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I-it's not like I want to play some stupid interactive Michael
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 53
File: Uncharted 4.webm (3 MB, 640x320) Image search: [Google]
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I-it's not like I want to play some stupid interactive Michael Bay movie anyway.
>>
>>338202296
so it took them 4 games to give him a whip huh?
>>
oh cool is this a game where i get to blow things up and shoot guns

sweet because ive never done that before
>>
There a reason that webm is choppy as shit?
>>
>have a ps4
>not buying this
it's collecting dust but at least i'm not wasting $60 on QTEs
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>>338203074
This. The only reason I have a PS4 was to play P5 and Bloodborne and all of the other times its used as a giant paperweight. Games like this will only get a rental from Redbox at best from me.
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>>338202826
somebody slowed it down
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>>338202296

I don't though.
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>>338203896
yes you do
>>
Is that the actual ingame frame rate in the webm?

;)
>>
how can PCs even compete
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>>338202296
Shut the fuck up you fucking shitposting rat. Little fucking NEET shits like you are the reason video game discussion is impossible on this cancerous blight of a board. The oblivion that comes after death is too great a mercy for your worthless fucking hide.
>>
>>338202296
>looks like a slow mo effect implemented for mu cinematic
>is actually a frame rate dip so bad they made it seem like a slo mo effect

Silky Smooth Faggots
>>
>>338202296
that legitimately makes me want to go and purchase a ps4 first thing tomorrow to play it. some will say shill but I'm just an impulsive faggot with disposable income.
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why the fuck can he fly around like he's spiderman? that looks stupid as hell
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>>338205793
>Pic is you.

Why tho?
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>>338202498
>>338203074
>>338205793
>>338205835

Stop liking what I don't like!! REEEEEEEE
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>>338202296
on-rail shooters have come a long way i see
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>>338206096
>stop not liking what I like!!!!!

ftfy
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>>338206096
Don't put words in my mouth friendo.
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>>338206090
>Why tho

I literally said why in my post. Why do shitposters always seem to have sub-80 IQs?
>>
I still haven't beaten the first one and I've had it for years.
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>>338205769
They can't
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>>338206096
Insecure much?
>>
>>338206476
(You)'s dummy
I know you're bored
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>>338202296

God damn it I fucking hate uncharted. It's a game that makes you feel like you're pulling off cool things when in reality you aren't doing shit.
>>
>>338202296
>That stupid swinging
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>>338206727
Just like every other game, I guess.
>>
>>338205793
>U4
>video game discussion

What the fuck there's to discuss?
>>
>>338207105
Not really. When I hit that Just Release in DMC3 I know that's me.

When OP's pic happens I know it's just a cinematic event.
>>
>>338202296
is that the actual framerate?
>>
>>338207747
Naw I have played that part it is game play and him swinging around like that is a cool approach. I just approached that part like any other cover shooter.
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>>338207925
no, the webm was made from a GIF where the frame rate was slowed down
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>>338207669
This guy has a point. It is a fun game but linear and there isn't much to say about the story other than that it is a retirement story.

Also the main message seems to be do whatever the fuck you want and your wife will somehow miraculously come back to her even though you lied about several things and one day you will become a millionaire due to luck. Also I find it so hilarious that drake is portrayed as a hero because he is literally a thief,liar and mass murderer. He literally makes fun little quips about murdering people in the moment like "oh that's gotta hurt" meanwhile he just blew some guys brains out. I mean the guys he kills are just as bad but two wrongs don't make a right.
>>
>>338202296
Silky smooth 10 frames per second. :)
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>>338202296
what do you even control in this sequence,
is it fully scripted?
I don't see any crosshair or anything.
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>>338208676
you literally control everything he does when you're in combat
there is no crosshair because he has his HUD turned off. Hip firing barely makes a reticule anyway
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>>338208676
It is not scripted I have played through the game. I feel like that video must have been edited because I am sure that when you even blind fire there is a cross hair.
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>>338208829
>>338208878
That's more impressive than i expected then.
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>>338202296
>>338208878
I just tried doing this same thing while swinging around on the same combat encounter and I kept missing my grenades. I also had to turn the difficulty down to "light" to not get shot down off of the rope every time

this guy must have lock-on aim or aim-assist turned on to bullseye those guys so easily
>>
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animation counts
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Guybrush Threepwood is in the same universe as Uncharted
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>>338202296
all the little chunks of rock and wood and shit coming from the explosions look great
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>>338206727
no that was legit cool, that wasn't a scripted sequence, the rope swinging is all physics based. He was actually pulling that shit off
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wooooooooow
such attention much AI
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>>338208718
Anyone know if you can pick this up at redbox? I'd like to play it, but I'm dangerously broke right now and don't feel like purchasing a <20 game
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>>338209420

Pretty easy to nail those shots with a XIM. You still die a lot trying to do stuff like that on higher difficulties, though, just because enemies hurt so much.
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>>338210794

Even in a video game the Superman Punch is a dumb move.
>>
>>338212613

Welp looks like this is the end of PS4.

Time to start doing extra chores sony kiddos. You need to start saving for a PC.
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>>338212993
Ay lmao wut?
>>
>>338212613
>the rope clips through him
SONYGGERS BTFO
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>>338205835
As someone who's done that section, the guy who made the webm slowed it down drastically. It's a solid 30 (or at least it was for me)
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>>338212993

PS4K's coming later this year.
>>
Does this game have any replay value?
>>
>>338212613
>tried this shit in the first mission with sam
How did Naught Dog not notice this shit, the AI reacts to other things and your player model, but not the rope which is a huge part of the game.
Naughty Gods my ass
>>
>>338212726

http://www.redbox.com/games/uncharted-4-a-thiefs-end-ps4
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>>338213257
Not really, it's the first Uncharted where i don't want to find all the treasures.
It also doesn't help that the set pieces are leauges below the ones from U2 and 3
>>
>playing Naughty Dog games on anything but the hardest difficulty
There's no way he would've survived that on Crushing unless they made Uncharted 4 easier than ever. Naughty Dog games are mind numbingly easy on anything else.
>>
>>338213257

About as much as any Uncharted game. There are extras and stuff to unlock for single player and the multiplayer is usually okay.
>>
>>338213435
I usually play on normal first and then Crushing. The game is easier since you can stealth, but curshing is still not that fun in U4 since you die in like 3 shots
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>>338202296

>A guy is swinging through the air open and exposed, yet doesn't get show once during a hail of bullets.

That's figuratively like shooting ducks in a barrel, an 8 year old would be turning that guy into swiss cheese.
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>>338213591
He is getting shot, you can see the screen fade to grey. On hard or crushing he'd day in like 1 swing
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>>338213591

He's almost dead by the end of the webm.
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>>338213589
I haven't got round to playing U4 but U1 was the only difficult one thanks to the enemy waves that kill you at all corners. U2 and U3 Crushing was pretty easy and I'm completely dogshit at video games. It's not satisfying killing all the enemies when you're a bullet sponge.
>>
Looks fun what game?
>>
>>338213862
Star Wars 1313
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>>338213695
Ah, I see now.

Merely pretending
>>
>>338213257
It doesn't have any intial play value. It also isn't a video game.
>>
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such gameplay
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>>338213894
that game always looked awful imo

yet another cover-based shooter with CINEMATIC SET PIECES, using the star wars license but not doing anything interesting with it. fucking waste to make a generic sci-fi setting and then just go "but is star wars!" without any of the things that make it actually star wars.
>>
>>338203410
If you're not getting nier you don't like video games
>>
IM NOT GONNA LIE THAT LOOKS FUCKING AWESOME
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>>338213815
U4 is equally difficult as U1 if you do not move around during a fight. The difference is that in U4 the enemies will quickly flank around you to surround you, but in U1 they will just spawn in waves at your flanks. They really improved the stealth in this one and you basically have to use it to beat crushing. The sections where you get ambushed by multiple armored dudes and there is no opportunity for stealth are nearly impossible on crushing
>>
>all they have to do is make uncharted 2 2
>they make some bullshit for 3 and some more bullshit for 4

what the fuck is ND doing
>>
>>338212959
Say that to GSP
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>>338214531
3 isn't as bad people always say and 2 not as amazing. 3 still has the best set pieces
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>>338214531
they dont want to just remake the same game every year, they want to do things a little differently every time
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>>338214641
2 is THE best movie-game of all time with perfect pacing and gameplay-movie set piece balance
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>>338202296
How many button presses did it take to do all that?
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>>338214980
l1 and r2
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>>338214980
he pressed circle to get out of cover (because of the grenade), X to jump, L1 to hook his rope, then he used the right stick to aim the camera at the guy on the ground and pressed R2 to hip-fire at him. Then he swung around with the left stick, fired at someone else, jumped off with X, pressed L1 again to hook onto the next rope, and fired a third time with R2 again

so 8 button presses and use of both sticks the whole time
>>
Meh, just looks like your typical Tomb Raider 2013 style gameplay (ie stealth mixed with TPS). I already played Rise of the Tomb Raider this year for like $10--it was barely worth the $10; I can't imagine paying $60 for a similar game that's likely shorter and doesn't looks as good or run as well as the 60fps RotTR on PC.
>>
My biggest complaint is that there wasn't enough combat in the game. Same with Uncharted 3. I miss the waves and waves of enemies from U2 because it kept you on your toes and made you try different things.
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>>338215980
The set pieces are also way less impressive
In U2 and 3 and enter a building or ship or area climb around and shoot around and then it collapses and explodes and usually you run thorugh the whole thing and even shoot while doing so.
In U4 you climb way too much just so that the set piece can collapse in less than 10 seconds
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>>338215980
I agree, the combat was a blast and there should have been more of it. U4 lets you try more options than any of the other games in the combat encounters it does give you, though

I honestly cannot even pick out a favorite out of all the normal combat encounters, the only one that kinda stinks is the jeep-elevator one
>>
I remember being so fucking hyped for Uncharted 2 and thought it was "the best game ever".

I think being a consolonly has a high correlation with being genuinely mentally stunted.
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>>338216497
the few set pieces they did have were pretty impressive though. Too bad the only big bad vehicles we had to take down were those armored trucks.

the whole chase-sequence and convoy sequence were amazing though. I had no idea from watching the E3 demo that you could actually jump to and from any of the jeeps at any time, and you could use them to ram other jeeps off the road. You actually have to melee fight the guys you're stealing the truck from (no QTE button prompts) or they'll knock you off. You can even hook back onto the rear of a big truck with your grappling hook at any time. Stuff that looks scripted like a guy jumping from a bike onto on your car actually happens at any time if a motorcycle is in front of you
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>cinematic 20 frames per second movie experience
>>
That fucking Libertalia escape sequence went on for like 5 minutes with nonstop explosions and shit breaking. Why do people enjoy this shit? It's terrible.
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>>338217442
Yeah the chase was great, but then there's stuff like the clocktower that just collapses in a few seconds or others that go on for way too long. it's also weird that literally noone gives a shit about the noise coming from it on the marktetplace
I also wish you could jump on the bikes. For all the detail and attention ND put in their games they also miss a lot of obvious chances
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>>338202826
it was converted from a gif
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>>338202826
That's the actual framerate of the game.
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This is the thing I learned about Naughty Dog games.

They're pretty cool. Once. And only once.
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>>338219556
TLOU's multiplayer is still very cool

haven't tried U4 yet
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>>338202296
Is that slowed down or does it normally run at 15 fps?
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>>338215252
sounds just like the amount I use in dark souls R1 and O
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Combat is surprisingly absent for most of the game, which sucks because shooting at guys while hanging from ropes is fucking fun as shit
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>>338214405

I'm with this guy, who clearly enjoys fun.

I'm not paying full price for this, but I'm eagerly awaiting a drop down the line.
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>>338215980
Only 1 had waves and waves of enemies, and it was just padding because the game would be 4 hours long without them. 2 and 3 were longer but didnt have 3 waves of enemies for each combat encounter, which was much better IMO.

4 has the best fights in the series, AI is much better (they will flank the shit out of you if you dont move) and the level design is far superior since most fights take place in large multi-layered arenas that can be approached multiple ways, rather than the wall of badguys in front of you from the older games. But 4's only problem is that there isnt enough fights.
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>>338214146
>underwater
DROPPED.
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>>338220852
you love it
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>>338202296
I already tried the first two and they were complete fucking garbage.

Something tells me the series hasn't really evolved at all.
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>>338221064
It's not everyones cup of tea
>>
Now they'll finally make a kart racer. Shirley they got all the TPS shit out of their system by now.
>>
>>338221635
TLOU2 and stupid Crash reboot first
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>>338221064
it has evolved / changed a lot

why do you think there are suddenly all these people claiming that UC2 is somehow vastly superior to UC4? Because UC4 is different and they do not like change. The game is much more open now, and there are fewer linear set-pieces like the train and the convoy from UC2. Meanwhile the combat is vastly improved, to the point of being some of the best vs-AI combat you can find in a third person shooter. There is more of an emphasis on exploring and storytelling in this one as well, which is fine because the graphics (particularly the mo-cap/facial animations) are gorgeous and the level design is top-tier.
>>
>>338221919
Okay Okay shill harder
>>
The only nice thing I have to say about this game is that I appreciate the fact they are willing to poke fun at themselves.

There is a trophy in game for mimicking the E3 live demo mishap where the controller wasn't responding.

https://youtu.be/ieXsqljgoVU?t=6s
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>>338222371
I would have lost my shit if they made it so you could recreate the glitch that happened during the demo at Playstation Experience 2014
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>>338222371
hah

ND has the funniest cheeves.
The trophy you get after killing 1000 men is called "Ludonarrative Dissonance"
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>>338223594
W-w-whats that even mean
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>>338223837
Pretty much means that the acrions your character can perform or can't are totally different from the story driven scenes
Like you kill 10000 bad guys, bad Nate will always put his guns away in cutscenes or will never shoot the anatagonist
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>>338222601
Wait, which one was that?

Wasnt it just an unfinished skybox that was revealed when he fell off the cliff?
>>
>>338224938
https://www.youtube.com/watch?v=pBHJEpuepLk
>>
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>>338225337
>nutted but she still suckin
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>>338225337
if youre gonna shitpost at least post a decent example
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>>338225337
>When you gotta save your brother but the mud sex is too good
>>
Silky Smooth 20~30FPS.
>>
>>338225969
>>338217549
XDDD
>>
>>338214641
3 has the best set pieces yes, and the best technology moments too, but they ruined the gunplay that 2 spend a lot of time improving over 1. The gunplay in 3 just feels awful. Enemies only react to being shot in the head. Shooting them anywhere else is like nothing happened, they don't even flinch, which is really annoying. Also the crosshairs being partially filled in was really really dumb. I can't think of anything more dumb than obscuring your target with a fucking filled in crosshair.

The story in 3 also didn't make a lot of sense, and there were moments that were just never explained.

4 was good, but it was basically "The Last Of Us-Charted". It was very good, but didn't really feel like an Uncharted game so much. They tried to make it really grounded, which is completely at odds with the blockbuster style of the first three games, which is over the top as fuck in terms of action.
>>
Am I the only one who really hates the gun mechanics of 4? The bullet spray and kickback is just annoying, and being shaken when hit is also really annoying. It's nearly impossible to get a steady shot when you're in a heated gunfight. For some reason the aim sticks a lot too. Nudging the stick slightly doesn't really move it at all, and pushing it ever so slightly forward moves it too far. I feel like there's deadzones in the reticle movement. I spent hours and hours adjusting the sensitivity, auto aim, and all the other setting to try and find something that felt as good as U2 (and 3, to a lesser extent), but nothing. It felt sluggish and shaky throughout the whole game.
>>
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>>338220953
>>338220852

welp, my extreme fear of the water and underwater levels in games prevents me from playing yet another game
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>>338227420
The two levels were you can freely swim around are actually quite nice and i usually hate deep water in videogames. But the prolouge literally has deep black water 1 minute into gameplay. Scared the shit out of me
>>
>>338226619
>getting shot makes me miss
you are not supposed to allow yourself to get shot. Move to a new position. If you are trying to play whack-a-mole with enemies behind cover you are doing it wrong

Most guns are inaccurate because you are supposed to get close before you shoot with them. Basically you need to always be on the move, finding an advantageous position, regaining stealth when you can and gunning people down if they are close enough to take out with quick burst

Later on in the game enemies become major bullet sponges because most of them wear body armor, but the armor over each part of their body blocks only one shot and gets knocked off, exposing them to regular damage underneath. Also you should use your grenades more often, you dont even lose stealth for throwing them
>>
I never played the first one, but I really liked the second and third. In my opinion those are two of the only games that have ever done the "interactive movie" type thing well. If I had a PS4 I would definitely get the new one and probably enjoy it, it looks pretty fun. I don't have a PS4 though and I don't plan on getting one so I'll have to miss this one.

Was this post too rational? I meant KEK SONYGGERS ON DAMAGE CONTROL ENJOY SILKY SMOOTH 17 FPS CONSOLEKEKS
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>>338227889
I usually keep one of the gold weapons like the .44 of possible to kill the big armor guys with the minigun. But the smaller armor guys can still be killed with stealth
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>>338228214
some of those sections with the heavy guys are fucking impossible on crushing

I dont know how ND expects people to beat this shit
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>>338229457
i beat them with the infinite ammo cheat
Crushing was never really fun simply because the balance is shit
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>>338206096

Something about the way you word this post tells me you don't belong here.
>>
It was a fun game.

>>338228065
Thanks for being cool about it
>>
how do I access my screenshots and videos from my PS4 after I capture them?
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>>338210794
I don't get how he suddenly has a super amount of jump power in the first one. He's moving at a crawl towards the ledge and then jumps like 12 ft horizontally.

>video game

Fuck you. It's shitty animation and gameplay.
>>
>another scripted sequence where you can only observed what the designers wanked over

Oh no
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>>338226619

welcome to what firing a real rifle is like. recoil is a bitch, learn some trigger control and get gud.
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>>338230771
Nate has the arm and finger strength of a god though
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>>338202296
They ruined UC4 by adding a bunch of dumb drama shit that are completely at odds with the adventurous tone of the series. Why did they have to add Elena and brother lying shit at all?
>>
>>338230542
Open the Capture Gallery app and plug in a flash drive into your PS4 if you want to transfer the files. You should really change your Share Settings so that screenshots are captured in lossless .png format instead of the default .jpg though so you end up with better quality screenshots.
>>
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>>338230621
and I dont get how everyone in uncharted can free climb around like Dan Osman but whatever

it is a video game. It's pseudo-realistic just based on the graphics, but gameplay-wise it is pretty cartoon-ey
>>
>>338230542
Open up the capture gallery.

To get them on your PC, you can either plug in a USB flash drive or upload them to Youtube/Twitter/Whatever and download them from there
>>
Joke's on you, I bought it for the comfy
>>
>>338208393
I love Uncharted, but it's pretty much "narrative dissonance" the series. The story would work much better if it was primarily a platformer/puzzle game with a little action.
>>
>>338232321
Especially in 4 and 3
Some of the encounter just feel like
>whoops we forgot that this game was supposed to have comat, let's spawn enemies in a position that you've been 3 seconds ago
>>
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>>338230676
Its not scripted at all.
>>
>>338232641
The combat sequences are not scripted, but pretty much all of the fight with Nadine are, which was a bummer, you couldn't even counter her or hurt her except for that jump punch. She's fucking invincible against 2 guys and one fought against almost supernatural super soldiers
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>>338232321
it would be nothing but a walking/climbing simulator then. No thanks.

The narrative dissonance is one of my favorite aspects of the series actually. You dont see this kind of approach to violence in entertainment hardly at all. Indiana Jones movies have this same kind of dissonance.

I don't know why it bothers some people so much; if you want gritty realism then play TLOU
>>
>>338202296
If the WEBM went on for 5 more seconds you'll see the biggest issue with Uncharted 4. You die way to easy, so you rush in and do this big stupid but cool looking thing but some nigger sniper from the other side of the map kills you. Then you do it 5 more times trying to do it right, then just end up playing it like a dumb cover shooter going from 1 chest high wall to another.
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>>338232874
Yeah I know, those sections are pretty lame and pointless.

But the guy I replied to was saying that OP's Webm was a scripted sequence, when actually you can do that section however you want.
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>>338233071
Petty much. On hard or crushing you will never do anything like that
And on normal it only looks cool and swining is good to get into stealth again, but that's it
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>>338232956
>Indiana Jones movies have this same kind of dissonance.
Except Indie kills like 12 guys a movie instead of 400.
>>
>>338202296
you actually cant do any of this on crushing because youll die due to shit tons of hitscan fire
>>
>>338232956
Don't get me wrong, I don't want a TLOU style walking simulator, I love Uncharted 4's over the top action, but it's ill fitting with the plot.

I found the epilogue hilarious since Drake was pretty much explaining to his daughter that her family is a group of remorseless sociopaths who got rich from stealing treasure to (presumably) sell on the black market.
>>
>>338233305
TLOU was waaaayyyy better than this trash
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>>338202296
That must be the actual framerate
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>>338233470
Never heard that one before, can i use that jokes next time in another thread? Please
>>
>>338233175
I played through on hard. That one area where you are on the elevator with the jeep almost made me switch it to normal. Shit was so frustrating.

I mean i like a hard game as much as the next guy but this game did hard the worst way. They just made the enemies take more damage to drop and make your health lower.
>>
>>338233071
I hate to say it, but >git gud. You have to apply hit and run tactics in Uncharted 4. Run out, cap a few guys, hide, rinse and repeat. Playing the game like a cover shooter either gets you killed since you'll be flanked/flushed out or makes it really hard to hit enemies.
>>
>>338233238
Indiana Jones kills a lot of people for a series of movies, Nathan Drake kills a lot of people for a series of videogames:
https://www.youtube.com/watch?v=xcuS8xusy8k

there are different standards for the two mediums
>>
>>338233607
>You have to apply hit and run tactics in Uncharted 4

Maybe on normal/easy but on hard and crushing you die way to fast to pop out of cover. Esp later in the game when you are dealing with a lot more enemies.
>>
>>338233583
Yeah, the balance in Uncharted was never great. The game was balanced around normal, like most games
>>
>>338233372
>corridor stealth with shit ai
>good

What's with all these contrarian TLOU fans on /v/ lately?
>>
>>338233769
Just beat the first 3 games on crushing right before Uncharted 4 came out. Uncharted 4 was harder on hard then any other game on crushing.

Doesn't help the gunplay feels so shitty in Uncharted 4 either
>>
>>338202296
I mean I'd play it, but I'm not going to buy it or buy a PS4.
>>
>>338233607
Bullshit, you guys can stop with the AI IS SO GOOD shit. I played thourgh it crushing 2 times now and you die way to fast to do any of that shit. You either try to stealth everything or just stay behind one good cover and shoot everyone, they'll never flank you and if they try, they'll try it at snail pace and most of them just stand around in the open like retards ready for you to shoot them
>>
Did anyone actually like kid Drake sequences? Did a pretty shitty job trying to endear brother character to audience. In fact most of the brother stuff in the game feel incredibly half baked.
>>
>>338233759
Played on hard, currently playing Crushing (holy shit, second playthrough is a pain in the ass). Aside from a few areas (OP's in particular and a few others), I was able to get through with the usual run and gun tactics pretty well. Especially with all the grenades around the battlefield.
>>
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>>338233305
>>338233372
The Last of Us doesn't get enough credit for actually having a game to play within the single player. Uncharted 4 is still just "hold forward and mash x to climb" or "watch the stuff collapse" whereas the majority of the Last of Us is spent in different types of combat encounters.
>>
>>338233964
I liked the one in 3 and the house in 4 at least looked good, but the sections themself were boring and probably an afterthguoht since Sam was supposed to be the antagonist at some point and who knows if he was even Nates brother when the game was annoucned back then
>>
>>338233996
I dunno man, like I said I just beat the first 3 games on crushing before Uncharted 4. I STRUGGLED to finish it on hard. They did something to the gameplay that just doesn't feel right to me.

I got zero desire to slog through this game again on crushing.
>>
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>>338202296
1-I don't
2-You can't seriously think tha's anything impressive.I've done much more "cool" stuff in better games.
3-Kill yourself,shill
>>
>>338233876
>Doesn't help the gunplay feels so shitty in Uncharted 4 either

No. Stop trying to shoot people wearing body armor with an inaccurate as fuck gun from across the map. Open fire when they are close and they go down quick and easy. Also, shooting them in the body stun-locks them from firing back.

Surviving on hard/crushing is all about positioning yourself
>>
>>338233996
>this

If they made Drake hardier then the whole game design would drastically change. Stealth would be useless and there would be little reason to platform and use the environment to your advantage.

I'm not saying that UC4 is perfectly balanced, some areas are frustrating, but alot of the people complaining sound like they're not playing the game right.
>>
>>338202296
I can play bionic commando and get similar, if not better, gameplay. especially with the swinging.
>>
>>338234652

>a lot of the people complaining don't have a PS4 and are just mad that an exclusive has a metascore over 90

fixed that for you
>>
>>338214374
>mfw if they announced a Nier remake Ltd edition with japanese skins / audio i would buy the fuck out of that shit and not even care if it went to PC beggars as well
>>
>>338234439
Depends, i played through crushing a few times and one of the easiest ways is to just stealth most guys even armor guys and if you have to shoot enemies just hide behind a big cover since they'll just stand in the open or find a golden gun + sniper and kill them all from far away The AI is still retarded as fuck
At least in TLOU there was tension because enemies could kill you in one or two hits and you had low ammo and had to heal manually
>>
>>338233856
>pop a mole shooter with less combat and shittier feeling weapons plus dumber AI
>good
>the game that ND thought was such a good idea to expand upon with even more cutscenes and half life esque sequences just because it was next gen (complete with playing another game inside the fucking game)
>good
>the game will huge empty environments with nothing in them
>good
>the game which even has shittier stealth due to enemy AI knowing EXACTLY where you are at despite running behind concealment and taking even LONGER just to get that stealth back (TLOU even got this right)
>good
>The game with critical acclaim from critics and users alike in comparison with TLOU
>good
What's with all these contrarian Uncharted fans on /v/ lately?
>>
>>338234041
>"hold forward and mash x to climb" or "watch the stuff collapse"

You clearly haven't played the game. Did you not watch the OP webm.
>>
Reminds me of that Bionic Commando reboot a bit, looks fun
>>
>>338234340
I guess I can kind of see it even though I don't entirely agree with you. I still think 3 is a far bigger pain in the ass, the checkpointing is absolutely horrid. Pic related, it was one of the best designed areas in the game (as far as cover, enemy placement, and weapons), but if you get to a certain point it'll spawn you in the shittiest fucking point behind cover that you can barely even leave.

This was my most recent playthrough on Hard days before U4 released, I had the same problem in the same area when I played it 5 years ago. Uncharted 4 just has too many walking sections but none of the combat scenarios bother me like some of the ones in 3 did.

I do miss grenade toss back, though.
>>
>>338234729
stop shitposting.
>>
>>338234041
All they did was swap out climbing for moving object around
>>
>>338234928

go fuck yourself you piece of shit, nobody complaining and going "hurr I've seen better" is a Sonygger
>>
I really hope those 2 same choppy webms won't be posted over and over again
The PS4 has a record function, so anyone who'd actually try to prove something could just record way better gameplay themself.
The swinging in OP looks good, but that's about it, just sitting behind the cover works better and on hard or crshing everything would kill you in 3 seconds when you swing around like that
>>
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>>338232641
>runs right at guy holding an automatic gun shooting at him
>somehow doesn't get shot

This is as fucking bad as that early fight scene from Civil War when all the fucking soldiers just stood there holding their guns while Mary Sue Widow lightly hit all of them.
>>
>>338234439
I never said I was doing that. I'd be at the closest cover you can get, pop out for a head shot and by the time i got it off and got behind cover the i'd be just about dead from other enemies fire.

>>338234916
That was a shitty checkpoint but the gun play felt better in the older games. I'm not sure how to explain it.
>>
>>338234756
>>pop a mole shooter with less combat and shittier feeling weapons plus dumber AI

But this is wrong. The game is far from your standard gears stuff,
>>
>>338235072
this is shitposting
>>
>>338235074
Here's a webm from the beta. Tarzaning is the best thing to happen to Uncharted since Chloe's ass.
>>
>>338235354
I'm not saying it's bad. i'm just saying that the webms are horrible and that it would kill you in a few seconds in singleplayer
>>
>>338219242
>game
>>
>>338235282
Your right, it's somewhere in the middle and does neither whack a mole style of shooter or action shooting well enough to stand on it's own
>>
>>338235354
are you roleplaying as Kaz Miller or something?
>>
>>338235672
No, since he clearly killed a white male
>>
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That's pretty cool, but I still think pic related has the GOAT grappling mechanics.
>>
>>338235672
If only Navarro had blonde hair, then you could actually cosplay Kaz.

Shame Alchazar isnt a multiplayer skin.
>>
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>>338235969
>Shame Alchazar isnt a multiplayer skin.
I'd rather play as jailhouse cholo brawler guy from the jail
>>
>>338235187
>I'd be at the closest cover you can get, pop out for a head shot and by the time i got it off and got behind cover the i'd be just about dead from other enemies fire.

stop trying to play whack-a-mole, it is entirely ineffective in this game. They flank you and flush you out way too quickly, and half the time your cover gets destroyed just by their guns.

you should usually only be opening fire on enemies with regular low-damage weaponry if you bump into them at close/med range as you are moving to a new position (and they have not had a chance to take cover from you yet). Or when someone detects you after a stealth kill. Immediately gun down the one who spotted you (and anyone else exposed in the immediate vicinity) before you run off to try and get your stealth back.

Also if you are trapped you can always use grenades to cover your escape. I had a problem at first where I always saved my grenades for some heavy boss-fight but I usually never ended up using them on anyone
>>
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>>338214535

you rang?
>>
>>338234751
the AI is not retarded. The guys who rush you with shotguns come at you in a beeline to flush you out. It doesn't make much sense for them to not care about their own safety as they approach (especially the non-kevlar guys) but maybe they're supposed to be thinking that they are invincible badasses and their shotguns will suppress you from trying to shoot back.

The other guys who shoot you from your flanks while exposed do not attack from cover because you are completely exposed to them, and the game knows you need to kill them ASAP in order to not die. I guess logically the flanking soldiers would think they do not need cover, since they have the drop on you and to them it seems like a 0% chance you will survive to turn around and kill them.

Outside of those two scenarios they generally do not let themselves be exposed while fighting back against you. Camping only really works when you are at the end of a hallway or something where they cannot possibly flank you, but even then the rushing and the nades can be overwhelming
>>
What is your guys favorite combat encounter?

I love the one in Madagascar with the drawbridge

The one where you drive the jeep up and there is a big sniper tower in the middle is great too (also in Madagascar)
>>
>>338236628
>stop trying to play whack-a-mole, it is entirely ineffective in this game. They flank you and flush you out way too quickly

No that is not what happens at all. On hard and crushing you cannot be out of cover for any amount of time before getting killed esp in the back half of the game. Even on normal you can't last long out of cover.
>>
>>338238250
The one where the enemies stand in the open like retards while your shoot them
>>
>>338238250
The first on the island. The one they showed at Playstation Experience or whatever in 2014. Huge area with multiple layers of verticality, tonnes of weapons, mudslides, rope swings, stealth. I really loved that section.

The two you mentioned were also great, in fact I liked everything about the game after you reached Scotland, the first few chapters were just a bit slow IMO.

The last fight in the Madagascar level (where they reppel down from the roof) is a bitch though, super cramped and tons of armoured guys with shotguns. Took me forever on Crushing.
>>
>>338235140
the guy is playing on very-easy

try that on crushing and he would have died from the gunfire before he hit the ground

>>338235074
most people who play the game fucking suck and cannot play it in as entertaining a manner as the person who played in the OP webm. If I could find equally cool footage that was not choppy (without having to look through days worth of lets-plays) I would
>>
>>338237623

that must be difficult for someone using a gamepad :^)
>>
>>338238573
you will be fine if you stay out of their line of sight. Mash circle to roll away whenever you find yourself in it
>>
>>338202296
>Bought into the hype and got it on release
>Somehow worse than Uncharted 2
>Game's platforming takes up more time than the fucking shooting sections

Holy shit I should have just rented it what the fuck happened.
>>
>>338239084
Just sell it for like 50 bucks
>>
>>338239139
I got the digital version.
>>
>>338239231
Welp
Never fall for the hype again
>>
>>338239084
Druckmann took reign over the project from Amy and decided to turn it into The Last of Nate
I still like it but I'm only holding onto it because multiplayer DLC will be free and it will get a co-op update this summer
>>
>>338239370
But TLOU had tons of encounters
>>
>>338239723
Well developing encounters that aren't shooting 4 dudes in a hallway with a revolver is hard, gotta fill the fuck out of it with loads of fucking climbing and finding a fucking cart on wheels to climb on
>>
>>338205793
kek
>>
>>338238826
That not true, did you play on easy? You can roll around a little on normal but on hard and crushing you'll die way to fast
>>
>>338240081
Not really, the gunfights in TLOU are just as complex as the ones in U4
The AI in TLOU reacts way better actually runs away first to find cover, split up and sneak up behind you and even melee you instead of just standing in the open most of the time an shooting with aimbot precision
The gunfights are also way more tens since you die way faster and have to heal manually
>>
>>338240185
no, I beat it on crushing. While you are rolling and transitioning into cover, enemy accuracy is reduced by a huge amount on all difficulties. The maps are usually so vertical that all you have to do is roll a very short distance before you can take cover again or climb down a ledge and escape their line of sight
>>
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>Crushing lets me automatically enable slow down aiming and unlimited ammo
Jesus fuck, this is the easiest Crushing in the series
>>
the combat in this is such a massive improvement over the previous games, but fucking hell do they not give you enough of it. only about 1/3 of this game has it and the rest is the most boring, scripted shit imaginable. WAY too much bad platoforming, bad puzzles and 4 fucking hours of cutscenes thrown all over. they seriously needed to pace this game out better.
>>
I ADORE Uncharted 2, and enjoyed 1 and 3. My brother got 4 so he insisted I come over and play it. What ensued was 1.5 hours of cutscenes with the most gameplay coming from Crash Bandicoot.

I'm not kidding, I'm not exaggerating, and I'm a fan of the series, but what the hell? I get that they want to show "Nathan is bored with life, so he needs adventure", but it doesn't really make sense when the "bored with life" sequence is 10 minutes and the multiple prison/exploration/scuba diving sequences make up almost 2 hours of boring, boring game.

I'm not memeing. What were they thinking? I loved Last of Us too because it just had optional dialogue during gameplay, and while it was linear, the actual gameplay sections were a lot like more brutal predator missions from the Arkham games- you could play however you wanted, explore to collect things and read lore, and so on. But with this, it's LITERALLY a movie. Does it get better? Does anyone else know this feeling or have I gone nuts? I haven't seen anyone on here talk about this.

It's like Naughty Dog accidentally thought we cared about their quipping, uninteresting characters as opposed to the intriguing and adventurous situations they were in. Much like how Indiana Jones- not really that exciting to see an hour and a half about his childhood and monotonous daily routine, more about the adventure? What were they thinking?
>>
>>338234756
salty af
>>
>>338241012
There're more encounters in the second half, but there's still tons of walking forward and climbing upwards
I hate that all the notes and treasures you find have no dialouge between the characters at all except for like 4-5
In TLOU pretty much every piece of paper had optional dialouge
>>
>>338241012
>Does it get better?
Yes. It starts off slow to begin the story. The game really picks up in regards to combat once you get to Scotland (though the ballroom and prison combat parts are pretty fun too, they are not like the arenas / playgrounds you see through much of the rest of the game)
>>
>>338241012
>I'm not exaggerating
>I'm not memeing
>>
>>338241381
I'm glad it gets more like a video game. I agree. Even the stuff you can pick up doesn't bring up anything interesting, mainly because the characters and world are uninteresting.
>>338241435
I'm glad to hear it. I was genuinely appalled by this beginning. I can't believe they actually thought people cared about the characters. This is not TLOU, the characters are one dimensional and the world is boring except when actually exploring some ancient ruins, which seems pretty rare.
>>338241436
Have to include that or people will just think it's copypasta or something.
>>
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>play prolouge
>fall in water
>look down
>mfw
NOPE fuck deep water in vidya
>>
>>338240410
I don't believe you, really not sure what else to say. Uncharted 4 has the worst gun play in the series and they did not adjust anything to compensate for it
>>
>>338202498
classic nintendrone post
>>
>>338205835
The single player is stable 30fps that drops under load at the first boat chapter of the game

https://www.youtube.com/watch?v=L9UmD13aarg

Multiplayer is solid 60

https://www.youtube.com/watch?v=h9p2KvpYElQ
>>
>>338242358
I doubt that guy is still here and if it's not 120fps it's not accetable anyway
>>
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What's with the piano music in this section, am i supposed to feel sad?
They really dropped the bomb trying to give the characters too much depth in this one
>>
>>338202826
Movies are shot at 24fps
>>
>>338242032
if you dont believe it why dont you just go and test it out yourself, instead of blaming your deaths on "bad gunplay." Crushing difficulty is not representative of what the combat in the game is meant to be like anyway. It is so difficult that it is basically broken, especially towards the end. If you want to have fun with the combat play on hard. And if you still die too often on hard, just put it on moderate.

I had a blast with the combat on hard and was always running around; they miss you 99% of the time if you are rolling and they are at least medium distance away from you
>>
>>338242693
Adds effect to the scenery
>>
>>338206054
>only actual scene that looks fun in the entire borefest of an interactive movie
>"so unrealistic"

Classic sonyfag post
>>
>>338202296
Oh, wow.
Transformers sure looks cool.
>>
>>338242896
wat
>>
>>338202296
haha xbots can't understand when they are btfo :(

Your console is dead, give up
>>
https://www.youtube.com/watch?v=gRDx9IaZ5zE

>>338202296
>>
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>fire grenades
>"WOOOOOW EVERYTHINGS BLOWING UP"
>>
>>338202296
Unironically looks fun, but I'm probably never buying another console in my entire life
>>
>>338242717
I did try it out already. Started the game on crushing and knocked it down onto hard. The gunplay is so sloppy esp when you compare it to RotTR. You can not just run around in the game and survive. Look at OPs webm, you are taken down to critical health while swinging, the AI is way to accurate to just run around
>>
>>338202296
Niggas need to stop getting so defensive about this game.
>>
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>>338242693
Both times they used the fucking piano made me laugh fucking hard
First they have Sam's "death" in the beginning where I have no reason to care since I know he's alive and the second being this where marital problems caused by Drake being a lying asshole don't affect me because I know Elena forgives him
I really gotta love how they tried making a series about lighthearted summer blockbuster style adventures try to be highly emotional and it doesn't leave an impact even though I felt more emotion for the death of Schafer in 2
>>
>>338202296
I really hated this sequence. U4's combat wouldn't have been so bad if the ammo wasn't so goddamn scarce.
>>
>>338202296
24fps :'(
>>
>>338231731
I was convinced the ending was going to be bittersweet at best, which affected my ability to enjoy the comfy.
>>
>>338212613
>dynamic ropes ever not clipping
play more video games
>>
>>338231731
>that long jeep ride when all the background sound effects faded away to reveal a simple piano melody

U4 was pretty great like that.
>>
>>338243429
the OP got taken down because every enemy on the entire map had a clear line of sight to him. You survive by denying the enemy line of sight, which is actually quite easy to do on most encounters just by climbing around ledges. Climbing to a different floor lets you run around and jump through windows and such where you can sit in the grass for a second and lose them.

The only time you have to mash circle to roll away is when you are being shot at and need to get behind cover to remove the enemy's line of sight. Then just transfer from cover to cover (rolling if you are in their line of sight) until you can find a ledge to climb away on.

Use your guns if you are in trouble, if you think you can take out a bunch at once, or if you have whittled down their numbers to just a handful. Use nades to take out annoying sentries who always spot you or groups of enemies, and it doesn't even give away your position. Stealth is easy on hard but not so much on crushing because enemies have far wider and longer cones of vision.
>>
>>338244739
Considering all the other stupid details they put into U4, having an AI move out of the way of the rope, you know that huge new meachnic?, shouldn't be too hard
>>
>>338232641
And now he has a shit ton of fire coming from all around him. It looks good, but it's not fun to play.
>>
>>338202296
Not in this framerate I don't
>>
>>338232641
>>338202296
The webms are almost as bad as those stupid FFXV webms where one guy runs out of MP after 2 seconds and then the webm ends to not show his death
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