[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Riddle me this. How is Naughty Dog the only developer to really
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 99
Thread images: 14
File: maxresdefault.jpg (145 KB, 1280x720) Image search: [Google]
maxresdefault.jpg
145 KB, 1280x720
Riddle me this.

How is Naughty Dog the only developer to really bring amazing visuals to the PS4 and everyone else sucks shit at it?

What is it they do right that all the developers do wrong?

It seems like Naughty Dog games just look 1000x better than any other game on other platforms.
>>
Their R&D is insane

https://www.youtube.com/watch?v=aZJQuHZQakQ
>>
>>337636924
Because they made exclusive games for Sony for years now and probably know more about each consoles hardware than anyone else.
They always have to cut corners, but they cut the right corners
>>
>>337637470
https://www.youtube.com/watch?v=oGDIMftV4ng
>>
Most devs focus 90% of their team on gameplay, 5% on graphics, 5% on sound and music. ND focuses 90% on graphics, 1% on gameplay, 1% on sound and music, 3% on making sure the plot will be acceptable to tumblr.
>>
>>337636924
Its pretty easy to mak movies and not actual games they both play slow as aids and thus take no skill and if its slow as shit that pretty much means theres fuck all else going on in the game so not much to optimized.

All those oretty graphics and still no 60FPS I speak as a PS4 fanboy.
>>
>>337638252
xDDDD epic!
>>
File: japan btfo.jpg (2 MB, 2914x1938) Image search: [Google]
japan btfo.jpg
2 MB, 2914x1938
>>
>>337638970
silky smooth 18 fps
>>
>>337637470
this guy is such a faggot watching the presentation is almost unbearable
>>
>>337636924
They have a guy on their staff who is basically a God at math. He managed to work out how to use the CELL processor properly
>>
Because literally 99% of their budget goes to graphics and gameplay is clearly the afterthought.
>>
Probably because they get massive funding from Sony and all the documentation they could ever need on the system.
They have a pretty good staff too.
>>
>>337638970
To be fair, dark souls look better than anything on the western developed side.
>>
File: 1428900831743.jpg (1 MB, 1920x1080) Image search: [Google]
1428900831743.jpg
1 MB, 1920x1080
>>337636924
Did you play Until Dawn? Or Bloodborne? Or the Nioh demo? Or Drive Club? They all look amazing.

even that shitshow The Order: 1886 looked amazing.
>>
>>337639217
do you have a name?
>>
>>337638970
>alpha screenshots of games on the right
>full game release on the left
Yeah no.
>>
>>337639454
>Until Dawn?
Good game.
>Or Bloodborne?
Bad Souls clone.
>Or the Nioh demo?
Shit.
>Or Drive Club?
Shit.
>The Order: 1886
Looked like shit covered in blur and grain.
>>
>>337636924
It's isn't just Naughty Dog, lots of devs are capable of making very pretty games on the PS4.

After all, it's literally just a mid range PC, and there are plenty of games that look fantastic (even better than Uncharted) on mid range builds.

It all comes down to how competent are the developers.
For instance, DICE managed to make Battlefront look incredible on both PS4 and X1, even achieving 60fps (admittedly at 900p). It's just whether the developers can be bothered to put the effort in.

And the reason why a lot of games don't look up to scratch, is because a lot of devs are lazy or under insane pressure.
It's the same reason why a lot of PC ports aren't miles better than they should be, because it's easier to say "good enough" and call it a day then spend the time optimising to perfection.
>>
File: 1460776404091.jpg (54 KB, 400x400) Image search: [Google]
1460776404091.jpg
54 KB, 400x400
>>337639789
>Bloodborne
>bad Souls clone
>>
>>337636924
Its easy when you pre-bake almost all the effects in the game. UC4 doesn't even have real time AO.
>>
>>337639454
>Or the Nioh demo?

Did YOU?
>>
>>337639454
Most of those games, while looking good, have trouble holding a stable frame rate unfortunately.
Until Dawn being one of the worst offenders.
The PS4 can definitely push some out some good graphics, but usually sacrifice FPS in the process.
>>
>>337640496
Until Dawn doesn't really matter with FPS since it doesn't affect your gameplay. Unlike The Order where gameplay is severely degraded by low FPS.
>>
>>337640743
True. It was just a bit jarring when it dropped to the low 20s. It bugged me a bit, but ultimately it was harmless.
I was playing with friends and I was the only one bugged by it.
>>
Budget and talent.

Also ND seems to care about little things most game devs don't even bother with, like working gun slings.

When you're doing all this extra stuff you learn how to problem solve better. "We want this in, how can we make it work?" Seems to be their attitude.

Also they are above certain pressures that other studios exert. Look at all the delays, even going from pre holiday to way after.

They seem to have everything: talent, freedom, and drive.
>>
UC4 isn't even the best looking PS4 game

Battlefront looks better & runs at 60fps
>>
>>337641025
That's some really delusional headcannon you have there. You don't even know the massive shortcut they did with UC4 to make the visual (which can be very inconsistent because of the methods they used)
>>
>>337641285
UC4 looks leagues better than 900p Battlefront
>>
File: 1445130519407.jpg (19 KB, 251x242) Image search: [Google]
1445130519407.jpg
19 KB, 251x242
>>337636924
>Bragging about a studio who makes so-called amazing CINEMATIC blu-ray movies masquerading as Sony exclusive vidya games
>>
>>337638970
Most of these are actual games instead of "cinematic experiences," at least. Witcher is better than Dark Souls, however.
>>
>>337639434

DELUSIONAL
>>
>>337641593
What is the shortcut they used to make uncharted 4 looks good?
>>
>>337643058
Pretty much pre-baking almost all the Global Illumination and ambient occlusion. And those are major effects that the PS4 barely could handle, and in other games you see very low quality and stripped down versions if they used it.
They had to literally make the lighting worse to make the visuals work with the pre-baked assets.

The cutscenes also uses a completely different lighting system (though a heavy directional lighting), which in order to use, they completely culled anything that's not in the cutscene scene. That's why you are only allowed to zoomed in in photo in cutscenes.

There's also a lot more shortcuts like the pseudo volumetric rays that only focuses on the outlines, and the simplified subsurface scattering approximation, etc..
>>
>>337643660
Its good if a developer can fake complex systems
>>
>>337636924
sony funded most of it duh
>>
>>337643832
except the way ND used all those, makes A LOT of inconsistent looking environment. And a lot of them looks like absolute ass because of it, especially if the scene had to rely on the game's base lighting system.
>>
>>337639434
No just no. Dark souls engine is terribly outdated and the graphics are not good. FROM had to be one of the most laziest developers out there.
>>
>>337644023
>And a lot of them looks like absolute ass because of it,

Show me 1 area that looks bad
>>
>>337643660
>he thinks PC games have accurate GI, AO, and Volumetric lighting,.
We're a good decade or two away from accurate lighting on ANY platform.

That said, it doesn't matter if an effect is truly accurate or not, what matters is if the end product is visually appealing.
>>
File: tears.jpg (466 KB, 1500x1395) Image search: [Google]
tears.jpg
466 KB, 1500x1395
>>337642317
>Witcher is better than Dark Souls, however.
>>
>>337638970
Pls tell me what the bottom right western one is. It looks so comfy
>>
>>337644115
So many crap look like shit in this stage alone.

https://www.youtube.com/watch?v=jhVrvoPT-WA
>>
File: u1UMCg1.jpg (115 KB, 720x960) Image search: [Google]
u1UMCg1.jpg
115 KB, 720x960
>>337638970
>Those story-driven "cinematic" game shots
Yes, what gaming really needs is more games like Gone Home, The Last of Us, and Bioshock: Infinite.
>>
>>337636924
>Insomniac
>Santa Monica
>Guerilla

Pretty much ALL Sony devs make graphical beauties. They have the funds, support, promotion, etc. There is always a benefit to being a 1st Party Dev.
>>
>>337644215
Its not even the accuracy that is the issue. the issue is completely pre-baking the GI and AO (there is no real-time AO at all). All to make the the appearance work on PS4 and it is sort of cheating.
>>
>>337644424
Not to mention the UGLY ass hell washed out shit in Africa
>>
>>337644703
>there is no real-time AO at all
Uncharted has had SSAO since Uncharted 2, since TLOU, they've had a pretty fucking cool looking ambient light shadows.
>>
>>337644354
Kingdom Come: Deliverance
>>
>>337644692
TLoU had pretty fun gameplay though, regardless of what /v/ shits out.

It also has less cinematics than fucking Bayonetta.
>>
>>337644079
so otagi was just shit and so was dark souls? games with a shit ton of thought and atmosphere in them...ok
>>
>>337644968
UC2 have SSAO that is pre-baked.
>>
>>337644703
maybe they care more about making a good looking game than console dick-waving
>>
>>337636924
Their games last 5 hours.
>>
>>337645114
No I love the atmosphere and I love Dark souls but the graphics are not good and From is lazy as hell.
>>
>>337644968
Both of the games use tons of pre-baking.
>>
>>337645137
>screen space effect
>pre-baked
no.
you can literally google this shit.
>>
>>337645137
You can't prebake SCREEN SPACE ambient occulsion, don't use words if you don't know what they mean
>>
>>337645225
Every good looking linear game uses pre-baked effects, it would be stupid not to.
>>
>>337644692
>Implying Bioshock Infinite and The Last of Us are the same as gone home
Bioshock and The Last of Us at least have actual gameplay, whether or not you like it.
>>
http://www.slideshare.net/ozlael/hable-john-uncharted2-hdr-lighting
>>
>>337639789
>bloodborne
>bad souls clone.

PC gamers are always reaching.
>>
>>337644703
Its not cheating.

Back then, we had code that shorcutted anything made by those wizards.

But when they do some shortcut now? Oh no!!
>>
>>337636924
They have an incredible programmers team, there's no way around it
It's common knowledge that ND was one of the few devs that understood the architecture of the cell and worked around it to optimize as well as they could
The real challenge isn't making a good looking game but having that game keep the framerate stable and playable under stress levels

Just look at Until Dawn, that game had drops to 20 frames on close-ups, with framerate costantly going under 30
That's because Supermassive games pumped the graphics and didn't give a shit about the overall framerate stability
I'm surprised the game went trhough quality check, it shouldn't be allowed to have games that drop so frequently
>>
>>337646874
the fact that every cutscene is in-game in U4 blows my mind.
>>
>>337647042
>ost all the Global Illumination and ambient occlusion. And those are major effects that the PS4 barely could handle, and in other games you see very low quality and stripped down versions if they used it.
> They had to literally make the lighting worse to make the visuals work with the pre-baked assets.
> The cutscenes also uses a completely different lighting system (though a heavy directional lighting), which in order to use, they completely culled anything that's not in the cutscene scene. That's why you are only allowed to zoomed in in photo in cutscenes.
> There's also a lot more shortcuts like the pseudo volumetric rays that only focuses on the outlines, and the simplified subsurface scattering approximation, etc..
>>>
>Anonymous 05/14/16(Sat)22:52:15 No.337643832▶>>337644023

They know what they are doing.
>>
>>337647042
Not all the the cutscenes are in-game, the digital foundry video even talked about how some of the cutscenes are literally video files, because they are used to hide loading of the next area.
>>
File: ScreenshotWin32_0011_Final.jpg (3 MB, 3840x2160) Image search: [Google]
ScreenshotWin32_0011_Final.jpg
3 MB, 3840x2160
>>337636924
>Their games look better
Not really but ok
>>
>>337647351
>Not all cutscenes are in-game
Wrong
>digital foundry video even talked about how some of the cutscenes are literally video files
Wrong

Digital Foundry said the cutscene TRANSITIONS are video files - they're talking about the fucking literal 2-3 second cutscenes
All cutscenes besides the minor transitions are real-time
>>
>>337647351
It makes sense to be honest
There is a scene where you see the first scene of the game in short clips and it wouldn't make a lot of sense to not have a video file for that
Sometimes the game is in a location and somebody is talking and a second afterwards is a completely different scene with very detailed models and characters
PS4 has limitations and ND knows it but I swear to god it was impossible for me to see which scenes had a pre-rendered cutscene and which ones don't, most likely because they pumped the bitrate to have identical quality
>>
>>337648279
It's not just the graphical prowess though. Naughty Dog manages to hide all their shortcuts and their rough edges. I agree with you that it's not the most technically outstanding game, but you have to concede that UC4 is the most impressive in terms of what they're showing.

I mean goddamn, their game looks good in motion. Most 'graphically impressive' games fall on their ass the minute you have to watch everything move.
>>
>>337636924
You niggers are going to play it anyways. Why even go past Crash Bandicoot graphics?
>>
>>337648521
That's exactly what the poster was talking about you know, he even said it was to hide the loading screen.
>>
>>337636924
They're technical wizards, know how to target a single platform efficiently and do a lot more work near the metal than most. Feel free to complaim about their games but don't deny that they're technical achievements.
>>
>>337648521
Do you even read what you type?
>>
>>337647351
What they talked about were little transitional clips, like a single camera angle being a file to make it easier to stream the assets for the next area.
>>
I think they've found a wonderful mix between technical realism and cartoon style. It's not so much that they're at the forefront technically, but they seem to know how to smooth out all their edges and focus on massaging JUST ENOUGH detail into each setpiece to fool the eye.
>>
>>337648801

Take out Drake and it looks like Skyrim with mods.
>>
File: yPqSI3Q.jpg (549 KB, 1920x1080) Image search: [Google]
yPqSI3Q.jpg
549 KB, 1920x1080
Battlefront & Quantum Break both look better imo
UC4 is pretty good though, just shame it's not 60fps like the E3 demo
>>
>>337649958
Something that Uncharted does well is having incredibly dynamic scenes with hundreds of moving elements all at once. The storm on the island about two thirds of the way into the game was absolutely breathtaking, as was the turbulent water and accurate lighting for explosions happening underwater.
>>
>>337650143
>scripted scenes are amazing

Yeah & in the MP when it actually has to render a lot the graphics take a massive downgrade
>>
>>337649958
I wish I could play Quantum Break but the fact that you're forced to have Windows 10 to play it pisses me off greatly
>>
>>337637470
They literally mention Neogaf and address them directly.
>>
>>337649649
It literally said video file.

http://www.youtube.com/watch?v=ts2am8WRBXQ&t=4m13s
>>
>>337638970
ac unity is still the best looking game ever
>>
>>337650539
Turning off the film grain & upscaling makes it look so much better
>>
>>337650536
Your anus seems to be leaking, anon. The visual hit taken in MP was to get the framerate up to 60, which I completely understand.
>>
File: image.jpg (112 KB, 538x674) Image search: [Google]
image.jpg
112 KB, 538x674
>>337639217
>>
>>337650634
And I'm just saying that the files were short clips rather than whole cutscenes, if I interpreted the video correctly.
>>
>>337640170
Why does it matter if it looks good
>>
>>337649218
>Most 'graphically impressive' games fall on their ass the minute you have to watch everything move.
I've never seen this, like ever. Most games look far better in motion than in screenshots, obviously. Battlefront is no exception and the PC version at least shits on UC4 (as it should when running on high-end hardware)
>>
>>337650963
Also 900p
>>
>>337636924
>How is Naughty Dog the only developer to really bring amazing visuals
>bring amazing visuals

this game will die in 3 months, amazing visual only can get so much attention when released but no replaybility means it will only become part of gamespot rental.
>>
>>337651086
It is still part of the cutscene you know, and I already said that it was to help hide loading.
>>
>>337651256
>no replayability

gameplay variances, from stealth to full on combat
dialogue options and variances
22+ chapters
Multiplayer

Ok anon
>>
>>337651256
>no replaybility
You know that every encounter you will have will be different right?
Some of them can be skipped altogether with stealth apparently
Every encounter will be different based on how many people you manage to stealth kill, how many corpses will be left in plain sight changing the path of the guards and their behaviour
Hell I've noticed changes after game overs, you think having more experience and harder difficulty won't change anything?
>>
i was surprised they could pull last of us on ps3
It looked better than PS4 games for a while.
>>
>>337651256
>gamespot rental

What did he mean by this?
>>
>>337636924
Those are amazing visuals? Wow you are easily impressed.
Thread replies: 99
Thread images: 14

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.