Are you ever going to trust /v/'s opinion again?
>>338060952
>again
>>338060952
/v/ is filled with halo kids and soulsfags, any sane person would never trust what they have to say about anything, much less videogames.
The only thing /v/ was wrong about was the public's reception of the game.
The game still has piñata enemies and lazy and repetitive enemy encounter design that mostly only consists of locked arena combat.
>Listening to /v/ ever
Just come here for shits and gigs
>Expect the game to be a 4/10
>/v/ expects it to be like a 1/10
>it comes out and its a 6/10
>/v/ treats it like its a 10/10
>/v/ was wrong!
>when the beta was ripped apart by everybody and whoever was in charge of marketing clearly had no fucking clue what they were doing
Those clowns at Bethesda set DOOM up to flop because they were only showing off the shitty outsourced MP mode when the campaign was the good part.
>>338060952
I already stopped caring about its opinion years ago. However, /v/ HAD the right idea of D44M before it's release, but normies being casual morons ended up sucking this shit up as the GOTY contender candidate and some sort of innovative title as well.
>>338061265
>The game still has piñata enemies and lazy and repetitive enemy encounter design that mostly only consists of locked arena combat.
This. And that's not even all: you also do tons of pointless first-person platforming, the game uses fucking checkpoints, and the whole game plays like a fucking RPG with all those upgrade systems - that are made painfully obligatory on anything not-babbymode.
what kind of retard doesn't think for themselves?
>no custom games, which cracked alpha/beta had
>no bots
>no mod tools besides console-tier snapmap
>snapmap literally limited thanks to consoles (memory/network limits)
>unmoddable thanks to denuvlel
Thanks Bethesda for turning id into a shell of a company
>>338061671
/v/?
>>338060952
/v/ was right about T44T so maybe