothric's Castle has the same enemies as the Wall (hollow soldiers) but for some fucking reason they hit harder and have more health than their buddies from the wall. But they're the same fucking enemies, without any visual variation. Fucking lazy.
>>
>>338947013
>You are retarded. Only ancient wyvern and yhorm were gimmicky.
>>
>>338940664
>"What went x", "Apologize to x", "Now that the dust has settled"
is it so hard to start a thread normally without memeing the fucking title
>>
>>338946894
None of them were even half as bad as the bed of chaos.

Even ancient wyvern.
Again.
DaS3 has better good bosses and the bad ones aren't nearly as bad.
>>
>>338946923
>I don't want them to resell me the game again after a season pass. That was just shameful.
Well you can blame From for that, not the game itself.
>Also the game was finished das1 wasn't. Where that final version.
That's the exact reason why I rank it lower than SofFS. DS1 is great, but essentially, we didn't even get the full game, just as you said. It's a shame really and I wouldn't even mind rebuying a finished version of it.
>>
nothing

It's the most satisfied I've been with any release souls game

Consistent and constantly referential world design, fantastic area design, great story and lore progression, fantastic bosses, and an actual difficulty and quality curve as your progress.

I find it hilarious when people say that dark souls 2, demons souls and dark souls 1 are "harder", the bosses in that game were mechanically far simpler than the harder bosses in DaS3, and much, much less mechanically complex.

1st game syndrome though and everything, it will only get worse as the series continues.
>>
>>338947107
Ancient Wyvern is a better version of BoC. I think people are just sore we didn't got a straightforward and fun fight against a dragon, which has never been the case in the vanilla games really.
>>
>>338940664

5 different enemy types over and over and over again.
Bullshit trial and error to the extreme!
weird fucking level design and bonfire placement at times.
looks sameish most of the time
npc reading inputs, spinning right round (baby right round) whole day all day,
NICE FUCKING DOGS FROM
retarded weapon balance
useless magic
>>
>>338947194
>That's the exact reason why I rank it lower than SofFS
But you ranked das3 lower than das1 and das2 and everything really.

If polish is so important you are being incredibly hypocritical considering das3 is the best bamco souls.

The problem with das2 is that the design was bad. I don't think any amount of polishing would've fixed that game without scrapping the core and rebuilding it.
With das1 I can see a a great game if it had maybe a year more development time.
>>
>>338947328
Kalameet really is the only good dragon:
I think dragon's as bosses are inherently flawed and that is why I was so happy bb wasn't fucking medieval fantasy.
>>
>>338947602
Sihn was ok.
>>
The people playing their first dark souls game and pretending like they were playing since demons.
>>
>>338947426
>5 different enemy types over and over and over again.
Not really. It has at least thrice the amount of enemy types than Dark Souls.
>>
>>338947818
Only because he was similar to Kalameet and really as you said only okay and kalameet was better.

If they have an idea for a good dragon fight I think they should do it.
but the ancient wyvern feels as shoe-horned in as the dragon god. Its medieval fantasy so there had to be dragons.
>>
I beat DS3 twice in a row and still felt unsatisfied, so I went back to DS1. I started a run of only using the Zweihander. No armor, no shield, and no weapons other than the sword. I'm stuck on O&S right now. What's the easiest way to get past them like this? I almost killed them in one try, but super mode for either murders me
>>
I seriously doubt the validity of people claiming they were able to farm covenant items. Hours and hours and hours and not a single fucking drop. They don't exist.
>>
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>>338948180
I don't know how to make good webms
>>
Damn, most of the boss weapons are really good I don't really mind them not being infusable.
>Profaned GS
>Yhorm GM
>Hollowslayer GS
>All the Prince swords
>Moonlight GS
>Gundyr's Halberd
>Swordspear
Fucking good, probably the most fun vanilla boss weapons in the series.
>>
Boss weapons are once again shit for the most part.
They probably want everything to be viable, but reality is that they are clearly incapable of doing it. So why the fuck not do the obvious and focus on balancing the more interesting boss weapons?
For fuck's sake, shouldn't boss weapons obviously be superior than shit you can get from grunts or buy at a fucking market?

It has the perhaps most boring final boss yet, and that's quite something considering King Allant exists.
I won't deny that thematically it's a nice fight and fitting for what is going on, but strip that and the nostalgia and what is left? A generic dull looking dude in armor (it's alright when Miyazaki does it) using generic spells, and a slightly modified phase two you already beat five years ago. And you fight him in the Hunter's Dr- I mean the Keyblade Graveya- I mean the Hill of Swords from Berserk with the Holy Grail from Fate/Stay Night in the background.

Also, weapon arts are nice and all but as someone who's not running a magic build I didn't want to waste an Estus slot on an Ashen Estus Flask, so my FP was very limited. I went into it with the "use it when you really need it" mindset. Well, it turned into "too good to use syndrome" that plagues so many RPGs, and I completed the entire game without using a single fucking art.

The endings suck. Dark Souls 1 was the beginning, 2 somewhere between and 3 should have been the definite and final end of everything, not the lame retread we got. There was no need at all for this game.

Did one playthrough. Waited a week for the next one, turned the game off an hour later when I realized I wasn't actually having fun and haven't played since. Sure High Wall of Lothric isn't a great starting area, but even on reflection I can't think of a single area I look forward to.
>>
>>338948970
>>338949051
I'm getting mixed messages here...
>>
>>338948410
What's your set up?
>>
>>338948970
Gundyr's halberd is pretty fucking awesome.
>>
>>338948970
>mfw Twin Prince Greatsword
A pain to get but god it's worth it
>>
>>338940834
the game has potential but it isnt great , i feel like the same thing that happened with 2 happened with this one , except this one has the direction of that miyazaki guy so it kind of has that dark souls 1 vibe .

The problem with the game is kind of the same thing you said , but its not just the fact that bosses have too little health or that enemies are easy to outplay , its the fact that weapons were poorly designed , the hub feels like gm island , the boss weapons are poorly implemented into the game , and the difficulty in some areas reduces to "oh shit this area is too easy wat do? i know ill just put that one hard to kill enemy from the early areas in here"
>>
>>338940664
Miyazaki is an autistic nip and people had way too much faith in him because dark souls was broken as shit but was also accidentally enjoyable.

Dark souls 3 is just broken as shit and the same old boring crap that FROMs been shitting out for the last 7 years
>>
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>mfw 23% of the reviews on steam are negative
>mfw they all have 50-100+ hours playtime
>mfw not recommended
>>
>>338949051
>It has the perhaps most boring final boss yet, and that's quite something considering King Allant exists.

wait wat... Soul of Cinder is literally Gwyn remastered which makes it better than every final boss let alone Gherman
>>
>>338949051
>It has the perhaps most boring final boss yet, and that's quite something considering King Allant exists.
Opinion discarded, it's trash, anon. TRASH!
>>
>>338941223
>It has no identity of it's own, it's basically Pandering: The Game
Pretty much. It's the MGS4 of Souls.
>>
It wasn't Bloodborne.
>>
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why is blades of the darkmoon the exact same thing as blue sentinels
how come there is no blue eye orb
this is literally my only issue with the game since darkmoon was my favorite covanent in the first game
what the fuck, From
>>
>>338949159
Symbol of Avarice + Crystal Sage's Rapier in offhand. I use a rusted coin, run in and kill, run back to the bonfire and repeat. Killing them isn't an issue, they just don't drop the Proofs.
>>
>>338950074
Oh, and Gold Serpent+1
>>
>>338950074
I had an easier time just doing it with a designated Luck build. Hollow weapons add extra Luck if you the more Hollowed you are.
>>
>>338950052
There should be no blue orb.
The red eye orb should work like the blue orb if you are in the darkmoon covenant.
>>
>>338950228
That gives you at most 37 item discovery.
Almost nothing in the grand scheme of things.
>>
>>338950228
I haven't found a hollow gem yet. That's the last one I need for the Infusion trophy.
>>
>>338940664

Lack of follow through on interconnected areas and too many bonfires. Basically pacing.

You can tell they were trying to get back to a Dark Souls 1 sort of world design early in development, but something interrupted it. The short cut between Crucifixion Woods and Farron Keep is a good example of this. Serves no purpose at all. Some areas are really well designed with a single bonfire like the dungeon or the archives, but then others like Farron Keep or Lothric Castle are absolutely littered with redundant and extremely close bonfires. I think it's probably the result of then initially designing the game with a "choose your own checkpoint" system in mind where the player created bonfires, but then backing up on that idea. I also think that the game initially had no warping (again, look at all the fucking shortcuts early on between the woods and Farron Keep), but the developers backed off from that.
>>
>>338941223
fucking agreed.

at least with 2 it felt somewhat its own game

3 just took everything from demons and dark souls and tried to mesh it into one
>>
>>338940664
What went wrong with your mother, who didn't get an abortion
wait for DLC faggot
>>
>>338950704
There's one in a cliff in Farron Keep, near the crow people past the gate. The crow people also drop them.
>>
>>338942821
LOL
>>
>>338950704
There is one in farron keep and one in the grand archives.
>>
>>338950963
>The crow people also drop them
Only the caster crow people.
>>
Normies now like it. Half sarcasm because faggots here hate everything that gets popular, and because normies using the same playstyle all over the place hurts the fun.
>>
>>338950907

having played all 3 for several hundreds hours each now, i have to admit that 2 is the most fun to me. it just feels the biggest, with the most options right from the first couple minutes, best variety of builds, and best pvp.
>>
>>338950963
Oh, I don't know how I missed that in two playthroughs.
>>
>>338951239
It's no biggie really, some of these areas are REALLY big, I skimmed the Nameless Knight set in the same area at least 3 times.
>>
>>338951217
It has the most shit but it is a quantity over quality thing.

I do understand the appeal of rpgs with just tons of shit to find and see like elder scrolls but for me that isn't why I play souls. I take bb all day over das2
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>>338944056
>limited slabs
Way to play the game scrublord. You can buy slabs from the savvy merchant.
>>
>>338951217
2 did have it problems but they did a few things right
>>
it is thus revealed that stretching out to a third entry in your game series is difficult when it's entirely reliant on the 'it's hard like your nintendo games lol!!' meme

dark souls three does absolutely nothing different, fresh or unique to dark souls two, which in turn did absolutely nothing different, fresh or unique to dark souls the first
>>
Too short.

2's content may not always have been top notch but it was never so bad it made me want to stop playing and made me feel like I was on an actual journey and I could sink my teeth into it.

3 was over before I even knew what was happening. I half expected the lords of cinder to be only the first half of the game.
>>
>>338951458
bb stole my heart. probably my favorite souls game.

i like how they did magic/arcane in that game. guns were a nice addition.

pretty much shadow tower 3.0
>>
>>338951570
>2's content may not always have been top notch but it was never so bad it made me want to stop playing
Then you have low standards.
>>
>>338951217
DS2 has a lot of content, but the game itself is boring and a chore to playthrough, the lack of SL matchmaking doesn't help at all. There's literally no reason to plan your builds.
>>
>>338951780
You are not meant to stop leveling. Dark souls 2 should be played more like skyrim and less like an older rpg.
>>
>>338951489
You're a retard
>>
>>338940664
your mothers abortion
>>
>>338951780
>There's literally no reason to plan your builds.

Just like any other souls game, if you want to experience the content using a certain build, you need to plan ahead.

All souls titles let you level infinitely--you dont actually need to plan your build in ANY souls game. i started DaS3 as deprived, and basically went through most of the game with minumum reqs for various weapons/leveling VIT, VIG and END, and didnt decide to go strength until i was basically at the end.
>>
Everything. 0 atmosphere. 0 non artificial challenge. 0 fun. 0 variety. Demons souls was a legit 10/10. This is a legit 1/10. Glad the series ends here. They ran out of ideas.
>>
>>338940664
Perfect example where it shows that Hackazaki doesn't care about gameplay compared to Tanimura.
>>
>>338952473
>They ran out of ideas.
They've been huffing their own farts since PRAISE THE SUN!!! and 'lol >artificial difficulty git gud scrub also here's a thesis on how to play the game PROPERLY' became a thing after the first game's PC port desu
>>
>>338950907

Demons, Dark, and the art from BB.
>>
>>338945251
>you cannot upgrade your weapon properly until you hit arch dragon peak


I've had a + 10 weapon before I've even kill vordt
>>
idk maybe I just got tired of the game style but it feels like it borrows too much from every other game. oh look a forced poison area, oh look I gotta fight two guys now, oh wow a dragon breathing fire while I'm trying to walk here.
>>
Am I the only one who likes gimmick bosses? I think they're far more memorable and fun than circle strafing around a dude and slicing his ankles/grundle until he's dead.

Demon's Souls had like, maybe 4 bosses in the whole game that were just a straight forward fight, and in my opinion it's the Souls with the best bosses.
>>
>>338940664
It's a great game but it feels uninspired

The bosses are good for the most part, the OST is great, and the general gameplay is great, but the lack of unique weapons(movesets really)/builds, callbacks to DaS1, and reused DaS1 animations drag it down

I mean I've put like 300 hours already into it at least with a ton of playthroughs and PvP but I'd be lying if I said these things weren't bothering me.
>>
>>338952818
what are you considering "gimmick" bosses?
>>
>>338952798
don't lie freak
>>
>>338952779
yeah definitely. also the enemies are like fucking bb tier in terms of being fuckin quick and vicious while you're back to das1 movement and not quick moving rooty tooty shooty bb hunter mode

feels fucking off
>>
>>338952904

Things like breaking the Tower Knight's feet to bring him down, the Old Hero being blind, breaking Wolnir's bracelets or Greatwood's sacks, Dragon God's environment running.

Bed of Chaos was the shittiest of the gimmick bosses though. A nightmare.
>>
How should I infuse my Dark Sword if my stats are all kinda balanced? 30 in Str, Int, and Faith, 20 in Dex. Pyromancy build.
>>
>>338952978
You can dancer cheese early, grab chunks from the next areas, farm large shards from the knights, and get the bonfire sword shard and trade it to snuggly for a slab

It's totally doable
>>
>>338953073

If you give it a Lightning infusion it for some reason gets S faith scaling.
>>
>>338945251

i dont really understand this complaint. i did my first playthrough starting as deprived and then rocking straight swords most of the way.

i just started a 2nd playthrough as a sorcerer and have done most of farron's keep and just killed crystal sage. casting is just as easy as ever. i killed vordt/iudex using heavy soul arrow and found it 100x easier than going melee with just 1 ashen flask, and in general the range option trivializes most encounters just like casting in other souls titles. with a raw weapon you are just as powerful melee-wise as a non-caster to boot.

and if we are talking pvp, then its irrelevant, since casting has always been inferior to melee in past titles since dodging spells is piss easy.
>>
>>338947439
I ranked DS3 so low because of lack of content and not lack of polish. Right now, the game is just way to short and there are also other personal issues that I have right now. It still has DLC's to go and I might rank it higher and even above DS2:SoftFS. You clearly have a personal dislike against DS2, because it did things differently. Not necessarily better, but that comes down to personal preference. I had no issues with DS2's design except for a couple of rather boring areas, but I can name bad areas and design choices in DS1 too.
>>
>3 fucking R1s with an ultra
>no poise
Meanwhile, random mobs swing their swords 10 times in a combo. While having actual poise.
What was hackazaki thinking?
>>
>>338953210
>I ranked DS3 so low because of lack of content
Okay that is exactly my point. DaS2 really only wins out if you rank them by amount of content and not quality of content.

That is what I meant with quantity.

You are in camp quantity over quality. I don't agree with you at all but I understand it.
>>
>>338953197
I don't think he is complaining about bosses, but rather about normal enemies. They're a pain in the ass early on, unless you want to use one and the same weapon with each play trough.
>>
DUDE LETS MAKE THE BOSSES HARD BY PUTTING THEM IN ROOMS WITH LOW AS FUCK FPS AND FPS DROPS LMAO! artificial difficulty
>>
>>338953273
Ultras have so much hyper armor you are retarded.

It is so much better than poise.

I think only the middle weapons like GS are fucked. Since they are not as fast as the small weapons who don't need hyper armor and they don't have the ridiculous amount of hyper armor frames.
>>
>>338953568
>i play on consoles
i am sorry for your lots
>>
>>338953568
must be hard playing the game at 17fps. should have gotten a pc
>>
>>338953532

but that's also just not true. obviously you cant cast spells in fast enemy's faces but that would be silly. there are plenty of opportunities to use range to your advantage just like past titles.

once again, maybe it's just me, but i'm finding magic to make the game stupidly easy just like always.
>>
>>338953653
Mid range PC actually. Not like this should be a graphically intensive game by the looks of it
>>
>>338947439
And demon's had more content than das3? BB had more content than das3?

Your ranking is inconsistent as fuck.
When comparing das2 and das3 content is important but then demon's is ranked over das3.

You are the only one with a bias against das3.
>>
>>338952390
If there was no soul memory the game would go from a 7/10 to 9/10 for me
>>
>>338941790
Except when 3 dogs are all taking turns jumping on you
>>
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>>338940664
I can't put my finger on it. It feels finished, but idk. Just feels like they didnt have fun making it, or enjoy making it. Guess you can say it has no soul.
>>
>>338953820
What if it were just spend souls instead of earned souls? And obviously not counting consumables and repairs.
>>
>>338953820

>what is agape ring

i agree that SM was lame but agape ring solves it and in general it really was barely a big deal. saying that is makes a 9/10 into a 7/10 games just makes it sound like you unironically parrot everything you hear on /v/.
>>
There's no build variety. Armor is pointless without poise since damage reduction means jack shit.
>>
Dumb nugamers thought Dark Souls 1 was good, that's what.
>>
>>338953462
You cannot call it just quantity m8. You make it sound like it was absolute horseshit compared to anything DS1 had and DS2 won only because of much content. All the DLC's alone make up for anything DS2 did worse than DS1. You just have much more quality content than you have in DS1 and when you look at things objectively, you rank it lower than DS1.

I understand your position as well, but I can almost guaranty that it's rather feelings than reason.
>>
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>>338940664

Nothing. It's the second best souls games

dark souls > dark souls 3 > bloodborne > demons souls > dark souls 2
>>
>>338953672
That's not the point, you can cheese out the entire game with Hidden body, but that's just not fun. I imagine that some people rather want to play a full sorcerer, but can't.
>>
>>338952978
Learn how to sequence break.


But what am I saying, only good players know how to do this.
>>
>>338954110
>You make it sound like it was absolute horseshit compared to anything DS1 had
I sort of think that. Maybe not so emotional but yeah I think it was largely bad.
Nothing stood ever as out as O&S or sif or all the AotA stuff.
Even the das2 dlc.

> All the DLC's alone make up for anything DS2 did worse than DS1.
Not for me. My main complaint is that the core combat just wasn't as good.
>You just have much more quality content than you have in DS1 and when you look at things objectivel
Again I don't agree here. thinking about it I think I only liked darklurker as a boss.
>>
>>338941787
>Proof of a Concord
scrub ive gotten 2 without trying, u should use crystal magic weapon... but if you insist on dark magic, use rusted & gold coins, gold serpent ring & SYMBOL OF AVARICE (also have crystal sage's rapier equipped it boosts luck) u should be able to find it after 30 min
>>
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Thinking of making a dex character, pick up the whip in undead settlement and infuse it with fire.
Someone please stop me.
>>
>>338954347
>mmmmuh sequence breaks

fuck off, freak. then it's irrelevant to say that you got +10 "before vordt" if you're going to places that are clearly intended to be post vordt
>>
>>338954419
Don't do it.
I thought about doing the same in preparation for my chaos whip build
It is just painful to actually use a whip. The witch's locks are the only usable one.
>>
>>338954439
>being this autistically hostile and calling everyone a freak even after you were proven wrong
The fuck is wrong with you? Fuck off.
>>
>>338954495
the point, freak, is that you are not really painting a full picture here. you are using the lie of omission to tell a story. now you may hang yourself
>>
>>338953823
That's every souls game though, fag.
The whole point of the dog packs is to not get surrounded
>>
>Slightly more build variety than Bloodborne but still not very much compared to the other games
>Weapon balance is all over the place
>No fucking poise
>PvP is terrible, worse than DS2's. The only thing it did right was allowing invaders to estus but even then they get only half their chugs and remove the 30% HP boost from being embered
>The Demon Ruins returns, and is rushed and unfinished shit YET AGAIN
Am I missing anything?
>>
>>338954309

i havent used hidden body at all yet and am still finding it easy. literally no difference in cheesing enemies with soul arrow in DaS1 vs DaS2 vs DaS3. it's the same shit.
>>
>>338954439
>REEEEE IM TOO SHIT AT THE GAME TO GET REWARDS EARLY
>>
>>338954806
Just don't reply to autists.
>>
>>338954806
>look at my strawman mom! I'm really a 4chan poster now!
>>
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>>338954357
>Not for me. My main complaint is that the core combat just wasn't as good.
Not just trying to be unreasonable here, but I actually enjoyed DS2 combat more than DS1, especially dual wielding.
>Again I don't agree here. thinking about it I think I only liked darklurker as a boss.
Common man, there wer lots of cool bosses in the game. The Pursuer was fucking cool. And how could you forget Pepe?
>>
>>338954439

have you never played a souls title? sequence "breaking" is one of the hallmarks of the design. it's literally baked into the game.
>>
>>338950074
took me like 10 hours to farm all 30 ears

only if the fucking covenant works
>>
>>338954925
yes it is. but it's also irrelevant to say you got +10 before killing vordt if you aren't doing a normal sequence.
>>
>>338955019
How is it irrelevant? Explain your reasoning here. You can't just state a word and leave it at that.

You can get a +10 before killing Vordt. What is wrong with this sentence?
>>
>>338954884
>The Pursuer was fucking cool. And how could you forget Pepe?
Let me elaborate here.
To me a good boss has to have a good design and has to be a good fight.

For example to take vanilla das1 only O&S and Sif really are both good designs and fun fights IMO.
Then there are bosses where I love the design but really don't like the fight Pursuer or Gaping dragon.

That is why I love BB and das3. They had the most consistently good bosses which filled both categories.
DaS2 really only had darklurker.
>>
>>338955019

all he said was that he got a +10 weapon before vordt. he didnt cheat. he just utilized a PART OF THE GAME'S DESIGN to do so. yes, most people will not have +10 weapon prior to vordt. but if you know how, it is relatively easy and painless to get one. what is your point exactly?
>>
>>338954039
if I were to parrot /v/ id be saying dark souls 2 is bad, like less than 5/10
>>
Really my only gripe was the kiln didn't have any more to it. Other than that game was great.

Honestly fanboys are the problem.
>>
>>338955391

>my subjective opinion on what is "good": the post

DaS1 had very one-dimensional bosses with limited movesets through the entire thing. O&S was only interesting because there were 2 of them. Separately they were both relatively bland in that they spammed 3 moves or so. The DLC's bosses were immediate improvements in that all 4 new bosses were much more dynamic, in that they were faster/required more dodging instead of strafing and usually had 'phases'.

The games, from DeS > DaS3, just improved on this over time. DaS2's DLC had some of the best boss fights in the series in my opinion. Fume knight, sinh, knight alonne, etc shit all over O&S for example.
>>
>>338955391
I agree with the boss part. Bloodborne had hands down the best boss design and DS3 comes close to that, but that rather has to do with boss presentation and not boss design. Lot's of bosses from DS2 weren't bad designed, but bad presented with absolutely no cutscene whatsoever.

Executioners chariot is a great example of your secondary example for me. I absolutely hate the fight, but I enjoy the graphic design of the boss and the arena very much.
>>
>>338954925
Not sure but I think his problem is that you could do something similar in DS1 (e.g. get +5 magic, +10 normal or +4 twinkling titanite weapon) without even killing a boss at all.
>>
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>>338955019

Not the guy's you're replying to, but are you fucking dense?

Normal sequence's aren't even possible in a game where you can practically choose which Soul of a Cinder you want to go after first, except arguably Undead Legion, since they're stopping you from getting into seeing Aldritch at Anor Londo.

But even then, that's still a normal thing. I could just as well say that I didn't beat Deacon's until I got around to Ithyrll, and that would be a totally legitimate thing to do. Similar to that, I could even go on to say that I could go and kill Giant Lord before even Aldritch, just because, and there wouldn't be a problem to this, because the game compensates for this. It is an awkward transition from the pseudo-linerarity it has going for it, but all in all, it's still a viable way to go.

Killing Twin Prince's/Ocierco's/Dragonrider Armor/Champion is perfectly doable on a run before Vordt. It'll be hard, but the game acknowledges that you understood the consequences of doing so, like releasing Sorcerer Navlaan when it was fucking retarded to do so.

For fuck's sakes, man, the only thing keeping you from getting to the Princes are a fucking ladder, and maybe I don't want to go through the fucking trouble of "proving" myself to this old hag by obtaining the souls of three of the strongest beings as of late just to poke some fucking crippled faggots ass with a rapier. In all retrospect, it's about as retarded as being disconnected from Drangleic with a pile of fucking rubble.
>>
>>338955883
>Bloodborne had hands down the best boss design and DS3 comes close to that

Because Micolash, The One Reborn, Wet Nurse and Celestial emissary were all great boss fights amirite? :^)
>>
>>338956506
>For fuck's sakes, man, the only thing keeping you from getting to the Princes are a fucking ladder
Actually, the corpse with the keys to the archive won't spawn until you've killed the Artorias fanclub, Yhorm and the trapeater
>>
>>338956506
>in a game where you can practically choose which Soul of a Cinder you want to go after first

Did you even play the game?
>>
>>338956535
All those bosses are great though, except emissary but the real boss of the area is right after
>>
>>338944203
Correction, second half of Miyacuck games feel rushed.
>>
>>338956894
Wrong, kill the woman in dancer roon to get basib of vows, ladder drops, theb you can proceed like nornal
>>
>>338940664
Nothing, the game is 10/10.
>>
well aside from poise not working and broken darkmoon covenant, it was great overall. definitely better than das2 and das1 to a certain point although you can say they falls short a bit in term of content and linearity.
weapon art>>powerstance anyday since it gave you more dimensional moveset for EACH weapon. i really dont understand why people bitching about the lack of moveset in das3 where weapon art and charge attack literally fixed that.
das3 have more consistent quality bossfight in all vanilla souls series rivaling bloodborne if you discount old hunters. yes there are some terrible gimmick bosses like wolnir and AW but the good's one overshadow the bad anyway.
weapon balance is not as bad as /v/ sperged here. if you hear someone says "light weapon or fuck off" regarding das3 dont take him seriously.
>>
>>338958036
>weapon art>>powerstance anyday
Objectively incorrect.
>>
>>338957327

The anon over at >>338956894 told me about something that I didn't figure, which is rather depressing on the developer's part, as well as the fact that I fucked up on my grammer concerning how you can choose to go for a Lord of Cinder only after Undead Legion.

Other than that, though, the psuedo-linear aspect of the game can allow for whatever sort of shit that you want, and although it isn't as free-form as Demon's or Dark Souls I, it's still perfectly possible to actually go and get a +10 weapon before Vordt on a new playthrough, as well as get a bunch of shit that's better saved for Lv. 70's at Lv 20-30
>>
My only major complaint besides broken pvp balance is the lack of challenge on bosses

I died more to ludwig than I did all of the bosses on das3, this isn't an exaggeration (I count my deaths for the first run of each game). This is really dissapointing because some of the bosses have really good movesets but for some reason they're all telegraphed and easy to dodge.

I can only pray the dlc brings some challenge, at least the areas can be pretty tough (fuck you jailers and robed skeletons)
>>
>>338958237
powerstance is a fuckin unfinished feature and a much more gimmicky than weapon art. you need to invest a shitton of endurance to make it work and at that point you better off swinging 2 hander anyway.
>>
>>338946605
>it must be better then DKS2, i heard it on Meme Parrot Radio 4.20 FM
>>
>>338958482
>ludwig is hard meme
>>
>>
>>338947602
You have to be a massive faggot to think Kalameet is a better boss fight then Sihn.
>>
>>338955852
>Fume knight, sinh, knight alonne, etc shit all over O&S for example.
Well you are wrong.
>>
>>338958959
How is he not?
>>
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>>338958602
Power Stance is much better than Weapon Arts in that it's actually usable in PvE and PvP, Weapon Arts is has almost no use in PvE other than just saving time and is completely useless in PvP unless you're fighting someone who's fucking braindead.
Power Stance adds variety AND usability while Weapon Arts is just variety.
>>
>>338958793
How is Aava high, but Lud/Zallen low? Lud/Zallen is the same fight, just way more frenetic.
>>
The game seems to be nothing but pandering and the incredibly disjointed areas really put me off. In BB I enjoyed the very connected areas seeing as it seemed you were always in the same city just at different wings of it. Unless of course you were in some nightmare which were always very unique. I'm at Anor Londo 2 and really not enjoying the game as much as I did Des, Das or BB, should I even continue with it or just shelf it for now?
>>
>>338959180
Power stances wreck shit in both PvP and pve dummy. Do you even ultra great sword?
>>
>>338959331
Probably because it's recycled and has the worst boss run in the entire series
>>
>>338940664
It was rushed, you can tell how little testing they did on weapon/magic balance.
Also FUCKING POISE REEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>338959365
Just uninstall and forget it.
>>
>>338959415
Well that makes sense I guess. I did it with a friend and we had fun, but the run by yourself is pure cancer.
>>
>>338958036
das3 moveset over das1 anydays. with weapon art, hyperarmour and charge attack while keeping the old moveset of das1 you literally have no reason to prefer the latter other than blindside nostalgia
>b-b-b-but muh poise
a legit problem but a separate issue on its own.
>>
>>338959512
The magic balance is what was really annoying. I was so hyped to get the shotgun pyro spell but felt so let down when it did fuck all for damage and was basically a downgrade from any other pyro spell.
>>
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>>338940664
> wolf covenant and blues don't work
> have to farm in order to get all miracles and rings
>>
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>>338944407
>>338944575
Poise was broken in DS1 only because endurance gave both stamina (which everyone needed) and equip load, so everyone had at least 40 of it.

In ds3, heavy armor gives literally fuck all for damage absorption over the lightest of rags, you have to invest in a stat that does nothing but up your equip load and give you barely more defense per point than the other stats.

Dexfags are such fucking retards I swear.
>>
>>338958960
Not him but I really don't get why people felate O&S so much

It's not a bad boss fight but it really isn't that hard and isn't really that fun so I'm wondering what people see in it
>>
>>338959619
Hyperarmor is a better system than poise but if poise is actually a stat in the game it should do something.

I would be fine if it weren't on armor and shit at all. But if it is on every screen and if there is a fucking ring that does nothing but give you poise then it should do something.
>>
>>338959392
You mean the move you have to be a complete idiot to get hit by in PvP?
>>
>>338959073
Because he is fucking Sinh with less moves and more weaknesses. Have you ever tried just killing the boss instead of trying to cut it's tail? It's the same "stand in this spot to win" bullshit as any other quadruped boss.
>>
>>338959180
>I don't like thing

that nice and all, but WA's are useful in both PVE and PVP, and like anything else can be countered.

powerstance was really cool, and I'd wished they'd expanded on it. I'd love to have a spear + straight sword combo.
>>
Longsword infused with fire, bow and pyro glove for rapport.
This is as easy as I can make it.
>>
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>>338940664
It had Dark Souls 2 levels of fanservice except Dark Souls 3 now had two extra Souls games to pander to.
>>
>>338959865
Oh come on.
Two different guys with different attack patterns and two second phases depending on your choice of who you kill first
How is that not great.

It is not the best boss ever (that is phalanx in sotc)
But it is leagues above any boss in das2.
>>
>>338959552
I'm just going to do that. The whole I'm playing I'd just rather be playing BB or anything else instead. I'll come back to it when its had a few balance patches and the DLC.
>>
>>338960063
>a continuation is fanservice
Dark Souls fanbase is retarded
100% retarded
>>
>>338959943
Kalameet has such a better buildup.
You are crazy.
>>
>>338960063
>a sequel references stuff from the original game
>FANSERVICE SHIT

Die immediatly.
>>
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>>338960151
>they rehashed Maiden Astrea and her bodyguard, Siegmeyer, and Andre
>they rehashed the nexus
>they rehashed the whole "you find the real version of your hub world" from bloodborne except now you find three different fucking versions
>they rehashed the whole "sky and moon changes after beating a boss and everything is going ape shit" from bloodborne
>they rehashed the flying demons picking you up the the next area for the third time
>they rehashed Ornstein for the third time
>they rehashed the maiden in black for the third time (fourth if you count Doll)
>they rehashed crestfallen warrior for the fourth time
>they rehashed patches for the fifth fucking time

>it's ok because it's a continuation

lmao
>>
>>338954884
>Arguing with DKS1 fags

Just stop, it's pointless.
>>
>>338960063
Fanservice is the new sickdark in terms of soulsfags not understanding the meaning of words.

It is just a buzzword by now
>>
>>338960265
See>>338960308
>>
>>338960151
>a continuation
How "continuation" explains that Leonhard quest is dumbed-down Lautrec`s storyline? Why Siegward has personality of onion-bro? For what purpose there is Yorshka? What`s up with Andre?
>>
>>338958793
I agree with this for the most part but the only DaS2 bosses that belong in the "Great-tier" are Dark-Lurker and Aava. Also Ebrietas is rated way too highly. The only thing about that boss that's good is its visuals.
>>
>>338959180
The power stance was good for one thing; running dual poison weapons. Mainly since poison actually did something in Dark Souls 2. Other than that it was very mediocre overall. I ran three characters through the game using it trying to do different stuff. Can't say it was ever worth it, be it in PvE or PvP. As the other poster said it just consumed too much stamina and had a too small poise damage increase to warrant it (outside of against a few rare enemies).

It was a nice gimmick with Blue Flame and poison weapons as I mentioned, but not in any other sense.

I'm not saying that weapon arts are a huge deal but they certainly add more to the game than the power stance. Playing with the Warden Twinblades right now and the weapon art builds up bleed fast as fuck in comparison to regular hits. There are probably quite a few more weapons like that which actually have something useful.
>>
>>338960361
I am a das3/bbfag
>>
>tfw the garbage replayability of DS3 has convinced me DS2 is the better game
>>
>>338959180
>weapon art is just variety useless on pvp
>he doesnt know that warcry BKGA or any UG weapon literally broke the pvp
>he doesnt know spin2win art of buffed duel weapon can stunlock people to death in single combo.
i can listed many more but it seem like you are rather ignorant here. enjoy your repetitive powestance while i swing my twin princes greatsword and wreck people ass with my L1R1 cumshot.
>>
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>>338960378
See>>338960308
Bringing shit back from pasts games for sake of "muh epic references" IS fanservice.
>>
>>338960532
>tfw the replayability argument is still just as dogshit as it was when das2fags made it with BB
>>
>>338960086
It's not great because in phase one they both only have like 2 fucking attacks, and in their second phase they have maybe 3

It's incredibly simple. It's a good concept but the execution is just lame
>>
DaS3>BB>SoTFS>DaS=DeS>DaS2
>>
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>>338960629
>"muh epic references"

Can you give me one post in which you don't write like a twelve year old who has just discovered 4chan?
>>
>>338959180
You obviously don't know what you're doing in pvp if you think WA's suck.

Many weapons have WA's that will take out half a players health, and in some builds outright kill them.
>>
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DLC PREDICTION TIME!

What would you like to see from the two DLCs that will be coming towards the end of the year?
>>
>>338960779
more spells
>>
bloodborne enemies in dark souls
>>
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>>338960735
>Can you give me one post in which you don't write like a twelve year old who has just discovered 4chan?

Can you make an actual argument that exains how everything in >>338960308
Is not fanservice instead of making empty excuses?

I know you can't
>>
>>338958632
Ya, he is
>>
>>338957879
The corpse appears after the Dragonslayer Armor. You can fight it, Oceiros and Champion Gundyr early by killing the Dancer, but you can't go after the Twin Princes until the other Lords of Cinder are all dead.
>>
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>>338940664
>no blue eye orb
>>
>>338960602
>>338960739
You're fighting complete idiots if you're honestly telling me you consistently land non-Katana/Straight Sword weapon arts.
>>
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>>338958793
>Gascoigne and Maria not in god tier
>>
>>338960421
>Why Siegward has personality of onion-bro?
Because he's an onion-bro?
>>
>>338960779
Indictments.
>>
>>338958793
bretty good. tho i'd move ebrietas down to "great tier" its visually impressive but thats it.
swap ancient wyvern with tree, at least wyvern looked interesting and had a nice set piece, tree was just garbage.
>>
>>338960779
Aldia

Kaathe and serpants in general

that pic to be an actual location

FAI and INT get better stuff to make them not shit

Lorian when he was at full strength

New gameplay mechanics instead of just "lmao put mimics EVERYWHERE xD"

covenants that aren't shit

pvp arena
>>
>>338960889
First we need to settle on a definition on fanservice.
And distinguish good and bad fanservice.

And then I need to explain to you the concept of a sequel.
And then i need to point out how no souls game was anything but fanservice.

That seems like a lot of work for you to not even try to understand it and then call me a faggot.
>>
>>338960308
>>they rehashed Ornstein for the third time
wait, where was Ornstein?

>they rehashed the maiden in black for the third time (fourth if you count Doll)
>they rehashed crestfallen warrior for the fourth time
>they rehashed patches for the fifth fucking time

can was also say they rehashed the Moonlight sword for the billionth time?
how about longswords? the lucerne? spears, oh god dammit, spears are in every fucking game, those assholes.
>>
>>338940664
Too short. Can't wait for DLCs.
>>
>>338960779
I want that.

Everything your image is showing, I want that.
>>
>>338961164
Autists who think Dragonslayer Armour = Ornstein/Old Dragonslayer even though they are completely different fights.

If they're talking about Nameless King then that's just even more wrong.
>>
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>>338960779
Dragonslayer fight
Third black hand fight
Demon Prince Fight
>>
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>>338958793
>Ebrietas great tier
>Micolash shit tier

Shit list m8
>>
Since there's no fashion souls thread up, anyone have the sliders for a white hollow form?
Trying to get the same shade as the worshippers for stealth invasions.
>>
>>338961164
>bringing back weapons from past games = bribging in the same character, with the same voice actor, playing the same role and expecting us to care

Lmao
>>
>>338961586
>items and characters that a company is known for putting in their games are just pandering
>>
>>338958793
>Ernie and Bert
>Top tier
I know it's the most difficult fight for many, but it's just a boring game of keeping the two apart to land a safe hit on one of them and slowly chip one down for what feels like hours.
>>
>>338961164
>how about longswords? the lucerne? spears, oh god dammit, spears are in every fucking game, those assholes.

When you made this post, did you actually believe that reusing entire characters was on the same level as reusing historical weapons and RPG staples?
>>
>>338961845
>a weapon can be an rpg staple
>but a character cannot
>>
>>338961740
So it's ok that they brought back Andre even though Dark Souls 3 takes place hundres of years after 1?

Or that they did patches for the fith time?

Are you saying From gets a pass and can rehash the same story just because they're known for it?
>>
>>338960979
>what is timing execution and bait tactic
Please tell me you not that kind of "special case" that strafing around enemies holding L2 like an idiot?
>>
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>>338958793

>Nothing in Demon's Souls is in God-tier
>Aava/ Watcher & Defender / Lost Sinner / Pontiff being in anything that even remotely resembles praise
>Vordt being in okay tier whatsoever
>Penetrator being in Okay Tier when Burnt Ivory is in God-tier, despite them being the same exact fucking boss when compared side by side with anything outside of that not included
>the best gimmick bosses in the entire series from Demon's reduced to low-tiers in any sort of way.
>Old Monk being in Okay-tier
>Deacon's being in Okay-tier
>Champion Gundyr being above Iudex in such a fucking gigantic leap
>Demon of Song in Okay-tier
>Ruin Sentiniel's in Okay-tier
>Sinh being in great tier
>Pinwheel being in fucking Meh-tier
>Dancer/Nameless King/ Lothric and Lorian being in any sort of way god-tier.
>Yhorm without inclusion of the Sieg-shit being above Wolnir in any sort of fucking way.
>Dragonslayer Armour not being in god-tier for his moveset/arena
>Aldritch not being in god-tier for his ultimate thematic approach to the corruption of this world/the cherry on top for Anor Londo

How do you fucking make a boss list this fucking stupid.

How are you this fucking stupid.
>>
>>338961740

Yes, that's the textbook definition -- including characters ripped wholesale from previous games in order to please fans of the series is pandering.

If we look at an equivalent character, Final Fantasy's Cid, he is at least a different character with the same name in each installment. Here we have the same character with a different name (if that).
>>
>>338945251
you can get a +10 before even killing 3 lords of cinder
also casters are viable in pve in early game but they do suck at pvp until late game
>>
>>338940664
dual-wielding

covenants
>>
>>338961956
what, exactly, is wrong about having patches, or andre?

what is it about them being around that shoves a giant bug up your ass?
>>
>>338961114
Or maybe you're just not making a point nor efuting mine on the excuse on me just being a troll.
>>
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>>338960308
dark souls 3 was unoriginal as fuck
i like it but its just another sequel.....
>>
>>338959865
Literary just parrots repeating memes.
>>
>>338962028
It's painfully obvious when you're baiting in a Souls game, so again, you're fighting complete idiots.
>>
>>338962190
>a direct sequel
>complain that it just another sequel
what?
>>
>>338940664
>people can still unironically say ds1 was better than ds3
>people can still say ds3 has worse bosses than ds1
nostalgia fagging never been this retarded
>>
No green colored covenants. Thats what went wrong. Fuck this game.
>>
>>338961916

Correct. A weapon can be a staple because, well, it's a real thing. It's like saying "all games in the series include rocks" because of course they include rocks -- what else would you put there?

But characters, like people, are unique. Fictional characters designed from the ground up especially so. When you have unlimited options on how to write a character, reusing the exact same character can only be described as lazy writing. Shouldn't we expect better NPCs than the likes you'd find in a Mario platformer?
>>
>>338962453
The Watchdogs were the perfect chance
>>
>>338949507
>all those viewers says, "game is awsome but namco bans for no reason so i am understandably mad"
>>
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>>338961085
>DLC-exclusive covenants
>>
>>338960308
>dubious-sounding character from Carim whose story is related to a firekeeper behind bars
>first level you're intended to go to from the hub is once again a castle type like in DeS and DS1
>those literal Boletaria areas in Lothric Castle
>fat ministers in the settlement
>Tower of Latria area
>not-Yuria aka Karla
>not-Priscilla aka Yorshka
>Stray Demon
>Artorias fan club boss fight, Artorias covenant, Artorias armor, Artorias weapon

I mean I don't dislike all of these, or some of the ones not in my or your post and don't mind a few references but some are seriously just all over and felt like mindless pandering.
>>
>>338962140
Because they were clearly brought back because they were liked characters from PAST games taking place THOUSAND of year in the past and they're just one of the few examples,

Your whole point is "it's ok because From is lnow for doing this typenof stuff."
>>
>>338958793
dark souls 3 used more of the WOW ! factor but gameplay and moveset wise exept pontif ,gundyr and nameless king the bosses were kinda bland
still though preety awesome, definatelly some of the best in the whole series
>>
>>338960889
>They rehashed there being swords in the game
>They rehashed there being armors in the game
>They rehashed there being bonfires in the game
>They rehashed HP bars
>They rehashed stamina bars
>They rehashed the leveling system

Has it ever struck you that the games build on some form of concept, that, you know... Recurs?

Personally I think they did it since it's the last game in the series. My impression was that they wanted to take the aspects they were the most proud of in previous games and put them together for the finale.
>>
>>338958793
this list smells like bias
PC bias
>>
has anyone killed yhorm without the storm sword?
>>
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>>338962453
>He doesn't know
>>
So what's next for Miyazaki.
>>
>>338962753

HOW THE FUCK
>>
>>338962824
gotta join the ganja covenant man
>>
>>338946479
Autism kids
>>
>>338956535
you don't want to hear the bad bosses in ds3 i think
(giant wonir, skeleton king,ancient wyvern, cursed tree, king of the storm ) all shit
>>
>>338962803
another not-dark souls game clone
>>
>>338962056

More DeS bosses should be ranked higher, but Burnt Ivory King is higher than Penetrator because of the presentation. Dropping down to the Old Chaos to put him out of his misery with the remnants of his army was cool, Penetrator is just a strong dude that stabs the fatty you were chasing throughout the level.
>>
>>338962957
King of Storms wasn't bad, just way too easy compared to the lightning-bladespear storm that came afterwards. That and having to re-fight it everytime you got fucked up.
>>
>>338962715
You seem to think that bringing basic mechanincs an items is the same as bringing back characters.

As>>338962462
Said, characters are unique unlike weapons. Weapons make sense since they are based on real stuff, and there can only be so many. Bringing characters, which offer infinite possibilities, is just lazy.
>>
>>338959943
The moves he has that Kalameet doesn't are all just flying moves which are boring as fuck to fight against.
>>
>>338962384
>sequels must not be original
shut the fuck up you blind fanboy
>>
>>338958793
>blue smelter demon is in shit tier
we know somebody got his ass handed to them, that boss was godtier and actually challanging
>>
>>338962606
I don't have a point, I'm just asking questions.
From my point of view, complaining about things like Patches, or the Crestfallen Warrior and so on is like complaining about Zelda and Link.

Not only that, but bitching about it isn't going to change anything. But people act like Andre being in Dark Souls 3 makes it the worst game that's ever been released or something.
>>
>>338940664
Making blues useless and unfun to play. Otherwise it's pretty good
>>
>>338963037
the camera was the boos actually
it was a gimmick fight that was just a bummer for the real one
ds3 had many shit bosses
>>
>>338962957
Those bosses are all in the first half of the game. Unlike the other games DaS3 bosses actually get more difficult and good as you go along. All the bosses I listed for BB are at the fucking end of the game. Fucking Wet Nurse was the finale boss for a lot of people.
>>
>>338940664
Not that much desu. It's a great game.
>>
>>338963102
Not only is this a complete lie but if it was true it would still be subjective bullshit.
>>
>>338963141
>complaining about Zelda and Link.

I think Zelda fans have already resigned themselves to the fact the Zelda and Link will never be interesting characters. Are you agreeing, then, that the Dark Souls NPCs are poorly written?
>>
>>338963286
*most of those bosses

whoopsie
>>
>>338959180
>completely useless
no you are jjust bad with them, they are infinitely more usable in pve and pvp
>>
>>338940664
Not much really. It served as a decent ending to a refreshing and influential series.

The only thing for me that leaves something to be desired are the covenants and PVP mechanics. I liked how in DS2 you could still get invaded after clearing an area, but you could protect yourself by offering a humanity to a bonfire. Covenants and PVP were overall done much better in that game. Things like the sin counter, arbiter spirits, and the rat covenant were amazing. Dunno why they backtracked on so much of it.
>>
>>338963346
when was how well they were written any kind of a question?
>>
>>338963119

He should've been the original desu. His armor and aura were much cooler, and his delayed attacks punished rolling shitters.
>>
>>338963286
no they are not the only one it shit and its the end of the game is the celestial emisarry which yes its absolute shit
But the others are awesome bosses
explain why the one reborn is bad again?
also it doesn't matter in which part of the game the boss is if its shit
stop being a blind fanboy you immature loser
>>
>>338962358
maybe you need to stop projecting and git gud. im sorry this WA is not your flavor of the week meta that noob slobbered on and actually required high skill ceiling to pull off successfully.
>>
>>338963337
Okay it was an exageration but the fight on the ground plays out a lot like the Kalameet fight except Sinh likes to fly away and spit poison at you all the time. Plus the durability thing with him is just bizarre.
>>
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>>338963020

Trust me, I understand that on all levels. I loved Burnt Ivory King and I'm not dissing him, but the level of fucking bullshit he went through for ranking Demon's Souls is just outrageously fucking retarded, especially given the fact that the most unique and interesting bosses are ranked at okay or fucking lower from that game.

If we're talking about how presentation affects the fucking boss, then there's even MORE FUCKING THINGS WRONG WITH THIS LIST than even before, which is just absolutely ludicrious given as to how I previously figured that the man couldn't be even more retarded than he made himself out to be with this very list.

I'd be fine with Penetrator at least being in Great-tier at the lowest possible way, simply just because him and Tower Knight made Boletaria for me (and Tower Knight should be higher than fucking Okay-tier by all fucking means, that is just absolutely fucking retarded), but jesus fuck.
>>
Too short. And with the idea of dlc being released later has blinded people that it's an in compete game right out of the gate.
>>
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>>338963337
Not him but kallameet has like two moves where he flies, and all of those are like 5 seconds long before he gies back to the ground.

Sinh spends 70% of the fight flying away, or flying up and shooting balls of poison fire. More than half if his moveset consist of sime sort of flying out of the player's reach where you have to chase him down, wheras Kalameetbactually was the one who chased you.
>>
>>338963538
That's the fucking point of that boss. He was specifically designed to shit down the necks of the people who had trouble with the original by changing the timings that got engraved in their minds.
>>
>>338955391

>Sif
>A wolf with a greatsword in its mouth
>Good design

anon plz. Of all the boss designs in DS1, sif is probably the worst.
>>
>>338963512

>what, exactly, is wrong about having patches, or andre?

You asked it yourself, you nit. It's bad writing for them to show up, just like it's bad writing for Link and Zelda to never change. If you never see people complaining about Link and Zelda (which they do, occasionally) it's because they no longer expect Zelda games to be well written.

God forbid we have an ounce of faith in From's ability to write but I'm losing that quickly.
>>
>>338963660
I never use Weapon Arts in PvP, I say this from people trying to use them against me.
>im sorry this WA is not your flavor of the week meta that noob slobbered on and actually required high skill ceiling to pull off successfully.
Were you the one talking about the Spin2win kill in a single combo or was that someone else? If it was you, you're contradicting yourself right now.
>>
>>338963801
I liked Sif better when he smoked. He looked so much cooler then.
>>
>>338942545
I think it's an ongoing joke with From to not have Blue work. I've put a collective 250 + hours in souls games and I've yet to see one.
>>
>>338941787
Protip: The only one that drops them is the one with the spear. Tested with cheatengine. Luckily he's the first one to agro.
>>
>>338963949
that has nothing to do with how they're written. that's more a question of the overall writing of Dark Souls' setting.
>>
Magic. They screwed up magic.
>Anal London
>Pontiff Sully bonfire PvP
>Get summoned as a dark spirit
>Let's rumble!
>Host is a mage
>Equip Magic stoneplate ring and Sacred Bloom Shield
>I'm stationary, so he goes for the his most powerful spell
>Block
>I get like 150-200 damage
>Host casts a few more spells
>Block everything and don't attack
>He then does the collapse gesture and runs off the edge of the arena

Man, I feel sorry for the guy.
Don't do magic kids, it's bad for you.
>>
>people getting this bent out of shape over a video game

There's really no redeeming /v/, is there?
>>
>>338963116
And you sound like a kneejerk generalizing asshole fuck you too.
>>
>>338944056
>limited slabs
I think there was 1..maybe 2 per run of DaS1, I counted 5 in my first run of DaS 3, you're an idiot.
>>
>>338964379
go fuck yourself, faggot
this is exactly the place to get bent out of shape over a video game

You don't want to do that? Go back to plebbit or gaia or wherever the fuck
>>
>>338953718
Amount of content =/= quality of game. Otherwise sonic 06 would be gotyay.
>>
>>338964192

Which of the following statements do you disagree with?
- A well written character is better than a poorly written character.
- Repeating the same writing twice is bad writing.
- A game with well written characters is better, in that regard, then one without.

I don't know why you have trouble understanding this. You are having trouble understanding why people are complaining about bad writing.
>>
>>338958793
this list is so fucked I don't even want to bother fixing it

how the fuck is ocerius high tier?

Artorias is the most overrated fight in the series, mid tier at best

Maria not being god tier is fucking stupid

laurence in trash because you couldn't git gud, he's the best pallet swap boss in the series

Rom, micolash, loran silverbeast are mid tier

ancient wyvern is meh tier because of concept

Wolnir is shit tier, along with yhorm

how the FUCK is deacon's mid tier? that fight is garbage

dragonslayer armor in god, dancer in mid

moonlight butterfly in shit tier

flamerlurker in god tier

old demon king in trash because the battle is with the camera, not him

Aava in mid tier

chariot is at least ok for the concept

>nashandra higher than aldia

and many more
>>
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>>338963337

>Kalameet
>Hardcore ass dragon that literally uses his fucking head as a spear as well as utilizing his body in an experted fashion after his wings have been clipped to become a still fucking hard boss
>breathes fire on you and doesn't even think of landing whenever he does have his wings because he'd rather not waste his time
>has clipping issues with his beak to where it sends you launching, and sometimes, his fire has lingering hitboxes, but ultimately his fight is just between you and him in melee-combat

>Sinh
>Running away and doing nothing the entire battle aside from shooting you with poisonous balls of fire because that's in the motif for this DLC
>Remember the durability, hell yeah you fucking do.
>Instantaneous slash attack if you think about going up to him face-to-face (which guess what, always happens because he lands face to face at you about fucking 2000+ meters away!)
>going under him bugs his entire fucking person and causes him to twirl on his goddamn position like a ballerina on a disc
>what sense of fucking control/direction the boss fight has is all but random because it fucking depends on how much the dragon loves staying on the ground versus if you cut his tail or not (which makes the boss fight harder because you don't have a dependable hit location that's far away from him as well as making one attack where he breathes fire on his belly completely nonpunishable in every regard, and all that for no reward too!)

Nigga, I liked Sinh and even I know that he has fucking nothing on Kalameet.

They messed up by making Sinh not enjoyable to chase down or interesting in how he was to be chased down, which was a big fucking issue because that nigga loved to fly.

It was especially jarring because you couldn't cripple this ability either, especially given that his wings were a fucking constant whenever he landed. If they would of gone that direction, the boss fight would of been even better than Kalameet's.
>>
>>338964379
/v/ has always been like this newfag
>>
>>338963969
My original point is to refute your shitpost on WA being HOT LITERAL GARBAGE that has no function in souls game at all when there exist the WA that literally broke the game and even some of the most unreliable WA like stance can be useful if you skilled enough.
>>
>>338958793
the DaS1/3 bias is unreal here
>>
>>338964440
This, I'd much rather have 8 guaranteed slabs per run in DaS3 than having to grind Darkwraiths for more in New Londo.
Plus you don't need to upgrade armor.
>>
>>338963703
No shit, that's why i said he is Kalameet but improved. With Kalameet you get to his weak spot, which is on his flanks and behind one of the rear legs and just stay there wailing on him for as long as you can. Sinh has no such weak spot as he has an attack for every angle and he does not spend enough time on the ground for you to wail on him. The durability is there to accentuate the fact that it is an endurance match, it complements the poison, high HP and his hit and run tactics. It's a long fight where you have to capitalize on openings and keep your patience, it's very rare to have a moment where you are not either evading an attack or counter attacking.

I think he is one of the best Dragon boss fights in video games, but don't get me wrong, i don't think Kalameet is bad at all.
>>
>>338959180
Except I regularly use weapon arts. They're fantastic on the demons fists, the dragonslayer's axe and Dragonslayer's spear too, including PvP. Additionally the spear weapon art is good for chasing down people trying to use estus.
You didn't you try it once on the straight sword and deem all of them bad, did you? That'd be retarded.
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>>338958793

>Nito
>Meh teir
>>
>>338964712

>nashandra higher than aldia
What's wrong with that exactly? Aldia is a cooler NPC by far but his boss fight is dildos. It's Wannabe Allant tier.
>>
>>338944575
Hyper armor is fucking trash
>>
>>338965124
his boss fight isn't very good, but he puts up more of a fight than nashandra, and you had to attack him between his fire
>>
>>338964440
There is a finite set amount of slabs per playthrough while DaS allowed Slabs to be farmed fucking imbecile. Slabs are also required for EVERY weapon not just normal.
>>
>>338964765
Not that guy. I agree with everything you posted here, and I personally think that one of the main issues with Sinh is his fucking bloated health pool paired with all of those half assed fight mechanics

I mean, that fucker keeps flying? I'll use my character's heavy hitting magic when he lifts off so I can still get a blow off. Well, a fully loaded crystal soul spear didn't do jack shit to it. Gets just infuriating, specially when you start getting durability warnings on your weapons
>>
>>338965198
>I want to run through attacks and backstab my opponent
>>
>>338964712
this
more logical
>>
>>338965046
You could probably move him down to shit tier, I agree.
>>
>>338963782
>>338964765

The fact that he's a dragon that fucking flies for a change is one of the things that make him such a good boss.
>>
>>338964712
>MUH RIA

waifufags need to kill themselves
>>
>>338965042
>You didn't you try it once on the straight sword and deem all of them bad, did you? That'd be retarded.
If I tried it once on the straight sword I'd deem all of them good since it's by far the most useful.
>>
>>338965236

I'd rather a boss be easy and annoying than hard and annoying. He'd be much better if he was just aggressive and didn't have the fire aura, so you'd have to time the strikes yourself instead of waiting for him to grant you the chance.

And as far as I know, Aldia can only be encountered after beating Nashandra. At least you can get rid of the throne fags to fight her.
>>
>>338965467
Maybe if he flew at you more instead of flying away all the time.
>>
>>338965401
somebody got wasted on his spikes then spooked to death on his skellies
>>
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>>338964980
You're defending bad mechaninc like bloated health, uneccesarily long fight, poison and durability which are more annoyances than "accentuations" to the fight.
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>>338955883
>Executioners chariot
>mfw I finally find a good use for Yearn
>>
>>338958793
>Celestial Emissary, Rom, Micolash shit
>Deacons, Greatwood, Wolnir, Oceiros not

DaS3 babbies are the worst
>>
>>338965605
I'd put him in shit tier because he's ridiculously easy and boring not because he's difficult. He's only difficult if you aggro the giant skeletons in the back, he kills all the regular skeletons with his own attacks.
>>
>>338965517
>im going to discount the amazing fight because a bunch of retarded weebs make me angry on an imageboard
>>
>>338965747
celestial emissary is shit though
>>
>>338965747
that's what I was thinking reading that shit

so much effort went into making that list too, sad
>>
>>338940664
no red iron winblade or dual great clubs
>>
>>338958793
>laurence, hands down the best "copy" battle in the series with only champion rivaling him, in trash tier because you got fucked by him too hard

delete your hard drive, you don't deserve to play souls games
>>
>>338965580
Nigga he flies away so he can turn around and fly at you.
>>
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>>338965467

And yet there isn't a way to capitalize on this significant advantage? Kalameet flied at first, yet you were able to completely negate that to fair melee combat with the use of Gough. Kalameet utilized this advantage by never giving you a chance if you did fight him, so it was basically an unwinnable battle aside from if you used ranged weapons and a good fire shield reliably.

Sinh is a crumpling, old dragon of stone that can still be cut through (!) as indicated by the fact that you fucked up his tail pretty fierce if you've half a brain and use it to your advantage for about half the fight instead of trying to fight the camera to get under his belly. Why not allow us to get him away from that advantage and fuck up his wings? If they went for this route, not only could they introduce concepts to actively reward players who thought of this as well as new melee movesets to capitalize on this, they could just say fuck it and leave it at the standard melee shit that he had beforehand because even having that is a beautiful execution of rewarding player ingenuity.

I wouldn't have a problem with Sinh if there was more direction on how we could control him and influence him. If we were given the choice on the matter, all that confusion towards how the boss was even fucking handled would of been completely nullified, because we're given a choice to make it easier on ourselves or not.

There's also no benefit to attacking him while he's taking off either, like >>338965360 stated. Why not some counter damage? Or a stumble that causes him to fall to the ground and shake around to try and get his balance back?

It was poor execution on a beautiful enemy that could of gone ANYWHERE with ANYTHING, and that's the problem with Sinh. Great boss, but he doesn't capitalize on what he's got, and instead he's just a mix-match of what's been going for bosses up to that point with "cool" attacks
>>
>>338940664
It barely manage to be better than Bloodborne, and that's a low bar for the series.
>>
>>338965649
>bad mechaninc like

>bloated health
Literal fucking meme. He has enough health to not get chunked away like Kalameet. Look at DKS3 shit bosses and where this meme got you.

>uneccesarily long fight
Says you?

>poison and durability which are more annoyances
Are you familiar with the term tank and spank? Also what are consumables.
>>
>>338966457
(you)
>>
>>338966184
There was a guy on youtube who ranked Laurence 0/10 in difficulty but gave Ancient Dragon a 10/10.

Haven't played DS2 nor BB, hiw accurate is this?
>>
>>338966364

Not him, but while I think Sinh is still better than Kalameet, having an option to clip his wings would've been great, especially since the DLC has constantly asked the player to use arrows and greatarrows in order to progress and unlock extra paths.
>>
It feels like half the game takes place in Bloodborne Chalice dungeons
>>
>>338966676
>laurence 0/10 difficulty

I seriously doubt this

>ancient dragon 10/10

day 1, he was a one hit kill boss. The trick was to bait his attack, run all the way back and then go back and hit. he had a lot of health so the difficulty came from fucking up the patterns. I wouldn't call it hard, just annoying

then they patched it so that his attacks were no longer a one hit KO, so there is no more challenge in the fight
>>
>>338962056
Nothing in demons souls is god tier because they are all fairly sub standard bosses with poorly composed, but still unique themes, and the bosses lack complex movesets or complex ai. They are just fundamentally dull and uninteresting bosses in every sense.

It's really saying a lot that flamelurker and the maneaters are even in great tier, because it's really only their meme status pulling them through.

Pontiff Sulyvahn is literally better than every single demons souls boss combined.

Old Monk is shit outside of the gimmick

Champion gundyr is so god damn superior to iudex just in terms of his acrobatic and fair moveset

Dancer, Lothric and Lorian and Nameless King aren't just mechanically far superior to every single boss in demons souls, but they are also atmospherically, and musically superior as well.

Dragonslayer Armour is a decent fight, but his moveset doesn't change enough in phase 2 to compensate for the addition of the pilgrim butterflies dragging the mechanics down.

Aldrich's phase 2 is far too player position dependant, and he is far too relegated to the four corners before he eventually teleports.

Seriously, go back and actually play Demon Souls again, it just isn't very good.
>>
>>338966597
>bloated health
>Literal fucking meme. He has enough health to not get chunked away like Kalameet. Look at DKS3 shit bosses and where this meme got you.

It wouldnmt be a problem if the boss wasn't tedious as fuck to fight
>uneccesarily long fight
>Says you?

No, says you. You're the one that said the fact he has a long ass healthbar and no weaknesses "accentuates" the fight somehow.

>>poison and durability which are more annoyances
>Are you familiar with the term tank and spank?

Are you familiar with the idea that shitty boss desing is not forgiven because one type of playstyle makes the bossfight a joke?
>>
>>338946479
>pontiff copying dark lurker
BRO THEY BOTH HAVE WINGS
BASICALLY THE SAME BOSS.
>>
>>338964712
Nashandra is lower than Aldia because Aldia feels more like a thematic end boss to dark souls 2's overall theme, whereas Nashandra feels like a boss shoehorned into the end when she was actually meant to be a boss in the upper parts of the castle.

Aldia's music in addition, is far superior, and is actually really good in general, Nashandra's theme could have competed if they used the Piano sole version, which would have made the fight both more dramatic and unreliant on the silly sounding "Po-ta-to!" tier chant effects.

Flamelurker is not in god tier as he is a relatively simple, but effective boss. His music is largely unmemorable and his moveset isn't anything to write about, it's just a "good" boss, not a god like one.

Old Demon King is not a battle with the camera, what are you on about?

Rom and Micolash take my spots along with the bed of the chaos in the top 5 worst bosses in the series, I have no idea how you can even begin to like them.

Laurence is in trash tier because he is an incredibly important character that got a reskin of a boss covered in flames, and given ridiculous health and AoE's, it's mechanically awful.
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telegraphed attacks are a big problem in DaS3, they made them way too easy to react to

>pontiff

oh shit this guys is pretty tough

>goes into second phase

OH FUCK

>his attacks become 3x more telegraphed and he's actually easier

well that was disappointing
>>
>>338966364
That's a lot of fancy words to disguise the fact that there is NO BOSS FIGHT while Kalameet flies. It's a set piece, you go there, you die, go find the way to start the boss fight. You don't negate or capitalize shit, you either go start the boss fight or he is never a boss to begin with.

I don't understand this obsession with "control". The game sets the challenge, now you go and beat that challenge. Muh control is what absolutely fucked Artorias's boss fight. Once you find out that you can interrupt his buff phase then it effectively stops being a mechanic in fight forever making that boss fight a complete joke, because when are you ever not gonna stop him from buffing? The window is huge and it is 100% beneficial . Going of topic now but Alonne is also Artorias done right, because it gives control back to the challenge again, the boss can try and buff as many times as it wants and it's up to you to respond to the challenge and counter it by negating the buff,
>>
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>>338949310

>twin prince greatsword
>mfw every memeweapon user that decides to haul their ass up to fight me gets sent packing
>>
>>338967703
It's not like any of the other games were much better.

Manus - oh no he's screamng for like 10 seconds, that mean he's going to activate his combo
Ornstein and Smough - Ornstein sitting for 5 seconds while he focuses his chi to thrust, smough dipping his hammer etc.
Four Kings - Slices and general attacks feel like they take an eternity
Kalameet - Swings his neck with the forward thrust for ages
Gaping Dragon - Charge takes a millennia
Nito - Charges attacks for eons
Centipede Demon - Charged punches
Quelaag - Spider sitting back and resting while it sprays lava, Quelaag's fire sword pokes taking forever etc.
>>
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>>338968125

This and false king Allant were nightmares to me
>>
>>338967603
>Old Demon King is not a battle with the camera, what are you on about?

when I fought him, the camera went haywire anytime I was in close quarters with him

>rom and micolash top 5 worse

I admit micolash is only good the first time through, but he's inoffensive in subsequent playthroughs. Rom is a perfectly fine boss, I'm not sure why people always complain about her, she's one of the few fights in BB where you have to dial down your offensive and be aware of your surroundings. She's obviously not the best fight in BB, but definitely not boar/watchers tier

>Laurence is in trash tier because he is an incredibly important character that got a reskin of a boss covered in flames, and given ridiculous health and AoE's, it's mechanically awful.

it makes sense, he's the head of the church and he turns into a cleric beast

>ridiculous health and AoE

so you admit you just got BTFOed by him? He's mechanically a very good fight, All 3 phases present themselves with different ways to fight him and the arena gives you plenty of room

>>338968125
the problem is those are only a few moves in DaS per boss, almost every boss in DaS3 suffered ridiculous Artorias-tier telegraphed attacks throughout their movesets.

Nito, gaping dragon and quelaag are piss easy I'll give you that
>>
>>338966823
Maybe if Smouldering Lake was half the game, but it's just an optional area.
>>
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>>338967167
>Dancer, Lothric and Lorian and Nameless King aren't just mechanically far superior to every single boss in demons souls, but they are also atmospherically, and musically superior as well.

>Porn-bait, yaoi-bait and tears of solairefags atmospherically, and musically superior than Maiden Astraea

Nope.
>>
>>338968320

I used to punch flamelurker to death with the hands of god for hosts all weekend long once upon a time
>>
>>338968340
ithryl dungeon was very reminiscent of chalice dungeons too
>>
>>338967167

Dancer a shit
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>>338967167

You're talking to a guy who's played through Demon's Souls, Dark Souls, and Dark Souls II again right after having finished through Dark Souls III.

Get your fucking head out of your ass for Pontiff, since the majority of his goddamn attacks are nothing more than gapcloser into 8 hit combos that you can practically parry the second they even become obvious enough. He's about as unoriginal and uninteresting as Lost Sinner, and given how badly they fucked up making the continuation of a Pyromancer a "gigantic dudette with a greatsword" with no inclusion on fire whatsoever is just severe arrogance. If we're talking about capable fights, then his second phase is the only thing that can be registered as actually engaging, and even then, it's a matter of seeing what his visage is doing before he does it that makes it as much of a joke as it already is.

Champion Gundyr is superior, but its far more befitting that to still compare him to how interesting his first form was even still. I loved the fact that he became corrupted with the Pus of Man, and it made it all the more memorable and also connected with how amazingly great Champion was in direct contrast. He may be superior, but that doesn't meant that Iudex doesn't have some sort of way to control the battlefield in a simplistic way to allow for new players to adjust to what's needed for up ahead.

While I get the fact that atmospherically Dancer is quite amazing, there's still issues with how her grab attack punishes players for even remotely considering going for a left roll, which is absolutely ludicrous given how her moveset up to that point hasn't really gone against instinctual rolling. Her AoE attacks don't give off a clear enough window as well, and have lingering hitboxes up the ass unlike Elana, whom managed to perfectly connect and make a mob/two person boss up on the fly that was still beautifully executed, if not a little rough on players just coming in.

Hang on, I need two comments for this.
>>
>>338968325
>it makes sense, he's the had of the church...

Nah, it's a complete and utter lazy move on From's behalf.

The design of the fight is poor because he has the standard bestial moveset you would expect, the claw swipes, the heavy attacks etc, but this is worsened by the AOE's which by themselves are poorly designed.

Micolash himself is just fundamentally a poor boss, the first half of the run is simple, the adds do ridiculous amounts of damage should you ever get hit by them, and micolash himself literally just sits there spamming augur and a call, two very high damaging, fast telegraphed attacks which are very frustrating and poor, especially to newer players.

I see you mentioned that he's only "good" on the first playthrough, I'd argue that's when he's at his worst.

Rom is not a perfectly fine boss, stop defending it, the spiders contribute nothing toward the overall boss and absolutely fail on a "mob boss" type design, where they simply don't work together.

They have ridiculously high damaging attacks and present nothing more than to make a shit boss even worse, like attacking a creature that can attack you with high damaging projectiles that require you to be moving, high damaging aoe's that it will spam, high damaging melee attacks that require you to sit away for a while, all while travelling through a shifting minefield.
>>
>>338968536
Maybe the color scheme, not much else.
>>
>>338968720
she has a nice ass though
is she a giant undead or something?
or a monster?
>>
>>338969121
Sully's fucktoy
>>
>>338968325
>watchers
>bad
They are a high tier fight, especially for early game.
>>
>>338969121

>giant undead
size isn't canon
except for that booty
>>
>>338964190
This is not true. I have personally gotten one from the harder to kill knight at the top of the stairs to the right.
>>
>>338969121
Probably an undead or human, possibly a low tier god vaguely related to the old gods that got sent out with a ring that drove her mad and turned her into a mindless bodyhorror fused with her own armor.
So just your average outrider knight, really. Fuck the pontiff.
>>
>>338968956
The AoE's work because they account for the long recovery frames of the cleric beast so the battle wouldn't be piss easy. It's no longer just when you dodge, but also where. It adds a new level of strategy to a fight with the addition of a simple mechanic just on its first phase

If it were just a battle then micolash would be shit, but the puzzle element is what propels him higher. The shepard's tone was a nice touch as well in his theme.

with rom, it's not like all the spiders attack you at once, a majority are docile and can be dealt with anyway, you take a big chunk of her health before she even summons them anyway

>high damaging attacks

don't get hit, all her attacks are telegraphed so you can take that and the little spiders into consideration. or just take out the spiders if you don't want to deal

>>338969085
the linear, corridor like design is what makes me think it

reminiscence of hintertombs/pthumerian
>>
>>338968501
Maiden Astraea's theme is both not very subtle for the fight, and grows tiring very quickly, and repeats itself.

Whereas Dancer, Lothric and Lorian, and Nameless King's music are both transnational in phase dynamics, and incredibly suitable for the fights atmosphere.

>>338968851
>majority of his attacks are gapclosers into 8 hit combos

Except the only time he will activate this attack is when he telegraphs the crossed swords.

>You can practically parry the second

As are standard now for most humanoid boss fights after BB.

>He's about unoriginal and uninteresting as Lost Sinner

No, the entrance with the church like motif, how he stares away from you, the entrance as he turns to you and his swords light up, the small religious like music chant growing into the warm textured strings and explosive intro, the pirouetting, the small back strikes, whereas lost sinner was far less mechanically able, but did have an interesting gimmick.

>Champion Gundyr

I never said Iudex was bad, I only criticised the suggestion that Champ was worse.

>Dancer

The grab is super telegraphed and easy to dodge though, I can't see how you couldn't roll backwards, considering that the majority of the dancer's attacks don't punish rolling backwards other than the overheads.

>Elana

Who summoned Velstadt, king of lingering hammer hitboxes, nice one there.
>>
>>338968851
>unoriginal and uninteresting as Lost Sinner
stop reading there.
>>
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>Completed 2 pretty easily
>struggle a bit for 3 but not that much
>decide to play 1 for the first time
>mfw
Who started the "your first Souls game is the hardest" meme? I am getting my shit pushed in everywhere I go.
>>
>>338968851
>Dancer doesn't go against instinctual rolling
Her ENTIRE DESIGN PHILOSOPHY is baiting out panic rolls and punishing them with her weird fucking movements.
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Okay I fucking love DS3 but why are fist weapons so shit?
Even at +10 the Caestus only does 160 damage and d scales with strength, what's the fucking point?
I just wanna punch stuff to death, I shouldn't need fucking 99 strength for fist weapons to be even remotely usable.
>>
>>338969504
The problem with comparing irithyll dungeon and the demon ruins to chalice dungeons, isn't necessarily even that From didn't just get lazy with them, especially in the demon ruins case.

But it rather sets a precedent where any dungeon like areas will just be called chalice dungeon rip offs, when they worked completely in BB because it didn't have the same tone.

Comparing Irithyll dungeon to chalices is honestly like calling the depths, sens fortress and stonefang tunnel chalices.

Even with the demon ruins, when you consider what the level actually is, a small barricade area for the demons under smouldering lake, hence the roots, you can start to understand why they designed it that way
>>
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>>338942821
tfw poise will NEVER, EVER be enabled.
>>
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not enough fist weapons w/ varitey and 4000 usless SS
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>>338969952
damage seems fine to me@SL80 but the range is fucking terrible, running L1 is the only way to close the gap.

also you souldent be able to parry them.
>>
>>338967167
>>338968851

>Lothric and Lorian are more mechnically competent than anything in Demon's

Given as to your hate in Demon's, I'd go ahead and mark it down as you cheesing the fuck out of them like every other boss in the series by basically attacking them from behind, which those two brothers not only fall victim against, but try RIDICULOUSLY hard to prevent it from happening in such a goddamn hilarious spectacle of failure. I couldn't even contain my laughter the second it became obvious that his dead angle swipe to stop you from circling around him could literally be cleared by running under it because it has that big of a gap, or untargetting and just going ham on it. It's the fact that he teleports so constantly to even stop it, or fucking spins around as bad as a fucking Dark Souls II boss. And why not capitalize on that advantage whenever he has fire damage that chips through most shields? Hell, for people without shields at all, it's the most obvious solution, and it's so fucking ridiculous at that. That being said, the lore behind them is solid, and its one of my favorites in any measure, but ultimately, the battle was just me trying my hardest not to see how ridiculous the entirety of them trying to cover up their weakpoint was.

Nameless King is very mechnically and atmospherically nice, I will give you that, but the first phase wasn't really too much outside of just trying to get the visceral attack as much as possible, and it felt like a chore to constantly go for that without having to push for that instead of having an engaging battle. I get that the real strength of it relies on the second phase, and god did I love it a whole lot, but the dragon segment had lock-on fuckery that would of made Sinh cry, which isn't really complimenting the whole "mechnically" sound aspect you've got going for you as of now.

And while you do say that Old Monk is shit outside of the gimmick, that's really not so true. PvP Demon's fucking sucked, dude, so yeah.
>>
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>>338969952

>finish DS3 with a Longsword quality build
>"that wasn't that great, I'll try a int/fai build next time"
>tfw ended up using an estoc just because my stats were too low for more variety and magic is irredeemable garbage in the beginning

They say it's Dark Souls but it's Bloodborne 2: electric boogaloo. You're only allowed to play how FROM wants you to play, the extra weapons are just there to fool you into thinking you have a lot of options.
>>
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>>338969952
>tfw the Casestus has become a off-hand for parry spamming metafags and has no other use
I miss powerstancing
>>
>>338969843
That's because 1's combat is terrible compared to 2 and 3.
If you're locked on, you can't run except towards the enemy, rolling is limited, you cant move while using estus among other things
You're just not used to 1's clunky combat
>>
>>338941787
Literally got 30 in 12+ hours in a single day.

Fuck. That. Shit.
>>
>>338969843
>Circle Strafe 1: Prepare to Backstab Edition is hard

Fuck off
>>
>>338940664
>Short game
>Most of the areas are small
>Shit npc interactions/quest
>Usual souls games problems after 5 games
>>
Man, the balance for the game is all over the fucking place. Why the fuck does Power Within last for 15 seconds to give you a 20% buff that drains 30% of your max HP over that time? And it's only available at endgame after you get into the Grand Archives even.

If the enemy dodges even once, the buff will wear off before you take advantage of that at all.
>>
>>338940664
Le gitgud memeshit
>>
>>338969591

You're a man and a half for replying as quick as you did. Shit's unsettling, but fuck it, I'll just interconnect my previous points with all that shit

The telegraph into 8 hit combo thing wasn't talking about the actual attack, but rather his entire boss battle to where it just felt like an endlessly aggressive chore where I didn't have much control unless I parried him. Souls bosses don't ever really show off their beautiful nature unless there's equal ways to control the battlefield for both you and the boss itself, which is why Manus and Artorias really set the bar for these kinds of fights. Artorias used single moves that prioritized fluidity and aggression when aggression was needed, which was practiced by the player before hand with the Sanctuary Guardian, while Manus had a more direct approach that really felt primal. He did have a combo, but it was generally easy to dodge, and whenever you did get hit by it, it was satisfying as hell to watch (Like Gundyr fucking you up in mid-air before kicking you down). He felt like Gwyn a little bit too much, and I found myself bored of it because it was just incessant rolling into memorization into parrying that I found myself being absolutely bored from, even with the choir music playing in the background.

Yes, his entrance was amazing, and overall the ambience was solid, but the fight itself was a fucking chore and a half to even get around with. Most of his attacks didn't feel engaging at all, and those that did connect to me or I rolled through, I didn't figure them to be like, "oh shit, this is fucking great" much like Artorias, Manus, or Allant, but I just really thought to myself, "when the fuck is this faggot going to end his combos." It doesn't feel engaging when a player is listening to a beautiful religious ensemble when he's rolling around to really get a grip and then parry spamming him to death because he'd rather not take a chance with his heavy reliance on flowing into attack after attack.
>>
>>338940834
the main difficulty i had with the game seemed to be the invaders. i was getting invaded back when I was just in the starting area with starter gear by people who had fire enchant.
>>
>>338969843
DaS 1 is the least linear. You may well be walking in a level 60 area at level 5, you can do that absolutely everywhere.
>>
>>338944007
>"sorceries are useless"
>hasn't ever had the chance to one shot somebody out of the blue.
>>
>>338965353
You do realize that the difference from +9 to +10 is very minimal, right? You don't need a weapon at +10 to kick ass.
>>
>>338969953
I disagree, 3-1 in demon's souls does it without feeling like a chalice dungeon because it breaks up the corridors with other areas, most notably the giant arrow machine. Ithryl just has that one room that leads to the dragon area that differs
>>
>>338969591

Gonna have to keep it concise now, since I think we're autosaging:

>Lost Sinner had an interesting gimmick

The inclusion of her resisting away from fire was a nice touch, but I feel as though there could of been a way for her to basically undergo a primal sort of morphing to allow for a more pyromancer-based moveset, which hadn't really been done too much in the series beforehand, to make for a really interesting boss that coincided with how she "sinned" and how she's trying to abstain from it. It feels boring that she's nothing more than a dude with a sword, and while it's weird to have her interconnect with her Soul that much, I feel as though it wouldn't have detracted all too much and would of been better overall, especially given as to how the others followed the rules of their souls in some little way.

>Iudex comparison

Sorry for that. I might of been in the moment, but what I was trying to say was that while Iudex wasn't as superb as Champion, he's still has every right to be higher, especially given as to how he manages to pull off such an amazingly well thought out approach to introducing the concepts to be in both the world as well as the bosses themselves in a simple one-on-one fight. He's doesn't have much, but he gives off a whole lot, while Champion does much the same, but he's fueled by everything and more due to his amazing new moveset as well as how it interconnects with how he acted with the Pus of Man prior.

>Dancer

Mostly rolling to the side positions you in a better way to allow for a quick attack for damage, which is why it's a little weird as to why it does that, especially given that the other attacks that she does can be run past or rolled past easily and done the same way. It was just a little jarring to have been caught like twice by it whenever I had rolled into it and should of had i-frames to get through whenever I previously hadn't even been touched by any of her attacks.

As for Velstadt, what is backstepping?
>>
>>338972159
Did you even play?
It goes dungeon>open area>dungeon>giant arena>sewer>holding cells and from there to the profaned capital.
>>
>>338958250
It is really the epitome of absurd game design that you can't go into archives before killing yhorm/aldirch/watchers.
They literally had to go out of their way to program the door to be locked and the key to spawn after certain conditions when they could have easily just left it...unlocked.
Really weird when From has been pretty good in the sequence breaking department beforehand.
>>
>>338964190
I've gotten them from the sword knight too.

UNLESS they changed something just to make it more grindy.
>>
>>338972529
>that dancer criticism
>literally "why can't I use the same tactic on every attack"
>>
>>338972701

I tried rolling to the right after that, Anon.
>>
>>338972575
A majority of those are linear corridors

I will give you the giant area though I forgot about that, even if it's small as shit compared to 3-1 outdoors
>>
>>338944056
What is SK armour?
>>
>>338973048

Silver Knight armor.

The shit he's talking about is the Silver Knight Longsword and the Silver Knight Spear. The shield got included funnily enough and for whatever reason, it's the only fucking reliable medium shield in the game
>>
>>338972159
Irithyll Dungeon is basically part of the same area as profane capital seeing as they interweave into each other and share the same bonfire list.
>>
>>338944351
>DeS and BB both felt complete
DeS had an entire archstone cut out
>>
>>338944351
>DeS felt complete
>6th archstone
>>
>>338973429
if a game feels complete even with obvious cut content, then i would say the devs did a pretty fucking good job
>>
>>338940664
>poise
>shit final boss
>pandering
>>
>>338958793
>top 10 worst

I see laurence kicked your ass? huh scrub?
>>
>>338942821
If poise was enabled/disabled with a switch then why can't we do it on PC using trainers or Cheat Engine? Why can't you retards accept the fact that this is what the new poise is just shit to begins with and you just don't know how it works?
>>
can someone explain to me the endings? Especially the one where everyone is bowing to you
>>
>>338974290
all light is gone from the world, the cycle can finally continue onto the age of man (dark) without any chance of going back to fire (ending with fire keeper taking the fire or you killing her and taking the fire puts all the fire in you and there is a chance it'll come out again)
>>
>>338943243
"B team" can at least balance their game and it has more items and build diversity than both ds1 and ds3 combined. This game is made by A-team no doubt about that, hence the ds1 mechanics and all of the faults of ds1 are still present.
>>
Nothing really went particularly wrong.

Its just dark souls. Its not as fascinating as it used to be because its the same shit. But its fine as a game.
>>
Dark magic is shit. All the other magics are okay though. Making a dark mage is hellish.
>>
>>338976046
all offensive magic/faith sucks dick in das3 except for the lightning steak. not sure about pyromancies
>>
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>>338970427
>welcome

it will never have the amount of string you want it to anon. We will never have our ultimate meme gesture of sheer arrogance
>>
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>>338973241
I feel dumb now, considering i have 10000 sets of that shit from farming
>>
>>338947439
DS2's design was bad?? outside of soul memory and agility, it fucking does everything better than ds1.
>>
>>338976416
area, bosses, enemies are all worse
>>
Bland
>>
>>338976416
No uncracked red eyes or blue eyes, also.
Catering to duels is cool and all, but uh, the real fun is invading and defending against invasions.
Literally bought that shit day 1, never got invaded while playing through the game. The fuck, B-team.
>>
>>338940664
I like the game but it's a step backwards in many ways.
Covenants aren't as good.
Some pretty retarded mechanics (why is arrow limit 99 ? ), lack of bonfire ascetics, but the game's biggest problem is lack of original content, especially in the lore and story departments. Also almost every armor set is a carry over from DaS1 and DaS2.

I like the pvp but healing is too fast.
>>
>>338940664
They didn't learn anything from the previous games and then thought "Let's just mash them all together while reusing all our assets from DaS".
>>
>>338940664

Nothing.

/v/ is going to bitch about it nonetheless like always.
>>
I have a question

I'm playing Dark Souls 1 now, I summoned Solaire and another NPC to fight a boss but we lost. Their summon signs wouldn't appear again after that even though my humanity was +3. (I managed to beat the boss on my own, but I had no choice).

Do you only get one shot with NPCs against bosses? Did I just do something retarded?
>>
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>>338940664
>What went wrong?
>>
>>338980417
you have to get your humanity back at bonfires using 1 humanity

summoning ruins the game, I highly advise against doing it your first playthrough
>>
Broken covenants and too many useless weapons from boss souls.
Other than that still better than DaS1 which just felt like a lazily rebranded DeS
>>
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>>338942821
>use Perseverance right before eating shit from a GS
>somehow survive
>proceed to beat the fuck out of the guy

Fist weapons are fun
>>
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>>338980737
>do faith build
>waiting for a boss weapon that scales well with faith
>there are none
>>
>>338940664
Atmosphere is too dark everywhere. I like my sickdark places but I also like my shiny sunlights.

PvE balance is fucked. Only viable build is to play bloodborne with a straightsword unless you want to gimp yourself to boast about it on cantonese forums
>>
>>338980737
Couldn't agree more
>>
>>338980681
>get your humanity back at bonfires using 1 humanity
They had to make it confusing. Thanks.

Technically not my first playthrough, I just ragequit last time after I finally managed to beat the Capra Demon. This time, first time.
>>
>>338944164
(you)
>>
>>338940664

To much fan wank. I would have enjoyed an entirely new world. They could never pull off the charm the first game had in terms of atmosphere and bosses except a few.
>>
>>338981576
I think going back to basics was the right move after Dark Souls 2.
>>
>>338972529
>backstepping

Do people actually back step? I have never seen anyone use it and the only time I have ever used it was to catch someone off guard in pvp.
>>
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>>338947096
Enemy variety is shit, copy pasted enemies all over the place (those fucking zombies with the broken sword, for example)
The Duke's Archives has the same enemies as Undead Burg (hollow soldiers) but for some fucking reason they are made of crystals and hit harder than their buddies from the burg. But they're the same fucking enemies, without any visual variation. Fucking lazy.
>>
>>338940664
One word: Balance. They needed another month of just balancing their god dammed game. Rings are shit. Armor is useless. The differences in viability of weapons and play styles is just too fucking great. Like miracles are complete trash and straight swords just shit on everything. They also needed to balance pvp. Holy shit being an invader is pretty one sided, but I guess it's fun taking down gank squads, however rare that may be. Covenants are also mostly shit, but they've started fixing that a bit with the patches.

I mean besides that it's a too linear. They should have just let you go for twin princes from the beginning and let you take down each lord of cinder whenever you wanted rather than make you go through the same levels in the correct order every time.

Everything else I found pretty good, except for a few design choices, and some shit enemies and bosses that I don't know why they even put in the game. It's better than DS2, although they should have kept some of the positive changes from DS2, like power stance, bonfire aesthetics, significant changes in NG+, and the multiple branches you can take. It's like they only kept the shit changes from DS2, like having the ability to warp from the beginning and needing a fire keeper to level, which only really worked for DeS and BB, but not for Dark Souls.

I've played it for about 300 hours so far, with 7 different characters, and I'm still having fun honestly, but I'm getting a bit tired since I'm pretty much out of builds to make. I just have to make a full magic build and I'll be done until the DLC comes.
>>
>>338982351
what are your builds? i might have some ideas
>>
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>it's a direct sequel to a series with the theme of endlessly repeating cycles
>people are surprised, shocked, amazed, and disgusted when familiar areas and characters show up again
I genuinely cannot understand.

>Most of your old party shows up in Baldur's Gate 2
FANWANK
>the Reapers are in the ME sequels
FANWANK
>you go back to Silent Hill in every sequel
REUSED CONTENT LAZY SHIT DEVS
>Resident Evils still have zombies or zombie equivalents
REUSED ASSETS NO ORIGINALITY

Help what is going on why the fuck are we mad, did we forget what the fuck as sequel is?
>>
>>338982351
Fuckign this. I can't even force myself to replay this game because it feels too linear and I can't force myself to not have fun with builds I want to have fun with because Heavy Broadsword +10 , dodge and medium armor is the only way I can experience this game without hurting myself
>>
>>338982906
There was no need for Anor Londo to return.
>>
>>338982906
I guess being unable to comprehend something so simple makes you a genuine retard.
>>
>>338983143
What do you mean by "need"? There's no reason it couldn't have either. You get to see what happened in the fuck knows how many years it's been since, and in terms of gameplay and level design the two versions have almost nothing in common besides the stairs and two rooms.

Why is this a bad thing?
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