[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
So why aren't you playing the StarCraft remake right now?
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 234
Thread images: 37
So why aren't you playing the StarCraft remake right now?

Has sounds, music, cinematics, BW gameplay mechanics and everything.
>>
>>338029051
Because I could just play the original instead.
>>
>>338029051
Sounds AND music? Are we in the future?
>>
>>338029121
But this has much better engine and visuals, not that garbage 640x480 silky smooth 25 fps locked (yes SC1 has 25 fps lock, as does Diablo 2 btw) 16bit color shit.
>>
>>338029051

because then it will look like starcraft 2
>>
>>338029181
Meant that it has the SC1/BW sounds and music obviously, rather than using new SC2 ones.

>>338029235
How is that a problem, are you autistic?
>>
>>338029183
I like 2D more. The art style of SC2 also sucks.
>>
File: 1397421937019.jpg (96 KB, 544x380) Image search: [Google]
1397421937019.jpg
96 KB, 544x380
because im trying to get my masters back after inactivity due to uni work
>>
you have to buy sc2 you dolt. pretty good reason to not be playing your custom map.
>>
>>338029348
arcade is free for everyone
>>
>>338029183
You can play sc1/Broodwar at any resolution with the mca launcher, it even scales HUD for you and has widescreen, windowed, built in matchmaking and twitch chat integration for your streaming needs.

Only reason to play the SC2 mod is for the increase group selection.
>>
File: SO DIFFERENT.jpg (220 KB, 921x441) Image search: [Google]
SO DIFFERENT.jpg
220 KB, 921x441
>>338029307
SC2 is just a better looking SC1 though, the art style is the same.
>>
>>338029051
Haven't gotten around to downloading it yet. It's on my list but I have a long list so it's going to be a while.
>>
>>338029392
You need Heart of the Swarm or later to play Mass Recall. Starter edition isn't enough.
>>
>>338029274

boy if you think that the tinker toys that made up starcraft 2 were good then im sorry for you
>>
>>338029439
wrong
>>
>>338029489
rip
>>
File: screenshot-06.jpg (106 KB, 640x480) Image search: [Google]
screenshot-06.jpg
106 KB, 640x480
>>338029274
That looks too "busy" and bland to me. I can't tell what the fuck is going on at first glance- I need to stare at it to pick out units.
This is SC2 as a whole, though, not just this mod.
>>
>>338029348
You don't actually, piracy exists.
>custom map
You do realize it's a full fledged remake mod and not just 1 map right?
They even remade the Precursor campaign (the SC1 demo campaign on Chau Sara) and the Stukov mission from N64 version.

>>338029489
>or later
LotV or rather version 3.0 and onwards completely broke the remake, you literally need to pirate older version of SC2 to play this properly.

I can post instructions and download links if people want.
>>
>>338029439

no
>>
>>338029569
That's because SC2 has actual lighting based on time of day and map, while SC1 has only 1 prerendered lighting condition and never looks different.
How can you prefer that over realistic lighting of SC2 though is beyond my comprehension.
>>
>>338029439
You're just wrong mate.
>>
>>338029538
>>338029593
>>338029685
>all almost exactly 90 seconds apart
That's an amazing samefag anon
>>
>>338029569
Could be because you're used to SC1.
>>
File: Sans titre.png (7 KB, 387x135) Image search: [Google]
Sans titre.png
7 KB, 387x135
>>338029732
Thanks cunt
>>
>>338029569
>>338029274
I knew there was something fundamentally wrong with SC2 that was a reason it never really clicked with me. They totally did fuck up the artstyle and so many buildings lookalike or blend it.

What a tragedy that the RTS Genre is probably doomed to obscurity because Blizzard and EA shit the beds. I can only hope that Dawn of War 3 scratches my RTS itch.
>>
>>338029826
I too can use photoshop
>>
>>338029592
I'm playing it on LOTV latest patch just fine. The only issue I have is flickering textures, but that's a problem with using the retro pack.

The game does feel harder in SC2 though, I played through the game originally a few weeks ago and it was much easier in Broodwar.
>>
>>338029439
the right one looks like shit, bro
>>
>>338029862
Sincerely get cancer and die if you can't tell the difference between something being in the light and something else being in the cover of the night. Here's SC2 screenshot in daylight for autist like you.
>>
>>338029865
gtfo of this board, you don't belong here.
>>
>>338029183
why the roads keel blinking?
>>
>>338029913
>The only issue I have is flickering textures
Shit literally made the game unplayable for me, because half the textures on screen flickering to black is just awful and quite literally unplayable.
Also there's other bugs that LotV introduced.

>Hydralisk model persists on top of a Lurker Cocoon during morphing
>Silhouettes of units behind structures look out of place in certain cutscenes
>Cinematic transition loading screen is the standard Legacy of the Void loading screen
>The final rolling credits do not appear
>Flickering textures, possibly related to certain custom models.
>A Xel'Naga Temple problem in PX08.

That's why I'm playing on the older 2.1.9 version.

>>338029958
You're the cancerous old fuck that doesn't belong here, fuck off back to /vr/ and stop leaking from there you fat old sack of sperglord shit.
>>
File: octusno.jpg (53 KB, 400x400) Image search: [Google]
octusno.jpg
53 KB, 400x400
>>338029439
>SC2 is just a better looking SC1
>>
>>338029913
Yeah I'd heard when someone else was talking about it a few months ago that it's harder than it was in the original for some reason.
>>
>>338030064
SC2 has better AI and pathfinding than SC1 which results in some missions being harder as a result, mostly missions 6-10 of each campaign.
>>
that's pretty cool but SC1 doesn't need a remake. it's a timeless classic.
>>
>>338030054
Most, if not all of those issues are just minor. They don't break the game. I can play with flickering textures if it means I can group my buildings and have more than 12 lings in a single control group. Holy shit how did I ever play zerg with Broodwar control groups.
>>
There's also that WarCraft 1 remake that came out recently for WarCraft 3.

https://www.youtube.com/watch?v=K5kqEH8fg1U

And WC2 remake came out 2 years ago.
http://www.hiveworkshop.com/forums/maps-564/warcraft-ii-human-campaign-256464/
http://www.hiveworkshop.com/forums/maps-564/warcraft-ii-orc-campaign-250328/
>>
>>338030197
You could always just pirate an older version of SC2 you know and have no bugs whatsoever.
>>
does it require legacy of the void
>>
>>338030213
Oooh I never played WC1, but I just got the original Warcraft 2(s) which I had played years ago. Was planning a marathon of 2 and 3 but throwing 1 on there too would be sweet.

How does it compare to the original?
>>
File: orc_masshuntskonter_tft112_base.jpg (231 KB, 868x582) Image search: [Google]
orc_masshuntskonter_tft112_base.jpg
231 KB, 868x582
>>338029950
I still think it blends in too much. Just compare the SC1 Hydralisk Den to the SC2 version.

SC1 has excellent readability. It had to because back then most people used very poor quality CRT monitors as shit was expensive as fuck. It's just not as readable in SC1.

Also Warcraft 3 does a much better job making clearly defined buildings as well.
>>
>>338030372
If you pirate it doesn't requite buying anything.
>>
>>338030372
Requires at least Heart of the Swarm I believe.
>>
>>338030402
WarCraft 3 doesn't have realistic lighting so your point is moot.

>>338030390
The author is an autist and even ported WC1 limitations to the remake, so enjoy being able to only select 4 fucking units at once. It's a painful 1:1 recreation of WC1 down to its bugs, unbalance and limitations. Personally I think remaking those things is retarded but nostalgianiggers ITT would love it I'm sure.
>>
>>338030510
Well I guess that shows dedication at least?
>>
>>338030197
The 12 unit limit is actually a design decision they made to make the game better. Unlimited selection just results in making deathballs and a-moving across the map. Looking at pro games is a good example as to why it's better that way.
>>
>>338030645
It wasn't a design decision, it was a limitation.
>>
File: Instructions 1.jpg (915 KB, 986x1455) Image search: [Google]
Instructions 1.jpg
915 KB, 986x1455
Postan instructions and download links for older version of SC2 that actually works properly with it without bugs.

Okay, first the links, instructions will come next.

SC2 HotS 2.1.9 version:
https://drive.google.com/folderview?id=0BxqCXCDr-q8RfmJjX3RPdllSMzVqNkNZazJGYTVpZHpTamZLN0w1dkdPXzRPQXNZbWZCWjQ&usp=sharing

Cracked Launcher:
https://drive.google.com/file/d/0B2mQdbjQVZRZLXhndGgyZ2xaUlk/view?usp=sharing

Offline Map Cache needed to actually play (from version 2.0.9 but it's universal for all versions up to 2.1.9):
https://docs.google.com/file/d/0B2mQdbjQVZRZUUJIV3dDWlJ1Z0E/edit?usp=sharing

SC1 Remake itself:
https://mega.nz/#!fEJEEDoB!yy4wSMCbezWx2At8wZ6rSjYROYyOdJT8XEqe8dtz3hY

Instructions:
1. Just unpack that SC2 anywhere you want but don't launch it or it will try to autoupdate to latest version and fuck everything up.

2. Unpack the cracked launcher (the StarFriend thiny) to any folder you want but make sure it's NOT the SC2 folder (it will even give you an error if you try launching it from within SC2 folder)

3. Unpack the Map Cache to the Launcher folder (just override the "Blizzard Entertainment" folder with the one from Map Cache archive)

4. Now just run the launcher (StarFriend) and configure your shit such as profile name etc if you give a shit about those (you can even also play SC2 online with other people running this cracked version of SC2).

5. You need to run SC2 once on the cracked servers to actually create ingame offline profile.
Just pick any of the servers from the list here (by double clicking in the top section first, pick your region of HotS one and then double click any of the ones in the bottom part) as in the pic and then press Start Game.

6. After you get to main menu input [email protected] as login and "gg" minus quotations as password. Then when you're in main menu you can quit and do that drag and drop thing to play the remake.
>>
>>338030645
>The 12 unit limit is actually a design decision they made to make the game better
retards actually believe this
>>
>>338029652
>>338029569
>>338030402

well its kinda like FPS engines pre-Quake, and then post-Quake as 3d models became more and more complex. there's something very different about sprites, the visual appeal, and how your brain deciphers it. with full real time 3d rendering the image, you create it trying to be representative, what we might call photo-realistic, whereas sprite-work is sometimes about representing the object or thing, but sometimes is more like an abstraction of it, that the imagination fills in. like the scales and perspectives of units and buildings in BW are all "wrong" like a Picasso painting but they have more visual distinctness, they are like pieces on a tabletop game board. with 3d models and SC2, you are more trying to represent a 3d world which more so has laws on scale and perspective, lighting and animation, etc. i think it comes down to like "iconography", when you saw BW on TV you can see all the pieces like icons, with SC2 on a stream you see a muddy mass of indistinct pixels, which have too much detail really from a distant isometric view. the 3d pieces look cooler when you zoom onto them but thats not what starcraft needs.
>>
>>338030645
You could still make deathballs in the original SC1 (they sort of tried to reduce that behavior in WC with upkeep) you just had to have like 8 control groups which got a little tedious.
>>
File: Instructions 2.jpg (772 KB, 1741x725) Image search: [Google]
Instructions 2.jpg
772 KB, 1741x725
>>338030896
That concludes setting up SC2 itself, now for the remake.

1. Unpack the remake archive into your previously extracted main SC2 folder (so put the Maps and Mods folders within the main SC2 one)

2. Now to run the mod you need to only start the cracked launcher and then drag-and-drop SCMR Campaign Launcher.SC2map file on the window with it. That will launch the remake.

You can't launch the map file directly as that boots up SC2 editor which isn't cracked and it will give you an authentication error, just remember to drag and drop it on the cracked launcher and that's it.

3. Make sure to pick the SC1/BW soundtrack ingame in the Audio Tab since by default it's set to SC2.

That's it.
>>
File: Error Help.png (70 KB, 992x724) Image search: [Google]
Error Help.png
70 KB, 992x724
>>338030896
>>338030996
To add to that, in case you can't connect check this
>>
Anyone know if someone remade the Beyond the Dark Portal WC2 expac for WC3?

There's also this WC3 remake being work in progress on SC2 engine.
https://www.youtube.com/watch?v=8rr1GpV2rCg
>>
>>338029439
Why does the right look like such aids. I can't can't explain it.
>>
>>338031623
You can't write properly either.
>>
>>338031606
I remember they were also talking about doing WC2 in SC2 as well but that sort of fizzled and now they're just doing WC3.

Which is cool but I think Blizzard recently added all the WC3 assets to SC2 so you could just build the campaign from scratch.
>>
>>338031870
They're not using the WC3 assets tho, why use that when you could simply play WC3? They're remaking the whole thing with new higher quality models for which I applaud them, too bad they won't be doing the campaigns tho.
>>
>>338031870
Got a source on the claim that they were supposed to do wc2 too? Cause that would be double the amount of work
>>
bump
>>
File: 1456397449083.gif (2 MB, 448x252) Image search: [Google]
1456397449083.gif
2 MB, 448x252
I'm not quite sure why but It's way harder than I remembered.

I'm getting absolutely assraped on The Big Push so much that I just don't want to play anymore
>>
>>338034209
SC2 AI is better as is the pathfinding so it doesn't get stuck as much as it did in SC1 and as a result ends up being more aggressive
Set to easy
>>
>>338029439
no. sc2 is shit tier. sprite art > shitty 3d remakes
>>
>>338034417
nostalgianigger pls
Go back to playing Pong
>>
>>338034040
>shit tier sc2 artstyle
just not gonna touch this shit.
>>
>>338034706
Your loss pal
>>
>>338035126
sure, mister marketing guy.
>>
>>338035331
>marketing for a free mod for a pirate version of sc2
ok
>>
>>338029051


So, what is this SC1 resolution meme?
As far as I see you can not even adjust the window size in windowed mode. None of the launchers have resolution plugins as it seems.
Did I get rused into thinking that you can actually make SC1 look less pixelated on bigger monitors?
>>
>>338034603
shitty 3d remakes and it's nothing new or original.
>>338034040
look at this, is this a bc? lol.
>>
>>338035605
Yes. Just play the remake.
>>
>>338031675
Yeah, I accidentally typed that word twice.
>>
The problem with Starcraft 2's visuals is what they call "glow tech" (https://youtu.be/b_wKb9Wv5XQ?t=135, around 2:20) with is basically a bloom for mid and light range colors that smears them together.
>>
>>338036223
You can turn it off you know.
>>
It's exactly as SC1, sans graphics then? Probably what SC2 should have been instead of the shit we got.
>>
>>338036513
>Probably what SC2 should have been instead of the shit we got.
Pretty much.
>>
>>338029051
2d > 3d
>>
>>338037859
3D > 2D
>>
>>338037991
No.
>>
>>338038073
Yes.
>>
>>338036513
if you really think SC1 mechanics would be acceptable for a game released on 2010 you really need to get your head out of your ass
>>
>>338029274
>tassadar must survive
>dies second later in cutscene
WHY DO THEY KEEP GETTING AWAY WITH THIS
>>
>>338039798
He must survive during the mission so that he's actually alive at the end to you know, sacrifice himself.
>>
what remake. can someone give me the run down
>>
>>338039202
>game mechanics must be idiotproof for mentally handicapped "gamers" like me
We live terrible times for the vidya.
>>
>>338040097
SC2 arcade is F2P. there's a BW remake in the SC2 arcade called Mass Recall.

>>338040103
BW mechanics are extremely outdated and clunky. you shouldn't intentionally program bad mechanics for the sake of being hardcore
>>
>>338029051
Because I'm reminded that it's a thing done on SCII.

And we all know how "good" SCII is both gameplay, plot and art-wise.
>>
>>338030645
>what is 1A2A3A
it was literally a joke that protoss players would deathball carriers
>>
Is it multiplayer yet?

This is Stargus right?
>>
>>338040374
It only has BW mechanics in how units work and their stats, as in they have their BW stats and "abilities" (if any since not everything had that shit before SC2) and Terran building relocate in a straight line instead of rotating mid-air like they do in SC2, other shit like that.
You still get all the convenience of SC2 in form of much better pathfinding, bigger control groups etc.
>>
>>338040549
SP campaigns only.
I don't know what Stargus is but this ain't it and I don't care about it.
>>
>>338040374
>BW mechanics are extremely outdated and clunky
Not really, they only needed better pathfinding and easier access to skills (SC2 did improved this). But that's pretty far from "extremely outdated".

>you shouldn't intentionally program bad mechanics for the sake of being hardcore
Let me guess. You think things like strafe jumps or animation cancelling are mistakes, right?
>>
>>338040474
SC2 gameplay was good. Plot was ass obviously, but art was passable.

>>338040610
Oh that's fine. I thought he was talking about no MBS and small control groups.
>>
File: 1396732533682.jpg (24 KB, 500x375) Image search: [Google]
1396732533682.jpg
24 KB, 500x375
>>338040532
>1a2a3a

Man I wish there was more footage of terror
This guy is fucking mental
https://www.youtube.com/watch?v=wbcPKaCSw7k
>>
>>338039892
I know. But I still liked the WC3 system more where you could use an altar or like age of mythology where they would just get knocked out and revive after a while. I usually just kept the hero units back because I would be afraid they got surpriseraped
>>
>>338040924
WC3 came AFTER SC1 you know and obviously improved upon that particular flaw.
>>
>>338041007
there was warcraft 1 and 2 where they had the same hero system that was annoying. Would be nice if the mod would have some sort of system that made heroes more forgiving
>>
>Play the original Starcraft
>Notice the AI will basically do nothing unless you attack it
>Realize that if you do actually attack it then it will immediately start training troops at every production facility it has until you back off or get destroyed
>Line up a huge column of siege tanks next to a large base
>Put this theory to the test by sending in a small squad of terrans to harass it
>Watch in horror for 15 minutes as the AI continually produces units with seemingly infinite resources as my siege tanks continue to destroy this

Goddamn whoever designed these campaigns was completely retarded
>>
>>338041310
The remake fixes that problem thanks to SC2 AI.
>>
>>338041407
fuck off already
>>
File: protoss-carrier-800x600.jpg (67 KB, 800x600) Image search: [Google]
protoss-carrier-800x600.jpg
67 KB, 800x600
>>338029439
That's just wrong.
Terrans are the only ones who sorta retained their SC1 style.
Zerg and Protoss only vaguely resemble their previous incarnations, with the Zerg becoming just space dinosaurs covered in spikes, and protoss becoming gaudy as shit spesh magic dudes who look like something straight out of WoW.
Compare the new carriers to the old ones for example.
>>
File: Carrier_SC2_Cncpt1.jpg (90 KB, 700x525) Image search: [Google]
Carrier_SC2_Cncpt1.jpg
90 KB, 700x525
>>338041619
Just look at this shit.
>>
>>338041619
>>338041873
>artwork
Way to shoot yourself in the foot
>>
>>338041873
>>338041619
You do realize the remake has custom models that remake SC1 shit right? Of course you don't, you're a retard.
>>
File: overmind.png (180 KB, 638x480) Image search: [Google]
overmind.png
180 KB, 638x480
How fucked is the Overmind?
>>
>>338041967
Yes, and?
The in game models are just as glaringly different.

>>338042064
I didn't mention the remake at any point.
And why would I bother playing it, when I can play the originals anyways?
>>
>>338042262
The giant thing in the center here >>338029274 is the Overmind.
>>
File: kerrigan.png (196 KB, 640x480) Image search: [Google]
kerrigan.png
196 KB, 640x480
Good luck zerg scum
>>
>>338042262
don't he's actually a good guy trying to save the universe
>>
>>338042553
save the universe so he can rule it
>>
>>338041128

>WC2 mission with Teron Gorefiend
>at one point I save one second before a beelining paladin from across the map gets into range to smite his shit to hell
>15 minutes later I finally nail the perfect sequence of moves to get Teron out of his range and intercept the paladin with ogres
>>
>>338042731
Should've just restarted, would take less than 15min
>>
>>338042670
Ovemind dindu nuffin, it was a good boy. It was all fault of the corruption.
>>
>http://www.openra.net/
This is how you do it right.

Imagine if they just slapped Red Alert on top of C&C4 engine, it's not how you do things.
>>
>>338042951
There is a full remake of RA1 on RA3 engine actually.
https://www.youtube.com/watch?v=UU13Zw57gmE
>>
>>338043052
>anime_girl_pukes_all_over_her_hand.jpg
>>
>>338042951
>can't use cheats
Into the trash
CnC95 and RA1 missions are unplayable hell without reveal map cheats since you need to hunt down every single last unit to win.
>>
>>338043107
>i'm a retarded nostalgianigger and didn't even watch the vid
>i'm an inbred nostalgianigger that doesn't understand the difference between engine and mechanics
Protip, it plays nothing like RA3.
>>
>>338043052
WHY?

Is like making a remake of HoMM3 on one of the newer and shitty 3D sequels.
>>
>>338043214
The graphics look shit tho.

Strategy games should never be made on a 3D engine because they will always end up looking like ass.
>>
>>338043298
See >>338043214

Why is /v/ so inbred and retarded and assumes that remake done on a newer game plays and looks like said newer game? It only uses the engine aka rendering, pathfinding and AI.

>>338043394
>The graphics look shit tho.
Thousand times better than garbage in pic related.
>>
File: 1439001364433.png (80 KB, 500x501) Image search: [Google]
1439001364433.png
80 KB, 500x501
>>338043494
>crappy 3D models are better than sprites
Here, have you're pic.

>>338043394
Again, 3D models are cheap, easy and fast to make. Good sprite work takes a lot of time from talented people. Also 3D Justify buying an expensive GPU so the shitty lightning could ruin the crappy 3D models even more.
>>
>>338043790
Those "Crappy" 3D models are still far more detailed than your garbage 16x16 pixel sprites that CnC1/RA1 have.
8x8 for infantry in fact.
>>
>>338043790
>Again, 3D models are cheap, easy and fast to make. Good sprite work takes a lot of time from talented people.
Except that you can just pre-render the 3D models and get the final sprites with the same amount of effort like they did in every 2D C&C game.
>>
>>338043790
>technology progress is bad
>why isn't everyone sitting with me in my mud hut
>medicine? fuck that ive got my swamp
>REEEEEEEEEE

Get cancer and die.
>>
Let's agree both games suck and are forgettable compared to age of empires
>>
>>338044078
lol no
>>
>>338043989
Your analogy makes no sense because 3D was a huge stepback in terms of visual appeal and hardware requirements.

Give it a decade or two and maybe we'll get models with the same amount of polys and detail that 90's games, maybe more units even with a decent FPS.

In terms of gameplay the 3D really offers no advantages in a RTS game, you can rotate the camera which is kinda neat but not mandatory, there is literally no excuse.
>>
Speaking of this mod. Why haven't they tried making a full on remaster of SC1? What I mean is they put in the sprites and everything from SC1 but the game still playes like SC2.

https://www.youtube.com/watch?v=23OpInOTsCk&user=CarbotAnimations

These guys are doing a cartoon mod for SC2. Someone should be able to remake SC1 in SC2 and keep its look.
>>
>>338043954
And yet that takes more work than 3D models. Or they could use photos like Doom, the result is still better than most modern 3D games, specially for RTS.

>>338043989
>completely missing the point
What's next, food analogies? By you logic that "artist shit in a can" is better than Velazquez.
>>
>>338044279
3D already has far more detail than your sprites ever did.
Even "anime" games like Guilty Gear went full 3D you nostalgianigger.
>>
>>338029950
>>338029569
Man, I usually like these sort of update, but not here.
They changed it too much, I don't know how to explain it, but it looks like the map is much smaller (or the units bigger) in the remake.
Looks like a cartoon.
>>
>>338029051
because i played the crap outta it around the time HoTs came out. Mass recall is pretty good. I also liked some other campaign some dude made. amber sun or something
>>
>>338044447
Those are two different maps and scenes anon, are you retarded?
>>
>>338043989
>cheap, subpar products are better than good, handmade ones
Guess McDonalds is better than any Restaurant.
>>
File: 27539617.jpg (55 KB, 991x902) Image search: [Google]
27539617.jpg
55 KB, 991x902
>>338044374
>3D already has far more detail than your sprites ever did.
Are you one of those people that video games have passed Toy Story? It's amusing how wrong you are.
>>
>>338044570
>3D models
>not handmade
I'd like to see you make a good 3D model you autistic nostalgianigger sperg.

Also literally NONE of the Westwood games had sprites, they were all done with pre-rendered 3D models.
SC1 was made with prerendered 3D models as well.
Only WC1 and WC2 actually had sprites.
>>
>>338044374
If you'd open up a 3D model from both old and modern games you'd find that the 90's model would have about a million times more polygons than the modern.

Computers just can't render this stuff real-time yet, sorry.
>>
>>338044624
>comparing multibillion Hollywood movies to videogames
Get cancer and die
>>
>>338044712
>dune 2 was done with pre-rendered 3D models
t.millennial

At least now I'm sure that you are legally retarded and not just pretending.
>>
>>338044279
Not that anon, but if you want full 3D models and a scale for RTS that would be 100 times greater than SupCom, then we'd need some serious technology for RTS to achieve this level.
>>
File: 368461582.png (6 KB, 390x470) Image search: [Google]
368461582.png
6 KB, 390x470
>>338044820
>get told
>g-g-get c-c-cancer!!
There's really no difference between Toy Story and 90's pre-rendered games, they are all round as babbys butt while your modern shit is just angular blocks.

It's okay, you tried.
>>
>>338043052
it's not a full remake though, cuz it's not the missions
>>
>>338043298
>tfw when i'm the only one that enjoyed red alert 3
>>
>>338029051
why are you shilling this? This is the 2nd thread I've seen in two days
>>
>>338029051
doesn't sc2 have very different pathfinding and that's part of the reason why pros don't like it as much or something? I assume that carries over to this mod
>>
>>338045391
Well someone worked hard on this I'm sure, they are just trying to get some food on their table.
>>
>>338043145
I don't think i used cheats once in RA1.
It improved things a lot compared to cnc95 man
>>
>>338045556
It's free and the guys been saying the same exact shit when people say Brood War looks better, It's honestly pretty pathetic
>>
>>338042919
that moment was the moment I felt like beating up a hooker. Seriously who writes this.

>SC1
>im the fucking overmind and were gonna fuck shit up
>SC2
>yeah I was stuck and had to get myself killed with stupid mistakes so someone else could take over. Also I dont tell any cerebate about my plan so they try to protect me at earnest
>>
>>338045564
It still has the problem of having to hunt down every last conscript to win mission. Which is hell is the AI decided to hide one in bumfuck nowhere part of the map behind a tree.
>>
>>338045678
Oh yes, the first dose is always free.

Soon the DONATE button will appear, then the paywall, then the Patreon, then the crowdfunding/Kickstarter, the list goes on...
>>
>>338045820
You are projecting so hard you talentless nostalgianigger hack.
Get cancer and die.
>>
>>338044447
the first picture isn't a remake, that's sc2
>>
>>338045820
It's been out for 4 years now, They're not even working on it anymore.
>>
>>338045937
Ouch, I think I hit the artery with that post.

I know we are all just trying to make it, no need to hide your inner jew, just keep making these threads and maybe you'll someday get a more positive reaction, just hang in there.
>>
>>338045540
Well you can sorta revert the pathfinding by giving units huge collision frames. But then again sc:bw didn't have perfect pathfinding either so it's sort of a wasted effort. Might as well go and play the original while you're at it.

https://www.youtube.com/watch?v=90K_G4hyxCk
>>
>>338029051
Why are you shilling this? Did they just update it? Because it's been working forever
>>
>>338029051
So i get to play Brood War but without decent sprite work and shitty 3d instead and use deathballs? Sign me up bro!
>>
>>338046335
>Sprite work
You mean pre-rendered 3D models.
>>
>>338046335
Just fucking bu-DOWNLOAD it and remember to spread the message you asshole.
>>
>>338029950
>>338043989
>>338044820
>>338045937
>Get cancer and die

Seems basically that's your only argument. Pretty compelling and complex. In fact, I'm already thinking that you deserve a cancer, nothing of value will be lost.
>>
>>338046529
>>338046504
Ungrateful little shits, fuck off back to your /vr/ cancer. This is for people who don't care about the original unplayable garbage.
>>
>>338046625
Literally half the criticisms of SC2 outside the horrendous story is the graphics and deathballing, I don't know what you expect by "remaking" brood war but with all the negatives of SC2
>>
File: 1381960535376.png (885 KB, 625x626) Image search: [Google]
1381960535376.png
885 KB, 625x626
>>338046625
>BW was pure shit
>p-please, play the remake!
>>
File: 1463333008677.jpg (395 KB, 960x530) Image search: [Google]
1463333008677.jpg
395 KB, 960x530
>>338046625
>original unplayable garbage

You need to be older than 18 to post here, m8
>>
>>338046625
It's time to stop shit posting, kid.
>>
Thanks for the free bumps and exposure, suckers.
Hook, line and sinker :)
>>
File: 1421991337437.jpg (45 KB, 680x683) Image search: [Google]
1421991337437.jpg
45 KB, 680x683
>>338046928
>free bumps and exposure
For what? A free mod? This bait is getting ridiculous
>>
So where can I play it? Did they make a custom game for each campaign mission or what?
>>
>>338047782
Read the thread. see >>338030896
>>
>>338047986
I am not going through a bunch of steps to pirate sc2 when I have a legit version.

How can I play this on the updated LotV client which I have?
>>
>>338048149
It's FUCKED on LotV (half screen flickers with black and loses textures) but if you want that, here http://www.sc2mapster.com/maps/starcraft-mass-recall/
>>
>>338048149
this is your punishment for funding modern blizzard mate
>>
>>338048149
>owns a copy of LotV
>can't follow simple instructions
Color me not surprised.
>>
>>338048281
LotV is fucking amazing. I don't care that WoW, Heroes and whatever else is ass, the game I am interested in is amazing and it is literally the best RTS (and sadly the only active) on the market right now.

Now go back to whining about Nostalrius or whatever the fuck.


>>338048403
The is a difference between being unable to and not wanting to.
>>
>>338031623
>>338034417
>>338036223
>>338041619

The reason why Diablo 3 and Starcraft 2 have such hideous graphics are they were made by the WoW team. The original Starcraft/Diablo teams are gone.

Basically, a team of artists who spent their careers making glowing pink swords and rubberized pauldrons as big as boulders is now tasked with trying to ape the graphics and style of Diablo/Starcraft. It didn't end well
>>
File: sc1sc2progamin.jpg (451 KB, 1756x1719) Image search: [Google]
sc1sc2progamin.jpg
451 KB, 1756x1719
>>
>>338046753
I didn't pay attention to sc2, what's this "deathballing" I keep hearing
>>
>>338046753
Yeah and how many Deathballs are there since LotV?

It has more drops and small skirmishes than BW ever had.
>>
>>338049269
instead of having multiple small groups of units you can just have 1 massive ball of units
>>
It's pretty decent, but I either got real bad or the ai got turned to korean, because I'm having trouble more than I want to admit
>>
>>338049440
wouldn't that not apply to this sc1 remake though? or is it just because they removed/increased the limit to how many units you can select at once, which would also apply to this mod
>>
>>338049661
>wouldn't that not apply to this sc1 remake though?
Yes it will, because of new collision boxes and how units behave close to each other. It's part of the engine. Selection limit has nothing to do with it.

Plus SC is infamous for retard tier pathfinding. Getting your army up the ramp was a small challenge compared to right click in the SC2.
>>
>>338050027
ohhh it's because you can pack your units in closer with the new collision boxes? alright then, fair enough
>>
>>338049428
D- shitter detected
>>
>>338050163
That's exactly why it's called deathballing
Although proper positioning is still important, it's not so widespread as in BW, because units can "push" themselves through other units much easily than before
>>
>>338041967
>when discussing artstyle
>>
>>338050656
not him but sc2 looks better so i dont see a problem
>>
File: 1441031988436.png (135 KB, 699x637) Image search: [Google]
1441031988436.png
135 KB, 699x637
>>338051573
>sc2 looks better
>>
>LoTV installed playing this mod
>Been through 10 missions and don't really mind that some textures are black
>>
File: retard reward.jpg (106 KB, 489x400) Image search: [Google]
retard reward.jpg
106 KB, 489x400
>>338049017
This is the most autistic thing I've seen today
And I've already lurked whole /fa/ and /fit/
Gz
>>
File: 1447720651693.png (9 KB, 470x454) Image search: [Google]
1447720651693.png
9 KB, 470x454
>SC2 info slowly being released by Blizzard
>"Oh yea the protoss had more weapons off-world they just didn't use them"
>Protoss Homeworld of Aiur destroyed
>Those disgusting WoW graphics
>Those aesthetically displeasing and unoriginal unit designs
>Many cool SC1/BW units not making a return for the sake of differentiating SC2 from SC1.

One thing RTS games sorely lack nowadays is the music. Half the pleasure of playing older RTS games like Tiberian Dawn is the soundtrack. Each race in SC1 had it's own theme but it wasn't overbearing like in SC2. Terran theme had a backwater twinge to it but it sounded futuristic and awe-inspiring. Protoss was somber, purposeful, and much slower-paced than the Terran theme, much like the race themselves. Zerg was sinister, industrial, hard, and horror-esque to reflect the malicious and insect-like race.

The music in SC2 is bland and uninspired, and hardly matches the race each theme tries to depict. Terran is a stereotyped cowboy theme when it misses the whole point of the original race. Not to mention the trite orchestral pieces and electronic synths added in.
>tfw you can't forget the sounds of all the unit deaths in SC1

Starcraft 2 lacks personality that Brood War so brilliantly captured. And if you think personality is just a 'buzzword' then you don't understand why the video game industry is so shit now and why classic games still stand up to the test of time.
>>
>>338053694
>Half the pleasure of playing older RTS games like Tiberian Dawn is the soundtrack
you're the cancer killing gaming
>>
>>338053881
No, it is plebs like you. KYS my man.
>>
>>338053881
You're a mongoloid who clearly hasn't heard Frank Klepacki's Commander & Conquer soundtracks
>>
>>338053881
>he doesn't know the pleasure of comfy RTS
No Anon, you are the cancers.
>>
File: This Is Jimmy.gif (78 KB, 60x56) Image search: [Google]
This Is Jimmy.gif
78 KB, 60x56
>>338053881
>Implying half the fun of games like C&C, JSRF, and MGR are not the kickass soundtracks they have
Fuck off. There's more to a game than just the graphical fidelity or gameplay, the appeal is the complete experience they give you; graphics, music, story, gameplay included.
https://www.youtube.com/watch?v=TF6togmPN_Y
>>
https://www.youtube.com/watch?v=mVqXE0kkDsA

SC2 went pure blizzcuck mode
>>
>>338051762
>someone has an opinion
>must be bait
>>
>>338055129
doesnt the remake have original sc1 sounds tho?
>>
>>338055129
You could say whatever you want about original StarCraft being a little old fashioned when released (1998) but damn it had top notch art direction when it came to sounds and music. I mean the difference in quality between the first game and that turd SC2 is astonishing. Did the devs become suddenly deaf?

Overall the art direction in the first game was very nice. Really well thought.
>>
>>338042546
oh shit a guardian!
>>
Because it takes too long to set up.
>>
>>338056454
>I have ADHD and can't spend 5 minutes to set things up please rape my face
>>
What's with this sc2 shill?
>>
>>338056506
Yeah. If I can't just take the file and drop it somewhere, I'd rather do something else. Like play another game I have installed of finish reading my current book.

Besides, from what I can tell, I'd have to pirate HotS (cause I sure as fuck ain't buying it). I don't like pirating non-porn games.
>>
>>338056506
I mean, it's not like a Doom Wad. I'll play Doom Wads all day long.

This shit? Yeah no.
>>
>>338055836
>someone has an objectively wrong and contrarian opinion
>sure isn't bait!
Anon, please.
>>
File: Untitled.png (125 KB, 313x257) Image search: [Google]
Untitled.png
125 KB, 313x257
I recently replayed Starcraft & Broodwar all campaigns. I read all dialogue & watched all cutscenes.

While SC1 & BW had many plot holes and cheesey convenient events to drive the story forward, it is still, I repeat still lightyears ahead of the garbage that all three SC2 DLCs have.

The biggest retcon ever that pisses me off is the RAYNOR storyline. He went from a bald, badass biker with a good conscience to an alcoholic betacuck whos primary goal in life is to reunite with his mass murdering boo.

Raynor in SC1: "It may not happen tomorrow, darlin', it may not even happen with an army at my back, but rest assured I'm the man whos going to kill you one day".

Raynor completely abandons his rage and quest for vengeance/justice immediately in SC2.

If I recall, Raynor doesn't even mention Fenix in SC2 at all.

Essentially BlizzCuck had an opportunity to continue Starcrafts dark and gritty universe with SC2, and had an opportunity to make something like Game of Thrones in Space. Instead they went with "Shitty WoWized Hollywood le Epic Meme Prophecy" route and its fucking terrible.
>>
>>338041407
Dude, we get it. You're horribly autismo'd over this. Some of us will download it. Some won't.
>>
>>338053694
>>Many cool SC1/BW units not making a return for the sake of differentiating SC2 from SC1.

You make it sound like that's a negative.

What, would you have wanted another 10 years of playing Brood War but with better graphics?
>>
>>338057961
>Essentially BlizzCuck had an opportunity to continue Starcrafts dark and gritty universe with SC2, and had an opportunity to make something like Game of Thrones in Space. Instead they went with "Shitty WoWized Hollywood le Epic Meme Prophecy" route and its fucking terrible.

This pretty much happened to Diablo as well
>>
>>338057961
>had an opportunity to make something like Game of Thrones in Space
They released a shit game for ADHD millennials wrote by a hack. So basically you got your GoT in space.
>>
>>338029274

God Starcraft II looks like utter shit.

Sometimes I can't believe how fucked the gaming industry has become, I've been disappointed at every turn by every franchise I held dear.

At least Brood War still runs on modern machines
>>
File: Stukov Reporting..gif (108 KB, 60x56) Image search: [Google]
Stukov Reporting..gif
108 KB, 60x56
>>338058805
Maybe not carbon copies of the original units, but replacing those cool BW units with cool SC2 units would have been a step in the right direction. They took Dragoons and made them into Immortals which are just walking AA guns. The Phoenix looks like a re-skinned Terran jet. The spiritual successor of the Vulture, a HOVERBIKE with mine layer, was replaced with a flame throwing dune buggy. Why? The Goliath was an industrial sci-fi mech, now replaced by Starscream. WHY?

Starcraft 2 feels so bland, generic, uninspired, and uncreative that it hurts. By no stretch was Terran original in SC1 (aesthetically speaking), but Zerg and Protoss at least felt 'alien' compared to humanity.
>>
>>338061635
They made the units feel even more bland and uninteresting.

A vulture had accelleration and decelleration. You could dance with it and use amazing micro.

A hellion just like every other unit has instant turning, acceleration, deceleration and feels like a marine except it has to stop for a very tiny breif period before firing.

Aircraft in BW could only shoot in a cone in front of it. You'd want to pilots your group of air units to make sure they are facing whatever you want to kill and juke and jive enemy aircraft.

In sc2 everything in the air doesn't dance. They just instantly turn to fire and barely have any accelleration decelleration.

Moving shots and micro dancing are trash in sc2.

Even fucking something as simple as 8 zealots vs 10 hydras felt more interesting and tactile than the large skirmishes in sc2.
>>
>>338061635
>Maybe not carbon copies of the original units, but replacing those cool BW units with cool SC2 units

So first you bitch that they didn't bring over the BW units and now you say that you want the BW units replaced after all? Make up your mind before you try to argue

>>338062184
>A vulture had accelleration and decelleration. You could dance with it and use amazing micro.

Like most units in sc2?

>A hellion just like every other unit has instant turning, acceleration, deceleration

That is objectively, factually wrong. Try again.

>In sc2 everything in the air doesn't dance. They just instantly turn to fire and barely have any accelleration decelleration.

Again wrong. There is both a turning speed and acceleration for air units.
>>
>>338051945
bloom is what does it.
>>
>>338062602
You'll notice I was talking about the successors of previous units and the art/unit design of those successors in my criticisms, needlessly changed because they didn't want to associate with Brood War.

>>A vulture had accelleration and decelleration. You could dance with it and use amazing micro.
>Like most units in sc2?
That's the problem.
>>
>>338063678
>needlessly changed because they didn't want to associate with Brood War.

So you don't want "needless" changes after all and you just want the same units that we have had for 11 years when sc2 released?

Meanwhile you also want the same units replaced with new "cool SC2 units"?
>>
File: index.jpg (374 KB, 1920x1153) Image search: [Google]
index.jpg
374 KB, 1920x1153
this is a remake of total annihilation. you're welcome to draw your own cocnclusions about sc1 and sc2.
>>
>>338062602
https://www.youtube.com/watch?v=CFO9gKGFPBM

He doesn't even go into the normal ground units as well.

The vast majority of sc2 units have a damage point of 0.1 as default. The vast majority of sc2 units all have identical turn rates (really fucking fast). No units have non-canceleable able back swings which can lead to some really fucking cool micro between tier 1 troops in BW.

Everything in devoid of personality compared to BW beyond what specific skills each unit has and the stats on their guns.

If you ever get a chance, get a friend and compare a fight between 12 marines and 4 lurkers in BW and then in SC2. Set the stats of the lurker and marines the same.

In BW due to the engine it feels more akin to a fighting game. Very twitchy and hands on.

In SC2 the units are so smart and perfect you have to really fuck up to lose any marines. It makes it so much more about what units you bring rather than how they are used for all of the standard fighting units.
>>
>>338029051
Because I'm playing Dawn of War
>>
>>338029439
>>338031623
The left one looks metallic, industrial, rough along the edges, welded together makeshift building you'd expect from a frontier society of rednecks in space.

The right one looks like the smooth-curved, user friendly, pleasing to the eyes, soft plastic i-pod its video game artist worships daily.
>>
>>338064440
Does it have the campaigns? What is it called? Where do I get it?
>>
>>338063926
Yeah, both of those would be nice. The unique, well-thought units of the original game combined with new well-thought-out units of the sequel. At the very least, if you're going to use the original units your art direction and design shouldn't be so abysmally bad.
>>
>>338064452
You know I do agree with some parts of what you say. But then again there is nothing that Blizzard could have done about that. BW was a very clunky game and a lot of challenge and micro came from overcoming the clunky engine.

But do you really think it would have been a good idea to bring these clunky mechanics back into sc2? Sc2 is a game that is supposed to have mass appeal. Do you think the vast majority of people who play SC2 now would enjoy having units who bug out while firing? Reavers who have their shots disappear midair? 12 unit selection limits? Dragoons getting stuck on a ramp all the time?

Also the game engine allows for much more microing in ways players couldn't do before. Stutter step micros with terran bio has never been this prevalent in BW as it is now in sc2.

Basically everyone who didn't transition over from BW would have hated those things, so there was no other option there to make a new, smoother engine. And while the engine has gotten worse the units certainly have not. Stalkers, hydras and marines feel much more different now than Goliaths, Hydras and Dragoons did back then.
>>
>>338064996
i heard about it some years ago, downloaded and fiddled around but it's a skirmish mode iirc. now it looks like there are several versions and a developed engine.

https://springrts.com/wiki/Games
>>
>>338067235
Fuck it then.
>>
>>338065698
This isn't about the klunky and annoying bugs. Obviously noone wants those.

This is about stats that blizz left default in sc2, or shit they failed to implement (moving ground shot).

Damage point being default for everything. Why make every unit take a small delay before firing? This is just laziness and them not even taking it into consideration.

Stutter step leads to only the terran player being able to do all the cool micro. Without it, it was both players interacting with each other. You literally just have to keep chasing as the guy hunting down the marines, where before you could pull back parts of your marine formation and make other small optimizations while the enemies melee units would jockey for position and make their own small optimizations. Hard to describe in text, its such a feel thing but its definently there.

They designed SC2 to be anti-micro at first, and Browder in an interview said they probably went too far with it.


Shit like marine splits was an accidental soft counter to banelings blizz never intended.
>>
>>338029051
Because i recently uninstalled SC2 so i can't play mass recall.

Which really isn't that bad, i'd rather have the original visuals acompany the game than have almost everything but the old artstyle in the remake.

That and my pc would sometimes have a heart attack while playing SC2
Thread replies: 234
Thread images: 37

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.