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Can we pinpoint the exact moment survival horror died?
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Can we pinpoint the exact moment survival horror died?
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Resident evil 4
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Halo and CoD showing devs that Michael Bay action and empowerment are the trends to follow.
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Resident Evil 4
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>excuse me... sir?
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>>338300907
Resident Evil 5.
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>>338301296
Halo 1-3 are legitimately good games tho
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>>338301762
>>
Resident Evil 4 is the gravestone.

Really seemed to die when RE3 came out and people seemed to not like it.
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resident evil was only scary when you were under 12 years old and playing it for the first time on your playstation

if you get off your ass and stop pretending to manpants manners mcman you can still find a scary game occasionally for the pc probably not on consoles tho lol
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Even though I loved (and still do) it killed survival horror.
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>>338301296
Everyone already knew that action games were more popular, survival horror was always niche, but at some point it totally died out and was replaced with first person horror Experiences.
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>>338300984
>>338301381
>>338301982
>>338302003


Explain. Why did it kill survival horror?
>>
RE4 really is kinda the simplest, best answer.
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Survival horror died because the genre couldn't evolve further.
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When people stopped buying them.
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>faaaather !

https://youtu.be/gDn2j8Q-N6Y
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Resident Evil 4. Fuck this game, I'm still mad about it. That demo video was much better. https://www.youtube.com/watch?v=TyKZU-h5U3Y
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>>338302150
the diehard RE fans want Resident Evil 1 and Resident Evil 1.5 done over and over and over again, just with new people everytime, same with the movies, they don't ever want real change.
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>>338302134
While RE4 isn't bad by itself, it did set a bad precedent that too many games followed afterwords.
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>>338302134
It made lots of money
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>>338300907
It died the moment people realized that Survival Horror games have shit gameplay.

The older Silent Hill and Resident Evil games are like the Last of Us and Uncharted:

They have shit gameplay, but pretty graphics.
>>
>>338302489
dumb frogposter
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>>338300907

Has there ever been an actual real survival horror game? I don't mean some kind of action or puzzle game with horror elements. I mean an actual scary as fuck game where you spend most of the time running in terror and trying to not get killed.
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The renaissance and second death of the genre. In my humble and overly-dramatic opinion.
>>
2006.
>>
>All these faggots claiming that RE4 wasn't scary.
Okay.

You're so full of shit
>>
Survival horror stopped being about survival, and became action horror.

Horror then became jump scares and freight, rather than psychological fear and terror.

You just get action games with some jumpscares generated by enemies rushing at you or loud noises that startle you. It's much easier to do than a slow paced psychological horror game.
>>
>>338302134
leaned more toward action controls and did very well. So every horror game was more of an action game after this.
>>
Survival Horror never really existed honestly.

You were rarely in a position of not having enough resources.

There are also very little survival elements.

But you know, probably Resident Evil 4 because that really transitioned it to an action series.

There are still decent games, Siren blood curse comes to mind.
>>
>>338302489
>SH and RE are like normie might-as-well-be-movies games
Kill yourself
>>
>>338302134

While it COULD be thrilling and unsettling in parts, the fear factor was based on a lot more tension between you and the enemy hordes. Sure parts like the hedge-maze and regenerators were stood out as jump worthy and heart racing...but they were the exception.

Basically, while Resident Evil always had a growing action element, 4 was designed with constant combat in mind ground up, regularly, with ammo drops and items dropped from enemies. Areas could be a bit creepy but you didn't take them in for long. RE1-3 and CV made you feel like the environments were more alive and had a personality even.
>>
>>338302514
Alien: Isolation
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>>338302134
Took away most of the survival horror elements, plentiful health, and ammo, item shop.
Turned into a dark action game rather than a tense survival game.
The series had been going in that direction since 2, so the blame isn't all on 4, but it's where it died.
The huge success also helped reaffirm that people wanted action, not horror.
>>
>acting like survival horror ganes still dont come out
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>>338302134
if you have to ask this question then you will never know real survival horror games.
there hasn't really been any decent survival horror games since RE3 and RE4 onwards were action, horror games.
RE4 destroyed what resident evil was and in turn the rise and fall of survival horror games.
>>
>>338302572

>RE4 was scary

How can a game be scary when I have overpowered machine guns and flashbangs kill the most threatening enemies outright? Even Dr. Salazar can just be sniped at a distance, so his chainsaw isn't worth shit.

The game stops being scary when you notice even the most threatening enemy can be outclassed by knocking his ladder down repeatedly and shooting him with the near bottomless supply of ammo the game gives you.
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>>338302697
But they are.

Silent Hill and Resident Evil have terrible gameplay.

You like those games because of their story, just like those retarded Unchrated fans.
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>>338302823
We get indie walking simulators where you respawn on the spot when you die, and rare games like Alien: Isolation.
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>>338302134
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>>338302297
There was a backlash against tank controls remember , Remake didnt sell well
We only look fondly on the old ones now
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>>338302697
>>338302507
Amazing how frogposters are always the ones with the shittiest posts.
>>
>>338302489
>The older Silent Hill and Resident Evil games are like the Last of Us and Uncharted:
>They have shit gameplay, but pretty graphics.


>shit gameplay
underage b&
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>>338302572
It wasn't anon
It was Grindhouse/Planet Terror: The video game
Resident Evil: Directed by Robert Rodriguez
etc
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>>338303021
>Terrible and unresponsive controls
>Terrible and brain dead ""puzzles""
>Terrible combat

Did Naughty Dog make Resident Evil and Silent hill?
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WHEN THE FUCK IS ROUTINE GOING TO COME OUT

I'VE BEEN WAITING OVER FOUR YEARS, A VERY SIMILAR GAME (ALIEN ISOLATION) MANAGED TO COME OUT DURING THAT TIME SOMEHOW
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>>338302643

I love the first two Sirens and Blood Curse. The last one was 8 years ago anon.
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>>338302927
fixed is zoomed out to look better and controls blow
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>>338303317
>Terrible and unresponsive controls
>Terrible and brain dead ""puzzles""
>Terrible combat

all a step above in any game in the genre for its time, but you focus on these things, next you will be saying donkey kong was shit and alone in the dark wasn't scary

again

underage b&
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>>338302848
Silent Hill 2 and 3 both came out after RE3.
>>
Only good survival horror franchise that isn't:
>dead
>been outsourced to incompetent devs
>a shell of it's former self/genre flip
is Fatal Frame. Prove me wrong
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that's the exact moment the genre died.

>horror wasn't as important as before
>plenty of ammo and weapons
>dodge button
>nonstop action
>nemesis

RE4 is just a continuation of what RE3 set in motion. RE5 is just a continuation of RE4.
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>>338302440
>>338302446
>>338302623
>>338302705
>>338302771
>>338302927
Interesting points.

>>338302848
Your first sentence makes you sound like a huge cunt.
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>>338303546

Of course it's zoomed out to look better. And?

The controls don't blow so much, as as your ability to grasp (adapt and apply) them does. Plenty of people can.
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>>338302985
I agree
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>>338303578
>Silent Hill 2 and 3
personally I only found the 1st silent hill to be a good game, scary and feel like a survival horror (some real tough puzzles in that too)
but that is my opinion, some may say 1 is the weakest of the trilogy, then it goes downhill after that.
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>>338303587
4 wasn't that good
how is 5?
>>
>>338303692
The only thing you're right about there is the dodge button
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Last decent survival horror game I can remember was Siren Blood Curse on the PS3. The protagonists were mostly all annoying gaijin but it was still spooky as fuck up til the last boss that just gave you epileptic seizures.
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>>338303692

I agree but only mildly. I considered going into this alongside all the 4 talk, but really, 3 was still a lot more planted in survival horror.

Can't act like it's the moment survival horror died, just a lean towards it. Also, in contrast with the stuff you listed, the way Nemesis worked made RE more like Clock Tower and arguably scarier than before.
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>>338303824
I take it back, Alien Isolation was good too.
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>>338303692
Survival Horror was still going strong for most of the 6th generation. In fact that was the golden age. Silent Hill and Fatal Frame were both in their prime, and we got all sorts of quirky gems like Rule of Rose, Haunting Ground, and Siren. Don't forget REmake was released in 2002 and many consider it to be the pinnacle of the series.
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>>338303692
>the beginning of the best era for survival horror is where it died
wew
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Survival horror was always in between action/horror. If you want real horror play a walking sim.
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>>338303692
I think 4 was the decline, but I can see your points.
the ammo creation tool made it so you could end up over powered late game. though with nemisis on your ass all the time and the constant feeling of needing to rush, it is still a survival horror, more so than 1 or 2 in some ways.
4 just fucked it all up, including not even having zombies.
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>>338303760
zoomed out to look better means the processing thing is a crock of bullshit

and controls your character like a world of tanks tank isn't difficult to grasp. in fact many more people enjoy and grasp it in world of tanks than any recent survival horror, or probably any survival horror ever. there's a reason they died out when modern controls make more sense

you fucking retard
>>
No because good survival horror games still come out occasionally, thus it can't be dead.
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>>338303804
I feel that Silent Hill 2 is definitely worse than the first game, and it's also significantly less of a horror game, but SH3 is a very polished, very good-looking game that has a totally different but equally powerful approach to horror.
>>
>>338304028
Really, everything went to shit in the seventh generation.
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RE4 wasn't the death of survival horror, it was a genre change. Or rather, it marks a point where survival horror split into two categories: Action Horror (RE4) and Spooky Walking Simulator (Amnesia)
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>>338304606
So then it was the death of survival horror.
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>>338304606
>>338304606
so what you're saying is, survival horror died
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>>338302134
RE:4 was basically a fresh take on the franchise and it was pretty well done... however, what followed was a bunch of wanna-be's.
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>>338304128

It's okay to hang out in /v/ if you don't know or play video games that well, plenty of people do.
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my emotional intelligence is too low despite my posting history reflecting a very popular robert frost poem

much like my emotional intelligence, survival horror is stiff and abrasive, causing less tension than a morning talkshow.
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>>338304606
So, survival horror died.
i mean, if what was originally an apple split into an orange and a banana, it's not an apple anymore.
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>>338302705

Not to mention that NG+ pretty much removed all the tension once you could literally rocket blast everything without a care in the world.

Though I thought that shit was hilarious.
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>>685328696
Let's all just think back to the evil within, and how it was supposed to be good.
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>>338304028
Goddamn I fucking loved fatal frame
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>>338304735
RE4 came out 11 years ago and was easily the most popular RE game. no one played the older ones because they are ancient and haven't aged well. 1% of /v/ has played any of RE1-3
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I really hoped it would be a return to form, at least RE4 glory with supposedly more horror and scares.

Well it was like RE4, just with a different coat of paint and only a few pretty cool parts or ideas. Neat but ultimately unmemorable.
>>
People will say Resident Evil 4 but that's not even close to the truth.

Really the genre died because several bad games happened in a row and the genre had become incredibly stale.
Resident Evil 0 and Silent Hill 4 are the main games I would say killed Survival Horror, but even good horror games like Fatal Frame 3 were starting to show some fatigue from releasing the same shit every two years. Then you've got the incredibly divisive games like Resident Evil Outbreak 1 and 2.

After so many shitty games and so much repetition, we got RE4 which is a GOAT game, and we also got Penumbra which was a new kind of horror game. It's no wonder after so many years of the genre being shit that it was ditched entirely once different horror games came out.
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>>338305290
Is this your answer to the OP, or you just stating your thoughts?
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>>338301995
>resident evil was only scary when you were under 12 years old and playing it for the first time on your playstation
This is surprisingly accurate, can confirm: was under twelve when the first one came out.
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>>338305180
>easily the most popular RE game
I doubt it is the most popular, and the sales dont mean shit either, a lot of people who bought that game were expecting RE remake level of game but gt something new.
remember it was GC exclusive at first.
all RE4 did for the series was split the fans in 2, kill the most popular survival horror and turn it into an action game and completely clusterfuck the RE universe/storyline into now they can create any enemy in their future games
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Survival horror isn't dead, it's just on hiatus. All it's gonna take is one good horror game to come out, catch everyone by surprise and be successful then we'll see something like 6th gen again where every publisher had at least 1 survival horror IP under development.
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>>338305180

I've played 'em devotedly since the original, and really only frequent /v/ among 4chan since 2004.

>no one played the older ones

Wrong overall people have and *some* will

because they are ancient and haven't aged well.

yes anything older tends to be less paid attention to, and they were clunky even in their time

>1% of /v/ has played any of RE1-3

Hyper skewed assumption

I don't even know what you're trying to argue on behalf of.
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>>338305096
PSN had a sale with 1-3 for a dollar each.
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>>338302927
Counterpoint to the over the shoulder getting rid of fear: bitch, tell me you don't get paranoid when you think there are enemies behind you
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>>338303405
>Blood Curse came out 8 years ago

STOP MAKING GRAVITY RUSH YOU FUCKS
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>>338305705
That could have been Silent Hills.
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>>338305806
Not in RE4
Maybe in Cold Fear, though.
>>
Resident Evil Zero.

it wasn't RE4. Good games don't kill genres, bad games kill genres.
>>
Am I allowed to have an opinion on Resident Evil 4 despite having not played it?
I was in my retarded as fuck "Let's Play" watching phase and ruined a few games for myself by watching them instead of playing them before I snapped the fuck out of that shit.

Basically though, I completely agree with people about Resident Evil 4 paving the way towards the death of horror games.

The only good part of Resident Evil 4 is literally the Regenerators, and I don't want to downplay how fucking frightening those are because despite only watching the game via a Let's Play, I was still getting tense whenever they showed up.

Everything other than the regenerators however was not scary in the slightest.

https://www.youtube.com/watch?v=QLqxL8ENeJ4
>>
>>338305705
I'd say we had our fair share of good horror games that came out since RE4, and the genre hasn't become mainstream again yet.
If Capcom attain a 2002 remake-level of quality with RE2Remake, then I bet survival-horror's gonna be popular with the kids again. If they're just planning to sell Revelations 2 with RE2's name slapped on the box art with a bit of glue though, the genre will stay dead until Capcom or another publisher does it again.

With the current trend that's been going on, I'm really afraid it's going to be sold in episodes.
>>
funny thing, when I was a kid I didn't think anything in RE4 was scary aside from the invisible bugs in the sewer and the Regenerators

nowadays when I play it the whole game is fucking terrifying
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>>338302732
This.
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>>338305869

Yeah...I didn't realize that was them for a while though! On that note I should probably check out the remastered, looks cool.
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>>338306189
>Good games don't kill genres, bad games kill genres

>critically successful and genre-defining series sells increasingly lower numbers of copies
>series tries to revive it with a return to the source (Remake), but bombs because of an extremely poor choice of platform
>genre-defining series makes a game that forces a genre shift towards the more popular genres at the time, mainly action-shooter types
>game becomes a best-seller
>other game developpers acknowledge that the old formula isn't going to do it anymore int erms of sales and try to ape it, genre slowly dies out

That's how I see it anyway.
>>
>>338305667
>I doubt it is the most popular, and the sales dont mean shit
you are delusional
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>>338306260
Atleast you admitted that you didn't play the game. You're better than 70% of /v/.
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>all these people saying that survival horror died with resident evil 4 when dead space 1 came out 3 years later
>>
>>338300907
It died after Siren Blood Curse. The last game which could be considered a good survival horror game, even if it is a bit too easy because of its unique gameplay mechanic which allows a person to see through the eyes of the monsters.
>>
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>>338307504
>DS1
>start to hope again
>DS2 happens
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>>338307504
Dead Space 1 was just RE4 2.
>>
>>338300907
RE4 obviously
the first dead space showed that this style had potential, but it wasn't meant to be
now we have first person haunted house simulators if want spoops
>>
>>338307504
Dead Space is action horror
>>
>>338307504
>>338307836
>>338307861

Dead Space 1 could feel a lot more survival horror than RE4. Depends on how you played but ammo could be scarce enough at times, plus you were facing waves and hordes of things far scarier than most RE enemies. Ishimura's atmosphere in the first game was top notch.

2 was a good game but overall lost so much actual scariness.
>>
Will we ever get a survival horror with fixed camera angles?
>>
>>338308336
RE2 Remake soon, if you count that.
>>
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>>338307836
dead space 2 was a pretty good game but for some reason they decided to ditch almost all of the horror after the opening chapters of the game

personally, i think they could have made the game scarier if they followed up with more sections that involved pic related, seeing as how those sections were the most unnerving ones of the first game
>>338307861
>>338308164
i admit that i haven't played RE4 (rather, i watched my older brother play through the game when he got it on the Wii), but from what i've seen it feels a lot more like a survival horror game than action horror, though i might be biased since i love the dead space games
>>
>>338306260
>Slowly walk towards you alone
>Take them out in the same way every time

Nothing scary about them besides their appearance. Even the regular villagers are more scary because they crawl out of every hole, ambush you and are just more threatening in general. Not to mention how they go from running at you full speed to eerily walking when they come near you.
>>
>>338303810
It's alright playing alone but much funner with a buddy.
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>>338308672
That guy becomes a complete joke when you realize that you can just stasis him when he starts regenerating
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>>338307836
Dead space 2 was good you fag, dead space 3 is where it hit the shitter
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>>338308672
I thought going back into the ishimura was scary desu
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>>338307836
Hey at least we got the SS Ishimura part again in the late game, that fucked me up a little. I still remember to this day that part where you go walking down that darl hallway/tunnel full of boxes and then that tank necromorph jumps out of nowhere, it made me fall out of my chair and almost crap myself. It was the best executed jumpscare I've seen in everything.

But then DS3 happened and it killed the franchise for good. I made it even worse by going to GFAQS and getting the best weapon recipe and killing everything, even if it was in the hardcore difficulty they would die.
>>
>>338309245

>they drag in a godly man like Simon Templeman to be the villain
>he's barely around, and dies an unintentionally hilarious death
>>
>>338309457
Lol
>>
>>338304606
Amnesia the Dark Descent is the perfect example of a survival horror, I admit that a Machine for pigs dropped the ball being extremely Linear but still.
>>
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>>338309185
the fact that they throw enemies at you while you have to deal with that guy is what made those encounters so scary, especially because if you forgot about him for a second you'd hear him growling behind you and he'd one shot you from 70% hp
>>338309354
>>338309415
i practically got a heart attack when they pulled this cheap-ass jumpscare off
the addition of the construction lamps in the surrounding area which both reveal the shadows of the necromorphs chasing you, along with freaking you the fuck out when they fall over was a nice touch
>>
>>338309873
It's a good game but the whole "run away from monsters" thing gets old fast and takes away from the horror element. Having that uncertainy about whether you should fight a monster or not adds depth and tension to the games as well as making it feel less formulaic
>>
>>338310136
Yeah i would pick up the lamps because the light made me feel safer
>>
>>338310136

Well it's not like jumpscares are inherently bad. They're legitimate forms of scaring the audience. The problem, in games especially, is that they're overused to the point the monsters might as well have nametags reading "BOO" and "SCARY NOISES" as they conga line up towards you.
>>
>>338310136
Dead Space 1 and 2 were so fucking good. I'm gonna pop them back in my PS3 next week and play 'em again.
>>
>>338310376
for what it's worth, i liked the jumpscares in that game, and although the ones done with tact (the sun in the kindergarten school, the alarm clock) were probably the best, i liked the other usual kind of jumpscares, even if they grew a bit repetitive as the game went on

i just called that one a cheap-ass jumpscare because they'd somewhat lulled you into a false sense of security before you got to that point
>>
>>338309873
good game, but hiding in closets gets old real fast
sometimes knowing you'll have to face an enemy with limited supplies or an untrustworthy melee weapon is scarier
it wasn't even that original considering games like penumbra, hellnight, enemy zero came before it
even the sanity mechanic came from call of cthulu dark corners of the earth

amnesia, although a good game, owes a lot to LPers like pewdipie
>>
>>338310136
>the fact that they throw enemies at you while you have to deal with that guy is what made those encounters so scary, especially because if you forgot about him for a second you'd hear him growling behind you and he'd one shot you from 70% hp

I think you're talking about regenerating faggot from the end of the second game who's actually a pain in the ass because of what you mentioned, the one in the first game is almost always alone whenever you encounter him and as a result not that hard to deal with

Can someone tell me where this meme about Dead Space 2 being less tense and atmospheric than the first game originated from WHEN IT'S COMPLETELY WRONG, GO PLAY BOTH GAMES BACK TO BACK YOU MEMELORDS
>>
>>338309245
no DS3 is when it becames so unbearable everything that was actually good couldn't save the game from being shit
>>338309415
that was the best part in the game but its relation to DS1 is solely what made it good, at that point why not throw the other good shit from DS1 into the player's face, game would've been better
>>
>>338310729

But the ones that trick you are the best. Silent Hill 1 had an excellent jumpscare with the locker room.
>>
>>338311004
i played the game about 5 months ago, and seeing as how the sections with the regenerator in the first game were somewhat memorable, i remember that they threw a bunch of enemies at you while you had to deal with him
https://www.youtube.com/watch?v=FlmIymDkmGw
you can see what i'm talking about at 6:14 and 15:36; both sections begin with a tête-à-tête between isaac and the regenerator, and then they continue onto a closed space where isaac has to fight off both the regenerator and other necromorphs at the same time

i'll give you one thing though as you said, they took the "enemies coming along with the regenerator" into overdrive in the second the game
>>
>>338311630
my bad, wrong video:
https://www.youtube.com/watch?v=Mx-is2OzAss
>>
>>338300907
We actually can.
The moment literally Hitler Frictional Games made Penumbra and most importantly Amnesia, thus unleashing the gates of hell that spawned forth a thousand of short, shitty muh forced stealth no combat horror games which is what the entire genre is made out now
>>
>>338307504
dead space was better
>>
>>338312614

It's not their fault, it's the people who decided to ape them.
>>
>>338312614
Well shit. In that case let's all blame id Software and Doom, after all that's because of them that we now have shit like Battlefield and Killzone racking up the sales while actual good game franchises can't afford to create new content.
>>
>>338302927
This is a seriously vaguely written post and I'm guessing English isn't the first language of whoever made it. I spent like ten minutes typing up a rebuttal before I could figure out what it even meant.

It implies that an over the shoulder camera allows the player to interact with the game in a way that *isn't* intended by the developers, which is just plain wrong. The developers create the levels with the specified camera in mind and as such know the freedoms and restrictions that come with that camera. There's a reason there are so few wide open areas in Resident Evil 1.

The real benefit of a fixed camera is that it allows the devs to control what the player sees - not so much what they choose to put in the frame, but what they don't. In moving from fixed camera to fixed camera, the player moves from one new and unfamiliar viewpoint to the next. It allows enemies and parts of the room to remain hidden and feel either cornered or exposed. depending on the scenario.

I realise I may arguing the very point that the left hand side arguing anyway, but fuck, man,Maybe it's 'cause it's 12AM, but I can't tell what the fuck it's even supposed to mean.
>>
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>>338312983
>>338312919
I JUST WANT FUCKING HORROR GAMES WITH COMBAT
EVEN HAUNTING GROUND LET YOU KICK THE STALKERS TO THE POINT THEY STOPPED CHASING YOU
>>
>>338302134
It was popular.
>>
>>338302134
More people had fun with action horror than survival horror and more people came out to support it.

Simple as that.
>>
>>338302489
>Survival Horror games have shit gameplay

I actually agree.I've never heard anyone say that a horror game had good mechanics or decent combat. Although many modern horror games do hiding and running in a way that feels pretty tense.
>>
>>338313441

So was walking with the early humans. You don't see people complaining about us not still using our hands and arms to move like gorillas and monkeys.
>>
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>>338305869
Die.
>>
When Konami killed Silent Hills.

>we could have been living in a golden age revival of Survival horror right now
>>
>>338303692
This isn't a thread on when RE died, but when survival horror the genre died.
RE4 literally killed survival horror.
It's somewhat being revived, I'm getting sick of walking simulators though.
>>
>>338314887
No it didn't you over dramatic faggot.
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>>338300907
>mfw silent hill 2 wasnt even that good compared to 1
>>
>>338315121
Oh yeah? What did then?
>>
>>338302515
as someone who actually bought in to the hype for this, I very much agree. this gave way to horror shovelware garbage like Slender and FNAF
>>
>>338315431

Numerous games. RE4 didn't do anything outside of presenting a solid action-horror formula.
>>
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>>338305869
I hate to break your heart like this, Anon.

But uh
>>
Alien Isolation is very good, stop being a nostalgia faggot
>>
>>338316197

Who said it wasn't?
>>
>>338316197
/v/ generally likes Ayyy Isolation, there were tons of threads about it when it came out
>>
>>338313341
Grinding Ricardo for the boots of kicking +2 was kind of stupid though. It should've been enough just to get them off your back for a while.
Clocktower 3 had some shitty looking villains, but I did like how at best you stopped them from coming after you a while and then at the end of the level you had your boss fight.
>>
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tfw you get reminded about Silent Hills
>>
>>338301903
>dem shitty facial expressions
>>
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>tfw Frictional Games killed the stealth-horror survival genre and the advent of another good siren game coming out
>>
>>338317095
It's been years since I fell for hype, but I guess people are still doing it.
>we're gonna have this guy!
>also this guy!
>oh and this guy too!
>you're gonna love it lol!
>>
>>338302251
UNHAND ME PRIEST
>>
>>338302848
What Resident evil "was" was dumb shit, 4 bucked the trend by actually being good. Good fucking riddance.
>>
>>338317095
At least it's all but confirmed that del Toro, Kojima, Reedus, and Ito have regrouped for a new game.
>>
>Silent Hill 2
PC or PS2 version?
>>
>>338317338
Please explain.
>>
>>338317224
fuck am I looking at
>>
>>338317438
If you're going to play it on PC then make sure to lock the game to one CPU core
>>
>>338317438
Are you asking which one to play casually? If so, PS2, because it's not completely broken.

If you're speedrunning, then you play PC.

Or you could just not play SH2, it's boring as hell until the end
>>
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>>338317649
Demonic waifu with face on her chest
>>
>>338317178

>shitty

nice bait.
>>
>>338317639

It's all but confirmed that del Toro, Kojima, Reedus, and Ito have regrouped for a new game.
>>
>>338317178
Welcome to hand made facial animations made more than ten years ago
>>
>>338317639
There were a lot things hinting towards it in this:
https://www.youtube.com/watch?v=LHFLxB7tliU
>>
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>>338317913
Okay cheeki breeki. Please tell me what lead you to believe that del Toro, Kojima, Reedus, and Ito have regrouped for a new game.
>>
>>338315716
So the other "horror games" trying to emulate its success wasn't the death of survival horror?
Alright got it.
>>
survival horror killed itself. big budget ones dont sell well anymore and it takes a lot more money now then it used to to pull them off so no one wants to attempt it any more.
>>
The moment every game started bending down on both knees to casual gamers.
>>
No games have ever scared me like Silent Hill 2 and 3. However, I was blessed with picking up Silent Hill 2 at a blockbuster with a friend for a sleepover when we were in second or third grade. I believe I was in third grade, so 2003 which puts me around 8 or 9 years old. I remember being fucking terrified wondering the halls of lakeside apartments. I remember feeling so sad that I had to return the game, but a few years later, around age 10 or 11 I convinced my parents to pick the game up for me (I had fucking awesome parents, around the same time I played through Eternal Darkness / Animal Crossing with my mother when I got a gamecube. Unfortunately that was really the only single player games we ever played, since my parents are huge into MMO's)

Anyways, after beating Silent Hill 2 I couldn't get enough. I was constantly scouring the internet learning about the symbolism behind the different monsters and ugh, I loved it so much. It was such a terrifying game too. When Silent Hill 3 came out, I beat it and loved it too, even though I was confused on the story since I had never played the first one. I played through Resident Evil 4 alittle bit after playing through Silent Hill 3 (which my mom almost didn't buy for me since the gameinformer review said that you ate a fetus in it lol), and I remember absolutely loving Resident Evil 4 too, however I didn't find it scary.

No games have scared me like Silent Hill 2 did however. Dead Space was fun but not scary. Amnesia was boring and not scary. Soma was interesting but not scary. Literally nothing else has scared me, but then again it's probably because I played through one of the greats with Silent Hill 2.

It's been hard to be a Silent Hill fan however. My asshole still hurts from all the pounding that Konami has given it. I remember seeing a trailer for Silent Hill 4 and being so fucking excited, and playing through it was fair. I was hyped again for Homecoming, but I was miserable playing through it.
>>
>>338318378
>bending down on both knees
There's a word for that, you know.
>>
>>338300907
RESIDENT EVIL 4
>>
>>338318415

(CONT PT 2)

And all the other Silent Hill games have just been one ass raping after another. The last time I was truly excited was after I beat PT (I was one of the few who didn't know what happened at the end of PT) and when I saw the trailer I was pissed myself basically. I was so fucking excited. I wasn't particularly excited that Norman Reedus was in it, but PT was so fucking awesome and I grew up with Metal Gear Solid 2,3 & 4 so I was a big Kojima fan. Not to mention I love Del Toro's stuff too.

When Silent Hills was canceled, was the day I super glued my asshole shut so Konami could quit force feeding my ass such a huge stingy cock.
>>
>>338318415
>>338318637

All I got from that is that you're thinking a lot about dicks getting thrusted in your ass against your will.
>>
>>338318637
Lesson of the day

Don't get emotionally invested into game franchises
>>
>>338310376
>>338310729
Using jumpscares is like telling a drama story and trying to make people cry by physically kicking them in the balls. It works but its lazy and cheap
>>
>>338300907
fuck i need to watch silent hill 3 again
and fuck do i hate konami so much for killing that game
PT had the strongest effect on me any horror game ever had in my life, despite being short and somewhat simple
>>
>>338319836
Following your analogy, it's more like a tear jerker. It's lazy and cheap if it's completely out of place, but done right it can really make for an unforgettable moment.

But yeah, from a more general standpoint I agree.
>>
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>>338320020
>watch
>>
>>338302134
I love how the faggot that created Gears of War whined like a fucking child that there was so many "imitations" of his game - blaming it as the reason his 3rd game and later sold shittily DESPITE the fact that his shitty game was a rip off of RE4 anyway and he even admitted it.
>>
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>>338320020
>i need to watch silent hill 3 again
>>
>>338302429
It's really hard to say. Three wasn't as good as the earlier two, but I'm not sure how much of that was due to stagnation of the formula vs 3 being a good but not great game. I agree that the series had to evolve, but I don't like the direction that it took with 4.

>tfw you missed out on RE Outbreak
>>
>>338319836

It really isn't. Stop being dumb. Jumpscares can, and are a legitimate way to scare when done well, like the one in SH1 as mentioned.
>>
>>338320020
>watch silent hill
>>
>>338320218
I'm surprised 3 didn't sell well. The one that came after 3 was absolutely shit, though.
>>
>>338320185
>>338320245
>>338320542
baited hard, kek
I played 2 and 3 years ago on PS2 and I'm in the deep end of my first semester at 3rd year of Uni so there is no way I can play a game right now.
>>
>>338320447
It works because it operates on core human instinct hating unwanted surprises
>>
>>338320664
I think it was just relative to the budget and because there was no growth
>>
>>338320721

No, it works because it subverts expectations while also using things like a false sense of security.
>>
>>338320691
>it was merely a trick!
Don't play it then
>>
>>338307861
wrongest opinion in a long time friendo
>>
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A lot of things. Subpar games aping better games. People getting into "crazes" with things like FnaF and Amnesia (not necessarily saying those were bad, but the way they "inspired" many other games), and the market basically becoming more and more focused on action as a whole. Sure, you still can find a few gems here and there, but almost everything tries to be whatever is the go-to title when people say "great horror".
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