Sell me on this meme game, what's good about it?
>>337593395
The first time you play you can feel like the space bugs or do the 40K purge meme.
After that it's ultra boring.
Worth a pirate and about 10 hours.
It is huge and you have nice selection of options to make your own race.
Diplomacy suck ass, tho. And Paradox will probably throw like 100+ DLCs soon.
>>337593395
Its good, and at 40 dollars, its even better then most AAA releases they take you for 60
>>337593395
it's not bad, but it's not good either
maybe take it up in the bargain bin when the DLC is out
>>337593395
It's good for 5 hours, then the novelty wears off.
Thanks to the overly simplified economy and empire management there is nothing else to do in the game but build battleships with your infinite resources and declare war on everything because there are no other ways to interact with other empires.
>tfw wasted last 3 days on it. My eyes hurt
>>337593845
Well you have a nice set of portraits and you can rename the species and planet.
But your customization "options" are literally LITERALLY just % bonus modifiers.
Is there any reason to not stack all of your units into one fleet and throw it at the enemy? This combat system seems really simplistic.
>>337594708
Invading more than more planet at the same time?
>>337593395
you can literary became space hitler and /pol/ incarnate
>>337594708
the enemy might come thru another way and destroy a mining station or two and thats about it
>>337594708
I don't know but that's what the enemy did to me.
>tfw getting swarmed by a 6k enemy fleet while I have a combined force of 3k including my defense platform.
I'm not good at grand strats.
>>337594667
So what? They are like traits and skills in RPGs.
>>337594912
>he fell for the defence platform meme
>>337594837
I don't see why you would do that though. If I go one by one with my big ass fleet the retarded AI will just throw it's army at mine and then I win the war.
>>337594667
Not really. Ethos choices makes your game different depending what you pick.
>>337594843
You can't even nuke them from orbit, man. It's shit.
>>337595786
What do you think bombardment is?
>>337596008
You call crap that bombardment?
They really dropped the ball on diplomacy and economics. Finished my first game at about 30 hours in and I have no desire to continue. Still, that's 30 hours so it was pretty good, but it's lacking a lot and I feel let down.
How do I stop black people from showing up in game? I'm trying to create a monarchy but the heir is always a black person or asian
>>337595739
i strongly feel nothing about this, and remain indecisive.
>mfw playing as reptilians and enslaving a primitive human faction, then giving them away as a gift to a faction of space mushrooms
>>337596075
do you have another name for dropping explosives on the surface of a planet until nothing is left alive?
>>337596185
it's barebones. i think we all know what to expect, just look at CK2 and EU4. all those fucking addons.
>>337596262
Wait you can enslave primitive civs? How?
How the fuck do aliens manage to get 8k troops when I barely have 2k.
They don't even have much more planets than me either.
I'm upgrading everything that I can.
>>337596328
>nothing is left alive?
except all the pops...
>>337596432
uh, learn how to bombard i guess? dunno what to tell you
>>337596386
Land on the planet and scoop them up. What are they gonna do? They have gunpowder weapons.
>>337596328
It's 10% chance to kill single portrait every month of continued "bombardment".
Stop eating shit and your senses might return.
>>337596386
find a primitive faction that exists in an unoccupied zone, create an assault army on your one of your planets, send them as part of a fleet to the primitive planet, then have the assault army land on the planet. they'll put up a fight and lose pitifully, then from there you own the planet and can enslave them if your politics allow so.
>>337595543
Like what
>Mfw would prefer EU or something like that if it wasn't for the space setting
I dunno why but it really clicks with me.
>>337596406
make sure you're building mining stations everywhere you can
>>337593837
This false flag op as fuck.
>>337596406
Building space stations gives you a higher fleet capacity.
>>337596510
like i said, learn how to bombard.
>>337596502
>>337596530
Holy shit I had no idea. I've been infiltrating and annexing like a fucking mook. Can you do this on planets outside of your borders?
>>337596530
Also you have to have Xenophobic to authorize this.
If you are xenophilic then you have to leave them alone forever.
>>337596651
I'm a bit autistic but this sounded like suggestion for one night stand?
>>337596693
>can't help atomic age civs from not nuking themselves to death
The first time this happened I just about cried.
>>337596693
I managed to do it without the xenophobic part, though I was a militarist/collectivist dictatorship with the 'decadent' trait.
>>337593395
I wish it was more like CK2 or EU but in space, but it's just another zerg rush total domination RTS which isn't really fun for me. But I can see the appeal for those who would like it.
>>337596597
>>337596572
I'm doing both but I somehow still don't have that much, even allied with 2 other small-ish systems we can't get full 8k.
>>337596749
fag
cold war simulator, the moment you discover another nation is the moment you and them start powering everything into military so you don't fall behind and get destroyed
>>337596813
I just wanted a friend.
so is this game like masters of orion II ?
>>337596787
>tfw no CK2 in space.
>never get to marry a giant space mushroom for her system and then throw her out an airlock.
>>337596686
If they aren't already under the control of another faction they're fair game. Not sure if they necessarily have to be within your borders or just outside of another faction's borders. Haven't been able to get border access from another other faction yet to test it out.
>>337596910
More like Masters of Orion 3
Are orbital bombings supposed to take a few decades relatively early on?
Invaded some spacebirds with a 1k stack of corvettes/destroyers and got bored after a few years of bombing their capital and it only being down to 2/3 of it's health.
It has depth of a puddle glad I pirated it and not bought it. Maybe after like 10 DLC it will good, that is how paradox build their games anyway.
Burn the heretic.
Kill the mutant.
Purge the unclean.
>>337597076
What level of bombardment were you on? You can switch on the planet's army tab.
How do I invade other planets? I bombarded the shit out of another species homeworld, brought down the planetary fortresses whatever, but I can't seem to wipe out the garrison there.
>>337597417
Build a good army.
Use robots or xenomorphs.
>>337597417
Land ground troops.
>>337597321
I didn't even check, but full apparently.
Do you get gigantic bombing vessels later on?
>>337597417
You probably need a ground force. You can train an attack army at your cities. Not sure how to move them, I guess you can load them up onto ships.
>>337594708
Only reason I can think of is that you might have some ships in your fleet that would benefit more from one General perk over another (e.g. more speed over better evasion), so you would split them up based on their purpose. That and hitting multiple targets simultaneously.
>>337597417
>>337597076
ARMIES
INVADING ARMIES
>>337597417
Bombard the planet, build an army of attack troops, only need like 8 or so for a good while
>>337597417
You need to build assault armies from your planets and embark them and ship them over to the planet and orbit the planet and assault the planet.
>>337593837
>>337596886
or, you form an alliance/federation with them and steamroll the rest of the galaxy
>>337595739
>Attitude_null
Anyone knows how to get rid of alien overlord modifier? Conquered a planet and added it to a sector and it randomly appears and disappears
How can I suck up to one of the bigger factions to gain enough favor with them so they'll give me border access and let me join their super sekrit alliance club? Just give them free shit and attack their enemies?
>tfw no CK2/EU4 type GSG about the drug war
>>337596075
You position your ships above the planet and drop bombs; in the process, you kill lmao pops. You can literally do this until everyone on the planet is dead.
If that's not nuking from orbit (especially considering that you can literally arm your ships with nuclear missiles), what the fuck is it?
Just got my shit kicked in by a 4k strength fungi i fleet after making them my rival for a while.
Time for a new game I guess after I learned a ton.
Also I feel like the starting location RNG can make or break the game. My first one had no resources and the nearest systems had fuck all as well.
Meanwhile in my new one i have 8 power and 7 crystal outside my planet, and all nearby systems have useful shit.
>>337597417
Make army
Bomb with fleet until defense is 0/10000
Send army.
Writing it is actually more fun than doing it.
>>337597724
It takes years
probably more than 50 years of constant bombardment to kill a planet off
>>337596432
You need to read the tool tips. If you want to kill the pops, switch to heavy bombardment. The only way that no pops die is if you use light bombardment.
Stupid cunt.
>>337597868
>ottomans
>lasers
>>337593395
It'll be good once we get the
spying DLC
sabotage DLC
trade DLC
internal politics DLC
strategic AI DLC
sector management DLC
battle AI DLC
counter to corvettes now that battle AI DLC makes them engage stuff properly DLC
research DLC
war DLC
peace DLC
and a couple dozen others
what do you guys think the best weapon types are (not counting rare research)? early game vs end game?
also, is it more efficient to build a swarm of corvettes, or a few small fleets of whatever the biggest size ship you have access to is? (mainly in terms of energy upkeep)
>>337597724
You unironically defend that pathetic mechanic?
>>337597690
>build embassy
>
That's it.
If it's a Fallen Empire they just straight up won't trade border access with you, and some aliens won't trade some things due to their ideologies or traits. Mouse over the trade number to see why they won't trade with you.
>>337596749
You can do that by setting up an observation station and then uplifting them. You can do this even if you're pacifist or xenophile.
You just can't invade and conquer them if you're a xenophile.
>>337597982
fuck off that takes forever and is pointless
>>337598024
you unironically don't understand how bombardment works?
>>337593395
Played it for 2 days no stop, enjoyed it at the beginning but it got boring after a bunch of playthrough:
-Diplomacy isn't good and most of the time it just fucks with you
-The missions, anomalies are generally always the same
-sometimes is unfair and because certain elements of the game are RNG you may end up next up to a Fallen Empire which will steamroll you if you commit to certain technologies or do specific actions.
-same for the technologies, you also have to be lucky to pick the one you want
-the interface is lackluster and could use some small helping features like the ability to favorite a solar system or a planet, could happen that you start terraforming a planet and you forget because the notification doesnt pop up and you forget which planet it is
-bugs in the interface
i liked it, not as much as CK2 but i still enjoyed it, it needs some bug fixing and some improvement to the GUI.
>>337598095
KEBAB HAS BEEN REMOVED FROM PREMISES
>>337598095
did he die?
>>337597982
> 15% chance to kill a pop per month
wow, only 4 years to wipe out a small population
>>337598118
if you're terrible at the game. try building better ships, retard.
>>337598105
Yeah, I know. The second I got the ability to uplift, they nuked themselves.
I wish there were more options with pre-space flight civs.
Like maybe visit or establish a small embassy. Go all "Day the Earth Stood Still" or "To Serve Man"
>>337598135
Explain.
I just wish the learning curve wasn't so steep
civ5 was simple as shit, this seems like it will take forever
>>337598236
get good. 15% is the minimum.
>>337597971
You're clearly doing something wrong. I've cleared whole planets with orbital bombardment in just a few months.
>>337598024
Look, just follow the tooltips. I'm sorry you chucklefucks are too dumb to play this game but what the fuck do you want me to do? Come to your houses and unironically teach you how to unironically play a game that the rest of us unironically managed to understand just fine?
>>337597995
Swarms of corvettes are good later on when you can afford to lose a bunch of ships in battle, but another option if you've got a good surplus of minerals and energy is cruisers and destroyers with regenerative shields, which are more expensive up front but more economical in the long run as they're easier to keep alive.
>>337598258
more ships + better weapons = more effective bombardment. i can't believe i actually have to spell this out for you.
>>337597868
>nomadic
>resilient
As a turk, that's pretty damn accurate.
>>337598239
holy shit that projecting. Keep your fleet hanging around some shit planet forever bombing some pointless rubble.
>>337598325
> 15% is the minimum.
>>337598118
Yes, if you use 1 corvette armed with a level 1 laser, it will take forever.
That's why the rest of us do it properly by using multiple large ships with good weapons. That way we exterminate populations very quickly.
I seriously don't know how to make this simpler for you. Maybe have your caregiver or special ed teacher explain it for you using crayon-drawn diagrams. If that fails, you could try giving back the extra chromosome.
>>337598329
Are you talking about bombing the "defenses"?
I was talking about exterminating the population from orbit and preferably damaging the planet in the process. The game is really bad as far as... well everything. Economy, war, diplomacy.
>>337598483
if by forever, you mean three months. if it takes you longer than that to kill a 16 pop planet, uninstall the game and then kill yourself.
>>337593395
nothing, wait for HOI4 instead
>>337598254
>Yeah, I know. The second I got the ability to uplift, they nuked themselves.
I'm not talking about the ability to uplift animals. I'm talking about option 3 on the observation station panel. You can use it from the instant that you build an observation station.
>>337598521
>stating an obvious fact that you can verify for yourself is now bait
ok.
>>337598660
Yes. That's what I meant too.
>>337598329
>>337598560
How tight is your fedora?
>>337598572
And this is why autists are hated.
don't tell me I can't choose AI races at the beginning of a game
I spent the last hour making custom races because I wanted to see them interact
>>337598732
how retarded are you that you can't figure out one of the simplest mechanics in all of gaming history? this is one step above a QTE in terms of brain power needed.
A fallen empire I met had battlecruisers. Can you get battlecruisers?
>>337598568
I'm talking about using unrestricted heavy bombardment by choosing it as a policy and then ordering your ships to bombard a planet.
I mean, this could not be any simpler. You obviously don't understand the game. Le me break it down for you because you're the dumbest motherfucker to ever shit up this planet.
If you use Light Bombardment, you have 0% chance of killing a pop with every day of bombardment.
If you use Medium Bombardment, you have a 10% of killing a pop with every day of bombardment.
If you use Heavy Bombardment, you have 50% chance of killing a pop with every day of bombardment.
That means you can wipe out whole planetary populations from space. I've done. At least one other guy in this thread has done it. People in multiplayer games have even done it to me.
Please tell me how I can make this simpler and clearer? Is English not your native language or something?
>>337598732
>can't understand incredibly simple game mechanics that are explained in game in graet detail
>FEDORA FEDORA FEDORA FEDORA
Seriously?
>>337598675
http://www.stellariswiki.com/Orbital_bombardment
WHY DO YOU HURT ME WITH YOUR LIEEEES?
>>337598807
good job dude, keep blaming other people for the fact that you suck. that'll help you get better.
>>337598095
what the fuck did he do to him
>>337598927
yes, but you'd need to research it, which might entail destroying a few of their ships and studying the wreckage, which may prompt them to shit all over your empire.
>>337598961
Galciv does it better and that's not saying much.
>Make gigantic empire and can summon 100k fleet on my whim
>Oshit unbidden
>spawn right next to me (????????????)
>swarm their only star with 4 80+ fleets
>destroy all their 17k+ fleets in a few small battles
>slowly home in on their portal and destroy it
>unbidden no more
>>337598972
the wiki is notoriously inaccurate and outdated. i've gotten my kill chance up to 97% by using ~15 fleets of twenty corvettes each, a negligible investement of resources
>>337598961
>50%
15.
>>337598329
Something wrong, ie, telling my 50k fleet with full bombardment to bomb the shit out of the planet
Nothing happened, ever
full bombardment policy, xenophobe, militarist, spiritual
your run of the mill imperium of man
>>337599136
YOU'RE TEARING ME APART WITH YOUR LIES
>>337599171
50.
>>337598961
hahahahaha take some autism meds
>>337599238
Mod?
>>337598961
I just checked and for me it's 5/10/15, which might be base because it was with a 30 ship fleet consisting of 3 destroyers and 27 corvettes.
>>337599192
have you tried not sucking at the game?
>>337599276
i don't have any mods.
>>337599245
>i don't understand thing
>here's how thing works
>LOL FEDORAUTISM
good job.
>>337599317
that's the kind of force you're using to bombard planets? are you in still in year 1?
Why does full bombardment take so much time, can't even do a proper exterminatus
Kiinda weird that one covette will take as much time killing the entire population as a ginormous fleet
>>337599416
Isn't bombardment the greatest thing is the game? I love it!
>>337599526
wrong. please actually play the game before pretending to be retarded.
>>337599521
Not sure which year you start in, but the guys I went up against didn't stand a chance so it's probably fine for now.
Got it up to 1.7k instantly, but didn't have enough max number of fleets to keep that going to I had to destroy corvettes until I was down to 1.2k
>>337599320
Bra brevat Sven
10 öre har satts in på ditt konto
>>337599317
Same.
10k fleet took ages to kill off a planet.
The game won't allow you to even exterminate properly.
I guess future dlc's will fix it as with everything else.
>>337599673
ok, that's like 5% of the military strength you should be fielding by year 2 just fyi
>>337593395
The game is actually really cool. Although it is somewhat of a grind fest near the beginning of the game and that you will either struggle with influence loss from frontier outposts and wait years for a tech to develop near mid-game, the game is still actually really cool.
A word of advice though : Don't piss off the Fallen Empires. They'll contact you when they see you. You don't want those pieces of shits angry at you, since they are immensely better than you at everything when you first meet one. Read their attitudes to see what you need NOT to do so that you don't piss them off. For example, a knowledge guardian attitude will be pissed off if you research techs shown in red AKA dangerous techs.
>>337597868
Why isn't this missiles?
>>337599787
that's probably because 10k is fucking pathetic, that's barely even a fleet
>>337593395
You can be space hitler, or space sweden, play god, fuck with extradimensional eldrith abominations, say fuck you to the trascendent benevolent beings and fire lasers at their face because we all know fascism is the only answer, you can enslave people and submit entire races, and when you run out of xenos to bully you can give consciousness to your robots and bully those too.
>>337598913
you can click the orange button next to them to make them appear in place of random aliens
doesn't work with the default premade empires though for some reason
>>337598329
savage
>>337594857
Or worse he could hang out around your capital for a while
What happens if I become a vassal state for a bigger faction? Do I lose anything, or am I just their bitch from then on and they'll protect me in exchange for resources?
>>337600084
>HOSTILE FLEET DETECTED
are they trying to kill me with annoyance
>>337599823
So I just checked and I'm 9 years into this game.
Seems I'm off the mark a bit. It took me a while to get a level 2 spaceport tech option though.
>>337600161
literally nothing except if they go to war with someone you are dragged along
>>337600161
It means you are their bitch and if they go to war so do you.
The only way out is to rebel.
>>337600257
>9 years into this game.
so like the beginning?
>>337599979
>and when you run out of xenos to bully you can give consciousness to your robots and bully those too.
>>337600423
It feels early on, but anon is trying to say you should have a 20k fleet by year 2.
Seems unreasonable.
>>337600576
>single 20k
learn to play.
>>337599986
uuh, can't see any orange button
>>337600576
It's fucking outrageous that's what it is!
You can command a galactic empire from your bed using a tablet.
>>337599823
Sure. Do explain how you build 30 ships on one planet in two years?
What if any are the victory conditions for this game?
>>337600905
lol this game is fucking dumbed down
>grand strat
pls
>>337600905
So this is why the game is so shallow.
My personal pros and cons
Pros
>territory system
>actual government options in a fucking 4x game finally
>in-depth population who each have their own beliefs and ideal governments
>population can be controlled, moved around, enslaved, purged, liberated
>can also let it happen naturally with immigration, migration, and emigration
>multiple species on a planet thanks to the in-depth population system instead of just taking a planet and having some happiness hit for a couple of turns, then never having to think about being a foreign occupier again
>diplomacy system where you have to study other species to figure out how to communicate with them
>multi facet research system
>multi government and ethos options plus traits for species
>edicts and policies allow further customization of governments
>non permanent leaders
Cons
>mana system
>no robot species cause Luddites I guess? Need to mod it in
>real time
This is a partial list because I can't think of everything right now but it's a breath of fresh air. Most 4x games feel one step away from being board games, with hardly any depth. Civ for example makes me wonder why it's even about civilizations when there is no culture to worry about anymore, and the population is barely something you have to worry about outside of strictly making them happy.
>>337600749
this one
if it's not there for you then i have no idea
>>337601028
>>337601075
>you can play chess in bed
>that means it's dumbed down shit for casuals
>>337598095
Ayy
>>337601245
oh, I don't have those eagles
to be honest, I guess I can't see them because my resolution pretty much cut the images way before...
great
guess I gotta deal with the resolution to make them appear, thk anon
>>337601582
literally what
What the hell is this thing?
There are a few more in surrounding star system, but I can't click on them or interact with them in anyway.
>>337602338
Hit F5, it lists all that sort of stuff. Might be research that your scientists can't do yet.
>>337601743
yeah, I fucked up my english there
btw this is the issue, the race names can't fit in their "portraits" windows so I can't see the eagle..
guess I have found a workaround, tho
I can edit the .txt where the race data is and force them
>>337601582
Same here.
>>337593395
It's addicting at first but ultimately has no depth yet
Already deleted it after playing it twice
>>337602338
t's where the evil Cthulhu will come in 10 years.
Is it just me or is warscore totally nonsensical? I can destroy thousands of ships but if the Battleship at the very end of the line hits retreat I get no points for it? What the fuck?
>>337602795
yup it's dumb and then you spend the rest of the time trying to chance that fucker
>>337602549
Ah I see what it is. Those planets give 4 minerals so it's probably the high-value mining targets.
>>337602580
it works
if any of you have the same problem here's the workaround:
find the user_empire_designs.txt in the ..\Documents\Paradox Interactive\Stellaris folder and set the "spawn_enabled=" value to "always"
>Start a game as human exiles
> have another species own earth
>goal of this game is to find earth and retake it
>start game
>they are my next door neighbors
> well that was easy
>>337603874
>find earth
>humans are on it
>>337603874
you winthe game
Is it possible to demographically change your entire empire so that its original inhabitants become a minority and are no longer in power?
just used a cheat to explore the whole universe in a game I just started and I saw 2 giant empires, WAY bigger than the others, even tho I set the "rigged" AIs to zero..
also they arent custom races even tho I forced them
whats the deal with those guys
>>337604070
>find earth
>only Turks survived
I think it's a promising game. Making your own species and empire is fun, and the population and government mechanics are good and interesting. It's extremely obvious what they're going to expand on in later DLC, though. Diplomacy is worse than Civ 5.
>>337604270
enslave original inhabitants, slave procreation off then just get some aliens through war or something and allow them to be leader through policies
>>337604270
Just choose all edicts and shit that increases ethic divergence
>>337604270
>intelligent
If they were they wouldn't be dying from immigrants.
>>337604270
yes, just get migration agreements with other empires. after they start moving in, you can then use them for all your future colonies until your original race is a minority, and get the "allow xeno leaders" tech
Fallen empires. They consider you beneath them and tend to leave you alone. Better hope they don't sandwich you.
To anyone in this thread who has lost a battle:
There is no excuse no matter your ethos to play below your maximum possible fleet pop. If you ever have more resources than you need to build something then you should have built it already or you aren't rushing colonies fast enough.
I usually have a fallen empire down and their tech reverse engineered before the extinction events begin. I feel like the game should punish my mistakes far more than it does at this point.
>>337604873
Was for >>337604495
Hey. Some mushroom faggots began threatening me, so I murdered them and took their shit. Now I have three planets full of those ugly assholes and I am not sure how to correctly check their happiness, nor make them happier. Or what to do with them for that matter really. They live on a tropical world and my desert dwellers hate that shit.
All they do is strike, rebel and bitch. I've even made an edict saying happiness is mandatory but it doesn't help. Anyone got a step-by-step guide on how to make alien scum fall in line and stop being bitches?
>>337605028
Purge them and recolonize their planet.
>>337604270
Even if your original inhabitants are a minority they will still always be in power. It's not possible to change primary species as far as I know, or at least it never happened in my game even though only 20% of my pops are my primary species.
>>337604270
>sweden
>white
>>337604495
fallen empires are a different mechanic with endgame level strength, but they usually just keep to themselves
the advanced empires that you disabled are just slightly stronger normal empires
>tfw you hate yourself so much
>>337593395
It's a solid 10 + hours enjoyable experience for 1 - 2 play-troughs, then quit and wait for next dlc - then play 10 more hours, then quit and play 10 more hours with never dlc and so on - it's not a game to play everyday.
i was pretty hyped for it, played it a few times on insane and got INCREDIBLY bored and uninstalled and havent thought about it since
the ai is way too shit and way too passive; mid-late game is tedious as fuck because literally nothing is happening
even if you are weak as fuck the ai rarely botheres trying to take over your territory; everyone is content to be completely and utterly passive for the entire game
its actually ridiculous that master of orion 2 came out in 1996 and still remains the best 4X game of all time
>>337604270
>Confederation of United Commonwealth Ki...
>C.U.C.K.
>>337605260
I'm not sure about this -- I think having Xeno leaders makes it possible, depending on the government type. There's a Martial Democracy in my game that has the spokesperson change every so often.
>>337593395
I've been doing ironman random gen empires since the game launched and I have 58 hours in it already. It's good at emergent gameplay and would be even better if the AI wasn't dumber than dogshit.
>>337596551
They change the types of techs you have access to. So you might face different singularity events depending on your ethos.
>>337604542
>It's extremely obvious what they're going to expand on in later DLC, though.
well i sure will be excited to play this game once it gets a couple expansions
>>337596554
Given the number of copies that this game has sold it won't take them too long to start expanding it. EU4 and CK2 were both really barebones and had retarded AI at launch too.
>>337605884
That's how Paradox games go these days.
Enjoying my Tau game so far. Decided to go with materialistic and Despotic Hegemony since it makes more sense.
How does the adjustment bonus work guys? I cant seem to understand it even after playing almost 3 whole games.
Well it's like Distant Worlds but easier.
That's it.
>>337606417
>Xeno scum
>>337604270
>swedish flag with the islamic moon
I like your style anon.
Will flak/point defense shoot down missiles targeting other ships? Considering making a couple ships dedicated to defense.
>>337606880
Yep, point defense ships can protect the rest of the fleet
>>337601343
It would mean that if chess was a shitty video game made in a year by devs notorious for making wet garbage in between mainline games.
How do I build robots?
I have the "robots" tech researched. Now how the hell do I build them?
>>337607528
it's like building a building
>>337593395
When will a Star Wars mod be made goddammit
Funny how:
American Lards say they got bored after n-th hours.
Funny how:
You can create your own edicts, triggers, races, ethos and more.
Funny how:
American fatmen care about: NIGGERS and PURGES
Funny how:
Dealing with good diplomacy and deleting the bugged late-game happenings (You can keep the robot revolution, but not the other two) makes this a funny game to be replayed some times.
b-but I am a military xenphobe!
>AMERICAN SHITPOSTERS
the game looks exactly like galactic civilization
Does the AI research dangerous techs?
>>337608285
go home australia
>>337600905
Windows tablet?
Or are you using Moonlight?
>>337593395
>tfw excessively superior to all other empires in my huge galazy apart from the progenitor Fallen Empire who I'm starting to get some overwhelming -> superior equivalences
>cba to wage any wars so doing nothing but colonising and upgrading fleets for decades waiting to catch up with the Fallen Empire
The good thing about Viccy 2 is that there's always something to aim towards, always some colony to blob to or something but in Stellaris I'm just there with my dick in my hand while expanding for what feels like no reason
>>337594708
Your stacks should be split. Currently at war with a race that uses wormhole tech. I use hyperlanes so my fleets are limited in travel. I had to split them in order to catch his constantly retreating fleet
>>337607986
Hm, they dont' appear for me.
>>337609290
Yeah, AI won't even declare on you unless it's an event or FA.
CK2 and EU4 weren't that barebone at release. Still a fun game and would definitely be a great game with some expansions.
>>337609290
Fallen emps don't rebuild ships so they're actually very easy to deal with if you let your vassals soak the damage while you whittle them down.
>>337608952
Yes. I've seen AI empires with Synthetic pops.
>>337609290
I'm having a blast playing through my first game but I don't think I'll ever play again, it feels like more of a single player campaign you play through once to explore the galaxy and never play again.
Someone lend me a hand here.
Alright, full story: I took some worlds from an enemy empire in a defensive war. Wanted access, etc.
I get some worlds of theirs, and two of them are populated by 'pre-sentients', no ability to control or build or relocate even when they aren't in a sector. In both cases I get -"Whoa, it looks like someone previously started uplifting these guys, maybe we'll be able to finish what whoever started" events.
But there doesn't seem to be any option to actually do that. Can't build observation posts (the world is colonized?) and don't seem to have any kind of options.
I just have a planet populated by presentients. as far as I can tell, I bombarded the previous owners stupid.
>>337610178
Can\t you uplift them from the species list like you would upgrade your own race?
>decide to go full purge and wipe aliens
>every alien race i meet is peaceful and nice
Now I feel kind of bad.
So what is the point of having slaves outside of meta enjoyment at roleplaying as IoM? They're just shittier citizens and I can't even send them away to developing colonies until I've built infrastructure.
They suck as armies too.
>>337610997
They are slightly better at minerals and food, so I guess there's that. And you get a shitton of them when you rape and pillage. I don't see the problem with dropping them on a fresh colony right away, if you outlaw breeding.
Do sectors upgrade buildings and spaceports? Are sectors just like duchies in CK2?
>>337610471
There's where you normally uplift them and in his case there might be something in the situation log for the " finish what whoever started event"
Is there any downside to play Xenophile, aside from Ooga booga, where da white women at shitposting?
Currently I have 3 different species living in my empire supporting my Jihadi space sharks by colonizing planets my people can not.
Also, it's nice to not always get the "Xenophobic Bigots" opinion penalty
>>337610997
you can destroy factions faster if you enslave them and like >>337611169 said they are slightly better at minerals and food
How does this compare with GalCiv2? Is it the GalCiv3 we deserved?
>>337611396
Not really unless you're you want to go full purge. If you go full purge, your citizens get upset if you purge xenos without the xenophobe trait.
>Get attacked by a congolomerate of 4-5 empires against me and my small vassal
>Spending hours fighting fires all over my territories
>Enemies travel have a Grand Fleet, normally 4 fleets of at least 6K
>I've (now) got 3 fleets of 5k
How the fuck do I pull this one off boys? They've taken two of my core worlds, and I can't crack their Grand Fleet because they deal out so much goddamn damage, their largest fleet does about 11K. My vassal got his fleet eviscerated, he's accompanying me with a 1-2K fleet. I finally got 3 BShips, with a few more on the way when I can scrounge some credits. I've refit my fleet for max shield pen, since most of their ships are one-two shields, and the rest is energy cores.
It doesn't like you can rope in other empires while in a war. Is it best just to turtle my navies, or should I just do hit and runs until I can afford a white peace?
>>337610623
>human
>>337611651
Yeah, but I have no reason to purge, as all those guys came from my allies' domains and are really helpful.
>>337593395
The beggining of the game plays like a 4X game. The Explore and Expand phase are extremely fun and engaging. Then midgame rolls around and it slows down a fuck ton.
Worth a Pirate for now. Like most Paradox games, it needs a lot of work, but has a lot of *potential*, but right now only the first half/third of the game is outstanding.
>>337611829
Upgrade your ships to whatever weapon they are weakest against. If they use missiles then build some corvettes with only point defense turrets, they'll shoot down any missile in range.
They really need to fix slavery, I'm rocking 360 pops in my empire and 260ish are slaves. The emancipation faction doesn't even do anything. They need a slave uprising event.
Post pranks
>>337611396
Xenophobe gets a building for basically no cost that gives 10% happiness. It's way, way better than Xenophile since you can just embassy the people you don't want to fight, regardless of your ethos. As well as purging undesirables.
>>337611289
>>337610471
I'll check, thanks. I've only been using the actual stations so far. Actually, yeah, that did it. Thanks famalams.
Meanwhile, fallen empire decides to fuck my shit up, senpai.
>>337612046
Top lel
>>337612041
I dunno, I don't find them that op because if you just enslave everything you get shittyscience output and if not then it's a lot of management with those shitters
Can anyone tell me what armies and generals are even used for?
>>337612919
Invading planets, you dingdong.
>>337613015
Don't talk to my wife's son like that you donut.
What advantage does it give me over just carpet bombing it?
>send a sience ship to the aftermath of a large battle
>the ship enters the system but it chooses to fly further as if it didnt gave a fuck about debris
>it just warps to the galaxy's core
>disappears after it gets there and teleports to my homeworld
I think Shepard saved the galaxy again lads
>>337613079
was meant for >>337613015
>>337601075
>A game that where you click menus can be played on a touchscreen
WOAH WOAH WOAH
>>337612919
For occupying colonies.
I don't know about generals though, looks like a waste of influence for me.
>>337597995
It is best to have a mix of different ships and weapons.
Torpedos are the strongest weapons (and have the best range), but they get countered by Point Defense (moreso than Lasers by shields/etc.). Not Missiles, Missiles suck ass (far weaker to Point Defense). Generally you want 1/2 of your fleet to be Missile ships, 1/4 Laser/Projectile ships, and 1/4 to be Point Defense/Utility Ships (battleship with aura hull regen).
With Missiles: Go big or go home. You either want most/all of your ships to be missile ships or none whatsoever.
You do want a mix of ships, as ships have a difficult time hitting ships more than 1 "class" lower than them. So even if you have Battleships and Cruisers, if your opponent only has Corvettes they might be able to dodge a lot of your attacks.
Personally I do some ratio like:
1 "Hull Regen" Flagship (Long Range weapons, to stay in the back)
2 "Large Torpedo" Battleships
1-2 "Medium/Small Projectile" Battleship (Defensive, to absorb shots)
4 "Medium Torpedo" Cruisers
~6 "Torpedo" Destroyers
~6 "Point Defense" Destroyers"
You can also put in more corvettes with point defense.
>>337613079
Carpet bombing may sterilize a planet eventually, idk.
If you don't want to wait you can invade with armies, capture the planet, and keep both populace and structures mostly intact.
>>337613204
Fuck, I just bombed them and then immediately fly to other planets to bombard them. I though the warscore thing was so stupid because I couldn't get it higher and my opponent didn't have any fleets left. Thanks, anon. Sorry for beind a dingdong
What's the reaction to pruging, both from my primary pops and the alium empires?
Is it dependant on distance? Will a Fallen Empire cross the galaxy to purge me?
>>337593395
>unbidden spawns right in the middle of my empire
>only have a 10k fleet
What the hell triggers the Unbidden event or is it just random?
>>337613774
Have you've been using the FTL Method of Jumping? There's a chance it will cause a rip and summon them. I think other empires can do so as well.
>Play a game
>enjoy the fuck out of the game
>Read opinions on /v/
>"Fuck, that's actually a good point"
>Now aware of games flaws
>Nags me whenever I play
Fuck why do I even come here.
To answer your question, OP, without asking for /v/ opinions, It was one of those games that's incredibly difficult to put down and go to bed.
>>337597995
As a general-purpose fleet, you want a mix. You want some Destroyers at least, since Cruisers have a bit of difficulty hitting Corvettes. If your opponent only has Battleships, then Corvette Swarm will destroy them.
Corvettes<Destroyers<Cruisers<Battleships<Corvettes
So generally speaking you want at least 3 types of ships, and if your opponent only has 2 types of ships then you can counter them pretty hard. If your opponent only uses Corvettes and Destroyers, an "equivalent" fleet of Destroyers and Cruisers .
Are strike craft completely useless on battleships?
With the way fleet formations work, my "Carriers" always end up sitting in the back next to my long range "Artillery" battleships (Tachyon and Kinetic Art.) and seem to contribute nothing.
I can't do it /v/
I just can't play a peaceful empire. It's not that I don't like the flavour of taking over the galaxy through politics, fucking love it...I just can't stand not having the best naval fleet around.
You have to build a big ass fleet in this game otherwise you get invaded left and right....And I f I have a big ass fleet costing me credits every month...why the fuck am I not using it to take over everything?
>>337613774
>>337613864
any empire with wormhole tech has a chance of discovering the tech that allows the Unbidden to spawn. This also applies to the AI uprising, if somebody else manages to piss off their synthetics, you could get fucked. Unless you bomb them all before they rise up.
>>337614327
Don't put long range weapons on them dingus.
Outfit that bitch with powerfull short range weapons and have it wade right into their fleets. Make sure to give it the offensive programing as well, otherwise it will try to avoid battle.
Forewarning, strike craft are only good against other strike craft or bombers, for damage you want the bomber craft. Try and take out some amoeboid early so you can build the amoeba craft quickly. Their better then the first level bomber craft and only slightly worse then the advanced craft.
can someone explain to me the use of millitary stations, in my point of view they're tottally useless
I want to make a race that's all about robots.
Do they count as slaves?
>>337613079
You can't capture a planet purely through bombardment.
>>337613864
i got them just randomly. was playing only hyperlane match.
>>337593395
It's kind of like a simplified Distant Worlds that's kind of pretty. The game would be a lot better if the AI wasn't so fucking passive
>>337611829
You know what to do....
>>337614903
I don't use them myself because I'm usually running out of energy as it is, but I imagine they would be useful for defending a system against a superior fleet (to a certain extent)
>having fun with my first few planets
>oh hey, I can combine them into a sector
>suddenly have nothing to do and just watch the game play itself
I mean I can build up an army but I'm buddies with my neighbors, so unless I break up my sector and start micromanaging planets again I just sit here and watch and pick a tech every 5 minutes. Did I fuck up?
So what other ways are there to raise an empire's opinion? I've tried making successful trade deals, but they don't give a shit about them, Do they have to have a higher acceptance on the trade to gain opinion?
>tfw you get spit roasted by two different empires and one of them is Overwhelming.
>>337593395
So I have this -10% empire wide energy modifier...
can't find out how I got it and can't find out how to stop it.
>>337614903
Seems like a waste of resources but once I got pretty fucked up by my enemy that uses them. For some reason all my fleet just spawned on one of these things after jumping in their system.
I don't know, maybe it's the way military stations should work.
>>337614734
>>Forewarning, strike craft are only good against other strike craft or bombers, for damage you want the bomber craft
how does that work? the tooltips say they both have 100% accuracy and they both do the same DPS at the advanced level
Is there somewhere i can see the general designs for all the ship styles?
The in-game pictures don't really give a sense of what the larger ships looks like.
>>337614734
>Don't put long range weapons on them dingus.
I didn't on my carriers. They had PD and mid-range auto-cannons, but hung back like they had the long-range lances.
>End game Fanatic Militarist Theocratic Oligarchy
>Trying to finally take all the small nations near me
>They have alliances with fucking everyone on the otherside of the galaxy so I literally cannot end the war and win despite owning their planet.
>Can't get to them and they can't get to me, warscore forever at 5% and other pops in my empire unhappy because they are peaceful hippies and I can't purge them.
Fucking why
>>337614903
>use of millitary stations
Hyperlane-only games?
>>337605028
Isn't tropical at 60% habitability for desert dwellers? That's pretty reasonable onii-chan.
>>337614903
Static Defenses are really quite useless.
They are *only* useful because they can stop ship from warping out with one of their mods. This can be useful against Wormhole factions that are at war with you.
>Scientist Diddlefuck has leveled up and acquired a trait!
>Substance Abuse
>Good for her
>>337615442
you didn't really fuck up, but i would recommend getting a mod to increase your core planet cap and remove the influence costs for sectors. the game is more fun when you can choose to micro or use sectors at your leisure, without those pointless annoyances getting in the way
I think I'm missing something here. What's the point of building larger ships and using larger weapon mount?
Corvettes get a shitton of evasion and weapons are more accurate when smaller.
Larger weapon mounts are basically 2x size 2x damage. so having multiple small mounts is just as good as one large mount.
So what is the worst FTL method?
I won't even bother asking what the best is, as though that was even a question worth asking.
http://www.strawpoll.me/10213892
>>337609391
Do your laws allow robuts? Your laws need to allow robuts.
>>337615037
Did you see this event at some point?
Basically they got chosen as the endgame menace for your game, have fun.
>>337595739
https://www.youtube.com/watch?v=ussCHoQttyQ
>those likes and dislikes
>>337616636
Large Weapon mounts have longer range. So it is good to have your Cruiser Torpedo boats on all Medium Weapon mounts so they stay in the back.
>>337614903
>>337615846
Military stations can have an upgrade that forces your enemies to appear at their location if your enemy travels into the system. The are really great against civs that use hyper lanes, not so much against warp and wormhole.
>>337616636
>What's the point of building larger ships
Buffs
>using larger weapon mount?
To kill their big ships giving the buffs
>>337593395
>Sell me
I wish this meme would end.
I don't give a fuck if you purchase this game. I don't give a fuck about you. You could die at the time I'm typing out this comment and I wouldn't give a shit. Fuck off you nigger.
>>337616742
>People, in this thread, actually think Wormhole is the worst FTL method.
>>337609290
Well after researching Synths one of the other Fallen Empires got a bit mad, seen ~60K total fleet power, hopefully my ships are gunna be a hard counter to theirs because if not I'm kinda fucked
Also gotta pray I can engage their navys when they're split and not in one doomstack
>>337614903
Place them where the AI would jump in
If they use hyperlanes its pretty easy. If its wormholes its the edge of the system closest to their wormhole station. If its warp drive its a bit harder to predict.
They are fantastic in slowing armies down.
>>337616742
Wormhole/hyperdrive are the best
Hyperdrive is fast as fuck. Wormhole is godlike for defending your empire, best if you play a tall empire.
Warp is way too slow to be of any use.
What effects your empire's border and border growth?
>Progenitor event chain
What's even the point?
Any advise for building ships? I just got my shit kicked in by some Xenos, and I have a feeling it was my corvette only fleet being shit. I upgraded them a few times...
>>337616008
Strike craft do damage to anything thats around, but will target other strike and bomber craft first rather then vettes and such.
Bombers ignore enemy strike craft and go straight for the bigger ships, often getting themselves killed in the process though.
So your short range ships, usually Cruisers honestly, should carry strike craft to counter enemy crafts, and your Battleships should run Bomber crafts.
Also, its worth noting that if you're going to run strike/bomber craft you should run the modules that give you as many craft as possible, otherwise its just not worth it.
Also, for >>337616274 as well, use the offensive ship programming. The defensive one keeps them in fleet position, which is the back. You need the offensive programming to force them to charge the enemy line. Yes, its going to end up with your ships taking more damage then usual, but hey....you wanted to use Strike Craft right?
I came from CIV V and im loving this game. but it really lacks content
Grand Strategy games always looked too complex to me, but now im willing to give it another try
There's another "babby mode" Grand strategy game (with good content) to get into after stellaris?
>>337617492
Victoria II
>>337617323
Border tech and pop size.
>>337616636
Thats not how damage works
More damage in a single shot = better vs armor
Lots of smaller guns = better vs evasive
Early game is some shit
>barely any minerals around
jesus christ just end me
Tsundere Mushroom Men
>>337617492
Don't listen to this man >>337617557
The babiest GS is EU4 then CK2.
>>337617667
Explore and expand into the nebula
They always have more resources than other areas.
>>337617492
EUIV
Crusader Kings 2 (also good if you're into role playing)
Are there any direct conversions of minerals into food or energy?
I know you can convert minerals to research ships to increase research output, but I'm twiddling my thumbs with max minerals waiting for buildings and ships to churn out.
i thought jump drives would be overpowered but they're actually slow as fuck compared to hyperdrives. what the fuck
>>337617910
Trade them with other aliens
>>337617920
Hyper has to use lanes. They might be slower than warp depending on the situation.
They can easily fuck you up if you are not careful. AI can box you in more easily.
>>337614903
Having a 3k+ station with subspace snare is brutal. Enemy tries to go through your system, gets dragged to your station instead. Not only does the station hurt them if their fleet isn't significantly bigger than the station power but it also puts warp cucks in the middle of a system which means if they want to warp again they gotta go to the edge.
That can help you destroy their fleet.
>>337617850
>>337617875
Thanks, and what about Distant Worlds?
>>337593395
I would wait. Combat is completely borked right now. A 10k fleet can easily beat an 80k fleet if they have long range weapons because the combat is so bad.
>Enter combat
>All ships immediately stop
>Half the ships refuse to move from that point on
>The other half creeps along as if their engines dont work
>The second any ship takes damage they all jitter and spread out but keep knocking into each other further reducing their speed
Its fucking ridiculous. Just go in a straight line and then open fire when you are in range. Like I would be fine with long range having an edge but its my own ships movements that ruin the game. JUST MOVE FORWARD IN A STRAIGHT LINE AT A REASONABLE SPEED FUCK.
>>337616816
Not that hard
>>337618183
>Its fucking ridiculous. Just go in a straight line and then open fire when you are in range
This is exactly what happens to me.
Maybe there was a patch that changed things, but even my ships armed with long range shit drove straight up in the enemies grill.
>>337618165
More complicated than any paradox. End stage GS. Possible to have it play itself however.
>>337618183
Do you have shitty engines? Do you think that is why they are not moving quickly?
>>337597661
Wait. It takes like 30 years but it will pass. I think it waits for their original leaders to die. I dont know exactly when. I just know after a while the modifier is gone and everyone is happy again.
>>337618225
>Tfw Prethoryens in my game spawn on otherside of map entirely and never encountered em
>>337618183
You are doing something wrong. My short range force obliterates long range ones.
>>337594708
Depends on their travel tech, in a game with everyone locked to hyperlane or warp speed travel theres little reason to split up your fleet unless you suspect your neightboor to the opposite site to attack you while you are attacking someone else.
Main object of the game is to find shit tech neutral planets and make anal probe stations orbit them for science and giggles
>>337617492
Victoria 2 might be good. Brazil's a good country to start with, and I'm pretty sure you can find guides on strategy for Babby's First Vicky 2 Game
so, I found earthlings living on Sol III in late midieval age. I also found a pre-sentient reptilian species ready for uplift.
So I do that through the species tab, get special project, research it. Wait a while. And then it declares itself complete and I notice I have a huge amount of influence. (Which I shouldn't; I have +.01/month after a fallen empire slapped my shit)
I go back to look at species page and I still have the option to uplift them. And doing so starts another special project.... Repeat, get another lump of influence, and no uplifted reptilians.
There is a 'research anomaly' icon over earth, so maybe I need to have a science ship present/do it? I'm just very confused.
>>337618353
I had tier 4 engines. What always seems to happen is all my battleships hang back and do NOTHING while everything else creeps forward.
My ships move at like 75% of the normal speed when in battle.
>>337618183
Quit playing for this exact reason right here.
Did nobody playtest this fucking game?
How reliable are sectors when it comes to managing a brand new planet?
I'm having my empire's fourth great expansion and I've got 8 colony ships ready to plop att he same time.
>>337618529
Its better if you do it
Put your finished planets into sectors and tell the ai to not do anything
>>337618529
hit or miss for me. I've found them changing buildings and shit even when I told them not to but it's a necessary evil
>>337618506
>Did nobody playtest this fucking game?
Considering the number of CTD they hotfixed and previous game released, no they don't.
>Complete event
>Get a new empire policy
>The flag is bad and I get nothing while I wasted 7 month of research
>>337618695
>>337618741
Is there a mod to remove the limit on core planets yet?
I hate leaving shit like that to the ai.
>>337594468
>bought the game on Wednesday
>40 hours
send help
>>337618183
I don't know if this is actually the case for you, but for me, it was the defensive computers.
Any fleet I give aggressive computers to, they engage just fine. I only used small corvette fleets without computers but they engaged fine too.
Once I started trying to use defensive computers, my entire fleets got fucked. It works if you are guaranteed to have the longest ranged weapons, but it's fucking retarded that defensive computer is "Don't move".
They just sit there outside their max range while either letting the competent fleets die, or just getting picked off alone.
Defense computers are broken shits.
>>337618165
>>337618335
There's a good guide around on how to play with all automation off. I'd recommend that - really makes the game a whole lot better.
Does anyone have the picture of the species that's the Israel merchant guild?
I've been playing all night and I cannot for the life of me figure out how to expand so I can have more colonies, is it a research technology I just haven't run into on the tree yet or is there a huge "Expand empire" button I'm missing like a retard?
>>337619340
You can just create sectors so the planets that you own are part of your empire but you have no control over them. I know you can increase the amount of controllable planets through research though
>>337619340
research colony ships and thne build them in spaceport
So I take it that a mid game strategy for quick expansion is
>send out 4 colony ships
>drop em on whatever planets make up the area you want
>quickly get the pop up while building all level 1 buildings you want
>once the pop hits 5 build a capitol
>put all 4 of the newly furbished planets in a sector
>repeat but add the next batch of 4 to the previous sector
>>337619340
Research "New World Protocol"
This will let you build colony ship which, surprise surprise, let you colonize planets. I think you research it using society research but don't quote me on that.
>Want to take a 6th core world
>Research Communications Protocol for 45k points
>Sector Limit +1
>Sector
>I fucked up
>5/28 sectors
>>337616742
>>337617062
>>337617306
Warp Drive:
Cons: Slowest by far overall (Although Wormhole can be fucking Turtle for extremely large fleets)
Pros:
>Can't really be countered
>*Extremely* difficult to "nail down" fleets that don't want to fight as the other two FTL methods
Warp Drive:
Cons:
>Can be countered *hard* by the loss of single, key systems.
>Least flexible for Offensive wars (often has only very few lanes of attack)
>Limits the way your Empire can grow
Pros:
>Dominates Explore/Expand phase (until Nation borders interferes with yours)
>Fastest Travel method except for very long distances
Wormhole:
Cons:
>Clunky early on when minerals are tight
>Can leave fleets stranded if the enemy snipes your generators
>Slowest Jump Method, *especially* with large fleets (balanced by extremely large range)
>Thus, very vulnerable to "raiding", especially with very large fleets (slowest "respond" time)
>Difficult to defeat empires that constantly try to evade direct engagement
Pros:
>Distance is your bitch, can warp fleets to directly into any system in an empire bordering your Wormhole generator.
>Fastest method for traveling very large distances
>Most effective at "surprise attacks"
Any further thoughts?
>>337619585
>>337619438
I've already done that, I'm not THAT retarded, I like to think so at least.
No I'm talking about the maximum of 5 planets you can control at the start, I'm being told there's a way to increase that number but I'm not seeing it.
>>337619886
There is a tech to increase max core worlds, but for the most part you're gonna have to rely on sectors.
its shit in its current state
its worth 15 dollars at most
>>337612041
Slavery is underpowered anyway.
Unless you go Fanatic the mauls to pop happiness are so big that there will be no one left to research or run energy, enslaved or not.
R8 my tentaclemouth engineers.
>>337619886
Well, there are government types that increase the number of core worlds you have.
Direct Democracy gives +2, and the upgrade gives +4 if that is what you care about. It also has the benefit of all that extra influence.
Enlighted/Irenic Monarchy is OP as fuck though.
>>337618885
You can modify the hard cap of planets you have full control of.
>>337619049
Hmm. That may be it. I'll try it then. Thanks anon.
>>337619886
its a mid/late game tech. Make old systems to one sector expect capital. Then make 4 new planets and upgrade them. After that do new sector and 4 new planets.
Anyone experimented with changing the few values we have in galaxy map settings? Haven't really seen anything interesting besides "banana map".
>>337620171
What file do I mess with then?
>>337618463
Alright, I'm pretty sure I"m getting like 500 influence every time I try to uplift them. Instead of actually uplifting them.
Also, when I send a science vessel to do the anomaly, it gets stuck flicking between 'uplifting Ziirans' and 'moving to location' every other second.
Most vexing. At least it's an exploitable resource.
>>337620101
why collective? individual gives energy boost wich is better than food.
>>337620423
Because Slaves are OP.
is there an alternative to purging?you know i want my empire to be 100% primary species, but don't want to purge aliens for sake of diplomacy with other races
>>337620423
BecauseI'm a filthy socialist at heart.
>>337620325
Also, this was my result of a single "experiment".
>>337620487
nope
>>337620423
you're either spending energy on robuts or food on pops that are working at energy plants, i don't see a difference
>>337620564
You need 2 farms and clinic per planet and rest energy/minerals/technology. Its more effective to get the 10% on energy.
>>337620101
My molluscoid nigger.
How am I supposed to invade rivals if I can't travel through the galaxy because I don't have border access? Even when I declare war against some asshole faction trying to encroach on my territory I'm not permitted to enter their borders.
>>337596551
Different techs, different policy options, different choices in which advanced government types you can progress into
>>337619875
Warp is about as fast as hyper if you give direct routes, since they can skip by most systems. I'm always able to follow a hyperdrive fleet as long as I do it manually, but because of the low hyper charge time and the warp cooldown, it's not really possible to actually "catch" a fleet.
Hyperdrive can be a pain if your empire gets its lanes cut out by territory disputes. It's actually the best on offense though, because they can FTL from anywhere in the system, so bombarding planets is 0 risk, and they're faster than other fleets too in transit.
Wormholes are shit, it's good for moving across the galaxy but for any minor movements (which are most important during a war) it's worthless.
You can either wormhole fast enough to catch an enemy fleet but your fleet is too small, or you can wormhole a large enough fleet and arrive a month after they've left. Ontop of only entering and exiting from specific points in the gravwell, and having their warp system easily destroyable, it's just not good.
Nice for offense, but worthless for defense.
So yeah, I agree on wormholes, but I think you undersell Warp's true speed compared to hyperdrive due to bypassing most systems, and hyperdrive's ability to absolutely fuck with anyone trying to chase them down. Warp is good in general, Hyperdrive is best in offense, a bit too slow at distance for defense but still workable, and Wormhole is great for peacetime, passable at offense and absolutely shit at defense.
>>337610178
You need the Uplift society tech before you can alter them. If you have that and it isn't letting you then idk.
Quests should scale, if not with empire size than at least with time.
I just helped out the gas giant people colonize a second planet and it gave me 350 physics research
In 2305
The quest rewarded me with 1/3rd of my monthly research.
>FTL methods aren't moddable
fuck paradox. they sell their games on being super moddable, but so much shit is hardcoded so that modders can't do things that they're planning for DLC
>>337616742
>>337617062
>>337617306
Warp Drive:
Cons:
>Slowest overall (Although Wormhole can be fucking Turtle for extremely large fleets)
Pros:
>Can't really be countered
>*Extremely* difficult to "nail down" fleets that don't want to fight as the other two FTL methods
Hyperdrive:
Cons:
>Can be countered *hard* by the loss of single, key systems.
>Least flexible for Offensive wars (often has only very few lanes of attack)
>Limits the way your Empire can grow
Pros:
>Dominates Explore/Expand phase (until Nation borders interferes with yours)
>Fastest Travel method except for very long distances
>Can warp anywhere in a system (so easy to evade fights)
Wormhole:
Cons:
>Clunky early on when minerals are tight
>Can leave fleets stranded if the enemy snipes your generators
>Slowest Jump Method, *especially* with large fleets (balanced by extremely large range)
>Thus, very vulnerable to "raiding", especially with very large fleets (slowest "respond" time)
>Difficult to defeat empires that constantly try to evade direct engagement
Pros:
>Distance is your bitch, can warp fleets to directly into any system in an empire bordering your Wormhole generator.
>Fastest method for traveling very large distances
>Most effective at "surprise attacks"
In response to >>337621461
I think Wormhole's true potential is when you are part of an Alliance/Federation. You can have your main fleets with Warp/Hyperdrive attack from the front, and send your fleet into their key systems to destroy their infrastructure.
>>337620423
They won't be individualists for long with the ethics divergence mallus. And it comes at the cost of purge and slavery options. Collectivist also has their tech options weighted towards gene modding tech which is amazing since uplifts' 20% happiness bonus is insane. The power collectivist gives you over shaping your empire is second to none.
>>337620536
Forcibly migrate all pops you don't like to bad planets then release them as vassels.
who the hell though random technology was a good idea? can't they come up with a better system?
>>337598294
Dude, it's EZ PZ.
>>337617875
This reminds me of the time when I had like a billion infamy in EU3 as the Teutons. I didn't understand how bad it could get my first playthrough, just thought it made everyone around me hate me more (Which didn't matter at all since I was pretty much at the point where I could conquer Europe if I wanted to).
>>337617875
That interface though man, I cannot get past it. Like that dude i'd like to play more GS, but when I look at CK2's UI and compare that to how easy to understand and informative Stellaris' is I can't do it.
>>337619686
>>Want to take a 6th core world
It's a repeatable research, FYI. I'm up to 13 cores.
>>337621582
Weird. I've uplifted other races already, and even done sup-sapient ones before. But... bizarre.
What do I do here?
>>337619686
If you go Democracy and upgrade it later you can get up to 9 without additional research.
>>337625053
Back on earth...
>>337623692
Nah, random tech is amazing. It's closer to how tech in the real world advances anyways.
Plus, I've noticed that you tend to get techs that you "need" anyways. I always seem to get the techs to remove troublesome terrain after I colonize a planet that has that terrain.
Weapon techs are the only ones I wish would appear slightly less random.
I just wish that you could have just about anything be ship templates that you can use at the start.
>slimewaifuciv piloting ships made of pure energy
Shit'd be fucking awesome.
>>337601140
Robots are in, they just need to be developped first. Or modded in with a mod that's already out.
Boring and after the initial 10 hours is up and you do your 40k meme or whatever, you realise how shallow it is.
There's no viable strategy for being small and not blobbing massively. You can't be a trade power or do the space jew.
The AI is retarded and diplomacy is incredibly limiting outside of alliances, research only if the AI benefits hugely and simple trade.
No espionage to speak of what so ever.
Forced to divide most your empire up into sectors which thanks to the shit AI fucks up your planets.
The combat is rock paper scissors and fleets are so fucking shitty and shallow. Carriers are useless and defeat the point of what they are for.
The UI is trash and it's like Paradox haven't learned anything.
It tries to be a mixture of Grand Strategy and 4X but it's incredibly shallow in both departments. I'm sure DLC will expand the game out massively and maybe in 4 years it'll be solid and be over 200 bucks total.
This is precisely why people pirate their shit now.
>>337625774
just play distant worlds
>>337612046
>Don't hear from observation team in a long time
>Assistant final sends a distress signal
>Leader went down to planet
>Declared himself the "Star God"
>Had natives build a giant pyramid to himself
>"Cut that shit out"
>Take him off the team and throw him in space jail or something
>Meanwhile, natives are freaking out because their star god has diapered
>Other nation decides to build their own pyramid
>War engulfs the planet
>Everyone regresses
>Lose a bunch of influence
Fuck.
>>337623340
what about jump drives?
>>337625953
Oh I have. Stellaris might look flashy but Distant Worlds has so much more depth overall compared to that gold painted turd.
I kick myself for falling for the Paradox con again with releasing a half-assed product just to tack 10 buck DLC onto it to finish the game over the next however many years.
>>337625774
This pasta is getting old
I have played it for 4 days straight. Its super simple and gay but I want to check on how the game turns by the end of the updates and dlc.
CK2 walked a long way from release to now, and the devs already said they intent on making Stellaris their greatest game ever made.
>>337623692
Firstly, its not entirely random
Second, all games should use a tech tree like Stellaris. Its fucking fantastic, afding to replay value while removing minmax faggotry.
>>337626236
It's not pasta, I wrote it up myself, because it's all true and anyone who plays it knows it. The game is fucking shallow.
>>337594708
I divided my fleets by ship type. In one fleet you have strong defense and attack, they get thrown in first. The second fleet will be low defense with long range missiles/torpedoes. They eventually mash all together but the little extra time the long range fleet stays out of fire the better
>>337625985
>God has diapered
>Yfw the team was returned by enveloping them in huge diapers in front of the natives
>>337596530
I colonize them and put them on reserves to watch them fling shit for science.
>>337626347
Sure thing pasta man
>>337626180
This.
Seriously, I just wanted a Distant Worlds with editable races, more modability and better diplomatic options. That would have been such a much better game. Seriously, are there any other strategies than "Blob up" or "federate up"?
There is only ONE (1) victory condition, and it depends on you being 2stronk.
Also, there's no trade, no movement of small goods, nothing like that.
It's really fucking incomplete.
>>337626113
Well, Jump drives are different. They basically combine the best part of every FTL method, flexibility of Warp, speed of Hyperdrive, and distance of Wormholes.
R8 my new federation
Greens are planets I "liberated" from that little bit thats cut out. Purple are the Oklarr's vassals and those heart guys up top are bros.
I'm just not sure how to move from here. I want to remove the Jaazijan so i'm trying to prepare for it, but I'm not sure I could take the entire thing without help, and my allies have took for fucking ever to appear in the past (or don't at all). After that i've got no idea. Fighting that huge fallen empire sounds like a terrible idea.
Also, how do Federation ships/fleets work m8s?
>>337626518
>le distant worlds is good! meme
The game was utter shit at launch. You do fucking realize it got a massive amount of patches and post release support right?
>>337626598
>that heart civ
What do I do?
reminder to pirate all dlc and only buy the game for workshop
Its got a good amount of events for a single play through. Its not deep enough to have the lasting power of other Paradox games though.
GUYS GUYS
I HAVE AN OBSERVATIONAL OUTPOST
WHAT DO I DO WITH THESE PRIMITIVE BEINGS?
I don't understand what aggressive would do to them.
>>337626598
I think your bigget threat is that green cthulhu emblem thing in the mid-bottom, right next to jaazijan.
>>337626706
just restart
>>337626912
Fuck it, I gotta man up somehow.
>>337626706
You're only 13 years in. Quit and restart. I had this situation a few times where I got surrounded by other empires, especially fuckers who drop frontier outposts and had to restart after 30 years.
Is there a way to speed up integration? Or how do I get my empire to blob everywhere?
I have a bad feeling about this
>>337626890
Could be desu, one of the few bigger nations i'm not on decent terms with. I don't even know how i'd handle thhe fight with an empire that size yet.
> Find an habitable planet
> Colonize it, notice as I'm colonizing it that there's primitives on it
> Settle down, purge all the primitives but one and keep it isolated until I can uplift it
> As soon as it's been uplifted (with genes to make it more useful as slave labor), enslave it, resettle it to a mostly empty planet so they can reproduce
> They barely reproduce even with the policy activated, won't migrate on their own, costs a shitload of influence to forcibly resettle slaves
Why the fuck does it cost so much to move slaves around, why can't I just put a few of them on a ship and send them to a planet who needs it.
>shitload of races
>they are all terribly designed
>there is no real difference between them, they all play the same and are the same technologically
what the hell were they doing during development
>>337627185
why?
>>337626706
>do multiplayer game
>starting system has nothing
>hyperlane only
>every system near me is shit bar one with an actual planet
>get cut off by another civ
>literally no strategy as a small faction
>nobody wants to ally me, even the AI
>get fucked in the ass like a sissy because I can't support even a decent fleet
Great game guys the RNG nature sure is fun lol!
>>337627185
Don't do it Jimmy!
>>337626839
Well, there's a good chance the population will notice something's up. Like, one of the one's I was studying started worshiping crop circles and shit and it made them really easy to integrate in to my empire. Another time it made them xenophobic and I ended up having to invade them.
>>337627376
Thinking up hilarious memes like the Blorg while replacing their programming labour force with Somali's as part of their cultural integration policy.
It's okay though Anon, DLC will fix it!
>>337627423
>>337626706
Told you hyperlane has disadvantages
Thats the risk you run
>find primitive civ
>they're almost in space age
>like 7 years later they join space community
WHAT
>>337626990
Try and become their vassal, then work out from their thumb.
Or die.
Help me out. I tried making an avian based empire. I found a way to combine politics and traits so ALL my leaders start with 3-4 skill which gives a significant boost to research and such, the downside is that I have to be an indirect democracy and many races seem to not respect it.
What I want/need is to find out what ethos to choose, I have spiritual and fanatic xenophobe now but I feel like maybe it was a bad idea.
Additionally, what weapons to choose? I went with lasers, getting fucked up by some snails with missiles.
Some ship building advice would be nice, too. Like how to make the best possible corvettes because I feel myself very under-equipped compared to other starter empires.
>>337618958
>40 hours
I'm at 57 and about to start a huge map multiplayer.
>>337598235
>>337598998
plz respond
i've played for like 50 hours and just realized now that the ship designer lets you change "sections" at the top
>>337619886
create sectors in the empire tab
>>337627934
probably broke his neck
>>337593395
It's a modern version of Master of Orion.
>implying anyone here is old enough to know what that is
>>337627376
but that's the point. you decide their traits and government yourself so you can roleplay. premade races are boring
is there a word created for the sun that wasn't made by a man? The womxn of xarth will not stand for such misogyny
>>337628269
Just call it "Mother Orb" or similar gay shit.
"Glowing Womb"
>>337628243
But that game just went into early access a month ago.
>>337628257
there should be difference between races, playing as bugs that run around in star war spaceships is just plain stupid. they put the space whales and crystals as NPCs so why couldn't different races handle things differently? its dumb that bugs, reptilians and humans all have the same exact things except with altered appearances
>>337628502
Oh shit they remade Master of Orion?
>reviews are mediocre
Well that figures.
I like it because it's easier then other Grand Strategy Games
>Spawn near a powerful warmongering empire and get turned into its vassal after a couple of defensive wars.
>Start plotting a way to earn my freedom, end up researching AI and pissing a Fallen empire off enough that they go to war with us
>Fallen wreck our shit, but my overlord's still not weak enough for me to rebel
>Suddenly Unbidden appear on the other side of their territory
>Start a civil war, earn my freedom thanks to Unbidden and Fallen forces doing all the fighting for me, and then watch as the Unbidden spread throughout the galaxy
This is my first playthrough where I've gotten near the end game and holy shit I'm having fun. I know there's a lot that needs improving but it's a nice game for people like me that can't quite get in to proper grand strategy games.
>>337628673
Not a remake, it's a new game that's not named MoO4 because that's the hip new thing.
>>337627834
Materialist should be pretty good if you want to synergize with the research focus.
As for weapons, lasers are actually pretty decent - the tachylon lance which is imo the best weapon in the game is a laser. Kinetic weapons I've also found to be pretty good - while they don't have any special qualities, they have great DPS, and the kinetic battery is an extremely good weapon you can get from the engineering tree that you can put on everything bigger than a corvette. Missiles are actually kind of shit and are rendered almost entirely useless by point defense systems, which are NOT optional given how many aliens use them. Pick one or the other, though it doesn't make a huge difference since you can research the others at some point.
>>337628739
I like you because you're easier than other anons, slut.
Anyone actually play multiplayer?
Anyone else feel the influence costs on upgrading certain key buildings like planetary hubs are kind of high? I understand the need for high maintenance costs for op buildings, but just enabling a new colony to build anything but the basics costs an arm and a leg.
>>337629202
I play it with a couple of friends. We are still learning the game though, so we made a promise not to hurt each other.
>>337626598
>Also, how do Federation ships/fleets work m8s?
Bump for this. Pls respond ty
>>337628745
My games go way different.
>Random gen an empire on ironman mode
>Optimize my build orders as though I'm playing Starcraft
>Always keep fleet at max cap
>Immediately identify warmongers and neuter them ASAP
>Lead my vassals on a giant crusade against a fallen empire to steal their tech making sure that my vassals take all the losses
>Use the reverse engineered tech against the crisis event for an easy clear
>Victory screen soon after
I feel like the game will need to be considerably more difficult to hold my interest for much longer since every game plays out like this for me. I've played five ironman games to completion and never even once came close to losing a war.
>>337628243
Not really modern, more like MoO with more diplomacy and more numbers.
I never can plan my colonies out well.
Where do I drop this bad boy if this one doesn't need to be anything specialized right now?
>>337629879
second in third row, that way you can get the administration bonus on 3 tiles
>>337629202
I've tried joining lobbies but I always get rejected
>>337627185
it's too slow to be any good
>>337628904
Woah anon, I ain't no homo loving boy pucci fucker, I just like fluffy anime girls.
>>337626686
Yeah, plenty of great space games weren't good until patches / expansions. SOTS1 comes to mind.
>>337630353
what a fag
>>337628513
In the game's folder, find a folder called "ebook", open it and then open the art work .pdf, read it. They explain their entire thought of development when designing this game. Even showing early interface and shit and concept design for the bugs ships and shit like that.
PS: There is a folder with an Stellaris ringtone too
its utter horseshit. maybe in 2 years with $100 worth of DLC it will be passable. cue paradrones defending this shit practice
>>337629202
This, this game looks like its made for multìplayer but as usual I have no friends.
>>337631274
But I just want to play fun video gameslike a good /v/irgin.It's ok if they make one giant space game that has three games worth of content.
>have vassal
>integrate
>whilst integrating conquer neighbour for 3 planets
>integration finishes
>-240 energy deficit
>11/5 planets
>forced to create sector
>sector doesn't output shit
>sector rebels
>crush rebellion
>sector doesn't output shit
what the fuck do I do
I'm on the brink of purging everything that isn't my species and replacing them with robots,
but my whole theme is to enslave the shit out of everything I conquer and make slave armies.
>>337595739
Tell my wife ''hello''
>>337631274
I will never, EVER waste money on videogames. I pirated this and WILL pirate all of the DLC.
I would rather buy fucking HeroClix than ever investing in the videogames industry.
Daily reminder you can click the names in the right panel to hide planets, ships, and fleets, and quickly click them again to open the panel again.
I don't know why you fucks always have your right panel completely open, I bet you don't even know you can edit it.
>>337631537
You should probably actually enslave all the pops. They can't rebel when they're enslaved. You might have shitty ethics/gov type for slavery if you're having problems - you need either the God Emperor one, religious dictatorship and collectivist or xenophobe, fanatical collectivist or fanatical xenophobe. Even if you have the proper set-up, you still need to watch your ethics divergence and get the techs, edicts and buildings that decrease it, or else your more faraway pops will eventually change ethics to something that don't tolerate slavery and rebel as a consequence. When that happens to me, I usually just enslave them, though.
>>337604270
be a tech focused race, builds robots, advance the robots to droids and finally Synthetics
Synth's do everything better than any other race in the game when it comes to working tiles, purge your old race and only use Synth's
>>337632073
Is there a way to add additional information categories to the panel? I can see how to turn them off, but not how to add more info.
>>337632180
coming soon in future DLC(tm)
>>337632110
thanks
why is exploration so manual, I feel like it was done simply to slow me down.
>>337594837
AI doesn't seem to know how to retake planets, so literally no point, and it weakens your own forces. The ONLY point in doing this is speed, and unless you're wormhole with stations on every target planet, you'll gain a couple minutes at most.
>>337632332
it was
>>337631747
I'm thinking of pirating this too. Got a link?
>>337632332
It literally was designed for that. If you automatize it, all you would ever do is move your fleet around.
>>337594912
>grand strategy
>stellaris
nice try, paradox
>>337632476
Get the magnet at meatspin(dot)com
>>337632476
You retarded? Its literally in everyone's favorite torrent site.
I got mine from the russians since they had the anthrowhatever dlc in it.
>Enter Species Name
Is there a way to tell that an empire is actually a fallen empire?
Im almost 100% sure that I have never seen a single fallen empire after playing 4 games.
Are they rare to spawn or somehing?
>>337632740
This.
>Create an empire of cat people
>Call them furries
>distant furry world begins to give themselves gene therapy
>calls themselves trans-furries
>mfw
>>337632635
I've never torrented before so i don't know what site that is. Stellaris has piqued my interest but just doesn't seem worth the £30+
>>337597716
i reckon a mafia gsg during the prohibition would be baller af
it could have mechanics similar to the steppe hordes in ck2
>>337632871
How the fuck are you even alive without torrents?
Without torrents I would never:
- play videogames
- watch anime
- read comics
- get paid software
- watch movies
And without those things my life would be literally empty. How do you even live?
>>337633140
Cause i would just usually buy the things i want but I'm really on the fence about Stellaris and i don't trust paradox after what they did with Ck2 and Eu4.
>>337633140
>japs are perpetually butthurt over westerners pirating their shit even though they are generally too xenophobic to deal with us
>>337628848
When can you get a point defence system?
>>337632843
Iktf bro, had to drop an exterminatus on a planet because trans-human heretics began to slaughter normal citizens.
Do robots require food or do they use power?
Because right now I am in a power deficiency but my people are soft fags who don't want to conform
>>337633815
They use stupid amounts of power.
>>337633815
>using robots
Enjoy your sentient AI rebellion lad
>>337599979
This game has alot going for it, and at the same time, is rather barebones.
Family tree when?
>>337601140
>territory system
>pro
sectoring is so broken it isnt even funny
after a point it makes the game borderline unplayable
I kind of liked endless space better even though it was a worse game, at least then I didn't have to manually do every stupid menial task.
Endless Space 2 when
>>337634002
Robots are just tools synthetic AI is something else you have to research.
As the game works now the robots will not even revolt, ever.
How's the multiplayer?
My friends want me to download the game so we can play a match together.
>>337634070
This
Everything that sectors controll is going to become a shithole because they cant upgrade to planetary administration meaning that they are stuck with level 1 buildings if you are not micromanaging.They also never make special building.
Fix this shit paradox
>>337630005
Do you keep the tile production of wherever you place your colony core?
>>337634549
They can upgrade to planetary administration, they don't have to pay purple mana for it.
>>337632808
their government type is Stagnant Ascendancy
>>337634205
where is this from? Does research ever end?
>>337634549
>>337635112
one of my sectors took the empire capital complex
for rp reasons, i wanted it on my capital planet, hurr fucking durr; but once it's there, you can't downgrade, you need to demolish
so it took the mana for the upgrade in the first place, then i had to spend mana to remove the planet from a sector, demolish the building, spend more mana getting the capital back, then another shitload of mana building the capital back on my capital planet
this ultimately led to me having no leaders when war began
>>337634549
>they cant upgrade to planetary administration
all my sector planet have it but yeah they don't make special buildings. I dunno why they dont let us build on them if we want to.