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Stellaris general help


Thread replies: 513
Thread images: 90

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>ask any questions you got

One question I have is has anyone capture the prethoryn swarm queen?

have about 80+hrs into it now and have finally gotten to the point of doing so and can't find her. The wiki says it may be bugged :'(
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>>337792990
So I ran into a problem while uplifting a species of tombworld roaches. For some reaason my science ship wouldn't start the project and just hang around in orbit. Then the project timed out so I tried again. Same failure. When I reloaded a save, I suddenly couldn't uplift them anymore, they disappeared from he diplomatics screen. Am I missing something or is this just some stupid bug?
>>
>>337792990
You need to kill their fleets, sometimes they leave a queen behind that you can then capture.
>>
>>337794116
You don't need a science ship to uplift someone, it's done through the journal thingy. Other than that it's probably a bug.
>>
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wew boys

https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-33-the-maiden-voyage.932668/

at least they aren't going maximum jew just yet
>>
if i kill the frontier outpost does my area die with it
>>
>>337798178
yes

Just put it in a sector
>>
Finally. What a long game.
>>
How do I raise my influence so I make more than 4 after several fucking hours of gametime.

Its probably a dumb question, but it was my first run (I'm starting a new game anyway since I got trapped in a corner essentially between to stupid powerful empires and space)
>>
>>337798905
>upgrade capital buildings
>declare rivals
>put outposts in sectors. This gets rid of the -1 influence outposts cost
>don't go in alliance in militaristic
>protectorates grant +1 influence if you can get them
>>
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My life for AIUR!
>>
>Tfw had a 1500 vs 1400 battle right above Sol III during WW2
>>
>>337799650
>pacifist
>>>>>>>>>>>>>>
>>
>>337792990
There's a board for generals, fuck off there.
>>
What's the best starting planet type to go with?

I tried ocean because it sounded awesome, but ocean planets seem far and few between, and the ones I have come across are bullshit.
>>
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>>337800131
fixed. I just didn't want to go militarist again
>>
>>337800240
They are all exactly the same, pick one that suits your flavor. It's just RNG shitting on you that you are not getting anything
>>
>>337798757
>that tiny purple bit in the middle of your empire

did you get any late game invasion things?
>>
is it possible for a mod to change fleets so they're represented by one ship, similar to how armies in EU4 are represented by one soldier? battles would be boring but i just want the game to run better on my laptop
>>
Are wormholes any fun?
>>
>>337801486
They seem buggy if you have an alliance or federation.

It's fun being able to leapfrog over people though.
>>
>>337801595
Is it actually any harder than warp travel though? It says it for "advanced players".
>>
>>337801123
I did but that wasn't them. I dunno how they came there it was just a normal race. Somehow spawned inside a fallen empires area.
>>
>>337801681
No, not really, its just less intuitive I suppose.
>>
>>337801486
Eh, they seem to fuck up if you try to travel through allied territory, which sucks, but it's fun forcing everyone to use them.
>>
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This game looks fun.
Is there a bitcoinminer-free version somewhere out there on the vaguely legal websites?
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>>337800193
>>
>>337801681
You have to be a bit careful. In a war you can get fucked if you only have 1 station in range and it dies with your fleet in enemy territory.
>>
>>337801850
>zooey will never beg you to fuck her
>>
>>337792990
What is the best space travel option? Wormhole?

I'm currently using the basic hyperdrive and it's slow as fuck.

Also how do you queue systems for a ship to visit, do I have to click each system every single time my ship arrives there or can I queue up like 5 or 4 of them at once?
>>
>>337800193
>going to generals
>>
I got a quest to kill space amoebas early on, since then I haven't seen a single space amoeba despite half the galaxy being under my control. Where did they all go?
>>
>>337801850
Fitgirl repack
>>
>>337802030
You can queue with shift
>>
>>337802030
Wormhole is slow at the start but becomes OP for long distance travel and in Spirals. You can queue with shift click.
>>
>>337801850
>>337802098
this, get galaxy edition DLC comes with it and the codex hitfixes work on it too.
>>
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>>337797279
Pic for those who don't want to visit parajew forums.
>>
>>337802126
>>337802185
Thanks a lot!
>>
>>337792990
How do i make this game fun?
After 6 hours all i do is scan systems, build stations, research random shit and micromanage my staff.

gotta say it starts getting boring as fuck. i don't know what i'm doing and i don't know if i do it right.
>>
>>337802126
>>337802185
wait does this mean I can queue up multiple surveys with one science ship?
>>
>>337802371
yes.
>>
>>337802371
Yes but hostiles will cancel your queue assuming they don't blow up the ship.
>>
>>337802309
>battleship weaponry
GOOD

Nice knowing that they are quick on the pickup for changes
>>
>>337802371
lol yes
>he manually surveys each system
>he manually constructs each mining station
>>
Materialist & Fanatic Collectivist or Collectivist and Fanatic Materialist?
>>
>>337802371
oh good god you poor soul
>>
>>337802309
>speaking of patches as if we should expect to pay for them

everytime i think paradox cannot possibly be more jewish, i'm proven wrong each time
>>
>>337802534
who gives a shit
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>>337802475
>>337802558
>>
>>337802367
>How do i make this game fun?

You click uninstall.exe and ask Steam for a refund.
>>
>>337797279
>Border Access Revision: Borders are now open to your ships by default, although empires can choose to Close their borders for another empire (lowering your relations, of course.)
BASED PARADOX

They're fixing huge design issues already
>>
>>337802534
>>337802534
Do you like enslaving your own citizens and have them not give a fuck? Fanatic Collectivist.
>>
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>>337802098
>>337802285
Thanks, anons.
Here's a random pic from my "cute girls" collection in return.
>>
>>337802565
>implying that isn't them just hammering that it's free because otherwise the internet would be retarded about it.

Though even saying it that way somehow you managed to still be retarded.
>>
>>337802730
>implying i've bought it
>>
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I need to learn how to git gud. Any tips on how to git gud without being fucked up?
>>
>>337802965
Well, in that case you're well over halfway to enjoying the game.
>>
>>337802565
They are doing the exact same thing as with their other games.

Even if you dont buy a DLC you still get the improvements and tweaks and some mechanics in a patch for free.

CK2 was really shitty when it came out and it's quite awesome now.
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>>337802897
Fuck off, paracuck.
>>
>>337802309
I hope "myriad of bug fixes" includes fixing strategic resources not being available if they are owned by one of your sectors.
>>
>>337803030
build big ships lots
>>
http://steamcommunity.com/groups/vgstellaris

New steam group, trying to get it started up as a hub for Stellaris multiplayer games. Anyone can join and set events, please be responsible and keep autism to a minimum.
>>
>>337803216

if the sector has a planet that uses the resource it won't be available
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>>337803030
find a good balance between military and other shit.

You always wanna keep a strong navy at hand, otherwise assholes will declare war on you making your life miserable and possibly end the run.
>>
so am i not supposed to flood the galaxy with as many colonies as possible due to tech penalties?

am i supposed to build X amount of planetside research centers per population to even shit out?
>>
>>337803407
There are tech penalties from colonies? Why?
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>>337803030
use starting fleet to explore nearby stars
if the star system has a planet you can colonize send a science ship
give research grants to society and rush colonization
max out planets
steamroll neighbors with your bigger fleet size
repeat
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>>337802636
have you tried right clicking a system in the galactic overview screen? :^)
>>
>>337803216
Strategic resources owned by your sectors are available to you provided the sector doesn't have a building that uses that resource.
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>>337803454
theres a tech penalty for having a large total population
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>>337803454
To stop tech just being completely exonential and helping smaller empires not be 100% totally fucked.
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>>337802309
All sounds really good, glad they're listening.
>>
>>337803497
I've noticed a weird thing where strategic resources in sectors are available to your core worlds, but not the other way around or even sector to sector.

So if one sector has a free Xeno pet, and another sector wants to build a zoo, it can't.
>>
>>337803454
more pops = longer it takes to research
>>
>>337803696
That's probably just to stop them from being like "I want power, OH YOU JUST FOUND A WASSNAME STONE THANKS!"
>>
>>337803696
sectors can't build strategic buildings so they don't use strategic resources even if they're already built.
>>
>>337803696
Sectors don't share with each other. A sector will first try to make use of any available strategic resources. If they can't use the resources, they're available to you as the player controlling the core worlds.
>>
>>337803454
The more pops you have the more research points you need to spend to research new techs
>>
>>337803832
I assumed that was the fact, just caught me off guard the first time I put a planet with one of those buildings in a sector and was bombarded with alerts.
>>
>>337803983
You're a faggot.
>>
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>>337804034
I have zero idea why my sexual preference has anything to do with my not understanding a game mechanic, but ok.
>>
>>337792990
>>ask any questions you got
Why does the game get so got damn tedious to play after about 15 hours?

Also AI sucks.
>>
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>Found a Gaia world
>Its size-13
>>
>>337804159
Only homos don't understand game mechanics, sweetheart.
>>
>>337803183
>paracuck
>that image
Ew. You don't SERIOUSLY go to /gsg/ do you? It's one of the worst generals on the entire website...
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>>337804263
What happens when I understand it then?
Do I un-homo myself?
>>
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What do you people find the best way to use/make sectors? Just put new colonies straight into them? Or develop colonies first, then sectorize them (leaving you with a "variable group" of core planets)
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>>337804204
>intothetrash.png
>>
I want to have fun with slaves but they are so useless.

>get like 1-3 extra mineral/food but are unusable as anything else
>unless you go FANATIC your own pops will hate you for making their life easy
>collectivists give no fucks about your own being in chains but the moment you get some aliens for this they scream bloody murder
>xenophobes are angry I chain some independent/pacifist xenophile cucks
>entire mid to late game is energy and research oriented and having slaves makes it hard
>robots do exactly the same thing for no drawbacks
>can't sell my slave pops to other patrician aliens
>>
here's my experience so far with the game
>start with district-9-like race
>find out I'm surrounded by military races who hate me
>get extinct before I can colonize the fourth planet
>start over with bug-race
>manage to get extinct before expanding to the second planet
>oh wow this game is hard
>getting hearts of iron II flashbacks which I only played as finland
>start over again with the same race (they are fun, try it!)
>manage to become a serious thread to the galaxy
>all surrounding races unite against me
>loose all about half my planets before I decide to start over again with humans
>all races in the galaxy live in peace
>not a single conflict until year 2300 or so
>expand big, create alliance but still nobody to fight
>threaten neighbor, nothing happens
>2 fallen empires next to me, one is protective to me the other neutral
>oh well this is boring

gonna invade some fuckers now
>>
>>337804406
>fallen empire is protective
how
>>
>>337794116
My last game I couldn't uplift tomb world civs

I wish the game would be better
>>
>>337804367
Unless I just absorbed a vassal and am in dire need of less core planets, I tend to make a few well developed worlds then grow off of that cluster.

Once a sector is well off enough you can even get them to produce their own colony ships and set up even more colonies in sector without having to have them as a core world first.
>>
>>337792990
Are there carriers in this game?
>>
>>337804339
Yup. It's the only way to cure faggotry. One minute you'll be confused about game mechanics and craving cock; the next you'll understand the mechanics and long for titties.
>>
>>337802309
so basically they released the game ~1 year before it's done
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>>337804670
Oh ok.
Then I was a faggot for like a minute there.
What a terrifying experience.

But then again,
The threat still looms.
>>
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>>337804297
You don't SERIOUSLY think that crying about /gsg/ obscures the fact that this game is broken and unfinished?

You don't SERIOUSLY think that ad hominem attacks conceal the fact that CK2 only becomes playable after purchasing about $200 worth of DLC?

Do you?
>>
>>337802030
Hyperspace m8. It's fast as fuck and allows you to explore entire galaxy before most empires even plant their first colony, but it can be awkward at times. Right now my alliance is waging war on a dude and I can' really help them take the capital because hyperlane leading to it goes through another empire.
>>
Is there a way to get rid of the resource icons under a system. They're too cluttery for my taste, it's like playing civ 5 with the icons on.
>>
>>337804670
I didn't know about this. Damn I thought I was really starting to understand this game but all the signs point otherwise.
>>
>>337804812
I know, man. Every time I play a new complicated game, I wind up getting assfucked by mandingos.

Couple of weeks ago, I bought Offworld Trading Company. Six hours later I'm getting spitroasted by black guys in a public toilet. Sucks, desu.
>>
>>337798757
>2489
>Long game

I'm at fucking 2633 and still barely own 25% of my galaxy. I'm meant to be doing a military victory as well.

>Mfw literally everyone is in a fucking federation by now
>There's only 3 federations betweeen 22 empires
>Declaring war on one person means declaring war on 6 other empires as well
This fucking sucks.
>>
>>337804645

Yeah but they're broken, as in fighter range: 8 = HURR DURR I WANNA RAM THEM WITH MY FLIGHT DECK

Also daily reminder that 70%+ evasion corvette spam is literally instawin in this unbalanced shit game
>>
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>>337804523
because I'm so fucking adorable I guess
>>
>>337805290
Yeah, evasion should be diminishing returns when you get multiples.
>>
>>337805297
...Anon
>>
>>337805297
That doesn't mean they're protective, that's just their personality in general.
>>
>>337805297
You're a stupid motherfucker.
>>
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>Start as dictator ship
>Tool tip says I can get one big ass ship for each dictator
>Only have normal ship options

How do?
>>
Do flak batteries shoot down missiles? They belong to the point defence class, but their description only mentions it being effective against enemy fighter-bombers.
>>
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>>337805297
>patronizing
>protective
>>
>>337805457
>>337805529
>>337805386
explain then... that's the thing embassy and rivalry does
>>
>>337805596
They won't ever come to protect you. Fallen Empires are either neutral, at war with you but not pissed at you, or pissed at you and very much at war with you.
>>
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WE WUZ ANCIENT ALIENS N SHIT
>>
>>337805550

im guessing you have to upgrade your starport about a million times before you can build it
>>
>>337805756
That's just a bug, the icon can show the last empire you were looking at rather than what it's supposed to be.
>>
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>>337805550
It doesn't say you can build "one big ass ship". It says you can build an oversized ship. Initially, that means one corvette with more slots than a regular corvette.

pic related
>>
>>337805695
I never expected them to protect me, but they sure as fuck wont attack me for no reason when they call me their children
>>
>>337805550
Each time a new dictator is elected (After the death of your current one) you get the chance to build one ship of their name, as one of the biggest class of your ships. Pic related is my conglomerate of Super Battleships that have formed a single entity after 300 years of leaders. This image is about 40 years old as well now. I have another one in the midst, not to mention all my regular size Battleships.
>>
>>337805596
I repeat: you are a stupid motherfucker.
>>
>>337805913
>I never expected them to protect me
>explicitly stated that the fallen empire is protecting him

Just go away.
>>
>>337805916
>Symmetrical Docking!
>>
>Sectors are organized on a system-by-system basis
>Your governance cap is on a planet-by-planet basis

no sir i dont like it
>>
>>337792990
Fourty months before sentient AI.
Soon, everything will be of synths, by synths, for synths.
Death to meatbags.
>>
>>337806040
just keep expanding your systems instead of making new ones
>>
>>337806135
can i add a system to a sector but retain direct control over one planet in it
>>
>>337806135
>Shitty planets with shit habitability
>>
>>337805916
mammalian ships are so fucking ugly
>>
>>337806283
Nope. You add systems to a sector, not individual planets.
>>
>>337806015
you know protectorate and a protective attitude are two different things?
I wasn't precise enough to your autism, I apologize
>>
>>337806357
So is your mum.
>>
>>337806373
what can i do to keep a nice 25-slot world with another smaller hazard-filled world in the same system though
>>
I´m about 10 hours in, trying to get some of dat influence incum.
I´ve only set a few frontier posts in places that bottleneck borders, or have a shitload of resources/planets.
If i self destruct a frontier outpost, will the other structures in the system go with it too?
>>
>>337806415
You are not a protectorate of a Fallen Empire, you cannot be in that state, it is not possible.
>>
>>337806415
protective
/prəˈtɛktJv/
adjective
adjective: protective
intended to protect someone or something.
>>
>>337806040

They really need to change how many planets you can manage directly and how sectors work based on your government type.

I want to see hiveminds or autocratic dictatorships that allow you to control as many planets as you want without the need for sectors, or having sectors become directly answerable to you and only act as a time saving device.
>>
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>>337804864
>purchasing
Only yourself to blame
>>
>>337806415
>protective attitude
>does not imply that they will protect you

You're deep enough. Time to stop digging.
>>
How do I expand my boundaries without using outposts? Just make more colonies?

If it is just make more colonies, how do I expand my colony limit? I've played for about 6 hours (not in the same game) and never seen a tech come up for it.
>>
>>337806415
>fallen empire is protective of me because i'm so adorable
>which means they will not protect me

Please tell me English isn't your native language. Failing that, stop posting, go away and never come back again.
>>
Best race?
>>
>>337806357
>Making a Cruiser I think
>Like the components, like the gear, everything shaping up nicely
>Suddenly notice one of the small weapon ports graphics is misaligned off of it's little well
>End up redesigning the whole thing because of that
>>
>>337801486
>Fanatic Xenophobe

You fucked up
>>
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>>337806720
White.
>>
>>337806636
You can put maxed out planets into sectors. Look at the top right corner when checking the planet screen
>>
>it's a 64 months for a research episode
>>
I have a slight dilemma. Early on in the game, an alliance of two factions decided they were going to fuck me up and started a war with me (their reasoning: I had a lot of resources). I have three planets, and right now they're camping my home planet with a 3K fleet, bombarding it and repeatedly attempting to invade with ground forces (fortunately I loaded the planet with defense forces so they've failed over 15 times now). For whatever reason I am not getting ANY research options for weaponry. I am 30 years in and only have my starting red lasers and missile defense systems. I have corvettes, destroyers and cruisers at my disposal, but even when I can muster up a 2k fleet of corvettes they're obliterated in seconds. I have one friendly faction that is also at war with my enemies, but they aren't helping me out at all. I welcome any strategies, because right now I'm stuck with buying up defense forces to stop invasions while praying for some new technology to upgrade my battle ships.
>>
>>337806636
It's a mid-ish game tech for the first two, then a late repeatable one that just adds +1 each time.

Or, you can just go full Democracy and be rolling in core worlds.
>>
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How do I destroy a frontier outpost of my empire? Disband ship?
>>
>>337807148
Yes
>>
>>337807148
yes, just disband and it'll disappear.
>>
>>337807148
I can't believe you're asking that question. I mean, ffs.
>>
>>337807148
Is that a human-Yahg hybrid?
>>
>>337806749
Yes this is good autism, I like.
>>
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Tips for new players

>If you are on the galactic map and you select a constructor ship. The map will show all possible resources you can node in every system you've explored. Resources currently mined will appear in green. Resources not mined will appear in white.

>If you select a colony ship while on the galatic map, it will show all possibly habitable planets in systems you've explore. Green planets are ideal, yellow planets are non ideal and red planets mean you dont have the tech to colonize them

>When you select a ship on the galactic map, the yellow ring around it will tell you exactly how far the ship can move. This can be helpful on gauging if you can make those long jumps to another arm of the cosmos or not!

>You can check how much food your world needs to grow on the plant information tab. Once you have maxed out on pops, you just need to keep it at 0, so you can go back and build over old food plots!

>Chances are you are either going to have an excess of minerals or an excess of energy. The ai monitors how much of its own resource it has and its value is dervied from that. So an AI with low minerals will never trade their minerals away. You can use this system to trade off your excess for what you are lacking!

>A full embassy just won't do the job! If you want to nurture an alliance you're going to have to squeeze the diplomacy out of them. Declare a rivalry with people they've declared rivalries with and make sure you have a months long trade agreement with them. It will add modifiers all around

>While we're talking about declaring rivalries. When you do, it will create influence for you which is a very hard to come by resource. However, not all rivalries are the same. Empires that are better then you or who border you will typically give you more. If you click the rivalry button, it will tell you exactly how much it gives before you agree
>>
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>>337804645
>>337805290
How do I get carriers to work? I just got cruisers with flight decks, installed small autocannons on them and set their AI protocols to aggresive, yet they still chill in the back of my fleet with my torpedoboats. Drives me up the fucking wall
>>
>>337806945
try using your fleet to fuck with their planets space stations and use hit and run to equalize the warscore and sue for peace. I hope you made your war demands easy like liberate or you are proper fucked.
>>
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>>337797279
Can't wait to buy all the DLC
>>
>>337807309
The first 2 tips should be consolidated into "Push the goddamn map details button"
>>
>>337807309
Tips for new players

>uninstall this game

>never buy a paradox product

>pirate it three years after release when it's finally fucking finished
>>
>>337807449

can anyone explain why that box isn't checked by default...?
>>
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>>337806357
Fuck off, blocky shipdesign masterrace
>>
>>337807309
my resources always show on galactic map regardless of selecting construction ship

same with planets
>>
>>337807309
>If you are on the galactic map and you select a constructor ship. The map will show all possible resources you can node in every system you've explored. Resources currently mined will appear in green. Resources not mined will appear in white.

Or you could use the Detailed Map function by clicking on the box at the bottom right of the screen.
>>
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>use steam cloud
>game saves every month
>load up game again after a few hours break
>lost 6 hours progress
what the fuck
>>
>>337807526
The same reason civ doesn't show resources and tile values. Breaks the visuals, despite being crucial to the gameplay
>>
>>337807536
Either you clicked the little "Show map details" button on the bottom right or your ALT key is broken.
>>
>>337807309
>press alt
>see everything on map
wow
>>
>>337807362
>that nose
>>
>>337807347
I sent a fleet to go and take out one half of the enemy's stations, but they still won't budge. The surrender terms require me to give over all of my planets if they're to be accepted. I might just take over one of their weaker planets, then use that as a platform to raise an assault army and take over the rest of their neighboring planets. Either that or I'll have to cruise around and shoot down unidentified alien ships and hope I can research some new weaponry tech from the wreckage.
>>
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Finally won the game that I started on release night. My research was truly garbage but my military forces were quite solid. The victory screen could've included a few more statistics - That was a little disappointing. Oh well..
>>
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>>337803818
They do use them if they're already built, but the strategic ressource needs to be in their sector.

>>337804367
Best to queue some farms to grow it faster, clear tiles with ressources and build a bunch of robot pops. Then you can just dump it.

>>337806636
Yes, look for the "make new sector" button. You shouldn't have to build frontier outposts ever unless it's to get a few systems with no colonizable planets (yet).

>>337806945
You fucked up when you had 2 planets after 30 years. You should restart because you've already got no chance even if you somehow win that war. Forty years in you should be in the double digits at least.

Only way to make sure nobody fucks with you is outnumber them 3 to 1.
>>
>>337799650
Molluscoid ships look more Protoss like Imo
>>
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>>337807293
>human-Yahg hybrid
And here I thought Mass Effect already covered alot of xenos faggotry
>>
>>337804367
I tend to make cores of military research and power . Give the colonies a clinic a spacestation with solar arrays and hydroponics then sector em off.
>>
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>Early game war
>My fleet is slightly stronger than theirs
>But they are just parked on top of their station
>Discover AI really like to go after transport ships
>Send out one lone assault squad
>AI sends their entire fleet after this lone dude
>Lure them right in front of a hyperspace lane
>That my fleet just so happens to be going down right now
>Warp out right on top of them
>2/3rds of their fleet gone before they can emergency FTL
>>
>>337807878
quite right I shall change it
>>
>friendly crab people from the neighbor ask for migration access
>rapid breeders

No thanks.
>>
>>337808015
>have 5k strength
>Sit at a 1k defense station
>3k enemy fleet wormholes right on top of me
>Somehow lose the fight

this game.
>>
is there a building that exploits 2 resources at once ?
>>
>>337807764

you should be able to set your own demands for the war, as well. If you choose something easy like liberate one planet it will take hardly any warscore and you can end the war very quickly.
>>
>>337808118
Their ships were outfitted in a way that countered yours. If you had Lasers and Armor but they had Lasers (that go through armor) and Shields (that stop lasers), you'd be fucked.
>>
>>337806835
>>337807854
>>337807017

Thanks, lads.
>>
>>337807854
>You fucked up when you had 2 planets after 30 years. You should restart because you've already got no chance even if you somehow win that war. Forty years in you should be in the double digits at least.

that's a big fat load of bullshit
>>
>>337808163

the planetary capital
>>
>Playing human
>Suddenly get message that a small group decided to gene mod themselves as Ultra-Humans
>Look them over
>Main picture is a sumg ass white dude
>Look at the planet they started on
>All of them are smug ass white people

Too true to life.
>>
Post too long, so I capped it.
>>
>>337808613
So you want a different game?
>>
Who /unite the Fungoid peoples under one flag/ here?
>>
>>337808613
tl;dr probably whining about game design from someone who never made a game
>>
>modify my primary species' genes
>no longer primary species
>I have no primary species
How can I fix this?
>>
should I avoid surplus food or can it be transferred to my colonies ?
>>
>>337808857
Avoid
>>
>>337808713
How does that not fit in to Stellaris' vision?

It's a game literally about the development of nations. Unfortunately, it just stops at colonies and war.

There's hundreds of years of history that comes after those things, and they are vastly more interesting.
>>
>don't tech federation in early game because I'm surrounded by pacifist cucks that don't wanna be friends with me because of "differing war policies"
>in midgame notice a new colony from a guy on the other side of the galaxy, he's willing to ally even though I never even planted an embassy on him
>ruthless capitalist fish dude requests do join the alliance shortly after
>we start blowing the fuck out of our neighbours, liberating them from silly pacifist ways
>federation tech is nowhere to be seen
>>
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>>337808902
>>
>>337808783
I've never made a computer before, but I sure as hell know what parts go in and how they work.
>>
>>337807293

I thought it was a fuzzy nightstalker.
>>
>>337808961
Food is only useful for growing pops, once the planet is full try to get the food to 0. Negative food will reduce happiness though.
>>
>>337808960
You don't want to be in a federation with AI, only the leader can declare war and that rotates every 5 years. And the AI is fucking stupid.
>>
There is so many things wrong about this game and so many things I like. I have a growing pop stuck on a planet, it can not grow because initially I moved one of my primary species to the planet and that primary species was there long enough to start the birth of a growing pop and then it left before it finished.
>>337802309
Looks pretty good, I was having a war yesterday and I just noticed how bad the war mechanics are. Hopefully the new diplomatic stuff will be amazing.
>>
>>337809057
but I want to send my surplus food to Poland so that they grow faster
>>
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>>337808613
lol @ this wishlist fanfiction
>>
>Find world with steam age life
>uplift it
>They join my world as vassals
>Proceed to integrate them into my empire.
>INSTANTLY A FACTION EMERGES THAT WANTS THEM TO BE RELEASED AS AN INDEPENDENT NATION
>One year later we hold an election, one of the aliens wins and his edict for the 4 years is to release his alien homeworld as an independent.

So in the future, earth is 100% leftists
>>
>>337809213
DLC
>>
>>337809213
Well you can't. Stack food and give them that gas that reduces growth time by 15%
>>
game lags like a fucking bitch in this state, got a i7-4790k @ 4.00GHz

it's crusader kings 2 all over again, unplayable at later stages
>>
How do you get the event about gene modding? I want to start race wars in my empire
>>
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>>337809281
>>
So I had my science slug people vassalize themselves early to get protection from all of their xeno hating neighbors. Unfortunately my overlord is a lazy piece of shit and won't join any alliances so I can't help clean up the Unbidden. None of the other races have that protect freedom trade option either. What do?
>>
>>337808301
It's true though. There is literally 0 reason not to colonize planets.
>>
>>337809631
except if you have shit luck and no colonizable planet in the viscosity
>>
>>337809621
>vassalized themselves

Imagine that. Somehwere out there in space, there is a whole planet of cucks
>>
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Does everyone have horrible lag in late game ? It's freezing so hard every month it makes it impossible to enjoy this. Is it different with a better computer ? Any solution ?

>picture unrelated
>>
how do I get my populace on colonized worlds to not be so god damn sad?
>>
>>337809792
Alter their genes to be happy.
>>
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>Discovered an anomaly about recordings of an alien language thats disturbingly complex
>for some reason get the option to specifically bring it back to earth for analysis

I found the Necronomicon didnt I?
>>
>10 stars scientist gets randomly oneshot just after warp by 3 500 stack in the nearest system to mine
>>
Guys help
>Xenophiles collectivist materialists
>colonize planet with pre uga-buga
>Unhappyness from neighbours: -55%
>uplift them because pop was growing 0.1 and no one would migrate
>clear all blockers and ask people to migrate
>still unhappy as shit
>as i colonize another planet they (my guys) all leave except a 0.1 growing pop taht can't
Why do my xenophiles hate the space niggers so much? they weren't even repulsive!

Also is it jsut me or this game is not fun?
>war is too easy
>pacifism is too hard

i swear to god noone will trade with me or form an alliance even +140 rep empires.

Help me have fun /V/!
>>
>>337809737
Got a decent rig and still lagging, although not as bad that it becomes unplayable - Just annoying stutters and FPS drops.
>>
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>>337809792
By using propaganda.
Here are some happy ayy lmaos i conquered and successfully integrated into my human empire.
>>
>>337807598

>using cloud saves
>ever

There's no reason to ever use cloud anything, unless you're some mouth breathing normie retard who needs access to all their selfies when they upgrade to the newest iphone iteration.
>>
>>337809717
I felt the same way until the united federation of fuck science tried to 3v1 me and got absolutely wrecked by my overlord. On a related note, how afraid of the anti-science fallen empire? They're at war with me and I send them an insult every few years but I haven't seen a single fleet of theirs
>>
>>337810083
>I send them an insult every few years
Absolute madman
>>
>>337809701
There are always planets. You don't have to go to the systems right next to you. You can skip ahead and let the border close automatically.

Right now I'm at 50 worlds with only arid, tropical, ocean and continental colonizable.

>>337809930
>pacifism is hard

kek
>>
>>337809267
Isn't it ultimately up to you to release their world, even if they have it as an election promise?
Does this mean that the player is the spooky Iluminaty controlling the whole empire?
>>
Am I the only one that think planetary edicts are not worth their cost?
>>
>>337810260
they get better later on.
>>
>>337810302
Better enough to warrant a 100 influence cost?
>>
>>337810189
>kek
care to elaborate?
>>
>>337809914
>10 star scientist

how do you even get them to live that long?
>>
>>337810379
Yeah, I had shit tons of influence late game, but it has a low cap so you have to spend it on something.
>>
>be humans
>Spend six thousand years rebuilding the same space mine
>Game is boring as fuck

>Decide to make generic Klingon warrior race.
>Have to keep rivalries up with bordering nations to maintain my influence
>Xenophile individualists everywhere trying to band together to stop me.
>Build up my forces and BTFO 6 planets
>Entire universe decides I am hitler.
>Start building defense stations for the coming tide.
>Even the other dick ass warrior races.

Gotta say, this made the game a lot more interesting
>>
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Just found that if you hover over the research cost you can see how much pops increase it's time.
>>
>>337810456
personal trait that makes him live 25 years longer + trait that makes leaders live 30 years longer, + research that makes them live longer + fast learner
>>
>>337806497
abandon the shitty planet
>>
>>337810456
>not being long lived
>not being enduring
>>
>>337810531
Oh cool.
>>337810560
>not having all your leaders be 200+ years old
>>
Is it possible, if you spawn near a fallen empire, to eventually get them to like you and just piggy back off of their empire? Or will fallen empires always be pricks.
>>
>>337810681
they'll always be pricks
>>
>>337810531
Wow, now I feel dumb.
>>337810496
I have been running the three empire wide edicts that increase research. I just find it odd that empire wide edicts cost less than planetary.
>>
>>337810617
in any game my average is 150 years
>>
>>337810456
>>337809914
wait there are stars beyond 5?
>>
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When did you realize Stellaris wasn't the game that made space great again?
>vassalize / capture planets from all neighbors
>nothing to do anymore other than wait and build up your fleet blob as deterrence / for Fallen Empires
>political integration takes fucking 600 months and you can only integrate one empire at a time
Every single faction apart from the one Fallen Empire in my universe is either Inferior or Pathetic compared to mine. What the fuck is there to even do in this game? I'm playing a militaristic conqueror and I can't begin to fathom how boring playing non-conquering races must be. Do you just twiddle your thumbs around waiting for the rare random events? The domestic policy stuff isn't nearly enough to occupy anyone.

>>337810681
They'll be pricks, though not hostile to you. The one neighboring me is +110 and their attitude is positive "Patronizing".
>>
>>337809893
Nope, it's some philosophical crap that will give you a new empire edict. If you are good enough to decipher it of course.
>>
>>337810681
They won't give you anything, no help, no border access. You can trade with them though if you are in good standing, I sold off strategic resources I wasn't using and gave them research agreements (that are useless for them) to buy energy and minerals to fund my other efforts.

Since then I took over the entire Empire and have their sweet ring worlds, surprisingly their people are happy with the situation as well.
>>
>>337810867
>When did you realize Stellaris wasn't the game that made space great again?

When I played it.
>>
>Start game
>No colonizeable planets for miles
>Restart
>Start game
>Minerals only no energy allowed
>Restart
>Start game
>No energy allowed, menerals only
>Restart
>Finally get a good set up
>Every alien I meet is the exact opposite ethos of me

This game is starting to get annoying
>>
If pops on a planet have filled all the squares would is there a mechanic where a pop moves off-planet and immigrates to somewhere not so crowded
>>
>>337810984
If migration is allowed they can do it. There's also a planetary edict that makes the planet more attractive for migrants to travel to as well.
>>
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>>337810984
Resettle.
>>
>>337810982
There's an easy mode mod on Steam Workshop.
>>
How do I build an effective fleet? It seems like the one that always works out the best is massive hordes of max evasion corvettes with point defense, but is there something better?
>>
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This is fucking retarded.
>>
>>337811598
Yeah, genetics is broken
>>
>>337810429
You can outgrow the AI immediately. They barely expand. See >>337807854. Not a single war fought and I'm 3 times bigger than every AI nation. That screen doesn't even count my robot pops, or my two genetically modified human types, nor twenty or so xeno pops I've enlightened.

>>337810984
As of right now no, surplus food becomes useless as soon as you've filled all your tiles.
>>
>>337806543
This could be done by throwing mix of planet core caps, influence growth and leader cap.
Like democracies could have low core cap but more leaders cap where autocracies less leaders but bigger core cap.
>>
>senteint AI, particle lances, xenomorph armies and all cool tech researched
>100k fleet and most powerful federation in the galaxy
>single handedly conqured a fallen empire and destroyed the unbidden after they steamrolled 1/4th of the galaxy

I have no desire to play anymore, this game really dries up content wise once youre over the initial exploration phase.
>>
>Research forbidden shit
>Fallen empire wants to slap my shit
>Share research with literally every other race
>Fallen empire is now at war with seven people
All according to plan
>>
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I wish they would remove the annoying colouring of "explored space". The green-coloured hyperlanes are sufficient, or just remove that greyish fog that the unexplored stars have. (Not to mention that explored stars also gain their proper colour). It makes it hard at a glance to see proper territory at times imo. Any way to disable this?
>>
>>337792990
How do I optimize weapons for my ships

I just got my shit kicked in by some xenos with shields and my small nukes, small guns, small lighting vettes didn't do shit to them.

Now earth is owned by some shit eating mushroom zombies
>>
Reminder to join http://steamcommunity.com/groups/vgstellaris if you're interested in MP. HOsting a game right now if anyone's interested
>>
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Sasuga, Paradox!
it's not visible on the screenshot, but there's only one ship in this blob that actually dares to fire upon the enemy wormhole station.
Meanwhile his fleet is sacking my capital.
>>
>>337809401
I have an i3 and it plays fine senpai
>>
>>337809401
Is you cpu properly cooled?
>>
>>337807314
They don't work.
You need to edit
>00_strike_craft file
change
>return_to_formation_distance = 80

So they fly away from carriers and attack.
>>
>>337812179
Did you use defensive combat role? They won't move into range if you do.
>>
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>3 gaia worlds around me
>2 have over 20 slots for units
>one has 10 slots
>but wait
>titanic life
>>
>>337802636
Your not alone I just learned it too.
>>
So whats the trick to combat

Lasers for Armor
Boolets for shields
missles for ???
>>
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>>337812075
rather it like this?
>>
>>337812648
Missiles for everything without PD
>>
ive never seen so much contrarian opinion for a game release as this.

its like 10% bug fixes the rest is neck beards complaining its not a perfect simulation/not catering to my needs. \

This is why you don't make games that cater to the autistic neck beard audience. Paradox should just cater to dude bros.
>>
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>doing good
>suddenly every other empire declares war on me at once
>lose half my planets
>so anus-devastated that I'm going to start a new game

JUST
>>
>>337812801
The game is objectively shit, piss-easy and empty.
>>
>>337812648
Lasers for Armor
Torpedoes for Shields
Missiles and Bullets are shit.
>>
Is there seriously no way to know what kind of ships your enemy has beyond invading the reloading a save?
>>
>>337812990
Send in a scout to see?
>>
>>337812990
When you've got enemy ships on radar click on them and then hit the magnifying glass.
>>
>>337812916
Well that's your opinion. personally I find it perfect for roleplaying and creating stories as I play through. You can min max and break the game I just don't find that fun and chose empires with weakness and stuff. The other stuff you might bitch about like bugs and AI is getting fixed with free patches.
>>
Is there a rally point system
>>
>>337812801
>Paradox should just cater to dude bros.


That's all they do since EU IV, dudebros and Tumblr
>>
>>337813191
LE WOMYN IN HERSTORY DLC
LE WOMEN'S RIGHTS IN THE MEDIEVAL AGES
>>
>>337812413
Are they completely unusable or something? The ships won't even close enough to fire except for one brave soul
>>
>>337812801
There is plenty of mechanics that are on par of MOO2. While MOO2 is a great game I expect more features from a game released twenty years after MOO2.
>>
>>337813053
Cant enter their space unless I declare war. So what? declare war, see what kind of ships they have then spend 6 months retofitting my forces to counter theirs while they annhilate my worlds?

This game is literally unplayable without an espionage system
>>
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>tfw the vassal homies roll up on a nigga
>>
>>337813119
>The other stuff you might bitch about like bugs and AI is getting fixed with free patches.
when it will it be playable, you know as one would expect to play a game you just paid 40usd for?
>>
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>>337813445
I wonder if the game would allow me to operate out of a single star system and just make an army of vassals in a city-state shtick
>>
>>337813468
>paying for Paradox games

I dont get this meme
>>
>>337809267
Annexed vassals get -25% to happiness for a few years, so always be ready to satisfy their needs (enslave and purge) before you annex them. If they are happy they won't rebel. Corpses aren't good at staging revolutions either.
>>
>>337812801
Literally 80% of the whining is some samefagging Distant Worlds shill
>>
>>337813119
> personally I find it perfect for roleplaying and creating stories as I play through.

Right, I know. Hell, that's the most enjoyable part of the game and the only reason I've played as much as I have. But even that is hampered by shitty diplomacy, non-existent trade, cruddy sector management and a terrible AI.

>You can min max and break the game I just don't find that fun and chose empires with weakness and stuff.

That's my point. There are no significant weaknesses to choose. None of them affect your ability to outgrow the AI.

>>337813308
I guess, I've just always used offensive. Defensive is probably good if you're facing off against a bigger fleet of bigger ships and need to gimp the evasion bonus. I've just never had the AI grow bigger than me.

>>337813747
Think you'd need to AT LEAST fill up to your home sector capacity. Vassals get relationship penalties if the sum of all the vassals' military power is higher than the overlord's.

But to be honest, I don't even know if vassal rebellion is a thing that was implemented yet. After all, slave pops can't rebel right now.

>>337813406
You shouldn't need to retrofit. Either you're strong enough to beat them or you shouldn't be declaring war.
>>
>>337813269
>LE WOMEN'S RIGHTS IN THE MEDIEVAL AGES


Still don't get why they did that.
>>
>>337813747
You could do that, but you would still need to keep your vassals under control. Not every single vassal will like you.

I wonder if you could win the game like that though. Does vassals' planets count as your planets? Do they count as empires needed for domination victory?
>>337813894
There is plenty of problems with the game anon, not everybody that has problems with the game is from /gsg/ or is a distant world fanboy.
>>
desu the main effect this game has on me is making me want to play Mass Effect
>>
>>337813154
Is that a no
How the fuck can they make this oversight
Refunded
>>
Seriously though FUCK combat in this game.
>can have a 5k fleet vs a 3k fleet and still lose horribly
>in same situation can have more armor, damage, evasion, and accuracy and still lose
>>
So, what do I do to make my allies wanna form a federation? They are at -1000 right now.
>>
>>337814169
It's easier to make women completely equal to men than it is to raise taxes.
>>
Would a Fortress benefit more from Regenerative Hull Tissue?
With what I have right now it has 25 % hull regen per month.
>>
>>337814536
You got countered is all.
>>
>>337812747
Yes, and now colour the actual nebulas so we can actually see them and it'd be perfect.
>>
>>337814041
If have 5000 strength as a laser/shield group going up against a 2000 strength ballistics/armor group. I'm going to lose and I'm going to lose hard
>>
>prohibit slaves from procreating
>100 years pass
>I still have slaves of the same species

Do slaves live forever or something?
>>
>>337814646
The original group survives I guess, I guess procreation is just a stupid word for growth so they can't fill the planet/get more pops, stable few only.
>>
I finally decided to buy the game, it's pretty fun on its own but it lacks content, which i hope the expansions give, and mods, since mods seem to be able to do a lot in this one.
>>
>>337814646
It's really just population control as in they won't generate more pops.
>>
What exactly does making a sector do and why do people think the ai for them is bad?
>>
What's up with the precursor quests? I got 5 artifacts out of 6, explored half of the galaxy by this point and there's no signs of any more of those Cybran fuckers. I think the research that lets you see scan results of other players fucks it up - if the system where that anomaly was supposed to be gets researched by AI you are out of luck.
>>
>>337814646
they're not allowed to breed more then two children per couple
>>
>>337802831
Ann hog?
>>
>>337814646
slave is merchandise, each time they die a new batch of slave from outer galaxy replace it.
>>
>>337814850
I had that happen but found the system anyway, do a search for Cybran or Cybrax or whatever the race name is in the system search bar.
>>
>>337813894
if you tried actually playing DW you'd understand why a lot of us are disappointed
>>
>>337814627
Or you could just research useful weapons like shard throwers or disruptors with both shield and armor penetration.

>>337814802
Planets in sector don't count towards your planet amount.
Frontier outposts in sectors don't cost influence.
Sectors build stations and tile improvements for you, using the minerals they harvest from inside the sector. You get a part of their income, they use the rest to self-improve.

Honestly the AI for it is alright, people just don't give their sectors enough minerals/energy income, so they expand really slowly. They may have some difficulties with removing tile blockers though, which might mean stunted pop growth.
>>
>>337814610
>colour the actual nebulas
dunno how to keep just them on

Open console and type these. A little box will appear to turn the option on or off
>tweakergui draw.dust
Will remove dust
>tweakergui borders.usemesh
Will colour territory a plain colour
>>
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>get an event
>tell my science ship to scan it, go do something else
>3 years later
>look over
>science ship is still scanning at 0%
>scientist aboard the ship doesn't have enough skill to complete the event
>tell the ship to move
>it queues anything I do for after it's finished the event
>have to get another science ship and scientist to come over and unstick the first one
>>
>>337810982
Endless legend is the same for me
>start, no tree of life or other OP resources
>reset
>>
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>>337815319
>Not knowing how to cancel queued commands
>>
>Decide to make war monger race.
>Rush all the ship components I can out
>Declare war on the first cuck I see
>Early game so I can't really steam roll anyone
>Cue long ass war several fleet engagements and me blowing up anything they build
>Start discovering other aliens
>They ALL hate the cucks I've been fighting
>Warmongering asshole race slowly becoming the hero of the cosmos

Not going to lie, I adore this game.
>>
>>337806945
Next time you can research a physics or engineering tech, try scrolling down and make sure that there aren't weapons techs waiting to be researched because you started them via a debris cloud.
>>
>>337815075
>>337814802
The problem is sectors don't respect strategic resources so if you've got some on a planet and you need to keep a tile undeveloped to harvest it there is no way to stop the AI from developing on it and blocking that strategic resource.

That and they will demolish and rebuild shittier versions of the same building over fallen empire buildings if you allow redevelopment checked.

Those are the only problems I've noticed with the sector AI. Other than that it's fine.
>>
>>337815591
Don't forget they constantly move pops around on a planet, which isn't great if they move a regular science producing pop from a lab and replaces it with a robot.
>>
>>337815013
But their home planet gets revealed only after you finish their quest. I actually did it once, when I was lucky enough to get no close neighbours.
>>
>>337815591
You might be correct. Honestly I haven't checked it out too much, because if you grow large enough, those one or two minerals from building a wrong improvement doesn't really matter.
>>
>>337815591
There's strategic resources that can be harvested without the need for an orbital mining station?

>>337815316
>Console not available in multiplayer or ironman
The fuck, why would I not be allowed to change the gui in Ironman or multiplayer.
>>
>>337815754
Yes sometimes planets have strategic resources on tiles.

You probably have a few that you dumped into a sector that you're missing out on because the AI it built over it.

The AI will do it too so unless you go planet by planet checking every tile sometimes it's hard to know.
>>
>>337816090
I have never seen a planet have strategic resources on the undeveloped surface tiles, post a screenshot of one please.
>>
>>337816090
honestly most strategic ressources as pointless anyway. Betharian stone is alright, but you really only need the ones that upgrade your ships. The one that gives empire-wide ethics divergence reduction is fine too, but that's obviously a bug.

And terraforming is useless too.
>>
>>337816367
>And terraforming is useless too.
not to mention it takes forever
>>
>War declared on me by Galactic Jess'Inax Republic and Adeex Allied Systems (grey and blue).
>AAS can't reach me
>GJR hasn't even attacked my frontier post system yet, despite being at war for a year and a half

I guess all the more time to build up my fleet some more.
>>
Thinking about buying this. What are some things that stand out to you as something that makes it fun to play or interesting? Like is it just fun to explore or addicting to upgrade your civilization?

And what's something that you hate about it?
>>
>Giving Frontier Outposts to sectors takes away their maintenance
>Cool
>Turns out it's not intentional according to Arumba, and will be patched
Fuck
>>
>>337816573
It's basically EU4 in space with less depth.
Buy it if you want easy modding, and pirate any upcoming expansions.
>>
I wish latter techs would change your ship appearance.

I'd love to have something fancier than my boring ass blocky ships when I get high enough technologically.
>>
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>>337807528
Naw, sleek avian design masterrace.
>>
>>337816573
Buy it and pirate all the DLC
This works for every paradox games, Hell in CK2 you can unlock achievements with pirated DLC
>>
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>>337812343
Doing the lord's work anon
>>
>>337802309
And they're going to charge 15$-25$ for each patch. Yay.
>>
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>>337816367
>>
direct join multiplayer!
ID: 90101324940380169
PW: vgstel
come join for a shot in the dark at mp.
>>
>>337801486
>not The Final Reich
>>
>>337817104
Can pirates MP?
>>
>>337817364
I don't believe so. It's dedicated servers I think instead of P2P.
>>
This is my first Paradox game and I'm interested in trying out CK2 or EU4, is exploration in those games? Which would you recommend as an entry into the genre?
>>
>>337807816
>Domination Victory

Lol what is this shit Civilization?
>>
>>337817598
Exploration is more in EUIV since you can colonize america and shit.
I feel like EUIV is a bit more polished mechanics-wise than CK2 since it's later and the expansions help a lot.
>>
>>337818009
Yes it's a 4X game, tit.
>>
>>337799650
Get the emblem pack off workshop for the literal protoss symbol
>>
>>337799650
Also go collectivis, spiritualist, militarist for most accurate.
>>
>>337817364
You need a Steamcrack and can only play with other cracked versions.
>>
>>337818095
>>337817598
Issue with EU4 is they released almost every major update as a DLC. To have the "full" game you need to empty your wallet or pirate that shit.
>>
>>337803183
No one is forcing your to buy DLC you poorfag subhuman
>>
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>>337818360
>Buying paradox games when you know they do this
>>
>>337816860
So it works?
Never tested.
>>
Xenos are made for _________
>>
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>>337819571
Being productive members of society.
>>
>>337819571
fuck off with your /a/ memes, that's what they're made for, faggot memespouting reddit shit
>>
>>337816739
I like that idea too, but I think having ship designs change to your ethos and government would be cool too. Seems kinda silly that it is based on species type.
>>
>>337792990
can you explain how multiplayer works? If it sucks ima just pirate it.
>>
>>337819571
Dancing
>>
>>337819571
loving me?
>>
Can you make space nazis or no?
>>
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>No actual dynasties to rule your empire
>Can't rename ruler
Come on Paradox, it wouldn't have been that hard to add.

>>337819571
For exploiting for spices obviously
>>
>>337820262
>spawning in a nebula
enjoy that -30% speed forever
>>
>>337820262
Shame royal families don't have any drama or infighting. I have never not had a heir. Has anybody gotten a succession dispute?
>>337820125
Yes for the millionth time
>>
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How does multiplayer work? is it fun/worth buying the game.

Have a rare pepe for answering.
>>
>>337821186
yes
>>
Spore did this game much better
>>
>>337792990
>People still not bored of this piece of shit

Stellaris was disappointment of the century. Talk about catering to the casuals holeh fuck.
>>
>>337821186
>is it fun/worth buying the game.

No, the game is boring. Multiplayer doesn't save it. Wait AT LEAST for the free updates before even considering buying.
>>
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>>337821186

As far as I figure you just play it without pausing on normal speed, bumping it up if everybody agrees they're just waiting on things to happen.

Only the host can control time, It's pretty fun though; plays more like an RTS in my opinion.
>>
>>337821186
Only host can change time speed. Everyone can stop and start time. Everything else is normal. If you want to try it out reply and i'll link my account (Arrrr!)
>>
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This game made me want to play Homeworld again.
>>
>>337821932
>Everyone can stop and start time
FUCK THAT
>>
>>337822007
What's wrong with this? I'm playing only with friends, with skype and we are telling each other when we stop/start time
>>
>>337822242
every fucker will be stopping and starting all the time
>>
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>genetically enhanced super soldiers riding xeno xavalry
>>
>>337822526
That's why we are using skype?
I don't play with retards
>>
>>337822526
The one time I played I couldn't pause on my own, so it might be a game setting.

And I know I tried with instinctive presses of the spacebar every now and then.
>>
>>337822770
If they're willing to play with you, anon...
>>
>>337823126
You need to click data to stop/start time
>>
>>337821186
You pray that you get shields, 5 minutes after you get them you get bumrushed by corvettes with torps. Rock-paper-scissors approach to find doesn't work with randomised tech that well. RNG on starting systems can also fuck up your game. Multiplayer is fun if you are playing it like a co-op with friends, but in ffa it's just too much RNG. Maybe modders will fix it with balanced starting systems and guaranteed fleet tech.
>>
>>337822770
>Skype
>Not retarded

pick one
>>
>>337823295
Ah, that makes sense then.

Wasn't actually so bad just going at normal pace with no pausing.
>>
>>337823375
We're using skype cuz we have one guy with down syndrome. He's pretty funny but he can't operate ts
>>
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>>337792990
>>ask any questions you got

SO IS THIS GAME GOOD OR WHAT
>>
Who already bored here? I forced myself to finish my third game, don't feel like touching the game again anytime soon. Need DLC with more technologies and random events, it's way too repetitive with only this much content.
>>
>>337823713

idk
>>
>>337824226
I can't force myself to finish a game. Shit's so fucking boring in the mid game, there's literally nothing to do, I look at the research screen with fastest speed turned on and wait until something happens.
>>
>>337823713
If you have something like sick vision of your's empire it can be fun. I just feel like building empire and replacing everyone with synth, then make living creatures my slaves
>>
>>337823713
its good, but its not finished
>>
>>337824490
end game is even worse.
>trying to get 40% of the planets
what a fucking chore
>>
Is there a console command to increase my number of core worlds, or does it have to be done through mods only?
>>
>>337823713
No. The game becomes incredibly dull after the early game exploration

>Very few diplomatic and trade options
>No mid-game events
>Empire manage is super simplistic, its impossible to go bankrupt unless you deliberately choose to do so.
>Your alien race matters surprisingly little
>Game becomes a micromanagement hell in late game. Spamming colonies and building upgrades is all you'll do during mid-late game.
>Super passive AI, on 30 hours I've had AI declare war on me only once and even that was against one of my vassals.

So in the end, plays and feels like a unfinished product so save your money. Pirate the DLCs when they've actually finished the game.
>>
>>337824692
>>337824490
>>337824659
this

wait for patches or mods to fix it, research is just RNG, hapiness is fucked, AI is fucked, sectors are fucked, politics are non existant, etc.
>>
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>play xenophile
>50%+ of all aliens are xenophobes

>play xenophobe
>90% of all aliens are xenophiles

AAAAAAAUGH
>>
>>337792990
I pirated the game, so when it starts there is no mod folder. Does anyone else have this problem?
>>
I've given up. I don't want to have to make sectors for the retard AI to control them so I can settle more planets.

Alternative is to max out 5, then make sector, then move on....
>>
>>337825109
this tbph famalamadingdongs
I pirated. No regrets. I've been playing it for five days straight but I'd honestly describe it as a bad game and recommend against any of my friends getting it. Playing a third game to examine the wormhole travel and maybe encounter a grand menace but probably won't even finish it.
>>
>>337825242
PURGE ENSLAVE OR CONQUER FUCK THEM ALL
>>
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Okay so what the fuck?

This planet has droids on it, they're not from some empire as far as I know, the star system they're in was empty, hence why I moved my fleets in and began expanding into it, So its thoroughly in my territory now. I cannot colonize this planet because its apparently not mine? but I can't land the armies on it to try invade it and take it from the droids on it because its not my colony?

I'm assuming these are space fairing native droids who have yet to ascend or whatever, so why can't I invade and enslave them all?

Am I missing the right button or is this a glitch? Can I seriously not invade this planet or colonize it?
>>
>>337825109
>>337824659
>>337824561
>>337824247
OK I'LL WAIT FOR THE INEVITABLE PARADOX DLC AND BUY IT SIX MONTHS FROM NOW
>>
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>>337816815
Pretty ugly 2bh
>>
The "you must make sectors to keep expanding" shit is the most shit design I've seen. Is there a mod to remove this?

I don't want to make sectors just to expand.
>>
>>337825410
maybe an allies? Do you have any vassals or allies?
>>
>>337825695
You really just need to learn to let go, you can't micromanage literally everything

It's like when you play CK2 for the first time and go all autistic about not owning every single tile in your kingdom yourself, learn to live with it
>>
Is this a bug or are the devs retarded? (It's Paradox after all)

>find industrial civ planet
>covertly infiltrate them
>event happens
>planet asks to be integrated into my glorious empire
>description literally says people are celebrating and rejoicing
>check out planet pops afterwards
>-25% happiness: Recently conquered
>>
>>337825886
Retarded devs I assume, that's a blanket reduction to happiness that applies to every "conquered" pop.
>>
>>337825695
The sectors are so fucking dumb and an obvious afterthought its not even funny, like what's the point of even having a limit on them if that limit grows everytime you colonize a planet?
>>
>>337825871
Guess I should have pirated first. Guess the claim it's "spam colonies and claim everything and make the AI build" is true.

Ah well.
>>
>>337826012

Man this sucks. At least it doesn't matter since they're gonna get enslaved.
What actually happens when you enslave them? The game doesn't explain it very well besides saying they'll be unhappy and can't be used for science.
>>
>>337825886
Did the same for me. I ended up just giving them independence as a Vassal.
>>
>>337825695

There's a mod that lets you manage 999 planets as cores. It's called: - All your planets are belong to you
>>
>>337825858
I have an alliance with a nearby empire to this but this is nowhere near them.

Is there anyway to check if these primatives are a protectorate of some other empire?
>>
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I'm about to take over a pre-space planet and am going to enslave them.

How afraid should I be of the anti-slavery/purging fallen empire blob?
>>
>>337826271
Fairly.
>>
>>337825695
it's fine mate. It's fucking boring clicking on every planet to upgrade every building all the time
>>
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I want to start a new game but I also want to wait until that great sounding patch comes out

I don't know what to do
>>
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>tfw cannot start as a fallen Empire faction.
>>
>>337826338
>great sounding patch comes out
what is this? What they fixing?
>>
>>337826335
I don't mind that, my point is, I only have 5 and I haven't even maxed the tiles yet. I want to keep expanding and work slowly on doing them, THEN I can Sector them so the buildings are autoupdated.

>>337826229
Might be cool. Thanks.
>>
>>337826331
O-oh ._.

M-maybe I'll just deal with all the unrest instead...
>>
>>337826539
I mean try it, they might leave you alone to start with.
>>
>>337826496
see >>337802309
>>
>>337826579
I enslaved some pre-sentients and they didn't mind
>>
>>337825695
I like the idea of sectors, but they have a lot of flaws:
AI can't use special resources
You can build things manually in their spaceports but there's no quick way to navigate the sector planets you own
The building AI is retarded
They can't upgrade the capital building on the planet so you'll be locked out of higher upgrades on your regular building unless you fully upgrade the capital before sectoring it off
>>
>>337826271
>How afraid should I be of the anti-slavery/purging fallen empire blob?
I'm not sure if the diplomacy malus scales with the amount of total slaves you have, but I managed to keep Enigmatic Observers Fallen Empire at +110 with an embassy. My empire has legalized xeno slavery and most planets are automated through sectors.
>>
>>337792990
Federations are a great example of how the game is unfinished as was obviously just quickly thrown in without any thought.

>Join federation
>Can't do anything
>Minimally 4 empires just idle there till the end of times.
>>
>>337822692
>Titanic Life riding Xeno Cavalry
Jesus Christ, just how big are those mounts?
>>
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>>337826463
>Hit tilde to open console
>play [id] eg player is always 0
Fallen empires start at Number of AI in game +1 so if you set it to 29 they start at 30
Yer welcome
>>
>>337826728
The way federations and alliances work they are clearly designed for multiplayer and are awful for single player.
>>
>>337826728
>>Minimally 4 empires just idle there till the end of times.
That isn't what you signed up for?
>>
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>>337826756
Thanks bro.
>>
I know in the past I've seen modders trawling for ideas for traits and shit, thought I'd toss a few out I'd thought of while playing.

>High Mutability (1)
>Every time a new Population spawns, there is a chance it will spawn with slightly different traits. These can be positive or negative. The High Mutability trait will not disappear.

>Psychic Gestault (4)
>Ethics Divergence -40%

>Exceptional Leaders (2)
>Leaders Spawn with an additional trait

>Adaptable Leaders (2)
>Leaders have increased chance (double?) to gain traits

>Twice as bright, half as long(???)
>Leaders gain EXP at an increased rate, live shorter lives, and cost less influence to recruit

>Polarizing Beliefs
>Fighting against factions with opposing beliefs gives you bonuses
>>
>>337802765
>Fixing their stupid broken game
>Based
kill yourself.
>>
>>337826896
Become ringworld master race senpai
>>
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so what's the deal is Distant Worlds better overall or not...
>>
>>337825410
Do you have mod robot races?
If so they are probably native robots and you have policy of not interference.
>>
>>337827192
>tfw can't play as AI master race
>>
>>337827192
You don't have to.

You can actually just purge all your native pops and build synths in their place. Once you have synth rights and allow synth leadership you'll even get synths as generals and governors and shit.
>>
this game seems to be getting a ton of love but why? honest question.
>>
>>337826728
That's a general issue with the entire game. After the initial exploration phase, borders being set in stone and becoming the local major power you have nothing to do apart from blobbing more, which can only be done through repeating wars over and over again in order to slowly get new planets or idle for a total of fucking 60 years for every empire you vassalize.

Unless you happen to get an universe wide invasion crisis there's no endgame content.

>>337827168
Stellaris is basically a more accessible and shinier version of Distant Worlds with less content. You won't find anything in Stellaris that can't already be found in Distant Worlds.
>>
>>337809267
Why did you give anyone other than your primary race voting rights you FOOL.
>>
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>>337827531
>Play as Despotic Empire, Humans
>Find atomic age turtle people
>uplift them and integrate them
>Allow for Xeno's to become Emperor
>3 leaders later one of the turlte people becomes Emperor
>Has Man of the People and whatever the trait that gives more influence
>mfw he was one of the better Emperors I had
>>
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>>337827863
>letting xenos infiltrate your society
>>
>>337827421
it has addictive grinding gameplay and it allows some satisfying sci-fi roleplaying possibilities
>>
>>337828080
I have a Purge campaign, don't you worry.
>>
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>ask any questions you got
Subterranian civilization event chain. Will this decision have any consequences? I mean, something determining following parts of the chain.
>>
So some titanic lifeforms took over one of my planets, but because its still technically mine, I can't bombard it and my armies do no damage to it.

What am I supposed to do here?
>>
>>337828713
Yes
>>
>>337828713
purge while you still can
>>
>>337828797
What will happen if I'll refuse? Agree?
>>
>>337828713

I gave them weapons but nothing came of that.

Bigger problem for me was allowing their refugees into my cities, because they were awful and just did nothing all the time

in b4 >pol
>>
>>337828876
There's a full chain over time with the whole thing, you gotta pick your poison.
>>
>>337828713
I have primitives on one of my planets, I let them settle most of the planet for kicks and giggles. They have attacked me once or twice. Not sure what is going to happen now.
>>
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>>337828747
Reload.
Pic related, you have no chance unless you bring gene-seed warriors.
>>
>>337828713
I armed them and the event chain continued for decades afterward but nothing bad happened
>>
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>>337798757
Wheel of Time fan? If so, my fucking nig
>>
>>337802309
So in 2-3 years it will be a game worth owning. Neat.
>>
>>337801486
Hello I am Bill Whittle and this is the firewall.
>>
>>337829005
>Titanic Beast Army
Holy shit
>>
>>337828951
I don't want to set the world on fire supply some premitive mole-crows with advanced weapons, but I want hippie side to win.
>>
>frontier outposts are supposed to be a strategic decision of less influence vs. more land
>create a sector and throw the outposts in it
>no more influence loss
>no penalty to growth
>>
>>337829005
I hate the randomized techs. I never get cool shit like this. Best I got were robot armies, which are basically just regular troops with a little more health.
>>
>>337830019
Which is confirmed to be unintended behaviour.
>>
>>337830209
this a event reward for you can get by settling planets with gigantic life modifier iirc
>>
>mfw you bought galciv 3
>>
>>337816573

Don't buy it yet, it's essentially early access.
>>
>>337829292
CK2/EU4 are already older than that and even on sale the gameplay DLCs easily cost $100+ (not even taking into account the sprite packs).
>>
>>337830497
Eternal piracy it is then.
>>
>>337829965
bump
>>
>put some systems in a sector
>suddenly my betharian is fucking gone

WHAT IS THIS MECHANIC FOR
>>
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>tfw the IGN review of Stellaris was 100% spot-on
>tfw I ignored it
I'm sure it will be quite fun and content rich in a couple of years but fuck paying full-price for a barebones vanilla and then hundreds more for the mandatory expansions.
>>
>>337831065
>falling for the paradox game on release meme
>again
you can only blame yourself. If even IGN knows its dumb to buy, you have no excuse.
>>
>>337826132
Nothing. Slaves can't join other factions, they don't start rebellions and they are nice guys all around. Don't forget to build a slave processing facility and an orbital mind control laser.
>>
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>>337830406
>bought GalCiv3
>bought Stellaris
If Endless Space 2 ends up being as much of a shitfest as these games I'm swearing 4X off for good.
>>
I want more starting options in this game. Like starting as an uplifted species under some other empire and having to rebel your way to freedom. Or starting as a stagnant fallen empire that faces some great new crisis and has to mobilise and innovate once again.
>>
>>337831805
Fresh Start DLC
$10
>>
>>337831065

Buy the game, pirate the DLC. this is the tried and true method for dealing with paradox.
>>
>>337831065
iktfb. I thought IGN was just casuals, but this game does reach a point where you're just waiting for techs to upgrade until you hit the shitty incrementals, and then you're just waiting for a crisis that your 50k doomstack completely fucks over. There's no real diplomacy nor any way to win other than steamrolling until it becomes too tedious. I know this is a grand strategy, but I wish there was a tech or cultural victory. Maybe something like "x% of the pops in the universe are your starting pop or derived from it"
>>
>>337821936
HW multi is laggy as fuck tho
>>
>meanwhile on Humble
https://www.humblebundle.com/store/distant-worlds-universe
>>
>>337826535
>Might be cool. Thanks.
It becomes a royal pain in the ass when you have more than maybe 15 planets, I already tried it out
>>
>>337831978
The biggest problem with Stellaris is how roleplaying elements wise it feels like a straight downgrade to Paradox' previous games (events are very rare after the initial exploration phase), whereas compared to other space 4X it doesn't have enough unique or fun gameplay mechanics that make it stand out either.

>Maybe something like "x% of the pops in the universe are your starting pop or derived from it"
Distant Worlds: Universe handled victory like this. There were % based victory conditions, with total controlled territory, total population, total galaxy economy and race specific victory conditions contributing to your total victory percentage. You could set how much nearing each victory condition contributed towards game victory in the game starting options, plus an optional story victory condition that worked like the galactic invasion crisis mechanic in Stellaris.
>>
I got some spare money, should I buy this or the last 3 DLC for CK2?
>>
>>337833173
CK2
>>
>>337833296
>Recommending the last major CK2 DLC to anybody
You monster.
>>
>>337833173

Don't buy Conclave.
>>
>>337833361
is it really that bad?
>>
>>337833361
If he's bought the first then he's a masochist in any case.
>>
>>337833426
It fucked up the vassals and even worse fucked up the child education.
>>
>>337833554
Well, is Stellaris fun enough at this point? Is there depth?
>>
>>337833426
It made it so your christian neighbors will join Muslim defensive wars if your do too much crusading.

Shit is retarded.
>>
>>337794116
You uplift the same way you modify. The species will appear in the species tab labeled pre-sentient. They must also be within your borders to uplift.
>>
>>337792990
I settled next to a fanatic xenophobe and collectivist, am i fucked?
>>
>>337833697
>Paradox Game on release
>Depth
Nope.
It'll get there in probably 1 or 2 major expansions.
Until then don't hold your breath.
>>
>>337833893
And the fun?
>>
>>337833874
Not if you kill him first.
>>
Is there any way to make endgame Stellaris fun? It's such a slog.
>>
>>337802309
>no capital ships
>>
>>337834041
Frst third of the game it's pretty fun, mid and late game are mind numbingly boring, you just watch your technologies get developed, upgrade stuff and pray that some extra dimensional monstrosity decides to invade.
>>
>>337834240

Not at the moment. Just try and conquer as fast as possible or restart and enjoy the fun early game.
>>
>>337804367
I make cores out of valuable planets, dropping off shittier ones as I colonize. Most habitable/gaia planets with 20-25 tiles and preferably with a few positive modifiers.
>>
>>337834041
There is no endgame content in Stellaris. Once the initial exploration and learning phase wears off there's near to zero random roleplaying events, domestic politics are laughably shallow, meaning there's nothing to do but expand through military (even if you're playing "pacifists") and militaristic expansion in itself is extremely slow due to how limited warscore and political integration of vassals work.
>>
>>337804406
I played a cthulhu race, got a hundred years in and things were looking extremely good. I destroyed a fallen empire, genociding the fungal scum from all their ring worlds. Turns out everyone around me really really didn't like that I became space hitler and they all declared war on me, ending my run.
>>
New thread please
>>
>>337834240
no. the DLC can't save it, just like it couldn't save EU4. both games have the weird shitty design philosophy of basing everything around war, but then trying to limit war as much as possible
>>
>>337824490
Why don't you do something instead of just waiting then? Create an alliance, attack an empire, unite all the empires. If you're not doing anything of course you're gonna get bored.
>>
>>337829005
I brought 10 psi armies with psi warriors and a good general. Managed to kill the titans
>>
>>337835663
>Create an alliance
>unite all the empires
Now you can idle alongside other empires.
>attack an empire
Now you can idle waiting 50 years for integration.
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