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How's that game coming along, /v/?
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How's that game coming along, /v/?
>>
>need an artist
fug
>>
>>338216454
Still procrastinating on my UI. I think I'm making it a lot more complicated than it needs to be. But damn, all those buttons, windows, stats, and such is a lot to handle.
>>
>>338216779
I find UI desgin to be somewhat fun. What language/engine are you using?
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>>338216454
Worrying i'll never be able to find a programmer and therefore the game will never truly happen, no matter how much art and design I get done.
>>
>>338216454
>need a coder

REEEEEEEEEEEE
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>>338218136
Instead of worrying about that why don't you just stop being lazy and take the two to three months it will take you to learn to do it
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>>338216454
>already have a stable career
>sorta interested in games but don't know where to start
>decide to take a class at community college during the summer
>mfw sitting next to an actual ideas guy (I thought this was a /v/ joke)
>he says he doesn't want to art or code, he wants to just tell people what to do.
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>>338218526
>he says he doesn't want to art or code, he wants to just tell people what to do.
lol it is real
>>
>if you rush it it will be shit
>if you're a perfectionist you'll never finish it
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>>338218526
I don't understand this at all. Surely to be a game designer you need to be familiar with all the aspects, ie, be able to code, be able to create a sprite, be able to put together a basic 3d object, be able to knock up a shitty level, have an understanding of music production software.

Know how code works being the most important; otherwise it's like being a movie director with no concept of how a camera works.
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>>338216454

>Unity
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>>338216595
>>338218287
You two should kiss
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>>338219139
There's literally nothing wrong with Unity if you're not using default assets.
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>>338219139
Homer really loves him some Unity
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>>338218136
Tell me where to go to spend those three or so months to learn. What do I watch? what do I read? Who do I follow?
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>>338218136
Anyone can learn how to write code if the apply themselves a little. In unity, it is very easy to put together a scene and have a sprite or 2 moving about.

Search youtube for 'Charger Games' for some excellent tutorials, broken down into small digestible chunks.
>>
>>338216454
>Finally find programmer.

>He's a giant douche who's not even self aware of how much of a dick he is.

Why is it always like this? The art guy is always late and the programmer is always a CUNT.
>>
Fuck off. I'll start tomorrow
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>>338219272
What engine are you planning on using? Literally google "x engine tutorial" and find one that is laid out well, has things taught in a way that you understand best, and go from there. It's how I learned to use Unity with no prior programming experience.
>>
A couple people told me my menus sucked yesterday. I made a few changes but I could probably stand to make a few more.

Any suggestions?
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>>338219049
>knowing something that can do a billion fucking things is like knowing how an object that does three things tops works
>>
>>338219568
Less gray. The menús look cluttered.
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>>338218136
I picked up programming with just a couple of 2 hour videos and tinkering around.
Granted I was used to tinkering around when I was finding cheats for games.

Its easy man, I do my art and everything. It just takes a long time to make something good.
>>
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>>338216454
Starting a whole new game from scratch, since I felt like the previous project was becoming creatively bankrupt and appealing to an audience that doesn't really exist. Either gonna put the previous project on hiatus or re-use assets from it into this new project.

Right now I'm just making a list of what levels are going to need what enemies, what gimmicks, how many levels each world is going to have, etc. so I can get a work load estimate.
>>
I finished my 2D platformer for Android a couple weeks ago. It was mostly just a test game so I could learn Unity and improve my C# skills so it's kinda shit.
I'll start something new in a week or less. I've been thinking about doing an RPG because I really want to.
It's too bad my art is fucking terrible.
>>
>>338219272
Search 'youtube' for 'Charger Games'

I also read these books which I got from the torrents:
>Learning C# Programming With Unity 3D By Alex Okita[AKD]
>which I read about 10% of so far

>Essential C# 6.0 (5th Edition) by Mark Michaelis, Eric Lippert
>which I read about 40% of

Later, I will post a webm of the shitty tank shooter that I have put together in the last 3 months which now as blender rendered objetcts instead of the badly drawn sprites from before.
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>>338219485
you can use me instead, I'm only a slight dick and I'm terrible at programming so it balances out.
>>
>>338219526

Yeah, this is what I've tried a bunch of times. I want to use Unity so I can use a custom rendered look, but it's all code, and I just can't understand the prefixes and little endcaps to lines of code and how to make it all work. Most of the time it just looks like the person is making it up as they go.

Then there's Unreal with its visual coding blueprints, and that's great and I think I could learn this... but then you have to make yet another Unreal game that looks the same as every other unreal game.
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>>338219579
A billion, or, as in this case, 5 things.

>go be stupid somewhere else, there's some fine fellows trying to achieve shit here.
>>
I made a small plataformer trivia game, where you shoot enemies and to beat them you must answer a cuestión from a .txt that you can modify in the main menu. It was such a fucking drag to use unity that I don't want to use it anymore: 2D animations are such a drag, scene handling (duplicating) and persistence are a bunch of bitches.
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>>338219272
You just download visual studio and fuck around a bit, constantly googling things you need done. Open Unity or something and figure out how to do shit one step at a time.

The #1 killer of indie game devs is "I can't x."

While I already had a good grasp of max/photoshop/various coding languages and such before I started my game, I had to learn Zbrush, particle system creation, network programming and animating from square one.

You just need to go into every aspect of this with the mindset that you'll be a piece of shit at first but you'll get it quick since dumber people than you have managed to do it before.
>>
Fuck it. I'm going to start one right now. I'm a professional game designer sitting on my ass while looking for a job without a real portfolio. Gonna do something.
>>
I know how to code in C#, C++ and Java.
where the fuck do I start reading, messing around to start learning the basic concepts of making a game?
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>>338219579
Not him but... dude what
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>>338219984
Pardon the spanish words, I'm on my bloody phone.
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>>338220070
Tutorials on youtube and books to get the feel of the engine you want to use.
>>
Procrastinating on writing my thesis, won't work on any other projects before I graduate.

I just play games all day.
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started working on new levels
>>
I can't remember the last time I worked on it
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>>338220062
if you don't have a job you're not a professional, homie
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>>338220326
Could be a neat appstore game if you had more flashy graphics to appease the normies
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>>338216454

I feel like a massive faggot for outlining everything in an "engine" that's laughable at best before putting everything into a better engine.
>>
>>338218526

You can be a designer without great coding knowledge, but you need actual skills other than ideas. A lot of artists become designers. Still doesn't hurt to know base level programming as that's a more sure fire way to get your foot in the door.
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>>338221027
That's actually how I do most projects, there's literally nothing wrong with putting everything together in a simple medium to get your ideas down.
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>>338221348

Oh. Well, I feel much better, then. Thank you.
>>
Barely making progress but making progress, working with a programmer friend to make a 3d zelda type game tech demo, once i create some better assets i'll post here more
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>>338216454
It's come along very nicely; I'm very proud of it (I wrote this game while learning C). It's called "ĐiệnWorlds."

You build a power grid to provide electricity to houses and make money - but the game is based on a Wireworld-like cellular automaton. The game has a certain discrete, mathematical feel to it. I feel like it's pretty unique.

Here it is:

https://thetagames.itch.io/dienworlds
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>>338221027

Hotline miami and spelunky both started as game maker games before getting ported to other engines.
>>
>>338221393
No worries man. Think of it like a rough draft. I even do it with music. When I'm putting ideas together I usually record in FL Studio because it's easier, and then when I actually want to do the finished one I redo everything in another program.
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>>338220575
But fuck man, I have two years of experience. Can't I be called professional in this case? I'm a professional without a profession.
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>>338221693
Don't go spreading retarded shit
Hotline Miami and Spelunky are still Gamemaker games.
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>>338221917
Wasn't the second Hotline Miami made in something else, though?
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>>338219806
>>338219404
>>338219049

This is a simple project that I put together to try out the most basic concepts of creating a shooting game:
>Controlling a character which shoots
>having a variety of enemies which try to kill you
>taking account of score and lives lost
>having a start menu
>playing simple sounds and displaying rudimentary graphics

It has taken me 3 months of knowing no C# and nothing about Unity or Blender to put this together. I spend on average 1 hour a day either looking at turorials or working on code or object design.

This is not an example of a marketable product.
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>>338222067
nope
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>>338221857
Made me chuckle when the arms went up.
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>>338221710
I always just stuck to FL. What's some better music software?
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>>338221027
There is nothing wrong with using engines in the first place - even for a full project.
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>>338221917

HM moved to PhyreEngine. Spelunky went C++. You dumb bastard.
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>>338222094
I just had thought it was - but I wouldn't doubt it was made in GM. GM is perfect for games like that. And cactus was himself a master at doing interesting things with GM (both stylistically and mechanically).
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I added the standard weapon shooting now, also working slopes. Still looking for an artist, I'll probably never find one but there's nothing wrong with trying.
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>>338221857
wat
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>>338221857
GOTY right here. Holy fuck this is hilarious, and the flames look really satisfying.
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>>338222360
No you cock gobbling fuckstick they moved to phyreengine for the Playstation ports, the PC ersions are still GM7
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Built GLFW and got my PS4 controller to work, neat. Too bad it just says wireless controller as opposed to the Xbox 360 one.
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>>338221671
oh yeah, my game is freeware by the way
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>>338222603

When's he last time you played the PC versions? They now give the option to play the updated port because certain sounds crash the game on newer versions of Windows.
>>
Welp, I'm off to bed. See you devfags in the next thread or whatever.
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i have units moving along curves at arbitrary speeds. a timeline editor window moves preview clones of the units' models along the curves, and the game can be started immediately from an arbitrary point on the curve. the timeline uses the player's curve to measure "time"

scripting is then a pretty simple matter of running X code at Y point.

this is basically the single most important core feature of my editor tools (trying for a starfox-alike), so having it working basically perfectly pending optimization feels pretty good

working on mechanics now. moving is fine, shooting is fine, keeping player object relative to camera viewport is not fine (i "passed" high school geometry with a literal 69.5%)

i know a guy who i hope can help me out with the art. if he backs out i'm fucked, though
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>>338221671
Sounds interesting, downloading now
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>>338222447
Neat
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>>338221857
This is old as shit.
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>>338216454
http://quakeulf.itch.io/realcardsimulator

I showcased it at a Retrogaming convention last weekend and most of the kids there seemed to love it so much they spent the whole day playing it.

Pic related, the ghetto poverty setup I could afford.
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>>338224520
Hvor var dette?
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>Working on sprites
>Haven't saved yet
>Suddenly power blacks out
>Heavy rain and thunderstorm can now be heard since music is kill
>Computer resets
>Phone lights up; weather alert saying we're under tornado warning
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>>338219485
Sounds like you found yourself a scriptkiddie.
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>>338220326
Hey, that looks like a pretty good timekiller. Nice.
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>>338218526
So either he is an entrep trying to scout talent in college or he is doing this because people tell him he at least needs to know how to code but he doesnt like it.

Not bad, but if he sounded like an asshole he will never get anywhere.
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>>338220326
Put coins with the annoying sound effects.
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>>338225280
Holy shit anon, run run RUN!!
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>>338222090

your art and design nor your color knowledge does not seem remotely above programmer art.

aka shit
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Braindead early game enemies basically complete.
They aren't ambishooters. They can only shoot horizontally in front of themselves.
Its a really sad disorder.
Pls donate to their patreon @SadBadGuysWhoShootPoorly
>>
>>338226136
Sorry you can't comprehend english, maybe that's why nobodylikes you.
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>>338225280
Tell me you've got a back up somewhere.

I lost all my shit once and I'm never making that mistake again.
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>>338226242

ideaguy, this is not your thread or are we going to coddle you.

either take the criticism and get better or get out since you are never going to make a game you going to play yourself with your attitude.
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>>338223360
Thanks! Let me know what you think if the thread's still up.
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>>338226441
I'm sorry, I hope someone smashes your face in with a brick
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>>338226226
Is the art all yours?
>>
I can't art

If I could I'd have two-three in an actual development stage rather than in planning
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>>338226304

goggle drive is the best thing ever other than dropbox for great service and storage regarding backup
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I wish I could start. I wish I had the will and the brains.

Another 4 days off I could have used to actually start my game, gone in a flash.

And next week Overwatch comes out.

I don't think I'll ever start. Maybe my dreams were not meant to be.
>>
>>338221901

two years of experience doing ......?
>>
I asked this last night but left before I could see if it was answered:
Does Unity support complex button inputs like the kind you find in fighting games?
>>
>>338226617
Yes.
Just started this week so I don't have much done.
>>
>>338226798
At least your buying other people's games is helping to continue their dreams.
>>
>>338226916

the reason nobody answer this is because the fact you have ask it prove that you don't have the coding skill to be capable of making your own custom fighting game yet.

Because if you do, you did realized that complex button inputs is supported in all game engine provided you code them yourself using either arrays or dictionary together with a timer.
>>
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Working on trippy backgrounds

you can get the shader I made (for unity) here.
http://pastebin.com/vamVGvh8

Play around with the settings. Mode = 0 is off, and 1-4 are different ways of distorting or blending
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>>338216454
Suffering a bit of a crisis at the moment. I started working on my game to learn more about programming, and now I've started losing interest in the game part. I want to start learning lower-level languages like C and C++ and make a programming portfolio so I can actually have a nice shot at getting a software dev job. I don't think I have enough time to do that and work on my game at the same time.
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>>338227412
Are you going to college for CS? If so, getting a good job is a matter of applying and being able to interview, not showing off a portfolio.

In fact, a portfolio will only get you into an interview
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>>338226226
Increase projectile speed.
Destroy projectiles after they've left the screen.
>>
Which game EYEda sounds more reasonable to start work on first?
>Top down shooter with gear progression such as Diablo 2/Torchlight
>First person open world RPG
>>
>>338226916
theres no such thing as "complex" button inputs
inputs are inputs, what matters is how you process them
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>>338223310
I assume you're using the free library for this right. There's a completely free spline asset for unity
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>>338227621

pong or snake.

once you finish one of above, you will understand your actual capability better.
>>
>>338226916
No. It depends entirely on how you handle the buttons themselves.
t. Guy who tried to make fighting game
>>
>>338219568
Those new ones look pretty nice
I kind of don't like the way the numbers are the same in the new one though. It's hard to distinguish the. The old one was nicer on that front.
>>
>>338226916
Have you considered using MUGEN? I know it's meme'd to death with joke and/or OP characters, but there's plenty of potential to make custom stuff. Take a look at Serio's Castlevania fighter for example
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>>338227697

he want fighting game type of inputs.

basically he want a way to store the previous inputs and if the inputs match a stored value within a certain time limit, a special move is triggered.

I already tell him how here >>338227147
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>>338227571
>>338226226

>Destroy the projectiles when they leave the screen

No, pool them and reuse them.
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>>338226226
Add some more effects and projectiles. This game looks way too clean.
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>>338228064
Destroy just means flip their alive bit or something and stop updating them
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>>338228064
that is certainly more efficent
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>>338227571
Watcha mean my man?
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>>338226226

you should watch the 25 ways to juice your games video
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>>338228141
>>338229128
I'm just getting basic stuff worked out right now... But yeah effects be needed.

Is that the actual name of the video?
I'll check it out
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>>338229036
instead of creating and destroying objects (projectiles), enabling and disabling pooled objects increase performance
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>>338227147
Thanks for the heads up.
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>>338229473

here you go anon, the actual video

https://www.youtube.com/watch?v=AJdEqssNZ-U

ignore the hairstyle and concentrate on what is he is talking about
>>
>>338227551
Not that guy, but when registering for college i couldnt find CS so instead i took the major "Game programming". my dumbass eventually found the CS major like 5 days later, when it was too late.

It still requires me to learn programming, which i know nothing of yet so im excited to start, but also these other game classes, which im kinda on edge about. im wondering if i should just switch over to CS major to make me look good.
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>>338229783
Just take the same courses or gen eds and switch as soon as you can. I was undecided when I entered and switched to CS a semester later. Literally no difference. Just don't take retarded classes
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>>338227971
>>338226916
Not to mention The Black Heart. Great little indie fighting game made with MUGEN.
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>>338229709
Alright thanks

>>338229508
Okay, so something like having the game check if a bullet exists but is disabled and then using it as a "new" bullet rather than creating a new instance?
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>>338219914
Mirrors Edge was unreal
Guilty Gear XRD Sign was unreal
Asura's Wrath was unreal
Blade and Soul is unreal
Mighty No. 9 is unreal..

I can keep going but the point is, the unreal engine can render just about any style you like. The fact that so many games look alike is simply due to artistic choice.

Take a look, im not trying to be a dickhead here, i just genuinly feel you should give the unreal engine a shot. Ive used it back in the UT2k4 days and it was very very easy to use then and from my fiddlings lately in the newer versions, its just as easy as before.
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>>338230232
So, what do you do in this game other than appreciate aesthetics?
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>>338230056
what are some retarded classes?
>>
where can I get sound effects to make my game really juicy and hype as fuck? (realistic sounds if possible)
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>>338227968
Funny, the inconsistency in the font was one of the things people mentioned not liking before.

Ah well, I'll try a few things and probably move on soon, I don't want to get hung up on menus forever.
>>
>>338231740

make your own using bfx, great royalty-free sfxs through many easy to google websites or just get one of the ever-hungry generous audiobros on the internet.
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