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I don't own a PC. Is it worth getting a PS4 for the VR technology?
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I don't own a PC. Is it worth getting a PS4 for the VR technology? I'm really stoked about VR.
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>>338253691
>PS4 for the VR technology

lmao
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>>338253720
I know it's silly. I know VR is gimmicky. But I think it's really fucking cool.
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>>338253691
If VR is the main reason why you'd be buying it then no. Wait a year or two and see if the price drops at all and if the choice of VR titles actually justifies buying it. But just like everyone else will say, you might as well just save up and get a PC that can run VR games, you'll have a better experience in the long run
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Sure, if you like Minecraft
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PSVR isn't even out yet.
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>>338253916
I don't think I'll be able to justify paying that much for a gaming PC. I use a Mac for my work and the PS4 + VR tech would still be significantly cheaper than even a marginal gaming PC (not to mention the cost to keep up with the tech).

>>338254040
I'm saying when it launches.
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>>338254071
Yeah but how the fuck should people tell you if it's worth it if nobody had a chance to test it out yet?
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>>338253770
>>338253691
VR is not gimmicky. It's the next major platform. Anyone who says otherwise is a fucking idiot who would've said the internet is a gimmick in the 1990s.

I wouldn't suggest getting PSVR, it's a subpar experience compared to a Vive, which is the only real VR experience at the moment - and its mindblowingly good.

If you cannot afford a good PC and a Vive, wait until you can afford it.

Also, i would not recommend anyone buy into VR yet unless they are REALLY INTO VR or wealthy. You seem to be the first one.
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>>338254130
I guess you're right. I was mostly just speaking for VR tech in general. I don't know anyone with any of the current tech.
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>>338253691
From what I've seen, it looks pretty good. But you should probably make your decision once it's actually out and people have had the chance to fuck around with it. Or, ideally, once you've tried it yourself.
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>>338254169
Just to elaborate on this;

Vive is the best because it has roomscale and 1:1 motion controllers.

PSVR will never have roomscale, and the motion controllers arent as accurate (5 year old tech).

Rift may have roomscale later this year, but the recommended setup is not roomscale, moreso just a standing front-facing experience.

Many people think 'why would i want to walk around', and then they try it, and completely understand there's no going back to lesser experiences.
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>>338253691
Yes. It's the only VR with potential of getting games.
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>>338253691
Generally speaking you should skip the first gen of a new technology.
Let everyone else beta test and iron all the kinks out.
If you absolutely have to be an early adopter it's genna suck no matter what.
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PS4 can't even do 1080p60 let alone 90 or 120.
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>>338254392
This isn't true at all, and even IF it gets way more AAA games, they are being made for a sub-par VR experience.

The Rift has way more polished/complete games than the Vive, but they are all boring as fuck. I'd rather buy and play Vives 'tech demo' games, even if i got Rifts stuff for free.

>>338254406
This. Coming from a Vive owner who loves it. The only reason you should buy in is if you cannot wait, or have a lot of money to burn.

>If you absolutely have to be an early adopter it's genna suck no matter what.
The Vive is anything but sucky.
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>>338254448
This meme won't be a reality no matter how much you parroting it.
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>>338254406
generally speaking you shouldn't assume that you operate under different rules from everybody else
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I wasn't expecting this much thoughtfulness desu. Thanks for all the input everyone. I'll just have to sit on my laurels.
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>>338254071

>I use a Mac
>not to mention the cost to keep up with the tech

Yep sounds like a macfag alright.
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>>338254623
I really am apologetically a macfag. I'm incredibly lazy, and I feel terrible about it.
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>>338253770
>PS4 for the VR
not
>VR
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>>338254525
The Vive sucks like all the rest. Wireless VR or gtfo.
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>>338254679
>hi i've never used a Vive but i have a strong opinion of it

Typical 4chan user.
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>>338254679
oh you mean google cardboard
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>>338254679
>wanting more potential latency issues
Please stop posting
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>>338254791
It will be nice to go fully wireless, but the cable is really a non-issue at the moment. I've had about 20 people use my Vive.

Every single one of them absolutely loved it, not a single one had any issue with the cable, including my 84 year old grandma.
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>>338254791
Wanting wireless VR is absolutely reasonable. It's just not going to happen anytime soon, outside of mobile.
Dismissing tethered VR just because you can imagine wireless is pretty dumb though.
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>>338254924
What I imagine is going to happen, is something similar to PC and Console gaming.

Mobile VR will be the most mainstream thing, and will be fully self contained. Google are already spearheading this, getting phones specially built to work well with VR.

PC VR will be the super high end stuff, but there'll be less content designed for it, lots of mobile VR ports, and so on. It may even stay tethered for a long time.
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So what's preventing people from just making regular games VR compatible, and why do so many games teleport you or have you standing still or on a platform that moves you around? Is motion sickness still a big concern?
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>>338253691
>wait for PSVR to get windows drivers
And done.
Its lower res, meaning you need less gpu power, and its has a higher density display, so it will look better, the most hardcore option will be that dual 1440p HMD.
As for tracking, you have lots and lots of solutions, from regular kinects or simple cams, and that shit you track your hands.

If you can wait for this, you will have the best.
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>>338255108
>Is motion sickness still a big concern?

Yes, basically if your eyes are seeing movement that the rest of your body is not feeling, you get sick.

It varies from person to person. Some people have an iron stomach. I do certainly not.

It is not something to be fixed with hardware, it will be fixed with better game design.

It's not so much a concern, as a limitation of VR that may not be solved until we have direct interfacing with brains, Matrix style.
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>>338255108
You just answered your own question, yeah. Accelerations in VR that don't happen IRL have the potential to cause motion sickness.
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>>338255259
Well, there are those crazy people at Samsung doing galvanic vestibular stimulation.
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>>338253691

Only things worth shit on VR right now are Eve Valkyrie and if anything Elite Dangerous.

You can play both on console, yet it probably will suffer in the fps or image quality department.
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>>338255257

Oh, and to add to this;
>>338255259

>So what's preventing people from just making regular games VR compatible

Locomotion is the big thing. Moving around in typical 'video game style' makes people extremely sick.

VR really needs games built for VR from the ground up.

Only cockpit/driving games will be portable.
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>>338253691
Neither the PS4 nor what we know about the PS4.5 will be able to create a pleasant VR experience.
So they will need to make something like an additional console that you link to your playstation so both of them will render one image.
But this will bring its own problems because you need to have 2 different machines creating the same output at the same time.
So PS VR will either look like shit or will be laggy thus strangthening the feeling of nausea.
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>>338255320
I think it's more than that though.

For example, when playing Windlands, when i walk forward, i lose my balance. Not because of my ears, but because my brain tells me that i am accelerating fast, and need to brace myself, so i do - which causes a loss in balance and feeling of sickness, because i'm not really accelerating fast.

You know that feeling you get in your stomach when you're going up an elevator? You might not if you dont get motion sick, but it's like that, but a lot worse.
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>>338255259
That's a pretty big buzzkill for me. Hopefully something like the omni will rectify that, but I don't see people adopting those kinds of things anytime soon so not many games will be taking advantage of it.
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>>338255257
>relying on devs to support hacked together PSVRs on PCs
doubt
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>>338255498
That feeling is caused by your inner ear.
Your brain has two ways of detecting acceleration: analyzing the feed from your eyes, and the accelerometers in your ears. VR can simulate one but not the other, and that's what can get your brain confused.
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>>338255259
I have a DK2, and i have mixed thoughts on this.
Played the entire crysis 1 with the extreme immersion mod and despite the head wobble and how INTENSE it can became, i had no motion sicknes at all during the entire game.
Felt weird when you start to float inside the ship, but was because the mod fucks up your hands very bad.
In Rfactor 2, i do 2h GT3 or F! races with no issues on weekends.
Now, after a few SECONDS of playing skyrim... i have to take the fucking headset of, because i will puke if not, tried lots of times, and with different settings, but with no result.
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>>338255502
The Omni is terrible. Used it multiple times, and every time i try it, i wonder why the creators haven't realised its a failed experiment yet. I dont have the heart to tell them...

It's not a buzzkill at all. I have a 4x3m playspace and its fucking amazing. I'm likely going to move furniture to make it 4x5m.

Games just have to be designed differently, and thats not a bad thing. There will be awesome games. Movement is just something that will require a lot of though now.

>>338255593
So if i was on an elevator IRL with no walls, outside, i wouldn't feel that?
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>>338255671
You have a pretty strong stomach compared to most. Some people have a stomach of steel.

The main thing to take away from here though, is that developers have to avoid this type of movement, because they cannot risk losing 50% of their audience due to motion sickness.

I find the Rift CV1 to be a motion sickness simulator in pretty much every game. Luckys Tale, EVE, etc. All of them make me want to hurl... I think this is reflected in consumer feedback too. Polls done early in the year show about 50/50 split between Rift/Vive. More recent polls show about 84/16 in favor of the Vive.

Vive is just so much more accessible, my grandma loves it, and she's never played a videogame in her life. No one gets sick. It's great.
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>>338254525
Wait until we know the long term effects of using this tech before you judge it's "suckiness"
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>>338255578
This is why PC is so wonderfull, mod comunities with enough willpower can do what devs can't or dont want to.
Look what happened to any peripherial on consoles, well, almost any, its going to be the same.
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>>338255672
It would probably feel more like accelerating with a car or a motorbike or something.
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>>338255880
>going through all this effort just to make the camera work on PC
>tumblr devs
doubt
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>>338255876
What do you mean by long term effects?

I've had my Vive for about 7 weeks. There's nothing sucky about it.

>>338255578
Why doubt? People have already allowed all Oculus exclusives to be played on the Vive. Happened within a few weeks of launch.

PS4 is slightly more difficult, but i'm sure it'll hapen. Plus, i believe a lot of the PS4 'exclusives' will also be on Rift, hence also on Vive.

>>338255880
I think my elevator example was bad. The point is that your body will brace for an acceleration that isn't real, hence you'll lose your balance.
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The real question is PS4 or Xbox One.
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>>338255817
Have you tried older games in vorpx or perception?
Im using vorpx, and i tested it with arma 2, but i need a fuckton of software
>freepie to track the rift
>trackIR fixer
>then vorpx
and then i can start arma 2, but the feeling is actually pretty cool.
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>>338256084
Is that EL ?
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>>338256117
One thing I could see having a long term effect is the vergence/accommodation disconnect. I think it's one of the reasons why they don't recommend VR to be used by kids.
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>>338256117
Because the Rift is literally just a subset of the Vive's features. Also the Oculus SDK is open source and everything related to PSVR is going to be proprietary and closed source.
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ps4vr is a toy
oculus is a scam
vive is a beta
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>>338256189
Nope.

The only things with traditional videogame locomotion that i've tried are Windlands (VOMIT) and Minecraft (not nearly as bad, but still meh).

Minecraft was fine once we got teleporting working on our server though.

>>338256256
Yeah, it's been said that kids shouldn't use VR. I certainly wouldnt let my kids use it.

>>338256296
I wouldn't super disagree with this.

Vive is a really nice Beta though.
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>>338255093
Considering steam is essentially as saturated as the mobile market place there will be plenty of shitty cheap vr cash grabs available
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>>338256117
We won't know the long term effects until we are in the long term.
Technology changes us, for good and bad.
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>>338256296
>I've never tried any of them: the post
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>>338256352
Of course, but i mean that PCs will be able to run much more graphically intense games than Mobile VR.

Same way it can currently run much better stuff than Consoles.

Also, the Steam store is already full of overpriced cash grabs for VR, but that doesn't really mean shit. There's some shining beacons of awesome VR in there.
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>>338253691
>>338253691
Friendly reminder:
When you want to rely in /v/ for accurate information, predictions, or advice.

Don't.
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>>338256268
>Oculus SDK is open source
vive is open source. oculus is trying to create a walled garden just as Sony will.
http://www.digitaltrends.com/virtual-reality/virtual-reality-and-exclusivity/
fuck palmer. fuck zuckerberg.
as much as /v/ likes to shit on valve, gabe doesn't do this shit.
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>>338256331
If you dont mind spend a few bucks for a driver, you have lots of games to play with
If you have enough time to set up almost everything by hand for free, you can use vireio perception and try mirrors edge.
I couldnt find a torrent or a crack for this vorpx shit, so i bought it, was like 40 euros or something.
tridef had some compatibility, but they abandon the vr wagon to stay with 3d monitors (worst mistake ever)
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>>338254406
>skip the first gen of a new technology.
>Let everyone else beta test
Please tell me you see how idiotic this sounds.
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>>338256482
what went wrong
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>>338256549
>The argument depends on how you define beta

Congratulations, you're not an idiot
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>>338256609
Occulus just ships a headset and xbone controller
Vive ships a headset 2 vr controllers and that room position thingy
Psvr has to ship headset + seperate cpu unit
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>PS4.
>Sony VR.
>No porn allowed.
Not if they gave it to me for free.

Get a decent phone, 1080p minimum with a gyro, buy a VR kit with a strap, that's it.
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>>338256482
>when everyone on /v/ was saying that the vive would be cheaper than the rift

>m-muh 300 custom parts!
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>>338253691
>I'm really stoked about VR.
Stopped reading right there
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>>338256806
The PSVR's splitter box just unwarps the image for the TV screen and does the positional audio.
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>>338256873
Well, in the long run they'll probably cost more or less the same, once you add the Touch controllers.
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>>338257073
Than there is no hope for psvr being more than a headache inducing gimmick.

The modern era virtual boy
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PC VR essentially requires a $3~4000+ investment if you want to run it properly and you will absolutely want to run it properly if you're spending that much money but for the investment you get a premium experience, not just for VR but for gaming in general. 60+ fps and 1080p at minimum if you desire it.

PSVR comes at a much lower price point, it's cheaper and more accessible but in terms of raw performance naturally it's technically inferior, however not completely, it holds it's own with a superior display and may have a slight perk through well optimized games which reduces the hardware disparity.

Take price and performance into account then consider software and realize it mimics the same practices and patterns as console/pc software which means that here will be first party VR games for console VR in addition to multiplats where as PC will thrive on multiplats with the addition of mods/game-compatability/porn and of course a large library of indie software.
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who /redtint/ here?

It seems to be an issue that both oculus and vive are having where people are noticing blotchy lightbleed-esqe red tint on either one or both eyes.

However, it's only noticeable in very dark scenes or a pitch black screen. In normal lighted game play it goes completely unnoticed but its still a concern for a lot of people.

the problem seems to be stemming from an overlay that vive and oculus put on their screens to keep the OLED pixels always on with a very dark grey to avoid black smear while using them, but some screens aren't calibrated properly so the very dark greys appear a dark red.
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No. VR is already dead.
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>>338255108
Simulation sickness (motion sickness) is not relative. There are people who are completely immune to it and there are people who get simsickness from jumping on a trampoline irl.

Now the biggest reason people depend on teleportation is because it is the safest way to move around while making the least amount of people sick thus you target a wider vr audience in the current limited vr audience.

For those who are weak to it don't worry. The more you use it the more your body adapts to it.
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>>338256609
What went wrong is rift was acquired by facebook and Vive was made by a cellphone company so you have to pay out the ass.

They forgot that on the first generation of 'new' technology its not about cornering the market or making a massive profit, but rather about making the tech take off and become widespread.

PSVR could have been cheaper, honestly but even for that investment you just plug it into a PS4 which is gonna make it appealing to a lot of people.

You look at Oculus and rift, on top of their abysmal fucking pricetags they're also selling on a platform where a large majorit doesn't meet the minimum requirements. Sony can basically afford to sell at a loss or at low profit because they'll make their money back with games and PS4s, on the other hand Facebook and HTC don't know jack shit about AAA game development, and they've very little in terms of software they own to make a profit on, especially when they're releasing on the PC platform so they can't even control what's being used with their hardware (i.e. Competitor's products)

>>338256681
Are you really this stupid?
>Telling someone not to get a product because someone else will get the product.

>>338256806
>Psvr has to ship headset + seperate cpu unit
The only thing the box does is take the image that's going into the headset and converts it to be view-able on the TV and converts the 3D audio based on the headset tracking to ensure you're getting audio from the right direction no matter where you're facing.
I'm not sure why you're using "just" for Oculus and Vive while using "has to" for PSVR as if aditional hardware is a downside.

>>338257171
We both know you have literally no argument of any kind, if the box really was a processor your argument would be exactly the same, just with a different reasioning behind it, which brings the question, why are you here, other than radiate your massive butthurt over something you can't afford.
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>>338257263
> +(you)
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>>338254448
It will, otherwise it wouldnt be playable
Developpers will just need to compromise with lower graphics, smaller areas, etc.
I would expect many psvr games to have Tron style graphics, and a focus on the gameplay.

Not the same as pc vr, but vr nonetheless
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>>338257216
>$3-4000
I have a bang for your buck $320 mobo/processor combo from a year or two ago (amd 8150) and a memetastic 970 ($300ish) 8gb of mem (all my old ass mobo will allow) and 90fps in every vive title except hover junkers when a handful of people are balled up shooting at each other.

Granted I plan to upgrade for future titles but my $700ish pc is good enough.
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>>338257385
>pay out the ass for Vive

It's just $200 more then the oculus. Pretty much the same amount of money you will be paying if you buy the touch controllers later in the year.
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>>338257494
So here's the thing.

PSVR, obviously it won't have the same tier of visuals as you get on PC, anyone that says otherwise is a rabid fanboy and needs to be shot.

They definitely won't look as good as Uncharted 4 or Division or whatever the fuck latest titles are.

But the truth is, it can still easily match visuals from the end of the last gen. So while they won't look breathtakingly realistic they'll still look good.

Far be it for me to tell people what to look for in their games and I know I'm happy when games look as good as they can, but games are still about gameplay at the end of the day. I'd be happy with photorealism and high detail but I also don't give two shits if the games play well.

But then again, I'm also hoping for third person platformers and third person RPGs which not a lot of people seem to care about.
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>>338258283
>just $200
You'll understand once you move out of the basement and stop using mommy's credit card to buy shit.
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>>338258283
>>pay out the ass for Vive
>It's just $200 more then the oculus.

Read that sentence again, there was no comma or period between facebook or HTC. Nowhere did I imply that you didn't have to pay out the ass for Oculus.
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>>338254169
>He says, watching an HD-DVD on his 3D TV.
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>>338258547
I don't see him mentioning HD-DVD or a 3D TV. And your pathetic atempt to draw parallels between VR and HD-DVDs just shows how clueless you are. Do the world a favor and leave the smartassing to people with more than two braincells rattling around in their head.
>>
We are not looking at a PS Move or a TrackIR here, or even hardware that had corporate backing as substantial as the Kinect. VR is not a gimmick being pushed down consumers' throats by any particular company's intent to capitalize on success they've seen elsewhere. VR, rather, is firmly a part of the future of technology in every sense (and for every sense...), and should any of the current lineup of VR devices not take off in widespread adoption it won't change the course the technology is headed in. Facebook, Sony, Valve, Apple, Google, Samsung, and just about every other notable tech company has placed VR firmly in its sights, in some cases to a staggering degree that we've only seen the tip of publicly, and beyond the giants we have countless hardware and software startups going all-in on VR to push its boundaries. VR is not the only future, but it is a definite aspect of our future.
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>>338258670
Y-yeah b-but what about hd-dvds.. t-they failed.
F-faggot.
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>>338258337
It's honestly give and take when it comes to VR. You don't have the resolution to take advantage of high resolution textures. Shaders look unimmersive unless the object you are looking at is wet or highly polished metal, other effects like parallax look weird in stereo. All effects used to mimic the human eye are no longer needed. And there have been advancements with stereo rendering like instanced rendering (both eyes at once) and stencil (only rendering what the headset can actually see).

All and all you can make some crappy looking ps3/360 quality games and they look significantly better in VR due to it being true 3d.
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>>338253691

>not posting on 4chan on PC
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>>338258913
Anon I think he meant he doesn't have a "gayming" PC
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>>338258392
>I want to buy cutting edge technology but I have a shitty job
I'm not Mr Moneybags either but after I got my dk1 I realized where this stuff was going. The Vive wasn't an impulse buy for me, I've had about 4 years to save up for the CV and when I heard what the vive was doing I switched.
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>>338259210
>>I want to buy cutting edge technology but I have a shitty job
Who are you quoting, anon? Because I never said that.
You don't have to have a shitty job to act like a fucking adult.
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>>338259210
>I'm not Mr Moneybags either
>>338258283
>just $200
Okay kiddo just make sure you let mommy know you used her card.
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>>338258913
I post on a Mac 
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>>338259553
>mommies and adults
98'ers. Grown folk don't have to repeatedly emphasize their age. We know we're old fucks.
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>>338259612
Can you really not save up $800 over a four year period? You're in for a rude awakening my friend.
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>>338253691
yes, it's the cheapest one, especially if you don't own the hardware for any of the options.

It's a waste of money to buy any other 1gen headset, they are way too expensive for what they are worth and getting a good GPU right now is such a fucking waste when in no time the current selection will get much cheaper or you can buy 1070/1080 instead.
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>>338260481
two weeks until what
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>>338260546
He was playing DarkSouls3 in PSVR, I saved that picture when DaS3 was 2 weeks away from western release and haven't changed the name yet.
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