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So now that features have been added, some kinks have been ironed
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So now that features have been added, some kinks have been ironed out, and it's $10 off at Best Buy right now, is it worth getting?

Personally, I want something less like SF4 and more like SF Alpha or MvC. One of the things that killed me about SF4 were the 1-frame links, which I could never get a hang of. Are links and combos much more forgiving in SF5?
>>
No, $50 is still too much. I wouldn't pay anything over $30 for this game.
>>
execution is easy now but youre not getting anywhere if you cant do footsies and confirm
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Yeah combos are much easier. The game is pretty solid if you're not some memelord who plays fighting games for SP content.
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>>338487819
Literally just have to spam fireballs and be in it to win it you cuck. Game is retarded easy and people are horrible at it.
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>>338487898
Fireballs are worthless in V, have you even played it?
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>>338487263
Nothing has been added worth mentioning. Tutorial is an absolute joke for new players. Trials are half assed and not even close to optimal combos despite coming a month after the release. Most start from jump ins so you know to be scrubby. Online still has shit net code and rage quits (oh no punished if you rage quit 80% or more) and is completely dead. Youll play the same 3 guys all night with half hour breaks between. Still has 8 minute loading between everything and nothing will fix 8f of input lag.
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>>338487898

Lol, post your CFN.
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>>338488210
Top 30 on the leaderboards without quitting matches
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>>338487719
That's a fair opinion but I'd like a reason why. If it's because there are too few characters, I can live with that. If it's because the netcode is ass, then that's completely unacceptable for me.

>>338487819
Oh of course, spacing and hit confirms are where it begins. It just pissed me off that I could never do any real damage when I played online. I could do 3 or 4-hit combos just fine but that's it. And then some guy would catch me off guard with this Killer Instinct style combo and I'm instantly down 30% of my health. After playing Super on PS3 for about a year (the first fighter I took seriously) and then Ultra for about three months on PS4 to give it another try, I had to give up altogether.

>>338487895
Cool, I like to hear that. But what SP content is missing exactly? I like story mode but I'm ok without it. Is there a training and challenge or trials mode? I feel like those are much more essential.
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>>338487263
If you're a fan of fighting games, this with be underwhelming to say the least.

If you're not or you're one of the Smash players who just like to pretend they're playing fighting games, you might get a kick out of it.

Many stupid design choices though, one of the most annoying being that you can't play the game with stage music when playing online. This may seem superficial until you realize how bad an repetitive the character music is vs how good the stage music is. It makes you crazy before long hearing the same 3 characters' godawful themes over and over again.
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>>338488494
>Is there a training and challenge or trials mode?
Yes those are included. There is also character story mode and Survival with the full story mode coming next month. It's not as barebones as some people say but it bears mentioning. Give SFV a try. I think it would suit your style just fine. It doesn't take much to learn a character's bnb.
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>>338488581
out of all the major design issues this game has

you chose to complain about stage music?
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>>338488581
>this game is fundamentally flawed
>because of music selection

Fucking /v/ man
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Mfw Gamefly had it for $20 a few days ago
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I would wait until EVO happens, maybe they will do a 50% off sale only for this weekend
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>>338488223
>Trials are half assed and not even close to optimal combos
Eh, I'm sort of ok with that. The only game with trials that I really took seriously was UMvC3, and I don't think anyone will claim that any of those combos were anything near optimal. Everything else, though, sounds extremely bad. Like, unrealistically bad. I don't want to call you out on bullshitting but it honestly seems too bad to be plausible.

>>338489017
Why would they put something on sale when the attention on the game would be at its highest? I'd bet more that it would be on sale a month or two after EVO is over to try and pick up any stragglers.
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>>338488758
That's good to read. Also, just out of curiosity, how much of a pain is it to earn fight money? I know it's the alternative to paid DLC which I'm cool with but am I going to have to play for 100 hours just to get one costume or something?
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>>338488581

>dismissive "argument"
>that not-so-subtle jab at smash players
>the fucking MUSIC selection

I can actually see the comparison between melee players and people who like games with super high punishment for small mistakes like 3s and UMvC3. Whiffing one move and eating a short combo into a super that will take about half your life away is about equivalent to a high level melee match where one missed step might cost you a stock.


If anything, I consider that a compliment to SFV. I guess I'd consider Sm4sh's slower dragging style to be more equivalent to USFIV, especially if you consider the "gimme" nature of rage in Sm4sh with the "gimme" nature of Ultras in 4.

Wow anon. Actually a great comparison. Thanks!

Here I'll even post a cute picture of an Undertale character so you have an ad hominem to latch onto.
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>>338489703
FM isn't hard to earn in SP. But it's very slow to earn FM in MP. It only takes a couple of hours in SP to have enough FM for the season 1 characters. But it's still a pretty boring grind.
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Gameplay wise it's the best SF game, if the netcode was decent it would be the best SF game overall. Contrary to popular belief it's much better than Slow Fighter IV.
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>>338488759
>>338488852
You really don't understand how annoying the music can be. Music has the ability to make even terrible games bearable, and vice versa.
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>>338489538
They didnt buy it before, why would they buy it now 4 months later at the same price? 4 months later people expect games to be down at least 20. Sales are meant to push them to buy it now
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>>338489874
What? That's fucking stupid. If anything, it should be the other way around. Is there some decent known method like putting a clamp on a turbo controller controller and letting it play itself? I remember earning credits in MvC2 on PS2 just meant leaving training mode on overnight and you were good to go.
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Just mechanically speaking, I'm enjoying SFV greatly. Connection is usually alright apart from a few unredeemable cases. There were server issues a couple of weeks ago and I've been getting frequent disconnects, which was jarring enough to keep me from playing for a while. But after the latest server maintenance, everything has been smooth sailing.

It's a great game if you plan on actually playing online. If you're one of those solo people, better wait until June.
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So I've been playing Nash, got to Super Silver and realized he hasn't been clicking for me after beta 2. I liked him because of the solid fundamentals, but I prefer more combo-based characters. Would Karin work better for me?
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Alright, how the FUCK do you unlock those minimalistic yellow titles?

I've been playing with Karin since release and I've got nothing so far.
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>>338490210
Karin main here. Picked her up specifically for that reason. She's flashy and without combos, you won't get enough damage in.
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>>338490120
Well, to be fair, it's $10 off. So technically, it's not the same price as launch.

Secondly, I wanted to see the reception it would receive first rather than jump in blind. I learned that lesson the hard way with Dark Souls 2
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>>338490194
Yeah it's pretty stupid but they haven't added the online mode that is what gets you FM supposedly.

On PC you can get a mod to get everything easy and fast but not on PS4.
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>5 minutes to connect to a match
>lobbies still completely broken
>alt tabbing still exists
>still no punishment for rage quitting

triple a game development
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>>338490308
Win 300 games with said character
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>>338490479
One man doing netcode is standard for fighting games. Hell GGPO was made by one guy aswell.
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>buy it around release
>want to play against my friend
>lobbies doesn't work
>a month later, still doesn't work
>try again a week ago
>can play but it lags to hell and back

Fucking seriously?
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>>338490479
No wonder online has been so awful.
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>>338490554
1v1 Lobbies have existed since launch day. What are you even talking about?
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>10x more input lag than fucking SKULLGIRLS

Skip it.
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>>338490627
>10x
at least be accurate, skullgirls has 3f input lag (which you can't get any lower with modern tech) and SFV has 9f
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>>338490621
They have, but they've never worked for us -- to be fair they didn't work for anyone during the first week or two -- and up until some time ago were weren't even able to enter each others lobby. Now we can, but the ping makes it unplayable.
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>>338490729

SFV has 8.
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>>338490489
Does it have to be ranked? Because I'm pretty sure I've exceeded that number a long time ago.
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>>338490791
Have you tried portforwarding?
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Can you earn fight money while your game is offline?
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>>338490971
Yes, I've tried it while hosting the lobby and it made no difference. He hasn't since his router is a piece of crap, which honestly might be part of the problem; though we haven't had issues playing other games.
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>>338491072
No.
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>>338487263
Most of the complains I read here in this thread, while are true, are mostly exaggerated.

But, game is really good if you're into wanting to git as good as possible. If you just want some casual fun, then maybe wait a bit. So it's up to you. It depends what type of player you are.
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>>338491126
Then I'm out of ideas. Maybe it's worth trying again when your friend gets a new router.

Sorry, anon.
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>>338491126
Can you play lobbies with anyone else? My friend had a similar issue in SFIV, we'd manage one round before everything would lag out and we'd get disconnected.
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>>338488210
What the fuck did you say about my sonic booms, you little bitch?
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>>338487898
>fireballs

Wew
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>keep an eye on that 300 wins achievement
>stats are completely fucked
>try that one private site
>put in 160 hours into SFV
>site says I have played exactly 100 games
That can't be right.
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>>338491463
I think so, haven't really tried it much. The matchmaking works at least for us.
During the week when the game was new we couldn't join each others lobby, but other random people could join ours.
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>>338489874
>It only takes a couple of hours in SP to have enough FM for the season 1 characters.

I have story mode for all characters, all trials, easy/normal survival for all characters and don't have enough (although I'm close). An average player is not beating hard mode survivals and one hard mode alone is probably over an hour grind assuming you actually win and you get nothing out of it besides frustration if you lose (hello low health 4 times in a row so I lose with 250,000 worthless pts I can't spend on stage 40 something).

I haven't spent any fight money because spending 40k on a costume that was ready at launch is obvious jew tactics so you end up paying actual money for a playable character because 40k fight money is like a month of online multiplayer. The cinematic story mode should put me enough for all 6 characters hopefully. To be honest, I'm hoping for a sale on the season pass since 70k fight money for a stage? yeah that's greedy as fuck Capcom.
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>>338491874
>I have story mode for all characters, all trials, easy/normal survival for all characters and don't have enough

At that rate you should have enough for two. You get at least 200k for all that.
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Laura alone makes the game worth it
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>>338492236
Too bad she's complete shit and there's no reason to ever pick her over Mika.
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>>338491874
>yeah that's greedy as fuck Capcom.
You know who is even greedier? Every other company who makes you buy a new game for that stuff and has no costumes you can get for free
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Think they'll add daily challenges to get fight money? I dont know if those are already there
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>>338492538
They said they would. There's even a tab for it in the stats (which currently don't work). Maybe when the big June update hits.

I hope they do a proper relaunch as soon as the update hits and everything is functional.
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>>338492118
Thought he meant all the characters which is 600k.

>>338492364
The other companies didn't sell a blatantly early access game for full price with an IOU for modes later though. But yes. let's praise them for how free the extra content is (because the unreal amount of time grinding online multiplayer with strangers and survival for colors means nothing).
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>>338492790
>grinding
You mean, playing the game? You are literally complaining that you need to play the game to unlock shit.
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>>338487898
>"spaming" fireballs in V
fucking kek
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>>338492790
>blatantly early access game
It wasn't, and they didn't even lie about what content was in the game and the release schedule. But yes. let's praise other companies for jewing you out with retail copies of updates and ignore anything even mildly good capcom does

>grinding
Jesus you fucks complained about how no company would go back to the old days where you could unlock stuff by playing and as soon as capcom does it then that is the worse thing possible.

There is no pleasing you as you don't want to be pleased
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>>338492897
It's the amount of playing involved because you're oversimplifying it in a pointless defense of Capcom. I watched an arturo sanchez stream over a month after release and after a month of winning non stop online for the #1 online player, he could afford one character (obviously he didn't touch any singleplayer). So yeah the grind is real fellas especially if you buy any costumes/stages (which I'm not doing).
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Too little content for too much money.
Its not a $60 game, since to have the complicate product you have to buy DLC character packs.

That along with all the other aspects of SFV, it just feels like a death by a thousand paper cuts. I have played it a lot on a friend's copy, nothing is really super bad about it but there is soooo many places where it feels mediocre.

I can see myself picking it up as a release at $30 that includes everything, but till then...
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>>338493216
This
Atleast capcom is updating the game. Just look at pokken, its already behind SF V in content now. Everyone rushed out to buy the game then complained about it even though capcom made it clear about what it's going to have on launch

They're not forcing us to pay real money for costumes ot characters either, that's already a blessing to see in 2016
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>>338487263
Yeah, I'd say it's worth it now. They've got two DLC characters out for free right now, EVO is coming up which usually results in a small boom for the game at the least, and links all have a 2(3?) frame buffer so they aren't retarded like in SF4 but you still have to have the rhythm down and know what to do.
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Are they using Elo for matchmaking? Are disconnects still not counted as losses?
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>>338494206
I don't think it counts as a loss now and they rage quitter gets a time out if they do it a lot
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>>338494483
I don't understand how Capcom can be so dumb. Every other game billed as "hilee compededev e spurts" at least has functional skill ratings and matchmaking.
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>>338488223

Two characters is worth mentioning
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>>338488223
Are the load times actually long or is this anon showing his autism?
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>>338488223
Trials are not supposed to give you optimal combos but a challenge of execution.
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it was always worth getting, if youre willing to have patience and trust them to update the game later on. the gameplay, character design, ui, etc. is pretty amazing. spot on. just lacking some features theyll add later. best street fighter gameplay ever by far. like a modern version of third strike.
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>>338495059
They are pretty long but matchmaking has got quicker so it isn't as annoying now
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>>338488223
I was getting that long delay problem, then I opened ALL THE PORTS, now its working as intended and I get matches every couple of minutes, even being a dirty bronze.

might have to do with 0 LP too, though.

still shit, but at least it has a fix.
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>>338490729
How much input lag do other fighters have? Like, in comparison to UMvC3, USF4, Guilty Gear, Kiler Instinct, ect. Is Skullgirls the best? Is SF5 the worst?
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>>338495287
>pic

One of the few times a MAGA hat makes sense since Bison is a villain
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>>338495863
Usually around 4-5

> the worst?
It isn't a mater of being worse, it just makes the games different and means you need to respond different to certain situations and if the game is more read heavy or reaction heavy
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>>338495863
https://www.youtube.com/watch?v=kYCW0Dfixv4

Apparently MKX online is really fucked up.
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>>338493514
>DLC characters cost money
haha what
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>>338495454

Are lag caused by ports?
But I suspect the netcode is just random. I had 4g internet (modem took the 4g signal, and were wired to the pc) with 30ms of ping, and a friend of mine, who lives 1 mile away from me had radio internet, and we could never play online. Now we're both with optic fiber from the same provider, and we sill have lag.
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>>338493329
>didn't touch any singleplayer
well there's your fucking problem, I've ONLY done singleplayer and I have enough for 5 characters.
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>>338499160
So, are they free addons? If so they haven't been promoting that fact enough. I've never seen that mentioned in any marketing, and with the way the DLC has been treated in the last few years I assume almost everything feature wise for a game post launch will cost money.
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>>338496356
>It isn't a mater of being worse
yes it is, there is no positive merit to high input lag whatsoever

it has nothing to do with reads or reactions
high input lag = less responsive game
end of story
>>
I got it for $30 and strictly for the multi-player content, if thats what you're going for then go ahead.
>>
>>338499373

Nigga, everymonth I want to drop the game because of capcom marketing decisions.
For fucks sake, we will be getting a new character this month, but we still don't know what character.
I had my hopes up last month with how they handled Guile's release, only to be fucked this month.
>>
>>338499457
then you haven't done a single bit of research or listened to anything.

You can buy the characters with money earned in-game. and right now, the first two DLC characters are just available for free to try, though at some point you'll have to buy them if you want to keep them.

a cornerstone of the design was that "all gameplay-related elements must be free". So alt costumes cost real money, but characters can be earned, and balance updates/new modes are all completely free.
>>
>>338500158
it's Balrog, we've known this for a while now.

I mean trailers are nice and stuff too, but if we're getting the character on the 29th anyway like the last two months, it's not as if a trailer will make the new character come any quicker.
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>>338500158
If marketing and not gameplay makes you give up a game then just give up now

>but we still don't know what character.
Yeah, it causes discussion
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>>338487263
It's more like Alpha and less like SF4 thankfully, but not much like MvC. It's a FG basically boiled down to its most basic elements with very little fluff. No being rewarded for taking a huge beating (Ultra), no absorbing attacks (focus or worse, red focus), not get out of jail free card (FADC). Just a meter and the matchup.

Best FG in decades.
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>>338500995
but muh input delay and I have to actually play to earn money to get things free!
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>>338500995
>No being rewarded for taking a huge beating (Ultra)


except v trigger does exactly the same thing for most of the cast
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>>338501194
Except they're not piss easy finishers that you can mash a light attack into.

>>338501114
I'd prefer the old "play to unlock" system instead of DLC but that's the industry today. At least there's the option to grind for it instead of just money.
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>>338501194
Vtrigger can't be earn quickly enough through other means and you have to actually know what to do with it not just easy hit confirm into massive damage. You can pop vtrigger and if you don't get any good hits in and don't know the specific stuff to do with it then it is wasted
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>>338501390
>Except they're not piss easy finishers that you can mash a light attack into.

except that's literally what they are. Almost any random poke can be canceled into v trigger for huge damage. But it's actually even worse because characters like Ryu and Ken get huge damage from the initial cancel and then get another 15 seconds to do increased damage.
>>
when the fuck can i buy the characters with my fight money i just want to secure having alex
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>>338500381
>>338500408

The game had a negative release. Capcom should be doing a heavy marketing on upcoming content, to unify tryhards and casuals with streams and shit. They even showed tournaments on trailers before the release, but they never showed a new character on a tournament. If they adressed they would show new stuff on a CPT event, some casuals would pay a bit of attention to the event, and maybe buy the game.
It's like the game is dead for capcom until the last week of the month.
For fucks sake, capcom want to use the online ranking as a qualifying way, but ragequitters don't lose points.
I love the game, and I want it to succeed, but that won't happen with the way capcom are doing things. It will e Street Fighter x Tekken all over again. Good game that capcom took way too much time to fix.
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>>338501741
Once the real money transactions are added.
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>>338501669
If you're comparing the damage between Ultras and V Triggers then you have either never played one of the games in question or you are shitposting. They're not even close.
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>>338501817
>It's like the game is dead for capcom until the last week of the month.
We had 30k watching yesterday and it was just pools/top 32 while the stream kept breaking

stop lying
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>>338501993

I said for capcom, not stream monsters. We had 100k viewers when Infiltration wanted Arex trairor.
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>>338502171
Way to prove yourself more wrong. The game gets a lot of attention and people are very excited when new content is coming

You are trying to say they need to pull in way more views quick when it is not only do very well but better than any other fighter out their by miles
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>>338500381
It's Ibuki you fucking retard
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>>338501669
Ryu's V-trigger combos are worthless
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>>338502912
Ryu doesn't need combos in v trigger because he gets a 200 damage dp and he still gets 300 damage meterless from the v trigger cancel combo.
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>>338492538
I recognize that bulge!
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>>338491874
I've done all story modes, easy survival for all and normal for 3 characters. I have like 400k. Were you online when doing them? Watch demonstrations for more FM
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>>338504160
what demonstrations ?
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>>338487898
>spam fireballs
Quickest way to tell someone's still in rookie or doesn't play fightan games
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>>338487263
fuck off shill
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>>338504342
It's in trials or story mode I think. You'll see it on the left. Just sit through each of them and spam x
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>>338497418
Is the v synch on console on or off?
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>>338504539
And you gain FM just by watching them ? That's retarded
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>>338504862
Yes
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>>338504862
>people complain about having to get fm
>complain about easy money
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>Want to play a good content-filled fighting game
>SF V sucks balls and Tekken 7 is still who the fuck knows amount of time away from releasing.

Kill me.
>>
>>338505403
>content-filled
What are you referring to? The "content" in a fighting game is 1on1 fighting. Anything else is useless fluff.
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>>338505532
This is what tourny fags actually believe
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>>338488210
Have you even played as Guile? His Sonic Booms can be used as shields to move up and his V-Trigger lets you throw multiple SB's at different speeds.
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>>338505532
and that logic is why sf5 is an unfinished mess and capcom hasn't even tried to fix anything.
>>
>>338505586
>>338505642
muh storyline with writing worse than than even the worst shounen anime
>>
>>338505403
>content-filled fighting game
What exactly does that mean?
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>>338505586
Uh, no? It's what anyone actually playing fighting games (rightfully) believes.
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>>338505124
that's exactly why I'm saying it's retarded
because it's literally free money, yet people are still complaining
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>>338505732
You're a delusional, contrarian faggot if you think this game wasn't released specifically for tourney fags.


No content is exactly what it means. NO FUCKING CONTENT. They release new characters months down the line specifically for people who are trying to win at tournies (because who else is playing SF V this much for this great a time period?)

People need to stop acting as if multiplayer only is what constitutes a fighting game. Because that hasn't been the norm. Ever. God I hope you get stabbed in the urethra with an AIDS infected pencil, faggot.
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>>338504862
>free money?
>thats retarded
>>
My gripes
>Gief sucks a bag of donkey dicks now
>jump ins are useless
>supers are way too cheap
>bars build up too fast
>too much emphasis on normals make the game unbalanced
>majorly unbalanced in general
Anything else I'm missing?
>>
>Capcom looked at MKX and saw the story mode and figured it's what people would want
>They still can't fix 8 frame delay on inputs or the fact that moves still don't connect depending on what side you're on
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>>338506150
>several posts in
>still hasn't answered a simple question
>gets increasingly butthurt
>then blesses us with this little gem:
>"People need to stop acting as if multiplayer only is what constitutes a fighting game"
Beautiful, anon.
>>
>>338506283
You're why /v/ is regarded as the worst in fighting games
>>
>>338506283
>Anything else I'm missing?
a functioning brain
>>
>>338506454
A simple question? You're asking what content-filled means when you know exactly what I mean. You're basing your argument off the platform that content shouldn't matter in video games. Which is retarded.

I don't answer retarded questions.
>>
>>338488494

Because it's a game geared toward "competitive gaming" and comp. gaming is autistic by definition.

If you're gonna waste that much tine trying to get good at sonething, might as well take up a real sport or something that's gonna turn out useful later on in life.

Odds are that you aren't in the .001 percentile that is actually good and makes a living off of these games.

Source: I'm top 5 in the world at a specific game with a much smaller playerbase and the amount of dedication required to keep up is just mind boggling, which is aggravated by the fact that since it's a videogame, whoever isn't tge king of the hill is a fucking retarded grown up wasting time on an electronic game.
>>
>>338506454
>resorts to greentext non arguments
>reaction face

Yeah, no you're totally winning this one.
>>
>>338506585
No, you're not answering the question because you're a fucking retard and you possess enough self-awareness to not publicly humiliate yourself further by posting your dumb opinions.

I can respect that. Just stop posting and leave this thread to the people actually playing fighting games.
>>
>>338506715
>ask a question
>get nothing for an answer
>insults instead
>pointing that out somehow makes me "lose", says the random anon with a peanut for a brain
Okay, kid.
>>
>>338506849
>AD HOMINEM AD HOMINEM AD HOMINEM AD HOMINEM AD HOMINEM AD HOMINEM

wew lad
>>
>>338507000
I'm still waiting, homie.

Nice trips, by the way. Completely wasted, though.
>>
>>338505532
This was true maybe in the arcade days. But not so for modern gaming platforms.
>>
>>338507309
>this is the kind of shit people say in a fucking fighting game thread
At least there's no chance I will ever run into you worthless faggots online.
>>
>>338506585

No decent tutorial mode to learn the games mechanics like every other fighting game out there. Sure you learn the basics but ryu is a complete opposite of bison.

Trials for characters are horrible and teach bad habits.

Game just recently got lobbies but they're so badly done and a downgrade from what we got in games like UMVC3 and SFIV

Still no punishment for rage quitters.

Have to force the game to play offline because disconnecting from the unstable servers kicks you out of whatever you're doing even if you're playing a local 1 on 1.

CFN is horribly implemented where your "friend" list is just a jumble of names and it's not streamlined like it would be back when the games were single platform only.
>>
>people who want to play fightan games against brain dead ai complain about the focus on the competitive scene
>>
>>338507457
You want to play 60 dollars for a game that is essentially an Arcade sans any offline content or extra incentives to play then I'm not the worthless faggot.

If you just wanted 1 on 1 you should literally head to Japan where all they do is play at arcades. I personally don't like wasting 60 dollars.
>>
>>338507560
>No decent tutorial mode to learn the games mechanics like every other fighting game out there.
Kinda torn on this. A lot of people keep saying this, but a lot of people manage to get by without it. By that I conclude that a lot of people suck.

>Trials for characters are horrible and teach bad habits.
They're trials, they're not supposed to teach you shit.

>Game just recently got lobbies but they're so badly done and a downgrade from what we got in games like UMVC3 and SFIV
They work the same way as in SFIV.

>Still no punishment for rage quitters.
Literally not true.

>Have to force the game to play offline because disconnecting from the unstable servers kicks you out of whatever you're doing even if you're playing a local 1 on 1.
Get better internet.

>CFN is horribly implemented where your "friend" list is just a jumble of names and it's not streamlined like it would be back when the games were single platform only.
Nah.
>>
>>338507604
Nice strawman. It's more like people who want other stuff to do than fight online 24/7.

If you guys wanted a glorified arcade game just go to the fucking arcades. Jesus christ.
>>
>>338507560
>Trials for characters are horrible and teach bad habits.

I think it's hilarious how many of the combos they teach rely on landing a jumping heavy punch
>>
>>338507604

>competitive scene
>mattering to anyone here

Unless you're one of the 5 people who have been winning every SFV tourney, you're just wasting your money and contributing to the pot.

I doubt most of the people here defending SFV being such a barebones release can even make it out of pools.
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>>338506283
>All these reasons
Besides Gief. You should go back to Rising Thunder
>>
>Eita vs Xian is on
>/v/ is bitching about nothing
>>
>>338508078
The game isn't even good at telling you how to git gud.

Really hated that in SF 4.
>>
>>338508078
>trials
>teach
Crying.
>>
>>338508162
Who and who?
>>
>>338507825
>le epic straw man XD
Go jerk off to anime titties, numale cuck.
>>
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>>338508170

>Sagat's Fake Kick Trial
>>
>>338508176
If not the trials than something should teach it.
>>
I'm trying to play mika, I'm kinda new to sf, only played anime pretty much.

I'm having lots of issues with footsies, hitconfirm, and wost of all, throw teching, I swear it's impossible to react to those things, with the 8f input lag and the netcode lag they're basically untechable. Am I supposed to predict them?

What are some pro tips for a sf scrub? I know the obligatory NEVER JUMP, what else is there? I always try and go for big hits like in my animes, get blocked and blown up, i guess i should learn to appreciate the jab combos more?

Is spamming clap a sin with mika?
>>
Haitani better ruin Diago
>>
>>338508307
Careful not to sperg out with too many buzz words at a time shit lord.
>>
>>338508405
They're trials, you shitter. They're supposed to be beaten, not incorporated into your play.
>>
I'm only tempted to buy this game for the character designs (hot girls). But I wont because I don't even like fighting games.
>>
>>338508561
That wasn't really a response to what I said.
>>
>>338508548
>shit lord
You finally revealed yourself.
>>
>>338508492
If you play Mika you're automatically a low skill scrub
>>
>>338508648
What you said was dumb, just like you.
>>
>>338508771
>Being this anally ravaged
>>
>>338508492
>i'm kinda new to sf
>8f input lag
go fuck yourself senpai
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>/v/ on any other game
>TOO MUCH STORY AND CUTSCENES, I WANT GAMEPLAY
>THE GAME SHOULD BE HARDER
>FUCK HANDHOLDING, I DON'T WANT A SHITTY TUTORIAL
>GET THAT PANDERING SHIT OUT OF MY FACE

>/v/ on fighting games
>"G-guys, where's the tutorial? How am I supposed to know what to do?"
>"I want my waifu to be in :3"
>"This game is too hard. I will now waste several paragraphs explaining why it's not my fault I'm so bad at it."
>"Ugh, I'm supposed to PLAY this game? Can't I just watch the anime cutscenes?"
I hope you get cancer.
>>
>>338508832
>replied in less than a minute
>calls other butthurt
So rectal raganrok'd.
>>
>yfw people still defend capcom's sloppiness.

Damn those fgcucks...
>>
>>338490308
I swear to god, I thought you wrote titties and I was like, wait which costume does he mean, I've gotta get me that one.
>>
>>338509301
There is 8f input lag tho
>>
>>338506493
>>338506582
>>338508151
Why can't you shitheads just admit that your game is flawed? It's okay to admit that Capcom screwed the pooch on this one.
>>
>>338489808
Damn dude you got blown up lol. I'm embarrassed for you
>>
>>338508492
There is no tip because the game is random as fuck. Sometimes I can jab them out of a grab. Sometimes they get hit by my first jab and then grab me before my second one comes out. Sometimes they grab me before my first jab comes out. I don't know.
>>
>>338487263
It depends, OP. If you enjoyed only the fighting and online multiplayer of SFIV, you'll like SFV. If you want more out of it, wait.
>>
>>338510130
>>338510130
>Why can't you shitheads just admit that your game is flawed?
You literally just said that emphasis on normals made the game imbalanced

you have no idea what you're talking about
>>
>>338510403
You mean online? Then that's because of rollback.
>>
>>338510062
There's a boogeyman in your closet too
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>>338509354
>somebody has a problem in any other game
>GIT GUD SCRUB
>FUCKING CASUALS REEEEEEE

>somebody here gets their shit kicked and cries about fighters
>I PLAY TO HAVE FUN, NOT TO BE A TOURNEYFAG
>THIS EASY TO BEAT STRATEGY IS SO CHEAP
>BE AN HONORABLE FUCKING PLAYER
Ego out of control.
>>
>>338487263
I really like Alpha 2. This game is sorta like what it'd be like if they went forward with a sequel to Alpha 2, but got rid of custom combos. It's a little bit slower too. You could say it's the anti-Alpha 3.

>>338487898
>What is Ryu's parry
>What is Chun's slide
>What is Nash's absorb
>What is Cammy's Hooligan combination
>What is Bison's counter
>What is Dhalsim's Teleport
>What is Zangief's headbutt
>What is Zangief's lariat
>What is Zangief's red move
>What is Mika's microphone
>What is Karin's flip move
>What is Birdie's jumping dive
>What is Fang's dodge
>What is Rashid's flip
>What is Rashid's roll
>What is Rashid's eagle kick
>What is Laura's charge fireball
>What is Necali's psycho crusher
>What is Alex's dive
>What is Alex's headbutt
>What is Guile's sonic cross

Kek. Fireballs aren't worthless, but they're much harder to use effectively in this game. If you're still being zoned out, you're being completely outplayed.

>>338488223
Never experienced his online problems, as I have wired internet connection, and am in the US. There's sometimes some issues late at night with being matched with foreign players, but otherwise I've never had a problem with the game being empty.

>>338489918
Nah, I still prefer Alpha 2. I will admit, SFV is way more balanced than A2.

>>338490210
I was in your situation for a while.
I switched to Necali and liked him a good deal. Now I play Guile, and I fluctuate between Gold and high Silver.

>>338506283
>Gief
Sad, but true
>Jump ins are useless
That's how it should be. Fuck flippy faggots. Also, in SFV jumps are actually too strong, because of input lag, and crush counter rewarding punishes so much.
>Supers are too cheap
Nah
>Bar builds up too fast
Nah
>Too much emphasis on normals
LMAO. Go play some anime shitter game
>Unbalanced
Are you serious? Everyone but Alex, Gief, and maybe FANG is viable. That's pretty fucking balanced. On top of that, there's no commonly agreed upon best character in the game.
>>
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>>338510130
>Why can't I jump like an idiot and spam specials!
>>
>>338510527
Yes, when guys like Nash can chain punches after punches while guys like Gief can only hope to do a two/three hit combo before stopping, how can you call it balanced? When guys can Karin can just tack on a super and suddenly you're gone 70 percent of your health to a bread and butter combo, how can you call that balanced? And the bars build up so fast that guys that depend on EX for their wake-up can use it repeatedly, how can you call that balanced?
>>
>>338510130
The game is busted, but not because your hyperactive ass wants to jump and throw a million special moves.
>>
>>338510740
>>338510784
>>338511120
I'm not even saying it has to change too much. I'm just saying it's ridiculous when you do a jump in and get beaten by a jab.
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>>338511268
>this fucking post
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>>338511268
If you know you can get beat by a standing jab then don't fucking jump.
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Anyone else watching Stunfest right now?

It's Fuudo vs. Momochi currently.
>>
>>338511450
I know you're too young to remember, but characters used to have normal attacks specifically for jump-ins, usually a cr.HP or something, but now, it seems like anybody can stop a jump-in by just flailing around on a controller. I blame the casuals.
>>
>>338511672
Then HOW THE FUCK AM I SUPPOSED TO GET THROUGH FIREBALLS!!???! HOW!!!!
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>>338511739
>>338511842
My god, this is getting worse and worse.
>>
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>>338511842
Literally everybody has anti fireball tools in this game. It plays like SF trying to transition into a fucking airdasher without the air dashing. You alternate that and jumping so they don't get complacent and know to jab at your obvious jump in for the 5th time
>>
>>338511739
Just fucking stop, dude. Jesus.
>>
>>338511842
Tell me who you play and I'm sure I give you some advice. That said, universally speaking:
>block them
>walk forward

Yes, you will take some chip. Yes, it's annoying as fuck. But there's only so much room they can walk back before they have to jump over you or fighting you on the ground.
>>
>>338512079
>Literally everybody has anti fireball tools in this game. It plays like SF trying to transition into a fucking airdasher without the air dashing.
everyone had anti fireball tools in sf2 too
>>
>>338512079
Listen bud, I play Gief and here's how things usually play out
>he fireballs
>I block/absorb it
>I take white damage
>I continue to take white damage while the time drains
Or
>he fireballs
>I lariat/headbutt it
>he runs up before the lariat/headbutt can recover because Gief only has a single lariat in this one instead his usual two speed
>he low kicks me
>the cycle starts again
Or
>he fireballs
>I jump
>he jabs me out
>cycle continues
Unbalanced
>>
>>338510954
you literally don't know what you're talking about. Just stop you're embarassing yourself
>>
>>338512625
>plays the worst character in the game
>a character that always had trouble with projectiles up until SFIV
>unbalanced
>in a game where the tiers are close enough to one another to make every character perfectly viable
We might be dealing with an actual retard here.
>>
>>338512919
The fact that such a shitty character exists proves that the game is unbalanced
>the game is balanced
>except this guy who never wins
>oh, he doesn't count
That's what you fuckers sound like
>>
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>>338513071
Just stop.
>>
So is Akuma never coming because he is in Tekken 7 or is that just a meme?
>>
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I dont play much fighting games but this SFV tourney is entertaining to watch
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>>338513272
>smug faces
>no counter argument
Keep sucking that Capcom dick then
>>
>>338513393
Maybe he's coming in season 2
>>
>>338510954
the fuck
giefs a grappler
a light kick into spd does a fuck tonne of bar
condition them to stop jumping or even use his air spd for insane damage
>>
>>338513636
Counter argument against what? You obviously don't understand neither the character nor the game, or even tier lists for that matter. There's no arguing with someone who lacks fundamental understanding of the subject.
>>
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>>338512625
Fucking switch if you feel like fireballs are too much of a mountain to climb. Don't play him to prove a fucking point if you complain about more than play your "main."

On blocking, you're clearly leaving shit out because unless you are literally sitting full screen crying for your greenhand back, they're going to be taking hits and grabs or giving up space if they're constantly backing up from you. From there you've even got them if they jump because of air spd.

On lariat, if they are reacting to that shit enough, they've clearly fought enough giefs and you'll have to apply a bit more problem solving than IFrames > fireball

I already told you to keep your monkey ass on the ground if he's jabbing you out constantly. Or just body splash or some shit.

Gief is pretty shit, but he still has options, it's up to you to learn who you're fighting and apply what you have to win. It's gonna be a bit harder because he's zangief, but even he can pull through some simple ass zoning.
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>turn on stream
>its the best players
>guy who always wins loses to someone doing random shit
>watch next fight
>guy who plays well loses to guy who just randomly does super
>close out of stream
sfv is really unfun to watch compared to sf4
>>
>>338512919
When a longtime, pro-level Zangief player gives up on playing Gief, I'm more inclined to believe something is actually wrong with the character than the player. I'm mostly happy with SFV's balance, but there's no denying that Zangief needs something in place of his stripped moveset when even high level players are abandoning him.
>>
>>338513662
>>338513774
>>338513867
The fuck am I even listening to you shitheads for. You don't understand the struggle. How dare you fucking try to give me advice like you know the struggle. Go platinum Gief and then come back and talk about how viable he is. Fuck everyone single one of you, and fuck Capcom.
>>
>>338513907
>I can't into mindgames
>I'm uneducated so it looks random to me
>it should always be the same person winning
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>>338513907
I know what you mean man. I too miss wake-up ultras and jab-combos-into-Elena-healingu.
>>
>>338514182
Strike me down with all of your hatred and your journey towards super bronze will be complete
>>
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>>338506283
>majorly unbalanced
You are the kind of guy that comes into dark souls threads and cries about the easiest boss and get mad when people tell you to gid gut aren't you.
>>
Is it Grand finals ? what are the brackets ?
>>
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>>338514182
>You don't understand the struggle
How about you suck it the fuck up and think organically instead of like a flowchart or just play someone, or better yet, something else you'll like. The more people dropping 5 the better. Maybe Capcom will learn to handle their shit better in the future if fucking SF goes under again. Who am I kidding, no they won't.
>>
>>338487719
its 30 in g2a
>>
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>>338514198
>>338514372
okay well im lesving this shit behind so you have fun with it
>>
>>338514834
Will do, thank you. Don't let the door hit you on your way out.
>>
It's a pretty good fighting game but it has some severe quality of life issues.

Matches take way too god damn long to find and load, ragequitters are numerous, and if you don't feel like playing online there isn't really anything you can do that is enjoyable other than looking at asses.

Actually fighting people is pretty fun though, as long as you are willing to learn. However it can also be really frustrating with all the issues and again, matchmaking isn't at a quick and fun pace. Only having 3 sub minute matches in 10 minutes, losing the first two, then winning the last one but having it not count or the person rage quit is enough to turn people away from the game for a while.
>>
>>338514372
I legitimately liked elena in 2I and Ultra.
>>
>Ken has a corner carry form the other side of the screen with V-trigger and 1 bar
brb gonna hit the lab
>>
I don't play Street Fighter but man do i love these threads. I'm seeing some people say it's broken as hell while other say it's a solid game.

I get the most confusing stuff here but when i watch the game it all seems pretty normal. Why does this happen with this game?
>>
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>>338513523
Yea it's pretty gud to far
Anyone know how far Gootecks got?
>>
>>338515358
Because people here get pissy when they don't faceroll someone and don't have a team to blame on them losing.
>>
People are constantly spewing "8 FRAMES" but i wonder how many actually noticed it themselves
>>
>>338515460
Eliminated in pools, as always.
>>
>>338515690
I still don't get it but I'm playing on PC.
>>
>>338515690
>see the guy jump
>okay, press punch
>comes out too late
>gets kicked in the face
It's definitely noticeable sometimes
>>
>>338515690
The thing is people are saying this but the 8f meme is only on PS4, on PC it's 4 frames just like USF4
>>
>>338490095
>t. JRPG player

You just gotta play your own, then.
>>
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>>338515690
I really notice it, especially with jump ins, but I don't play SF enough to care about it.
Main game is blazblue.
I know.
>>
>>338515890
download faster reaction time
>>
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>>338515358
People that was told SFV was a good entry point because it was made more beginner friendly (which it is)
They just forgot that people that have played any SF prior to this one would shit massive bricks on them because V is so simple that they can just steamroll newbies now that execution is a non factor for them

And even when SFV is so simple to understand they still fail to grasp what a fucking frametrap is
>>
guys can anyone tell me what are footsies i am actually quite old fighting game player and quite good 3s player but our local terminology is quite different. hell i didnt even knew what crossup was until i discovered twitch until than we were calling it trick jump hit
>>
>>338515690
I'm no high level player, but there are definitely some times where I get that sense of "but I was blocking" in reaction to someone jabbing me out of simply walking forward then blocking. Never really had that feeling in SFIII or even SFIV Ultra, which have about 3-4 frames of input delay.
>>
Poorfag here, is there anyone still playing SF IV? Can I jump in the train 7 years late with my old and busted ps3?
>>
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Thank god Infil is not in this turrny
I don't think i could handle another Tokido vs Infitration finals
>>
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>>338516109
>that month when juri comes back
Gonna be open season.
>>
>>338516118
It's fucking footfags bullshit.
>>
>>338515690
It put me off when i first started playing it, I felt like fucking DSP
"I WAS BLOCKING"
"I SWEAR I DP'D JUST THEN"
"WOOOW"

only because I was very used to playing my friend on fightcade but I adjusted I feel. as a consequence of this difference of how the game feels I just play rushdown with everyone. I'm not about to play any kind of reactionary style in this.
>>
>>338516297
It's essentially dead, but there are rare spikes on the weekends. Player count never goes beyond 320, though.
>>
>>338516020
No its 8f on PC too unless you disable vsync in the games ini or IIRC you need to be using a 144hz monitor i think with gsync drops it to about 5 frames.
The dude that runs display lag put up an article about it.
>>
>>338516418
Wellp.
I'll learn how to play fighting games when SF VI releases then. Hopefully by then I will have a job n shit.
>>
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>>338516358
>not a waifu shitter
>looking forward to actually playing her
>the surprise on their faces when a Juri player is decent
>>
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>>338516358
cant wait to see everyone mad about the return of the footfags
>>
>>338516541
Same.

Being a Juri fan is pure suffering though. Everyone labels you as a waifu fag regardless of playstyle.

Also, Juri is no way in hell releasing this month. Capcom is too kikey for that.
>>
the day when urien will be released, i will upgrade my toaster and pirate sfv
again
>>
>>338516538
Just skip a few meals and buy SFV, dude.

You will have to wait a long time for SFVI.
>>
>>338508492
For grab techs it's kind of a prediction game. There are very obvious tells a lot of the time. You have to just play a lot and you'll start to see patterns in how certain characters grabs are utilized
>>
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FUUDO TOOK THE ROUND EVEN THO RYU WAS IN CA ANIMATION

HOW SCARED CAN ONE MAN BE?
>>
>>338516708
You'll pay to upgrade your computer but not buy the game where the only real draw is actually playing against other people?
I don't understand your logic.
>>
The game was less than $20 on Amazon multiple times.

I genuinely feel sorry for anyone who paid more than that unless they bought it on release.
>>
>>338516835
Its not in his hands its a capcup rule players have no input on it.
>>
>>338516708
>playing fighting games offline
>>
>>338515690
I noticed it as my friends have it on PS4 while I'm PC.

When I go over to their place, my reactions feel slower, delayed, especially stuff like anti-airing are often too late and even noticing that they're getting in "through" my block even though I had been holding back for at least a tenth of a second. Even if it's just 4 frames difference, I regularly act too slowly to cues that I've trained myself to act upon on PC.

A 0.133 second delay is pretty severe amount of time.
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