>Today, the developer of Revive, who identifies simply as Libre VR, told Motherboard that a recent update to Oculus software has killed his hack. The update, which is still being rolled out to Oculus users, includes new “updated to platform integrity checks.”
>According to Libre VR, what seems to be happening is that Oculus’ DRM now checks to see whether an Oculus Rift is connected to the PC when playing a game bought from the Oculus store.
http://motherboard.vice.com/read/new-oculus-drm-cross-platform
kek
Cool, so now the Vive has a clear opportunity to win over people.
>>338510496
it has no content though and is more expensive
>>338510589
VR as a whole is still expensive, and the Vive does have content.
Hell, most reviews are currently showing that the Vive is a better tool, and once Christmas sales start up we'll probably see where the chips fall.
>>338510589
At least it let's you play some games like Mirror's Edge and FO4 in VR if you have the knowhow. (As well as a list of others)
I think vr needs less experiences and more games. I don't think it even needs new games, just old game support is what people wanted to use it for when the oculus Kickstart first began.
VR was a mistake, just let it die. Maybe try again a decade or two from now.
>>338511639
Y tho.
Oculus can die, sure, but why all of vr?
>They trust me. Dumb fucks.
What did he mean by this?
>>338510496
This actually just means Vive owners can't play Oculkus store games. Oculus Rift owners aren't directly effected.
>>338511639
i give it a year, 3d already died out
>>338511923
Trust nobody, not even yourself.
>>338512301
I was just thinking about this. Only big name movies in the area have the option to be seen in 3D. Good riddance I say.
>>338511749
because it's clear at this point in time none of the companies are interested in making a decent product and only how much money they can secure before releasing a low-effort cash grab that doesn't have the consumer in mind
>>338512643
not just in movies, remember 3d vision? lel
What did he mean by this?
>>338512924
He's avoiding all the contradictions he made with "you just misinterpreted everything I said"
>>338512873
That's the whole 3D gaming shit wasn't it? Sounds familiar, but not so sure.
>>338512924
Palmer must be bitting his nails on this. On one hand the company received billions in funding and research money to spend. On the other hand his own personal values were crushed. In the end he has no say when money is concerned.
>>338513280
It's like he learned from 4chan.
>>338512650
Fuck off, the vive is great, and valve has been investing all they can into open VR so people can make their own vr games. The fact that we're getting shovel ware games for vr every day is a sign that even Joe Shmoe can create VR games.
>>338510589
>has no content
DAE PS3 NO GAEMS MEME? XDDD
>>338513438
Reddit's missed you. Why don't you go back there.
>>338512650
They said it was gonna be different this time. :(
John Carmack said it would be retinal quality. :(
>>338513286
Yeah
For a few years, almost every major AAA release had a "3D" setting for people who bought either the stupid 3D monitors/TVs, which only resulted in stereoscopic junk that looked worse than a plain flat image and destroyed the framerate.
Hell, even the 3DS couldn't get 3D right.
VR is a bad meme and needs to die.
>>338512924
He has technically kept true to that statement. This new policy doesn't affect rift owners, just vive modders
Aaaaaaaand there goes any urge I had to get one.
Thanks senpai; I would have had to spend 1200 bucks between an OR and a 1080 for this.
>tfw the only thing I've Kickstarted was Bloodstained, and Igarashi actually went above and beyond his promises and e-mails me memes like this on the reg
I still remember where I was when I read that Oculus had been sold to Facebook.. It was basically my 9/11. Now I just want to see how badly Facebook is going to try to kill VR before Valve saves it.
>>338508994
I just wish John Carmack would leave to go work with Elon Musk so we can get to mars faster.
>>338509090
Is he the new "Don't believe his lies"
>>338510496
Really needs to lose some weight though sadly
>>338512924
DELETE THIS
The
>vr is a meme
Meme is perpetuated by people that have never tried VR.
Its the saltiest salt you could ever meme because you feel left out.
Tbh, just try Google cardboard and see for yourself.
>>338513717
>Valve
They are just different kind of jews. VR is stillborn.
>>338513968
Name one good VR game.
>>338511956
It's not like Oculus will have great amount of games or anything based on this decision
>>338513968
And you realize that now?
>tfw you're not a turbo poorfag
>>338508994
I take it this means the leaps and bounds in H-Game technology has been set back a few years?
Also
>linking vice
Stop giving those faggots click money and let them go under already.
>>338514456
Nah, it just means that VR h-games will new be made for the Vive/GearVR instead of the Oculus, which is a good thing considering it's got more tactile feedback than the OR.
>>338509090
>>338513759
Don't defame the man without posting the full context. He replied in full to that comment and refuted many parts of it.
r/oculus/comments/4gfpjk/palmer_luckey_on_twitter_i_prefer_production_that/d2hknb6?context=3
>>338514286
Portal 2, Elite Dangerous,yiffalicious
Remember when /v/ was full of hope about this? Remember when they hadn't even announced the price yet and people were all ' dis gone be gud!'
Why do we do this, /v/? Why do we hope?
>>338514669
It does work though, and you'd know that if you tried it.
>>338514669
Never forget
http://www.youtube.com/watch?v=kgmyw0yqPPE
>>338514286
Chronos.
Honestly it's really, really good. I urge you to give it a try.
>>338514954
>2 years ago
Jesus, has it really been that long?
Does anyone know if you can play all 3D supported games with the rift/vive?
>>338513717
Never ever forget
>>338515513
You need to buy an external program to do that, and it also needs to be put forward by them.
Best we have right now is VorpX, 60 dollars, and a pile of supported games. It offers more than just 3d, its got headtracking and a few 1:1 head motion.
But apart from that, if the game let you have Side by Side 3d, where the game is splitscreen, a few programs will let you transfer that to both eyes separately to give you the proper 3d effect
>>338510589
CANT YOU JUST USE OPEN SOURCE SOFTWARE LIKE OPENTRACK, AND OTHER SHIT TO MAKE HEADTRACKING AND 3D DEPTH WORK FOR A LOT OF GAMES THAT ARE ALREADY ON THE MARKET? THATS WHAT PEOPLE DID WITH THE DEV KITS
>>338513498
Wouldn't it been easier to insult me instead of that?
>>338516643WHERE IS THE CAKE EGGMAN
>>338515850
That motherfucker Carmack killed my Yui
Almost all of you idiots fully deserve your never ending disappointments.
>try to DRM your shit to stop people buyign your competitor's hardware
>it gets cracked ten minutes later anyway
>company receives a massive wave of hatred from the internet communities
Basically they fucked nobody but themselves with this move, and I love it.
I'm happy with my vive. Fucking poorfaqs. Salty as fuck comments like "VR IS A MEME" are entertaining. What does it feel like to eat shit for breakfast?
>>338517950
I don't know. Buying a $600 paperweight would probably come close, though.
>>338508994
this is the future you have chosen
>there are people who bought an Oculus
Ya gon did goof
>>338514669
Man, this image seems pathetic when I look at it after just having finished my fap session.
>>338518210
>>338517950
Try $800. Vive is 800 fucking dollars.
>>338518516
Joke's on you, I barely ever pay money for anything other than food, rent and taxes.
>>338514669
You can still watch porn and everything in VR, I don't get what you are crying about.
>>338515850
>>338517168
THE DREAM IS DEAD
>>338519057
I really don't get it.
People really mad about Facebook, but as he is implying here Facebook has no real strong VR strategies and really think the biggest VR push will be on mobile anyway (Which Google also thinks) so only really probably care about that platform for any Facebook interrogations.
So far everything the company has done has been within reason and Facebook didn't "Destroy" it , so what is even the problem with Facebook at this point?
For that matter, how is Valve any fucking better than Facebook?
>>338518516
All they have to do is sell it on ebuy and buy vive.
I think its time /v/
Post the ones Facebook killed
With Jews, you lose.
are there any cool games coming to VR? Is there anything that actually takes advantage of the tech or is it all gimmicky?
>>338517848
This.
>>338508994
You can play anything you want on your oculus. This just cucks out the Vive, which he never promised he wouldn't do.
It's still a shit, but what you post is misleading and downright lying.
>>338513759
I was thinking the same yesterday
But unfortunately he doesn't post much anymore
Also Facebook really is making all the decisions and not him
>>338519253
Valve isn't any better. But the fact that they are more worried about how VR will be used, regulated, platformed, marketed etc before shit is even out is hilarious. It just shows how much they put the thought of revenue before gameplay these days. All of them are doing this.
It isn't "what can VR bring to gaming?", but rather "how can we create a platform to monetize every single aspect of". What a shit industry.
He sold out to the Facebook jew. No sympathy.
>>338519347
But I'm still fucking her brains out from time to time.
>trust me, the cucks
>>338508994
>Palmer Luckey
The most Hebrew name ever.
antifacebook retards again
>>338519928
game? can I use it on the vive?
>bought a 980 ti for VR
>didn't buy oculus because of the pre-order shitshow
>didn't buy vive because of the price
Should I sell it back?
>>338519758
>You can play anything you want on your oculus.
Except for the massive portion of VR games that use Room Scale VR (because it is superior in every possible way).
Oculus is old and busted. DOA. Vive won.
>>338520305
Why? It's a good card, will serve you for many years to come.
>>338519803
That's wrong though. Every one of them is developing the technology, and this might surprise you but it's not free to do so.
After spending literally millions to billions of dollars they would want a way to actually sell something effectively. I don't know what fantasy world you live in where billions of dollars is spent without the expectation of return.
Would you be okay if you walked into work tomorrow and your boss told you everybody is getting a salary reduced to 1/3rd because some autist on the internet don't think your being altruistic enough?
>>338513486
>laugh at Apple's shitty shovelware games in the app store
>praise the same shitty shovelware games in steam
what's wrong with /v/?
>>338520305
If you have no interest in fucking anime girls with a Chu-B haptic cock milker strapped to your knob then yeah, sell it back.Fag
>>338520305
If you can get 550 do it and then just buy a 1070.
>>338520305
send it back and use what? the 980ti is a great card for the price
>>338520551
The whole concept of VR has just come out. The games aren't going to be as good. Apple's store has been around for almost a decade
>>338520498
>>338520637
Because I still have my 970, I don't really know why I jumped the gun and bought the 980 ti. I just play Doom 2 these days.
>>338520570
>>338520596
Is it worth it though? From what I've been reading the 1070 and 1080 are very similar to the 980 ti, and even downgraded in some aspects (# of CUDA cores).
>>338520507
No one ever said it should be free. But to take active steps to close a platform so you can bank on licensing and shit is pretty jewish. Doubt it'll last long too. Whichever platform ends up being the most user / mod / creation friendly will win in the end.
>>338520507
What? How does that have anything to do with locking down the machine? It's a cheapskate short term strategy thst will eventually fuck everyone over, they are consolizing and excluding instead of consolidating.
This WILL throw them off and give the Vive a stronger grip. Valve isn't retarded like Nintendo, they will smell the weakness and go for the kill. Right now the 1# priority of VR is to buy devs' trust, which will bring games, which will naturally bring players, and locking down your shit won't help your cause.
>>338520890
Sell both and get a 1080. Pocket the difference.
>>338520305
I would. It's not even that good for VR now that VR SLI, multiple viewports in a single pass, and multires shading are Pascal-only features.
>>338520890
>I still have my 970
Holy shit bro you are retarded then.
Just sell it and accept the loss. Don't bother buying a new card especially if "Doom 2" is the most advance game you are playing.
970 will run everything for a while.
>>338508994
>open platform
>for a peripheral
That's like saying Acer monitors are a closed platform. It's a monitor.
In this case, 2 monitors with a gyroscope
>>338508994
Haha.
This is how I know the only VR people will care about three years from now it the one smart devices manage to standardize.
>>338520781
And some of the games are actually good now. Go figure.
>>338521634
>This is how I know the only VR people will care about three years from now it the one smart devices manage to standardize.
Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like
>>338520781
>The whole concept of VR has just come out.
Yeah, it's JUST come out twenty five years ago.
But I know what you're saying.
Actual game developers haven't been paying it much attention.
>>338520781
>The whole concept of VR has just come out.
the first oculus dk kit came out like 3 years ago fagget
>>338508994
Oh good, an update to Oculus that will take another chunk out of its already undersized market share.
I mean, it's hilarious to watch them UPlay their own content garden into oblivion, but I guess "PC is Steam's to lose before it's yours to claim" is a lesson hard learned by stupid devs
>>338522497
They have.
They have this time.
>>338522683
>a developer test version of a product is the same as a widely available consumer product.
Yeah, and prison architect is the same as it was when it was first available too, right?
>>338523143
>The whole concept of VR has just come out.
>concept
hurr
>>338514286
Hover Junkers.
>>338523982
>semantics
durr
>>338523982
>>338524434
This is why you can't have real discussions on /v/ and why I've given up talking about the subject here.
>>338513863
This pic is missing the red ring around the goggles from the bloodcirculation being cut off
>>338513968
>buyers remorse incarnate
its cute how your only defense is "y-y-y-you prolly never tried it"
>>338525028
well, it's not the only defense for VR, but it's a pretty great one because it's true and people like you discredit it EVEN THOUGH there are thousands of accounts that says it isn't a meme.
>>338513968
I tried VR.
The girl who was one of the game designers was really hot so I think I biasedly remember it as a good experience just because she was a qt3.14
The game itself was simplistic and kind of cool but got old really fast, but man her 3d booty was where it's at.
>tfw oculus is doing this to lock users in, not prevent other headsets using their games
Keep trying to find scapegoats for why VR is shit, but you all realize eventually that the whole gimmick is flawed from the get go.
>>338526541
The technology has nowhere to go but forward. That's all I have to say to that.
>>338526618
Nice platitude lad
>>338514669
People actually got the devices and realized VR was just another gimmick.
>>338508994
>John Carmack creating a closed platform.
You should burn your fucking copy of hackers, you shit.
>>338514669
Shut up you melodramatic fag
>>338526618
No matter how good the technology gets, the problems that VR bring design-wise will never go away. If anything, they will only exacerbate.
You fell for a meme, m8.
>>338526516
How does stopping others from buying lock their users in?
Japanese porn games are using vive instead.
>>338527141
That's mostly because of motion controls though.
>>338508994
PUT YOUR DAMN SHOES ON
>>338527009
>You fell for a meme
Not really, I'm enjoying my headset, just waiting for good games which will come eventually.
>He fell for the VR meme
>>338527356
Pfft lol
>>338526176
The fact that VR games dont sell at all says more than you ever could, sugartits.
INB4
>b-b-b-but you prolly never tried it.
Thats irrelevant isnt it, because regardless of wether I tried it, you'd just say I didnt try it as soon as someone points out VR is a shit gimmick.
>>338527387
But I didn't. I knew this was going to happen.
>>338527009
I really want to create a VR chair that can cost about 300 dollars and move you somewhat, then at least simulation games will work.
If you lean a person back it feels like they are accelerating so that solves that, then you just need turning.
Too bad I'll never do it.
>>338527434
Good argument. Even if I didn't like it I could sell it for more than I payed for it.
>>338527141
Yiffalicious too I know in the future
>>338527387
this
i'm bad with money but even i know that buying into VR is a terrible fucking idea right now. we don't know what the market is like 2 years from now. it could be dead. it could be one party with a total monopoly. it could all be hyper-expensive garbage that isn't fun to play, like it kinda is now.
i mean honestly if you have 1 grand to throw away on bullshit, then go for it, but i can't imagine spending money on VR as long as there is literally anything else to buy
>>338521560
I don't understand why this is so hard for VRtards to understand.
Your goofy ass vagina-repelling headset? It is a peripheral. It is not a platform, it is a peripheral. It is in competition with Monitors, monitors which do the same basic function as the headsets, but without causing migraines or neck strain, and at a fraction of the price and performance demand.
This round of VR is going to die a hilarious death, just like the 2010 VR fad, and the 2005 VR fad, and the 2000 VR fad, and the 1995 VR fad, going all the way back to taht shitty injector and blurry glasses combo you could buy to give Doom 2 a sense of semi-depth.
This cycle will continue until the market finally comes to terms with one simple fucking thing, "If it is over ~250 USD for a display device, it will never reach even small-but-notable market adoption", even fucking Nintendo figured that out with the 2DS, when FUCKING NINTENDO abandons a gimmick, you know it's fucking dead.
>>338526618
They said the same thing about 3D TV.
>>338527356
>i'm enjoying my headset despite having nothing to use it with
This is some top tier delusion to avert from your own buyers remorse
>>338527580
Locomotion-wise, what we need is an omnidirectional treadmill if you want to go for maximum immersion. But we probably won't be seeing that in homes in the near future.
>>338520551
how do you not get this you retard
if they have a walled garden of curated content which is exclusive to your chosen platform, there's some expectation of quality
steam isn't a walled garden, it's a park with a rope barrier
>>338527754
>opinion out of my ass the post
>>338527724
>despite having nothing to use it with
You are the meme
>>338514669
Because man hopes, and man is flawed.
>>338527493
>>b-b-b-but you prolly never tried it.
>Thats irrelevant isnt it
You keep saying that like it's not true, but it is, "sugartits"
do we agree that Valve should lower the prize of the Vive?
Eh... why again haven't all those companies developed some common open standard and API for programming for all of their devices in the beginning? Like it's 2016, FFS. I thought there'd be something like that when I've read about WebVR for example (but not just for web apps). Or they really expect someone to buy every of these headbuckets?
Does anyone remember when all the VR guys said they would need to work together to establish VR as a viable platform before engaging in competition with one another?
Are they trying to kill VR before it even happens?
>>338528383
Oculus is just jewish cancer of the HIGHEST degree. Valve is down for it naturally.
>>338528383
Volvo trying to push one, its called OpenVR.
>>338528383
>why again haven't all those companies developed some common open standard and API for programming for all of their devices in the beginning
You haven't been following VR at all if you haven't heard of OpenVR. Valve has been developing it for the past 2 years. and it's what most devs are using to develop for VR.
> The future of PC is VR hardware wars and segregation
You'll be no better than console cucks, fighting for your VR brand superiority
>>338528383
>Or they really expect someone to buy every of these headbuckets?
yes
it's an enthusiast market. joe everyman isn't buying VR goggles, and they don't expect him to. they aren't looking for a big audience to market to, they're trying to milk the shit out of the few whales that are interested, meaning those weird nerds with way too much money. and if they're gonna spend 600 dollars on one headset, then why wouldn't they be stupid enough to spend it on another? nerds are retards with money
>>338528635
>The future of PC is VR hardware wars and segregation
Except it isn't, you cuck. Pay attention.
>>338528439
Oculus has been so devastatingly btfo by valve that valve sort of already attacked oculus just by being so much better.
If valve wanted to prevent conflict, they should have collaborated with oculus.
>>338514361
Might. License a few exclusives and we have the whole consoles bullshit again, but this time on the PC.
>>338528721
What makes the Vive better? The controls? Aren't the Touch controls gonna be coming out later this year? And I'm pretty sure all the Steam VR games work with Oculus as well.
>>338528721
I honestly believe that the blowout is yet to come.
PSVR is dirt cheap and statistically everyone already owns a PS4.
It's bound to sell more than PC VR, all they need to do is:
1. Have games
2. Advertise it
And Sony will win.
1 might be a challenge though.
The porn industry (aka Jews) will be the one deciding the winner, like during each format wars. The one winning the war will most likely be the Occulus, since it's owned by Jews.
>>338528635
the future of pc is more f2p games and more casual games that you can play while doing other shit, like talking to friends or watching capeshit
vr might be a small part of it but maybe not. depends on how excited people get about it
>>338528979
controls are neat, and I'd say it's a plus, but roomscale in general makes it better.
>>338529148
there will be a willful way to get porn on all platforms.
Through dick Unity3D.
>>338528979
The Oculus controllers are not the same thing as the Vive controllers. Oculus still can't do roomscale.
And no. Go to Steam's VR section and just look around. Most of the games are for Vive only because they are room scale experiences. Many are compatible with both(sitting/standing). Some sitting experiences aren't even Oculus compatible because they require Vive controllers.
>imagine playing the games you already play, but WITH THE SCREEN TAPED TO YOUR HEAD!?
I never got the VR meme.
>>338529217
>>338529363
Earlier sources I've read say that the Touch controls that come out also include another sensor, so you'd have more or less the same room scale as the Vive.
Honestly the thing holding back the headsets the most is the lack of a killer app to attract a lot more attention.
>>338513717
The only game that I've ever kickstarted. Cant wait for it to come out.
>>338527580
Immersit.
>>338529378
Your bait is old and weak, you need some fresh bait f a m.
>>338515850
mfw Luna is in there too, I still haven't finished VLR because I can't go down the route where I have to betray her.
>>338514286
That's not a criticism of VR itself, which works incredibly well, but the lack of software available for it right after it launched.
>>338508994
>Waifufags mad as hell.
Something good came out of this.
>>338529431
I think what's holding VR back is the inability for people to try it.
Most people are like this guy >>338529378
and think you can get the same experience from sticking your head up against your monitor. When you actually try it, even with a stupid mediocre game like Catlateral Damage you think "Holy shit, this is cool".
>>338529378
>taping speakers to your head
>>338514286
Project Cars, Assetto Corsa, Universe Sandbox 2
>>338529912
Aren't there stations at BestBuy where you can try them? Maybe they need more of those to allow more people to demo them.
>>338527356
Keep telling yourself that, mate. You're on the denial stage right now. Or perhaps, deep down, you've already passed on to another stage.
>>338529837
Because turning your head is amazingly better than pressing a key, right
I've had plenty of fun with VR so far.
>>338530174
Thanks mate, I'll keep that in mind while I artificially enjoy my VR headset.
>>338529880
I really thought VR was going to fucking happen.
>>338530275
Yes, especially when looking and aiming are separate.
>>338530293
looks like it was worth the 1000 dollars
>>338527653
Anon, why are you so buttfrustrated? Is it because you're a poor FAG? You can't afford VR? Can't even afford a PS four at PSVR..
>Facebook won't change anything, it just means they get more money to make a better product, just look at Instagram and Whatsapp
This was a fairly common opinion after the initial rage died down. Where are these people now?
Why is everyone an illiterate fuck? This just means oculus can play vive games, but vive can't play oculus games. Go away shills. I'll be sitting here with my superior porn machine.
>>338527653
>Vagina repelling
Nigga what?
> in direct competition with monitors.
Again, nigga what?
>>338527653
>2010 VR fad, and the 2005 VR fad, and the 2000 VR fad
?
>>338530580
But... oculus CAN'T play vive games though.
>>338530721
>implying SteamVR doesn't run inside Oculus
Do you need screenshots? I can show you right now.
>>338527839
>hey i disagree, i should write out an interesting counterargument and add to the discussion
>nah fuck that too much work
>>338530580
Yeah, people seem to have it the wrong way round. It's still shitty though.
>>338530721
Some, but it's becuase the Touch isn't out yet.
>>338530395
All 1000 of it.
I've been out of the VR loop for a while, ever since Facebook but Oculus.
Everybody's talking about Vive though, and this is the first I've heard of it. What makes it better than the Rift? Fuckable waifus?
>>338508994
Why do you keep putting a spin on this?
The promise was broken long ago.
The thing that just happened is they patched an exploit that allowed exclusives to be played on other sets.
>>338531345
Actual movement in space.
>>338520498
Except for dx12 games
>>338530798
I'm talking hardware limitations you stooge, oculus literally is unable to do shit the games in Vive expect.
>>338531187
ALL OF ITEspecially messing around with leapmotion on this model viewer
>>338530580
Revive still works with non-Oculus-store games fine (e.g., Oculus games on Steam or porn game downloads). The only thing they changed was DRM on the Oculus Store that checks for an Oculus headset (which has already been bypasses for Unreal-based games).
>>338530896
Vive can literally play Oculus Touch games before anyone even has a Touch.
https://github.com/LibreVR/Revive/releases/tag/0.4
>>338531864
Is there a way to get waifusim to lock your head to a character's view? I've been manually placing my view where I think I should be.
>>338531345
Mainly the room scale movement, motion controllers that actually track, and its availability for anyone to develop for it.
>>338531345
roomscale = head tracking
vive controls = motion controls
Both are very accurate and have extremely low latency.
>>338508994
Good, it was getting overrun with garbage software.
https://www.youtube.com/watch?v=fQ0JTkBZdyw
Bunch of shitty "game developers" pumping out garbage to capitalize on the hype
>>338529001
PSVR is going to be a piece of shit.
>>338531345
It costs more but comes with the motion controllers. Oculus still doesn't have controllers available and it will just fragment the market (people that have them and those who don't).
Better tracking system (Lighthouse) instead of cameras.
Valve instead of Facebook.
>>338530371
This
>>338531993
The entire point of this thread was that Oculus was trying to stop non Rift users from buying games on their storefront. I think only UE Rift games work on Vive for now.
>>338530660
Are you living under a rock?
>>338532640
see
>>338531874
And yes, it literally lets you pirate Oculus Home games now because it bypasses the DRM. Oculus is fucked.
>>338531864
as cool as this looks. ill wait until somebody knocks waifu simulators out the park before investing in VR
oculus sdk
>only devices approved by oculus allowed
vive sdk
>everything is allowed
http://www.digitaltrends.com/virtual-reality/virtual-reality-and-exclusivity/
>b-b-being p-poor
>>338532683
I've been in a coma since 1995. I hit my head while wearing a VFX1.
>>338527653
Haha, retard. If you actually used a CV1 you'd know it's literally better than a monitor in every way except pixel density, and even that's good enough that you can use it with virtual desktop no problem. It is a superior display, period.
The future has already made a fool of you.
>>338528538
They're getting a C&D from Facebook now.
I feel bad for John Carmack. he can't catch a break. He leaves ID because it's now run by an evil corporation willing to shit on everyone and thing for a quick buck. he joins oculus which is now run by an evil corporation willing to shit on everyone and thing to make a quick buck.
>>338533004
>cuck mark on the forehead
Gets me everytime
>>338533220
i think a funny meme would be saying cuckulus instead of Oculus
just a thought XD
is he autistic?
>>338533423
Swimming in pussy
>>338532051
Not that I've seen, though most of the time those kinds of angles can look weird, unless it was made specifically for viewing in FP. I played around with it in CM3D2 and Play Club and had similar results.
>>338533423
Can he make eye contact?
>yes he can: not autistic
>he can not: autistic
>>338533063
>you'd know it's literally better than a monitor in every way except the most basic and critical things
>>338513717
post the email with memes faget
Yeah, everyone here is just spreading misinformation. Besides, all porn games minus holodexx are develoepd for oculus first and then vive anyway. And if oculus store is locked down to oculus, but steamVR is open, oculus is superior because it has more content.
>b-but muh vive
>>338533578
Things ends in S. Plural. There's only one way in which it's not better than a monitor, and the ways in which it is better are also critical things.
>>338530275
Well... yeah.
>>338533779
>and the ways in which it is better are also critical things.
Looking like a faggot and blowing money on gimmicks is a critical feature?
>>338511571
Bullshit.
The only way to do that is with VORPX and it has no depth to it.
The Vive literally has no content. Its all shovelware like early release wii games.
>>338508994
They alreaedy patched it back inhttps://www.reddit.com/r/Vive/comments/4kd88y/revive_052_released_bypasses_drm_in_oculus/
>>338533963
You know, all you have to do is figure out what you're good at and monetize it. It's that simple. Exploiting your innate talents in a way that generates income is the key to making money. Do that and you can simply buy yourself a Rift or Vive instead of shitting on everybody who isn't a total failure like you.
>>338513490
go back to rebbit faggot.
TUMBLING DOWN
TUMBLING DOWN
>>338533761
>And if oculus store is locked down to oculus, but steamVR is open, oculus is superior because it has more content.
>>338533989
>The Vive literally has no content. Its all shovelware like early release wii games.
Like every fucking console.
reminder that this Palmers girlfriend
>>338534280
There's been various consoles that come out with exclusives used to push systems
>>338534380
she seems pretty cool actually
https://twitter.com/nikkimoxxi
I don't want room scale though. I don't have space for that shit and having like 10ftx10ft to move around doesn't make much of a difference if I have to teleport to move further anyway. I may as well just use a thumbstick to walk then.
I want a good omnidirectional treadmill to come out and have been looking hard at the Virtuix. The reviews for it are really good. The Cyberith is much cheaper but is also badly reviewed, I don't know what makes one so different from the other when they seem to work essentially the same way.
>>338534552
joystick movement makes you nauseated
you have been warned
>>338534552
VR is for people who are well-off already
The best thing about VR isn't even exclusive games
It's all the other shit you can do. I don't mean porn either. I'm playing through Metroid Prime Trilogy for Wii in Dolphin VR right now. Higher res, head tracking mapped to wiimote aiming inputs, with razer hydra support for nunchuk/wiimote gestures.
It is fucking boss. Any game with c-stick looking has head tracking too, I can freely look around even in games like Double Dash.
This is the tits, my dudes
>>338534732
I can afford the Virtuix I am just being economical and making sure there isn't something just as good for cheaper. You don't stay wealthy if you spend money foolishly. And there's a difference between rich and "well off". I can spare disposable income for stuff like VR, but that doesn't mean I want to throw money into a fire.
>>338533989
You can add depth to VORPX though. Mods like the GTAV VR mod use Vireio and VORPX in combination to make stuff work. And I'm pretty sure any game with stereoscopic 3d can add depth with VORPX as well, though I haven't tried that bit.
>>338535041
that looks fucking awful
>>338535181
No it doesn't.
>>338520305
no you fucking retard
sell your 970
why the FUCK would you sell the objectively better card?
>>338535181
Works well
>>338529148
but anon they're all owned by the jews
>>338527387
this
My new job pays very well and I've been considering dropping some moneys for a VR headset
Rift or Vive?
>>338534487
She lacks facial definition. What the fuck is wrong with her?
>>338535371
>>338535041
Christ, I would not want to play a whole game like this. It's cool for a bit, but games are a bit too hectic for limited controls.
>>338535181
>>338535287
To each their own, I've had a bit of fun with it.
>>338535454
Depends what you want to do.
>>338535559
go back to your console then
>>338535326
Why do you think they have a 970?
>>338535550
too heavily edited I'm guessing
>>338508994
>Oculus’ DRM now checks to see whether an Oculus Rift is connected to the PC when playing a game bought from the Oculus store
They want to be like Apple and its Apple store since that's where people pour their money into mostly, aside from the devices themselves.
Microsoft is also trying to do the same with it's official store.
I guess my point is that this should have been expected from the get go.
>>338535679
console has nothing to do with it nigger, I play on PC. VR has no good games and anything you can do with it works better with traditional controls.
>>338535763
MOLE
>>338535454
Rift has superior display quality and ergonomics, but Vive is open source, comes with motion controllers right out of the gate and is more ethical to support.
>>338535454
I would say the Vive, though honestly it comes down to your own opinion. Just do a bit of research and make your own decision.
>vice
>>338535854
>Rift has superior display quality
The displays are exactly the same, aren't they?
>>338535803
>VR has no good games
The Vanishing of Ethan Carter, Chronos, Elite Dangerous, Lucky's Tale, Distance, Esper 1/2
>>338514286
eve valkyrie
>>338535854
>superior display quality
wat
>>338518692
Try $1,100 in Canada.
I personally went with the OSVR for $450 CAD. Not my first choice, but I'll make the most of this.
>>338508994
wow who'd expect
i dont really care, I got vives for my girlfriend and me
>>338536000
Oh boy, a walking simulator and a bunch of games I don't care about. Great selection.
>>338535852
weird shadow or her septum maybe?
>>338536028
As in less SDE. Don't post jpegs at me, go try both yourself and you'll see I'm right.
>>338533015
Great comeback
>>338535763
That photo is even worse. He's a fat ugly schmuck and she's just a 5.7333333339/10 on a good day. all of her facial features just sit on top of her skin and only her nose pops out. People say two ugly people can sometimes look good together but this is not one of those times.
>>338536141
1100 Canadian Dollar equals
838.35 US Dollar
wow it's fucking nothing
>minimum wage in canada is $10.50+
>minimum wage in US is $7.25
>>338536209
You aren't the arbiter of which games are good, autismo. You asked for some good VR games and I listed some.
>>338535956
The Rift's lenses are slightly different and allow for a better view and helps minimize any screendoor effect when focusing on something "up close". On the Vive's lenses, you can still see a bit of separation between pixels, but it's only noticeable when focusing on something that would be "up close".
>>338535792
Yep this should have been clear to everyone the instant that Facebook bought them, Microsoft gave them money, and they dropped support for MacOS and Linux.
The Facebook+Microsoft marriage is on its way, if you don't like the direction this is going its time to follow Gabens lead and get off Windows. In four years when Windows 7 is EOL and Windows 10 is part of the Facebook Cloud it will be too late.
>>338536327
too bad any decent job pays more in the US
>>338536141
Jesus christ
that is just way too much fucking money to ask for what has essentially been proven a gimmick.
>>338536253
who is this burn victim
>>338536229
>cow ring
DROPPED
>>338536358
Those games can be played traditionally with regular controls, why go VR? How does VR take advantage of it?
>>338536507
use it to chain her to the wall senpai
>>338536253
I would
>go try both yourself
Okay, let me go grab $1800 to pay for an oculus and Vive and go to my special 10x10 open space in my mansion to set up both of these devices.
>>338536524
>why go VR?
It is a vastly better display than a monitor in ways you cannot understand without trying it. I don't want to play any monitor only games anymore. It feels primitive and frustratingly limited.
>>338536507
doesn't seem to wear it for the most part, which means she might not have one anymore
>>338536613
You can go to best buy to try out the Rift, and some Gamestops to try the Vive. You don't have to buy them first.
>>338513717
>Bloodstained
My niggaest of niggas, this and AM2R have me so hyped.
I'm also looking forward to Ghost Song, but I dont have much hopes for it as I do with this game.
>>338536779
...Vin Diesel?
VR would probably be cheaper if the developers didn't drink the fucking kool-aid and developed their own waggle sticks and extra hardware. I just wanted to immerse myself in games whilst still operating a keyboard and mouse but here we are expected to pay for all their research into Wii remotes.
she's almost got tits
>>338536779
sure but if she's retarded enough to think it looks good, its enough to not care anymore, theres too much fap material to waste juice on mediocrity
>>338534487
>trump memes
>retweeting milo
>shitting on mudlimes
Did good.
>>338531864
that looks fun
>>338536952
aaaaaalmooost
>>338536684
>It is a vastly better display than a monitor in ways you cannot understand without trying it.
Why not just buy a 1440p or 4k display? Even the overpriced ones are far cheaper than a Vive or Rift.
And again, you're going to pay a premium of minimum $600 just for non-traditional camera controls?
I've tried google cardboard (I know it's not the same), but it's not THAT different. Room tracking is cool but it doesn't bring anything new to the table gameplay-wise. And not to mention the huge elephant in the room of character movement beyond a couple feet. Traditional games would need a treadmill which is immersion breaking and costs a shitload of money.that said I'd love one for the porn. My phone can't handle high-framerate high-res videos.
>>338536932
supposedly movement with analog/WASD is extremely nauseating.
>>338536613
This is the real reason why so many people want to claim it as nothing more than a gimmick.
>>338536967
nah she's not fap worthy by a long shot
but I think Palmer did good, being a chubby greasy nerd and all
she's got some pretty solid opinions and shit as well, seems like a good girl
>>338536932
that's how I feel. I just wanted to play shit like skyrim almost as I normally would but with a screen strapped to my face with (positional tracking?) where the screen moves up when I look up
>>338537168
Room tracking doesn't add new gameplay but it's a big part of the experience.
>>338533761
Damn you're desperate.
>>338536524
regular controls are kinda shit tbqh
>>338537364
i'll agree to that anon
>>338514669
... what's the bottom image from?
>>338536790
I'd love to try one and I'm sure it works great, but you've gotta fucking kidding if you think I can't afford that shit or that I have room for it.
$600 is not a small amount, even for someone who is making decent cash or a living wage.
I'm not convinced from anything I've seen that VR in games is anything more than a gimmick.Porn however, holy shit. That seriously changes everything. Also, virtual exploration. That shit is amazing.
>>338537595
They've worked perfectly fine for 30 years with minimal complaints.
>>338537468
No doubt, but I'm not paying 800 goddamn dollars for "experience", that's more than I paid for my goddamn computer upgrades last month.
>>338514954
>All those boards reporting in
>>338537168
Long range movement is definitely a problem. One of the good things about the Vive though is since it's an open platform from the start, there are thousands of devs that are all working on their own version of how to tackle that problem. there's been some neat solutions that I've seen so far.
please don't kill my dreams of VR+MMORPG
>>338508994
Wait, so Oculus store games can only run with an Oculus Rift, but that doesn't mean the Oculus Rift won't run on games from outside of the Oculus Store, right?
>>338538296
I guess that's up to facebook and the modding community. I'm sure there's a way to bypass it. Surely carmack will implement some workaround he "forgot" to patch.
>>338538296
Wrong. The headset itself is what does the checking.
>>338535792
>I guess my point is that this should have been expected from the get go.
Valve realised that. That was why they suddenly worked on Vive urgently.
>>338537868
gamepad/mouse/keyboard are very limiting though and the reason games like The Witcher 3 have shit combat
>>338538545
waggling around 2 sticks is so much better you're right
>>338538545
>gamepad/mouse/keyboard are very limiting though
fucking how? Explain yourself.
>and the reason games like The Witcher 3 have shit combat
Witcher 3 has shit combat because Witcher 2 and 1 has shit combat. Are you gonna say that Metal Gear Rising would have better controls in VR? What about dodge rolls? Special moves?
And even then, you can't program enemies to move realistically to how you hit them. There's only so far you can take virtual reality in combat.
>>338537168
>Why not just buy a 1440p or 4k display?
I already told you. Did you read my post?
>I've tried google cardboard (I know it's not the same), but it's not THAT different.
Yes it is, big time. Cardboard is dogshit by comparison and poisons the well. You don't know anything until you try CV1 or Vive.
>>338538768
it literary is 12 DoF (motion controllers) against 2 DoF (mouse)
>>338536524
>338538826
Not that anon, but mainly immersion. Yes, you could use traditional controls, but some things (especially movement) just start feeling wrong/weird when you are into a game in VR.
>>338537675
Looks like modded Skyrim.
>>338538835
Look man, I've seen the videos. I've experienced "VR-lite". It's not a game-changer, especially considering the movement issues highlighted in every single non-tech demo. Not to mention complaints of nausea by moving with a traditional controller in VR.
>>338538937
That literally wouldn't change anything about The Witcher's combat unless they hugely simplified it and completely reworked every element of it.
>trusting facebook shit
>in fucking year of 2016
You guys deserve this.
>>338538835
>Yes it is, big time. Cardboard is dogshit by comparison and poisons the well.
I'm also irritated by there. There's so many shitty headsets for smartphones, and those are the cheap ones that most people are going to experience. It's no wonder people pass it off as a gimmick.
>>338526805
I don't hear anyone who actually has the device saying that. At best they say the games aren't good enough to justify a purchase just yet.
>>338539446
But what kind of game that isn't a glorified tech demo can take advantage of this technology?
>>338539274
>by there
*this
Damn
Eh. I don't see why people are dissing VR.
Its not the 3d screen.
I've tried both the Oculus and Vive in long gaming sessions.
It blows away 2d gaming.
That said, the problem with it now is that its too expensive.
People wishing it would go away haven't tried the devices.
Its here to stay and its not a gimmick.
Chances are in 10 years, it will be a gaming requirement.
>>338539082
Yeah that's what I assumed. Problem with Skyrim shit is you have to climb up a mountain of shit to find the goodfap cave. That picture looks great though.
>>338539172
>Look man, I've seen the videos. I've experienced "VR-lite".
Doesn't count. Watching videos does not convery what it's like and cardboard isn't real VR.
> It's not a game-changer
Yes it is. I know better than you. You'd agree if you tried actual VR.
>especially considering the movement issues highlighted in every single non-tech demo.
Works fine with a regular controller.
> Not to mention complaints of nausea by moving with a traditional controller in VR.
Only a noob issue, your brain adapts in a couple of days. It's called getting your VR legs.
>>338539274
Taking away PPI immersion and general performance, I don't really see how a VR headset is "leaps and bounds" ahead of Cardboard or GearVR, at least for gaming.
>>338539562
Racing sims, flight sims and space sims.
>>338539574
>Chances are in 10 years, it will be a gaming requirement.
Christ I hope not. Most games don't work in VR.
>>338537168
>I've tried google cardboard (I know it's not the same), but it's not THAT different.
>>338539562
Anything in 3D will look better with VR, if only because it's stereoscopic. A dedicated display for each eye means none of the shitty side effects from stuff like 3D TV or movie theaters where there's ghosting, crosstalk, etc. it's 3D how it should be, and it lets you see games as if they were real.
>>338539664
>Yes it is. I know better than you. You'd agree if you tried actual VR.
Send me a fucking headset and I'll gladly try it out to the fullest. I'm not going to make a decision out of a fucking demo designed to make me want the product.
>Works fine with a regular controller.
I've heard nothing nausea complaints about that.
>Only a noob issue, your brain adapts in a couple of days. It's called getting your VR legs.
WELL GEE I WONDER IF THE GUYS AT THE STORE WILL GIVE ME A FEW DAYS TO SAMPLE THEIR GOGGLES.
So... which one is better for porn and waifu?
>>338539684
You would see if you tried it. There is no other way to convey what it's like and the value it adds
>>338520192
https://sukebei.nyaa.se/?page=view&tid=1793648
>[miconisomi]/[miconisomi] Love Rper! Maki x Examination room.rar
>>338539792
That'd be cool.
>>338539942
>Send me a fucking headset
You can try it at Best Buy
>I've heard nothing nausea complaints about that.
Only from people new to VR. You don't hear from them after they get used to it because they have nothing to complain about.
>WELL GEE I WONDER IF THE GUYS AT THE STORE WILL GIVE ME A FEW DAYS TO SAMPLE THEIR GOGGLES.
I'm telling you that's how it is. You can just google "VR legs" to see other people saying the same thing.
>>338539816
>actually posting the jew responsible for this thread.
>>338539845
>Anything in 3D will look better with VR, if only because it's stereoscopic
Until you realize the game needs to be designed for VR, including shitty teleportation.
>>338539795
You can literally play any normal game on a virtual window in vr space.
>>338539943
Oculus. less SDE. But it's owned by actual Satan and you're reinforcing their anti consumer bullshit by buying their product.
>>338540003
>There is no other way to convey what it's like and the value it adds
There is. It's called words. The fact you can't find even a complicated explanation for me isn't exactly convincing.
>>338539816
Please. I know what you're saying and I agree with you but you have to find something else than that lying jew if you're going to convince anyone else.
>>338539574
You're delusional. As someone who owns a Rift, this will never be anything more than a niche platform. It's the equivalent of a driving wheel or track A.R., there will still be plenty of games that won't be designed around it.
>>338540229
>Until you realize the game needs to be designed for VR
Yes
>including shitty teleportation.
No. Contrary to what you've heard, dual thumbstick controls work fine and only make you sick until your brain adapts.
>>338508994
>idiots and shills called us stupid when a majority of /v/ predicted this shit years ago
>shills and idiots continued to tell people that we are missing out on this stupid shit when it was released
>oculus is a terrible product compared to vive and both are terrible gimmicks
You're a fucking retard if you bought this
>>338540168
>Only from people new to VR. You don't hear from them after they get used to it because they have nothing to complain about.
This is such a bold faced lie. I still get motion sickness from some poorly done VR games, it's all in how the designers make them. And I have been discussing with plenty of people that have the same issue.
Why would you go on to the internet and make lies like that?
>>338540391
>dual thumbstick controls work fine and only make you sick until your brain adapts
For you, maybe, not for a lot of people, myself included. The developers realize that, which is why they use the teleportation method. Trust me, the people who developed the system and made games for it know way fucking better than you do, you dipshit.
>>338540293
It is difficult to convey subjective experience when it involves how your eyes percieve complex optical shit.
The best I can do is that it doesn't feel like you're looking at a display. It feels like looking through ski goggles at an actual world. And the quality makes a huge fucking difference. I've tried cardboard too. It was in 3D but that was the only commonality. I could see the edges of the display. The field of view was tiny. The head tracking was juddery. It IS very different from the high end PC headsets.
Literally all you have to do to see I'm right is personally try a CV1 or Vive. any further argument is pointless. You can just try one and you'll see for yourself.
>>338540168
>You can try it at Best Buy
There's no best buy with a demo within an hour of me. Woooow.
And no gamestop either. Woooooooowwww.
Guess I can't try it without a rich friend or unless I fucking buy one.
>Only from people new to VR.
Why do I not trust you on this? You're literally telling me something subjective. I don't get motion sickness, but I get nauseous just as easily as any other person.
>>338540283
Don't worry I'm just asking, I'm not planning to buy one for now.
I just hope that Vive get better as more porn and lewd is released.
>>338540391
Then why are most if not all developers making teleportation the way to go? It's almost like they had Q.A. testing inside and found there was a big surge of motion sickness when using dual thumbstick. It's almost as if they researched this shit whereas you use yourself as anecdotal evidence. Shut the fuck up.
>>338540370
Post a photo of your rift with you holding up a piece of paper with today's date and time on it.
>>338540775
how about you first you shilling faggot.
>>338540531
You didn't read my post.
> I still get motion sickness from some poorly done VR games
Me too, but that's because they're poorly done. It has nothing to do with controls. A well done VR game using traditional dual thumbstick controls is something your brain can and will adapt to given a chance.
There's no FPS on CV1 right now but my most played Gear VR game is Quake 1, and I don't get the least bit sick from it.
>>338540889
Wandering past the thread and saw this as the last post.
Good job looking like an idiot.
>>338540391
>No. Contrary to what you've heard, dual thumbstick controls work fine and only make you sick until your brain adapts.
AYYYYYYYYYYYYYYYYYYY
>the experts on the matter that are developing this platform are lying when they mention the shortcomings of their own technology
>>338508994
>brute-force the DRM out of it
>make it purely hardware-based
>profit
>>338538826
>fucking how? Explain yourself.
humanoids have hundreds of joints and muscles
but a computer mouse only has 2 axis
so all your character can do is move around and execute a small set of predefined actions
>you can't program enemies to move realistically to how you hit them
of course you can
>Metal Gear Rising
didn't play
>What about dodge rolls?
no one rolls irl to dodge attacks, but it's also not viable until the headsets are wireless
>>338539172
motion controllers would make all sword fighting games 10x better
you just can't do precise arm and body movements with a 2 axis mouse
>>338541080
>>the experts on the matter that are developing this platform are lying when they mention the shortcomings of their own technology
You cannot find me any developer saying flat out, 100%, that traditional controls don't work. What you will find is them being overly cautious because most people are new to VR and they don't want them getting nauseous and giving up on it.
>>338540913
Your anecdotal evidence is fucking useless. It doesn't matter what your personal experience with the system is. The fact is the developers themselves have tested a consensus on how to stop people from getting motion sick when playing VR, and you refuse to believe that because you're afraid of buyer's remorse.
>>338541061
>Good job looking like an idiot.
I'm not even the guy you're fucking arguing with, check the IDs. If you're gonna ask for proof you better practice what you preach you shithead.
Literally like 5 people are arguing against you with the same arguments and you're saying "NU-UH WHERE'S YOUR PROOF????"
Well where's your proof?
>>338511956
So basically a new console war based on VR is about to begin? I'm expecting entire pages of threads to be shit like VIVEFAGS BTFO or OCULUSFAGS ON SUICIDE WATCH for days at a time.
>>338539574
>This whole fucking post
>This delusion
MY GOD DAMN SIDES
>>338541270
>Your anecdotal evidence is fucking useless
No it isn't.
> It doesn't matter what your personal experience with the system is.
Yes it does.
>The fact is the developers themselves have tested a consensus on how to stop people from getting motion sick when playing VR
People who are new to VR.
>and you refuse to believe that because you're afraid of buyer's remorse.
No, because I have personally experienced that it's not true. I had one of the nicer plastic viewers (VR One GX) first. Then Gear VR, then CV1. If I bought one and knew right away it was trash, why would I buy more VR stuff?
VR sickness goes away. It's called neuroplasticity. That's a real thing you have evidently never heard of because you spent your college years sucking black cocks and taking it up the ass instead of studying.
>>338541270
Personally, I think they did it that way to avoid getting a shitload of complaints from people right off the bat. VR legs is not an uncommon topic amongst VR enthusiasts, but unless they want to willingly put themselves out there and grow accustomed to them, then it's just going to piss people off if they can't play a few games without getting sick.
>>338541207
>so all your character can do is move around and execute a small set of predefined actions
Have you ever played a video game? Just as an example: Dark Souls is a game that would never ever work in VR BECAUSE it relies on dozens of pre-scripted animations. It's what the game is great at and why it's so beloved.
>of course you can
Find me some examples of VR where enemies react realistically to hits.
>no one rolls irl to dodge attacks
YEAH NO SHIT IDIOT, THAT'S WHY IT'S A VIDEO GAME
>motion controllers would make all sword fighting games 10x better
DID THE WII JUST GO UNDER YOUR RADAR? YOU KNOW THIS IS BULLSHIT.
>you just can't do precise arm and body movements with a 2 axis mouse
WHY THE FUCK WOULD YOU WANT PRECISE MOVEMENT COMBAT IN THE WITCHER WHEN THE SWORDPLAY ISN'T EVEN THE BIGGEST PART OF THE GAME?
LIKE HOLY SHIT ARE YOU SERIOUS
What do you want out of video games? for them all to be this sterile realistic experience? You don't want a game to just do it's thing and be unique?
>>338541621
Shoo shoo Facebook shill.
>>338541860
This entire post, jesus christ.
>WHY THE FUCK WOULD YOU WANT PRECISE MOVEMENT COMBAT IN THE WITCHER WHEN THE SWORDPLAY ISN'T EVEN THE BIGGEST PART OF THE GAME?
You can't be fucking serious.
>>338541860
VR doesn't necissarily have to be First Person.
>>338541982
Facebook doesn't own Vive. I will gladly promote Vive too. Buy that if you want. I'm only "shilling" for VR as a technology. It's rad as hell and if you don't agree you're a turbo fag.
>>338542102
You're literally saying the witcher is limited because you can't swing the sword and arguing you get rid of dodgerolling because it isn't realistic.
>>338542165
Then what's the point?
>>338542237
VR is cool, but you're delusional if you can't see the huge hurdles it's facing right now.
>>338541860
>Find me some examples of VR where enemies react realistically to hits
Stuff like this was already demoed in old Metal Gear Solid games
>DID THE WII JUST GO UNDER YOUR RADAR?
The Wii had very imprecise motion controllers
The VR ones have sub-millimeter precision and no lag
They are like your real hands ...minus the fingers
>>338542240
>Then what's the point?
It still looks better than a rectangle several feet away showing a 2D image.
>This is what looks like a JRPG in 2016
>>338525028
Nigga the ring is just because nobody knows how to change the straps. There's ways to configure them so that they're comfortable and don't fall off.
>>338542461
>The Wii had very imprecise motion controllers
Precision has nothing to do with it, motion controllers don't translate well into fighting and this has been demonstrated several times. The kinect, wii, and PSMove all have failed to get proper combat in those games and the vive will fail too. It's just too hard to get right in a virtual space without it feeling fake or glitchy.
>>338542529
>It still looks better than a rectangle several feet away showing a 2D image.
>monitors
>several feet away
You do know you're still looking at a 2D image in VR, right?
>>338542370
Exactly, some people are just thinking that this is the best VR can do and call it a gimmick without even trying it, but there is so much more that can and will be done with the tech. All of this is new territory and little improvement will come if people don't at least try what's out there now and help improve upon it.
>>338511265
>Christmas sales
It'll lean towards the cheaper one, like always. People giving a gift are typically less considerate of quality compared to cost than someone buying for themselves
>>338543000
>It's just too hard to get right in a virtual space without it feeling fake or glitchy.
People have had nothing but praise for the controls. They're absolutely incomparable to the kinect, wii, and move in terms of how much better they are.
>You do know you're still looking at a 2D image in VR, right?
The point is that it doesn't feel like a 2D image but a genuinely immersive 3D environment.
>>338539574
>Chances are in 10 years, it will be a gaming requirement.
Guarantee you this will not be the case.
You know why?
90 frames per second are required on two different monitors to play a VR game without feeling queasy.
As you already know, people are more than fine playing non-VR games in a single monitor at 60 frames per second. Hell, some are even fine with just 30, and it's a common practice to have games dip to those points to have them look as good as they can.
This inherently means VR will always be a few years behind the rest of games.
>>338543112
As is it's not worth a purchase, especially at its current prices. If I wanted to play games with it I'd need to upgrade my graphics card and that's another $400 to the pile, and I'm not exactly ecstatic to flush down $1200 not including tax for a video game machine that isn't even perfected yet.
>>338543000
They all failed because they were laggy and imprecise which made them inferior the gamepad/keyboard/mouse
VR motion controllers are the first input devices that are actually superior to the old ones
>>338512643
It's still more popular than it was in the past though. They used to have to build movies around 3D. Like Spy Kids 3D or Final Destination 3D. Nowadays it's something that they can just add to a normal movie, and there are more movies that utilize it these days than there was just 5 years ago.
>>338508994
zuckerberg is just being a typical jew, people will just jailbreak the oculus if they have to. you can't stop people from doing what they want with technology, especially when it comes to pc and pc peripherals, this will also drive sales towards the more open vr peripheral suppliers
>>338543000
How close are you to your screen?
>You do know you're still looking at a 2D image in VR, right?
The point of the headsets is that it's stereoscopic so it doesn't look 2D, you can also look slighly with your head.
>>338543334
>They're absolutely incomparable to the kinect, wii, and move in terms of how much better they are.
But precision doesn't change the gameplay and poor AI reaction to hits and the lack of physical feedback.
>>338530275
>pressing a key to look around
Mouse look has been standard for decades, the fuck are you going on about?
>>338543468
>VR motion controllers are the first input devices that are actually superior to the old ones
You're ignoring the point. Even with precision-accurate controllers, it doesn't change the fact we don't have games that realistically take combat into your hands. They just don't exist.
>>338533220
>i am eight years old
Imagine if he put a pepe frog there too XD
The biggest problem with the Wii remote and Kinect was the disconnect. You're moving your body to control another body on a screen. With VR you are moving your body to move your body.
>>338543334
There's still no physical reaction to impact. When you slash a sword at someone and someone blocks it, your arm doesn't stop and get blocked.
>>338543540
>How close are you to your screen?
Closer than several feet nimrod. I'm about 2 feet away from my 21" monitor.
>>338512924
>>338508994
>I don't care if they mod it or run on whatever they want
He technically hasn't gone against this.
They released an update that broke a mod. This happens all the fucking time in vidya. A different fix was made within hours. It's not like they're punishing users who use these modsyet
I got a Vive, paid ~1000€ including shipping.
Is it worth it? No. Is it fucking awesome as an idea and in general aside from some things (resolution too low, Lighthouse setup is annoying to name a few)? Sure. But it's not worth it until there's no screen door effect, and very few people will shell out 1000€ on it if you can't move normally either (also no fucking way people will start buying VR treadmills or whatever).
>>338543701
Because the technology wasn't there. We're starting to see games that do take advantage of both the VR and the more precise motion controls to put you in that exact situation that you are describing.
>ITT: People who have never used a VR headset talking about how shit VR is
The technology works, the problem is that there's not enough AAA support yet because the market hasn't expanded.
>>338543550
Lack of physical feedback is the only real concern for now, but it's still not that big of a deal. You can bet that if this takes off people will create games that solve the other two you listed.
>>338544017
And what makes you think the market will expand to the point that an AAA developer decides to make a VR game instead of a non VR game?
>>338543000
>You do know you're still looking at a 2D image in VR
You know that you're still looking at a 2D image in reality right? Your eye doesn't see in 3D. Each eye sees in 2D and your brain puts these two signals together.
>>338543842
The point is your feild of vision is still filled with what is around your screen and not what is in the game.
>>338543971
I'll agree with this.
Vive needs to be 25% cheaper and offer a limited discount coupon so you get not only the bundled package, but 3 coupons to get 3 games at 50% off, then from then on you pay in full.
>>338544082
Because the technology works and it's fucking awesome. The price and functionality will only improve as time goes on until people deem it worth adopting.
>>338543701
>They just don't exist.
That's because VR motion controllers didn't exist up until a year ago and even today manufacturers are backlogged for months / haven't even released theirs yet
>>338544082
When the next generation of VR comes out which needs to be cheaper. PSVR is a step in the right direction by introducing it to the broader console market but unless there is some bigger developer input I don't see VR "exploding".
That being said, when the price is not an issue for you, a lot of VR games which have come out are fun as fuck, but just too short. It's hard to describe how incredibly responsive the vive works with the controllers.
>>338544017
>not enough AAA support
There isn't any at all, and it wouldn't surprise me if there never will be.
VR needs a game to be built around it, and a AAA dev will never do that.Shit where you sit in a chair and use a controller isn't VR. It's just a virtually large 3d monitor.
>>338544082
Not who you're replying to, but I really don't care if a developer makes a game centered around VR, but I think devs should consider adding stereoscopic rendering to their games just to have that added depth.
That's all I wanted when oculus was first kickstarted. I don't really care for motion controls, they're good and work accurately which is more than you can say about any other motion contols before it, but I want to just have moments where I can stop, enjoy a game's view, and keep playing
>>338544349
* so what I'm saying is creating larger games can take a few years and developers kinda need the controllers before they can begin developing
>>338544000
>Because the technology wasn't there.
No matter how good the tech is it doesn't change that without physical feedback motion controls will never be satisfying.
http://motherboard.vice.com/read/oculus-new-drm-just-made-pirating-games-way-easier
>>338544219
That doesn't bother me though. I'm still immersed in DaS3 even though I'm not literally in it. VR can only go so far.
It's real cool don't get me wrong, but it's fixing a problem that doesn't really exist.
>>338544514
I think you're being foolishly naive.
>>338544496
VR HMDs are more than just "stereoscopic rendering."
Stereoscopic rendering is actually available for most video games today. NVidia's 3Dvision thing has worked with most directx games for years and years, and even lets you use those old red/blue 3d glasses.
But VR HMDs need more than that. They need more than just looking around. Valve has a few GDC interviews about it from a couple years ago from when they added Rift DK1 support to TF2. Treating it like a 3d screen with headtracking made people more motionsick than VR inherently does. Everything that didn't behave exactly like the user expected it to made it a detrimental experience.
>>338545004
I don't see why
>>338545080
Guys, I see a lot of incorrect assumptions made on how this VR thing works and how it affects glasses/etc.
Please familiarize yourself with the difference between
https://en.wikipedia.org/wiki/Accommodation_(eye)
and
https://en.wikipedia.org/wiki/Binocular_vision
Naturally we use both to focus and figure out the distance of an object.
But VR makes use of only one of these to trick your brain into perceiving depth. (Guess which one)
The other is static and doesn't change.
>>338544705
That is true. Perfect physical feedback from the game will be a hard challenge. Right now the Vive controllers offer a similar haptic feedback to the Steam Controller, which is actually pretty neat the way it does it. For example when playing the archery demo on Valve's Lab, you could feel the tension on the bow with the haptic feedback. It's not perfect, but there is some feeling besides a standard rumble motor.
>>338545184
These are the exact same arguments used for the PSmove and Kinect and Wii. What makes it different this time? Precise controllers? Precision literally doesn't fucking matter. It's literally entirely up to devs, and so far not a single dev has managed to make a fun and convincing VR combat simulator with good motion controls.
>>338545207
accommodation would require an aperture to adjust not only to the game world but also to the focal point of the user's pupils.
that shit might be the future, but it's another few million dollars into research, even moreso because it's never been done to this level.
>>338508994
>DRM on a monitor
what a time to be alive
>>338545207
And all the studies done about it link the focus/convergence disconnect to fatigue and literally nothing else. Not strain, not headaches or motion sickness, just temporary fatigue.
>>338517848
>it gets cracked ten minutes later anyway
They can enjoy the victory while it last. Companies have a ground to sue for braking DRM (and have done it, recently Rockstar did it - https://archive.is/oYJEU). Facebook has billions to throw away too.
>>338545430
That's not a fault of the hardware though. The capability is there and VR just came out. Give it some time.
>>338545430
It doesn't directly compare to console motion controls because all of those use approximations as input. Waggling the wiimote in twilight princess doesn't make link waggle his sword around, it makes him do an attack. It's just a fancy way of pressing the A button.
Vive's controls aren't like that. They're used to pick shit up, turn dials, look down sights, throw shit just like you would in reality. All sorts of shit that those previous motion controls could never do
>>338546203
>Waggling the wiimote in twilight princess doesn't make link waggle his sword around, it makes him do an attack.
Clearly you've never played Skyward Sword.
>>338546375
That was a better use of the wiimote, but it's still nowhere near as good.
>>338545430
>exact same arguments used for the PSmove and Kinect and Wii
Those were all gimmicks (and even so the Wii was a huge success)
VR motion controllers are actually good
Bad developers making shit games isn't the technology's fault
Also not surprising considering the short time
>>338546375
Sudden acceleration still causes an attack animation but at what ever angle the remote was at.
>>338546490
Skyward Sword doesn't use the same tech as the wiimote, it uses Motion-Plus which is a more advanced gyrometer. It uses exactly what you describe and all it did was make combat slower and less varied.
I'm not even joking in saying that waggling in TP was more fun.
>>338546761
and you think that devs will magically not do this?
>>338546375
Are you seriously impressed by Skyward Sword? You'll shit your shoes when you try Vive
>>338510589
>>338511265
you idiots know that VR is literally $47 worth of cell phone equipment, right?
not even making this up
>>338545430
I don't know about you anon, but I've seen quite a few that are very promising. Space Pirate Trainer and Hot Dogs, Horseshoes, and Handgrenades are pretty fun games with accurate controls. There was even a patch to help people that use guns in real lives to have a realistic angle on the gun so they can aim as if they were using their real weapon.
>>338546578
>it's the fault of imprecise motion controls why there hasn't been a good swordplay game
so what about PSmove and MotionPlus? Those were fairly accurate for the time even if there was lag. There was never good games with swordplay in them, which is the fault of the devs.
>year because the controls weren't precise enough
Precision doesn't matter when it comes down to making the core of a fun game.
>But the only reason it isn't fun is because it's imprecise, now devs have the time and money to figure it out!
The previous devs didn't!? The Wii lasted 6 fucking years, and 2 after motionplus debuted.
>yeah but that's the devs fault.
So you agree that motion controls are just not well-suited for combat?
>No, it's because it's imprecise and now we have the technology
Around and round we go.
>>338546970
I'm not, my point is that motion controls, even with precision, are not fun for combat. It feels unresponsive and the lack of physical feedback absolutely dives into an ocean of broken immersion.
>>338545430
https://www.youtube.com/watch?v=pOF0TORV3oY
>>338535803
your fucking face when i'm cross-armed aiming my space lasers at two different drones and being a fucking badass while dodging lasers
>>338547157
Again, that's all neat, but nothing that seriously "changes" the experience. It adds a layer, but is that worth hundreds of bucks just for a headset?
>>338547470
have fun. I really don't care because I don't have one, nor do I see any true changes in the experience besides gimmick movement controls.
Fucking facejews, they will turn VR into a second console war - exclusives bullshit. And this WILL hurt the adoption of VR.
>>338547678
>>338547678
You sound like one of those retards jealous of people with nice cars since you've only ever driven a decade plus old used sedan never going over 70mph. VR is great and you shouldn't run your mouth until you actually use one.
>>338547282
>PSmove and MotionPlus? Those were fairly accurate for the time
All these were just rough approximations of your movement
For sword fighting you need millimeter precision or it's a gimmick
>>338547947
>owning a car
you may as well just set your money on fire
>>338547757
the fact that another company had to jump in and make a vr headset just so facebook wouldn't be the frontrunners of it gives you a good idea of how crazy vr is.
I wouldn't be surprised if facebook cut their losses and just decided to tank VR because they don't want valve to become stronger.
>>338548080
More like HTC and how they're going down the drain.
>>338547947
>Y-y-y-you're jealouse!!!!
Kek, whatever man. Keep spending shekels.
>>338518753
>he pays taxes
lmao
>>338547496
I'm told it's much more impressive or whatever word you'd like when you actually experience it. Think of those videos of the dudes falling over when they watched the roller coaster demo in the Oculus kits. That's not an experience you get from watching roller coasters on a monitor.
At any rate, I expect the tech will remain a curiosity for a few years until the price drops and a few titles come around, then we'll start seeing some really impressive stuff. Anyone who is holding his/her breath will be disappointed, unless they have huge lungs.
>>338535803
>>338535803
>>338535803
Hey look it's another moron that hasn't even used a Vive!
> anything you can do with it works better with traditional controls
Shut the fuck up. Go play Space Pirate Trainer, Audio Shield, IKEA Meatball Cooker, Job Simulator, Tilt Brush, The Lab, Portal Stories, Irrational Exuberance or Hover Junkers with normal controls.
I'd really like to see a comparison of someone playing a game like killing floor 2 with m+keyboard against someone with a HMD+motion controllers.
>>338548080
Facebook won't "cut their losses" because VR is a marketers wet dream (provided they can monitor it)
Also apart from Oculus and Valve there's also AMD, Google, and some other companies working and VR headsets
>>338547470
It's fucking. great. Absolutely stunning.. My mind has been absolutely blown at least 4 different times now, where like I had to go to the kitchen and have a drink to just comprehend what Ive done and seen. You are completel;y immersed and the controllers are SO IMMEASURABLY accurate that you simply cannot make a minute movement enough without it being picked up. Expect the accuracy to shoot targets with guns at 75m.
That being said, resolution is lacking (altho unnoticeable once immersed in gameplay), text is mostly unreadable. And many common established core gameplay mechanics have to be reworked or abandoned to be able to develop polished games. As we all know, it's mostly tech demo's and modded driving/shooting sims. Altho thee current games are impressive and keep calling me back.
>>338548424
Gladly, send me a vive so I can try it out.
>>338548485
VR doesn't need games, games need VR
>>338548510
call your local best buy and ask if you can schedule to try one.
>>338548462
>>338548462
Stop saying stupid shit like this. You're a fucking moron if you want to stick VR in to regular games thinking it will somehow be better or even good. The best VR titles are the ones made specifically for the hardware. Being stuck in the thought process of a regular game which is on a 2D screen is stupid and will only limit progress.
Once again we get more people saying stupid shit since they've never used a proper VR headset.
Do you anti VR guys prefer to play light gun games with a mouse?
>>338548706
no best buy around me with one. I'd rather not drive 2 hours just for a VR demo.
>>338548726
Never misquote me or my son ever again
>>338548735
I don't think anyone here is "anti" VR, but they're not convinced to spend a huge chunk of money on something without any killer apps, especially considering you need a beefy rig already to run it.
>>338548826
that's literally your only option to try it.
you can put in the effort to put out a proper critique, or you can keep shitposting your uninformed opinions all over the internet.
gg
>>338539684
I've tried DK2, Vive, Cardboard and Gear VR.
The DK2 is leaps and bounds ahead of gear VR.
Cardboard is basic shit though. Not worth even trying.
Vive is better than DK2.
>>338548869
I'll misquote whenever I fucking please.
https://www.youtube.com/watch?v=1hUNoME0FKo
This shit blew my mind.
>>338548934
Some people are anti-VR because they have seen or at least read up the multiple failures of GT over the years.
>>338547496
Honestly it does change the experience. From videos there's not much you can grab from, but when you are using a VR Headset, you actually feel a lot more immersed in that moment than you would on a regular screen.
Here is how I would put it my experience with the Vive and room scale movement and motion controls:
When I'm immersed in a game in VR, I would say it similar has a similar experience (though less drastic) to that experiment with the ghost limb where they put a dummy hand where your hand would be and you feel the touch of an object on your hand when it is actually touching the dummy hand.
If you are playing something you start moving around obstacles as you normally would and if something is about to fly into you you feel your body preparing for an impact that will never happen, but you still feel a weird feeling when it reaches to where your body is.
It's a bit hard to explain.
>>338539574
i wouldn't say a gaming requirement
there's still going to be tablets and laptops no matter what, and some games just don't benefit from being VR, like strategies and shit like hearthstone
what will decide whether what you're saying isn't total shit though is if the next generation of consoles fully incorporate VR - if they do then you could be right as far as FPS/driving games go
>>338549360
Strategy and board games are p. neat in VR actually.
>>338549196
I fall into the camp that's not convinced. It's cool as fuck, but it's not "800 bucks plus a whole room to play it and graphics card upgrades" cool.
>>338549520
I didn't know that was a thing. What games have you tried?
>>338546785
I liked SS's combat, but it's still incredibly limited and doesn't come close to the Vive controllers.
>all it did was make combat slower and less varied
Again, that's not even the fault of the controllers. That was Nintendo giving certain enemies incredibly slow, repetitive patterns and weakpoints.
VR is too expensive right now
VR has obvious problems
VR content is slim
VR doesn't replace traditional gaming, nor is better than
but VR is new
VR is still being worked on
VR is fun
VR works
>>338549196
They're the same people spouting misinformation and completely biased bullshit based upon their ignorance. The Vive is a whole new level of VR different from everything that has ever existed. It's not even comparable to the mobile versions which are mediocre or the console version which will have crappy motion controls which are horribly inaccurate due of being a different kind of technology.
>>338549687
Pool nation VR is p. good and there's that mech RTS game for Oculus that I haven't tried. Table top simulator is supposed to be getting VR too.
>>338547403
Have you ever experienced it? Trying to compare it to the wiimote, move, and kinect is futile. Talk shit after you've tried it.
>>338549736
but there are no games that showcase good swordplay on VR! How can you possibly claim precision is better if there's no software that proves it?
As long as VR has that dumbass teleporting for movement shit, I just cannot summon any fucks to care about it. That's not immersive, nor is it enjoyable.
>>338549360
>and shit like hearthstone
>Nothing to gain from projecting the experience of actually sitting at a table with another player watching those tiny effects pop off in 3d
Not to say Hearthstone isn't cancer, but really. The sky's the limit with this thing.
>mfw this is what those kickstarter backers got
>>338549604
>>338549604
Yes it is. You're just bitter due to being poor and living in a small place. All I did was move a few things in my office, mount the lighthouses properly according the guide which is easy as fuck and I was done with the setup that so many cry about. Room scale can be used in a very small space or a very large space the Vive is great for this. I'm lucky enough to be able to use the max room size with one edge against where my desk is. With the chaperone or camera I never even bump in to anything. Point is I properly maximized the use of my available space. Most people, even paid reviewers with camera equipment, seem to exaggerate and whine about this aspect.
>>338550152
Actually, all they got was the devkits. They had to buy the consumer version just like anyone else
>>338549932
>How can you possibly claim precision is better if there's no software that proves it?
Because there is software that proves it? It's as precise as it gets. I think I've been baited.
>>338550087
It really depends on the person.
Some people who can't handle normal fps games in the first place (old people) need to have blink-movement, but if you're an avid gamer, movement controls should work just fine for you.
>>338549604
Well, it will get cheaper over time
The current VR headsets are basically still dev kits
They're just good enough now to demo them to the public
>>338513968
Until it's a direct mind-machine interface, I don't give a shit about it. I'm not going to be a sucker who pays through the nose for the barest whisper of a dream of the real thing.
>>338549932
https://youtu.be/Sm86P7_5fjI?t=8m
>>338550087
Go ahead and try or look at people trying windlands. ill wait. go look at it. It's a fucking motion sickness simulator. Teleporting is very natural, you will prefer it.
https://youtu.be/31gy7mF2ptM
>>338550283
Don't people who backed enough for a DK1 get a CV1 for free now?
If VR is so good then where are all the VR game threads? All I ever see /v/ talk about is "muh potential". Why is consoles having no games a bad thing but it's ok when VR does it?
Also they cost like $100 to produce lmao
>>338550283
They gave out consumer versions to backers.
>>338550328
It has nothing to do with that
Everyone gets more or less motion sick with joystick controls in first person games
I played Quake/UT on a high level and joystick controls in VR make me very sick within seconds
But with roomscale/blink movement I don't get sick at all
>>338550506
God Jacksepticeye, I honestly hate that guy's voice but atleast he shows some pretty in depth gameplay videos for many of the VR stuff.
>this is a vr game that costs 40 bucks on steam
>you need 800 dollars plus roughly 1,000 dollars for a computer to be able to run it
>>338550581
Eh. There is Elite Dangerous.
>>338508994
Guess they want more control for the content distribution.
>>338550506
Not to nitpick, but is this scottish or whatever the fuck asshole the best example, his existence is offensive to the senses.
I just want a fucking mech or futuristic racing game. Give me Wipeout VR, or Armored Core VR. Also all these games look like shit visually, which I hope is not indicative of the tech being too weak still.
>>338550581
All hardware is back-ordered for months / not even released you
>>338550581
>If VR is so good then where are all the VR game threads?
I've legitimately thought about starting several threads, but every time I think about doing so, I remember that these threads turn into shitposts about how "vr is just a monitor taped to your head"
"he fell for the vr meme"
"blunder of the century"
"people who bought them are in denial"
without any substantial experimentation/experience on their behalf, but everyone still has to tell them how shit their opinion is.
and then they reply with
>"having to try it before I can critique it first is a meme, lmfao, get fucked VR niggers"
it's tiring, these threads are just tiring because it's easy to make fun of new things.
maybe I'll start a /vg/ thread like I've been meaning to. would people be interested in that?
>>338550506
>split second in I close the video
Why the fuck do people like these godawful let's players? Jesus christ, it's like they intentionally try to be as annoying as fucking possible.
>>338551038
You just somehow made me imagine Hawken in VR.... that would be super tits...
Theres some F-Zero type game, I havent look much at it: http://store.steampowered.com/app/330770/
>>338550134
ok that does sound pretty cool
what i meant to say is there's two categories of games -
ones which are fundamentally amazing in VR which are FPS/vehicle based games like elite dangerous, which also don't tend to work on tablets since they require attention and are real-time, multiplayer
and the kind of autistic strategy game i play like hearthstone, dominions 4, paradox gsgs etc which while they could have some cool effects in VR, the VR isn't fundamentally changing the experience
>>338551215
yes. I need friends to compare audioshield and pirate training scores with that are not walking gods
>>338551215
a /vrvg/ would be cool
there's a vr porn thread on /t/ already
>>338551038
Mainly it's cause most of the stuff out right now is from indie developers, however hardware does play a part in it since it basically has to render the game twice and still achieve 90 FPS for it to play smoothly.
>>338551418
>>338551424
what are some things I should include in the OP?
I think it'd be cool to have an altspace room as well where we jerk each other off and have erp sessions...
I mean play video games
>>338551038
Hawken and MechWarrior Online have VR support. Not sure which headsets, though.
From what I've played on vr, $600 is flat out robbery.
>>338551418
Fuck it - I'm rolling the dice
I require friends to chat at/challenge for space pirate training and audioshield scores.
http://steamcommunity.com/id/Mirinu
>>338551424
The VR porn has a nigger in the OP you know VR is dead when that happens.
>>338551038
Technnically you could play the F-Zero GX for the GameCube in VR through Dolphin, though I'm not sure how well that will work out. There are some games that do work well in VR that are on the GCN/Wii though.
>>338551815
sent
>>338551215
I've been on the fence about buying one since
>might have to upgrade CPU and GPU since they're just under minimum requirements
>have to spend $800 and get the Vive before I can even find that out
>nojob
But I'm still strongly considering it. I get most of my information from these kinds of threads from anons like youhas anyone tried out Virtual Desktop from lying down in bed yet?