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How do you feel about motion blur?
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Thread replies: 158
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How do you feel about motion blur?
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>>337599741
It's dumb.
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>>337599741
Object blur looks great when implemented correctly
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cancer
created to try to hide the fact that consoles cant even maintain 30fps
OFF forever
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>>337599741
I don't mind it if it's subtle. Same with all visual effects.
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>>337599741
Adds input lag, therefore it is a fundamental design sin to have motion blur in any game that has any control/skill element
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>>337599741
Turn it the fuck off along with DoF, both effects are unnecessary and burn the eyes.
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movie cancer
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It gets in the way when you're playing sports games
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Thank fuck the toned it down in type-0, shit was unplayable at release.
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>>337599741
Devs don't know shit about using it. It shouldn't be tosses on everything on screen at once, for example moves use it to obfuscate bad frame rate or give a semblance of speed.
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>>337599741
Absolute fucking cancer. First thing I disable in games.
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>>337599868
FPBP
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>>337599868
>Modern AA setting
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>>337599741
My eyes have it toggled on by default, I don't need an another one
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>>337600354
now theres chromatic aberration which is even worse. at least motion blur doesnt hurt my fucking eyes
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>>337599741
I'm not as autistic as the rest of /v/ when it comes to motion blur, I can deal with it. But always turn it off if I have the option.
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>>337600429
Your eyes don't blur shit on a monitor retard.
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>>337599741
Used incorrectly most of the time. Should be used in attempts to mask textures streaming in imo
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the only engine i can accept it in is the source engine.
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>>337600558
What if the player is standing still while the textures are loading?
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Massive FPS drain for Vaseline effect.
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Off. Used to do the same with depth of field, but it seems like most games are only using it when you aim down sites or do something else where you really only will look in that direction.

Poorly implemented in most third person games like The Witcher 2 and 3 and MGS5
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>>337599741
Horrible. First thing I turn off, along with DoF, chromatic aberration and bloom.
If you can even turn it off, that is.
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Fucking gross, always immediately turned off along with DoF
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>>337600685
I suppose the blur should be kept to a bare minimum in that case. Really only makes sense if the player spins the camera too fast.
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>>337599741
Motion blur = realism
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Forgive me /v/, I always left motion blur and DoF on because I thought they were cinematic
I tried toggling them off in games at the end of last year and I haven't looked back.

Did anyone play Quantum Break on X1? Motion blur + film grain + that weird frame interpolation/AA thing made it look like a gooey, vaseline-y abomination.
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>>337601362
more fps are better to generate the feel of realism, the eye can construct a natural motion effect just like real life.
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>>337599741
I quite like it.

But then again, I'm also completely fine with games emulating physical cameras. Except for chromatic aberration, that shit's retarded.
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>>337601640
>adapting your preferences to /v/'s to fit in
What a faggot.
Motion blur is great.
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It's pointless because LCD monitors have inherent motion blur from the pixel response time.
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Meme features:
-motion blur
-depth of field
-bloom
Disable all
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>>337601865
>the eye can construct a natural motion effect just like real life
No. Idiot. >>337600516
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I don't like it, but I don't particularly hate it. I'd just rather have it turned off.
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>>337599741
i say is great
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>>337599741
>Motion blur
>DOF
My eyes do that already ffs.
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>>337601909
Image persistence isn't motion blur, it doesn't give you any information about where something is going to move.
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Obnoxious in almost every case. Racing games can have it to some degree, but FPS where turning around causes motion blur? Fucking retarded.
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>>337602008
>realistic graphical features are memes
I have a feeling everyone ITT are nintendookies
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>>337602085
Not on a monitor they don't, you fucking moron.
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>>337602008
same, I disable them straight away, especially bloom first it hurts my eyes.
one game that handles bloom well is dying light, it doen't feel right without the bloom.
Don't know if you remember but GTA3 you could turn of bloom and motion blur on PS2 made the game look and feel so much better.
the option was called "trails"
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>>337601865
>>337602085
Not on a monitor. Your eye is a hell of a lot better than you give it credit for.

See
https://frames-per-second.appspot.com/

Notice that if you turn motion blur off, you can always make out the distinct edge of the circle.
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>>337599868
/thread
Nobody should be posting in this thread
Including me.
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>>337602146
>When I look at things on the horizon in real life they are blurry
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>>337602379
Rockstar were generally really fucking terrible at graphics until they developed RAGE.
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>>337602524
Crysis doesn't blur things in the horizon if you're focusing on it. And it has all 3 of those graphical features.
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>>337600264
my nigga
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It makes the game more realistic, so I turn it on.
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>>337599741
The only good motion blur I have seen was in gta 4, mostly because they didn't make it look like you were half blind when simply moving the camera.

Your pic is over exaggerated as fuck
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>>337602041
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First thing I turn off
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>>337599868
>fxaa
>chromatic aberration
>motion blur
>depth of field
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>>337603107
this
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>>337599952
Epico, simplemente epico :)
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Same with anything that gets annoying visually, like the overusage of lens flares and blooms in modern fps. I turn that shit off
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i love motion blur! who cares about seeing things when a slight rotation of my neck makes the entire world smear vaseline over my eyes

same with depth of field! i wear glasses, and by turning on depth of field, it's like i'm really in the game, not wearing my glasses! so much immersion!
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What games have really good motion blur? I thought MGSV did a pretty good job.
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Motion blur adds realism to the game.

When everything looks crisp and perfect it looks like a computer simulation.
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>>337604364
I know right! I have to see literally everything in the game literally all of the time. Why even have shadows? Just fullbright that shit out.
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At low framerates it's nice in moderate amounts.
It's a hindrance at higher framerates, however.
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>>337599741
It's an important effect that add realism.
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>>337599868
>>337603107
Posts of the year.
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>>337604571
Any game with per object motionblur in moderate amount.
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>>337602085
>DOF
>My eyes do that already ffs.
Mah short sighted nigga
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>>337599741
When a game has motion blur that can't be disabled I don't even consider playing let alone buying it
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>>337605341
Some people have brain damage and can't handle motion blur so it's pretty much medically mandatory to have an option nowadays.
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>>337599741
Yeah. Totally love not seeing shit.
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>>337604894
>Step 17
>Step 18
NO FUCK WHAT ARE YOU DOING
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>>337604894
>STEP 18
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>>337604894
That last step is really unnecessary.
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>>337604894
I swear to god, the sun is your biggest enemy in BF3 and 4.
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>>337599741
Requires a very stable framerate of at least 60 without tearing. The effect needs to be very subtle which is why I always set it to low. In these circumstances the effect is actually pretty nice and makes the game look a bit smoother when turning.
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>>337602386
>Notice that if you turn motion blur off, you can always make out the distinct edge of the circle.
You mean just like real life? The circles aren't moving fast enough to create motion blur.
Meanwhile I can smoothly scroll this thread up and down with the mouse wheel button at 144Hz and notice motion blur.
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>>337599741
The way it's done in MGSV is alright, that's not shit.
Dead Island is a glaring example of motion blur done wrong
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>>337602386
>>337606204
Actually I've thought a bit more and you might be right. 60 fps may still be too low to create natural motion blur on a monitor and instead cause strobing.
144Hz is definitely enough however.
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>>337606523
You're comparing a 3rd person to a 1st person game
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It sucks most of the times.
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>>337606204
How the fuck are you seeing natural motion blur when a monitor is just leds changing colors. Think about it dumbass.
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It's cancer and I always turn it off if possible.
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>>337605965
quite literally
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>>337606924
You're getting pretty aggressive about this. I'm telling you, it just works.
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>>337606204
Agreed. I compared a bunch of different options in that webapp, and in my opinion the best looking setting was 120fps no motion blur on my 144Hz monitor. In my opinion, passed 90fps motion blur causes more damage than letting it naturally happen.
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>>337599741
I turn it off. If the game wont let me I force it off in the files.
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>>337606924
Obviously it's not "motion blur" per se, but with a higher framerate you have significantly more instances where those LEDs are changing color and smoothly filling the gaps between movement from point A to point B.
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>>337606112
Careful though, some game's low MB settings actually means lower blur precision and fullscreen effect instead of per objects blur, which end up using a far less subtle and gross bluring than setting it to High/Ultra
I think Dark Soul 3 does this. The highest setting is actually the best and most subtle.
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>>337599741
I like it when not overdone and in racing games it's must have for me.
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>>337599741
it's pretty shit, only time there should be a blur imo is when you'd be in a vehicle + moving very fast. Not because you turn your camera
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>>337604894
step 15 is best
16-18 are just bullshit cinematic effects
literally emulating what a camera does, not what the human eye does
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>>337606924
This isn't like depth of field. There is virtually no difference between having an object move in front of you and LEDs changing colors, because the effect is the same: the light receptors in your eyes will recieve varying colors at a fast rate, causing blurring.
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>>337607747
>god rays don't actually exist
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>>337599741
>main menu
>options
>video settings
>motion blur: off
>bloom: off
>sharpening: off
>dof: off
>lens flare: off
>chromatic aberration: off
>film grain: off
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>>337608269
how can god rays be real if god isn't real?
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DoF and motion blur should be cutscene only effects, unless the quality of your eyesight is somehow a gameplay mechanic.
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>>337608295
>Just fuck my graphics up
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>>337608709
Dof happens to perfectly healthy peoples retard
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>>337608782
i don't want any bullshit effects
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Why do people care if it's "realistic" or not? Just like bloom and dof, it's not like real life but it's pretty
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>>337608874
Yeah, but it happens naturally. We don't need games just focusing on whatever they want to see when I'm trying to look at something else in game.
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>>337609110
It doesn't happen in the same way as it does in real life. You can be focused on something on your screen however there will be no blurring of the rest of the screen, you'll simply be less concentrated at best.
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>>337609069
>bloom and dof don't exist in real life
?
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Because you're looking at a screen, everything will obviously be smaller than reality. This means more things will be in your centre of focus at once. Blurring the screen is blurring the screen. Nothing else. A TV or Monitor cannot simulate virtual reality.
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If it's subtle I like the effect
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>>337599741

First thing i turn off
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>>337600025
stupid mercy poster
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>>337599741
annoying in mp. but its fine for sp
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Do you like FXAA? I don't mind the blurring
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>>337599741
biggest cancer next to chromatic aberration and bloom
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>>337611634
I'd take FXAA over no AA but only if it's the only option available.
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>>337611809
I feel like it works better than SMAA. I can barely notice a difference with that, especially with all of the sharpening filters most sweetfx presets have
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>>337612048
Alien isolation has the best SMAA ever
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>>337612048
I feel the opposite.
My favorite PPAA is Intel's CMAA, at any rate.
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>>337612568
>Intel's CMAA
Is ARMA3 the only game that uses that?
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>>337599868
>>337603107
>bloom
>lens flare
>godrays
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>>337613117
No, there's also GRID 2 and Dirt Rally. And no doubt other Codemasters games feature it as well.
I think it's a shame it's so underused, and I seel the same way about SMAA. I think they're both really nice PPAA methods but they are very underused.
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>>337599741
I fucking hate it it is the first thing to disable when I run a new game.
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>>337599741
It fucking sucks and gives me nausea.
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>>337613298
They're the best PPAA. The reason FXAA is so used is, I believe, because it takes less than a frame loss and it's generic. Also it's offered by the NVIDIA drivers.
MLAA although offered by AMD drivers looks like shit and actually takes a small hit on performance.
SMAA and CMAA were made by other third parties that developers might not care about and don't want to bother with when FXAA exists and is the easiest to implement.
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>>337599741
normally its among those things I deactivate

>chromatic aberration
instantly deactivate - no reason to have it
>DoF
if done right its really good, most of the time its not
>motion blur
you get motion blur naturally from your eyes, why add some smudge on top?
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>>337599952

that's what i thought but then someone told me motion blur uses MORE resources than having it off... Was he memeing? In fact i think i even read it in the graphics options in a game that it uses more resources.
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>>337613778
It does use resources, it can mask silky smooth fps at time anyways though.
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>>337599741
It is great for games capped at 30fps when it is done right, or as an option in PC games if your rig can't consistently get 50-60fps.
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>>337599741
i like it in fps games, don't really care in other games; maybe could be nice in racing games but i pretty much never play those
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>>337613778
Of course it does you fucking idiot.
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>>337613669
You're right, FXAA is the easiest method to implement and the least ressource-heavy one.
There's also FSAA that's simple in theory but that's not post-process and who wants to use FSAA in the year of our Lord 2016?
Anyway, it's a good thing forcing AA through driver works most of the time since it gives more option than FXAA or nothing.
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>>337599741
The only motion blur i've liked was gmod's
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>>337614140
>Anyway, it's a good thing forcing AA through driver works most of the time since it gives more option than FXAA or nothing.
The other AA methods via drivers are usually very heavy on performance.

I just wish sweetfx worked globally and didn't affect the HUD. I love using SMAA but it's a mess of files copy pasted all over and the HUD gets all blurry making it hard to read
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>>337614137
>uses more resources
>looks like shit

What's there to discuss then moron?
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>>337613778
Are you kidding me? Of course it uses more resources, it has to create the blur effect. Some games use it to hide their low framerates
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>>337614448
>have low fps
>let's turn on an option at the cost of even more performance

sound logic
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>>337607103
>it just works
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>>337614576
It makes sense because, despite being capped at 30 fps, the console is able to render the games at higher, but unstable, framerate.
Therefore, this headroom allows the implementation of motion blur without a visible performance hit.
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the only motion blur i like is the one in Crysis
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>>337613218
>godrays
hey now
what's wrong with those?
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Is this rhe grafficks thread? I have a question.
I got Alien Isolation the other night and it defaulted itself to ultra settings before it even started, and I buckled down and accepted that it'd be another silky smooth 24 frames a second experience, but then I started playing and it never dropped below 58, even on my toastertop.
What fucking magic did they use
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>>337599741
Object motion blur = Good
Camera motion blur is dependent on devs

Crysis is honestly one of the worst offenders
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>>337599741
This game made me fuckign sick. TFW you can't turn off motion blur on console
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>>337599741
It's a'ight
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>>337616968
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>>337599741
The motion blur effect is nice when it's extremely subtle.
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>>337601362
No it isn't
Motion blur is caused by your eyes not being able to follow a certain object or scene. The fact that in videogames motion blur exists even for the slowwest movements is fucking retarded since your eyes can follow it but motion blur is still added
Motion blur only looks fine in fighting games
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i hate it in games. you dont even get motion blur in real life so why put it in games?
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>>337608295
This.
Also turn music.
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>>337616373
I don't believe in god.
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>>337614353
I'm not the one who made this thread shit for brains. Kill yourself.
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>>337613218
Bloom is fine when done lightly
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>>337613778
Motion blur does hinder performance, but the effect itself hides low framerates. Films frequently use it and that's why it's not that obvious they're running at 24FPS.
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>>337619289
> Films frequently use it and that's why it's not that obvious they're running at 24FPS.


No, its because playing something at 24 frames is much different than watching it.
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>>337619441
That too, but motion blur helps a shitton.
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>>337599741
If I'm playing a casual game that doesn't require intense perception of your environmental surrounding or watching gameplay footage, it's fine and looks good.

If I'm playing a game that requires me to scan my surroundings and make split second decisions on the move then no turn that shit off and drop the game and franchise if I can't disable it.

No middle ground.
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>>337599741
Motion blur can go fuck itself

Object Blur on the other hand is great and it fucking sucks hardly any games use it
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>Auto aim maxed

I love wrecking master race kiddies with my Xbox One controller.
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>>337599741
isn't it useless if you have more than 60 fps ?
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I like it for screenshots. It adds energy.
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>>337606656
>3rd
That made me realise that I've only ever been okay with motion blur in 3rd person games and have always hated it in 1st person....
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>>337602041
>>337603013
Must stop his spin!
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