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What went wrong?


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What went wrong?
>>
What you mean
>>
>>338815986
/v/ did
as usual
>>
Literally the best Total War to date. I'd shill it for free.
>>
DENUVO
>>
>>338815986

Nothing. Runs better than Rome 2 ever did.
>>
I never played a Total War

Convince me to buy it, or not
>>
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>>338815986
are you making this thread everyday for the next few months you have to wait for a crack?
>>
>>338821189
This. I was so pissed yesterday when it crashed on startup. Then I learned that I just had to wait on the intro screen during the first time startup. It's been running just fine since then.
>>
>>338815986
Unfortunately the Total War part of the game, the core gameplay, has been dumbed down and simplified quite a lot from previous TW games. In some ways it makes the game easier but reduces the strategy involved and the overall satisfaction of completing a campaign. There are only 4 races, plus an included DLC race, and you can only go to war with certain factions, so it feels pretty barebones and restricted. I'm sure CA will be adding more races as DLC but I feel even with the Chaos as a pre-order inclusion there are not enough races. Not being able to play factions like the Skaven, Lizardmen or Tomb Kings is a shame and when you start the game just seeing 5 of the factions as playable is very disappointing (much more so than I was expecting, I knew there would be 5 factions before I bought the game) it feels very much like the game has been chopped down to sell to you in pieces. I don't think making the Chaos faction a pre-order hostage was a very good move either, it should be included free for everyone, without Chaos the game would feel even more limited than it does already.

TLDR: What is in the game is very polished, but it feels like Mannfred von Carstein has rampaged through the game and only left the minimum bare bones that CA could get away with selling at full price.
>>
>>338818557
I'll be honest, I didn't come into Total War: Warhammer with much faith in CA. After the release of Total War: Attila, I was worried that the franchise might not rebound, but with Warhammer it seems to be on the right path, but not necessarily the right direction. What I mean is that I'm playing Warhammer, but it doesn't necessarily feel like Total War. The game has been dumbed down dramatically, in particular with managing provinces and raising armies. It's not necessarily a bad thing, but it lacks the Total War feel. Of course you have to expect some give and take in that regard, but it's also the reason why I only gave it a 7 and not an 8-10.

Yes the game has great graphics, yes it runs much smoother than Attila, however it didn't really expand on the elements that made so many of us love Total War in the first place. In fact it felt like they tried to do the same things they did with Attila, for instance, there are only 4 starting races, with one bonus race if you pre-ordered. That's about the same amount of factions in the first game, as far as unique unit types. So what you can expect is numerous new factions being added, but only at a cost. The trick to appeasement is to offer new stuff, but not significant amounts of new stuff, to make us believe that they're not trying to nickle and dime us on additions to the game.

Alright, so the game play is good, simplistic, but good. The addition of a fantasy element really does make you think. Is it a bad game? By no means. Is it everything I'd hoped for? By no means. Would I still buy it knowing what I do now? Most likely, but I'd still be griping about what I felt should've been changed or kept the same. Maybe I'm just one of those people that can't be satisfied. Anyways, I hope that helped
>>
>>338821256
If you saw Braveheart, The Last Samurai, The Patriot, or the Lord of the Rings movies, and you thought "those battles were cool, I wish I could play something like that in a game", then you'll like the Total War games. Some will appeal to you more than others, since they're set in different times and places. Warhammer is, of course, fantasy, so expect dragons and wizards, etc, thrown into the mix. If you're down for that, I think you'll like this game.
>>
>>338821662
>you'll like the Total War games
Nah, pretty much everyone of my friends liked those movies, but only two of them have the nerve to play TW with me, and they both are no good at it.
People are extremely shitty at the kind of multitasking TW requires to be played competently on average, and they tend to hate what they suck at.
>>
>>338821913
This is exactly what I am afraid of, I suck at stategy games
>>
>>338815986
I don't know if it's something peculiar, but some people are having trouble starting up.
I'm glad I bought it. Fun factions, decent combat and AI, runs smooth.
I was on the fence, but I figured if it was a catastrophe I would refund. I haven't.
>>
>>338821913
This is a good point. The Total War games, love them or hate them, are definitely not for casual players.
>>
Good: It works on day one and the AI is pretty decent, it tries to surround you and guards its ranged Units at least.
Factions have a great amount of variety and things like WAAAAAGH, Corruption and Dwarf Grudges have been made into really well working mechanics.
It's Porn for Warhammer Fans, the Units and the Map are incredibly Detailed.
Cavalry and Mages are incredibly satisfying to use, the Hero System is also really well fleshed out.

Bad: It's really simplified compared to Atilla and it doesn't look as good graphically but at least it's not Vanilla Shogun II levels of "made for retards".
No Town Sieges and City Sieges are limited to one or two at most angles of attack, the Cities are also far smaller than Rome and Atilla.
Bretonnia is in the game but unplayable.
No Seasons, no Weather Conditions, no Times of Day.
No Naval Units at all.
>>
>>338822360
>Bretonnia is in the game but unplayable.

You can play as Bretonnia in multiplayer but not the campaign. It sucks, I know. CA promised to bring in another playable faction as free-DLC, who knows who it will be.
>>
>>338822619
Wasn't saying that Bretonnia sucks, it sucks they're not playable in the campaign.
>>
Fucking nothing

This is the GOTY 2016. Obese weeaboos and twitch blizzard shills can fuck off
>>
>>338822714
it had a legitimate problem on launch and with the Rome 2 bullshit it's normal to be guarded
glad about what they did with the game though
>>
>>338822858
Werked for me :)
>>
Won't run on my laptop :(
>>
It seems like if I want to afford three big armies I have to make so many tailor guilds that the world is just going to be covered in coats, what's going on?
>>
>>338823845
gets cold man
>>
>>338815986
Literally nothing. Its one of the best TW games ever.
>>
Pretty much everything unfortunately. Removed and ruined everything that made modern Total War games such a massive improvement over old ones like Rome 1 and that god awful garbage Medieval 2. Just way too many steps back in every way and yet it still runs poorly and is graphically worse than even Empire and Napoleon which are 7 years old. Very disappointing.
>>
>all these historyfags upset that TWW is fantastic
Ouch. Must have hurt when the lead designer came out and said this was the TW game he always wanted, you historyfags literally paying for demos.
>>
>>338824112
I bet you liked Shogun 2
>>
>>338824254
>falling for bait
>>
>>338822360
>No Naval Units at all.
Naval was always shit in the lategame, because you had to manage huef fleets which always turns into a clusterfuck. Especially with the fire mechanic.
>>
>>338822360
>It's really simplified compared to Atilla
No its not.
>>
This is for sure the worst game in the entire series. So many things wrong with it. Simplified, archaic, ugly, and thoroughly regressive.
>>
>>338815986
AMD did.
>>
>>338824532
>>338824112
Do you enjoy being stupid?
>>
>>338824532
>I haven't even looked at the game let alone played it: the post
Well done.
>>
>>338824690
Not as much as you enjoy eating shit you cum guzzling mouth breather.
>>
>>338822360
>No Naval Units at all.


This is a good thing though

Did ANYBODY enjoy naval battles in Total War? I did one, once, then never again
>>
>>338824771
You're trying way too hard to fit in, stop being an idiot.
>>
>>338824771
You aren't very good at this are you?
>>
>>338815986
>Buying warhammer games
It's like you want to be scammed.
>>
>>338824818
Only naval that I liked was Fall of the Samurai
>>
>waiting for this game for ages
>my shitty laptop apparently doesn't have the minimum specs to run

life is suffering
>>
Give it to me straight, as somebody who mostly only plays grand strategy

How dumbed down, errrr, accessible and streamlined is this game?
>>
>>338825378
Not at all. It's actually the most complex total war to date.
>>
>>338825378
Completely. Total War has always been grand strategy lite, but this trash pretty much removed and simplified all of that.
>>
>>338825378
It's warhammer. A franchise literally built around people that can't play strategy games. Take a wild guess.
>>
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>>338815986
Literally nothing 10/10 GOTYAY.
>>
>>338825378
They removed the ability to adjust tax rates and now it's just an on/off switch. That should tell you everything you need to know.
>>
>>338825561
it was always a garbage mechanic
>>
>>338825378
Every single TW game is casual as shit, anyone who pretends otherwise is a moron.

That being said, this is way harder than other TW games.
>>
>>338825465
>>338825473
>welcome to /v/: where imbeciles have not played the game in question and have no idea what they're talking about, but will shout as loud as they can at every opportunity
Thanks for propagating the meme, friends.

>>338825561
No they didn't. Are you retarded?
>>
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>>338825378
>mostly only plays grand strategy
Fuck off. TOTAL WAR is about the WAR, not fiddling around with sliders.
>>
>>338825465
>Total War has always been grand strategy lite
PFFFFFFFFFFFT

No.
>>
>>338815986

Honestly? Nothing. It's literally GOTY thus far and will probably be my personal GOTY.
>>
>>338821659
Attleboro aren't simplified, if act they are more advanced with spells and such. Yes, they removed most formations but spells add more than formations give.

The strategy map is simplified but I see that as a good thing since the grand strategy element has always been poorly implemented. They are not capable of making it into Europa Universalis and should stop trying, ad they have done.

I'm happy with the game, way better than Attila were you spend most of your time managing public order because of some irrelevant shit is happening.
>>
>>338825453
>>338825616
>>338825684
>>338825646
>>338825615
These are shills, and they're lying.
>>
>>338825684
Holy fuck. LOTR mod when?
>>
>this is the most dumbed down total war ever
>this is the most complex and most difficult total war so far


Getting mixed messages here
>>
>>338825772
Modding support is there, but nothing copyrighted is allowed.

Thank GWS for that.
>>
>>338825831
Its not dumbed down at all, but it is the hardest TW game.

Seriously, I must have some 2000 hours between all the TW games and even im getting my ass kicked in on very hard.
>>
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>>338825772
>LOTR mod when?
Never ever, read the EULA.
>>338825762
>I played Total War for the grand strategy
Said no one ever. The strategic map layers has always existed only as a way to justify battles, nothing more.
>>338825762
>muh evil CA/SEGA
Piratefag tears are delicious. Good luck finding this game in a bargain bin before 2020.
>>
>>338825831
See
>>338825762
All of those posts are full of shit, the people telling you it is dumbed down and lacking are giving you the sad truth. This game is a big step back from the past 5 TW games.
>>
>>338825917

>literally taking this picture straight from reddit

:^) whats your account so i can upvote you
>>
>>338825831
On the one hand you have salty piratefags who repeat shitposts. On the other hand you've got people being wrecked by the improved battle AI.

What's so hard to understand?
>>
Do you think it would run with these specs ?

Asus X552C
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>>338826038
>710m
You serious? It won't.
>>
>>338826019
It's not about difficulty, it's about complexity and being mentally challenged

The simplest game in existence can still be difficult

A game being difficult because the AI cheats does not make it a complex game
>>
>>338825762
You're not just bad at this, you're a complete failure. Lurk moar please. Come back when you can get it right.

>>338825831
The people saying it's dumbed down are memeing you.
>most difficult to date
>most complex unit balance to date
>flying units add an entirely new branch of strategies
>most advanced racial system to date where every race literally plays completely differently and requires vastly different strategies to beat
>not a single system has been dumbed down or removed besides naval units which were generally shit to begin with
>>
>>338815986
nothing, its a fun game, compared to Attila its unfortunately quite simplified on the strategic layer (funny thing is that most of the people complaining about simplification are the same retards that were bitching about Attila being to "tedious")

but the battles play well and are fun, the addition of magic, heroes and monsters has made it sufficiently different from the predecessors, I was so worried that it would feel like more of the same, that I actually stopped playing previous total war titles to avoid feeling burnt out, but my worries were unfounded, its different

>>338821494
>nd you can only go to war with certain factions
lies you can go to war with anyone you like

>without Chaos the game would feel even more limited than it does already.
its going to be in the game even if you dont own the DLC, you just wont be able to play as it
>>
>>338826096
You won't find that in TWW. Do you also go to FPS threads and complain they lack GSG elements?
>>
>>338826096
Literally no one cares about your arbitrary semantics
>>
>>338825242
I liked the battles themselves, but having to deal with the single ship spam constantly bombarding the same farms and mines was tedious, and bloated the end turn times dramatically.
>>
>>338826096
>it's about complexity and being mentally challenged
Then go play Factorio

This isnt a puzzle game, its TW. Its about being in difficult situations and having to make judgement calls on strategy and tactics to win.
>>
>>338826096
The post beneath you is the most blatant shill I've seen in a while. Take a good look at it and know the opposite of his words is the truth. The game removed all elements of strategy and just made the AI cheat harder than it ever could before and instead of sitting there brain-dead in battles will at least attempt to attack you. It isn't complex or difficult, just more bullshit with a lot less features and options.
>>
>>338826232
>difficulty
>complexity
>>arbitrary semantics

Chicken special and a coke please
>>
>>338825831
The strategy map is does not have all the features Attila had, but unlike Attila everything works wekl. In Attila most thing were shut and barely working.

Combat is more advanced and more fun since no faction had any shared units. Also the factions play very differently.

Vampire counts have no ranged units but they have plenty of good flying units and many spells for they lord and necromancers. Also they do not flee, but instead crumble and die when cornered or when the Lord dies/is wounded.

Dwarves have no cavalry but good defense and the best ranged units in the game. Also late game they have gyrocopters.

Greenskins are quite balanced and the orcs don't care when most goblins flee because they have the passive ability "expendable". This gives you the possibility to use loads of tactics that would otherwise be unviable.
>>
>>338826310
You really are terrible at this aren't you? Please quit now, you're embarrassing yourself.
>>
>>338826348
Thanks anon


So from what I understand the battles themselves have gained complexity, but the campaign map has been dumbed down?
>>
>>338826314
Just because you dont understand TW isnt anyone elses problem, you're literally just arguing semantics crap because you dont understand what you are saying.

Fuck off.
>>
>>338826103
I agree with you in all points except for Naval units. Yes they were generally a shot, but great for Shogun 2 FOTS
>>
>>338826420
>So from what I understand the battles themselves have gained complexity, but the campaign map has been dumbed down?
pretty much yeah
>>
>>338826432
If you're treating your customers like that you won't get tips
>>
>>338826420
No, campaign is dumbed down and battles are just less fun and more gimmicky than they were before
>>
>>338826420
Compared to atilla? There are fewer broken, meaningless, options cluttering the screen, but significantly more that actually matter. It's also completely different for each race.
>>
>>338826093
I don't know anything about specs or such, sorry. Should I consider buying a new graphics card or something? I imagine updating the drivers won't do much
>>
>>338826420
Pretty much.
>>
>>338826485
How has the campaign been dumbed down at all?

Family trees are gone, thats it. And they were always irrelevant.
>>
>>338825832
To be fair it avoids a whole lot of potentially bothersome lawsuits. You hear stories of modders getting in trouble with big companies all the time on moddb and these days companies are really trigger happy. I heard the company Rebellion (the people who made sniper elite and AVP) tried to sue Ironclad (The people who made Sins of a Solar Empire: Rebellion) because they used the word rebellion in the title for the sins expansion.

It's just not worth it these days.
>>
Will this game teach me about Warhammer lore? Always wanted to get into it
>>
>>338826772
There are quest battles for each race that have some relevance to the lore I think.
>>
>>338826589
Compared to Attila:
family trees are gone
sanitation is gone
food is gone
governors are gone
functional inner politics (the absolute best addition of attila) are gone
>>
>>338826589
No sanitation (it was a shit feature) and you can change tax levels except for taxes or no taxes per province. Of course you could never change taxes on a per city or per province basis so that too was a poorly implemented feature.

Everything removed was poorly working and/or poorly implemented features.
>>
>>338826862
Jeez really? is that the best you got?

Family trees were only relevant for offices, they have no purpose outside of that. We still have offices in TWW.

Sanitation was irrelevant. Food is in TWW. Governors have been replaced with deeper character trees and more character options. You can still have a character who 'governs' a province by giving it buffs, you just dont put them into a building, they actually exist on the map as a character.

>functional inner politics
Oh boy, because the loyalty system was so fantastic
>Oops, someone is about to rebel! Better spend 20 of my 2000 influence to make him loyal.
>>
>>338826748
Modders don't profit off their creations, therefore they can't generally be sued. Plenty of previous Total War games had mods like LotR and Star Wars


>>338826862
Don't forget no taxation options anymore and very few uses for agents.
>>
>>338826862
Compares to attila:
Chaos is in,
corruption is in,
WAAAAAAGH! is in,
Underground passages is in,
Raise dead is in,
Global recruitment (the absolute best addition of warhammer) is in
>>
>>338827052
>very few uses for agents.
>literally every single faction has entirely unique features both on the campaign AND in battle, which is a first
Your a git
>>
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In terms of the launch, this was pretty smooth. I don't think I've encounter running issues or bugs, which is pretty impressive due to the shitfest of R2 and Atilla.

I terms of gameplay and the campaign, I think this is also the hardest TW to date because the AI is significantly improved. The AI actually knows how to use fucking its different troops this time, go figure. AI likes to bait and switch, will not be focused on attacking but disorienting your army and separating your forces by using fast troops to flank. You'd sit there thinking there AI is stupid on some instances, and you will fuck yourself like having your hero in the middle of the field spamming spells, only to have the AI swarm your hero to make your army mass route. I had to change the difficulty a few times.

The only qualms I have is: I wish there was hero vs hero animation, and the city sieges; even though you get a huge spectrum of its immensity of the town your sieging like buildings from a huge faraway distance, you only get to play in one little section of it.
>>
>>338826862
Don't forget:
awful performance
boring factions everywhere
low-energy cavalry
constant town battles
shallow religion mechanics
steppe horsefuckers
>>
>>338827261
Yes, with TWW we are back to Rome 1 horse charges and it's glorious.

I need to play a custom game with Brettonia vs a bunch of goblins.
>>
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>>338827010
>Family trees were only relevant for offices
they tied into the inner politics system
>Sanitation was irrelevant
how come retards complained about being unable to manage it then? also having no disease in a game that has a fucking God of Disease is odd dont you think?
>Governors have been replaced
no they havent been replaced by anything, there are no governors at all in warhammer, making generals better doesnt replace civil management
>Oh boy, because the loyalty system was so fantastic
good to see that you never figured it out, probably played Attila on easy or something. Playing as the WRE you had to carefully manage offices, adoption, marriage and your gravitas and support because as your power falls the whole thing could quickly spiral out of control and before you know it you have a million rebellions all over the place

it was also a good system that had a lot of potential, just cutting it out instead of trying to improve it is simply lazy

they for some reason also removed day and night system, they still have a mechanic that works just like night battles (lightning attacks perk), so why not just make it dark?

>Jeez really? is that the best you got?
I am not trying to imply that TWW is bad, I am playing it right now and having fun, but it is definitely simplified compared to Attila. Which is to be expected because they are reaching out to a completely new audience, so they want a more simple title, and lets be honest, most of the "old guard" are fucking retards too who couldn't figure Attila out and complained incessantly
>>
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I just woke up from a coma

Can you fucking play as the Skaven yet?

If not then fuck it, any WHFB game that doesn't let you play Skaven is shit-tier
>>
>>338827052
>taxation options
They removed the dropdown and integrated it into 3 different racial systems. It's MORE complex.

>very few use for agents
There are more uses out of battle and an equal number of uses IN battle now.

Did you play the game and are an idiot, or are you parroting idiocy you read here from people who also did not play the game?
>>
>>338827576

>>338818663
>>
>>338827514
I was going to reply to each posts but
>Playing as the WRE you had to carefully manage offices, adoption, marriage and your gravitas and support because as your power falls the whole thing could quickly spiral out of control and before you know it you have a million rebellions all over the place

You are just making shit up to try and save face, so I wont bother. This is a straight up lie. Dont pretend the family/governance system in Attila actually meant something when I have a legendary completion as WRE and never had to bother with it once.

But honestly, if you think bringing up sanitation is a valid point, you are beyond hope.
>>
>>338827514
>but it is definitely simplified compared to Attila
Yeah, na, its not. Family trees were shit, they served no purpose. Sanitation is shit. Governors HAVE been replaced. You're an idiot, fuck off.
>>
>>338827578
>>338827712
Why is no else calling out this fucking shill already? He's been spouting nothing but lies this whole thread, come the fuck on.
>>
>>338827150
additions in one area dont mean you should regress in other areas desu

>>338827261
>boring factions
thats subjective, there is plenty of variety in cultural groups in Attila. Also Attila has 48 siege layouts, Warhammer has 10 (with reskins based on the race, the actual layouts are identical, apparently orks and empire design their cities with the same layots)
>low-energy cavalry
oh fuck off, Attilas charges were far better than the crap we have in Warhamm where giant armour clad warriors get tossed around like toys by a charging pony, CA went to far in an attempt to appease the "muh collision" nostalgia fags
>shallow religion mechanics
as opposed to no religion mechanics at all in Warham?
>steppe horsefuckers
get good
>constant town battles
so you think town battles being field battles isnt just laziness?
>>
>>338827514
>>Family trees were only relevant for offices
>they tied into the inner politics system
If you want politics go play a GSG. Even Attila's "Politics" was a totally pointless shitfest that served no real purpose. You married a daughter off to a random faction, spammed influence to keep generals happy, and posted people to offices randomly because it had no real use.

Fact is you could literally ignore every single aspect of the family tree and politics and still beat the game on any difficulty.

Good fucking luck ignoring anything on the campaign map for warhammer.
>>
How do I get into the Total War series? Will I hate it if I've never played an RTS?
>>
>>338827860
1: that's 2 people. You can easily tell by the posting style and vocabulary
2: you're still VERY bad at this. Please try again after lurking moar.
>>
>>338815986
It came out on a weekday evening and now I am tired as fuck at work.

Great flavour, great fun. Almost a great game.
>>
>>338827860
>S-STOP DISAGREEING WITH MEEE
Fuck off
>>
>>338827981
The tutorial seems to be rather fleshed out so if you want to be introduced to a strategy game this might be it
>>
>>338827712
actually it is true, in my legendary campaign both Flavius Honorius and Stilicho died in battle, control fell and two generals rebelled instantly, I lost Mediolanum to one of the generals with further applied -1 loyalty to all character, in a matter of 10 turns half the faction was rebels and at war with me

and again it was a good system to build upon, instead it was simply discarded. And again how does sanitation not make sense in a game with Nurgle - A GOD OF PESITILENCE AND FANTASY AIDS?
>>
>>338827981
I'd start with one of the better ones like Shogun 2 personally, this one isn't up to snuff and needs a lot of work still. That one looks better, runs better, and is also easier to get a handle on because it's very focused on the basics of swords, spears, archers, and cavalry with very few more complex or unique units to worry about. It's tight, fun, and will teach you best.
>>
>>338821494
While I agree, we need more factions, at least these factions actually play differently rather than the old TW differences (this faction has best cavalry but weak infantry, this faction has best infantry but week cavalry).

I'm also slightly worried based on the hero base power that the army compositions will become less relevant as your hero becomes more imbalanced than they begin.
>>
>>338825561
Oh so instead of keeping it at yellow until I want some growth I now keep it on until I want some growth
>>
>>338815986
>has a goddamn AMD logo on startup
>runs worse on my AMD system than it does on my friend's 4 year old intel/nvidia setup
What!?!?
>>
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>>338825378
>How dumbed down, errrr, accessible and streamlined is this game?

For everything that has been removed, a deeper layer of something else has been added e.g. using magic.

Saying it's dumbed down is like saying Attila is dumbed down because it doesn't have the region and technology trading from Empire and Napoleon
>>
>/v/ praises TW games that were more accessible and weren't overly bogged down with economy
>/v/ then bashes Total Warhammer for being more accessible and not overly bogged down with econemy
>>
>>338828651
Region trading was a good mechanic
>>
>>338828887
None of the other TW games have ever been this streamlined and casualized before except for that free to play mobile cancer.
>>
>>338828084
There isnt nurgle (yet)

Anyway I can see why they removed food, squalor, pestilence and corruption

In my attila campaign I spent more time juggling food and squalor than fighting actual battles
>>
>>338815986

Campaign mechanics are a bit simplified, but the battles have more depth to them than any of the previous games by a wide margin. Really great addition to the franchise. Hopefully they will expand on the campaign mechanics in the expansions.
>>
>>338828205
subtle, I like it
>>
>>338829158
They're likely holding them back for new factions, since they intend on most of them, and each one needs unique mechanics.
>>
>>338821152
/thread
>>
>>338828646
Your statement implies you bought something with an AMD logo in the last 4 years, that wasn't a console.

You're getting exactly what you deserve.
>>
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>>338826019
>someone saved my screenshot

Anyways I am thankful half the chaos horde ended up suiciding against my upgraded border cities walls
>>
>>338826019
Is that a beastman? I know Beastmen are aligned with Chaos but shouldn't Beastmen be a separate faction altogether?
>>
>>338827205
>AI is significantly improved

Are we playing the same game?
The AI is no better than medieval 2, maybe worse on normal difficulty.

It's a good game but the AI is still shit tier.
>>
>>338824818

I liked the smaller naval battles in Empire, but when it's more than 5v5 it becomes a clusterfuck real quick.

>>338825242

That was only fun because you could shit all over primitive japanese bamboo canoes with modern ironclads.

Same in the Sengoku period, with the Portuguese galleon.
>>
>>338830213
Was AI ever good on total war?
I honestly see no fucking difference
>>
>>338829864
Its dragon ogre.
>>
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SEGA here, we can't afford shills, we spent all our shill money on the Sonic Twitter account.
>>
My only complaint is... lack of variety.

I know each race is different, but 5 factions isn't enough. And it'll take at least 4 years to finish their "trilogy"... so it just means giving CA more money. They want all major races of 8th edition, but they'll only drip-feed the new content to use via paid DLC anyway, so it's not really something I'm looking forward to.
>>
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>>338830213
>The AI is no better than medieval 2, maybe worse on normal difficulty.

I think you should go back and actually play M2 sometime.
>>
>>338830579
>My only complaint is... lack of variety.
>I know each race is different, but 5 factions isn't enough

It literally has more variety than any other Total War game though?
>>
>>338830506
they improve it slightly one tiny step at a time, in attila the ai will block of streets when attacking your settlement so that you can easily flank it and hit it in the back
>>
>>338830579
>so it just means giving CA more money.

Rome 2 taught me to never buy a Total War game ever again.

I won't even bother if they manage to release a non-dumbed down game that actually runs well on today's hardware, because I know they're going to bilk me with dozens of DLC that will feel like a necessity after buying the base model.
>>
>>338830737
How? it's pick and mix...

>oh look, you get big giants
>but no cav for you
>here, some flying units
>no cavalry though xD

It may be more diverse, because it's fantasy, but the variety isn't that deep.
>>
>>338830579
What are you taking about? For example the Empire and Chaos armies have nothing in common. Meanwhile take attila where all Germanic factions share most units.
>>
No fucking formations
>>
>>338830840
That is what mods are for
>>
>>338830840
What the fuck did you honestly expected?
How can it get more varied than that?
Or are you just shitposting?
>>
>>338831003

If you're looking to mods to add shit to the game that should already be in the game since it's just become standard over time, there's something wrong with the formula.

Such a lazy defense of an indefensible position.
>>
>>338830840

Which faction has giants but no cav? or flying but no cavalry?
>>
>>338831104
>Factions are different
>I want them to be same
Fuck off. This is the first time TW has given us such unique factions and you want to turn it into reskinned same unit?
>>
>>338830840
Yes. It gives every race an actually unique playthrough.
>>
>>338831185

>strawman the post

I'm talking about the generic 'mods will fix it' response, faggot.
>>
>>338830840
>It may be more diverse
>but the variety isn't that deep.

Those words literally mean the exact same thing
>>
>>338831193
For now. Then they add 10 more races and there is no identity.
>>
>>338815986
They went right in capitalising on warhammer fanboys, pandering to these autists is basically printing money as they'll eat shit and call it caviar
>>
>>338831337
Am I talking about a generic mod?
Don't reply to my post if you want to talk about generic mods dipshit.
>>
>>338831413
>Lizardmen
>High
>Dark
>Wood Elves
>Ogre Kingdoms
>Tomb Kings
>Beastmen
>Skaven
>Daemons

Every single one of them is unique and has an identity of their own.
>>
>>338830682
Solving the pathing issues by simplifying the map design is not improved AI.

You can still split an enemy army in half by second one unit of cavalry to run around behind them. They will still charge you one unit at a time as reinforcements arrive rather than forming up into a force that would crush you in one charge etc.

All the stupid shit from the previous games happens apart from the pathing bugs.
>>
>>338831489

Are you illiterate or just so full of impotent rage you're simply not reading what's being said?

>generic mod

What does this even mean?

Read, you idiot.
>>
>>338831523
So what do they offer, except reskinned versions of current units?

They're going to have their own monster/cav/flying units, with minimal stat changes... may as well just flesh out the existing races with the same shit.
>>
>>338831587
Don't reply to me and my post again faggot
>>
>>338831613
Well the Orcs and empire campaign mechanics/economy work in extremely different ways and this is done with lots of flavour.
>>
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Jesus Christ I want this game. Had to spend all my money on exam books. Feels bad to be a normalfag. Maybe I can afford it next autumn.
>>
>>338831413
not as much of a problem in the warhammer universe, everything's more distinct and diverse than in, say, shogun 2 where they arr rook arike or in rome 2 where you ended up commanding 40 different shades of dunecoon gray
>>
>>338831003
>>338831574
>You can still split an enemy army in half by second one unit of cavalry to run around behind them. They will still charge you one unit at a time as reinforcements arrive rather than forming up into a force that would crush you in one charge etc.

Are you talking m2? Because I haven't seen any of that shit in warhammer.
>>
>>338831694

Eat a cornucopia of assorted animal andh human dicks and wash it down with a pitcher of horse piss, bitch nigger.
>>
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Can we talk about the game itself, bros?

>Turn 120 or so as VC, playing normal
>I get word Chaos is coming and I should be prepared
>Not too concerned as my army has fought off pretty much every Greenskin/Goblin/Empire incursion so far
>Notice the Chaos army approaching from the north, but there's at least 3+ factions in the way
>They're at my doorstep in 2 turns
>Proceed to single handledly wreck my shit with more doomstacks than I thought possible
>Manage to wound Archaon and save my horribly crumbled empire before it was too late
>desperately trying to rebuild before the next invasion

I know I sound like a /shill/, but this is honestly the most fun I've had with a CA game thus far.
>>
>>338826038
it will i guess,

look this video and R2 is bad optimized!
https://www.youtube.com/watch?v=9atZit4GU0s
>>
>>338815986
I want to get the game but I don't know if my comp can play it at an acceptable state. My comp can play Starcraft 2 on medium is that good enough?
>>
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I feel like the only thing this game is really missing is more factions.
I don't feel like a lot of the things that are present in Atilla that are missing in TW:W are things that made the game more fun or interesting, like negative public order farms or goat pens that let you recruit cavalry units. Total Warhammer focuses on the battles first and foremost and I think that's perfectly fine, because they're more fun than the campaign will ever be without radical changes to it.
>>
>>338832174
I'm starting to think that VC are there solely to be a speedbump to chaos since they will cause attrition to their forces.
>>
>>338815986
Nothing, CA finally got his shit together, this only means next game is going to be awful tho
>>
>>338831757
wait for goty bundle with all dlcs, I'm gonna wait a year for this
>>
>>338832903
>I'm gonna wait a year for this
The game is split into 3 parts, you'll be waiting at least 2 years before it's going to have a GOTY bundle with everything.
>>
>>338822002
Wait for rome total war to be in sale, I buyed that one for 1 dollar and got hooked into the franchise
>>
>>338832965
2 years? fine at least good PC will be cheap so I can play on ultra.
>>
>>338832524

Needs more units in some factions too. The Empire is so fucking boring.
>>
>>338821256
Shallow turn based strategy aspect with battles that consist of throwing units at other units.

I'm not a fan of total war games but I love warhammer, I'm proper conflicted.
>>
>>338831121
>flying but no cavalry
dwarves

> giants but no cav
hes talking out of his ass
>>
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>>338822360
>Corruption
>well working

I'd argue against that, Corruption with the AI how it is gets seriously bullshit.
>try to play Vamps
>Empire subfactions just send endless heroes into my territory
>grants me negative corruption, lowering my Public Order
>they then give me more negative Order
>suddenly villages rioting everywhere
>22-27% assassination fails far more than it should AND costs ~300 even for a failed attempt
>>
How do you deal with demigryph knights? Also does chaos feel very weak?
>>338833946
Can't say I've had an issue but I only play on hard
>>
>>338815986
nothing, im having a blast, the imperium will vanquish all its enemies
>>
>>338833635
If you haven't played a Total War game before then let me tell you that every element of roleplaying gets bogged down in managing settlements (even at their simplest), retarded AI (even at its smartest), bugs (even in the most bug-free games), and other frustrating shit I can't remember right now, the point being that whenever I feel like starting up a new campaign because I want to feel like a conqeurer, I get a kind of 'Oh right, I have to deal with this shit again' feeling. Rome 1 was probably the best game and it's hardly great.
But if you're a fanboy then you are also exactly the type of guy this game is marketed towards, so it's your call.
>>
>>338827205
The AI also builds good armies. Man, some of these Dorf armies I keep running into as Orcs are brutal.
>>
>>338832174
They game throws heaps of shit to trip you up which breaks the normal TW repetitive slog that happens when you get steamrolling. It's really refreshing actually panicking in a TW game.
>>
So how much of the difficulty is obvious cheats like in previous TW?
>>
>>338832174
>Turn 160
>2 chaos armies show up and attack fortified town with a full army of Black Guards and Black riders
>They have to build drive engines
>Use this time to build a second army
>Get 6 black guards and move to the town
>Bigger of the enemy armies attacks my new army
>Don't like the odds and retreat
>Big army follows and attacks
>Close enough to another town for reinforcements
>Kill the enemy general and barely win with a chain route
>3 units left
>Sigvald's army breaks siege and runs
>Chase him for 3 turns
>3rd Chaos doom stack shows up
>Both attack. Can't run
>Sigvald has taken heavy attrition
>Reinforcing chaos army enters behind my army
>Run whole army uphill and wipe out Sigvald
>Charge back downhill into full strength army
>Kill both generals and cause chain route

I can't believe I fucking won! It's shit like this that makes me love Total War.
>>
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How do I deal with chaos corruption? The moment they introduce the chaos rising phase, 4 or so chaos agents spawn in my territory and I'm gaining 3% corruption per turn on all cities.
Assassinating them has abysmal chances either so I can't get rid of them.
Please send help
>>
>>338834945
Your agents have passive corruption reduction, try to invest in the skills that increase it. Either that, or go and beat the shit out of chaos to draw their agents towards your armies and not your territory.
>>
Imagine Attila running 60fps and as optimized as this game
>>
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Fucking die you little fucking turd. The arrows do nothing and he's fucking melting my shit.
>>
>>338836604
DAWI
A
W
I

Big Un's and Arrer boyz are your only real answer, Arrer boyz actually do a bit of AP damage
>>
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>>338836604
Look at this fucking shit. Everything he touches routs.
>>
>>338836378
attila is prettier though, on max settings that is
>>
>>338836837
>Army with all goblins and one unit of boys.
>Complaining about low moral.
>>
>>338837241
It's a support army I got together in a rush. It got caught out. RIP
>>
>>338836837
that's because he's an ugly motherfucking Dwarf
>>338836378
it's not optimization, it's just all the useless shit
>>
>>338815986
They made a fantasy total war when they couldve made Medieval 3 thats what went wrong.
>>
How is the ruler system? Like older one where a leader dies and gets replaced by family?
>>
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>>338829246
>subtle
so where do I really start then, wise guy?
>>
So, they're looking to do all the factions:

>Beastmen
>Tomb Kings
>High Elves
>Dark Elves
>Wood Elves
>Skaven
>Lizardmen
>Daemons of Chaos

One of these does not make it in, but you get to choose the sacrifice, who do you kill off? I'd kill Tomb Kings for being Vampire Counts in fancy dress.
>>
>>338837637
Time doesn't really progress so leaders don't die of old age. It's a way to get around the question of what happens when legendary lords die and also handily avoids the idea that the campaign will progress into the End Times and then Age of Skubmar. Just imagine that it's chaos fuckery Which it is.

>>338837761
You forgot Ogre Kingdoms, and I'd probably do away with daemons of chaos since I feel like chaos already has enough factions. It seems like Kislev is actually going to get a faction DLC too, based on placeholders on the total warhammer website.
>>
>>338838021
What happens if a leader dies in combat then? Just temporarily unavaible?
>>
>>338838131
Yes, although everyone other than your legendary lords can die.
>>
>>338837761
Fuck that shit, give me Nippon and Cathay
>>
>>338838243
Alright, sounds like an alright system
>>
>>338838243
Legendary Lords can die once you take all their settlements, I believe
>>
Is it done yet?
http://steamspy.com/app/364360
>>
>all these agents shitting on my horde
fuuuuuuuuuuuuuuuuck, dealing with them is harder here than attila because the main stat that determines success of assasination is hero level and not abilities, and I only recruited heros late into the campaign so mine are low level and have no chance to assasinate those cunts that keep harassing me
>>
>>338838021
>Time doesn't really progress
So there's no seasonal changes? Not really important for me, but unexpected if so
>>
>>338815986
Nothing. It's quite good.
>>
>>338837761
Daemons can (and should) just be added to the Warriors of Chaos.
>>
>>338838947
I don't think so. There's a range of environments in the game and chaos/vampire corruption changes the environment, but seasonal changes don't occur.
>>
>>338815986
Cant believe somebody gave this a possitive review. There are like half the utility options and units compared to shogun 2.

I MUST believe sega payed off reviewers
>>
>>338839141
>Someone enjoys something
>I must delude myself into thinking everyone but me was paid off
>>
>>338832174
>Chaos showing up on turn 120
How? I'm getting buttfucked by Chaos on turn 70. They started to show up around 50.
>>
>>338839234
Enjoyment isnt the point you zero reading comprehension simpleton
>>
Why Karl Franz though? He's a busta and a bitch. Why not Sigmar's reincarnation or Ulric?
>>
>>338839352
>Positive reviews aren't supposed to factor in enjoyment!
>>
>>338825917

Well... I play Total War Games like they were grand strategy games... barely play the battles...
>>
>>338839324
That's not the for real reals chaos. You get a cutscene and everything when Archaon shows up.
>>
>>338815986
/v/ has disappointed me numerous times before, but not as much as in the present with the shameless and visceral attack on Total War Warhammer.. Why on earth need a bunch of alienated, nihlistic young adults with social maladjustment spend their short, numbered days attacking a video game that fails to live up to their arbitrary standards? Good or not, the ideal game /v/ imagines is unattainable. These people spend their time bemoaning the lack of polish and features to a game that nonetheless be accepted and enjoyed by the vast majority, and push for features that will only be found in their imaginary ideal game. Most of the hairs split by these posters are indeed confined to the realm of fantasy. They see themselves as the arbiter of taste in the medium yet have no experience or qualifications in creating content to justify their insatiable thirst for perfection. Their very bodies tremble at the thought that normal people such as you or I may find fun in something they deem to be so disingenuous and flawed in its very nature. What you or I see in good, valuable content to them appears twisted and distorted. Ultimately the posters who so viciously attack games made by passionate people in the industry are channeling their own frustrations at never being given the chance to create the game that lives up to their impossible standards. This, and this alone, is the true reason that /v/ has continued to be a source of insecure, disagreeable young 'gamers': a term I use loosely, for these people, in their hatred, have lost the true spirit of what it means to be a gamer in the end..
>>
Should I buy this now or wait for the eventual all inclusive GOTY edition with a mountain of DLC for $20?
>>
>>338839426
It should, but not be based on it, again you zero reading comprehension simpleton

The reason why people enjoy TW games is the core which is the same for every TW game. The rest of what made the games also interesting is gone. They took previous games and removed stuff, added literally nothing in process.

This game deserves to be shit on same as infinity warfare, because its nothing than a dumbed down copy. Enjoyable for sure, but not thanks to these devs, who made only warhammer skin and slapped it on the TW core they copy pasted.
>>
Why is Karl Franz not getting order with the turns?
>>
>>338839765
>>
>>338824818
I liked Napoleon naval battles and Rome II naval battles a lot
>>
Anyone else think the heroes need toning down a bit?

I'm fine with legendary lords being OP, but the lesser heroes, especially the melee ones are so fucking powerful. It took fucking forever to kill an empire lord while he was surrounded by 4 squad of swordsman and some reiksguard.
>>
>>338840007

Not in this case, there's a ton of people getting into Total Warhammer purely because they like Warhammer and this is their first TW game. They don't care about the empire management stuff, they want a real-time video game version of the tabletop.
>>
>>338821189
can't wait til dx12 as the cpu usage is pretty shit atm

gpu works really well tho
>>
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>>338841271
Everything is perfect with heroes.
>>
>>338841271
>Get on the bad side of the empire
>Suddenly 30 billion heroes putzing about in my territories, harassing my armies and settlements
>Too many to assassinate since they're all midlevel and I keep failing 40%+ attempts

Just fucking fight me instead, this is awful
>>
Can my own ranged units hit my infantry if they are too close to the objective?
>>
>>338839426
Reviews should also contain facts about the game, rather than harping on about one thing you did in a battle that was awesome
>>
>50 turns in
>crash on end turn
>LOAD FAILED LOAD FAILED
>last save is 20 turns ago
TELL ME BROS IS IT FIXABLE
>>
HAHAHAHAAHA look what reddit found

https://www.reddit.com/r/totalwar/comments/4kyylb/warhammer_damage_doesnt_scale_with_unit_size/

"Spell damage (and probably every kind of damage) DOES NOT scale with unit size. Magic is OP in normal and small and worse in big and ultra sizes."


HAHAHAHAHAHAH
>>
>>338845165
Why are you laughing?
>>
No torrent no buy. CA ain't getting my money no questions asked anymore, I've been burned too many times by those fuckers.
>>
>>338845165
man i thought this might be the case, i'm playing on ultra and magic seems weak titty
>>
>>338822360
>No Town Sieges and City Sieges are limited to one or two at most angles of attack

False, play the game more. Have walled towns.

>No weather conditions
Also False, but whatever
>>
>>338823845
expand moar
>>
Any time I try to attack (about 75 turns in as Empire) I get attacked by a force big enough that I have to turn around or lose 2-3 towns. Advance towards the chaos twats and Heinrich/Manfred turn up with stacks, go after the vampires and there's lots of small armies of chaos that can still fuck up the garrisons so if I don't send an army they'll get razed. Also there's like 5+ chaos heros and some banshees that I can't do anything about, that's good.
>>
>>338824032
it's missing the ability to place individual units like TW rome.
I want muh legions at the edge of the world back
>>
>>338846790
And thank god for that
>>
>>338834945
anti-corruption building + agents
>>
>>338821494
>>338821659
Exactly how I feel. They removed half of the fun when empire managing is dumb downed. Guess I have to wait a few years for another historical game.
>>
>>338848060
I feel the exact opposite, I couldn't stand the building tree from Attila with its dozens and dozens of similar buildings with slight variation. I even alt f4'd once when I had the choice between two buildings both named goat pens within the husbandry of the agriculture part of the tree.

Too much is too much. Now I agree a bit more options wouldn't hurt (like adjusting the tax) but overall I think simpler is better in TWW's case.


On a side note, I'm loving the AI and the diplomacy. I witnessed some amazing behaviors that actually make sense instead of the usual stupidity/stubbornness we usually get in those type of games. I fucking love the fact that Dwarves can be real bros
>>
>>338846710
Get more than one army and build the defensive buildings everywhere
It's really not that hard.
Diplo works well too so use that as well.
>>
>>338845560
I get ya but this one is actually good.
Resembles Rome 1 a lot in terms of combat.
>>
It's fulfulling several of my vidya dreams.
>>
>>338822858
For what, a few hours at most?
>>
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>>338841271

An Anon earlier was getting his shit wrecked continuously by a lone hero.

Shit was amazing.
>>
>>338848742
>Dwarfs were totally cool with vassaling to the Empire
Honestly surprised me
>>
>>338841271
Yes

I tried to take a screenshot before of 6 entire units of Goblin Wolf Riders taking like 5 minutes to kill a lone Dwarf Engineer
>>
>>338837761
Least necessary faction are wood elves or beastmen
>>
Is there a mod that removes demigryphs and other post-6th edition units?
>>
How do I fucking get the dwarves out of their fortresses?

They just turtle there and no matter how much infantry I get there the siege predictions are always against me.
>>
Trying to play as the vampires. Feels like all I'm doing is sitting around waiting for vampire corruption to spread at a snail's pace, and having shitty income.
>>
>>338837761
Wood Elves easily
>>
>>338851016
Whats the best way to handle enemy Waaagh?
>>
>>338826420
A lot of the more annoying stuff like food and squalor has been scratched. Instead you have the corruption system and the way every race has their own campaign mechanics. Less dumbed-down, more streamlined and with real differences how each race plays on the campaign map.

For example, I've had great success so far with the Vampire Counts by losing battles and winning wars because I manage to turn lost battles into meatgrinders and then turn around on the campaign map to use the battlefield markers to raise up new armies from the dead quicker and cheaper than if I was using normal recruitment.
>>
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I highly doubt it, but you think my laptop could run it?
>>
>>338852006
I kind of miss some of those mechanics but I guess they would only make sense for humans anyway. Undead aren't going to be eating much food and Orcs would prefer sqalor
>>
>>338827492
My best charge so far was hiting a bunch of Chaos Marauders trying to flank my infantry line with three blocks of Reiksguard. The whole damn unit got bowled over and the survivors insta-routed the moment the managed to get back on their feet.
>>
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dem army names
>>
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>cant tell from videos if the game is any good
>cant tell whats honest review and 4chan contrarian bullshit

guess I'll have to wait a few years and get the game and 20+ pieces of dlc for a $1
>>
>>338845581
Depends. Single-target nukes are still good vs big monsters and buffs and hexes hit entire units, so they remain pretty cool. Some of the vortex spells like Da Bad Moon or the Burning Head also debuff any unit they touch and can be pretty fun evne with ultra-sized units.
>>
>>338815986
>no adjustable taxes
>no family tree
>building slots
>insane public order problems. orks cannot even get an obedience building until tier 2 and is only just enough to offset negative obedience depending on your difficulty problems
>tech tree is locked off until tier 3
>game looks like absolute shit unless you raise the graphics out, in which case it suffers from performance issues
>related to this, arrow trails and magic spells are obnoxious and visually loud to the point of being distracting
>heroes/generals completely reworked, this is a negative or positive depending on your perspective.
>day one DLC

I wasn't even gonna buy this game but my friend bought it for me so now I'm forced to play this crap. you know it's bad when the brand new game makes you want to go back and play medieval 2 or shogun 2 because they were so much better
>>
>>338853557
>Orcs have public order problems
WHO COULD HAVE GUESSED
>>
How the fuck are vampires supposed to make money?
>>
>>338853360
It's rome II but streamlined and fantasy. that's all you need to know. if you liked Rome II and you like warhammer fantasy, you'll like it.
>>
>>338853360
>do you like Warhammer Fantasy
>do you like strategy games
>are you ok with not playing elfs immediately
Those are the only questions you need to ask yourself
>>
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>>338853557
>medieval 2 was so much better
Opinion discarded
>>
>>338853810
elves are the worst in everything and only good for breeding.

>>338853736
can you tell whats streamlined?
>>
>>338853653
it's pretty bad when you cannot expand anymore because obedience is so bad. it's not like orks have a mechanic to offset this, like provinces getting public order from winning battles or somethign. you either garrison a general with some goblins and kill your income or you risk rebellion. I've had to restart three times because of how badly balanced it is. I don't give a shit if its thematic if it doesnt fucking work. why wouldn't they just make the orks into a horde race like chaos if THAT is the justification for making ork cities terrible?
>>
How do I git gud at TW battle? I have been playing TW since Medieval but I have never been able to win an equal fight. Most of the time it is 4-5x enemy and I overwhelm through sheer number.

I tried using Archer, they did nothing but enemy Archer keep routing my troop. I used Artillery, they still hit nothing and enemy artillery still smashing my troop. My army is now consist wholly of Infantry and Cavalry. I know I am playing wrong since the casualties is high but whenever I tried a suggested army I lose
>>
>>338853653
Yeah try expanding when playing legendary as orc.
>>
>>338848742
Yeah, diplomacy in the campaing got some great moments now. Early in the Empire campaign, I made friends with the main Bretonia fation over stomping one of their minor factions that took a fight with Louen and had a defensive alliance and miliary access with them. Like forty urns later Chaos is turning up and a fullstack of Norse raiders landing off Marienburg while my armies are all like three turns away, so I get ready o try and defend the city in a last stand. Cue Louen personaly rolling down from quenelles with a fullstack and my garrisson getting front-row seats to some viking wannabees getting rolled over by like 12+ units of knights.
>>
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>>338815986
>total war game
>not based on real history
It was shit once they announced it.
>>
>have a 3 tier assassin banshee
>STILL can't assassinate anyone
>>
>>338853923
>can you tell whats streamlined?

Yes, buildings no longer have negative traits to them. There are less redundant units. Heroes now get wounded instead of dying, allowing you to use them aggressively. Heroes have a clearly defined upgrade tree to them. the same diplomacy system is in place. Unit stats are easier to read and understand. Guard mode is back (thank god)


oh and custom formations are broken
>>
>>338854173
>buildings no longer have negative traits to them.
Call me a pleb but I found the campaign management in Attila to be a big pain in the ass. Some buildings probably should but almost every building in Attila had a malus.
>>
>>338848742
This. I was genuinely shocked when another dwarf faction came to me offering a military alliance and some gold, I countered with a request to become a confederacy, then they came back with another counter offer which was the same as their first, but with more gold. This is the first time in a diplomacy screen like this where I actually felt like I was negotiating.
>>
>>338854037
get better at micro. if you really want to get better, study medieval historical battles and how they used their troops. Try to create a standard strategy such as the English system (majority archers with dismounted infantry protecting them defensively). I find one thing that distinguishes a noob from a veteran is how well they keep units in reserve and use them in crucial moments. dont send every unit in immediately. experiment with skirmishing and multiple lines of infantry
>>
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I'll tell you what went right.

By some miracle I can play with with good frames
>>
>>338854330
>>338854330
i didnt even bother with attila because of how disappointing rome II was, but I agree. having to balance your buildings against eachother was a severe pain in the ass and actually prevented you from specializing your cities, and in some extreme cases prevented you from upgrading if you couldn't upgrade every building at once.
>>
>>338842432
it kinda makes sense though
a hero takes up one slot and is supposed to be your best unit
>>338853557
>no family tree
I for one am so fucking glad I don't have to deal with general dying of old age.
10/10
>>
>>338854173

Personally, I think the limited building slots is enough of a malus, I was genuinely annoyed with the slog R2 introduced where you had to recruit units from several distant provinces before gathering them together simply because you don't have the space for all the different types of unit buildings in one city/region. Fucking arbitrary limitation that does nothing but slow down the pace of hte game.
>>
>>338854037

Hammer and anvil.
>>
>>338848060
or wait for mods
>>
>>338854605
While I wasn't a big fan of the campaign, I still enjoyed Attila a good deal. A LOT more than the bland piece of shit that is Rome 2.
>>
>>338854572
what exactly is good frames?

30 fps?

my graphics card is a 660 ti but i wont buy it till i get a better card cause thats shit
>>
>>338854690
oh yes, related to that idea. WHY THE FUCK DO UNITS HAVE TO BE WITH A GENERAL? it makes reinforcing armies and garrisons a humongous pain in the ass and doesn't make any sense at all? fuck rome II and total warhammer for using this system
>>
>>338854881
nah mang like 50
>>
>>338854690
It's also not very immersive when the massive city of Rome can only fit 6 buildings.
>>
>>338854952
fair enough

i can play rome 2 fine but attila runs like complete dog shit so im not convinced
>>
>>338854881
I have a gtx 960ti and I'm getting 45 frames max on mostly medium settings, if that tells you anything. also got a quad core 3.2ghz cpu. game should be running a lot better than this.
>>
>>338854835

What made it good? I just skipped it completely, as a history pleb it just doesn't seem like an exciting time period for massive line battles.
>>
>>338854435
I do that to but everything that is not melee feel like they do nothing. I often go double line of infantry to protect from flanking and rotating. I still can't find a way to use Archer and Artillery.

My current tatics is using infantry as bait and let them get hammer by all of enemy force then charge their backline with Calvary, then turn to help the Infantry. It work most of the time but Infantry casualties are Krieg's Death Korps tier
>>
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I have only played it for an hour but two things that bother me

Campaign map is messy as fuck and hard to look at.
City icons are drawings or whatever instead of actual building images and they havw taken the slot system to the next level of gay by making it so each slot can only have certain types of buildings.

Otherwise seems good.
>>
>>338849282
Seeing them walking is fives me happiness like no single skeleton ever could.
>>
>>338854881
I have a 670 and the only time I thought I noticed a frame drop was with rain.
And I'm the kind of person who gets triggered playing Dark Souls at 30 fps.
>>
>>338855062
yeah fuck than then lol im not bothering

really should run perfectly fine for you
>>
>>338855119
I dunno man. Usually what you're doing should work. then again I can't fucking beat dwarves with orks because my units just get out-tanked in melee. who are you playing as/against?
>>
>>338855148
>making it so each slot can only have certain types of buildings
did I miss something or is this simply not true?
Some regions have unique resources but that's about it.
>>
>>338855284
chalk it up to poor optimization, it'll probably improve over time. then again it might not, who knows. oh also, for the life of me I cannot figure out how to change directx level.. so maybe its locked to dx11 or something stupid like that
>>
>>338853932
You can expand, you just need at least 2 obedience building in each province. I guess it'll be very hard on legendary though.

For a while most of my expansion as orc was crushing rebellions and sending WAAAAAAGH! stacks I got from crushing rebellions to new cities.
>>
>>338853713
Upgrading towns, I think youvneed to turtle now and then as vampires because of both their money problem without a lot of upgrading and because of their strategical position.
>>
>>338855090
Some things off the top of my head
Hordes are pretty neat
Battles are generally more challenging than Rome II/the AI is less braindead (I think the battles might be faster too)
The campaign makes a better job of maintaining interest and difficulty, with migrating factions, established factions like the Sassanids and big bads like Attila himself
The whole game just feels more atmospheric and like more of an effort was made, can't really describe it
I also like the period of history

I've been away for my desktop a bit less than a year now so I haven't played it in a long time
>>
>>338854037
Look at some videos of people playing.

You cannot trade with archers if they have more and/or better ranged units than you unless you have a superior position.

Attacking enemy units from several angles quickly makes them lose morale and take heavy losses. For example charge in with some sword and shield infantry to the front and then attack them in the back with charge cavalry or 2 handed weapon infantry.
>>
>>338855439
>>338855284
>>338855062
Could be poor optimization or it could be none of you know how to use a fucking computer. I've seen stupid shit like this so many times and it ends up being a stupid mistake you've made. Rather than go through your computer and figure out what the problem is you're quick to react and blame the game because you're too Fucking stupid and lazy.
>>
>>338854690
That is a non issue in TWW since there's global recruitment.
>>
>>338834114
Fucking this.

I feel like there is the reason why CA decided to simplify the politics, family tree, maintenance for good reason.

Not only is it useless, It fits in well with the Warhammer universe. They knew the priories. Warhammer Fantasy is a franchise of war, who wants to play a Warhammer game focusing on the politics, sanitation, fucking squalor, and so forth. You'd be focusing on making sure shit isn't going bad in your civ than doing much fighting. You have some abilities like throwing enemy regions out of control with corruption and influence, which is all that needs in a diplomatic, governing, and even warring sense when you want to drive a faction from place. Shit, even the majority of the buildings you can attach to your towns and cities are all related to unit improving and stats, finances and bettering your heroes. Couldn't ask for more.

I'd say they did WHFB justice.
>>
>>338856246
this, flanking (attacking from behind or side) is very useful, especially if you're shit at battles (like me)
use your cavalry to charge into archers/gunners or flank the infantry your infantry are fighting
in addition to what the anon said, chain routs and quick, heavy losses help for damaging their morale
>>
>>338837761

Instead of killing factions off I unite beastmen and demons to chaos

Problem solved. They're probably doing High Elves and Skaven next.
>>
>>338855119
In TWW it depends on what race you play. Empire is probably on equal terms to Orks when it comes to ranged units but Dwarfs are superior.

I played a dwarf campaign for maybe 30 turns and I had 9 units of quarrelers and 1 catapult.
When the enemy attacked I focused 2 groups of Ork Boyz and then afterwards focus groups of archers. They would rout almost instantly and then I'd often take less than 200 men in losses when fighting full 20 stacks because of the morale damage I'd done. I just let my soldiers stand in front and often didn't need to micro them at all.
>>
>>338853653
>public order problems
>not extra chance to top off your fightyness

See, dat's where ya started muckin' about.
>>
>>338856894
The first expansion will probably be both flavors of elf and maybe Tomb Kings with the second being Lizardmen and Skaven
>>
Why is Shogun 2 considered the bad one now instead of Rome 2? What changed?
>>
>>338815986
>What went wrong?

What did he mean by this
>>
>>338858098

where the hell are you getting that impression?
>>
>>338837761
I don't see Chaos Dwarfs on that list...

Hashut demands more cannons and guns with daemons shoved in them because some insane, magic-wielding dwarf was in the forge one day and "wanted to see what would happen."

Sending waves of barely armed slaves into the fray while hammering away with daemonic guns is too good to pass up.
>>
>>338855090
It's about the fall of Rome, the spread of Christianity and barbarian rapefugees crowding in everywhere.

The buildings aren't that hard to manage until the climate change events or if you're playing as the Western Roman Empire
>>
>everyone moans about Rome 2 not having family trees
>now they don't matter and were always shit
>/v/
>>
>>338858098
It's not bad, just suffers from being bland. Unique units were simply just [CLAN] Unit for the most part. I'd say it's probably the peak of the previous game's systems for the campaign map, with rome 2 taking a complete nose dive after.
>>
/denuvo for me

I refuse to buy games without trying them first, but honestly it looks like its doing perfectly fine. #3 game on steam with 100k+ players currently and peak of 113k.

Hopefully this will make them release more patches and campaigns, probably will pick it up on a sale when its gonna be 70% or more off.
>>
>>338858098
Rome 2 is still shit on a lot more, if anything Medieval 2 is considered the bad one now because of how poorly its aged and how obnoxious its fans are.
>>
>>338821256
video games are a waste of time, you'll regret the life you spent playing it
>>
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>>338815986
They focused on old outdated crap like the original Warhammer. They should have immediately tossed out everything, and restarted when Age of Sigmar was released. I mean really, who wants to play old and busted and will never be supported again versions of games when clearly superior new stuff that will last forever and is super popular with kids these days versions has just come out.
>>
>>338815986
Laziness probably. All the fanboys running to their fair maiden's aid.
- Sieges are shit and simplified.
- Trade agreements no longer matter.
- No population so taxes are shit and you are forced to expand.
- Linear campaigns.
- No village maps.
- Continued use of provincial system with few building slots to make anything of your lands.
- Finished the campaigns early on.
- Nothing new added to multiplayer.
- Game is planned to sell in 3 parts. This is part 1.
>>
>>338858946
>what is steam refunds
>what is a luxury good
>>
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>>338859148
Yeah!! Where are my Sigmamarines!!

Fucking dropped!
>>
>>338859067
Rome 1 must be utter trash to you then.
>>
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>>338815986
I was considering if I should get this game or not, then I read that you cant even conquer the entire map. FUCK this game and FUCK CA.
>>
>>338815986
its wasnt warhammer 40k
>>
>>338859380

You can, it's a day 1 mod
>>
>>338815986

Day one DLC bullshit.
>>
>>338859230

>steam refunds
Yea nah, not gonna bother with that shit, or what some might even call exploiting the system.

As for luxury good, i have the money for it, but i don't like to throw money out. Last game i bought was stellaris, and im still enjoying it, and guess what, the save games are compatible from the pirate version, so i could continue my empire.

There are exeptions to the rule of pirating before buying. WH40k rts, im buying that shit weather i like it or not.
>>
>>338859502
Except that has been changed and you can get the DLC free if you purchased the game within 15 days.
>>
>>338859157
How can one man be so wrong?

- Sieges are faster and more frenetic, but actually hella fun and easily the best since Shogun 2. The attacker actually needs to commit fully and on a big siege there's gonna be fighting all along the walls like in no TW game before.
- Trade still makes mad dosh once you produce some rading goods.
- Wow, it's almost like the game is about war and expansion, not micromanaging bookkeeping.
- Ahahahahahahahaha.
- Village fights were shit.
- Or rather, to force you to think about what you're building.

>implying MP ever mattered
>>
>>338859563
Nigga refunds IS capitalism
Its not exploiting its a benefit
>>
>>338859340
Wow that really is warhammer -40k
>>
on the positive side all the wizards and siege tanks and other cool units are all very well implemented

on the negative side the economy is completely dumbed down, sieges are way over simplified (if you siege a city that isn't a province capital you just fight in a field) and there aren't enough buildings.

There's not nearly enough buildings to choose from so you end up upgrading your settlements so that you can upgrade your barracks and stuff but you don't end up building anything in the empty slot.

You only need a couple of regions where you can recruit good units, then you put a garrison barracks in every province and a clothier and that's all you can really do.
>>
>>338822360
>No Naval Units at all.
Good. It ruined Shogun 2 for me.
>>
>>338859841
>(if you siege a city that isn't a province capital you just fight in a field)

Not if they built walls... (duh)
>>
>>338859571
You have one week. After that it still costs money.
>>
>>338831757
I got it for 30$, just dig around the grey market
>>
>>338859343
I've put hundreds of hours into them, Medieval 2 is my most played TW by far and Rome is the first one I ever played (it's also less broken than M2). That doesn't mean I have to be blinded by nostalgia and pretend that they're not flawed.
>>
>>338859748

Well fuck, i guess im buying it then. I'll just use it as a template for what is gonna happen with the party im DMing.
>>
>>338860250
>party im DMing.
Any vamp niggas in your group?
>>
>please don't raze
>please don't raze
>please don't raze
>please don't raze
>FUCK
>>
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>>338815986
Absolutely nothing.
It's fun as fuck, and is exactly what one would want from a WHFB game.
Only people who don't like it are retards who can't be bothered to do a quick search to find out how to prevent crashes, which is why most negative reviews have .1 hours or less in the game. Which is also why there should be a time requirements to review a game on steam.

Also, lizardmen when?
>>
>>338854094
Yeah, rocket elephants are very historical.
>>
>>338860406

Not yet, the party is young, and inexperienced.

ex pit fighter, bounty hunter, fisherman, dwarven shieldbreaker and an entertainer

Bunch of fuckups who like to roll high when they shouldn't.
>>
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>on turn 200ish as empire
>just a few provinces away from victory
>the orcs have 43 provinces and are swarming my shit
>>
>runs incredibly well
>is a lot of fun
>simplified some mechanics that weren't interesting anyways
>improved places that needed improving

I have a few little problems with it, but overall I haven't been this happy with a launch TW game since Shogun 2
>>
>>338860548
can't you just rebuild the settlement?

>playing dwarves
>WAAAGH decimates my forces and obliterates me in 30 turns
>Every. Single. Time.
>>
>>338859713
- You can literally see a multi-layered castle in the background. It's lame as fuck you can't use that to your advantage. Defending one wall to one side is boring.
- Isn't nearly as important as before. Most people probably use it for increasing diplomacy ratings.
- What I liked about earlier Total Wars was having a region or two and being able to fight with my neighbors constantly. I play the game to fight battles. There's less of that when you conquer all your enemies because you can't afford a decent army. Micro-managing was never hard. Medieval 2 Rome 1 and Shogun 2 had it best. Empire as well.
- You're opinion is shit. Village fights were at least different. You seem to like tedious and repetitive shit.
- No, just laziness and forcing the player to do one thing the whole game.
- Sorry you don't have friends to enjoy multiplayer with.
>>
>all these stories about people getting wrecked

what difficulty are you all playing on? i only ever play total war on normal. i hope normal isnt too hard.
>>
>>338859841
One of the first Empire quests is taking a fortified village
>>
>>338861064
Ill never understand the appeal of MP in empire building games.
>>
>>338852169
>1.80GHz
There is no way nigga
>>
>>338861286
Coop campaign is literally the best thing about total war. There is no point playing alone since they've added it.
>>
>>338861064
>repeating my wrong and shit opinions will surely make them less wrong and shit

Also
>Empire
>good

Opinion discarded.
>>
>>338861082
I came within a cunt hair of being wrecked by Chaos on normal then Archaon decided to be a retard and go off on his own
>>
Laziness probably. All the fanboys running to their fair maiden's aid.
- Sieges are shit and simplified.
Sieges now make the AI work and the towers a these. My opinion is that this way is better in campaign and custom battles vg AI but not as fun in multi-player, but this is mainly a single player game.

- Trade agreements no longer matter.
They do but you won't trade with orcs as empire so there are less and smaller potential trading partners.
- No population so taxes are shit and you are forced to expand.
But it does exist, what are you talking about?
- Linear campaigns.
How so? Objectives have always existed and you can do what you want, the only difference is you can only conquer cities from a select few races.
- No village maps.
Yeah now we fight on open fields instead of repeating 3 village maps with an AI that couldn't handle it. Unless you only enjoy when killing 1000 enemies for everyone 1 of yours this is an improvement.

- Continued use of provincial system with few building slots to make anything of your lands.
Which works great because of global recruitment, so it's way better than Rome 2, Attila and Shogun 2.

- Finished the campaigns early on.
What do you mean? I beat an Attila campaign on heard in 7 hours. (short campaign)
- Nothing new added to multiplayer.
I haven't tried it so no comment.

- Game is planned to sell in 3 parts. This is part 1.

Yes, it takes while to flesh out the whole universe.
Are you mad at CA for releasing Rome 2 and Attila as 2 games with several expansions?
>>
>>338861269
Weird when I fight in grunderberg or any non-capital settlement it just spawns all of our troops in an open field.
>>
>>338861307
Damn no chance at all?
>>
>>338861286
Once again, having friends that enjoy the game as well as you - coop campaign mainly. The battles would be fun as well but now sieges are bland and as linear as the game itself.
>>
>>338861756
I think it's Eilhart you have to siege
>>
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>tfw you didn't realize quick saves in this game didn't make new saves and just shared one slot, and you overwrote one campaign with another.
>>
>>338848742
>he doesn't enjoy goat and wheat management total war
>>
>>338858098
It's not, just some retards who think it's too easy because the unit variety is so pared down but that simplicity is actually a beautiful thing and allows for more pure tactics and strategy rather than just picking a faction with OP special units. Shogun 2 and Empire/Napoleon are the best ones in the whole series as far as I'm concerned.
>>
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>>338861754
First time posting on 4chan mister shill?
>>
>>338827205
>issues in Attila
What issues
>>
>>338861919

why the fuck wouldnt you make a manual save every time you stop playing any given campaign?

you did this yourself through your own stupidity
>>
different from every other TW game desu.

I think it's the first time they've done fantasy shit where it isn't just humans vs. humans.

I find the balancing is a bit off for this reason.

Like I've faced armies of cavalry that I had no way of beating as dwarves at that level in the game.

Lords also feel a bit off. If they have a lord and you don't there is no way at all that you can win. This makes garrisons completely fucking useless.

Like having a small barricade and a makeshift lord would balance things but as it stands even if your forces are even with the garrison you'll just lose because without a lord you have no morale.
>>
>>338821256
Go play the total war:shogun 2 demo on steam
>>
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>>338815986
Will a Games workshop game ever not be SHIT? I almost busted 60 bux on this
>>
>>338861463
>Implying anything here can be wrong or right

Just my opinion m8. And I said Empire's micro-managing was good. Construction was fine. Being able to attack an enemies financial buildings was an interesting concept, rather than them being able to camp in their province capital like they do now.
>>
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>>338862450
Whoa, you make some valid arguments. You almost convinced me there.
>>
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>tfw getting my shit pushed in easy campaign.

the second i try to expand in 1 direction 3 other factions all start pouring their doomstacks on my territory.
>>
>>338862450
Havent been good since DoW Dark Crusade. DoW2 was utter shit,played more like a faggy MOBA
>>
>>338825772
Third Age Total War mod for Medieval 2 is the best your gonna get
>>
>>338861902
ahh that make sense. I outnumbered them 4-1 in eilhart so I just auto resolved it.
>>
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>>338815986
I had this image of Total War games being a very tactical combat simulator. In Warhammer atleast the armies are fighting on a fucking canvas. There's no terrain exept for couple of trees, maybe. No buildings, rivers, anything. No natural choke points or obstacles.

Troop placement and who's engaging who is really all potetial for tactical gameplay there is. Atleast in the immidiate surroundings of the dwarven start location. Boring as fuck to be honest.
>>
Quick, what faction should I play for first campaign?
>>
>>338861754
- The AI has worked for sieges before. I still play medieval 2(Stainless Steel mod) for this reason. They had multi-tiered castles which are way more interesting than a single wall.
- Trading now has become a few hundred extra. Nothing you can't live without unlike previous games where you could get a thousand plus.
- In older games each city had a population which as it went up, so did taxes, making it more important to not sack or exterminate cities that you conquered. Which means you could run a country with one or two cities efficiently and have a sizeable force.
- You explained it for me. You are handheld to do certain things in the game. Can't attack who you want.
- Attilla did villages alright. There were enough openings to surround the defender, not to mention artillery. No one likes fighting on the same maps over and over. They chose the easy way out.
- It does work better, I will admit. I still prefer not being forced to expand so much.
- With only certain ememies to fight my campaigns end sooner.
- Expansions don't bother me when the base game has enough content to justify itself. I judge a game on its own merits. Not for what is to come. As it stands there weren't enough factions for me.
>>
>>338864260
If you have played a TW game before do Empire, if you haven't play Dwarves
>>
>>338864058
In Reikland it's full of forests, hills, and chokepoints.

If you play as the empire you have to fight a bunch of uphill battles to beat the secessionists at the beginning of the game. Then there is a special mission to unlock a battlemage where you get to wait in the trees and ambush a passing army.
>>
>>338864058
>I had this image of Total War games being a very tactical combat simulator.

is this your first total war, then? there has never been all that much environmental variety. usually just a couple hills and forests
>>
>>338824189
I feel bad no one replied so here.
>>
I'm tempted by this because while I've never been a giant TW fan I love Warhammer.

In these games what is to stop you building hundreds of the same unit and steamrolling over everything in a huge doomstack, Crusader Kings-style? Is there some kind of point or unit limit that makes it so that even if you cheese the first few battles with twenty units of skeletons eventually you will be forced to actually Git Gud?
>>
>>338862417
I'm finding balance way off. I hate how a faction of a few settlements can suddenly field loads of heroes all over the place that hardly seem to fail.
>>
>>338864665

You generate income from the territory you control, looting enemy cities and so on, you use that income to both recruit new units and pay upkeep on existing units. Super-powerful units are obviously expensive to upkeep, that's what stops you.

Also, if you're too much of a danger to those around you they may put aside their differences and unite to kick your ass.
>>
>>338827514
>most of the "old guard" are fucking retards too who couldn't figure Attila out and complained incessantly
The old guard left after Rome 2. Anyone left is either braindead or suffering from battered wife syndrome.
>>
Is anyone else finding that Orcs are a bit slow starting?

I've been fielding a few medium armies at the moment and generally raiding, but should I just wait a few turns to build up a load of sodding great armies and zerg the surrounding areas?
>>
>>338864665
Money, units need upkeep and you'll run out if you keep spamming units. You can have huge doomstacks of the same unit but you'll get countered by an actual varied force. Vampire counts can raise a ton of shitty units quickly but when they lose they lose very hard due to crumbling.
>>
If you destroy warriors of chaos once, do they come back?
>>
>>338864665

i dont have TW Warhammer, but in other total war games, each army has a cap on the number of units you can have in it

you can get around this by having two armies next to each other on the campaign map and they can reinforce each other in battle

nothing really stops you from making a huge doomstack of an actually GOOD unit, but you can't really do it with shitty ones because they have shit armor and morale and will chain rout

also you generally have pretty limited funds and often times a unit of strong infantry and a unit of cavalry will be more cost effective if you know how to use them than say 5 units of cheap infantry
>>
>>338815986
i cant pirate it yet
>>
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>>338855339
I might have been misinterpreting it, didn't mean to give false information, seemed like there was a combat, economy, and support or something like that.
>>
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>>338864330
Yeah, it is. I guess my problem is I'm comparing it to Warhammer Dark Omen. That game had fights where you actually had to use the environment to win.
>>
>>338865069
>>338865204
>>338865264

Thanks anons. One more question if you have the patience for a new guy; do the factions actually play differently, or when you get right down to it are all four/five races just infantry/archers/cavalry/cannons with different skins and Empire tactics will work more or less the same with Vampires?
>>
>buying a CA game after RomeII

Torrent when ?
>>
>>338861768
forget it man
>>
>>338865736
the factions fight quite differently in this one.

moreoever their starting location in regards to diplomacy is starkly different.

The empire starts pretty peacefully but to expand they have to take on a bunch of other human factions who are just as powerful as they are, they also get a bunch of quests/options.

Dwarves start out surrounded by greenskins with a couple other dwarven civilizations holding out valiantly against them aswell. If you can save the other dwarf factions from the greenskins it's easy to get them to join you willingly.
>>
>>338865736

Very different. Vampires don't have archers. At all. Nor do they have artillery. instead they have flying bats, ghosts and dragon skeleton things. Dwarves don't have cavalry, but they have great artillery and helicopters.

Similarly, there are core game mechanics in the strategic layer which are unique to the factions. Orks need to be constantly fighting and winning or they'll turn on one another, as they build up momentum more orks go and joing your army. Dwarves have a big book of butthurt where they keep track of everyone who bullied them, you need to get revenge for every single thing otherwise your populace will lose faith in you. the undead vampire cunts rely on unholy corruption, if they attack pristine land their forces will burn from the sugary sweetness, they instead need to gradually spread corruption into other territories which drive the populations of those territories mad and cause revolts which they then exploit.
>>
>>338865736
There are some radical differences.

Vampires have no archers and lots of flying units, Chaos have no bases, instead using raiding for income and their lords as mustering points, Dwarfs have no cavalry but very heavy defence/missile units, while Empire and Greenskins are more rounded.
Also, different heroes will change battles in different ways, such as via magic or special abilities.

Tactics like hammer and anvil will be relevant throughout, and basic units tend to play in similar ways, but the stats and differences in later game make it more varied
>>
>>338815986
You forgot to read the require specs apparently.
>>
>>338866281
FUTURE
GRAPHICS
>>
>>338839847
They're doing another 2 games after this one, you'll have to wait a loongg time for your "all inclusive 20$ goty edition"
>>
>>338834932
>Turn 40 or so
>Karl franz
>helping fight the vampire counts
>fuck up end up getting jumped by 3 full stacks
>Pull off a heroic victory with defensive lines, mortars and hand gunners.
>>
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Nice general you got there. It'd be a shame if something were to happen to him before our army even have a chance to go clash.

Seriously though, it trivializes most encounters.
>>
>>338866185
>>338866201
>>338866220

Sounds like some good shit and the kind of variety I want and I felt the other TW games wouldn't give me, sold. Thanks all.

Wait no I meant thanks SHILLS.
>>
>>338865736
Way different. Completely different building and tech trees and unique mechanics in the campaign.

And on the battlefield, they're all promoting way different styles.

- Empire: Disciplined and cost-effective, but comparatively weak infantry, very good artillery and heavy cavalry, wide array of different heroes. Lile in the way ofmonsrous units exept for the Steam Tank and superheavy demigryph cavalry.
- Dwarves: Rock-hard, slow, very good heavy infantry, missile unis and artillery. NO CAVALRY AT ALL! Some exotis with Slayers, grenade-chucking units, flaethrowers and gyrocopters.
- Vampires: Ultra-cheap chaff and hefty hammer units in the form of monsters and black knights. Units never rout, but start dying if they're in the shit. NO MISSILE UNITS! Also, can regen units and create extra chaff during battle via magic.
- Greenskin: Goblin cannonfodder, aggressive and hard-hitting infantry, meh missiles and cavaly, good mix of big monsters.
- Chaos: Almost fuck-all missile units, cost effective medium infantry and light cavalry, high-end heavy infantry and cavalry and good assortment of monsters.
>>
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>>338866735
Yessss, good man-thing.
>>
>>338855119
Empire hand gunners are great for fucking up heros and other heavily armored units.
>>
great game if you are a kid
Shogun 2 > Empire > Rome 2 > attila > this money grab
>>
>>338868110
Great post if you are a kid.
>>
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>>338868110
>empire even on the list
>>
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>>338868110
>Empire
>putting Rome 2 above Attila
>not putting TWW over both Rome 2 and Attila
>>
>>338868110
>Empire
>Not Napoleon total war
Pleb taste.
>>
>>338860751
Endure you weren't named emperor for nothing

Raze and sack their closest province and fortify your borders
>>
>no lore of Tzeench
>>
>>338815986
nothing /v/ is just full of pirates and shitters with toasters.
>>
>>338869216
>/v/ is a hivemind
>pirate argument
>toaster argument
i can't hold all these memes dude
>>
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>>338868110
This is either the masterwork bait of a genius, or the retarded shitpost of a child.
>>
>>338866706
I find this spell to be way too powerful. It's also why Kemmler is a shitty starter Lord. Do other races have similar single target nukes?
>>
>>338869319
>implying it isnt
>>
>>338825524
Thank mr skeltal
>>
>>338870247
what a witty ten minute comeback my man
>>
>>338865209
Once a faction's out , they're out
>>
>>338864274
Trading can be a huge fucking bonus. I just made a couple of deals with my fwarven allies, went from broke to +4K a month. Just gotta have dem goods to trade
>>
how do i protect my legendary lords from all these assassins that keep killing them the instant i finally get them back
>>
>>338870359
>implying I'm the same guy
>>
>>338870841
Counter assassins plus the campaign map traits plus loot
>>
>>338870841
Cart around a counter-assassin
>>
The bald blind guy from all the tutorials is totaly not T'zeentch right?
>>
>>338871921

nope

greater daemon of Tzeentch, you fight him later
>>
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8/10 easily atm. Chaos is hard but same time it can be easy. If you have luck orcs will kill dwarfs and you can focus empire with vampire cunts. After that its jsut sacking random villages somewhere is chaos wastes to get 40 for the long win.

Orcs next.
>>
>>338815986

Not too much? So far it's a fun game.
>>
>>338872490
And the turn limit is bretty fuking high if there is even one. My campaing lasted over 320 turns.

When you play chaos try to get as many hordes as possible. Dont do it like me where i played the whole campaing with one army filled with chosen and Archon. It takes long REALLY LONG.
>>
Any advice on starting out as Orcs?
Are there any people that might randomly wander down out of nowhere with full stacked armies?
>>
>>338873195
You're right next to the main Dwarf faction
>>
>>338873331
Should I knock them out directly, or manipulate someone else into doing it?
>>
>>338864274
>- The AI has worked for sieges before. I still play medieval 2(Stainless Steel mod) for this reason. They had multi-tiered castles which are way more interesting than a single wall.

The AI in M2 cant pick up ladders after they dropped them
>>
>>338873432
>Orcs
>manipulating
Dat ain't propa

Or you can pray they get buttfucked by Chaos but then you probably have bigger problems
>>
>>338872867
I think they scrapped turn limits since rome 2
>>
>>338873582
Sorry, was muckin' about.

I'll just build up some stacks and rape them then.

I assume once the legendary lord is down, the dwarfs won't unite as well
>>
>>338818557
It's bait. He has no friends and his family hates him so he spends his time trolling strangers on the Internet until his heart disease claims him.
>>
>>338873195
I'd suggest consolidating the south if you can, and working from there, otherwise you have the possibility of orcs getting angsty while you're finishing off dwarves
>>
>>338849630
That is one stompy Ork.
>>
>>338874052
Thanks, anon.
One last question; how many lords and armies is it advisable to muster in early game?
>>
>>338874281
One and get a waagh to help you
2 20 stack armies should be enough to deal with most sieges early on
>>
>>338828084
You don't need a family tree since you play more or less during one generation. When playing Warhammer many people obviously want to play the tabletop characters Like Karl Franz or Manfred, so their is no need for succession.
>>
This game has to be the biggest let down for me. The WHole family tree stuff is gone, diplomacy has like 4 options, like 6 building chains per faction, anb theres about 6 units per faction and theres N O T H I N G to do in map screen between battles besiudes upgrade your building when the counter gets to 2/3/4/5. Am I missing some point to this game or is it literally just zerg with 3-4 armies accross the map fighting battles?
>>
>>338836837
try not telling exhausted units to charge and attack
>>
>>338833260
Depends on your playstyle I think. I shell the shit out of everthing with tons of artillery and I really enjoy it.
But I agree that Empire Infantry is really boring
>>
>>338874935
I don't think anyone wanted to play Manny the Bitch
>>
>>338875220

>Am I missing something or is the point of the Total War series fighting battles?

Yes.
>>
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>>338875220
The main draw of the Total War series has always been the battles. The campaign map merely exists as a framework to give context to these battles. Now don't get me wrong, some things that add complexity to the campaign map are nice, like the family tree and faction politics, but it seems like CA has decided to focus fully on the battles with Warhammer, and I think that was the right decision considering the source material.
>>
Guys is this as enjoyable as Shogun2? I liked Atilla as well, but gook aesthetics won me over.
>>
>>338876087
No system would be able to handle the greatness of Vlad and Konrad is even worse, so we are stuck with Manfred.
>>
>>338876512
90% is just auto resolve tho cause either you outnumber them or they outnumber you by so massive a margin
>>
>>338877001
all in good time,

its off to a good start, dont listen to babbling of ignorant children
>>
>>338875220
Total War has always been grand strategy for babies outside the combat. If you ever played it for those aspects instead of actual GS games then you're a mong.
>>
>>338877421
I bet Konrad is going to be a DLC Lord, seems like he's every other loading screen quote
>>
Some people are claiming its cracked, how bullshit is that?
>>
>>338854924
I'm with you anon. You should be able to buff a garrison or send reinforcements to the front without a general to babysit your units.
>>
>>338878123
I'm hopeing for the Red Duke as the third free Vampire lord.
Konrad maybe in a DLC, because at this point he's long dead and nobdy ever tried to ressurrect him for obvious reasons.
>>
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>>338870137
>Do other races have similar single target nukes?
>>
>>338821659
never seen someone write so many words about a video game lol just chill, video games are meant to be funny, don't overthink it.
>>
God, Vampire garrissons can't do shit when you come fo a siege and bring a couple greatcannon batteries. You just sit on one side of the map, blow up the towers and then take your sweet time breaching in multiple places while handgunners/crossbowmen sweep the walls and use up their ammo. Siege towers? Ladders? Rams? Who needs that shit?
>>
>>338877421
>Konrad

You gotta give it to him though, that would be the BEST general speeches since Medieval 2 easily.
>>
>>338878874
Lore of Death has spirit leech.
>>
>>338872490
In my chaos game I ended up fucking up the north till every Norscan tribe was my vassal because they would not stop declaring war on each other otherwise. After that they pretty much steamrolled south through the Empire.
>>
>every new game must be shitpost about until another games comes out which then be shitposted about and so on

this is all /v/ has been since about 2011, also TORTANIC was one of the main causes of this shit because now every autist wants every major release to be TORTANIC 2.0 (X)FAGS BTFO

I'm tired of it
>>
>>338879556
There are general speeches
outside of story battles?
>>
>>338860751
That's just fun.
Its actually good to be in good terms and maybe even help the dwarves as empire and VC.
>>
>>338815986
literally nothing
>>
>>338860849
Yes, dwarves seems to have the hardest start, yet they are supposed to be "easy" according to the game and Chaos is supposed to be "hads" yet I find then the easiest faction.
>>
>>338822360
BUILD A WALL IN YOUR TOWNS YOU FOOL
>>
>>338822858
>legitimate problem on launch
worked on my machine :^)
seriously it lasted like a fucking hour, get a goddamn grip
>>
>>338862156
I now how to >greentext if that's what you're asking. I'm drunk as fuck.
Stop calling anyone who disagree ls with you a shill it ruins the meaning of shill, which should be a very bad word and mean their opinion should instantly be disregarded.
>>
>>338881690
The Dwarf's playstyle is easy since their infantry and ranged are both really solid.
>>
>>338863042
Try orkz or humies.
>>
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No one told me this fucker was ingame.
Fucked my legendary counts campaign up by spending too much time destabalizing the empire behind the scenes, so when chaos showed up they basically had a free walk into my territory
>>
>>338882674
>Shows up in my Chaos game
>Choose to ignore him completely
>gets killed by Empire or some other faggots

That worked out great.
>>
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Welp, this is the first game I have ever refunded on Steam.

I don't know how they can continuously make their games worse and worse.

I didn't play Rome 2 on account of the reviews and how bad the previous title was.

This series is officially dead to me.
>>
>>338836837
that's going in the book laddie
>>
>>338837761
wood elves, they would be insanely difficult to get working in this
>>
>>338866106
never
>>
>>338837761
Beastmen. By far the least interesting army.
>>
I haven't played yet, I'm a little bummed to hear that the settlement management has been simplified even further, but let me be honest.
In Attila I basically had reduced everything to a build pattern, I would demolish buildings and have "slots" assigned to a certain things, depending on the role of the province. Finding the efficient and clean balance was the part that took some though, but after that it was simple. There really wasn't any need to adaptively build except for in contested/border provinces.

It was simple for me as a human, but it clearly confused the AI. I would conquer provinces and realize that the AI had an irrational and random assortment of buildings. It's an aspect of the game I enjoyed, but ultimately, if it allows the AI to be a challenge on no-cheats/normal mode, it's acceptable.
>>
why are there no villages or small cities to defend? bothers me that they attack a non-capital settlement and it's an open field battle

even those small towns in shogun which provided some cover would be nice
>>
>>338884808
build walls, they made it field battles to balance it out, village battles were incredibly easy to win as the defender
>>
>>338849630
>fedorin
>>
>>338884294
I don't know why people are so attached to public order decreasing farms and so on as a mechanic when it's just a shitty way to increase "complexity"
I believe that we will see new mechanics for each faction as they get released, which so far seem to be more fun and interesting than seeing sanitation and food levels go up and down.
>>
>>338880241
Even jsut for story battles, can you imagine the kind of insanity and scenery-chewing you'd get with Konrad?
>>
Blood Bowl 2 is better
>>
>>338821662
>>If you saw Braveheart, The Last Samurai, The Patriot, or the Lord of the Rings movies, and you thought "those battles were cool, I wish I could play something like that in a game", then you'll like the Total War games.
Except you don't "play" those battles at all, you just watch them happen because the AI and the gameplay you're allowed to perform is so limited and simplistic that it's just blob vs blob every single time and basic flanking is seen as an advanced tactical maneuver.
>>
>>338860563
kek
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