ITT: Annoying as fuck enemies
>>338399385
>Enemies
Maybe you shouldn't have been a thief, huh? Maybe you should have left that sacred armour where you found it, eh?
Scum.
>>338399385
dude no
>>338399557
>Not killing the ocean niggers
WE
>>338399385
>has no spell reflect
Nah. They're complete bitches.
>murder vivec because muh prophecy
>all the retard guards in vivec city become hostile
>kill all of them without getting a bounty
who's the scum now senpai
>>338399385
think you got the wrong enemy there anon
thieving scum
>>338399385
>Play Morrowind
>First Elder Scrolls game
>Have the old gaming mentality of; if you like it and no one is wearing it, you can take it.
>see these dudes
>wow sweet armor
>scourge the city for armor
>find it, wear it
>run into guards again,
>get killed
>no save before I picked it up
>>338405971
guards attack you on sight for stealing armour? is that it?
>>338406289
I don't remember anymore if it was on sight, or only after initiating dialogue, I just remember that it didn't occur to me, that taking stuff that is laying around in the guardhouse constituted as stealing.
I remember joining the church but even if i raised to the highest levels, they still attacked me after I tried to talk to them
>>338406289
They attack you if you wear their armour and try and talk to them.
>>338407102
>it didn't occur to me, that taking stuff that is laying around in the guardhouse constituted as stealing.
>>338408206
You can go right into people's homes in a lot of subsequent Elder Scrolls games and just steal the food off the dinner table while they're all sitting there gawping at you.
>>338408206
I know right? In hindsight it sounds damn ridiculous. But if you think about it; other loot-collecting RPG games around that did follow that logic.
>Oh what's that in the house? a chest?
>open it and plunder it man