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>mfw programmer (C++, Python, Java) >mfw reading discussion
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>mfw programmer (C++, Python, Java)
>mfw reading discussion about 'artistic merit' of video GAMES
>>
Ok
>>
K
>>
quality thread
>>
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>mfw my dicks in ya mums ass
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Surprise surprise, a generation of slackers and shut-ins try to justify their addiction to a non-productive hobby as "an art"
Same shit as music, television, film. A form of entertainment that people simply can't enjoy unless it's "legitimized".
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>>338484893
do you like python? I thought about taking some classes for it, but not for being a game programmer.
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>>338484893
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>codemonkey
>knowing anything of "artistic merit"
>>
sounds like you are bitter than no one will ever actually appreciate your anal retentive profession
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>>338484893
>be autistic code monkey
>have no clue about art
Who would have thunk it.

Now slave off in your cubicle, monkey.
>>
I'm sure you have interesting and original point, keep going...?
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>>338485145
>>338485160

>Someone knows how to code
>Gets shit on

What the hell happened, /v/?
>>
>>338485160
/thread
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>>338485053
but music and film are art
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>>338485253
Anyone identifying as only as 'programmer' should be shat on.

They're pretty much just human-to-machine translators.
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>>338485085
Great starting point to understand more complex stuff

http://en.wikipedia.org/wiki/Programming_paradigm
http://www.freenetpages.co.uk/hp/alan.gauld/
>>
>>338485381
I'd thought that someone confusing programmer with compiler would be trolling but I know better
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>>338485253
The same thing that always happens when someone gives his uneducated opinion in a field he obviously has no experience in.
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>>338484893
>Respecting programmers
>Respecting Indians

POO IN LOO
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>>338484893
2bh (two be honest), Visual IDE coding environments are the future. No one's going to hard code in the future.
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>>338485629
>No one's going to hard code in the future
By the time this is true, you'll be retired anyway. Not learning something because it might be obsolete some time in the future is a pretty shit attitude.
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>>338485629
Can you explain in layman's terms how would this overcome the problem of nuance required for good coding? It seems like broad swipe suitable for simpler tasks, not overall accessibility.

It seems nonsensical to be able to streamline AND keep all the features.
>>
>>338484893
Learn Lisp, you faggot.
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>>338485474

But he is right. Artistic merit is blown out of proportions while the geniouses behind the code that makes the game are the unsong heroes. Well, kinda with todays unfinished buggy messes. But the shortcuts and the memory management tricks behind in, for example Pokemon, is astonishing.

>>338485381
So, people can't say "I'm a doctor/police officer/teacher/scientist"? The fuck are you on about?
>>
>>338485990
>muh 30 year old youtube lectures
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>>338485321
And so are video games.

Surprise surprise, a generation of slackers and shut-ins try to justify their anti-intellectualism and aversion to criticism by saying "it's just a GAME"
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>>338485851
His future relies on some seriously impressive leaps in automated translation between human desires and code. There will still be a need for humans to learn a specific way of interfacing with a machine to acquire optimal results, at least for the foreseeable future. Even if we're not using it the majority of the time, knowing how to program via the traditional language will be important in a wide variety of applications, at least for the sake of optimization and whatever fiddly bits can't be adequately expressed via whatever visual interface is being used.
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>>338486017
Video games are the combined effort of paintings, music and software. Programmers are just worker bees, not artists.
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>>338486384
yeah, sounded like a mesh between futurology and advanced AI crapola
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>>338484893
code is math
art is the direct opposite of math
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>>338486385
>aaaaaaaaaaah the character is not interacting with the environment!
>help me artist! paint another cloud so it bumps into this one!
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>>338486742
true
GAMES are designed around math principles though

shhhh
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>>338486241
Video games aren't art just like board and card games aren't art you manchild
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>>338486818
>GAMES are designed around math principles though

No. Math principles are there for the design to function. Games are designed around human psychology first.
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>>338486818
Games have their roots in performative arts. Game theorists tried to mathematicise the concept but they had to limit their scope in order to do so. The "game theory" branch of mathematics therefore does not cover everything that is properly called a game.
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>>338486818
That's not true. Without artists coming up with scenarios, environments and music, there would be no game to code. Hell, the game designer is even more of an artist than the programmer. The latter is just a soulless worker in the same way that somebody puts together a car in the factory piece by piece. If we found a way to replace programmer via AI, they'd be entirely useless. Human creativity can't be outsourced, however.
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>>338486979
let's hear your favourite games then and see if they're designed around "human psychology"

(skinner box is also a STEM principle)

>>338487007
>go and chess has roots in performative arts
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>mfw house painter
>mfw reading discussion about the artistic merit of PAINTings

>mfw geologist
>mfw reading discussion about the artistic merit of ROCK sculptures

>mfw physicist (energy, sound waves)
>mfw reading discussion about the artistic merit of music (SOUND WAVES)

>mfw lumber mill worker
>mfw reading discussion about the artistic merit of WOOD sculpture
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>>338487107
im noticing a vicious thread of ignorance and i don't think it's trolling
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>>338486892
>paintings are art
>music is art
>performance is art
>something featuring all of those somehow is not
Great logic, champ.
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>>338484893
That fucking guy in the background ahaha
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>>338487204
You're mad because you flunked out of logic? Can you not see that WOOD sculptor knows how to WORK in WOOD FIRST and FOREMOST?
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>>338486892
>manchild
No, that would be you, you desperate anti-intellectual prescriptivist. I bet it just tickles your bum that games (including video games) are subject of serious academic study.

>Nooo, don't associate my toys with boring museum stuff!
t. the opposite of a manchild, apparently.
>>
>>338487343
A programmer is an expert in code, not in games.
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>>338487131
>let's hear your favourite games then and see if they're designed around "human psychology"
RPGs ;^)

And no, "roll-playing" is not the point of those.

>go and chess has roots in performative arts
Are those the first games known to mankind?
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>>338487381
can you link this serious academic study in video games?

because even in narratology they are just a sideshow that has been written about way back in the 1970s.
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>>338487482
code deals with interaction, the defining feature of video games. programmer is the most important person in video game design. that's why there are no idea guys among great developers.
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>>338487529
so you have no answer or are seriously daft or both.

i'll ask you again: your favourite games, so we can see how they exactly avoid being designed around strict mathematical principles?
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>>338487381
The academic study of games as art is nonexistent. Feel free to prove me wrong with actual sources if you can.
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>>338487131
>skinner box is also a STEM principle
Which is completely irrelevant, isn't it? A game, traditional or virtual is there to stimulate dopamine release in the human brain. The manner in which it achieves it (directly or indirectly math related) only comes later.
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>>338484893
>programmers think they're actually important
kek. They're just there to type in numbers. The real important people behind vidya are the artists, producers, etc. Programmers are worthless.
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>>338487620
Code is merely the canvas, not the paint. The canvas would be empty if not for the artists telling programmers what to code.

>that's why there are no idea guys among great developers
Kojima, Spector and Yamaoka can't program.
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>>338487539
https://en.wikipedia.org/wiki/Game_studies

Pick something from the references, I'd say.
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>>338487697
>so you have no answer or are seriously daft or both.
Role-playing GAMES aren't games?
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>>338487697
Not him but did you even read his post?

Also
>mathematical principles
>cannot have artistic merit
There's only one seriously daft idiot here and thats you.
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>>338487756
he can't, as i've said best he can hope for is to link avatars of story. video games are inadvertently thought in software design, they have no place and are too simplistic in their other features to be a subject of serious study.

>>338487785
you're too dumb for me to continue the conversation. this is also why STEM is a meritocracy. you can't say stupid shit and stay afloat.

>>338487846
kojima most definitely can program, only yamaoka i know is the SH composer and music theory is also based around logic, spector i'm too lazy to google.

>>338487854
that's your argument? wikipedia link about diploma mill?
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>>338484893
>programmer
> Python
> Java
>>
>>338487943
please go to /tg/ and ask them what fluff is.

>>338487945
strawman

i said games are designed around mathematical principles

you can't design a game around artistic merit
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>the Smithsonian, one of the most renowned art museums in the world, exhibits video games
>some nerd thinks otherwise
This is not even a discussion anymore. You are objectively wrong.
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>>338487756
I've actually taken some university courses on game studies.

This is probably where you're going to mock me for doing a joke course in a subject only dweebs care about, but there you go.
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>C++, Python, Java
It's 2016 goddamit these languages are obsolete. It's the web developer era.

PHP, Ruby, HTML, CSS, Javascript master race here.
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>>338487997
>wikipedia link about diploma mill?
If there are diplomas for it then surely it must be a recognised academic field?

>this is also why STEM is a meritocracy. you can't say stupid shit and stay afloat.
You're doing all right, though.
>>
>art
yes

>artistic merit
no
>>
>>338488127

You're obsolete too.

It's the app developer era.
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>>338488215
I actually agree with this.
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>>338488065
>please go to /tg/ and ask them what fluff is.
Background, not to be confused with the actual act of roleplaying, which, in a tabletop setting, is like cooperative storytelling/improvisational theatre, with OPTIONAL number crunching.
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>>338487997
>all games are designed around math principles
>3 posts later still can't provide a coherent argument or explanation

Here, I'll list some games, explain to me how they're designed around mathematical principles:

>STALKER
>L4D
>Spelunky
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>>338488065
Code is the material. It's the canvas and the paint. It's the marble.
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>>338488324
He's probably going to say you've activated his trap card because all video games are 1s and 0s when you get down to it.
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>mfw bricklayer (red bricks, brown bricks, breezeblocks)
>mfw reading discussion about the merits of architecture

WHY DOES NOBODY TAKE MY INPUT SERIOUSLY
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>>338488324
find quaternion
most game use that principle to locate where the hell the player is in a matrix format.
most standard FPS have this code
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Why is everyone assuming that Art and Math have to be polar opposites? The two can work together. There are tons of art pieces designed around Math principles.
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>>338488096
>The Smithsonian
>Relevant
You can't make this shit up. The Smithsonian museums are garbage m8.
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>>338488662
just because the game engine uses math doesn't mean the game design is math
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>>338488450
>paintings are based on colored dye principles
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>>338488728
>Mathfags trying to legitimise their useless hobby by calling it art

Typical.
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>>338488805
>I-it doesn't c-c-count!
Pathetic.
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>>338488450
However, video games aren't defined by art, but by interactivity.

I can't believe this thread is belittling programmers. I guess being able to make correct comparison is a logical skill.
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http://www.strawpoll.me/10280140
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>>338488662
>He thinks that code written to make a design function IS game design
Are you serious right now?
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>>338488829
but if I want to design a 6DOF game I still need to design my own mathematic formula of how the player actually works
do you really thinks this kinda code comes for free ???
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>>338488984
>However, video games aren't defined by art, but by interactivity.
And paintings aren't defined by art, they're defined by painting things.

How am I belittling programmers? You are belittling their works.

>I guess being able to make correct comparison is a logical skill.
Yeah. I guess.
>>
>>338488127
>It's 2016
>names a handful of languages that predate what was originally listed
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>>338489037
>what is AI
>what are routines
>how does interactivity work
>what makes video game different from a movie or painting
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>>338486892
Actually you faggot even MOMA considers games as art. If games aren't art TV definitely isn't. The highest selling movies can barely be considered as art
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>>338484893
>programmer
Autism the profession
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>>338489041
game systems like movement in a 3D space use math but high-level game design is mostly an artistic field, games are an equal combination of logic and art
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>>338488984
That's what happen when you let kids play walking simulator
they thing they could create a game by just making basic code of moving the camera
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>>338489175
paintings are not interactive
video games are

do i need to continue and explain to you how this completely changes the role of a "craftsman" and how this is the reason most artfags can't make a good NES clone game
>>
>>338488728

Saying you can use math to create art doesn't mean a damn thing. A slab of marble can be used to create art but the slab itself is neither art nor the polar opposite of art.

Art is novelty, it's nice but ultimately irrelevant. It's purely a human mental construct. Technically art does not even exist.
>>
>>338489041
What the fuck are you even talking about right now? How is your entitlement to payment in any way related to weather or not games are designed around mathematical principles? Do you think only game designers get paid?
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>>338484893
>java
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>>338488987
Tough question, actually. Why should one be more important? Isn't that like asking, who is more important, the actors or the director? Maybe the camera crew? Set builders? They all contribute to the end product.
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>>338489279
>do i need to continue and explain to you how this completely changes the role of a "craftsman"
Oh yes, please do, because it's bound to be arbitrary bullshit.
>>
>>338485381
OK then. Let's see how the world copes if we so called "human to machine translators" stop working.
>>
>>338489201
>this delusion

>>338489307
sculptor (the person): takes chisel, molds marble

vs

sculptor (the video game character) is PROGRAMMED to take chisel which is PROGRAMMED to chisel marble which has its own PROGRAMMED properties etc etc

that's video game design. that's the core principle of it, the interactivity.
>>
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>mfw
>Programmer
>Modeller
>Musician
>Artist

Hawlee shit buddy, go learn new crap
>>
>>338489339
Hell no. What I was trying to say is that as a game creator he must understand all aspect of the game
from both the design standpoint and the engineering standpoint
if he fails in one of them its already a failure
>>
Programming is of little importance to a video game, said the artfag while punching his keyboard buttons, translating commands into inputs and waiting for his next Dota 2 match to start.
>>
>all these people shitting on programmets
>forgetting that Daikatana happened
LOL designfags and ideafags need programmers to do their shit right. Likewise, programmers need designers to make a decent game.
>>
>>338489339
You just can't follow his superior STEM logic, I guess.
>>
>>338485253
I think the main point is he is arguing that being a mathematician would qualify someone to judge art even though that's clearly not the case.

"I know code, so my opinion on an unrelated topic matters" is pretty much what he's saying.
>>
>>338489743
>Commands into inputs
>Not inputs into commands
Go home and work on your game some more, Wu
>>
>>338489820
anyone can judge art

anyone can make art

not anyone can program

and therefore not anyone can make a video game
>>
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>>338484893
mfw i will never lick emma's calves after a hot and sweaty workout
>>
>>338489919
But RPG Maker tho, Undertale
>inb4 implying undertale is a game
I haven't played it, I'm just saying that the entirety of that game was made in RPG Maker.
>>
>>338489609
I think you are fundamentally misunderstanding the comparison being made if you think we're talking about programming virtual sculptors.

How is your example interactive, anyway?
>>
>>338489191

Believe it or not but you can design a complete videogame without a single line of code - the only difficult thing would be determining the correct timing of everything.

AI state machine is not fucking game design you daft fuck, it's a way to make the game design function. Saying that all games are designed around math principles is like saying that all cars are designed around steel just because they have steel in their frames.
>>
>>338489743
>artfag
>Dota 2
>>
>>338485085
Python is good for VN's, Indie shit and scripting, not much else.
>>
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>that glorious feeling when you can both code and art
all I need now is some self motivation
>>
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>>338490142
really man
>>
>>338489609

You completely missed the point I was making.

Art does not exist anywhere but in the mind of a human. It's purely a creation of the human consciousness and it never leaves that consciousness. The materials are irrelevant, the tools are irrelevant, it is not a thing that exists, all that matters is the mind.

This is why arguments about what is art and what isn't art is fucking moronic. They remind me of arguments about consciousness. You can't really define it, it's not a tangible thing, and the only reason we think it exists is because we experience it. If something exists purely in subjective form nobody can dictate to anyone else a damn thing about it and anyone who tries is just a snob.
>>
>>338489919
You don't even need to know how to code to make a game. There are a ton of programs setup to help any idiot with some ideas make a game.

Saying that not anyone can program is irrelevant. That's like some one saying "I can do 50 pull ups, so my opinion on video games matters more".
>>
>>338489567
Cringe

Fuck off NERD
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>>338490213
post some of your artwork and /v/ will tell you they're shit
>>
>>338490032
It was Game Maker, you idiot. Completely different.
>>
>>338490032
thats why its shit

>>338490241
well there are games and there are games
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>>338490321
How is it different?
>>
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>>338488127
>HTML
>>
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>mfw paint mixer
>mfw reading discussion about 'artistic merit' of drawings
>>
>>338490234
nigger cartesian dualism has been passe since leibniz
>>
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>Tried programming
>Kinda understand it but mostly hate it
>Realize I'm more of an art guy
>>
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>>338488127
>PHP, Ruby, Javascript
>>
>>338490349
GameMaker is code based with Drag and drop as a shitty alternative. RPG maker doesn't support code, at all, I believe.
>>
I have a compulsory C++ module in my third year of uni and I don't know shit about programming

How fucked I am?
>>
>>338490349
>how are sculpture and fingerprinting different?
>>
Programming is science and math, understanding concepts and how they interact. How to take inputs and translate them to desired outputs.

GOOD programming is as much art as it is science. Taking limited resources and making the most of them with every clever trick you can think of is not something any code monkey can do. Look at things like the early Wolfenstein and Doom engines, occlusion based rendering on the Dreamcast, or even those silly train head people from Fallout.
>>
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>>338484893
Who else looked first here?
>>
>>338490480
Do they expect any level of previous proficiency?
>>
>>338490391
does the painter rely on you to be able to move the brush around canvas?

do you create the whole composition beforehand, a composition that is also interactive and then ask the painter to - again, by using rules you set - daub some color over it?
>>
>>338490291
No!
>>
>>338490493
Nice analogy, but it explains fuck all to someone who doesn't know about either sculpting or fingerprinting.

>>338490473
Thanks.
>>
>>338490480
It'll probably be a basic introduction.
The only thing you need to worry about are pointers, but more specifically pointer arrays withing pointer arrays but really it's pretty simple.
>>
>>338490480
It all depends whether you're dumb or not really, it's not something you can influence. Hope you're not among jaded artfags in this thread.
>>
>>338490480
Eh, I don't think it will get past "write a sine calculating procedure". You are probably fine.
>>
>>338487802
>He thinks programming is typing in numbers

Where were you when you realized you are retarded?
>>
>>338490605
>does the painter rely on you to be able to move the brush around canvas?
Technically, no.
Practically, he can move that brush around all day, that picture isn't going to get painted anytime soon without paint.
>do you create the whole composition beforehand, a composition that is also interactive and then ask the painter to - again, by using rules you set - daub some color over it?
Yeah, I think you vastly overestimate your job.
>>
>>338486742
Music is based on math.
>>
>>338490786
Everything is, because math is used to describe reality.
>>
>>338490739
again

paintings are not interactive

the only interactive part about them is the act of painting

even by that standard painter is most similar to programmer
>>
>>338486742
>art is the direct opposite of math

The entirety of /ic/ is laughing at you right now.
>>
>>338490786
>implying good music isn't just what sounds right to your ears
>implying people don't have different tastes
>implying math wasn't applied to music afterwards by some insecure musicfag to justify his seemingly unproductive hobby that contributes nothing to our species' survival
>>
>Engine programmer = God Tier
>Game programmer = Monkey TIer

tbqhfam
>>
>>338490480
Why C++? That's not where most people start learning to program.


C++ has a lot of idiosyncracies, and it can be a little confusing, especially since you can use a lot of stuff from C, which is usually more efficient but also more error prone if you don't know what you're doing.
>>
>>338490831
social sciences are not based around logic or math or reasoning

just look in this thread, liberal arts in full motion
>>
>>338490927
This basically.
>>
>>338490640
>who doesn't know about either sculpting or fingerpainting
What are you, an idiot? Sculpting is hard and can produce beautiful art. Fingerpainting is easy and produces shit.
>>
>>338490721
Well in the context of this thread he is correct. Programmers have about 0 influence on AAA game development.

They are there to follow instructions. The only programmers who have a say are those that hold positions above "programmer".

It's true that artists also follow instructions, but at the end of the day, since art is not an exact science, you can't have complete control over what they draw, only set some general guidelines they should follow.
>>
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>>338490480
You'll probably be fine. As long as you think about the things correctly, an introductory course should be a breeze.
>>
>>338490473
Except it does, before MV you'd code in Ruby but now you code in JavaScript
RPGMaker makes you code in real world language while GameMaker makes you code in a made-up language that you'll never use in real life
>>
>>338490875
So what?
The point remains the same. The programmers, much like the workers behind the painter, provide the tools to create it. The paint, canvas and brush.

Without the artists you'd have a nice engine (canvas), a great editor (brush), and no game.

You provide the means, but others turn it into art.
>>
>tfw a programmer
>taking a course on VR programming for shits and giggles.

A mate and I were discussing VR, and he thought it was going to just be another fad. I sincerely hope not.
>>
>>338490407

That's not what I'm arguing.

What I'm saying is that the interpretation by a human is what distinguishes art from, for example, just a pile of rocks.

Saying "That thing cannot be art because it was not constructed using the approved materials" is utterly retarded. If someone sees art then they see art and nobody else can tell them they are wrong in doing so, all you can say is "I don't see it."
>>
>>338490605
Dude, if anything you're the painter, following the instructions of the person who set out the composition.
>>
>>338490958
Sure they are. There's just so many layers of abstraction it's pretty useless in practice. But ultimately, even social sciences are based on math.
>>
>>338485381
>Anyone identifying as only as 'programmer' should be shat on.
Nowadays, this is the equivalent of laughing at nerds for being literate.
>>
>>338490271
>xd
>>
>>338491060
How many people that use RPGMaker use the coding portion of it?
>>
>>338491112
the point is that you're comparing static art to an interactive medium because you're too dumb to realize how your comparison falls flat

i was just being kind now fuck off and go PLAY a video game like you would a painting
>>
>>338491280
So we're back to the old "art can't be interactive" stupidity?

Yeah, go away.
>>
>>338490927
/thread
>>
>>338490074
proof of this is that toby fox doesn't know how to code
i know i'm gonna get shit for talking about undertale
>>
>>338491172
>A mate and I were discussing VR, and he thought it was going to just be another fad.
How many wearable gadgets have, to date, succeeded?
>>
>>338491183
i'd refrain for using the art term too broadly though the definition i adhere by is the one that art is something eliciting emotional response, or rather - an inspiration. however most people are unable to perceive nuances needed to truly experience art and therefore plebeians do exist, and what's worse they usually sound like me right now.
>>
>>338490915
I agree with you to an extent but western influence on music through mathematics was crucial. At some point everybody has to be in tune and intervals come into play. An instrument like piano could of never of existed if it wasn't for math
>>
>>338484893
You are literally a monkey instructions into a machine.
>>
>>338491191
no, the gamer is the painter in that regard, programmer is the designer.

>>338491337
it can, that's why no one in academia cares about video games ever since narratology covered the interactive narrative.
>>
>>338491029
a=20 b=20 right?
>>
>>338490958
Get off your high horse, faget. I think part of the reason your arguments are so consistently poor is that you're so convinced of the inherent logicality of anything that rolls out of your STEM-mouth regardless of how much logical thought you actually put into it.
>>
>>338491029
Is this a joke?
>>
>>338491248
The ones that don't want their game looking and playing like every other one made in it
>>
>>338491553
lol
>>
>>338490958
Social sciences, like all sciences are based on the scientific method, which is the distinctive trait of a scientific field.

Science has nothing to do with mathematics or reasoning, those are used as tools to support the method, but not conducted for their own sake, like in mathematics and philosophy.
>>
>>338485053
Art is inherently nonproductive in a practical, concrete sense. Your criticism is invalid.
>>
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>>338490958
>social sciences
>>
>>338490875
>Art can't be interactive because I say so
Not that anon, but you come off as a genuinely dumb and jaded drone who's really mad about something.
>>
>>338491443
>however most people are unable to perceive nuances needed to truly experience art

This is just pure snobbery.

There is no justification for arguing your taste in art is any more refined than the "plebeians". There is no measurement for taste in art, there is just your taste.

I think there's been more than enough hoaxes and frauds in the art world to prove none of the "experts" have any more expertise than joe nobody in evaluating the worth of art.
>>
>>338491528
The player is the audience, engaging with the work. The designer is the one who laid out the composition and decided where everything was supposed to go.
The programmer is the painter, who uses his technical skill to realise the designer's artistic vision and bridge the gap between him and the audience.
>>
>>338491803
P A I N T I N G S
>>
>>338491830
no but that way we avoid giving san fran hipsters and their ludonarrative dissonance and other pseudo patrician crapola legitimacy
>>
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>>338490579
>ywn gently kiss her feet after a long night out making her giggle because it tickles
>>
>>338491481
Nah, I disagree. Modern instruments are just an extension of their older ancestors, and while math was applied to them to make it seem like there's reason and logic behind why and how they sound good, it's really just an evolution of musical tastes over time. I mean, look at Gregorian chants. They were the earliest *written* western music and they have seemingly no rhyme or reason when it comes to how they sound good (mathematically, I mean). Over time, music just started reacting to events going on in the church (for example, music was deemed to be a creative outlet for people to enjoy, not just another means of praising god), and we moved on to more secular music.
>>
>>338490958
>social sciences
I agree that a huge number of the college students majoring in social sciences aren't good with math or science, and probably think they can avoid them.

All articles in peer-reviewed social science journals that make a claim about an effect need to show its likelihood using statistical models. Model selection and refinement is something people are still better at than any programmed algorithm. Although machine learning is getting better and better every day.
>>
Cocи хyй, быдлo.
>>
>>338491832
>The player is the audience

no, the player plays part in narrative, audience doesn't have a choice in traditional arts. that's another aspect of programming, taking into account player's variables and thinking.
>>
>>338492035
And surely there cannot be any mixture between actor and audience. The audience can never take part in art, and occupy more than its "audience" role.
>>
>>338491832
designer is the programmer, what you described is abstract thinking, the core requirement for programming skills.
>>
>>338491609
It was a question given to people in a continuing education course on programming before the first lecture. While immediately obvious to anyone who's even looked at code, remember that the equivalency symbol is not an "action" in regular math. It's a reflective comparison.
>>
>>338487997
The respectable quarters of the humanities are too you know.

Historians for instance, we regard ourselves as CRITICAL people. It's a huge thing for us. We are actually sort of bastards about it, really.

We have a duty, a responsibility to be That Guy, in terms of discourse and what have you. You are encouraged to take swings at Martin Luther King Jr., hell, at anyone. For instance, if you want to be the devil's advocate, well, King WAS encouraging people to break the law. Depending on how you frame it who exactly was being radical between him and Malcom X is interesting, at least based on the given speech. The Ballot or The Bullet does not differ in many regards from things said by white dudes since forever, and now, too. YOU WON'T TAKE MY GUN OR MY LIBERTY IF A POLICE MAN OR A POLICE DOG ATTACKS ME, WELL, I HAVE TO DEFEND MYSELF.

And it sounds different coming from a "scary blackman" than it does from some white guy. It's fineee with Joe Q Public (probably white, and middle or working class) when the white guy does it, because he's white too.

When the black guy does it it's scary.
>>
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>this thread
F
>>
>>338491029
>>338491609
>>338491553
Original paper:
https://web.archive.org/web/20081225125506/http://www.cs.mdx.ac.uk/research/PhDArea/saeed/paper1.pdf
>>
>>338492124
there can, that's an 100 year old theatre premise
>>
>>338492035
>the player plays part in narrative
I would argue that this is just an extreme form of interpretation. All art is interactive in a sense. Does a painting have a narrative? Or is the narrative created by the audience's interpretation of the image?
>>
>>338484893
>C++, Python, Java
Read your goddamn SICP.
>>
>>338491415
You've got a point, unfortunately.

Still, it beats the heck out of 'augmented reality' gadgets, like the hololens.
>>
>>338492213
any historian taking himself seriously is not someone i would read.

>>338492334
you're confusing the process of analyzing the work of art with true interaction.

as for your final question, post structuralism has been dead ever since the sokal affair so yes, what audience thinks about the image doesn't mean shit.
>>
>>338492135
Programming also requires hands, just like painting, so I guess it's closer to painting after all.

That's not how the analogy works. You're not the designer. You're the craftsman carrying out the designer's vision.
>>
>>338492480
again

there are no idea guys among video game designers
>>
>>338492353
I just wish it didn't run against the basic concept that people want less hardware, not more.

A glass-like approach could eventually be successful, once your phone, and all its capabilities, can be incorporated into the glass, and you only need once device again.

To date, I'm convinced that the major source of success of the iphone was having a phone ipod. One device less.
>>
>>338492334
Stimuli from art -> ideas of audience member

Interaction changes the stimulus, interpretation changes the ideas.
>>
ITT: Lots of people pretending they know what developers do.
>>
>>338492262
I skimmed this, and while I might be biased due to my previous programming experience, isn't all this shit completely obvious if you actually bother paying attention in class?
>>
>>338492447
>you're confusing the process of analyzing the work of art with true interaction.
There's no confusion here. I explicitly made the connection and explained why.

>post structuralism has been dead ever since the sokal affair
News to me.
>>
>>338492447
>sokal affair
A Physicist complaining about rigor, oh the irony.
>>
>>338492620
Most painters also did their own compositions, I reckon. It's just to distinguish the design process, which is abstract, from the actual programming, which is concrete.
>>
>>338492714
>Interaction changes the stimulus
I don't think that's a proper definition. Interpretation can be defined as interaction because it arises from the interplay between work and audience.
>>
>>338492929
programming is skill revolving around interaction

interaction defines video games the same way the paint defines paintings.

it's not that hard if you're not a jaded artfag.
>>
>>338491394
Undertale was done entirely in code.
>>
>>338485253

Coding isn't even hard. Your job is going to be replaced by Indians for 10 rupees an hour.

It's a job that pays high entry, but has no upward mobility because there is no decision making or critical thought. Just type-type-type.

Coding is for the eternal manchild.
>>
>>338493437
which upward mobility job are you aiming for?
>>
>>338485253
>>Someone knows how to code
>thinks he's special and deservers praise
>literally for doing the easiest shit
>>
>>338493437
I am watching suits who think like you dig their own grave as they are forced to hire Support and Maintenance departments to fix the code the chutneyfuckers couldn't implement correctly.
>>
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Who gives a shit if games are art or not?
From my perspective, the only people who give a shit are those people who are desperate to defend their hobby because they're ashamed of it, like game journalists for example.
>I-I'm not playing games! I'm experiencing art!

Do you do the same for Monopoly too? Or Poker? Snakes & Ladders?

If you're that ashamed of your hobby, just quit it entirely. How does it affect you if games are art or not, when the main purpose of them is entertainment? Do you suddenly get less entertainment out of video games because you can't pretend they're deep?

Even if games are art, people still won't respect you because of it. No one cares how deep you think the story in Shadow of the Collussus is.
>>
>>338493437

Coding isn't hard, coding well is very hard.

There is a little upward mobility. If you are very good you have a shot at a lead or senior position, that will double your paycheck, after that though... Well, coding is skilled labor and skilled labor never really pays that well for anyone but doctors.

You want easy money? Should have gone into management.
>>
>>338490881
And the people with actual artistic merit and carreers in design/illustration laugh at /ic/.
>>
>>338493174
>programming is skill revolving around interaction
Could you clarify this statement? Because it looks like you're equivocating the code interacting with itself with the player interacting with the game.
>>
>>338485629
People have been saying this since early 90's and even today the basic monkey-level coding has to be outsourced to real "people" in India.
>>
>>338493902
>I-I'm not playing games! I'm experiencing art!
That's a contradiction coming from someone who believes games are art.
>>
>>338494018
programmer anticipates and designs inputs.
>>
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>>338493437
>work at a sort of big software company
>outsourcing tedious tasks to indian codemonkeys
>most code they return is badly implemented and horribly optimized

>>338493998
sadly what this guy says it's true, I share floor with managers and sales people, it's kinda unfair of how well paid those jackasses are
>>
>>338494001
Those people also know how aesthetics is based partly on math.
>>
>>338494082
this superiority complex already took a mortal bite out of american IT industry
>>
>>338494117
throw in a "simply" between "not" and "playing".
>>
>>338494123
But that's the "how" of things, not the "what". The actual game part is entirely abstract. Code is just how you realise it.
>>
>>338494134
Then just get one team of senior coders to look over what the codemonkeys did and fix their mistakes.
Should still be cheaper than hiring coders.
>>
>>338494428
programming involves abstract thinking and the player's freedom is largely fictional.
>>
>>338494487
So essentially "pay for the same job twice".

Have fun losing money.
>>
>>338494580
You don't get it.
The designer decides on the freedom of the player.
The code monkey hammers it into the computer until it works as intended.
>>
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>>338484893
>Those legs

What the fuck is going on? This is some Escher shit.
>>
>>338494667
Paying a first world salary to ten people and a third world salary to 90 is still cheaper than paying a first world salary to a hundred people.
>>
>>338494580
>programming involves abstract thinking
Be that as it may, we're still talking about two fundamentally different processes here.

>the player's freedom is largely fictional
So?
>>
How difficult is C++ to learn compared to say PHP?
>>
>>338493256
Then who made all those horrible design decisions?
>>
>>338494943
google how c++ programmers look and how PHP coders look
>>
>>338484893

those feet definitely have artistic merit though
>>
>>338494943

It's both harder to learn C++, because it's more complicated, and easier, because PHP is a clusterfuck.
>>
>>338494428
>>338494937
you need to stop thinking that idea guys matter. any good product is defined by its execution.

i could 'design' you a masterpiece of a game right now that way.
>>
>>338494840
If 10 people already can do the job of the 90 people, then there was never a reason to hire the 90 in the first place.

You yourself said that you just get a team that basically does the same job again.

The money you spent on the 90 people goes down the drain, because their output has to be redone anyway.
>>
>>338494943
PHP is a clusterfuck.
Mainly because it's an interpreted language rather than compiled.
Start with C++ then choose what you want to do.
>>
>>338495296
You don't get it. There is a distinction between the rules of the game as such and the underlying code putting it into practice.

I forgot why this even mattered. Some stupid point about interactivity, I think.

Anyway, games are art.
>>
>>338492756
Quiz was given before the first lecture. The goal wasn't to answer correctly, but to answer consistently. If a person used incorrect logic to figure out a question, it was fine as long as they applied that logic to the other questions.

Only 44% did.
>>
>>338494840
A lot of times, the way to "fix" bad code is to delete it and start over. That's nothing but wasted time and resources.
>>
>>338491028
This
Big name artists exist
Not programmers, John Carmack being the ONE exception.
>>
>>338495658
code makes the rules and by them defines the interaction.
>>
>>338496209
Iwata
>>
>>338491028
>>338496209
name five great designers that aren't programmers

let's hear them.
>>
>>338496269
Pigment makes the paint and so defines what colours you get to see.

The crucial distinction here is that code MAKES the rules. The rules are something on top of the code. Yes, code can be defined as a set of rules in itself, but it is one underlying the superficial structure that the audience actually interacts with.
>>
>>338496451
How about you name 5 great designers that actually code their games?
>>
>>338496451
>name five great designers
Artists != Designers
I know a bunch of devs but i have no idea what they actually and i don't fucking keep track of that, that's celeb-tier bullshit. It's obvious artists are more important. No one cares how well done code is as long as it works.

And Miyamoto started as a Concept Artist. Fucking hell Mario is what it is now because of his art.
>>
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>>338484893
>>
>>338485253
Becoming one of most saturated professions. It's the new "hipster" profession
>>
>>338489638
jack of all trades, master of none
>>
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So as long as videogames are considered "artistic" or not by virtue of their story instead of their design then they will always be seen as inferior to Film and Literature, because in overly focusing on narrative videogames are playing on grounds they're not equipped to handle with any considerable depth.

"Emergent narrative" is the real strength of games, not one that's scripted.


t. Writer
>>
>>338485253
>how to code

Because anyone can learn how to code in a week. Modeling a good software is the difficult part. In the case of serious development, software engineers/architects design the system and then they pass the diagrams to programmers to do the tedious and braindead part, which is coding.
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