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Got the Vive a couple days ago. All I have is the free stuff
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Got the Vive a couple days ago. All I have is the free stuff that comes bundled with it (Tilt Brush, Fantastic Contraption, and Job Simulator), and Virtual Desktop. Does /v/ recommend any VR games?
>>
you can't pirate a vr headset so no one here has one

get ready for 100 replies about how it's a gimmick
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Way to waste your money on a gimmick, fag.
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>>338131316
Yup, called it.
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virtual desktop came with it for free?
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>>338131839
No I bought that.
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>>338131239
Just got mine too anon, definetely download the lab, the archery game is fucking GOAT in it, and it comes with some other neat ones.

Theres some rythem game with shields out there too, pretty damn cool.
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OP the best games I've played so far are all unfinished. But try Vanishing Realms, The Gallery and Budget Cuts
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>>338132081
>>338132101
Ok gonna get the lab one then, and budget cuts for sure. Thanks senpaitachi
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>>338131239

I don't know what it was called, but when I played on my friends he had a game where waves of drones would attack you and you had to shoot them down with your guns, or you could pull a shield out and deflect shots back.

It put me in mind of arcade light gun games and the guns worked really well, it was fucking excellent. He also had some game where you swing around on grappling hooks, that wasn't as good but nothing else gave me a legit feeling of movement in the pit of my stomach, so you might want to grab it if that's the thrill you seek. The walking controls were retarded though.
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>>338132662
The game you played was Space Pirate Trainer and its one of the better arena based shooters.
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>>338132662
that's space pirate trainer and it's great fun jumping around the room dodging stuff
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>>338131316
pretty much this
also you cant be shown how good one is on a 2d screen, and word of mouth means less than shit in the face of previously failed similar products and high price tag
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I'll wait for the only HMD that will have worthwhile games on launch, thank you very much.
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welcome to the club, fucking incredible isn't it?

anyway audioshield is your first must dl, then hover junkers if you want an online game, and altspaceVR is lovely, download the brand new portal stories VR on steam, it's fucking amazing and hilarious, buy the game called Kismet, trust me, download the brookhaven experiement demo and let's just say... enjoy ;) the budget cuts demo is nice too, holoball is ok but you will break your controllers, HordeZ is fun for like an arcade feeling game, Project Cars just officially announced vive support so buy that if that is your thing, buy the game distance as well, even out of VR it is awesome but the devs are confirming support, dcs world if that is your thing, that zombe training game, virtual desktop is what will instantly make you see what the future of ours and the future of even the faggot VRgins in this thread will be like, if you want to check out incredible overwatch guns in vr, dl this:
https://html-earth.itch.io/overwatch-vr-test?secret=V8WgN319MNj3JYd1z1JJcOM
and studio ghibli forced these to be taken down so you can download them here now before it's to late:
http://www.mediafire.com/download/6jc521a43j4cpna/WEARVR-ghibli-vr-demos.7z

the lab is fucking stunning and so much damn fun and very replayable, buy a physical VR cover, I recommend it I just demod the vive to 15 people at a charity event, very very glad I had the leather VR cover m8, checkout revive, vorpeX, doll cities VR is so fucking cool, welcome to the matrix, sisters demo is spooky, Windlands is amazing and relaxing, surgeon sim VR, there is a new graffiti game coming out soon, also La Peri is lovely, check it out

welcome, now let's pitty these peasants who could have jumped on the train early but instead have to wait until it's mainstream
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>must have VR experiences

pic fucking related
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>>338135662
HAHAHAHAHAHAHAHA enjoy rigs and nothing else until 2017
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>>338135662
Have fun with your cinematic phone games. real men pretend to fuck cute anime girls
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>>338137310
>that
>cute
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>>338132662
>The walking controls were retarded though
man i hate windlands controlls
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>>338137387
nigger are you bullying my meido
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>>338137178
You seem very defensive about your bow and arrow simulator goggles.

https://www.youtube.com/watch?v=fQ0JTkBZdyw
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>>338137465
>le fat e-celebs
this guys is so unfunny holy shit.
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>>338137465
how is the console life these days?
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>>338137465
>You seem very defensive!! I HAVE THE PERFECT AMMO FOR THIS SITUATION TO MAKE MY ARGUMENT FOR ME!
>here's a propaganda video full of spooky music and dishonesty through omission!

T-thanks...
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Are there games yet that aren't just very basic arcade games?
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>>338131239

I have the CV1. I envy your motion controllers but got the CV1 because I knew it'd have better dev support, and it does.

I think you can still play a lot of the Oculus exclusives using a hack though. Lucky's Tale is really fun and charming.
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>>338137524
>>338137532
>>338137553
Yep, just a tad bit defensive guys. Keep your buyers regret to yourselves pls.
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>>338137236
Considering PSVR will have most non-shit Vive/Rift games, you're shitting on every platform.
And yeah, I will enjoy RIGS, thanks m8

>>338137310
I can still watch any VR porn on PSVR, from 3DPD to weird MMD's
I couldn't be bothered tto fap while playing a VR game even if I could do it. Cant imagine how you can fap, touch the controllers, clean your pre-cum, touch the controllers again, switch fapping hands but now you aren't touching her boob quite right, fap some more, etc
Just sounds like a whole lot of work, just the same way I used an onahole twice and then couldn't be bothered to prep it up and clean it afterwards.
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>>338131239
Vive is pretty baller got mine like 2 weeks ago. Wish we had more games and Valve would make those games.
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>>338137639
>poor kid who can't afford the Vive
lmao man stay salty.
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>>338137604
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>>338137618
i own a vive and may get the touch conrollers if it's easy for them to work in steamVR, the vive controllers are nice but the side buttons are cheap as fuck after a while, the touch ones have been rumored to be as strong as nails surviving any abuse thrown their way which interests me
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>>338137693
Relax guy, nobody's taking your 3d porn machine seriously and won't be for years to come.
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It's pretty shitty so far.

I'm waiting for them to move away from "mundane things are happening but look! They are in VR!!!"

Can't wait for actual fucking video games in VR instead of tech demos.
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>>338137639
that's embarrassing
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>>338137705
Let me rephrase than.
Are there games yet that aren't just very basic arcade games or porn?
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>>338137748

The Vive controllers are fine by me. I was impressed at the tracking quality and feedback. I will get the Touch controllers for sure.

My main issue is I just plain don't have space for room scale and, having tried it, I don't get anything out of the freedom to move around in a little patch of floor.

I would rather just stand in place. The motion controllers add way more to VR than room scale. Virtuix Omni might work better for me.
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>>338137835
What is?
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>>338137875
theres plenty of simulator games so far
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>>338137875
https://www.youtube.com/watch?v=tNAGBNbAkQ8
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>>338137875

Lucky's Tale is a N64 era style 3D platformer.
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>>338137815
>audioshield
>raw data
>project cars
>brookhaven out next month
>dcs world

where ya been man?
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>>338131239
Release Left 4 Dead 3 or Half-Life 3 as a Vive exclusive and there you go.
Everyone except /v/ contrarians will buy it.
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>>338138034
pretty sure they do Portal 3 for Vive.
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>>338137875
Highly recommend DCS A-10, been playing it with my Rift CV1 and HOTAS. It's extremely immersive.
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>>338137979
>>338137967
>>338138000
I meant to ask about the vive. For sims I could just buy a 500 bucks cheaper hmd.
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>I still have the webm of my very first VR experience

>>338138137
Are you able to spot ground units in the CV1? How readable are MFDs?
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>>338138169

No you can't. There are no $100 hmds on the market. I guess you could stream to google cardboard or something but you may as well stick your dick into a lawnmower too
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>>338138169
You'll want that higher res in sim games to read text
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>>338131239
hotdogs
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>>338138005
I don't enjoy vehicle games so 2 are off the table, audioshield is on the level of "pretty cool to me". It's fun but nothing to really praise VR for. Raw Data is fucking nice though. Waiting for Brookhaven too.
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>>338138215
>vive costs $800
>OSVR HMD costs $300
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>>338137646
>Considering PSVR will have most non-shit Vive/Rift games, you're shitting on every platform.
>And yeah, I will enjoy RIGS, thanks m8

honestly I hope you enjoy it, I really do, I have no reason to h8 the PSVR as I'm not cucked by Sony and can play whatever I want on PC except a couple exclusives which "might" be good. Tons of people will get this and I hope the best for them I just...

a) know what happens when you trust Sony lol or any big console company
b) hope that it won't be just PS4Neo / PS4.5 owners who truely get to enjoy the PSVR

gl I hope it works out 4u
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>>338132101
I skipped on getting Vanishing Realms and The Gallery, how good are they?

also OP, Kismet is a cool little game, and Elite Dangerous if you dont mind space trucking
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>>338131239
I've had my Vive for little over a week now.

Essentials: The Lab, Virtual Desktop
My recommendation: Holopoint, Audioshield, The Gallery, Vanishing Realms, Hover Junkers
If you don't mind burning money for aesthetic: The Blu

Holopoint is a serious workout.
2 rounds of that every day is crazy fun and a good exercise. I heard Holoball is pretty good too, but I'm not into racquetball.
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>>338138184
Ground visibility is fine with the unit scaling turned up, and the HUD and MFDs are all readable. Unfortunately the performance is inconsistent even with a 980ti.
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>>338138279
you need to play the right songs also you might want to change your tune to cockpit games once Warhawks comes out next year, yesssssssssssssssssssssssssssss
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>>338138005
Really looking forward to Raw Data.
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>>338138284
>OSVR
>1080p @ 60fps

The 3 years old DK2 has better specs than that
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My experience with HMDs has been pretty damn good so far. Only complaint is vorbX. Don't get it. Its fucking trash
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>>338138284

Oculus costs $600. Vive is not the only HMD out there. OSVR has no support.
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>>338138313
try the new portal VR, it is so good it feels like Valve made it, almost
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>>338138398
hope my 970 OC i5 2500k can run it, it runs everything else perfectly fine
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>>338138447
See, it looks amazing but I haven't played Portal series at all.
So I'd have to buy Portal 2 AND play it before I can appreciate the Portal Stories.

Seriously regretting putting that off for years now.
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>>338138302
https://html-earth.itch.io/overwatch-vr-test?secret=V8WgN319MNj3JYd1z1JJcOM
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>>338138407
It has the exact same specs doesn't it?

>>338138427
I specifically mentioned the Vive when I said 500 buck cheaper. Oculus is a walled garden and there's software to make other HMDs compatible with Oculus games.

Well, we've strayed pretty far from my initial question. Guess there's nothing set to make a Vive worth it to me.
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>>338138501
The only shortcomings my 970 gives me is when I try to do outside of SteamVR sanctioned stuff, but then again it is kind of hard to get Euro Truck 2 up to 90fps because of the way that engine works
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>>338138005
I've been having issues with DCS's menus in VR
the game is fine but the menus aren't even VR and are jittery as fuck.
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just received my Oculus Rift here in England, Im just installing the software now
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Audiosheild is 10/10.

Budget cuts is great.
Hover Junkers.

I've put most of my time into Audiosheild and Hover Junkers though.
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>>338137214
>>338137310
>>338138184

mfw CM3D2 is actually out for the vive

nigga why the FUCK wasn't i made aware of this earlier
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>>338138568
What does that have to do with anything
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>>338138418
Vorpx works ok, but holy fuck I totally underestimated the famed "motion sickness" thing.

Here I though hey, I'm a big boy, in the 30 years of gaming I have never gotten sick while playing games. I should be able to handle this shit.

*Plays Skyrim for 30 min*

I nearly hurled in my room and had to lie down for 2 hours. What the actual fuuuck.
I really liked the feeling of presence while it lasted, the opening scene really felt like I was in a cart with three other prisoners really there. But Jesus, this is totally unplayable.

Hoping once that spinning VR chair thing comes out it'll mitigate the sickness enough to be playable.
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>>338138597
I'm pretty sure the dk2 was 75fps
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>>338138687
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>>338138781
downloading all the shit right now desu

all the hongfire patches and shit are compatible with the vr update, right?
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>>338138687
Wait the fuck, it is? OKAY VALVE TAKE MY MONEY.. I have $3200 in savings for whatever the fuck, I'm doing it guys.

Also with making the leap into VR, I see shit about the 1080 being literally 2-3 times faster in VR than the 980... I have two 980 Ti's, I should be fine still tho right?
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>>338138696
I remember when I had first opened it with alien isolation, the headtracking axis were completely inverted. Look up, game looks down, look left game looks right ect. Worst feeling I've ever experienced
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>>338138696
I had that in Windlands. Interestingly enough after 2 hours (3 sessions, ~40 minute sessions) it completely went away. On 4th try I went 6 hours straight and felt nothing.
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>>338138835
>nigga think he's gonna hop on the train when they're out of stock

jej

http://www.roadtovr.com/htc-vive-out-of-stock-us-orders-halted-united-states/

my condolences actually, ill be fucking little anime girls/boys right here t,bh
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>>338138835
>>338138687
while you guys are having fun with the pirated version I'm here waiting on my amazon order of the game.

Meanwhile my dick is having to settle for MocuMocuDance sex motions and nude models.
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>>338138835
Youll be fine, sometimes certain games have SLI problems so that might be something you have to deal with
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>>338131239
You can play modern flight sims with it, try Rise of Flight, War Thunder, or DCS World.
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>>338138740
Just looked it up. It's 75Hz.
If I'm going for a cheaper HMD I'd probably go for the OSVR one anyway though, just for the upgradeability and openness. Who knows, maybe they'll add a higher refresh rate display eventually.
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>>338131239
If you can handle the shallow grind, Elite Dangerous is really immersive and pretty in VR.
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>>338138830
Yeah

Also check out if PlayClub is available for the vive

>>338138835
The VR implementation of CM3D2 is pretty shit, nips can't into code, webm related
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>>338137310
OOOOH SHIT is that Vive compatible?
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What's the best porn game that runs on the Rift?
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>>338131839
BigScreen is pretty cool too
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>>338131239
Why does he have a router strapped to his head?
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>>338139137
Right now? Probably Playclub, which also works with vive
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Vanishing Realms is a really cheaply developed game, using standard stock monster graphics used in many other indie games. Everything looks very low budget.

That being said, it was still amazing.
Largely due to the novelty of VR, sure, but fuck, that's the most immersive "dungeon crawling" I've ever done in my life.
Really felt like I was slowly making my way through a dungeon filled with puzzles and monsters.

Once actual AAA titles come out, I'm sure in retrospect the game is going to feel like short and shit for the price, but until then it tops the list of dungeon VR games out there for me.
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>>338139137
CM3D2 or PlayClub

PlayClub has the superior VR implementation, but CM3D2 has much better customization and waifu potential
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>>338139052
yeah I got playclub working yesterday, didn't fiddle with it too much but it was more hilarious than anything

I'm like 6'4 and the player model is some lil 5'4 bitch ass nip and every time I center my view I just have a fucking head consuming my whole FOV

>>338138971
MocuMocu is based though you can pretty much get ANY scene to work with the proper BG, motion data and models.

its ingeniously simple but thats its weakness as well, nips fucking hide all the good shit as well fuck em
>>338139113

ye it got patched like 10 days ago and I just found out as well

>being stuck in the physical realm
>2016

ayy lmao
>>
>>338139137

Play Club
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Whats the best way to keep up to date with outside-of-steam Vive VR stuff?
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>>338138296
>a) know what happens when you trust Sony lol or any big console company
Sony is the only one making a relevant push to big publishers and developers. They already twisted EA's/DICE's hand to adapt a game to VR. They might do the same with CoD, FiFa and other mainstream games down the line if PSVR sells well enough.

If anything VR compatibility will live or die based on PSVR

I don't see big signs of success, but Sony is the only place I see any sort of big potential from. Vive/Oculus already have their markets filled with greenlight-tier indie games and that's all well and good, but obviously people want something more meaty.

Thankfully PSVR is compatible with a 10million+ seller already, GranTurismo. Mayhaps it's enough to push a relevant body of units sold, and then convince other devs to do the same (for all VR platforms)

I'm not talking about VR-only games though, those will never happen this generation or the next. Not big ones at least.

>b) hope that it won't be just PS4Neo / PS4.5 owners who truely get to enjoy the PSVR
It most definitely won't be the case.
PS4 will be 50 to 60million units strong when PS4neo launches. In the first year how many PS4neo's will be sold? 5 million at best? By that time how many base PS4's will have been sold (which will cost much less) ? 70m, 80m?

PS4neo's market will always be much smaller than PS4's market, most people prefer to spend $100 to $150 less rather than have the machine that runs the exact same games but better.
VR is already a super niche thing, making PS4neo exclusive experiences wouldn't work at all, it would be cannibalism. PSVR requires the widest audience possible.

That's why you see so many overpriced VR games on Steam, because the audience is so small the devs need to money gouge more from them to make any kind of profit. Sony obviously wants to avoid that situation.
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>he fell for the vr meme
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>>338139334

Wear VR. It's a website that collects links to new VR stuff as it comes out and you can sort by which HMD you have
>>
No fucking memeing please, i've never had a gaming pc before, how much would i need to spend to fully enjoy this ? Like a all bells and wistles pc that will be good for a few years ? UK bro btw.
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>>338139870
2k with vive
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>>338138941
I have a DK2, I just having used it in awhile.

>>338138971
Man I've been living under a rock apparently. I have literally 250gb of MMD models / motion files etc and fuck tons of lewd stuff, I never knew there was a VR app for it though aside from trying to get shit to work with unity which was ass.

>>338138972
Good to know, I wasn't sure what the refresh rate / res of the consumer HMDs is/going to be. If it's 1080x2 and 100-120 I should be good I think.
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>>338139413
Honestly, I'll be happy with big titles adding a VR option on their not-VR exclusive games.

Like, TES6 or Fallout5 playing normally for non-VR users, but Vive's standard VR locomotion and controls are supported as option.
For non-online games it really shouldn't matter.

Or heck, even online games just have a separate small server for VR players and still play like Minecraft VR works.
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>>338139937
>I have literally 250gb of MMD models / motion files etc and fuck tons of lewd stuf

Now from where would a fine gentleman be able to acquire these files
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>>338139937
Vive is at 90fps, and its rendering 2x small boxes that add up together to just a but above 1080p, but its not as intensive as 1080p x2
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>>338139937
MocuMocu's developer just closed doors a few days ago and stopped publishing their software. So it's a dead future, but you should still be able to collect them off western sites.
I think the Waifu Sex Simulator is actually just an older version of MocuMocuDance package, for example.
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>>338137465
>The majority of the "made for VR" games are going to be shitty and gimmicky. What I'm most excited for is to play pre-existing titles with VR compatibility. The Vanishing of Ethan Carter has already done it. Super Hot will be doing it. Minecraft can do it. Hopefully I can figure out how to play Amnesia: The Dark Descent in VR too. Also, porn.

YMS telling it like it is.
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>>338139897
Fuck, i can afford it but not sure if its worth it, thoughts ?

The vive looks the best VR experience and looks to have the most "games" but i just dont want it to get left in the dust like the move and having spent a bomb on it i would be pretty gutted.
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>>338140246
As a VR dev:
Wair for the second generation. Right now every headset has issues and even less games than the PS3 at launch

Buy an onahole instead
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>>338139413
>PSVR launches
>half the price
>shipmen and retail distribution will go by smoothly
>only actual comfy HMD of the 3
>best launch library not only from being the last to release and thus having more decent multiplats to play day1, but also because it has some neat exclusives
>Dreams, AceCombat7 and GranTurismoSport down the line
>Can watch any VR porn. I don't play 3D H games anyway

Feels good.
>>
This one looks pretty fun. But it's also early access and has limited content.
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>>338140183
I would get on my knees and beg Blizzard to give me this option for WoW, I just want to walk through my old familiar areas and feel presence.
Stormwind, Undercity, etc.

I realize giving teleportation would not be good for MMO, but I'm willing to puke my insides out on the floor if I can visit those places and walk around for 30 minutes.
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>>338140293
What kind of game are you making?
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>>338140385
WoW wouldn't give presence though, the scale of the world is completely off
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>>338140385
Vorpx has WoW support, so you could
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>>338140418
That has nothing to do with presence. All it'll mean is that things will look weirdly sized.
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>>338139413
>>338139413
>Sony is the only one making a relevant push to big publishers and developers. They already twisted EA's/DICE's hand to adapt a game to VR. They might do the same with CoD, FiFa and other mainstream games down the line if PSVR sells well enough.

um games that companies are forced to make aren't good, also what? CoD? ffs xD are you joking?

>greenlight-tier indie games and that's all well and good, but obviously people want something more meaty

Lol this sonycuck mentality will never die, the exact same is true for normal gaming and yet PC gaming obliterates console gaming, you just implied that because there are tons of indie games to choose from that there are somehow not "meaty" games already? That having tons of choices is a bad thing? Funny how Sony always gets those popular steam games onto the PSN whenever they can, you can pretend to not like indie games but you will be begging for "all those cool pc vr games" once psvr comes out and Ace Combat is boring as fuck, you know you are royally fucked if you rely on Sony and AAA titles for the same reason why the xbox one is a piece of shit, those poor bastards lol. The great thing about having a vive or a rift is that you get all those soon to be on psn titles instantly. Plus huge AAA titles, and better performance. More expensive things are sometimes better
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>>338140356
H3 isn't really a game anyways, it's an amazing shooting range simulator.
Has the coolest gun simulation realism of any VR shit out there right now.
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>>338140425
It really doesn't. Vorpx wow gives you a 360 headtracking, but does not give you stereoscopic 3D.
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>>338140093
Check out /e/, there's ALWAYS an MMD thread. Aside from that, you can goto neko sentai, a lot of the best modelers etc share their work there.

And if you're down to rummage thru moonrunes, you can visit bowlroll and just dig thru files. Passwords 90% of the time are very easy to figure out.

If you've something specific you're after I can also see if I can find it in my hoard to share.

>>338140161
Well shit, that sucks! But it's final version sounds functional so I can probably still get some use out of it if I can find it.

>>338140136
Good to know, I'm running most stuff at 1440p at 100ish FPS so sounds like I should be set.
>>
>>338140504
The way I see it, this whole distinction between "proper" games and simulators and VNs and whatever the fuck else is kind of pointless. I'll just call it a game if it's not a movie.
>>
>>338140556
I thought Vorpx did both?, or is it just WoW that does half
>>
>>338140556
It did for me on my DK2. Or maybe I was using tridef... But I know it's possible and it was a pretty cool experience.
>>
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>>338140073
I haven't looked it up but I would think RIGS has a non-VR option, but then again it's paid off by sony to push PSVR's so the aim isn't to make a profit out of the game, so it might not have the non-VR mode

However GranTurismo has both and I think servers will be shared, after all VR only adds headtracking for that game. 100ftRobotGolf has both modes and is multiplayer-focused but since its a fun game rather than hyper competitive servers are probably shared.
It'll be interesting to see how shooters will deal with it

The one thing I'm happy about but many others might not be is that motion controls won't be supported in too many big games since they are only a standard option with 1 out of the 3 big HMDs

>>338140316
I was about to post that webm, you fuck.

>shipmen and retail distribution will go by smoothly
Yeah I love how everyone here mostly only talks about specs and performance while ignoring many other crucial factors such as this.
Both Oculus/Vive only launched in some markets (half of european countries can't get one, for example. I'd need to ship Vive to Spain and then ask a friend to ship it again to my country)
PSVR will probably be available to all regions that already have sony distribution channels. And retail presence will be much greater on launch compared to the other two, pretty much every mid to big store has a console demo booth where the latest game is displayed or guitar hero, etc. Sony only needs to change them up with PSVR demos, the floor space is already there, while Oculus and Vive need to build that up from the start and it won't be in nearly as many retail stores to test out worldwide, they will probably be focused on the USA market and maybe a couple stores in UK/France/germany

>only actual comfy HMD of the 3
I still don't understand why a strap/cloth design passed to the consumer model. PSVR and STAR are the only ones doing it right for now. Hopefuly 2nd gen Vive/Oculus will have a 100% solid design instead of cloth
>>
>>338140568
>But it's final version sounds functional so I can probably still get some use out of it if I can find it.

Yeah I was lucky enough to download the newest version just 2 days before it got taken down.
They added a full SteamVR profile, but that version was short lived.

The original MMR people are like threatening to sue and shit because they're pissed their 3D models are being used for smut, and the MocuMocu devs got scared and took down their shit.

Really stupid drama.
>>
kill yourself ricky
>>
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>>338140316
>>best launch library not only from being the last to release and thus having more decent multiplats to play day1, but also because it has some neat exclusives

it's sad because he thinks this is true, make sure to ignore all PC VR related games to come and that exist man... I'm sure Sony will take good care of you...

>>338140316
>>only actual comfy HMD of the 3
yes if anisotropic filtering disguised as high frame rate is comfy to you
>>
>>338137767
Except for darpa, the top colleges in the world, nasa, ford, everyone with a headset... honestly it seems like the only people who don't care are the ones who don't have one.

>t-thanks for beta testing... cuck!
>>
>>338139414
>he's a time traverler from 2015
>>
>>338140183
thanks for your honest opinion based dogfucker

https://www.youtube.com/watch?v=X1nnNz_Tewk
>>
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>>338140740
Looks pretty solid to me.
>>
I really wish I could warrant spending the money on a VR headset.
My brain is telling me to wait, but my heart says yes!
How do you all think before the new rev?
>>
how many dicks do i need to suck to buy this gimmick
>>
>>338140814

The whole platform elitist wars and trolling really have no place in VR. We need ALL VR to succeed for the market to have even a sliver of chance, and many of us are going to own multiple anyways.

I mean shit, I love my Vive to death but I also have a PS4 and I most fucking definitely will be buying a PSVR when it comes out.
We need more content for all of them.
Public interest and awareness is crucial.

If anything we should be venting our hate towards those shitty Gear VR crap, which gives false sense of knowing VR experience to the public.
>>
>>338140960
Current gen VR headsets will soon be obsolete. If money is an issue you definitely don't want to buy one now
>>
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>>338140814
>>338140496
How is GranTurismo not a mainline PS4 title? The first GT of each gen (prologue/demos aside) sells 10million to 14million copies.

How is AceCombat7 not a full game?

How is Dreams not a full 1st party game, as well as the best modeling tool of any VR headset in the near future?

All launch libraries are full of toaster-friendly indies like JobSimulator, BudgetCuts or 100ftRobotGolf, while the small minority of demanding titles like Adrift and EVEValkyrie and even ARK are also on PSVR. With enough downgrades any game can be played on it.
Of course you immediately assume that must mean the games look like absolute unplayable shit, but you won't bother looking at recent footage that's already out there from GDC, so I won't bother trying to convince you otherwise

I don't think it's a stretch to say the cheapest VR experience (by ~$1k) will sell the most and have the biggest slice of the market, and so will most likely be the standard for which all multiplat VR games will be made for. Just like nowadays there are barely any games made with PC in mind, they always catter to curent consoles. Outside of crowdfunding you'll never see another Crysis1 or non-downgraded Witchers
>>
>>338140941
he is a console cuck, let him /b/ right
>>
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ok boys lets get some real talk in here

does Custom Maid 3D 2 got any shota DLC

this is of extreme importance
>>
>>338141079
Oh, he is right in that console VR will outsell PC VR. I think everyone who's making VR is aware of that. Just like how mobile VR will outsell console VR.
But I have serious doubts about his opinion on ergonomics.
>>
>>338141045
Not him, but honestly, I'm probably gonna buy a new version of Vive in a year or two.
I have a room dedicated to roomscale in my new house, but I also want to get that Roto VR chair and maybe even one of those omni directional treadmill.
They obviously shouldn't take up the space for the roomscale room so I will need to have a pair anyways.
>>
>>338141053
>All launch libraries are full of toaster-friendly indies like JobSimulator, BudgetCuts or 100ftRobotGolf

oh look he ignored real games to make his argument sound valid xD

hey again man I hope your AAA titles are not flops that would really suck if Sony fucks this up and VR gets a worse reputation as a result. gl with Ace Combat and the other couple big titles coming out, hope they don't make them shitty in some way
>>
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>Mention ANYTHING about PSVR
>Flood of (you)'s saying it'll be shit because graphics will be unbearable
>then I look at 95% of Oculus and Vive libraries
>They have the typical indie look, some very low poly with almost no shaders
>Some of the best looking games like Adrift and EVE are also PSVR multiplats

So, from the good comments I see on this thread over even the shittiest looking indies, I assume everyone is fine with PSVR games now?

who am I kidding, the double standard will always be there.
>>
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Assetto Corsa added VR support yesterday, along with a bunch of nip cars.

>mfw track day server on Nordschleif tourist layout in VR
>>
>>338140496
>>338141079
>ffs xD
wew lad

Yes, CoD. Battlefront is getting VR of some sort, other shooters can do it as well.
I'm mentioning big mainstream games like cod and fifa because they are needed to build a bigger VR market, even if I don't personally care for them

>PC gaming obliterates console gaming
? PC gaming is just a shell of its past self. You no longer see big PC exclusives outside of kickstarter projects that become too big for their own good, like StarCitizen.
The biggest PC games are console ports nowadays. Even CDprojectRED admited Witcher3 wouldn't be made at all if it wasn't for consoles, because such games don't sell well enough on PC.
Even old AA games like MechCommader need to use kickstarter to be funded nowadays. Mechwarrior is a F2P online micro transaction-ridden game with no singleplayer nowadays. If this isn't a clear sign of a decline compared to 15 years ago I don't know what is.

The ONLY genre that's still alive and kicking like the good ol' days is grand strategy and RTS (CiV, Totalwar:warhammer, Battlefleet Armada, DoW3, etc)
Everything else is a console port or a crowdfunded game of some sort.
The most profitable PC games currently are facebook/casino games, MOBAS, F2P MMOs, and games ridden with markets/skins like CS:GO.

If you honestly think PC gaming is better now than it was before I don't know what to tell you. It's in a pretty sad state right now if you were to remove multiplats.

>there are tons of indie games to choose from that there are somehow not "meaty" games already?
Mind to give me some meaty VR games? Job Simulator at $40? (or $30 now? dont know). That weapon simulator on early access that costs $15 more than it should?
Most VR games are demos right now. Even the biggest AA's like EVE and that Oculus platformer are still overpriced and super short.

Anyway you seem quite butthurt so I'll try not to trigger you any further.

>>338140941
It has its fair share of comfort problems which STAR and PSVR already fixed.
>>
>>338141221
there are over 800,000 gearVRs out there yet like only 20 people ever on altspace which I play on my Vive, wtf is that about?
>>
>>338141326
I don't think the graphics will be a problem, but lack of roomscale will for me.
Still getting it though.
>>
>>338131239
Anon's had mentioned before that STALKER has Vive support, so you might want to look into that.
>>
>>338141386
Yeah you keep saying that and posting pictures of fat people who couldn't be bothered to figure out how to properly wear the headsets. Again, doubt it.
>>
"VR games" are fucking shovelware cancer that needs to die. There hasn't been a single VR game that isn't gimmicky autism. If VR becoems centered around playing the "VR games", this shit will become a gimmick. What we need is overwhelming VR support from all mainstream games.
>>
>>338140941
A lot of people (youtubers or those that go try it out on demos) get critizised for wearing Oculus wrong, mainly because the back triangle-shaped plate should rest further down your head, right on your nape.
And that's a design flaw from the engineers. A person should't be told how to wear a headset, especially if it feels right even when wearing it "wrong"

Either way everything is irrelevant. It's simply laughable Vive and Oculus are products strapped to your face. There are so many things wrong with using straps. They are good for isolation and elasticity, because one is not confortable, leaving marks on your face and making it hot, as well as hurting a lot if you have glasses, but the elasticity part is horrible, you want the HMD to be as stable as possible.

This will be the last VR gen to ever use straps, and both Oculus and Vive will admit it was a design flaw, using PSVR/STAR's design for their 2nd gen or anything else without straps
>>
>>338137465
Cow Chop did it 10x better
>>
>>338141386
>No PC games
>It's like he isn't aware of all the GOAT Warhammer games hitting PC this year.

I'm sorry you have shit taste and think only AAA studios and their movie games are 'good'.
>>
>>338141506
Fucking look at the image you replied to. It's a solid piece of plastic. Please explain where this mystical elasticity of yours comes from.
>>
>>338141480
Is it even possible to have 90 fps in Stalker?
>>
>>338141389

Interacting with people sucks
>>
>>338141389

Alstpace is fucking garbage. I've tried probably 100 VR apps and that is literally the only one that makes me sick.
>>
>>338141386
>If you honestly think PC gaming is better now than it was before I don't know what to tell you. It's in a pretty sad state right now if you were to remove multiplats.
...and console gaming is?
>>
>>338141505

The Vanishing of Ethan Carter
>>
>>338141680
Do you know what about it made you sick? It uses teleport locomotion, doesn't it?
>>
>>338141506
>spoken like true neofag
I'm not person that you quoted, to be honest :)
>>
>>338141506

>willing to spend $600-$800 on the VR headset
>not willing to spend another $12 to get a welding helmet harness

You can make any of these headset much more comfortable for dirt cheap, guys.
>>
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>>338141631
You mean frame cap? Because there isn't any. I sometimes have 160 fps in SoC, when I turn off Dynamic lighting. Around 100 with it.
Also, might want to look into the nip market in general, if you're into h-games and stuff.
>>
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>>338141605
>>338141767
>b-b-b-but

No. It's HTC's and Oculus' faulty ergonomics, nothing else.

If half the people wear Oculus "wrong" because the back triangle isn't in the right position then it's oculus fault for not making it more obvious and making it SEEM right even if worn wrong.

People need to tighten Vive too much, creating the sweaty face ring because if they don't overly tighten it, it will slide off everywhere and get unfocused with any sort of movement, mainly when looking/moving down.

It's BEYOND me why not only one but TWO companies chose the most retarded possible solution to such an easy problem. Why in the love of god did they go with STRAPS for a consumer product? Motherfucking elastic straps. This is so hilarious to me and such an obvious design flaw.

PSVR does it right, not only is it by far the most only since the center of balace (where most of the weight will rest at) is the top of your forehead, and not your face/nose like the other two. And since it has no straps it's also not elastic, so it won't shift as much with movement.
>>
>>338141386
>Battlefront is getting VR of some sort

no m8, there is an experience out there in late stages of development you can go watch gameplay already, unless you trust EA too? um

>>338141386
>>338141386
>>PC gaming obliterates console gaming
nice meme i giggled, ty

>>338141386
>If you honestly think PC gaming is better now than it was before I don't know what to tell you. It's in a pretty sad state right now if you were to remove multiplats.
god damn, sony's marketing is incredible

>so I'll try not to trigger you any further.
pls don't stop

>>338141386
>Job Simulator at $40?
you mean free for 100% of those who have vives ordered?

>Mind to give me some meaty VR games?
>>338137178 and raw data

it's sad you have no idea how fucked PSVR is if at least half of these games aren't ported
Rigs can't make it a success alone although it will hopefully be a clean game which succeeds, we don't need another shit ace combat, PC has dcs world, warhawks, warthunder, elite, eve, more to come
plus god knows how many racing games
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Does anyone honestly believe Rift and Vive will get any chance to compete against PSVR?
It's almost a 1:1 comparison to Xbone's launch

1) Only released in a few countries, ignoring half of Europe for example. (much like Xbone. PS4 had a 1 year lead in many places)

2) USA-focused. While they don't have less feattures in other places, the prices are way too inflated. You think $600 is bad?
For Spain (not my country but the closest available one) Rift costs $760 without shipping ( add $80-100 to that) and the Vive costs $1074. And I'm not even sure if this includes taxes.

They are both betting on one place (USA), they can't honestly believe people will pay 25% to 40% higher prices on top of an already big launch price.

All I see is talk about tech and feattures. But no one ever considers distribution fuck ups, which impact the marketshare in a big way, Vive will sell ZERO units for a long period of time while other VR options are already available, for the same reason most of the countries with 90% PS4 marketshare were the same where the Xbone had the delayed launch.
This in turn will mean less Rift/Vive units, less incentive for Devs to make exclusives instead of multiplats, and so less reasons to use the added stuff like Lightroom. They will always aim for the lowest common denominator, PSVR.

I have no reason to believe the PSVR will:
-have a launch delay in my country or any country where other current Sony systems are being sold already.
-cost way more. at worse they'll make it $ = €
-no crazy port costs from the other side of the world

Pandering to/relying on USA alone doesn't work. I'm not saying the PSVR will sell like hotcakes, but it does jump through all the launch hoops in both availability and price.
>>
>>338141925
Man, you really like typing the word "strap". Posting an image that doesn't have a top one doesn't exactly help either.

And you still haven't replied to the elasticity thing.
>>
>>338141725

It does not. You move around with the analog stick, and you can use the right stick to rotate your view. That control scheme in general makes me a little uncomfortable, but Altspace's implementation in particular made me sick.

Also, there's a mirror in the house that really fucks with my brain. Something about looking into a mirror and not seeing myself makes my brain hit the NOPE button.
>>
>>338142017
I don't hate consoles, nor do I think PSVR will be irrelevant.

One thing is true though, faggots like you that indulge in platform wars is the biggest and only cancer of this industry. Please kill yourself.
>>
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>>338141493
Please explain how NONE of the giantbomb cast was wearist Rift and Vive correctly?

They adressed that criticism. You say it's too tight, they say if it isn't it'll slip around and not be focused, especially when you look down or do sudden movements.

And that's due to heir materials, using cloth straps is a bad idea becuase it bends and has more elasticity compared to solid plastic.
So you either get the HMD's out of focus and need to re-adjust them with your hands constantly every couple of minutes, or you tie them in too much to make them slide around less but at the same time put of uncomfy pressure on your face, leaving the red marks.

There's no win-win in either case.

>>338141594
Man it's so obvious you only read the first couple of words. I directly mentioned that game and how it's one of the few good PC-focused games to come out.
I also vasty prefer AA games to AAA. Nonetheless they are all required to have a full experience. PC HAD a lot of AAA's back in the day, but not anymore. and most AA's are crowdfunded. At this point I'm just repeating myself. Go back and read the post in full

>>338141704
The most profitable console games aren't in as bad of a state as their PC counterparts. No matter how much we dislike or don't care for Assassins creed and Battlefield, they aren't as bad as the CS:GO skin market, or aren't P2W like most MMOs nowadays

I also don't see nearly as many smaller console titles relying so heavily on crowd funded campaigns. This year alone I bought 6 or 7 AA games, all of which published in a normal way without long campaigns of promises and lies. Then I look at PC, see that a Mech Commander spiritual sequel is being made, get all happy and then realise it's a fucking kickstarter game. It's just sad that they must go through that.

Consoles remained the same appart from more obnoxious DLC and pre-order bonuses. But they still didn't fall to microtransaction cosmetic markets and crowdfunding as the main methods of profit
>>
>>338142137
Huh. Could have sworn I saw videos where people teleported.
The mirror thing is also interesting. Dreamdeck has a mirror demo, doesn't it? And I remember reactions to that being positive.
>>
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So, how about those retards who thought VR was a meme
>>
>>338142134

Dude, it's fabric. It's not hard plastic. By definition it's elastic, doesn't need to be literal rubber to be more elastic than plastic.

We KNOW the Vive shifs a lot during gameplay and you need to readjust to get a focused image again, especially in games where you crouch down or look at the floor.

You can pretend like their implementation is good enough, technically, in your mande-up reality, but that's not the case in ours. PSVR is objectively better.
>>
>>338142236

>Could have sworn I saw videos where people teleported.

Maybe it's there and I'm just retarded for not noticing it. I don't think so, though.

>Dreamdeck has a mirror demo, doesn't it?

I don't think so. I'd be interested in checking out a mirror demo though.
>>
>>338142194
>Please explain how NONE of the giantbomb cast was wearist Rift and Vive correctly?
Probably because they didn't read or watch the instructions.
>And that's due to heir materials, using cloth straps is a bad idea becuase it bends and has more elasticity compared to solid plastic.
see
>>338140941
Solid plastic right there.
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>>338141326
>>then I look at 95% of Oculus and Vive libraries
>>They have the typical indie look, some very low poly with almost no shaders

try looking without a confirmation bias

https://www.youtube.com/watch?v=bFtRfGHwDfg
https://www.youtube.com/watch?v=eAABGPMSS2E
https://www.youtube.com/watch?v=6urJejluX44

i can't believe you think psvr games won't be the same story because of 5 exclusives, holy shit lol
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Don't know what you're talking about

I've clocked in 37 hours into Alienation, a 19€ indie game

I've clocked in almost 100 hours and I'm still playing GundamBreaker3

I completed my first playthrough of DaS3 in 70 hours and will go back to it at least once more.

And like I mentioned before, I clocked in 6 hours into NioH's demo, the same time I spent with SFZ which cost me 45€ more.
These are all games released in the past month.

I'm not sure where you get your idea of less longevity from. Even a game I avoid like the plague like Uncharted4 (I heard) lasts 10 to 12 hours and I know it has replay value with the slow motion and visual unlocks. Not to mention it has multiplayer on top.

Even the most generic linear cinematic game lasts longer and has more modes than SFZ. It's just sad
>>
>>338142303
That's a Vive. Not a Rift.
>>
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>>338142017
>>
>>338141326
It's evolving now. Lots of vive titles launching with demos/earlyacess that are flooded with shaders and physics decorative props.

Basically back to square one of steam greenlight but without all the gamemaker visual novels and rpgmaker exploration games. Which means a lot of garbo games with the ocassional gem.
>>
Rift, Vive and PSVR are fucking gimmicky joke.
>>
>>338140621
Looks like my fucking dream "game" desu
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>>338142340
Every video event review I've seen and written opinion piece I've read says the exact opposite

PSVR being by far the best for glasses, and both of the others being a bitch. Keep in mind that being able to insert the glasses on the thing isn't the end of your problems. The headset forcing the frame and putting pressure on it (after all it IS strapped to your face) will cause pain in the temples just above your ears, might even cause severe pain after 30 minutes.

This happens with much lighter headphones already if they aren't designed corretly, and guess what, no headphones are strapped to your face.

Any HMD that relies on elasticity and frictional pressure on the front of your face (no matter how little, even though In Oculus's case it's still quite a bit >>338141386 and reports say Vive is just as bad) does not lend well to frames of glasses not fucking your shit up.

From the giantbomb stream alone I would never buy Vive if I had to use glasses. I've never seen anyone say Vive is vastly more comfy than oculus, on the contrary I mostly see equal opinions on both with a slight victory to oculus in comfort.
>>
>>338142336
It's the one with the changing masks.
www.youtube.com/watch?v=rZ7MnxkwQ1o&t=3m20s
>>
>>338142450

I have a Rift. No it isn't. When you get right down to it, it's a better display than a monitor. Do you like looking at 3d games? Yes? That's improved in every way with VR.

There's no downside except lower res, which I don't notice except in virtual desktop. In every other way it's so good that there's no reason to play 3D games any other way now.
>>
>>338142554

Oh right, duh. Yeah, that one didn't bother me now that I think of it. Something about Altspace just makes me want to barf.
>>
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>>338142435
>getting at least 2 to 3 very fun games every month throughout the year
>casually waiting for PSVR to release
>lurking threads to see the fuckups from other launches, comparisons, drama, and gems like pic related
>when I get VR in Q4 there will be a bigger launch library with more quality multiplats to pick from and exclusives.

Feels good.
Hey man drink some tea, relax. It's all fine. You'll get it soon enough. At least you won't have to wait more than half a year for motion controllers and probably pay $200 (/w shipping/taxes) for them and feel bad you didn't get a Vive instead of an Oculus.
>>
>>338142352
Sony delayed the launch by 6 months just to produce more units and give devs have more time to finish their games
Sony has made a lot of hardware en masse so PSVR won't go through Oculus's situation

Hell, is there even a release date for Oculus motion controllers? Even if there is will they be able to make them in the hundreds of thousandsquickly enough? At this point I wouldn't be surprised if both Vive and PSVR launch before Oculus owners see the first glimpse of motion controls.
>>
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>realize I can watch 3D movies in VR
>there are hardly any torrents for 3D movies
>the only ones with seeders are YIFY
>>
>>338142604
I rather play my games in big screen rather strapped my face to goggles that makes me nauseating.
>>
>>338142689
>there will be a bigger launch library
why do people actually think this? you'll have a few big names and then you'll basically be salivating at future psvr titles while beiiging for steam titles to be ported over in the meantime
>>
>>338142773
>Sony delayed the launch by 6 months just to produce more units and give devs have more time to finish their games
>Sony has made a lot of hardware en masse so PSVR won't go through Oculus's situation

i know why it was delayed, good on sony but my post had nothing to do with that
>>
>>338142823
>that makes me nauseating.
you should try a game that was actually designed for vr
>>
VR will make anime real

I just wish some nip business would start with developing a VR exclusive game, those hacked in VR mods suck
>>
>>338142983
But, where are the games, may I ask?
>>
>>338143029
>muh lolis waifu animu xD
>>
>>338131239
Will i be able to use this with my 980?
>>
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>>338142854
Dreams, Thumper and 100ftRobotGolf (I feel EDF-levels of co-op fun coming from this game), I'll also play RIGS as it looks like a nice mix of RocketLeague "That was my plan all along" moments and Hawken.

If Driveclub actually gets VR compatibility I'll buy that game and the motorbike version, which as far as I'm aware will be the only VR bike game out there for now. But the studio closed doors so I don't know if other sony studios will make the conversion in their stead to have a big driving game on launch (other than projectCARS)

Then there's stuff I'm curious about (filler, in other words) MegatonRainfall looks crazy, ZombieTaxi looks like a 3D Enviro-Bear2000 mixed with CrazyTaxi. I've never played Rez so might burst my virginity in VR.

To me everything Vive offers on launch is filler-tier at best. But PSVR will have a treasure trove of games people are actually going to want to play. Being 3x less expensive than Vive also helps.

My favorite games are usually AA and PSVR has a lot of them so it's right up my alley. For people only interested in a vast selection of indie shovelware tech demos I can understand why the Vive looks more appealing.
>>
>>338142854
not him but basically it'll have some of the most relevant Oculus/vive games lanched throughout the year up to October, so that's months worth of library build-up from multiplats alone. They costs will be reduced by then too, some of them have already been cut by 25% or more, like JobSimulator.

Added on top of the multiplats there are the exclusives (AceCombat7, GranTurismo, Dreams, RIGS, etc) and temp. exclusivity games

Even if it had 0 exclusives, from multiplats alone it'll have a bigger launch library than Oculus/Vive simply from releasing later.
>>
>>338143138
Oh sure, it's the same thing like vive.
More indie vr shovelwares.
Fun.
>>
>>338140556
It does 3d but so badly that it barely looks 3d.
>>
>>338143131
my 970 i5 2500k kicks everything's ass
>>
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>>338143246
I don't get all the blind hate on PSVR in this place but whatever

https://www.youtube.com/watch?v=ytsbpjgmCmI&t=6m10s
>>
Surgeon simulator, Elite: Dangerous, Keep talking and nobody explodes, Half-life 2, AAAaaaAAAaaaAAAaaa, Euro Truck simulator 2.
>>
Audioshield is fun.
Cloudlands VR minigolf is comfy, and playing multiplayer with strangers in VR is a pretty new experience.
Holopoint is basic, but intense.
Budget Cuts Demo is short, but easily the best example of what room-scale can do.
Haven't tried Project Cars, but Elite Dangerous works well.

Heard nothing but good things about Vanishing Realms.
>>
>>338143138
>>338143138
>3x less expensive than Vive
2x

>>338143138
>Dreams, Thumper and 100ftRobotGolf
>ZombieTaxi
>>338143138

>treasure trove of games people are actually going to want to play.
I'm still waiting for you to tell me about them
>>
>>338143503
I thought budget cuts was used teleportation for movement, not roomscale.
>>
Does DCS World support Vive or is it only OR?

>>338143124
>lolis
That clearly isn't a loli.
>>
>>338142689
I developed for last year's mobile VRJAM and I'm working with the Vive currently.

It's painful obvious how much potential the Vive has however most of the competition is not taking full advantage of it. I am assuming it's other small team independents throwing bullshit out there so they can get funding to make the stuff they actually want to but can't because they also work irl full time.
>>
Serious question. Why do people buy these and then play the shitty terrible demo games. Why not use this shit for games like Alien Isolation, E.D, Skyrim? Wouldn't those games be more fun in a VR headset environment with the head tracking and shit. I thought that why people wanted these things so bad in the first place. Am I missing something?
>>
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Both Vive and Oculus are utter shit as consumer products. Strapping anything to your face is utter shit. You will sweat more, get more hot, fuck your temples if you wear glasses. Also the rubber that leaves the mark, over time, will absorve your sweat and oils just like any headphone bands do. They get gross quickly, but at least you don't put sweaty/oily headphone bands in front of your face.

I really don't understand why Oculus/Vive went with straps. PSVR's design is so clearly supperior. Adjustable ring around the head with the press of a single button + slide, no velcro adjusting bullshit like Oculus. Then the display portion also slides back and forth with the press of a button and no pressure whatsoever goes into your face because its not strapped to it. All the weight goes to the back of your head and the top/forehead, instead of your face and nose bridge.
>>
>>338143410
The problem with PSVR is that it will be even more restricted than Oculus. With PC VR at worst you have to disable some protection system to allow any program to access it and you can play whatever people have come up with. On PS there will only exist apps approved by sony, so it'll end up in the same boat as move or eyetoy: there will be several decent demos that you can play for five minutes and nothing to actually play extensively, and then the moment even those demos stop making their money sony will not bother to make anything at all for it.
>>
>>338143410
Why not spend those r&d vr budgets for making another games instead a fucking vr?
>>
>>338143708
Games not designed for VR have high chance of inducing motion sickness. Playing 30 minutes and puking is not that fun.
>>
>>338143702
>It's painful obvious how much potential the Vive has
It's a shame that it won't be explored outside the indie scene, since the competition, which together will sell more units than Vive, doesn't have motion controls in the basic package which mens the vast majority of the VR market won't use them at all and Devs will depend on a niche within a niche to sell their motion controlled-based games. Same thing applies to room scale, since only Vive has it not many devs will bother with it for most games, since most games will be multiplat in the first place and at best will use roomscale as added immersion but not design the core of their games with it in mind (AKA using its full potential)
>>
>>338142450
No one who's actually had Vive experience has come to that conclusion. Ever.
Only people saying this are skeptics who's never tried the Vive themselves.
>>
>>338142017
Biggest problem with PSVR is no 18+ games on consoles.
>>
>>338143680
I don't give a shit
>>
>>338143856
Well there is an element of adjusting, first itme I started up HL2 with rift I played for ten minutes and then felt too nauseous to continue, but with each session I could play for longer and was more comfortable, even though you do feel your brain constantly misinterpreting accelerations it just learns to not get motion sickness because of it.
>>
>>338140568
Bro, if you're still looking for the last MocuMocuDance update that supports Vive, I just uploaded the file.
http://www.megafileupload.com/jlu1/mocumocudance074.zip

It's a mirror from their official site that's now 404 since like 3 days ago.
Have fun mate, and do share your sexy motion files sometime if you get the chance.
>>
>>338143856
Care to explain. Is it because for example in Skyrim when a dragon lands near you the ground gets all shakey and that's not good with VR?
>>
>>338143769
>Why spend budget on something new, just give me my CoD Crossdimensional Warfare already!
>>
>>338144009
Then why get so upset over it?
>>
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>>338143947
It forces game design to rely on teleportation for movement outside of your tiny ass grid. (sort of like when you lift your mouse up when it reaches the border and put it back to the center of the mousepad to "reset" its movement area)

Moving around works to a point with other headsets

Look at the first 5 seconds of
https://www.youtube.com/watch?v=XPM7qe7z_d4

and 1m40s of this
https://www.youtube.com/watch?v=7m_z2njEaSs&t=1m40s

Vive games like BudgetCuts could work perfectly fine on PSVR. The camera has depth perception and the positional data from the headset and controllers. It's not crazy tech.
If you watched GiantBomb's Oculus launch livestream you'd see them moving around a lot to test the games out. getting up from your sit and sitting in another locaton would put you in a different place of the world.

All roomscale does is give you more space to walk around, stuff like pic related, where you crouch and get into a VR tunnel located at the corner of your room in Vive, whereas the PS4 camera and Oculus sensor perhaps wouldn't reach you in that extreme.
>>
>>338144124
I'm not upset fammy
>>
>>338144082
see
>>338144030

You mostly get used to it, but your brain basically goes "Eyes are telling me that I am moving, my body says otherwise, WHAT THE FUCK IS GOING ON *puke*". Thats why roomscale + teleportation is what is mostly used, because your brain is strangely ok with teleportation.
>>
So where can I sign up to get paid for shilling Sony products online?
>>
>>338144407
Go to neogaf.com
>>
>>338144407
You are so sure you are qualified to do it?
>>
>>338144441
This.
>>
Big hurdle is getting over the teleportation thing, I can see why so many devs are using it but it's a pretty lame solution overall.
>>
>>338143669
all teleportation games on Vive also use roomscale.
You teleport beyond the boundaries of your chaperone grid, but you roomscale when things to interact is within your room range.
>>
>>338144207
Teleportation is moreso for user comfort. You can make the old dk1 style games with hybrid roomscale + analog locomotion but people with weak stomachs and/or people who haven't adapted yet will feel uncomfortable with that layout.

It's the one upside to SteamVR. You can build a hard core vr game targeted towards veteran vr users and still make a hefty profit. All other platforms have a walled garden so unless you're John Carmmack you're not gonna get a free pass if you try to whip up a real game at the expensive of the minority.
>>
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Hollowpoint is fucking amazing, get it asap.

H3vr is really good, and the dev puts out new content / log videos weekly. And listens to his community.

The Lab is probably the highest quality game it has right now.

I'd really recommend The Blu if you're going to be demoing it lot to normies.

Space Pirate Trainer and Audio shield are great. I'd probably argue that audio shield is a must buy, it's one of those games that you'll always go back to since it's a rythym game.
>>
>>338143708
Read my experience here. >>338138696
>>
>>338143716

Go away. We get it, you like PSVR. That doesn't mean everything else needs to be shit. You're trying to convince yourself more than anybody else
>>
>>338144931
Great counterargument.

Let me guess:

No girlfriend.
No real friends.
Plays online games (probably Steam).
Complains about "lag".
Still a virgin, maybe been laid by one or two people.

Grab whatever rope or rope-like object you can located nearest to you.
Fasten one end to the ceiling, and carefully fashion a loop from the other end (try a basic scout guide if you have trouble).
Ensure that the length of the rope is capable of suspending a full grown adult well above the floor.
Get a small stool.
Fasten loop around neck.
Kick the stool.

Congradulations! You have just given your parents the first sense of satisfaction that you were ever able to provide to them!
Too bad you couldn't grow up to be the child they wanted you to be, you pathetic failure.
>>
I still cant believe everything is not free on this shit.
If it's supposed to be the future of vidya, paying 20 buck per shitty flash games with gimmick vr support is not going to help.
Those games should be 1$ per tops.
>>
>>338145205
I'm pretty sure shilling a specific platform of your choice hard on a competitor's platform thread makes you the biggest "pathetic failure" of this thread.

Most of us don't hate Sony or PSVR.
We just hate retards like you who spends all his day trolling threads and trying to start futile console wars.

Please leave.
>>
>>338145205
dude I just wanted to discuss VR
>>
>>338131239
>Got the Vive a couple days ago
one of the preview versions or a final one?
>>
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>>338131316
>you can't pirate a vr headset so no one here has one
>>
>VR thread
>cucksole kiddies shitpost because they can only afford one VR

fucking pathetic VR is not made for poorfags.
>>
>>338143716
Vive is perfect for people with glasses. PSVR won't really work because you need at least 90fps for VR. PS4 cant even run games on 60 fps let alone on 30 you will get motion sickness with PSVR.
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