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ITT: games you really wish existed
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If a 2D genie suddenly appeared on your monitor and offered to make any game you desire be released tomorrow, with enough of a fanbase for continual updates, multiplayer, etc., what would you wish for?

Yesterday's thread got suddenly archived, probably because of off-topic WWII discussion. Let's try to avoid attracting a janitor's ire this time.

I'll start off with something I've wanted since I was a little kid: A flight simulator that lets you play as a dragon.

By which I mean, a game which replicates dragon flight to the same level of fidelity that flight simulators replicate the flight of airplanes. That means controlling pitch and roll through wing movements; but also using the wings for propulsion and aerobraking which lets you move in ways no plane can replicate.

For instance: say I'm being tailed by smaller, more agile dragon. So I go into a climb, and continue almost to the point of stalling... Then suddenly sweep back one wing and aerobrake with the other, which arrests my momentum and sends me spinning... so now I'm facing the enemy with all four claws, like the world's deadliest catcher's mitt. Now we're ripping each other to shreds in free-fall, but my size gives me the advantage. I stay on top, detach at the last second, and narrowly recover from the stall while my opponent slams into the ground.


Now, set this game in a Dieselpunk world, and we can pit faster and more numerous prop planes vs larger yet more maneuverable dragons. Also, it'd be cool to peel open a tank like a giant tin can in the midst of a WWI-esque trench war. (With German orcs, French elves, English gnomes... And the story is told through the war diary of a simple hobbit stuck in the trenches, so very far away from home...)
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overwatch
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>>337928928
>A flight simulator that lets you play as a dragon
Reign of Fire
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To spite journalists who complains about violence and minorities. A walking survival sim where you play as a refugee on the run from nazis/isis/terrorists/Amurricans

There is no combat mechanics, only a stealth mechanic with a horror system where witnessing atrocities causes you to suffer traumatic triggers that will ineveitably happen. From nonstop rain of mortars to watching your fellow people get executed or gun down by superior soldiers. You have no means of fighting back, all you can do is run.
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>>337929507
>Reign of Fire
Had this, but never was able to get to the point where I could play as a dragon. Actually, that disappointment was what sparked this idea in the first place... In any case, I am very skeptical that it would live up to my expectations.

(Also was disappointed that the movie didn't match up with the poster. I wanted to see an actual military fight, not some ragtag bunch of hicks and refugees!)
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>>337928928
Pic Related
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>>337928928
You should play Lair for PS3.

Release was a disaster but the patches that came after made it very enjoyable.
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A game about mythical creatures making the player search for them, research them,... but not all of them are actually in the game
like the bigfoot shit around GTA san andreas. but the gamefiles should be protected to keep modders from just posting shit.
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>>337932710
Cryptid hunting simulator? Sounds interesting. But I'm not sure how it'd work besides pure sandbox; I feel a survival element would be out-of-place here, since you're supposed to be the hunter and not the hunted.

Hm, I wonder how the reverse would work. How about a parody game where you play as bigfoot, and the goal is to be as obnoxious as possible without being caught on camera. ...I'm imagining robbing a jewelry store to get covered in bling, then tricking out at a skate park.
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>>337933449
>a survival element would be out-of-place here
Maybe not, the hunt could take some time to complete (hours or days) and you could have to spend sometime innawoods, whether or not you go fully stocked with food and water or you go lightweight and forage in the field could both have their pros and cons.
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>>337933934
>whether or not you go fully stocked with food and water or you go lightweight and forage in the field could both have their pros and cons.
Right, but being in such a situation should always be a player choice, not an inevitability forced on them by the game. These needs should be a secondary concern at most, and resupply should be easy to do at any moment (albeit at cost in progress, or perhaps money for calling in a helicopter). Even a worst-case scenario shouldn't lose you everything, although the emergency rescue team spooks your quarry you'd still have whatever evidence you'd managed to gather so far.
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>>337935028
As is said: going in light or not would have pros and cons, even if you don't drop the player in middle of nowhere and force him to make everything for himself you can still keep a basic survival element in.

Example: you want to avoid using a car because it might alert the prey, or maybe you want to move fast and light so to not make much noise or be encumbered by a backpack, on the other hand using a car or a backpack allow you to carry more stuff allowing you to stay innawoods for longer.

Moreso you could incur penalties if you don't eat/drink/sleep for too long (keeping it fairly believable though, not the minecraft's "walk 10 meters, have to eat" approach) thus adding a risk/reward element and more possible interactions.
Is your prey easily spooked by human activity? Avoid setting up camp overtly, little noise and such. Is it a apex predator? The camp can double as a bait of some sort.

Still, it is a design choice that must be carefully implemented in order to work well.
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Blinx 3 with competent developers.
Paper Mario TTYD 3 is another good option.
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>>337928928
My dream game would be a mix between Monster Hunter and Shadow of the Colossus. Basically you have a small boat and travel from island to island in a huge (at least Morrowind-sized) map extracting resources and materials for your ship, then trace and find sea monsters to hunt. You have to follow them for days on end and come up with ingenious tactics to weaken them (like chase them into a whirlpool, or make them hit a rock formation) then fight to the death. Then craft gear and ship parts with their remains and search for more

Too bad this is probably impossible with today's tech
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>>337936090
Add NPC interactions, economy simulation and lolis and you have a deal.

Recettar: Tales of a Item Ship
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>>337928928
That sounds like a fun game. I'd totally play it.
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>Sims/Animal Crossing + Disaster Report.
>Starts off as a normal life sim.
>Get a job, get married, have kids, make friends etc.
>At a random point in time there will be a disaster.
>Plague, zombies, earthquake, volcano, etc.
>Have to survive using the skills you had beforehand and depending on how you interacted with people it will cause changes.
>Mean to your spouse? They leave you behind, potentially killing you.
>Nice to that neighbor next door? He stops by to pick you and your family up in his pimped out truck to get the fuck out of there.

Only in my dreams.
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>>337928928
I want a similar game. Kind of a simulation/rts type of game.

I want a game where I can create my own dragon and then live out a life of a dragon in a medieval fantasy world. Size, color, breath, wings, horns, magic, everything. Your attributes determine what you are good at, climates you prefer, how you fight. Things like that. You start out as a newly hatched dragon and find your own territory to claim as your own. As you grow older you can expand your territory and claim more land as your own. There are other dragons in the world (other players) too you can battle and take territory from, as well as stealing riches from their lairs. And they can do the same to you.

There would also be villages, towns, castles, and kingdoms you can terrorize and destroy. But you can also manipulate the rulers of these kingdoms to attack each other in order to weaken and make them easier to terrorize and steal gold and princesses from. You could also manipulate them to go on hunts for other players, making it easier for you to take territory from other players and attack them.

The whole game is first person, as you ARE the dragon. So VR might make be pretty cool in it.

It would probably never work as a game, but I still think it sounds really fun.
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I just want a large scale, 3d tokyo jungle like game, with more depth to the mechanics, and based entirely around prehistoric animals.
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>>337928928
A cold war FPS where you play as a werewolf and only your squad knows. You need to progress through the game without the higher up people knowing, and rather than a game over if you are spotted, the story changes and still progresses.
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>>337936090
Actually, that would definitely be doable if you design it right, and perhaps cut out some of the more graphically ambitious aspects. It'd run well as a 2D game, at least.

But to add to the "ideal game", this concept sounds like it'd make for a really good story where you play as a Captain Ahab-like character, out for vengeance for the loss of a family or something.

Make the setting something between 7th Sea and the works HP Lovecraft. Tech level is the dusk of the Age of Sail: ironclads and steamships exist but aren't very sea-worthy, so navies still use frigates and ships-of-the-line; even though cheaper torpedo boats can sink them easily if they're too close to shore.

Final boss is either Poseidon or Cthulhu, depending on a grey moral choice: either kill the Elder Evil and leave the oceans in the hands of a proud, capricious diety; or slay the God of the Sea and hope that he who waits beneath the waves continues to slumber forever...

You're not alone on the ocean, but captain of a monster-hunting vessel with many crewmen under you - although only a few at first, you may end up with a small but heavily-armed flotilla. Most crew will be gobbled up rather quickly by the monsters, but a few unique specialists will be important for upgrading your ship.

Add some merchant ships sailing around, which you can trade with or pirate... Or you could attempt use one as bait. This could tie into a reputation system that isn't strictly "good vs bad", but where it's possible to be both respected and feared. Sailors are a superstitious bunch after all, and if you keep showing up whenever monsters attack... Even if you are genuinely rescuing people, rumors will begin to spread that you're cursed, you bring curses, you have the evil eye, etc.

Hm. Throw in a ghost ship at some point as well, they're always fun.

Oh, I know! If it's like Black Flag and you can walk across your deck to spear a leviathan with your own hand, then...
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>>337941019
In a special spot on the map, there is a rare event where a sacred albatross flies across the ship. A similar event can happen practically anywhere on the map, but *this* albatross is special. If you shoot it... All your crewmen will slowly die, your ship decay, and you're transported to the icy land of death. There, if you manage to beat Death himself in single combat, (nearly impossible!) Life-in-Death will join your crew as a witch. All the crew gets to come back as undead, at the loss of their personalities. Now you've got your own ghost ship!
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>>337941019
>Actually, that would definitely be doable if you design it right, and perhaps cut out some of the more graphically ambitious aspects. It'd run well as a 2D game, at least.
The thing is that I'd want the water to be realistic, and have semi-random weather which would complicate it even more (not to mention the huge amount of waves some monsters would make). I doubt even a NASA computer would be able to run that in real time
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Opoona 2: Electric Boogaloo
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>>337940202
Are we talking a Lycanthropic werewolf, or Nazi-sleeper-agent werewulf? Honestly, either or both! would be interesting.

Nazi sleeper agent who only remembers his orders when he sees the full moon, you don't know this and and are assigned to investigate what eventually turns out to be your own actions. Great concept for a spy game, but where does the story go from there?
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>>337939461
I know of a game called "Hoard", unfortunately it's very arcadey and lacks any sort of simulation mechanics whatsoever.

What you're saying sounds almost like an idealized "living world" MMO, though. Too bad we'd probably need an actual genie to accomplish that. At least the top players would probably play the part of ruthless, uncaring, greedy drakes fairly well.
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>>337941969
You can choose whether to carry out your orders or try to convince the brass into getting the werewolf form to work for your side
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>>337932710
>>337933449
>>337933934
>>337935028
Funny fact guys: I was working on a game very similar to this (most of your concerns were addressed in some way). The idea was to catch cryptids and sell them to get better equipment and get able to go on bigger hunts.

At some point I thought that, being it a hunting simulator, animal behavior should be realistically emulated. Our first prey was the chupacabra and the map was filled with goats, so I started researching goat behavior and reading books about it, trying to implement a really realistic AI (goats would herd, establish a hierarchy, manage their needs). The artist was a guy who barely played any games and was in it only for the dosh, when I started doing it he said I was "fucked up in the head" and left me alone so I discontinued the project.

I even asked /v/ about their opinion about it a couple times.
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>>337928928
A macro rampage/sex simulator.
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>>337943504
What kind of faggot gets upset because you put effort into something
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>>337941601
Hm... I still think it would be doable with a top-of-the-line graphics (and/or physics) card by 2030 at the latest. The trick would be in developing an algorithm to make these waves easier to calculate, or at least approximate. You'd just need programmers well-versed in two- and three-dimensional frequency-domain analysis and chaos theory...

Which is probably the reason it hasn't been done yet. Although once that engine is built, you can bet it'll become the standard for every naval-related game that follows.
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>>337943704
He was used to things like angry birds and such and didn't think working on animal AI was actual progress.

But yeah, he was quite a fagget, he would also get upset whenever I disliked something about his designs. Really good artist tho
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>>337930024
This is dumb.
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>>337928928
The game of my dreams has always been a God Game that lets you control an whole solar system.
>you start with one star in the center and asteroids orbiting around it
>use the matter from these to create planets and moons
>on these planets and moons, shape and terra the surface, creating tree, mountains, seas and all that good shit
>plant the seeds of life and watch creatures evolve and eventually gain sentience, guiding them along and help or killing them as you please with plagues and shit
>watch them create cities and empire with different cultures
>they progress up a randomized tech tree, after a while they might create spacecraft to explore and colonized other planets you've created
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>>337943504
It's a shame. Although, you probably didn't need *that* much goat AI. I'm not saying that it's bad, or doesn't add to the finished product, just that it isn't the first thing I would think of.
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>>337943504
>he said I was "fucked up in the head" and left me alone so I discontinued the project.
Why did you stop though? If you had the money to hire an artist you could jus thave got another one on board and keep going. Artists that are not involved in the project aren't important at all
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>>337946448
No, I didn't have the money to hire him, he was chose to be in the project with me because he hoped we would do the next candy crush and make us millionaires. In hindsight I should have known he was going to quit because our visions of what a good game was differed too much
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>>337941248
A pirate rpg. With great detail
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>>337946748
You could try asking around gamedev threads or /vg/, there's bound to be someone that can at least make placeholder-tier assets
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a game like danmachi where leveling up can take a really long time, shit like level 6 making you one of the strongest people in the entire world would be really fun
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