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What do you want to see in Dishonored 2? Think there'll
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What do you want to see in Dishonored 2?
Think there'll be stuff at E3?
>>
Bethesda's already stated the release date'll be this year, and there's going to be stuff at E3, so that's something to look forward too.

I hope there are more missions like Lady Boyle's party, but also that they keep the bribe option from the DLC as well.
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Make the stealth harder, maybe with sound clues, add some depth to it. Add more tools to stealth instead of making 500 powers that allow you to instarape enemies.

Also remove moral choice bullshit.
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>>338318837

Expanded melee combat.

These are the guys who did Dark Messiah, I'd like to see some kicking.
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>>338318837
>game punishes you with the bad ending for going lethal

Fucking garbage game, take your shilling for this piece of shit somewhere else.
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>>338320128
I think I heard somewhere that you can blink into a kick now instead of an assassination.
Something along those lines.
I know there's a kick in SOME capacity.
Also, stealth air takedowns.

They've recognized how there was way more lethal powers and tools in the first game and are trying to make them equal this go around.
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>>338320383
I meant non lethal air takedowns**
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>>338320383

>long range kicking
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>>338320217
This. Sneak around and choke people and be bored. Or get shit in the face by developers for using skills and having fun
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>>338320217
>>338320596
I'm assuming this is just a meme at this point, nobody could be retarded enough to believe this stupidity could they?
>>
>>338320217
>the best ending is behind the hardest gameplay path

Who even thought of such a thing it's so retarded
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>>338320532
>Corvo is Sirkicksalot Deathblink
>Emily has the Quake grapple hook
Who to pick?

Also this was released today: http://www.gameinformer.com/b/features/archive/2016/05/20/why-harvey-smith-refuses-to-dumb-down-dishonored-2.aspx
>>
As long as I can still do goofy shit like attach a spring razor to some guy's decapitated head and throw it at his friends I'm happy.
>>
I want a long demonstration of stealth in Emily's version of a mission. Then a short version of shitting on everything as Corvo with Bend Time and shit.


Full game, I want some more sandbox improvements. Hitman has tons of patrols and things to do to everything. You could poison food, interact with static objects like dropping them or something. I want more than "kill" and "1 nonlethal low chaos option that you do a side quest for"
>>
I heard Dishonored's DLC is better thn the main game, is that true? Still have that catchin up to do
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>>338323057
Yeah, they're fucking great. Daud is a million times cooler than Corvo, and I love Corvo.
Plus, all the villains in the base game weren't necessarily memorable, whereas Delilah is fucking great. The DLC story fixes everything they did wrong with the presentation of the original story.

If you don't care about story the gameplay is also a lot more fun. Daud's blink is crazy because it freezes time so you can do really precise teleports.
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>>338323995
But Daud has no windblast
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>>338318837
>sharpening
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>>338325504
But Daud has pull.
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>>338326395
Only in Brigmore Witches. For some reason.
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>>338318837

Does it take place in Pandyssia?
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>>338318837
Longer campaign. Possibly bigger even more open levels, too.

Been playing Thief 1 and 2, and they're kinda spoiling me with their big sprawling mazes, heh.
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>>338327162
I wonder with the new engine, they'll be able to have the missions as one big level. First game they broke up into smaller levels, with loading screens at doors that connect them.
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>>338327693
That seemed like a system req thing, not an engine limitation.
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>>338327947
Possibly. But I don't recall many UE3 games with massive levels or world maps. Even borderlands breaks its world into smaller "rooms"
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I don't want to be punished for killing enemies.
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>>338328161
Again, that's a multiplat. A Hat in Time however does have large levels.
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>>338330000
Is that game UE3? I didn't know that. Well, okay then.
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>>338327162
I hope the Clockwork Mansion level will be a maze. I mean, a mission that basically has dynamic level design basically asks for it.
Thread replies: 29
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