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How about a technology thread?https://www.youtube.com/watch?v=hWBUdgIa0oE


Thread replies: 536
Thread images: 121

How about a technology thread?

https://www.youtube.com/watch?v=hWBUdgIa0oE
>>
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>>
>>338832039
>GBA

Explain
>>
>>338832039
truly the dark souls of gba games
>>338833576
technology
>>
>>338832039
That's some fucking hax man.
>>
>>338833576
It's not real 3D.
Just a good use of camera and view.
>>
>>338832039
Holy shit this was GBA?
>>
>>338833853
So what, it still manages to emulate a 3d environment on a systems which generally was not able to do so in the slightest
>>
Someone did normal mapping for the DS as well.
Can't find the video.
>>
>>338832039
Looks like shit
>>
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>>338832039

>GBA
>>
GBA was surprisingly capable system in the right hands.
>>
>>338834184

Underage millennial piece of shit. You have no respect or appreciation for the work laid out before you. Born into a world with real-time physically based lighting, high polygon counts and texture resolution. You have no idea what it's like to witness the sheer will and determination to innovate and progress to where we are today. You just assume everything has to be as it is now, and if it's not it's shit. Fuck you. Fuck you and your fucking hipster haircut. Fuck you and your smartphone mobile shit. Fuck you and everything that you are.
>>
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Did someone say TECHNOLOGY?
>>
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>>338834843
Is this pasta?
>>
This is more impressive.
https://youtu.be/1NwVI2QDbfQ
>>
>>338833853
no it is real 3d you ignorant fuck
>>
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>>338834843
>all that mad
>>
>>338834956
not him and dunno but it should be now
>>
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>>338834976
>Rockstar couldn't do 3D third-person GTA on DS
>some no-name dev does it on the GBA

o am i laffin
>>
>>338834976
the NFS Underground games were more impressive, having mp3 music and polygonal graphics.
>>
https://www.youtube.com/watch?v=4jvG4K5oeeM
https://www.youtube.com/watch?v=MRe1AXRehEo
>>
>>338835443
To be fair, CW was fucking amazing and I'm glad they didn't go 3D.
>>
>>338834956
Google searching it doesn't show it to be pasta. It's just all butthurt. I like it though, it's good butthurt.
>>
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man they did some weird shit with the asterix IP
>>
>>338832039
dat amen break
>>
>>338834906
NO
DON'T SEND ME DOWN THAT HOLE AGAIN
>>
>>338832039
More GBA
https://www.youtube.com/watch?v=8VEFHJBZ-r8
>>
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GBA also had Banjo Pilot by Rare.
They made the Voxel engine for GBA 3D.
>>
>>338832039
Is this just doing what doom did to make it look 3d?
>>
>NES
https://www.youtube.com/watch?v=4_gObHt1uZA
>>
>>338834843
>millennial
You are probably a millennial
it doesn't mean underage
>>
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>>338835829
>https://www.youtube.com/watch?v=MRe1AXRehEo

It's "impressive" but also looks fucking disgusting and unplayable. Things just end up looking awful when devs push such low-res and simplistic hardware. Even if it looks more "impressive" it still looks worse than any simplistic game on the system suited to the resolution.
>>
>>338832563
>An enemy that gave you a computer virus


Till this day I still think that's cool
>>
007 Nightfire for the GBA
https://www.youtube.com/watch?v=kdiXB8xeF1k
>>
>>338833853
characters may be sprites, but environments are definitely 3d.
>>
>>338834976
>dat clipping
>dose lines

I know it's technically impressive for a GBA game but holy shit my eyes.
>>
>>338836771
There's nothing really weird about this, though.

Since the camera will move and zoom in and won't be static at that specific range, the models and textures would need to be of a higher quality. Since the inherent resolution is so low it's still manageable.
>>
The N64 port of RE2 is pretty fucking technology
>>
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On the topic of illusions
>>
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>>338836771
>>
>>338836771
the fuck am i looking at here and

>>338837001
the fuck are you talking about
>>
>>338837215
DS games at 4x resolution
>>
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>>338837170
>>
>>338836771

Why does this picture always get posted? Aren't there other DS games to post comparisons for?
>>
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>>338837215
>>
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>>338837287
>>
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>>338834906
Looks even better emulated
>>
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Let's not forget this 96KB game.

>>338837301
Because it was the first
>>
>>338836317
>'we want the american audience'
>>
Dreams, upcoming game for PS4 doesn't use polygons, it uses lots of tiny sprites to make a really unique looking game
>>
>>338837375
Wait. It's translated?
>>
>>338837332
>>338837234

There's nothing special about that you fucking retards. The model and textures are the same, its just the resolution
>>
Fully 3D Third person GTA on DS

https://www.youtube.com/watch?v=P3n62Z4nxAQ
>>
>>338832039
How the fuck is it the GBA does polys better than the PSX?
>>
>>338837375
To be fair, looks plenty good on the N3DS as is.
>>
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>>338837170
>>338837287
Did someone say Illusion?
>>
>>338837447
NLP+? Partially, yes.
https://gbatemp.net/threads/request-help-newloveplus-english-translation.395574/
>>
>>338836630
I think this mostly uses pre rendered 3D sprites in a 3D world.
Doom uses ray casting across a 2D floor plan similar to Wolfenstein3D but with a bunch of other tricks to simulate different heights
>>
>>338837332
nintendos next handheld better higher than 100p this time.
>>
>>338834389
what is this
>>
>>338837170
>>338837287
Holy crap
>>
>>338837454
The point is to show much hidden detail there is behind the low resolution you fucking retard.

And not all NDS games have it. It simply depends on whether the devs left high-quality assets in the game (even though it reaped no benefit).
>>
>>338837527
What's the difference between this and the normal DS one?
>>
>>338837460
Post a better video

https://www.youtube.com/watch?v=Fmjl-piy25Y
>>
>>338837639
Better graphics
Gameplay tweaks various mechanics
New events
Camera mode
AR mode
And probably other shit I don't know about
>>
>>338834956
Underage millennial piece of shit. You have no respect or appreciation for the work laid out before you. Born into a world with real-time physically based lighting, high polygon counts and texture resolution. You have no idea what it's like to witness the sheer will and determination to innovate and progress to where we are today. You just assume everything has to be as it is now, and if it's not it's shit. Fuck you. Fuck you and your fucking hipster haircut. Fuck you and your smartphone mobile shit. Fuck you and everything that you are.
>>
>>338837579
OH WOWWWWWWWWWWWWW, TEKUNOLOGYYYY!!! having drawn a 256x256pixel texture and not resizing it down to 64x64 before shipping OH WOWWW! Must have had super computers to run photoshop with enough ram to draw 256x256 textures
>>
>>338836751
thank you SO much for posting this, my ears came
>>
>>338837487
That's a magic trick though
>>
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>>338837567
This one is even more amazing
>>
>>338837770
*for various
>>
>>338837770
Thanks m8.
>>
>>338837817
autism
>>
>>338836317
makes sense for Asterix though, people forgot most of the old books are a collection of parodies
>>
>>338836771
>>338837332

Fuck nintendo. They need to stop hamstringing their developers with the most absolute shit hardware in existence.
>>
>>338837537
pretty cool either way for a GBA game
>>
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>This is a DS game
>>
>>338837827
Magic tricks are illusions
>>
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>>338837170
>>
>>338837441
I'm not looking forward to the game itself, but I am looking forward to the tech used in it and the design around it.
Hopefully Media Molecule makes something as good as LBP again in the future
>>
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>>338837170
>>
>>338837887
autism is thinking that drawing higher res textures than you actually need is not an industry standard and generally just common sense good idea
>>
>>338832039
VDdev

These people are amazing.

I hope their next game it's better than Ironfall (or, at leas, I hope it has a better AI).
>>
How about some new technology? Updated physx stuff that wont be used anywhere?
>>
>>338838416
But thats boring. Its more interesting to look at older tech achieving things greater than it should.
>>
>>338834976
It looks like the exact same engine.
The way the poly are drawn, but also the cinematic at the beginning.

So no, technically, it's not more impressive.
>>
>>338832563
>couldn't use this effect nowadays because you wouldn't be sure if the game wasn't just broken
>>
>>338837545
driver
>>
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>>
>>338838352
It's more autistic to have a fit over somebody explaining something to you.
>>
https://www.youtube.com/watch?v=DNZbhH1oQYE
it's incredible, considering the minimal requirements for quake II to run on PC and PS1 specifications
id's old games tended to run on pretty much anything
>>
>>338837827

a trick is something a whore does for money
>>
Not a single piece of TECHNOLOGY was posted in this thread
Did the definition change or something?
>>
>>338838932

it expanded.
>>
>>338837301

Okamiden and Metroid Prime Hunters look pretty cool.
>>
>>338838932
It's technology thread not TECHNOLOGY one.
>>
>>338839083
>>338838164
Look up what the game's NG+ is.
Prepare to have your shit blown
>>
I still think this is pretty amazing for the GBA, how they managed with two different background sprites (one for the ground and one for the "wall") and multiple angles for sprites to simulate 3d...

But seeing that asterix video was pretty dope, too.
>>
>>338838932
I am not sure I follow. What counts as "technology" to you? Uncharted 4 screenshots?
>>
>>338839083
oh shit, my mistake.
>>
>>338838805
Uncharted 3 had a couple of face wall ornaments that did this. The room wherein you fight drugged Cutter being one of them.
>>
>>338839254

forgot pic related.
>>
>>338839224
Animal Crossing with waifus?
>>
>>338839224
cant find shit, what is it?
>>
>>338834843
>milennial
Do anyone on /v/ even know it's definition?
>>
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>>338838805
>the way those eyes follow you
>>
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>>338839631
>>
>>338839254
>But seeing that asterix video was pretty dope, too.
no shit sherlock, asterix is in real 3d except the charaters and trees
>>
>>338832563
Wait, is the frame drop part of the intended effect?
>>
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>>338834843
Pasta?
>>
>>338839815

It will be now. You're witnessing birth of a meme
>>
>>338836934
3d in the same way that classic doom was 3d
>>
>>338838330

Reminds me of Lera.
>>
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>>338834906
>Looks even better emulated
WAIT, we can emulate 3DS game?
since when? I would love to emulate "new ラブ プラス"
>>
>>338839981
No 3d is real 3d.
It's just using mathematical formulas to project vertex onto a screen.
Doom just did it in a less computationally expensive way, with some caveats.

Although looking at the video, it looks like a normal rasterizing pipeline you'd find in modern hardware: the worl seems to be triangle-based, you can see many different shapes in there.

The textures just look like garbage because of inaccurate UV mappings interpolation, I think.
>>
>>338840270
We aren't there yet.
Still tons of issues and speed is ass.
>>
>>338839803
Yes.
>>
>>338840308
>No 3d is real 3d.
3d means triangle based generation in gaming, noob.
>>
>>338840270
You can emulate enough to make pretty screenshots, but not enough for the games to be actually playable.
>>
>>338840568
And somehow you don't see any triangle in that asterix game ?

You might want to get you eyes checked.
>>
COUGH

CRYOSTASIS

COUGH
>>
>>338840735
I remember playing it around release and having literally 5 fps.
>>
>>338837389
>kkrieger
holy shit man how the fuck did that happen
>>
>>338840568
3D is 3D. Even if it's an illusion/
>>
>>338837332
>Prime Hunters looks almost as good as Prime when both are rendered to 1080p

Fucking Nintendo.
>>
>>338840824
Demoscene magic.
And trickery.
>>
>>338840308
well of course no 3d is real 3d, but when we talk about 2d and 3d for graphics we refer to flat sprites vs polygonal models.

>>338840648
stop being a fuckass
>>
>>338840421
>>338840628
damn. that's a disappointing.
anyway thanks for letting me know
>>
>>338839734
I still don't know whether to condemn or commend this. On one hand they're so fucking lazy they can't even animate a tram moving like ten metres, proving the incompetent abilities of Bethesda's animation team even more.

On the other hand it's a great way to save time by just making it a fucking hat so you don't have to animate shit, not to mention it's fucking hilarious. Has anyone ever triggered the cutscene and used tfc to go under the floor and look at the person running?
>>
>>338840568
>triangle
I guess Saturn couldn't do 3D, then, considering it used quads.
>>
>>338840735
>Tech demo actually had bodies of water physics
>In final game everything is frozen and walls just get a wet shader when you turn on the heat.

It had droplets flying, pools collecting and dispersing and all sort of cool shit.
>>
>>338835935
Everyone is. Going 3D on such a low tech is suicial.
>>
>>338841121
That's an engine limitation IIRC.
>>
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>>338841257
todd pls
>>
>>338841190

If I remember correctly that shit was all Nvidia exclusive tech. Maybe that's why it's missing in the final game.
>>
>>338841257
No it's not. Plenty of games with good animations run on Gamebryo. It's a Bethesda limitation.
>>
>>338841143
a quad is really just 2 triangles stuck together.
>>
>>338841464
But it processes in quads.
>>
>>338841508
exactly, it had to process 2 triangles stuck together at a time.
>>
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>>338837332
>>338836771

WOULD YOU STOP POSTING THIS SHIT!

Left are native resolution upscaled with Nearest Neighbor. It is INCREDIBLY inaccurate to how a NDS, or anything else displays the image. These images are ONLY useful for demonstrating quality of image for upscaling on LCDs between nearest neighbor vs. internal resolution upscaling.

The extreme level of jaggies and loss of detail are results of nearest neighbor. On a display that can show native resolution, the image is MUCH sharper. To make a REAL comparison to see how detail has actually improved, you'd need a shader that replicates the detail and effects of the NDS screen. No such shader exists.

Same thing with old consoles. Peopel post HD screenshots vs. nearest neighbor, and people gasp how ANYONE could play the games like that. But the games NEVER looked like that on CRTs. A little blurry, sure, but never that level of jaggies.
>>
>>338841561
But to the system it's not 2 triangles. It's just a single unit, and that unit is a quad.
It's not "processing 2 triangles"
>>
>>338841619
People are lazy. You can't expect more.
>>
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>>338841561
>I'm expert in computer graphics and everything has to be triangle
>>
>>338841561
quad is two triangles in geometry, that's true
but sega's graphics processor doesn't know what is a "triangle", its basic primitive was quad and it operates on quads, it doesn't process triangles
>>
>>338841619
Thanks for capitalizing important words for me senpai
>>
>>338837332
I have to agree with >>338841619, I have Prime: Hunters and it doesn't look nearly that jaggy on actual hardware.
>>
>>338841650
I'm sorry I was just being an ass, in all honestly when it comes to polygons I feel as though quads create weird angles that don't end up looking as nice as tris do.
>>
>>338836771
>3DS vs. PS Vita
>>
http://i.4cdn.org/wsg/1464190757776.webm
>>
>>338834843
Damn this is some good pasta.
>>
>>338842156
neat
>>
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>>
>>338842358
TECHNOLOGY!
>>
>>338837332
>>338837454
Wait, so how do I lower resolution on my games so it turns into pixelated mess like that instead of blurry mess?
>>
>>338841257
Spiral-King pls
>>
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I still don't know how they got this shit working on an N64.
>>
>>338832563
This shit is still amazing
>>
>>338838917
or candy.
>>
>>338838917
Or candy
>>
>>338842358

I miss this shit in Ro2. Osfront got something similar with your rifle been able to block bullets but it breaks and you force to run and grab another weapon arround you.

Hell, there is alot of things from Ostfront I want back
>>
>>338842156
You could do the same thing in CS:Source on that inferno map. The bells at T spawn all have different tones. Unsure if it worked in 1.6 though.
>>
>>338842672
4mb ram cart
>>
>>338842672
>mercilessly killing npc after he surrendered
Why?
>>
>>338842861
because he would radio in about the rampaging spy?
>>
>>338842672
>>338842841
And microcodes.
>>
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>>338842861
The game is optimal for bullying.
>>
>>338841372
What else even runs on Gamebryo?

Also why is Bethesda so incompetent at animations, like holy fuck.
>>
>>338842997

Catherine
>>
>>338834843
fucking saved
>>
>>338833853
no it's not, it's 3d you dumb fuck
>>
>>338842759
There are bells in Overwatch too.
An entertainment for when preparation stage.
What sets Shadow Warrior apart is that it's one of a kind prop in one of the levels that is not even on the main path, you have to explore a little bit to find those bells.
>>
>>338842672
>I still don't know how they got this shit working on an N64.

12fps.
>>
>>338842997
https://en.wikipedia.org/wiki/Gamebryo

Lots of games. But you only notice it with Bethesda because they're just that bad.
>>
>>338842358
>drops the gun before he even gets shot
technology?
>>
>>338834843
I'll be saving this simply eric pasta to a txt document, could come in handy
>>
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>>338834843
Underage millennial piece of shit. You have no respect or appreciation for the work laid out before you. Born into a world with real-time physically based lighting, high polygon counts and texture resolution. You have no idea what it's like to witness the sheer will and determination to innovate and progress to where we are today. You just assume everything has to be as it is now, and if it's not it's shit. Fuck you. Fuck you and your fucking hipster haircut. Fuck you and your smartphone mobile shit. Fuck you and everything that you are.
>>
>>338842358
>>338842672
>>338842987
Joanna's kind of a bitch
>>
>>338842672
>that guy that does a forward lunge and shoots from his thigh.
>>
>no mention of Boktai
>>
>>338834906
Is this the game with the "anti suicide" feature?
>>
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>>338843197
That was standard for the system due to bottlenecking. F-Zero X was pretty technology just for running at 60fps.
>>
>>338841121
>>338841257
>>338841359
>>338841372
>>338842650

I love how every dev that does that kind of stuff (99% of them) gets a pass because it's normal but if it's Bethesda then it's incompetence
>>
>>338843645
>F-Zero X was pretty technology just for running at 60fps.

With a massive drop in graphical quality. F-Zero X is pretty damn hideous. But it runs at full 60fps.
>>
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>>338840089
Why do fucktard developers skimp out on rendering dynamic water when you could just use hundreds of tiny cars for the same effect?
>>
>>338833853
>>338839981
Duke Nukem Advance pulled off a doomlike 3D as well on the Advance.
>>
I'm playing FEAR for the first time and the enemy AI is blowing me the fuck away. I remember running alongside this one enemy who was in an adjacent corridor, I look down to where he should be and he's gone, the fucker crawled under a pipe in his corridor to get round and flank me. Not to mention the suppresive fire and how they set up patrols to come after me. I knew nothing of this game other than "scary little girl" and I'm being completely floored by it.
>>
>>338843673
I'm sorry, I haven't heard of Rockstar, Voilition or Ubisoft animating their trains in by putting a fucking hat on a pedestrian and having him noclip run under the tracks, you fucking apologist cunt.
>>
>>338843857
you don't know shit about videogame development, it's a smart trick the likes of which have been used for decades
>>
>>338843857
Probably because their games that feature trains don't have them as just a 10 second set piece where animating an entire train would be useless. Would you even notice it if it weren't for /v/ memes?
>>
>>338843857
But that's a genius way to get a train in a game. Its not like the player would ever know unless he looked under the hood.
>>
>>338843857

Re-purposing shit for uses it wasn't quite intended to have is pretty common in game development. The whole thing is just an illusion anyway.

If Bethesda had never released their mod tools nobody would ever know how they did the train and it wouldn't matter that they didn't.
>>
>>338843857
Game design is smoke and mirrors. it was quick and easy to do and you literally cannot notice it in a normal gaming session. it's pretty god damn smart.
>>
>>338836751

Follin is god.
>>
>>338843249
He was surrendering.
>>
the GBA was surprisingly good at it's job
https://www.youtube.com/watch?v=8UvwiSM5uvA
>>
>>338832563
Fuck this was so cool.

MP4 when?
>>
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>>338843857
>mfw rockstar strapped a train model to a bullet that shot really slowly out of an invisible NPC's gun

do your research
>>
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>>338844487
>EASY LEFT!
>MEDIUM RIGHT!
>HARD RIGHT!
>EASY LEFT!
>EASY LEFT!
>EASY RIGHT!
>MEDIUM RIGHT!
>EASY RIGHT!
>MEDIUM RIGHT!
>HARD RIGHT!!
jesus christ
>>
>>338844779
really?
>>
>>338844302
I seriously miss the amount of effort they used to put into those "smoke and mirrors"
It's like we've gone from a Vegas shows to birthday party magicians.
>>
>>338834843
Fuck millenials, twitter, e-celebs, veganism and let's plays for all I care.
>>
>>338844945
keep spouting your memes, sheep
>>
>>338845041
ain't it time for your kidney mush, grandpa?
>>
>>338843645
>>338843776
They made the right tradeoff, the game plays so fucking good at 60fps and the graphical quality isn't that big of an issue with it.
>>
>>338843776
You're so pumped up by the gameplay and music that you don't have time to notice the graphics.
>>
>>338834843
i expect to see this in future threads
>>
>>338837389

So that screen shot takes up more memory than the game itself?
>>
>>338845403
Yes. It's literally 96KB.
>>
>>338844487
>The one really long, windy course that was so big you would only end up passing like one person and a had to do really well on the first and third course to actually win
>>
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>>338845178
>>338845292

>F-Zero GX is gorgeous and also 60fps making X redundant
>>
>>338845528
I prefer the gameplay of X
>>
>>338845178
>>338845178
I never thought F-Zero X was all that bad-looking myself. I just played it for the first time a few years ago.
>>
>>338839741
I don't think I can handle that. That's 2hardcore4me
>>
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>>338836317
>That Mario
>That Sonic
>That Pacman

And I'm just like looking at my crane machine Asterix plushie straight in the eyes going "what".

Well, when you think about it, you might as well consider Asterix as a Gaulish Mario.
>>
>>338839741

Do you have to speak in Japanese?

I've had a bizarre fascination with voice shit since Hey You Pikachu and Seaman.
>>
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>>338836751
>Well okay, this doesn't sound so baAAAAA
>HOLY SHIT

THIS WAS ON A FUCKING NES?!
>>
>>338845403

Yes and no.

The game is procedurally generated by 95KB worth of code. The assets it generates amounts to a few hundred megabytes of memory usage.
>>
>>338845486
man, monaco leg 2 was a fucking mistake
>>
>>338846009

https://youtu.be/-J0H5ah1G7A

Follin is god.
>>
>>338846061
It was the only course I actually had a problem with.
>>
>>338841257

*Cough*

https://www.youtube.com/watch?v=bG1ZQ3e47wQ
https://www.youtube.com/watch?v=FVojjxHsxzE
>>
>>338836751
Impressive, I like it.
>>
>>338846171
>It is the same guy
Holy fuck he was talented.
>>
>>338845971
English works also, at least when I played it.
Don't pick this game up anon, it will consume you.
>>
>>338836447
>>338836531
These are absolutely amazing.

>>338836751
As good as this is, it's nothing noteworthy. Just great sound designers in their element.
>>
>>338832039
That's legitimately amazing and the colours, textures and framerate look better than any equivalent game (Star Fox, Doom etc.) on the SNES.
>>
https://www.youtube.com/watch?v=OGDtViPngi8
>>
>>338833716
>truly the dark souls of gba games
Was A&O XXL an overrated piece of shit as well?
>>
>>338846381

https://youtu.be/KgCLAXQow3w
>>
>>338845090
>memes
A mirror that's actually invisible wall in a mirrored copy of the room with a second character model mimicking you or low resolution sprites in the distance that are so poorly animated you can tell they're flat if you look at them for more than a second.
One is a clever trick that you might not see through without being told, the other is just a necessary but boring trick where the entire secret is just the magician distracting you to keep you from looking where they don't want you to.
>>
>>338846610
>No Nintendo inside
Ok, as a nintendo fan, I chuckled.
>>
>>338846820
Rendering a character and room twice at the same time is a drain on resources. It's a nice touch when they do it, but sometimes the hardware isn't up to snuff.
>>
>>338841121
>>338841257
Valve has done similar things in TF2

Remember when Crusader Crossbow fired an actual arrow similar to Huntsman bow? That is because Crossbow was just Huntsman that had a new model to cover it.
That´s why it also fired from height of Medics eyes rather than waist as he really holds it.

Tank in MvM is basically a bomb cart from Payload game mode. One person found out that when you spawn tank in payload it automatically starts following the traintracks.
This gave birth to a mod called "Stop that tank"

Pyros flamethrowers visible particles do not match the actual damaging flames that are invisible.

Melee weapons as a whole are just very short range bullets. Also the thrid person animations do not match the first person animations.

Righteous Bison and Pomson 6000 use flock of flamethrower particles as a projectile. This is why both weapons can light up Snipers Huntsman bow arrows. It also explains the huge hitboxes those projectiles have.
>>
>>338846610
Do demos even count? I mean, they literally exist to be TECHNOLOGY
>>
https://www.youtube.com/watch?v=CR0MWpOK1RU

Okay, this isn't much technology, but this game really amazes me to this day. Music tracks are also like 8+ minutes long.

Really hard as fuck though.
>>
>>338846980
>Melee weapons as a whole are just very short range bullets
thats extremely apparent with Dayz and every arma mod that implements melee

where TF2 handles it fine, the arma engine was never ment to have a melee system and is therefore extremly clunky in that regard

>Also the thrid person animations do not match the first person animations.

yeah duh, we know about CS, or rainbox six siege is a great example, where models are not representing the hitboxes

on the other hand we have arma that do the oposite, and star citizen, where you have, what you see is what you get approach
>>
https://www.youtube.com/watch?v=e_BsVfrKWiE
>>
>>338847643
I know Doom has been ported to everything but holy shit
>>
Not really technology but I found this funny
https://www.youtube.com/watch?v=qHrvlT-DR-g
>>
>>338847808
The thing actually has a 120MHz ARM9 and 8MB RAM. It's not too weak.
The original DS was weaker (in a way), and they got doom on the GBA.

I want to see doom on a FPGA.
>>
>>338848072
>The thing actually has a 120MHz ARM9 and 8MB RAM.

That's actually very high spec if we're considering that it's Doom. Should actually run at full speed.
>>
>>338848072

>The original DS was weaker (in a way)
You have to elaborate now.
>>
>>338839374
those were spooky, they way they seemed angry if they looked at you from the side
>>
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>>338847918

I loved stuff like this.

>pop Dreamcast DoA2 in PC for laughs as a teen
>there's an omake folder with wallpapers
>>
>>338841619
WHY do you TYPE like THIS jesus CHRIST
>>
>>338847643
https://www.youtube.com/watch?v=nUVXAl0dgYY
>>
>>338848268
They're from TUMBLR you SHITLORD, check your PRIVILEGE!
>>
>>338848162
Original DS had a GPU, but the main CPU was a 66MHz ARM9, with 4MB RAM and 600 KB VRAM. It does have a coprocessor though, 33MHz ARM7 IIRC.
>>
>>338847808
https://www.youtube.com/watch?v=D0rStdHowAg
>>
>>338848580

I'm pretty sure the GBA had only an ARM7, and that the DS had an ARM9 and an ARM7 with the ARM7 doing mainly I/O and GBA back compat.
>>
>>338837441
>>338838224
>Dreams
Neatest graphics tech I've ever seen used in the best possible way. I really hope the game is commercially successful.
https://www.youtube.com/watch?v=u9KNtnCZDMI
https://www.youtube.com/watch?v=mVfeeuuw83Q
>>
>>338840160
Does anyone have the video of where the player carries a rabbit across the world into the healing spring and revives it? I always regret not saving that one
>>
>>338842625
you would have to find a way to have the lower resolution scale up to your screen-size without bilinear filtering, and stay linear instead.
>>
>>338848761
On the DS you can do whatever on the ARM7, it's a coprocessor. But official games all use a premade binary that does a few fixed functions like sound or touchscreen.
>>
>>338848989

The point is that the DS is a direct upgrade on the GBA, since it can do backwards compatibility in hardware.
>>
>>338842156
this is not impressive at all though
>>
>>338838397
>>338832039
their whole M.O. is to cast ultimate wizardry on a console while it's on its lasts legs. They develop games for each system for fucking ever and then they blow every other game out of the water visually. Nintendo needs to recruit this company in house, Retro Games style.
>>
>>338834843
Looks like shit
>>
>>338849051
Yes.
Fun fact: The 3DS continues the tradition. It contains the new 3DS hardware, the original DSi hardware and GBA hardware.
>>
>>338848880
>guy take 4 shapes and builds a whole fucking city with copy and paste

media molecule are the greatest autists
>>
>>338848219
I really miss the old models of DoA girls
>>
>>338849358
>GBA hardware
>Still no GBA games on 3DS eshop
>The only people that have any are the Ambassadors

Bravo Nintendo
>>
>>338836751
https://www.youtube.com/watch?v=sYPCapaz90s
>>
>>338843505
You can just knock them out if you're a pussy.
>>
>>338850076
Just use CFW
>>
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>>338850040
You and I both, brother. They ruined Helena.
>>
>>338840568
>what is Ecstatica
>>
>>338844913

only if bullets in gta can turn corners
>>
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https://www.youtube.com/watch?v=7OtW-LLZ2OA
>>
>>338835829
Neither of those is impressive in the slightest.

The first is only using an FMV which we have seen done before on GBA and much better at that. Look at Kingdom Hearts: Chain of Memories
https://www.youtube.com/watch?v=x9IYGRkYplM
Just having a video isn't impressive because it's not 3D rendered in real time, especially when the sound quality is so fucking godawful like it is in Cannon Fodder. The only thing that makes KHCoM more impressive is the quality of the video but, it's still just a prerendered video.

Alone in the Dark is also not very impressive because it is prerendered backgrounds with a size changing sprite, something point and click games have been doing for decades on less capable tech.
>>
>>338832039
>This is a GBA game
real talk? WOW.

Wooooooow

The French
>>
>>338835443
>this company can't make a 3D game on this handheld
>so in response, this other company makes a 3D game years earlier in the generation before that one

your post is that stupid
>>
>>338843673
Problem is that Bethesda does this for everything. They half ass and cut corners on everything they do, they don't put any effort or thought into things at all.
>>
>>338851437
this is pretty cold... i mean cool. the autism here is astounding, but greatly appreciated. there was so much care put into small details like this which you just dont find in games these days. its nice to look back at the effort put in to older games. ...and sad looking into the future of games.
>>
>>338836317
There's a guy dressed as Lara Croft, Mario with the FLUDD, Sonic and a Roman wearing golden armor with a shielf that resembles Pac Man

What is this game?
>>
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>>338836751
>oh that's kinda cute
>WHOOOOOOOOOOAAAAA
>>
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>>338834843
Saved.
>>
>>338845041
Chances are you're a millenial too, bud. 80s babies are considered millenial
>>
>>338836894
I remember a video of some guys trying out nearly all GBA fps released and they went and played Medal of Honor - The One You Play as a Chick, and it was the most baffling thing in existence
>>
>>338851674
Granted, but the Metro car is a good solution.

Fallout's engine can't handle vehicles without a lot of reworking and having to recode a large part of the engine for a 10 second set-piece in a DLC is unthinkable. It's not buggy or glitchy like most quick fixes Bethesda uses and would probably go unnoticed were it not for mod tools.
>>
>>338852349
>We were called Generation Y before we were reteconned into being 'millenials' with all these Youtube and Facebook babies

I first got internet at 12, and only had a stable connection at 16. It did not define my formative years. There are people older than me who I'd consider part of the millenials, because they grew up wired.
>>
>>338834843
>someone seriously wrote this
>>
>>338841619
scanlines are fucking horrible, how did anyone survive this fuckingshit, I feel like I'm getting the radiation without actually owning a CRT just by looking at pictures with scanlines
>>
>>338851437
Is Mario 64 the most autistically analyzed game?
>>
>>338851227
At least they kept her on xtreme 3, that game would be unbearable without her, but I do miss the nipples marks and camel toes they had in xtreme 2 and XBV
>>
>>338846171
So this is Silver Surfer

Silver Shit
>>
>>338852854
>scanlines are fucking horrible, how did anyone survive this fuckingshit,

Because they're invisible from even a slight distance away.
>>
>>338852854
Because you only see them if you're two inches from the tv
Scanline filters and photos don't actually properly represent how the games look on CRTs, contrary to popular belief.
>>
>>338853221
It isn't bad

IT'S FUCKING HORRIBLE
>>
>>338839803
~~~ Just console things ~~~
>>
>>338851437
I could have sworn you can't have Mario fall asleep in shallow water, but maybe that was because Mario's back was facing a slope or something.
>>
>>338850076
Buy a New 3DS genie :^)
>>
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>>338837301
I just have RF3 on my DS emulator right now. Right is native, left is x4.
>>
>>338851601
That's on the GBC you moron, not the GBA. For the GBC it's fucking phenomenal.

>Alone in the Dark is also not very impressive because it is prerendered backgrounds with a size changing sprite, something point and click games have been doing for decades on less capable tech.
Motherfucker, the GBC has no way to resize sprites. At all.
>>
>>338846171

this sounds more like a boss theme than a stage theme
>>
>>338834843
>real-time physically based lighting,
It's obvious you don't even understand the evolution, retard.
>>
>>338832039
That kind of reminds me of the Super Monkey Ball game I got for the GBA. It blew my mind at the time. I forgot what it was called though
>>
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>>338836751
>Earphones
>>
>>338853963
that's a good reason, micah's model is the only thing that barely improves, and it unveils some horrible quality model
>>
>>338836751
4 sound channels.

FOUR MOTHERFUCKING SOUND CHANNELS. Yes, the NES has a sample channel too but I know for a fact this game doesn't use it at all.
>>
What about Follin's music, on the fucking Commodore 64, which had a worst sound chip than the NES?
https://youtu.be/z7ZDJ4Lzm80
>>
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>>338836751
I love this.
>>
>>338854491

You wanna see the C64 stretched to its limits?

https://www.youtube.com/watch?v=Ny743c32gPg
>>
>>338854302

The Rune Factory games have always been made on a low budget, with low-quality models on predrawn backgrounds. Personally I think that it has has a certain visual charm at native resolution, but I can't deny that it still looks cheap.
>>
> The 3DS was originally intended to have a (non-3D) 720p display and have gyro/accelerometer controls as its main gimmick
> Miyamoto didn't find it innovative enough
> Entire console reworked with 3D in mind
> Had to sacrifice processing power and display resolution for this
> Early screenshot of Pilotwings Resort
>>
>>338855481
A good call in my opinion. Just looking at Kid Icarus Uprising in 3D makes it all worthwhile.
>>
>>338832563
If I'm not entirely mistaken, all the Prime games ran at or near 60fps.

What a magical time to be alive. Best Christmas season.
>>
>>338855481
The man is a fucking cancer.
>>
>>338854764
This is really cool, but it also gives me a headache. Like it makes my whole head vibrate.
>>
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>>338855602
>prefering gimmicks over a better screen
>>
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>>338836751
awwww yisssssss
>>
This entire OST
https://www.youtube.com/watch?v=LlokRNcURKM
>>
>>338855481
>we couldve had a 720p handheld with gorgeous games and a shitty, mostly ignorable main gimmick
>miyamoto sticks his fucking hands into another project and ruins it because NO IT IS THE CONSUMERS WHO ARE WRONG
>dragon quest 8 wouldve looked the same as it did on ps2
>nope gotta INNOVATE THE WRONG THINGS AGAIN
>>
>>338855821
man, the smurfs games had pretty unpredictable ost's

https://www.youtube.com/watch?v=yG_GwkTcGFM
>>
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> Donkey Kong Country Returns actually uses pre-rendered "sprites" as character models
>>
>>338855946
and in the end Nintendo barely even uses their own gimmicks.
>>
>>338832039
>someone took the time to make this
>it sold like shit
>>
>>338856153
>sakurai ignored all gimmicks for smash bros
If even Sakurai abandons the gimmicks you know that something is wrong
>>
>>338856084

>The Kirby games still manage to look just fine even though they're running on the same engine as RTDL
>>
>>338839502
and the golden sun battle theme is stuck in my head for the next week and a half
>>
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>>338846381
>tfw he left the gaming industry
Why even live at this point.
>>
>>338846171
This one sounds like a chiptune artist in LSDJ.
>>
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>>338843857
>tank with car tires and physics
>why didn't they just add a tank tread system the for one rare vehicle the lazy cunts
>>
>>338845528
X had superior air control and racetracks that played into that well.
Music is subjectively better for me.
>>
>>338856084
no way
>>
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>>338832039

>French graphicsfagging with shit gameplay

No thanks, give me real technology. You know, the kind related to gameplay.
>>
>>338856720

That's clearly an IFV though given the side-door, oversized view-port, and general high profile.
>>
>>338855754
Yeah, to that point I had seen good screens already. I hadn't seen 3D gaming that looked that good. Glad I have now. Played A Link Between Worlds? Beautiful stuff.
>>
Open source technology having better legacy support than the original creator.

https://www.youtube.com/watch?v=499EdSQ5WPA
>>
>>338854637
sauce
>>
>>338844487

That's just Mode 7. Check this shit out:

https://www.youtube.com/watch?v=_6KbJMJ7NUk
>>
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>>338857212
>>
>>338855946
>excluding cost of development for hi-res visuals
yeah, that really end well for vita.
>>
>>338855481
That's a Wii Sports Resort bullshot you fucking liar.
>>
>>338847918
>>338848219

I think powerstone did this too.
>>
>>338856084
That's the 3DS version I think. Wii version has 3D models.
>>
niggers
>>
>>338857364
RIS doesn't work on cropped images
>>
>>338857364
just gimmie the panda, senpai
>>
>>338857598
tongue
>>
>>338855618
Near? They were bang on. I don't even remember any of them dipping.
>>
https://www.youtube.com/watch?v=Il65FIKWgEk
>>
>>338857730
my
>>
>>338857730
your wife
>>
I just joined the thread, haven't scrolled down just yet but I wonder when I do in a moment will someone have posted an Uncharted webm that derails the whole thread as autists on both sides start fighting?

I hope not, because TECHNOLOGY threads are comfy.
>>
>>338857874
's son
>>
>>338857749
I only said "near" because I wasn't 100% certain they were a solid 60fps, even though I was fairly sure.

In any case, they're magical. Nowadays they'd be rendered with all sorts of shitty post-processing where dips below 20fps would be considered acceptable. Very unfortunate.

Actually, that's probably not true. Retro is a fucking great developer. I doubt they'd fall into the same pitfalls as a lot of modern developers.
>>
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>>338836751
What the fuck?
>>
Third person 3D sandbox game in 1991

https://en.wikipedia.org/wiki/Hunter_(video_game)

https://www.youtube.com/watch?v=QfUKY0Q0CDE
>>
>>338857942
Graphics aren't TECHNOLOGY
>>
>>338836751
>NES
https://www.youtube.com/watch?v=xMB5FK2YMVA
>>
>>338848679
That's nuts. Do you have that webm of doom running on a machine that was literally just wavy lines and black spaces?
>>
is that a "not a true 3d game" like doom is supposedly?
>>
>>338836751
>why something like this has so many repl-
>SAVE ME
>>
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>>338858345
>a machine that was literally just wavy lines and black spaces
https://www.youtube.com/watch?v=aMli33ornEU
>>
>>338835443
And yet compare Chinatown Wars to that shitty GBA Driver game. One of them is actually good, and it's not the one starring Tanner.
>>
>>338836751
Literally who on /v/ doesn't know about Solstice
This is normalfag tier common knowledge
>>
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>>338858506
Now that's fucking neto
>>
>>338858345
an oscilloscope? was that doom?
>>
>>338836751
SNES (same composer)
https://www.youtube.com/watch?v=OTSW4M28XQg
>>
>>338843207
Wow Bethesda is truly trash. It really sucks that there isn't much competition.
>>
>>338846980
> Also the thrid person animations do not match the first person animations
I don't see a problem with this.
>>
>>338858117

Would you believe there's a homebrew Virtual Boy port of this?
>>
>>338858404

No it's real 3D. The level is polygonal anyway, but the characters are sprites.
>>
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>>338836751
>>
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>>338845403
common sense tells: "No"
this 96kb code uses dx or opengl libraries
and they are about hundreds of mb's alone

but still its impressive work of code genius
>>
>>338859039
has the Follin ever composed an unimpressive song?
>>
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>>338848452
>12mb
holy fuck
>>
Anyone have a video of that 3D racing game for GBC?
The one with actual triangles and stuff?
>>
https://www.youtube.com/watch?v=TjqWN6XV9fw
>>
>>338844313
No
He bad
>>
>>338860618
I think I still have this game.

I used to play it a lot as a kid, not sure if I ever beat it since it's often really hard to make out what's happening on the screen.
>>
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>>338834843
>>
>>338832039
Every 3d game on GBA I played always felt really unresponsive.
>>
>>338844081
Give an example.
>>
>>338832039
>that completely out of place jungle s/t
lel
>>
>>338832563
whats the big deal? looks like any other PS4 game
>>
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>>338836751
>this is nice, but I don't see-WOAAAAAAAAAAAAAAAAAAAAAAAH
>>
>>338854637
>>338857212
>>338857613
anybody working on this

i need this
>>
>>338836751

It's cool because you know this guy had an awesome time composing it. He went all in. All fucking in, I mean damn. This is long as hell.
>>
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>>338851601

>we have seen done before on GBA
>it's a GBC game
>>
>>338836751
>>
>>338856265
Not really. In Brawl if you use the Wiimote+Nunchuck you can shake the remote for a smash attack
>>
>>338836751
There are loads of modern day producers who do similar music utilizing on purpose limited hardware. Very cool sub genre. It might be called 1bit music or something like that.
>>
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prepare your angus for nostalgia

https://www.youtube.com/watch?v=zKH2BXzeQIU
>>
>>338862134
kek
>>
>NES
https://www.youtube.com/watch?v=SJwh3erQlyE&list=PLB8C47C3CC46BD805
>>
>>338863237
man that's like a mix between metal and techno. crazy. i loved how the nes era was highly influenced from rock/metal music, but this particular song also sounds like it's got electronica influences
>>
https://www.youtube.com/watch?v=u-D24A_N4d4
>>
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>>338848475
>strawmanning this fucking hard
>>
https://www.youtube.com/watch?v=VAnXolinMPE
>>
>>338862930
The ultimate Quake 3 card.
>>
>>338856084
I want to believe this was done for more than technical reasons.
>>
NVIDIA IS FINISHED
https://www.youtube.com/watch?v=Xu-A0jqMPd8
>>
>>338864450
>1080p
Bullshit. There's NO WAY that a CHEAPER graphics card is able to render that many particles without nvidia magic. You can tell this is fake.
>>
>>338858276
The title screen animation is the best thing about that
>>
>>338832039
PS1: https://www.youtube.com/watch?v=cnjie2G7_gQ - Skip to 7:03 for the actual graphics.

Dreamcast: https://www.youtube.com/watch?v=t_p6b2zi7_w
>>
>>338860183
I'm a huge Tim Follin fan but most of his songs are really shit. I mean really, pull off the full OST for any game he made, there's usually 1 or 2 absolutely amazing songs and the rest he kind of phones it in.
>>
https://www.youtube.com/watch?v=vqRXxPl6bXA

Playing samples on a c64 was a bug, remember that.
>>
>>338864684

>trufax from /g/
>>
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>>338864450
reminds me of late 90 early 2000 render movies
>>
>>338833853
>>338839981
That still qualifies as "3D". Hell, all 3D games are just shapes bending through many complex algorithms to give the illusion of depth, whether simple like Doom or Daggerfall, or as advanced as Crysis or Uncharted.
>>
>>338865131
The worst part is that i remember spouting shit like that
>>
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>>338864719
I remember the RR Hi Spec demo too.
Before all the ~cinematic~ memes.
>>
>>338852128

Super Smash bros (You)
>>
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>>338865405
>>
>>338846980
You forgot the best one.

Huntsman arrows are just reskinned rockets.
>>
>>338863237
>This song is actually for pictionary
>>
>>338838209
I had to put that into paint to see the illusion. Hot damn, that's better than the cube spots illusion.
>>
>>338832563

Seriously, when the fuck is Retro going to announce their new IP? They're hiring for an animator these days, and Tropical Freeze came out 2 years ago.
>>
>>338858276
what is this and how can I play it
>>
https://www.youtube.com/watch?v=t3fQwzFQyk8
>>
https://youtu.be/SJwh3erQlyE?list=PL867618273081EB92
>>
Going to drop this before I fuck off to sleep. Not sure if it's been posted but suck a cock if it has.

Shadow Warrior engine demonstration.
https://www.youtube.com/watch?v=o3ejmj2KmW8#t=6m57s
>>
>>338832039
at first i was like where is the technology it's shit a shitty looking ps1 game

then i saw
>GBA

And now every indie dev in the world should be ashamed of themselves.
>>
https://www.youtube.com/watch?v=3FVoqcl4tgk

Amazing what the Japs did with the YM2612 while on the American side everyone was stuck with GEMS. Europe did pretty well with the YM2612 as well from all those guys that came from the demo scene.
>>
https://www.youtube.com/watch?v=nfY79-3AdGY
I always thought it was neat
>>
>>338854491
>on the fucking Commodore 64, which had a worst sound chip than the NES?
I mean that's debatable, on paper it looks worst but once you find ways to exploit it, it's way way better.

https://www.youtube.com/watch?v=vMJjqVB9JCM

I mean you're not going to see this shit on a NES
>>
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I know

>doom

But after all the arguments about mirrors always being "too taxing" for modern machines, and then seeing the room being reflected 3 times in one scene. You sometimes forget /v/ has no idea what they're talking about.
>>
>>338865164
Like the CGI Klonoa cutscenes from 1997. https://www.youtube.com/watch?v=gwAxl0T36yY
Holy FUCK, that's impressive.
And for this one, you're just going to have to skip to 29:46 - https://www.youtube.com/watch?v=V3mKQqzQCYU
>>
>>338842358
I used to love shooting someone in the torso and watching them grab their foot. Or shooting someone in the back of the head and they'd leap backwards towards me.
>>
>>338867390
I wonder if the console ports have the reflections too
>>
>>338867390
Pretty sure that's not real time raycasting but just some hack technique that doesn't really reflect every object on screen

Not saying it isn't impressive, but it's probably not really a mirror
>>
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>>338834843
>>
MT Frameworks is nice
>>
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>>338836751
Glorious.
>>
>>338836751

FUCK YEAH PICTIONARY

https://www.youtube.com/watch?v=SJwh3erQlyE
>>
>>338867782
It is
Even on the 3DS
>>
>>338867637
I'll have to take some battle screenshots and see what all is reflected. But in that scene, all the hologram's movements and effects were reflected.

Also excuse the shit quality. Still playing with a GTX660.
>>
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>>338856430
He came back and did that Contradiction game
>>
>>338834843
>millennial
Why do people keep saying this to the people born in the 2000s
I don't like the definition either, and it's borderline retarded but millenial is for people born in 1980-1999.

Anon, you are the millennial.

Pretty sure baby boomers didn't like their name either so we'll just have to suck it up.
>>
>>338867390
reminds me of how the Toontown Online Lawbot Headquarters supposedly has transparent floors and inverted the whole level just for reflection
>>
>>338856430
He doesn't really like video games I think. He likes music and graphic design from what I gathered.
>>
>>
>>338838552
>Bethesda's final game reveals all their previous games just took place in advance VR
>>
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>>338868224
>>
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>>338868289
>>
>>338864450
I could've sworn when that was on PBS it was a lot darker.
>>
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>>
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>>
>>338860106
They use DX libraries because there's no other way to get it to run on PC hardware. If they had programmed it for one specific setup and hit the metal, it still could have been done in 96KB .
>>
>>338868352
Fucking masterpiece
>>
>>338868047
>inverted the whole level just for reflection
So that mirror in Super Mario 64?
>>
>>338868491
I hate bethesda as much as anyone on /v/ but that's a neat trick
>>
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https://www.youtube.com/watch?v=OGDtViPngi8
>>
>>338868017
>1999
I'm pretty sure 2003 was the last year in which millennials were born, because I think it's like some kind of "beginning of the early '80s to the end of the early 2000s" deal.
>>
>>338837817
>>338837454
do you want a pat on the back?
>>
>>338868564
Can I ask you for a favor? Please don't talk shit about stuff you don't properly understand, you only make yourself look stupid.
>>
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>>338836751
>>
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>>
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>>338868713
There's always some debate and lack of consensus on where it starts to where it ends, personally I just prefer to keep it simple.

I think they started counting in WW2 in roughly around 1945 and adding 20 years so that's why it always has goofy timelines
>>
>>338832039
It looks like a generic PS1 gam-
Oh it's GBA.
>>
>>338862910
Tim Follin also did 1bit music

https://www.youtube.com/watch?v=UUpvQEfMJsY
>>
>>338836751
Rush should do a cover.
>>
>>338844081
>Smart trick
That's used by amateur game devs who don't have the means or coding experience to make proper version of the object or vehicle.

Which is something Bethesda should be past by now. They aren't a fucking fledgling indie game studio. They have million dollar budgets for their games.
>>
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>>
>>338868907
I cut my teeth coding 68000 on the Amiga. I know what I'm talking about little boy. But don't take my word for it. Go to any demoscene website and ask for yourself.
>>
>>338855034
kys
>>
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>>338836751
Amazing
>>
>>
>>338841619
>>
NINETEEN EIGHTY SEVEN
>>
>>338836751
So does the game use a special chip like very few games did or what?
>>
>>338869102
Tunnel music was the fucking shit

https://www.youtube.com/watch?v=pTzPj_RcIy4
>>
>>338846420
English works? Time to download and find a mic for my hueg
>>
Oblivion on the PSP
https://youtu.be/OhDHkCI-K1E

Halo DS
https://www.youtube.com/watch?v=-StVwe2D39k

Resident Evil 0 64
https://youtu.be/_dcKEHt9htA

Onimusha ps1
https://youtu.be/FvOFYZ5Cm2I
>>
All those fucking parallax layers
>>
test
>>
>>338847402
How tall is that damn zeppelin loading dock? And all the buildings in the background go all the way up with it! Gotham is the tallest city in the world.
>>
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Contra Hard Corps had possibly the best use of the Genesis's sound ever.

https://www.youtube.com/watch?v=yGJFjNGwX7w
https://www.youtube.com/watch?v=2Iu2ZqRyF-k
https://www.youtube.com/watch?v=RLO5PDrgO1Q
>>
SCIENCE
https://youtu.be/5s4ECJssOFM
>>
>>338832039
Cheeky cunt, that PSX game looks janky.
Wait, what the bullocks, this is on GBA?
>>
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>>338838805
>>
>>338836751
This sounds fantastic.

I'm not familiar with the NES hardware, though. What's the reason that this is so impressive, and why so few other NES games sound like it?
>>
>>338869692
While you're at it with

Shenmue Saturn
https://www.youtube.com/watch?v=wckIE-XNgvM
>>
>>338869249
Congratulations, I've spent better part of my life programming on a ZX Spectrum clone (although I have no idea what has that anything to do with current PCs) and I'm fairly confident that implementing all of the DX stuff their executable is simply just calling would require well over a few kbytes, even if you targeted a single machine.
>>
>>338868478
Saved precious MB so it could run at all on PS3
>>
>>338868713
The point of the term is that it refers to people who were young when the new Millennium started
>>
If you consider when this came out this entire game is TECHNOLOGY.
>>
>>338870112
Good things are hard to make

https://www.youtube.com/watch?v=O5t0YMTtNb4

Same composer
>>
>>338860618

this is still ridiculous that it's almost the same sound and almost the same graphics
>>
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I remember someone saying that having picrelated appear on the screen right after you start up your game is a bit dickish, but giving that this is unmodified cartridge for Sega Genesis I think they deserve it.
https://www.youtube.com/watch?v=FZKsQ09qOk4
>>
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>>338856084
>>338857536
Yeah only the 3DS version was sprites, Wii was modeled.
>>
This thread conforts me in the idea that maybe I should stop caring entirely about new games, and just eternally play old games.

There are enough of those to last me a dozen lifetimes, why do I keep upgrading my PC and buying new consoles?
>>
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>>338836317
I only played the PS1 games. The fuck is this?
>>
>>338869692
combat looks better than the actual version of oblivion
>>
>>338836447
What kept this from coming out? Cart space too expensive? This could have made mad cash back in the day.
>>
>>338840089
>Oh boy your usual water physics meme webm
>It was cars all along
>>
>>338858535

Kids that grew up with PS2/Xbox/GC most likely.
>>
DS hacks are pretty cool

https://youtu.be/pzXnDnwpAcA
>>
>>338870663
That game is fucking eerie. That mix of pixelated tiles and 3D leaves me speechless. And those on foot sections almost had me fall off my chair.

It's as if video games had evolved differently in an alternate reality.

I'll spend the rest of the night playing this shit.
>>
>>338855481
Yeah nintenshit was not getting the processor and graphics to power up a 720p handheld in 2011. Hell, I have doubts they'll do in 2016.
Pay in mind the Vita had pretty high end hardware for early 2012 and many of it's games are not native res.
>>
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>>338870684
To be fair, if you're young and not experienced in this, most of the games back then that piggybacked and marketed their technical prowess *usually* ended up being shit, they essentially would fall in love with smell of their own farts and never focused on actually making a fun game. Specially in the west.

Weirdly enough Japan's corporate culture would pair up great artists with great engineers and it all went well.
>>
>>338846747
Listened to this for the first time with headphones.
Damn I missed out on this all this time.
>>
>>338839741
It's funny how everyone praises Undertale from what L+ did ages ago.
>>
>>338867390
Those are Screen-Space reflections, not REAL reflections. And by "real reflections", i mean rendering the scene a seconded time from the 'reflections' point of view, and then superimposing that rendered image on the objects texture. The source engine has real reflections for water, for example.

In the most simplistic terms, Screen-Space reflections take the already rendered image, flip it, and then project it on a floor/wall/ceiling/etc. to give the illusion of reflections. It's a relatively new technique that is being used quite often now. It's very cheap because you don't need to redraw the scene twice or more, and only involves some fairly basic image processing.

The obvious flaw with this is that if you are facing the reflection head-on, it won't work because it doesn't have information outside of the already rendered image. Boot up DOOM, go to where you see a reflection on the floor, and slowly start looking down. You will see the "reflection" start to fade away. However, you do the same thing with water in Half-Life 2, and it will work in all situations.


Nobody read this wall of text :)
>>
>>338869845
It still does have it's tech, the sound driver witch Jesper Kyd programed for his composing needs. And used for other titles he had worked on.
Similar to Matt Furniss.
>>
>>338871474
for
>>338847402
>>
>>338871153
Well I'm not quite young anymore, and it's been some time since I've been really thinking about this.

I'm well aware that old games rarely ever combined technology and good gameplay, but neither do modern games, and they rarely pack either.
>>
>>338852481
>Fallout's engine can't handle vehicles without a lot of reworking
Then maybe they should have thought about putting vehicles in the first place when they started working on it and not be lazy as fuck?
>>
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>>338855481
I know I'm alone in this and obscured by nostalgia goggles but I rather have it this way.

I have a huge boner for low res in portable devices and I know for sure that the next portable console I'll stop being able to see the pixel grid. It will essentially be the end of pixelshit for consoles, and the 3DS is the last hurrah.

Feels sad man, pixels will be gone for good.
>>
>>338856084
>>338864392
Almost sure that's done to grant stable good FPS since that matters more than actual graphics.

Super Mario Maker also has sprites instead of 3D models for the New version theme so the screen can get cluttered all it wants (and it fucking will since retarded kids love to do so)
>>
>>338871021
Have they gotten the music in Doom working yet?
>>
>>338867390
As the guy above said, it's all screen space. Anything that is reflected has to be in view. Killing Floor 2 does this too. For a game with real mirrors in 2016 look at Hitman, though there's very few of them outside of toilets. In the Paris mission there is a hall where there is one in a bigger environment, but it's noticeably low resolution. "Real" mirrors are still a pretty hard problem.
>>
>>338832039
this game appearance wise was impressive but jesus it was trash
>>
>>338855481
But anon, the joke is, the gyro/accel controls is still there.
>>
>>338841807
here's a condensed version

WOULD YOU STOP POSTING THIS SHIT! INCREDIBLY NDS ONLY LCDs.

MUCH REAL NDS .

HD ANYONE NEVER CRTs.
>>
>>338867390
It's not a real reflection, in fact actual mirrors in Doom are all broken "who knows why".
>>
>>338871995
Am I being activated?
>>
>>338858506
this is incredible
>>
>>338870165
You don't need to reimplement DX or OpenGL drivers/APIs. Instead you hit the registers of the graphic cards directly in the code. No abstraction layers, no drivers. Of course, it's pretty damn hard to do that, considering the ridiculous number of registers in a modern GPU (which is why graphic drivers are always full of bugs), but if one had the time to do that, 64K intros would still be the same in terms of content.
>>
>>338840160
I remember that NetHack had even greater levels of interaction.
>cockatrice petrifies you if you touch eve nthe corpse
>however you can pick it with gloves and use it as a weapon
>or its eggs as throwing petrifying weapon
>>
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>>338871657
I feel you man. I love those janky ass twinkie-sized pixels
>>
>>338834843
Saved for future keks
>>
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>>338852942
>What do you think?
>>
>>338871657
This is Nintendo we are talking about. You might be wrong.
>>
>>338872476

I so wanted that game to be good

:(
>>
>>338854764
This stuff is just gorgeous, I've watched these oscilloscope videos for hours.
>>
>>338872476
I might be, they're still following the late Gunpei Yokoi's moto "Lateral Thinking with Withered Technology", so you know for sure they're going to use old and cheap hardware.

The question is, is that cheap hardware the display as well.
>>
>>338872972
Nights was pretty as shit, even looking at it today. I wish more games would use color like that.
>>
>>338873064
Probably the last good game that came out of Sonic Team
What a shame
>>
>>338843802
Nvidia PhysX actually uses tiny "orbs" to simulate water. Go look for a PhysX demo called "flex". It's good for few hours of honest fun.
>>
>>338873176
You have a gif of that one ball boss you have to punch through the walls? Not Xmas Nights, vanilla.
>>
File: 1461413411107.png (248KB, 652x352px) Image search: [Google] [Yandex] [Bing]
1461413411107.png
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>>338836751
isgood
>>
File: maxresdefault.jpg (126KB, 1360x768px) Image search: [Google] [Yandex] [Bing]
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>>338872857
I like it. But the difficulty curve is fucking STEEP so you gotta know exactly what you're doing

I dunno man, it fills a niche I like

>>338872972
I can't look at NIGHTS anymore without thinking of SRB2, which kinda fits the bill
>>
File: Christmas NiGHTS.gif (2MB, 352x224px) Image search: [Google] [Yandex] [Bing]
Christmas NiGHTS.gif
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>>338873268
Nah but I was going to make one at one point

I think she was in Christmas Nights as well though
>>
File: 1443685958124.jpg (33KB, 493x276px) Image search: [Google] [Yandex] [Bing]
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>>338868706
I think if that existed when I had one as a kid i'd shit myself in excitement.
>>
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>>338872972
>That color
>That dithering
>Those very clear shapes
>That black fadeout instead of a white one
>>
>>338873404
Didn't have Xmas. Wish I did. Love the shit out of Nights.

Such solid art design.
>>
File: nights into dreams.gif (294KB, 352x238px) Image search: [Google] [Yandex] [Bing]
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>>338873526
All will be forgotten in time
"Saturn was a failure" history has proclaimed
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