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How do you truly feel about Dark Souls II?


Thread replies: 501
Thread images: 85

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How do you truly feel about Dark Souls II?
>>
>>337565309
Played it more than DaS3 that's for sure
>>
>>337565309
I feel its a truly shitty game and its existence baffles me.
>>
>>337565309
Better than DaS1.
>>
>>337565309
trash
>>
>>337565309
It doesn't exist.
>>
Hated it at first, now I love it. Will probably go back for one thing and one thing only.

>being summoned to defend the lookin ge glass knight
>>
>>337565309

I think the people who think Dark Souls is that difficult are really too young to have played anything else.
>>
>>337565309

Better than 1 and 3

slower, more precise combat
more weapons and armors
more optional bosses
more shit to do
better coop than in 1 albeit too easy if summoning 3 phantoms
shitty spin to win enemies killed it a bit for me but after playing 3 it feels not as insane

dark souls should have stopped after artorias of the abyss
>>
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>>337565309
Great game, improved a lot over Dark Souls 1. It's a real shame the fanbase sperged out so hard over it, a lot of the improvements were left out of ds3 because of it.
>>
Best weapons and armours. Best PVP scene with most build variety. Hitboxes weren't great here and there. Some of the areas were a bit too linear but not really terrible. It was not a trash game like the meme spouting people of /v/ go on about.
>>
>>337566641
This.
>>
Its alright.
>>
Never played it, but any list I see on /v/, DS2 is always at the bottom. Guaranteed.
>>
WHAT THE FUCK DO I FOUND AGAINST ALDRICHS ARROW ATTACK
>>
>>337567708

Die like a bitch
>>
>>337567708
Move out of the way of the arrows.
>>
Steaming pile of shit.
After bloodborne and dark souls 3 it feels like a knockoff of the souls series.
>>
>>337567471
Post the one where the both the lady and the pursuer are hiding from Fume
>>
>>337565309
Horrendous pace
Decent level design
Decent boss fights, easier than previous games but on average higher quality too
Second best armor set in the series (DeS included)
Second best if not the best dragon fight in the series

About 7/10 I'd say
>>
Ugliest of the games. Horrible enemy placement and world design. Only some mechanical improvments over 1.

It's an alright game but not as good as 1, haven't played 3 yet.
>>
>>337567708
spring behind him as soon as u see him cast
>>
>>337565309
Sotfs>3>BB>1>2>Des
>>
I quit playing it after they ruined soul geyser
>>
>>337567708
Stay close to him, use fire.
>>
>>337565309
Indifference. Played it, beat it, don't think i'll play it again any time soon. I'd rather play 1 or 3 desu
>>
>>337568190
DeS = DaS 1 > DaS3 > DaS2


Ok?
>>
>>337565309
Its hard for all the wrong reasons
>>
>>337568253
No.

BB = DaS 3 > DaS = DeS > DaS 2
>>
>>337568325
Cant rank BB because I'm not buying a ps4 for a single game but DaS3 is in no way above DeS t b h
>>
>>337565309
The weakest link in a thick chain.

I miss much about it that's not in 3, but I miss less than I'm glad thats gone.
>>
>>337568273
Like what?
>>
>>337568095
3 is somehow worse with put a bunch of dudes in a room. Some placements are more clever but sometimes it felt like the game was trying not to offend me by trying nothing new. Also shit armor/weapon variety. The straight swords in 2 nearly all felt different for instance while 3 only a couple are different. The move-sets are bland as hell.
>>
Better after seeing the blandness of DaS3 and how easy DaS3 is compared to all other games before.
>>
Tried to play DS but just kept dying on the second boss.
Just stopped playing and decided I don't like artifical difficulty
>>
SMB3 > DaS > FFX > DaS2

Hopefully that clears everything up
>>
>>337565309
Shit. Is the reason I did not buy or play das3.
>>
>>337568368
People only bought playstations for Demons Souls, can't see no reason why you wouldn't for BB.

It's not like there isn't used Consoles and Games.

You shouldn't be even allowed in all Souls threads if you havent played every game at least one time. you aren't qualified anon.

Leave now.
>>
>>337568440
This is a slippery slope because once people claim it the defense force comes out of the woods but to me its the pace of the game. If you're used to the previous games you're used to there being a fair balance between exploration/combat as you progress to the boss. You jump in DaS2 expecting the same but SURPRISE! every single corner of the game is combat! combat! combat!

People say they take issue with the enemy placement but truth be told there isn't any, they're just fucking everywhere
>>
>>337568474

Just level grind, and maybe try being a spellcaster. The game can be played like a semi grindy RPG.
>>
>>337568474
Demon's souls?
Dark souls?
Are we even talking about dark souls or did you start with a sequel?

Well whatever this shit is bait anyways, artificial difficulty is a call sign for behind the time baiters.
>>
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>>337565309
very fun game, put 150+ hours into it, equalling DS1.

very fun exploration, though the levels, fun as they are to wander around, make for pretty bad gameplay. helped by SOFTIES rearranging enemies, sort of.

perfect PVP -- so many PVP covenants, so many rewards, lots of things to strive towards. and it's fun stuff; you have fists, fisticuffs, the usual str+dex lineup, legit wizardry, do whatever you want, it fuckin works. at least 3 arenas for inter- and intra-covenant fights, fun unofficial arenas, the works.

DLC was all really fun and the zones were incredible (eleum loyce ! !) with really good bosses (ivory king, raime, alonne, slifer the died dragon).

coop was legit and small soapy stones were a real neat way to get quick refills on your OJ, humanity wasn't something ultra rare or otherwise annoyingly farmy (as in DS1), nor was it fucking everywhere (as in DS3), it was there sometimes and it was nice.

weapon degradation meant something, and i frequently had my weapons shatter early on. it was something to keep track of, and encouraged you to focus on several weapons rather than just club+10 for the game. it was not totally nonexistent like it was in 1+3 and i appreciated that.

it also had a godly selection of armours, you could fashion up anything with anything else and it was fully legit. 1 was about the toughest armours for me, and 3 is a laughing stock.

cool things:
- ADP
- giant seeds
- POWER STANCE BABY
- putting fists on the map
- incredible covenants
- environment interaction (pharros, yores)

bad things:
- huge divergence from the set style
- ADP. maybe. i appreciate that they turned rolling into something more complex and variable, i'm just not sure if this was the way to do it. rolling is imba as FUCK (especially in 3 where you can do it endlessly) and i think having it tied to a skill is a testament to how strong it is.

awful, disgusting, abhorrent, inexcusable things:
- SOUL MEMORY
- ?

probably more i forgot, been a while.
>>
DaS2 threads are always fucking shit
>>
>>337568562
Kek. Not only will I not buy a ps4 until Ni-oh and the last guardian are released, but I only ever played every single souls game ONCE before discarding it. I will still hold my opinion as true and above yours :)

Also truth be told it feels like a lot of you are trying to discredit DeS because its not on ps4 (and it never will be), and we all know ps4 exclusivists jumped ship from the 360 :)

And yeah I'm not even buying it used for ~30 hours of gameplay tbhfam
>>
>>337565309
the same way i feel about all the souls game.

mad that they killed armored core.
>>
>>337565309
It had lots of interesting ideas, concepts, mechanics and secrets which were all decent improvements upon the foundation laid by DS1 and DeS.

Sure they weren't all implemented too well and it looked like ass in areas, but if you're not a small minded Matthewmatosis fanboy, it's actually alright.

It's funny really, when compared to 3, 2 does a lot more stuff and actually tried to be different. 3 is just a watered down extremely linear version of 1.
>>
>>337568595
I don't like grinding.
Another reason I stopped playing FFXII after 23 hours enemies just started to fuck my shit up with one hit.
I am a quitter.
>>
>>337568595
Never recomend spell casting for DaS 3 though. pyromancies allright due to low stat requirement for the heavy hitters, but god help you early game for pure sorcery.
>>
>>337565309
>Ascetics, not to respawn enemies but to respawn bosses
>Able to use a weapons full moveset in the left hand
>Powerstance
>Upgrading shields actually improved their stats, not just the stability
>Depleting your stamina caused your character to breathe heavily
>You didn't lose your momentum from falling down 2 feet
>Poise wasn't as retarded as in 1 or as useless as in 3
>Really fun NPC invaders where they didn't act like just another enemy
>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
>Other secrets like the pig and the pickaxe
>Pharros Lockstones and Fragrant Branches to manipulate the environment
>Getting wet reduced your characters lightning resistance while boosting your fire resistance
>NG+ didn't just increase enemy HP and damage, it added new enemies and items
>rolling in poison pools made your poison build up continue even on dry land because you were still covered in it
>rolling in snow/poison/water covered you in it, and it slowly disappeared
>You could activate several pools of blood at once, resulting in hilarity
>You could be invaded even if you were hollow and if the boss was dead, but at a lower chance
>You could burn an effigy to block invaders, but as a result you blocked summons as well
>Poison builds were not only viable, they were useful
>You could roll in more directions when locked on
>Hexes were fleshed out
>White phantoms couldn't Estus with an invader in the world
>Small soapstones if you wanted help with the area before a boss, without having to Black Crystal to solo the boss

turns out it's pretty good
>>
>>337568386
Meh.

Having been a huge fan of the "Souls" series, it's pretty obvious that as a series there's no single weak link.

All 4 games have their problems, the only thing wrong with DaS2 is that it has a few "cheap" areas and enemies.

DeS is too easy and hasn't really stood the test of time.

DaS1 doesn't have consistent quality, the last act kinda falls apart and the enemy A.I. is just brainless in most cases.

DaS2 improves a lot of the mechanics from 1, but falls flat in a lot of other places, like plot presentation, enemy design, and an inconsistent world.

DaS3 has balancing issues everywhere, roll spam and free Estus refills make shit too easy, PvP is a shitfest atm imo.

Now that the series has ended, and I've gone back and played through all four since DaS3 was released, I can say that I like the games a lot, but I don't really see any single one as better or worse than the other.
>>
>>337568736
>enemies just started to fuck my shit up with one hit
FF 12 is the legit the only ff I'm aware you can turn on a tv and randomly move the joystick for XP due to gambits.

Like the game plays itself if you can into logical text order.
>>
>>337568746

At least you can still cheese most enemies by attacking from a distance.
>>
>>337568625
The artificial difficulty was bait but everything else was true.
I played DaS, I decided I was going to clear the game because lately I've been dropping every game I've tried.
>defeat the first boss easy
>oh yeah im good at this
>reach the second boss
>just kept dying
>have to restart from the bonfire
>get mad
It just was not for me.
>>
>>337568928
Sorry I fucked up. FFXIII not FFXII
>>
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>>337565309
Awful hitboxes. This game literally unplayable after DSIII.
>>
>>337568935
It varies, sorceries hardest problem early game is its slow casting times. Foes can quickly gang rush you and punish you for trying to try and cast a spell from a distance.

Typically it's something like this
>area you can pull mobs one at a time
Easier for sorcery
>area where pulling is hard and gang attacks happen
Harder for sorcery
>Slow boss
Easy time for sorcery
>Fast wide swing boss
Fuck up my wizard shit difficult


This of course stops being a problem when you've bumped at least 50 points into int and get soul spear or crystal soul spear.
>>
>>337568928
There was one boss that spawned smaller enemies. I set up a gambit system to only attack the small enemies. Had my healing and shields set up and shit. Left the game running overnight and came back nearly max level.
>>
>>337568893
Well overall I liked 2, but the biggest problem for me came down to soul memory.

I die a LOT in my runs in dark souls due to the fact that I just kinda rush everything.

Great news for me since I was half the lvl of everyother fagget in my SL bracket.

On the other end I do miss the weapon and magic variety. DaS3 is missing a lot of fun weapons.
>>
>>337569659
DaS3 is missing a lot of fun in general.
>>
>>337569659
>DaS3 is missing a lot of fun weapons.
I really feel like, despite DaS3 looking beautiful, it feels really phoned in. Everything from the story, to the setting, to the combat. It's like they just pulled together a bunch of BB assets that they didn't use, threw them with some unused DaS ideas, and then brought back some stuff from DaS1, then called it a day.
>>
>>337570098

This.

I'm just rolling my eyes the entire time. Whoop de doo, patches is back with a carbon copy of his previous antics, how swell.
>>
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>>337570240
fuk u
>>
>>337569786
Well in 3 at least i'm having fun as in the mound makers there's a a few thing I'd change about the convent to make it "perfect" for me, but I do enjoy the idea of invading and turning into a friendly invader to help the host.

I wish something similar to arenas and the rat king covenant made a comeback though.
>>
>>337570240
>I'm just rolling my eyes the entire time

Your fault for expecting more in such a frivolous medium.
>>
>>337568718
they're going to make another armored core game after they wrap up DS3
>>
>>337569786
Should I get DaS3? I was planning on getting a PS4 soon so I was gonna pick it up, but i'm kinda disliking what i'm seeing, and there seems to be a bunch of problems atm, but I won't really know for sure unless I play it.
>>
>>337570736
Wait for the inevitable prepare to die edition and final patches
>>
>>337570736
Best thing is to wait for the DLC, because till then they might fix all the balance issues.
>>
>>337565309
It was fun. but definitely worse than the other ones. There were some good design decisions that in the end didn't outweigh the bad ones.
>>
>>337570736
If you're unsure you're more likely to not like it. Just wait for a complete edition to come out. less money, and a longer gap will have passed since previous soul games you've played freshening the experience.
>>
>>337570519

So because it's an action rpg, or a souls game or whatever, it can't do anything new? Just millions of castles, another duke's archives and another anor londo, and recycle all the characters and events?

Freakin Majora's Mask has less to do with OoT than DaS3 does to DaS1, seriously. And they just cut-and-pasted all their old character models.
>>
>>337565309
It has the best PvP of all the games. The game was fun enough for me to beat it 5 times.
>>
>>337568627
Did you find a list of everything bad about the game and invert it for this post?
>>
>>337565309
I had more fun with it than 3

Not saying it's better but I had a lot more fun with it
>>
>>337571847
I'm surprised there hasn't been a food analogy yet.
>>
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Here's a list of why dark souls 3 is massively better than darks souls 2

>Bosses have much larger movesets, and are more versatile in both multiphase mechanics, and utilise 360 degree movesets without resorting to spin2win tracking and broken hitboxes
>boss themes are both much more memorable and unique from one another, much more suited to the bosses atmospherically, and transition thematically as boss phases progress
>bosses all feel mechanically unique from one another in dark souls 3
>weapon arts
>a world design that visually makes sense in a genuinely rewarding way, you realise as you go to the top of farrons keep that you are on the same broken bridge that undead settlement has, you realise irithyll is in clear view when you are in undead settlement/high wall later, you can see the undead settlement towers from irithyll, you can see irithyll from smouldering lake
>whereas in dark souls 2 the vistas made little to no sense and world design was all over the place
>area design in 3 is both large and sprawling, with tons of shortcuts in ways that feel non-linear and open to further exploration, whereas in dark souls 2 areas were incredibly linear with very shit off-paths
>areas in 3 are visually much more spectacular, entering irithyll, entering archdragon peak, seeing the darksign sun from atop the grandarchives, seeing smouldering lake, entering pontiff sulayvahn's room, the work is so much more realised
>enemy and encounter design is both much more intelligent and versatile than dark souls 2, while also having better minibosses and much better justification for the habitation of enemies in their areas
>>
>>337572163
You have fun with your >better game

I'll go have fun with my fun game
>>
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>>337572163

>the story/lore in dark souls 3 is a continuous progression throughout the game to retrieve the souls of cinder, the first act concerning the progression to the abyss watchers, the second focussing on yhorm and aldrich, while the third is the progression through lothric castle to get the twin princes soul to retrieve the flame. This gives the player a constant motivator throughout the game, and also actually serves a purpose made very clear, the flame needs to be relit, while also offering the subplot to develop as you explore the world.
>In dark souls 2 the main plot was a shambles, it was not presented clearly to the player and it was strung together incredibly poorly, "collect lord souls because for some reason or whatever you have to or something, so you can go get a ring from a guy to get a heart to get a kinship" it's nonsensical and pulled together so incredibly poorly, I can see absolutely no defence.
>That's not to say dark souls 2's subplots aren't somewhat decent sometimes, but the world feels a lot less engaging when it's presented so awfully
>Dark Souls 2's hitboxes are awful, wheras dark souls 3 has incredibly good ones
>dark souls 2's weapons were even more bland than dark souls 3 overall, with more weapons sharing similar movesets, and the abandonment of some of the actually good dark souls 1 unique feeling weapons

Overall, if you ever wanted a perfect example of quality over quantity, you needn't look further than Dark souls 3 to dark souls 2.
>>
>>337572242
DaS3's story barely makes sense.

>Awaken and rekindle the flame, these other guys didn't do it! The whole world is dying go light the flame, QUICK!
>Choose not to light it like everyone else.
>Oh well, I guess it's not that but a deal.

DaS2's story is simple.
>You lose everything and become undead.
>You want to not be undead and go back to what you had.
>You take the long shot and go to Drangleic.
>Everyone tells you that you need souls to keep from going Hollow.
>Emerald Herald says to get the Lord Souls.
>Aldia tells you that there's another way and you can choose your own path where all others have failed.
>>
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>>337568815
Hey, that's my list. It's pasta now?

I have added a few points to it

>Ascetics to respawn bosses
>Able to use a weapons full moveset in the left hand
>Powerstance
>Upgrading shields improved their stats, not just the stability
>Depleting your stamina caused your character to breathe heavily
>You didn't lose your momentum from falling down 2 feet
>Poise wasn't as retarded as in 1 or as useless as in 3
>Fun NPC invaders that didn't act like just another enemy
>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
>Other secrets like the pig and pickaxe
>Lockstones and Fragrant Branches manipulated the environment
>Getting wet reduced your characters lightning RES while boosting your fire RES
>NG+ added new enemies and items
>rolling in poison made your poison build up continue even on dry land because you were still covered in it
>rolling in snow/poison/water covered you in it and it slowly disappeared
>You could activate several pools of blood at once, resulting in hilarity
>You could be invaded even while hollow and if the boss was dead, but at a lower chance
>You could burn an effigy to block invaders, but you blocked summons as well
>Poison builds were not only viable, they were useful
>You could roll in more directions when locked on
>Hexes were fleshed out
>White phantoms couldn't Estus with an invader in the world
>Small soapstones if you wanted help with the area before a boss, without having to BC to solo the boss
>Drinking Estus in a fight was a gamble thanks to the slow speed
>Twinblades
>Lances
>Fists were viable
>Corrosive urns, so you didn't need pyro to break equipment
>Broken armor and weapons got a broken texture
>Chests could be broken, making hitting them to see if it's a mimic risky
>Trapped chests
>Attacking with no stamina made the swing slow, making stamina management more important
>>
>>337565309
Meh pve, only like 2-4 "good" bosses, all others are barely ok or just shit. Most areas are pretty shitty too.
PvP is the shittiest its ever been, only positive it gets is fast matchmaking. Too bad the matchmaking is absolute ass because of SM, and no full orbs is just stupid. Covenants barely did shit either, but this isn't really anything new for the series.
Retards praise it for "muh new features" like powerstancing, wich is actually pretty much worthless with 90% weapons. ADP and SM are both so retarded it hurts, new poise that takes years to recover was shit too. Many items with new special properties were either retard strong or useless. It took them ages to fix weapon durability and balance weapons around, but the main gamefeel and gameplay are still ass.
>>
>>337570734
ill believe it when i see it senpai
>>
>>337572730
The problem is that most of your points have an even worse negative:

>Ascetics put in the game to combat the stupid despawning enemy mechanic
>weapons can be dual weilded at the expense of shit, copypasted movesets
>powerstance is largely shit on most weapons, and once again dilutes the movesets
>npc invaders were largely shit outside of the dlc and were only even remotely challenging because of the gigantic health pools
>interacting with scenery is incredibly rare compared to the other souls games, and is mostly confined to the dlc/sotfs edition
>the pig and the pickaxe were retarded
>ng+ added new enemies, but this was horrifically balanced, the enemies on the way to executioners chariot, the adds in lost sinner and the flexile sentry at launch, and the new items, especially the boss souls should have been in the first playthrough
>you could roll in more directions
really only applicable to games before dark souls 2, dark souls 2's horrific sluggish paced movement nullified this
>hexes were fleshed out
and completely broken at launch
>drinking estus was a gamble
yet lifegems made healing trivial in pvp and pve
>various weapons etc.
diluted movesets, in dark souls 2 every class had a far too high amount of shit stuff
>

The problem with this list of points is that they are pretty much all incredibly trivial, minor points, and some are only applicable to dlc, or tiny parts of the game like earthen peak.

When you can't mention major points like world consistency, boss design, boss mechanics, area design, actual plot progression and fleshed out characters

Then you have a problem.
>>
>>337572242
Did you just crank up the brightness and contrast for this screenshot
>>
>>337572787
DaS2 pvp is the best in the series imo, but that's only if you just say fuck it like I did and level up like a madman. Super high SL PvP isn't actually shitty surprisingly, and most people actually try different things because they have the stats to do it.
>>
Great game, worst dark souls game.
>>
>>337565309
Good game. Not as good as the others, but good
>>
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>>337573482
i know the feeling
>>
best bosses:
dark souls 3

worst bosses:
dark souls 2

best npc's:
dark souls 3

worst npc's:
dark souls 2

best world design:
dark souls

worst world design:
dark souls 2

best pvp:
dark souls 3, as a result of no soul memory, and therefore no havel katana fags who take 10/15000 life damage with a hit from a fucking greathammer

worst pvp:
bloodborne

best story progression:
dark souls 3

worst story progression:
dark souls 2

best overall story:
demons souls

worst overall story:
dark souls 2

best dlc content:
bloodborne

worst dlc content:
dark souls 2, although that's by only by result of the other two being so good

best overall gameplay mechanics:
dark souls 3, closely followed by bloodborne, which had tighter melee, but was lacking in other areas like versatility in utility

worst overall game mechanics:
dark souls 2

best hitboxes
dark souls 3

worst hitboxes
dark souls 2
>>
>Heavy armor looks cool
>Armor barely reduces damage
Why do they keep doing this
>>
>>337565750
Well, DS3 has no DLC yet and I bet you're throwing the Scholar edition into the equation,
>>
>>337574163
3 is the worst offender of this, they phoned it the fuck in
>>
>>337565309
it was OK, but I spent the entire playthrough feeling like it was just about to get better.
>>
scholar of the first sin is actually pretty good, but some enemies are still fucking shit, like the flame salamanders, also hitboxes are still shit, some times I block and their weapon clips my body and hits me BEHIND the fucking shield
>>
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>>337573528
Thing is, i still prefer 1 and 3 to 2.
The whole reason i made that list was because i'm pissed 3 didn't improve/expand on the things 2 brought to the table.

>Ascetics put in the game to combat the stupid despawning enemy mechanic
They could've made it a boss respawn only, cut down on the souls gained and not receive a boss soul.
>weapons can be dual weilded at the expense of shit, copypasted movesets
Shit is subjective, but they could've been better. The way they did it in 3 is retarded though, SEVERELY limiting the weapons that can be dual wielded properly. I'd take a useless moveset over that any day
>powerstance is largely shit on most weapons, and once again dilutes the movesets
Same answer
>npc invaders were largely shit outside of the dlc and were only even remotely challenging because of the gigantic health pools
Having the NPC's go back to being nothing more than mindless enemies again is worse, they have no personality, something Maldron had in buckets. Just imagine how much fun they COULD've made them. Cut down their health and you're golden.
>the pig and the pickaxe were retarded
I liked it, it was something i didn't discover on my first playthrough, or the next 10 for that matter. Nothing beats the feel of finding a secret in a game you thought you knew everything about.

I'm not going to answer everything because it's basically the same answer, they did not improve/fix on these things in 3, which they should've instead of just ignoring it. As a result, the game is less than it could've been, which pisses me off
>>
>>337565309
It's a good game which is the worst in its series. I feel bad for Tanimura, he got a raw deal due to someone elses incompitence and now he gets shit for it.
>>
>>337573528
You didn't need Ascetics to respawn enemies, just join Covenant of Champions and they'll respawn infinitely.
>NG+ enemies balanced awfully, new items
I don't know what you mean here, all of them were manageable, and the new items gave you incentive to go to NG+.
>Sluggish movement
Hot opinions, roll and equip load was also done way better
>Lifegems trivialized healing
You can only get regular lifegems in infinite amounts, and the heal and use speed were both worse than just using Estus, not good for healing during combat.
>Hexes broken at launch
So is poise in DaS3, except it's never gonna get fixed.
You're right about everything else, a lot of weapons were too samey and NPC invaders outside of DLC are fucking trash.
>>
after beating the clusterfuck of enemies that is dark souls 2, dark souls 3 feels like a fucking casual game, seriously you can literally +10 a longsword in the first hours and then R1 spam to victory, it's fucking retarded
>>
>>337574445
>buy 600 poison arrows
>use L1 to aim
4 Arrows poison them, repeat 3 times to kill

Also overhead attacks and low attacks ignore shields 99% of the time, my biggest complaint is how every fucking enemy is on a turntable and tracks you with their attacks, encourages rollspamming.
>>
>>337574679

cheesing with arrows is exactly how I got past them, the problem is the polaziring extreme that the mechanic provides, the encounter goes from stupidly frustrating to cakewalk, there should be a middle line damn it
>>
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>>337565309
too long for a game that has utterly shit level design

its good though

replayability is stumped by horrawful starting zones, im so glad they fixed that in ds3
>>
>>337574598
how the fuck do you get titanite slab in the first hours
>>
In hindsight, it's way better than DS1 just because DS1 felt so utterly fucking disgustingly clunky in comparison. DS3 took the best part of both (except DS2's jumping) and surpassed both
>>
servers down?
>>
>>337567708
run
>>
shit level design, meh bosses, I felt like it was too much focused on being difficult just for the sake of it compared to the previous games (not that it didn't happen sometimes in them as well). Can't say I despise it but I feel like an idiot for spending a hundred bucks on it.

The goddamn statue is also a joke because it's very well done overall but the platform it stands on and the swords it's holding look like they were taken from a bad chinese brand of toys
>>
>>337574584
What's the story behind Tanimura?
>>
I didn't play vanilla but I enjoyed scholar more than DaS and DaS 3, DeS and BB with old hunters are better than 2
>>
>>337575220
You know you can toggle jumping between new style and old style right? I think you could in DSII too.
>>
>>337575475
Tanimura wasn't the original direcor, he ws brought on after the other director got fired for royally fucking up the game. From dropped the unfinished game in Tanimuras lap and he had to attempt to salvage it.
>>
>>337565309
More replayability than Dark Souls 3
>>
>>337575629
No, I mean the way that jumping loses all it's momentum after ,5 seconds in the air and makes you fall straight down
>>
>>337567708
normally i dont spoonfeed children, but i also had a lot of trouble going into that fight blind, so heres my strat- if youve got endurance below 20 like me youre probably not going to be able to outrun the 2nd stage arrows. the solution to this is to take advantage of the attacks bad turning radius by evading in the pattern of a triangle
>>
>>337575695
Tanimura did a commendable job if that's the case

Who was the original director?
>>
>>337575923
Tomohiro Shibuya is listed, but he might just be a co-director and FROM decided to strike the original directors name from the game.
>>
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>>337574052
holy shit
you actually wrote that DS3 has best PVP just to give DS2 no wins
the game where you will lose if you don't:
- 1HKO
- sacred flame
- thrust
- mindlessly spam
and also includes:
- an entirely pointless PVP covenant
- 2 dysfunctional PVP covenants
- 1 dead PVP covenant
- LITERALLY NO POISE
- no point in choosing any armours other than knight or masters
- priority to invade a gank squad
- unable to invade unembered players (!!!)
- unable to be invaded in boss-free zones
- all invasions favour the host well past an acceptable point
- most spells are totally unviable
- all spells are dodgeable by slowly walking sideways
- half of all spells are redundant
- all weapons of the same class share a moveset
- 1hand and 2hand movesets are functionally identical, but 2hand is faster and does more damage
- the worst networking since DS1 with broken animations, unbearable stuttering, damage not registering, questionable damage instances, and failed connections galore
- powerstance removed in favour of weapon arts that are uncreative and endlessly copied between weapons, and is really a downgrade considering how many weapons in DS2 already had special abilities for 2hR2
- almost every single weapon in each class being totally unviable due to the existence of a single superior weapon of that class, or the fact that they are simply outshone by SS/UGS/rapier every time
- not a single dedicated matchmaking arena for PVPing, no stat tracking, and barely any rewards for completing your covenant missions (should you actually be summoned)

shit man i dont even care if this is dirty bait, you even said that DS3 has good DLC content,
nigga what
>>
I still don't know why the graphics looked better in the trailers than the actual game did
>>
>>337565309
that it was a bad souls game an a sub-par game on it's own.
>>
It was an okay game. If they did a few but needed improvements it would have maybe been better than DaS1 though. Examples:

1. No soul memory, no weapon and SL matchmaking, just DaS1 matchmaking.

2. Hitboxes nuff said.

3. Infinite stamina and/or pise enemies

4. No downgrade

5. Have actual non-broken Red and Blue eye orbs

Also I think that DaS2's Darkmoon Covenant is way the fuck better than DaS3's is. DaS3 is still better in my eyes than DaS2 but only just with the stupidity of the straight swords, magic sucking, fist weapons sucking except for parries, infinite stamina/poise enemies, and for some fucking reason not using the DaS2 model of NG+.

If they did all that to DaS2 it would have been better than DaS1 in my eyes.
>>
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Is DeS worth sticking with?
Completed 1-1, 1-2, 2-1, 3-1, 4-1.
Currently doing 3-2.

It all just seems sort of boring like a pre Alpha stage of Dark Souls. The bosses seem to be declining in quality since Phalanx.
These gargoyles seem like the AI is broken, they just hover for ages and barely even attack you and my item burden keeps on being an issue.
Tempted to just move on to playing DaS2 all the way through as I've completed 1&3.
>>
>>337568694
>DaS2 threads are always fucking shit

of course, they are trying to force a cycle saying "now that DaS3 is now, apologize for shitting on DaS2"
>>
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DaSIII>DaSII>DaS

Soul memory is the only real flaw in 2
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>>337567654
>Trusting /v/

Son you gettin meme'd on
>>
>>337577132
>It all just seems sort of boring like a pre Alpha stage of Dark Souls
that's literally what it is
>>
>>337576236
I never said dark souls 3 has dlc content, look again.

Dark Souls 2 pvp was awful because soul memory inevitably made the game incredibly unfun.

I remember around about 2-3 weeks after the game lauched 90% of invasions or summons would be guys wearing havels with a dark estoc or katana, havels greatshield and smelter demon helm.

This was a continuing theme throughout the next 9 months I bothered with the online.

Dark souls 3 isn't as bad because the soul level range makes so it so even people wearing full havels or other similar gear take good satisfying and fair damage.

Also, your comment on worst networking is laughable, because dark souls 2 had the worst phantom range issues of any online game I have ever played.

In addition, dark souls 3's spells are just as viable as dark souls 2, the difference is that they are not so ridiculously overpowered, and the general flow of the game is faster, and the hitboxes are much tighter for spells.

Your point about armour is laughable, because dark souls 2 is basically the biggest perpetrator of "you have to have full havels/heavy armour to stand a chance" whereas dark souls 3 has less ridiculous damage decreases, giving lighter armoured players a fairer playing field.

You're fucking lying if you think anything before ds2's dlc is comparable to the versatility boss weapon and normal weapon weapon arts gives compared to the absolute clusterfuck of same weapon moveset bollocks that dark souls 2 had, there was such a limited moveset in dark souls 2 it was ridiculous.

I think it's perfectly fair to call dark souls 3's pvp better, as soul memory doesn't exist, and I have a red eye orb.
>>
>>337565309
irredeemable garbage
>>
>>337565309
It's my favorite.
>>
>>337577132
I enjoyed it quite a bit despite its age, but it's understandable that you may not like it.
>>
>>337578846
Is 6 years really old?
>>
Honestly, 3 and 2 feel like quality versus quantity. 3's level, enemy, and boss design stand ahead of 2's, but 3 was over so damn quickly. 2 lasted much longer, and the pvp was quite enjoyable. Not to mention that the dlc areas could be considered some of the best designed parts of any souls game. I do think it's depressing that despite it's dull second half and unfinished state, dark souls 1 is still my favorite entry in the series.
>>
>>337579036
Compared to the rest of the series, yes.
>>
>>337565309
8/10 before Giant's Memories, 7/10 after, DLC expects you to be reading shit online but goes back up to 8 otherwise
>>
>>337580781
>DLC expects you to be reading shit online
How so?
I played them blind and i never had any trouble
>>
>>337565309
Lifegems fundamentally break the core gameplay of Dark Souls.
>>
I probably would've enjoyed DS2 a lot more if I really sunk my teeth into it.

The issue is all the things I enjoyed in the other entries flat-out fail in DS2. Interesting NPC storylines, fleshed-out world, interesting lore, reliable co-op with best friend, all of these things were horribly disappointing. Also most of the music seemed tremondously uninspired.

SotFS is objectively better. There's still a hideous base game you have to trudge through before you get to the good stuff.

I also haven't fought Aldia yet. I spent so much time with vanilla + DLCs that I can't even make it to Ng+ on SotFS. I'd especially like to see what other mobs there are because I thought vanilla NG+ additions all fell flat on their face, maybe all but one.
>>
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I talk a lot of shit about Dark Souls 2, But in the end i still gathered about 200ish hours in it, So i must've had more fun than i remembered.
>>
SotFS is fantastic, but you have to slog through the base game to get to that content.

Now that 3 is out, I have absolutely no desire to play DaS2 again. DaS3 feels like the true sequel and DaS2 is just some knockoff.
>>
>>337581179
He's probably referring to talking to Vendrick. I didn't know you could talk to the armor to be teleported until I looked it up
>>
>>337582451
Huh, i realized i could do that when i heard the sound effect it made.
>>
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>>337565309
It was... good.
When it launched, it was really bad but a lot of patches made it better. And the Scholar of First Sin version e really good.

It it had a lot of filler bosses with the same behavior, it was linear as hell, but it had way better systems of charcter build than DaS and DaS3.

It gets a lot of shit mainly beacuse its PvP could be way better without soul memory and the level design was too linear, with the challenge of each location is facing too much enemies at the same time... but it was still a fun game.
>>
>>337582451
If you don't talk to Vendrick how could you know what the lost crowns quest is?
>>
>>337579218
>brume tower
>good design
>>
>>337567471
This, fucking this.
>>
I think the franchise would be better off if it didn't exist. I thought it was a worse game than Demon's and Dark Souls in nearly every way measurable.
>>
Currently playing it, after finishing DaS1 some days ago.

First thing I love : 60... fucking... fps. God, it feel so smooth. It's so good.

For the moment I'm not a fan of the atmosphere, also not a fan of the ennemies and the bosses I've encountered. But I'll see what happen next.
>>
>>337565309
Boring. The game has a lot of content but it's all boring.
>>
I kept playing over and over again without even knowing why.

For that is the curse of want I guess.
>>
>>337581251
the "core gameplay" is just DeS with free refills.
>>
>>337565309
Dark Souls 2? More like Dark Souls Poo amirite family?
>>
Dark Souls >= Dark Souls III > BloodBorne > Demon's Souls > Dark Souls II
>>
Show me anything in DeS, Das, DS3 or Bloodborne that beats this gameplay wise
>>
Hardest DLC's by FAR.

Feels the most like a "game", definitely like DS1 and 3 atmosphere more.

Better gameplay than DS1. No more "jump while you tried to roll cause you were running". Also why the fuck was power stance not in 3?

Love the whole "lose more hp as you die" mechanic. And the gradual hollowing.
>>
All I think about it is "It could have been great". Every time I like something, there's something that tarnishes that good memory.
And it has the worst boss roster in the series by far. There are good fights, but it's so lackluster because I hardly remember them. I only fondly remember Velstadt, LGK and the DLC bosses. It also has the worst mob behavior in the game. I'll take the dumb robots from DS1 and the crack-addled maniacs from DS3 over the magnetic ice skating robots from DS2.
>>
>>337565309

Didn't even bother finishing it, too uninteresting. Shitty mechanics like soul memory and retarded attributes didn't help it. Think I beat the skeleton mob boss before dropping the game forever.
>>
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The 2nd best reaper in the series, that 2hR2 practically says "fuck sweetspots, fuck poise" It's a good thing because every other reaper without the moveset is critically shit.
>>
>>337586836
how is soul memory affecting you if you played maybe 5 hours of ds2?
>>
>>337565309
DaSIII is my first soulsborne game so I don't really have a say in the matter but when I first saw ingame footage of DaSII I was baffled by how fucking stiff and shitty everything looked.
It has a distinct "chinese ps2 knockoff game" vibe.
Funnily enough the first Dark Souls looks completely fine to me.
>>
>>337565309
Objectively the best in the series until DaS3's DLC drops.
>>
>>337565309
Its bad
>>
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I played a lot of it. I just can't stand the PvP. The infinately growing soul memory puts you at a disadvantage for stopping levelling up but once you get passed 130 you start getting into the "super" category were everyone is starting to wear ultra heavy armor, have a big ass weapon, and cast buffs before every battle. Its just not fun.
>>
Horrible level design (le kill the 4 masters of the universe to get around a pile of rubble), awful pvp with finite consumables, shitty weapons, broken covenants, boring characters, copy paste boss fights...

DaS2 was a cash grab sequel and it plays like one
>>
>>337586986
It doesn't even affect you after 500 hours of DS2. Children on /v/ just like to complain for the sake of complaining, whether their reasons are valid or not.
>>
>>337565309
fucking amazing like dark souls 1 and 3
>>
Better than DaS1 but you have to play all of it to get to the good stuff. It's the opposite of 1 actually
>>
Soul Memory fundamentally ruins a lot of the good things in the game. Hexes are a good concept, much like how pyromancies work in DS3, but it's ruined because SL doesn't matter at all in the long run, so you can have an absurdly powerful and versatile caster and still twink the fuck of everything pre-Drangleic. It's bad balance. It also punishes new players for dying a lot, while it should be pulling them in. Its really annoying for a vet to play it while stressing about SM, because the game is so full of bullshit deaths.
>>
At this moment it's tied with Bloodborne for "Best Soulsborne".
>>
>>337587518
>vet
>the game is so full of bullshit deaths
You're not even a veteran of video games in general. Stop trying to fit in.
>>
>>337586387
I... I can't
>>
>>337587684
Oh pardon me. Bullshit magnetic grabs, hitboxes and buggy terrain are my fault. Sure, ok, I got it.
IT'S A FEATURE GUYS.
>>
>>337587920
Are you talking about DS1 or DS2 because bs deaths by gravity and magnograbs are common in both games.
>>
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>>337588412
DS3 too!
>>
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>>337565309
I like it. And that's an huge statement, it's the only game I preordered in my life, and was an huge delusion. The game itself isn't bad, as I said I like it. But it's too much technical and some of these mechanic details detract from the atmosphere and the game itself. Dev were so stupid I can believe, they thought we liked DS because it was "hard" and just made bullshit gangbangs without thinking. It was rushed and many of the patches totally missed the point without caring for the real problems (sliding monsters, hitboxes, bosses being damage sponges or gangbangs). But it had some interesting ideas, I really liked the powerstances and some of the weapons made the game a bit more enjoyable. I got really angry at FROM when they announced SOTS after I bought the last DLC, and I can't forgive Bloodborne being a PS4 exclusive. Neither EA had the courage to shit on their fanbase so much.

I have to say one thing: I hate Fume Knight, it's one of the worst bosses of the game, it's the ugliest damage sponge in existence, what was the point of it? I think whoever liked him condemned the future of this franchise.

Right now I haven't bought DSIII because my rig is a bit outdated (the minimum requirements are just one tier above mine), and I don't want to spend so much for a game done by a company who already shilled so much.
>>
>>337588502
Oh dayum. Even though i had less problems with that in DS3
>>
>>337588516
>I have to say one thing: I hate Fume Knight, it's one of the worst bosses of the game, it's the ugliest damage sponge in existence, what was the point of it? I think whoever liked him condemned the future of this franchise.
What? Fume Knight is the best boss in the game
>>
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Aldia and Vendrick are the best characters in the series. DaS2:SotFS also has the best story and unlike Dark Souls 3 that just copy pasted the same plot and endings of DaS1, DaS2 was actually trying to take the story into a new direction with its main "suffering stems from craving" theme.
>>
No matter what your opinion on the game is, i think we can all agree it has the best Fashion in the series, especially with all that variety
>>
>>337565309
I like it a lot. None of the bosses feel like bullshit and whenever I die I know why I died and how it could have been avoided. Also rolling is the most viable it has ever been so my naked club build is legit.
>>
>>337588967

Yeah I can't find a sexy top in DaS3 that exposes my hot man bod.
>>
>>337587920
>magnetic grabs
>questionable hitboxes
These are in every Souls game in equal amounts.In fact, they're a common problem across all games with action. Time your rolls and it won't get you.
>>
>>337586554
>360 tracking
>bad
its time to get gud at rolling
>>
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If I were to replay a DS game, DS1, DS2, or DS3, which one should I go for?
>>
>>337589679
DaS 2 because every build is viable.
>>
>>337588824
Basically:

>dark souls 2's lore was only good once all the youtube people finished making videos on it!

every single souls game, even dark souls 1 had this problem

I imagine that onced vaati starts pumping out his usual bollocks, people will become far more interesting in das3
>>
>>337589679
DS2. 1 isn't very good compared to the rest of the series and you'll probably just want to quit as soon as you beat Biggy and Tupac, and 3 is too recent assuming you played it already. Play DS2 now and then do 3 again once its DLC comes out.
>>
>>337589897
Nice projecting.
>>
DS2 is much better gameplay wise than DS1. I don't know why people dismiss it because of Muh Atmosphere. Are these the same people who think FO3 is better than NV?
>>
>>337588824
>suffering stems from craving
Vengarl was my favorite character because he fit in with that theme so well. He was completely content despite having so little. He seemed like he would never go hollow, just because he had a positive outlook and a desire to learn more about himself. I kind of wish he was still hanging around in 3.
>>
>>337588752
I agree, it's one of the few bosses I could spend hours fighting and not get bored. Aava too. They're a lot of fun.
>>
>>337590156
>implying 3 has better atmosphere than NV
>>
>>337565309
DS1 had better atmosphere, DS2 is a good game but with some retarded world layouts that doesn't make sense. Many bosses which is good but many are also similar to eachother and the game is pretty easy overall.

Recently started Bloodborne and liking it more than DS2 atm, haven't tried DS3 yet.
>>
>>337590462
Did you even play the DLC? They're harder than anything in DS1 and so is the SL1 run of DS2 compared to DS1
>>
>>337590690
Only remotely hard fight for me was Fume Knight but I was running a havel tank build so I could literally just tank everything and get a hit in with greatsword every 10 sec.
>>
>>337590780
>does the easiest build imaginable
>complains about the game being easy
>>
>>337590780
>Havel tank
>Greatsword
Fucking philistines. I did it with the greatshield and tooth while fatrolling,
>>
Covenants in DS3 are the worst

>Farrons doesn't work
>Fingers have no lore
>Sunbro's have bullshit matchmaking
>Mound Makers gimmick can be completly avoided, and also have bullshit matchmaking when invading
>Blue Sentinels and Blades also don't work

Also, From hates Invaders. If you aren't facing a Gank, you soon will be, everytime
>>
>>337565309

Felt like a goddamn fangame.

>Animations are wonky as fuck
>World story is so shallow I'm not even sure if it exists
>Level design is corridor -> boss -> corridor -> boss with bonfires littered all over the place
>Enemy design is sincerely lacking
>Bosses are awful
>PvP mechanics improved but soul memory renders it moot anyway

I honestly don't get where all these DaS2 apologists are coming from. It's a bad souls game. The DLC areas are alright, but it's too little, too late.
>>
>>337565309
it's still an irredeemable trash
>>
>>337591542
>Farrons doesn't work
>Blue Sentinels and Blades also don't work

Speak for yourself...
>>
>>337591542

I'd agree with you, but the inclusion of mound makers redeemed all the other questionable decisions about covenants. It's everything I wanted from the Chaos Servants in DS1 except without the spidery waifu.
>>
>>337591542
>Fingers have no lore
What the fuck does that even mean?
>>
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>>337591835

I am fuckface.

It's entirely luck of the draw - either you get so many watchdog invasions you can't play the game, or you get one every six hours - regional matchmaking enbaled or not. Regardless of whether your in the area butter zone for level and weapon, or not.

DOESN'T.

FUCKING.

WORK.

>>337591989

They have no stated reason for existing.

Dark Wraiths had tons of backstory in DS1
>>
>>337591835
>>Blue Sentinels and Blades also don't work
Fuck off. Those covenants are blatantly broken. Some people don't even get summoned while some do.
>>
>>337592149
>>DOESN'T.
>FUCKING.
>WORK.

But two lines up you said it does work.
>>
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>>337565309
fuck the dark souls games. they're getting stale. I went back to demon's souls after all these years, maybe it's my nostalgia acting up, but I can't help but feel it's the best, even though the multiplayer is pretty dead.

fuck, why didn't I ever play a magic user in demons souls? they're insanely OP.
>>
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>>337592258
See >>337592153
>>
>>337592281
Get Firestorm as soon as possible and enjoy oneshotting bosses.
>>
>>337592149
>Dark Wraiths had tons of backstory in DS1

>Once upon a time there was a city that discovered the abyss and became soul-obsessed monsters the end
>>
>>337592149
>A whole sub area dedicated to it
>Two main characters involved
>Invaded by at least two member
>A subquest that reveals the leader has connections to a character from the last game
Yeah, nah.
>>
>>337592149
What armor set is the invader wearing?
>>
>>337592281

I know the feeling. DS3 was the perfect end to the souls series, but I want to see more stuff like Bloodborne.

>Completely new setting
>Completely new atmosphere
>New twist on the gameplay formula
>Plot where you don't know what the ever loving fuck is going on but it looks fucked up
>>
>>337592408
thanks anon, will get it.
>>
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>>337592586

No idea. Doesn't matter, since she's about to be air-tighted
>>
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>>337565309
I was mildly dissapointed, able to recognize the improvements that were made while being cautiously aware of the flaws.

Then they released Scholar of the First Sin, which by all accounts has an objectivley better vanilla/non-DLC experience than the release version, and they expect me topay $30 to upgrade to a better version of the base game, because there's no non-DLC option

That's when I started to have a problem.
>>
2 had a lot of good ideas, just implemented poorly.

It's a shame that 3 (as solid as it is) doesn't try to do many of those cool ideas that 2 had, and just plays it far too safe and boring.

Also 3 has little to no replay value since it's so linear, and NG+ is terrible.
2's a bit more non-linear in the first half (or so) of the game, and the NG+ actually threw in new enemies, freja attacking you early and additional boss souls that did cool stuff.
All 3 has is new rings that are barely better than their normal variants and slightly different loot souls which scale better with NG+ levels if you decide to power level.
>>
>>337592465
Their goal is to snatch up all of the humanity in the world and put it together to recreate a unified Dark Soul. It's actually pretty rad. None of the covenants in 3 have any kind of goal or dialogue, with the exception of Darkmoon and they don't even work yet.
>>
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>>337592875

Darkmoon completely lost their unique pvp aspect, considering DS3 didn't bring back sin counts, or indictments
>>
>>337567472
>There will never be a greatsword as elegant as Watcher's Greatsword.
>>
Why are Sentinels and Darkmoon the exact same thing?
Why are Watch Dogs and Aldrich Faithful really lame and boring compared to the rat people in DS2?
>>
>>337592784
seriously what the fuck is up with that

why couldn't they have re-done the enemy placement and such in the original version of the game too and just had the Scholar edition be seperate
>>
>>337593223
Because Miyazaki hates pvp.
>>
>>337583708
You can do all the crown shit before reaching Vendrick, pretty easily actually.
>>
>>337593223
Because Watch Dogs and Aldrich's Faithful are more comparable to the Forest covenant in DaS1

I miss gravelording
>>
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>>337593223

Blame everyone who came down harsh on DS2 - Miyazaki discarded everything about it, including the good things.
>>
>>337593223
>people actually liked rat covenant
holy fucking shit
>>
>>337593223
Because the people responsible for all of Fromsoft's best games were in charge of 2, but not 3.
>>
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>>337593223
Rat Covenant was a good idea that was horribly implemented. Mound Makers are more fun than anything in 2.
>>
>>337593638
Google reverse search is so shit. Source
>>
>>337593748
chu & lo
>>
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>>337593674
>Mound Makers are more fun than anything in 2
You obviously never invaded in the Abyss
>>
>>337593674
Mound makers are terrible. I don't understand their point.

1) Why would the mound maker ever do anything except immediately go backstab the host?

2) Why would anyone summon a mound maker in the first place?

Would have been nice if they could help with the boss, that way there's actually reward associated with the risk.
>>
Like most souls style games from as made. I liked and enjoyed it. I just hate its fans who never shut the fuck up about these games.
>>
>>337567708
>>337575848
I had an endurance of 12. I beat him SL26 +1.

The 2nd stage arrow attack will "outrun" you, but it can't turn as fast as you can. So you have to run in circles like in the webm anon posted before.
>>
Are there a lot of copy-pasted areas from Bloodborne in DaS3? I want to enjoy both. Which should I play first
>>
>>337593223
>Rat people
You mean "Lets hide behind the first mammoth and gank the player in waist high water" covenant
>>
>>337565309
I'd rather play Dark Souls 2 than most other games that are considered "good"
>>
>>337594159

Play Bloodborne. Then play Dark Souls 3 and bask at those chalice dungeons assets in the Catacombs and Smoldering Lake.
>>
>>337565309
it was good
i enjoyed the first one more
>>
>>337593674
>Rat Covenant was a good idea that was horribly implemented.
https://www.youtube.com/watch?v=Dk23nhXQiW0
it was perfectly implemented.
>>
>>337593879
Yes I did, it wasn't that great beyond being a complete curbstomp setup.

>>337593934
>1) Why would the mound maker ever do anything except immediately go backstab the host?
Because you could go for other phantoms.

>2) Why would anyone summon a mound maker in the first place?
To take out invading phantoms. Retards who put mound maker signs at boss gates are missing the point. Mound makers are wild cards, and incredibly fun for twinks.
>>
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>>337593674

Mound Makers are great right away, as you can kinda trick new players with it.

Later everyone knows to avoid grape signs, so you have to resort to red eye.

Mound Makers get the same matchmaking that invading sunbro's dude - as in, they get set in que for hosts that already have multiple phantoms - however, that kinda helps grapes, considering they usually only have to kill a phantom or the host for a shackle.

What doesn't help is getting ganked by three people

From just really needs to make it so invading gives you whatever covenant reward you have socketed - if you invade as a farron, you get a swordgrass - invade as aldrich, you get dregs.

Setup matchmaking for Sentinels so they invade people with Aldrich covenants socketed, and therefore they get whatever it is that sentinels get.

Completly remove Way of Blue, because its useless. Blue Sentinels get summoned to help anyone who isnt a farron\aldrich\finger when they get invaded
>>
>>337565750
This desu. I had more fun with base ds2 than ds3.
Because the BUILD VARIETY, VIABILITY, AND COVENANTS gave it longevity even tho the pve blows
Fromsoft is fucking braindead
>>
Better than lords of the fallen
>>
>>337574235
Scholar certainly improved a lot of things but vanilla DSII still had way more longevity than DSIII did. I had over 500 hours on II before I started to feel burnt out.

Everything after my first playthrough in DSIII has felt like me grasping at reasons to keep playing. Build and weapon diversity is shot, magic sucks, and the game is linear as all hell. The first playthrough was fucking great but the game just has really shitty replayability.
>>
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It's not like Dark Souls II is complete shit. It has some pluses.

But if you've played all of these games from the beginning, you can't tell me it doesn't stick out like a sore thumb in term in so many ways. And they are not positive.

Sure, bandwagoners and herd mentality eventually made that the prevailing opinion. But it's not one of those cases where it's not secretly a great game that everyone loves that hate on, it's a legit: bloated, bigger, noisier and muh pvp take on the first one.

It felt like a glorified fanfic when it came out, hell when it was announced. 3 carries some of that as a continuationbut at least it feels right. Notice the best games Fromsoft has made were the standalone original ones (DeS, DaS, BB).

In a world of better taste and not having to cash in on branding, there never would've been Dark Souls sequels.
>>
>>337594806
ds3 is their best game though
>>
>>337594806

Fromsoft has made in this vein*
>>
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>>337594806

Dark Souls 2 is the Silent Hill 2 of the Dark Souls series
>>
>>337594806
You wrote all that in a desperate attempt to lend your two cents when you didn't have a single thing worth saying.
>>
Only reason I dislike DS2 is because of the fact that there's no permanent red eye orb and also soul memory. Those two together make pvp an excruciating experience. Still the best Souls game of all time though.
>>
>>337594501
Thats not an answer

Why would anyone summon a mound maker, they are only detrimental to the host.
>>
>>337595221
That's what all critique of DS2 comes down to. People trying to fit in despite not knowing why and using youtube videos as arguments.
>>
>>337595009

On a technical level of balancing everything that goes into their Soulsborne formula, I'm inclined to agree.

Bloodborne might be their best work on an artistic level - and if it had included the same depth of stats, items, abilities, gear etc etc then I think it would be their objective best.

Demon's was an amazing breakthrough, still has some essence the others haven't been apple to replicate. Dark is on par just in a different way.
>>
>>337595306
Dried finger, summon a bunch of mound makers and invaders and then chameleon.
>>
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>>337595009
PCuck pls stop
>>
It's pretty good. I enjoyed it a lot when I came back to the Scholar version of the game after playing the base game on release.
>>
>>337565309
pvp was the best out of any souls game. i miss it.
>>
>>337595329
>>337595221

Idiots. You think I didn't have a single thing worth saying, and that my thoughts came from other people's.

Up your reading comprehension, and stop projecting what is likely your contrarian angle + bad taste onto me. I bought Demon's Souls on a whim the week it was released, figure out the rest.
>>
>>337565309
I don't like it. Bloodborne is the best in the series imo.
>>
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I didn't like it as much as Dark Souls 1 but it was ok, not bad just ok
DLCs were cool apart from the obligatory shitty co-op boss
>>
>>337595194
Bad comparison since 2 completely shits on 1 and 3
>>
>>337567471
I agree with you, anon. DS2 was a lot of fun.
>>
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>>337595748
>literally proving that anon's point by namedropping Demon's Souls in a clumsy attempt to fit in
medium heh
>>
>>337594806
>it felt like a glorified fanfic when it came out
>3 carries some of that as a continuation but at least it feels right

Couldn't disagree more. Regardless if you liked it or not, it is undeniable that DSII took more risks and ventured into newer territory in terms of lore AND gameplay. If anything, DSIII feels like the glorified fanfic because it just panders to DS1's lore without doing as much differently than DS2 did. When I think of "fanfic," I think of someone trying to just replicate some shit they like instead of attempting something more original. As it stands, DSII is far more original than DSIII.

>But if you've played all of these games from the beginning, you can't tell me it doesn't stick out like a sore thumb in term in so many ways.

Yeah. It sticks out because it actually attempted to differentiate itself from its predecessor.

>muh pvp
How convenient to just dismiss a huge aspect of Souls games that has existed since the beginning.
>>
>>337565309
Liked it as much as 1. Never took the "DS2 is bad" meme seriously. Haven't had a chance to play 3 yet.
>>
>>337567708
Remember the farthest corner you're away from, that's where he's going to sprout his dick.
>>
>>337595841
What coop boss?
>>
>>337595885

Nah, it isn't really

SH2 had a completly different lore path that not only ignored the fact that the town was spooky because alessa, but also had all of its lore completly ignored by SH3 (that continued the cult\alessa storyline)

SH4 and Homecoming both took their cues from SH2.
>>
>>337595885
No, Silent Hill 3 is the best in the series.

3 > 2 > 1 > 4 > shit
>>
>>337595194

Only in the sense that overall stands alone very separate from how 1 and 3 are directly connected. Aside from that, it's a horrible analogy.

SH2 is the most revered wide and far, for reasons I can recognize, but I personally like 1 and 3 most.
>>
>>337596201
Objective top 5 survival horror games

SH2 >>>>>>>>> FF1 > FF2 >>> SH3 >>>> SH1
>>
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Use this for shitposting.
>>
>>337595943

It's not like you've got a hook in, I'm spitting water at you.
>>
>>337565309
PvE sucked shitty ass. But the PvP was probably some of the best in the series.
>>
Worst instalment in a fantastic series. The sotfs update improved the game quite a bit imo. Not a bad game, but not a great game either. I still played the shit out of it
>>
I thought the game was alright. Few things I didn't like were despawning enemies and soul memory. Sure you can join the covenant of champions or use a bonfire ascetic, but I would've just preferred enemies respawning infinitely from the get go. I know you could've used the agape ring to maintain your soul memory, I just don't like the fact you have to give up a ring slot to do this. I think the weapon memory system is way better than SM. That's about it really, it's a well made game otherwise.
>>
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>>337565309
it had the best glitches
>>
>>337596708
infinitely spawning enemies is retarded, fuck having to grind through a bunch of trash mobs a million times to get to the boss
>>
>>337596160
The three Shulva stooges, blue Smelter Demon and dual Kitties are the co-op DLC bosses

Players that didn't own the DLCs could even leave their signs to coop those areas
>>
>>337596858
You can just run through them
>>
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The twinweapons don't really bug me, the only thing removing powerstance really did was hamper fashion souls. The real shame is that they didn't put in the crazier dual wield movesets, like dual whips or greatswords.
>>
>>337596968
not when they put them right in the middle of a narrow passage or before the fog door like smelter demon or veldstat

>>337596914
>I'm too shit at the game so they're coop bosses
l m a o
>>
I was disappointed. Worst Souls game overall.

But if you enjoy the general framework of what makes these games, and the character build/pvp variety, it gets BONUS.
>>
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>>337565309
Worst in the series, focused on the wrong aspect of the series and thus made a couple mistakes.

It's still not a bad game, but the DLC however is horrendous.
>>
>>337596858

The best solution would be if it started counting enemy kills olny after you fought the boss for the first time (despawning them after, say, 8ish kills instead of the 15 or whatever it is now) and then respawned them all permanently after you beat the boss.
>>
>>337597079
That's not what I meant but ok
>>
>>337596914
What the actual fuck are you on about, not a single one of those requires coop. Git gud.
>>
>>337597138
yeah the wrong aspects like gameplay and pvp, who plays souls games for those?
>>
>>337567905
Fucking this

Sick of seeing all the troll posts claiming that they love DS2

It was universally hated then, when SOTFS came out, and it will be forever
>>
>>337596585
Nah, the roll being nerfed to hell (reduced i-frames, slow, less distance covered) and poor backstab responsiveness essentially eliminated any semblance of punish game. Toggle hyperarmor being removed also removed an entire layer of technical depth and mindgames, particularly against r1 spammers. Shitty hitboxes even make the things DS2 pvp fanboys love to tout like "spacing" and "footsies" largely irrelevant. It's fun on a surface level since there are so many viable builds and so many different unique weapons to use, but on a deeper level the pvp is pretty shit. Of course you can make the argument that taking Dark Souls pvp seriously is stupid, but there was an entire community of people since Demon's Souls, since many of the more technical DeS mechanics did actually transfer over to DaS, who disagree and DaS2 shat all over them.
>>
>>337597231

And no boss requires a weapon, they can all be killed with your fists.

That doesn't change the fact that those areas were meant for co-op, either with real people or the NPC summons at the start of the area.
>>
It feels a bit like a cheap knock-off, but it's still a decent game.

DS1 = DS3 > DS2 (This is fact)
>>
>>337597079
>velstadt
You can literally run through that area, I'll give you that one for the smelter demon though. I don't know, since life gems were a thing it didn't bother me since I could just use estus for the boss fights anyways.
>>
>>337597079
>l m a o
>I dont know what the fuck i'm talking about:the post
l m a o
>>
>>337597271
Let's not forget level design and combat. If only they focused less on gameplay and more on lore, then that anon could just watch a youtube series and feel like they got the full experience. Now they have to actually play the game in order to experience it and pretend to fit in. What a shame.
>>
>>337597079
>not when they put them right in the middle of a narrow passage or before the fog door like smelter demon or veldstat

You can run past them too, how do you think speedruns work? You pull the knights back a bit for Velstadt and just roll past the last alonne knight in front of Smelter, the rest are too far away to do anything if you don't fuck up.
>>
>>337597384
maybe if you have a million poise, otherwise you can't even enter the fog door. it's not like ds1 where simply touching it makes you invulnerable
>>
So, what the fuck happened to Aldia (before and after the game?
>>
>>337597354
>I'm too shit at the game, that means these areas are coop
>>
>>337597353
>(reduced i-frames, slow, less distance covered)

I've seen people complain about ADP, but I've never seen one who doesn't even know it exists.
>>
>>337597361
Objectively wrong. It's
DS2 > DS3> DS1

It will become
DS3 > DS2 > DS1
when the DLC for 3 comes out, provided it's nearly as good as 2's
>>
>>337597571
Nice shitposting. From themselves said they were co-op areas
>>
>>337597342
>people who disagree with me must be trolls
>>
>>337597586
Uh no I'm aware of ADP it's just that both the Dark Souls and Demon's Souls fastroll, not even taking DWGR roll into account, are both faster, cover more ground, and have a higher proportion of i-frames throughout the animation.
>>
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It isn't awful, it runs a lot better than DaS1, and I'm sure a lot of PC only players really liked that.

But the game is boring, the levels are lazily done, and remapping enemy placements in Scholars doesn't just fix the core issues of the game.

It's at least worth 1 playthrough. As much as it is a step in the wrong direction for the Souls franchise, it isn't as shit as most people will go on about it.
>>
>>337597505
you're right. you CAN run past them. but letting you kill them permanently makes it so you don't have to and saves you the huge headache of having to learn exactly how to get past them without getting hit, which is not fun nor engaging and makes some boss fights a huge pain in the ass when they shouldn't be
>>
>>337597807
>core issues of the game
I'm still waiting for ONE person to post what these "issues" are without resorting to "these issues are SO OBVIOUS! so obvious that I'm never going to explain them and keep pretending to know what I'm talking about"
>>
>>337597695
Source.
>>
>>337597791

>I'm aware of ADP
>But DS1 had more i-frames even though you can get just as many if not more i-frames in DS2 by leveling ADP.

It's okay to admit that you forgot what ADP was.
>>
Only Souls game where going beyond ng+ was fun
Also working covernants
>>
>No Patches
Worst souls game.
>>
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>>337597271
pvp soulsfags are absolutely hilarious.

There is no excuse to still have absolute shit hitboxes for that many games in a row.

Also,
>you will die so many times hahahahaha!
is not what makes the souls series great
>>
>>337597353
>shitty hitboxes makes spacing irrelevant
What? Granted phantom ranges took getting used to, but these ranges were consistent so long as your opponent wasn't laggy. Spacing was certainly relevant.

>roll being nerfed to hell
>essentially eliminated any semblance of punish game

This actually made punishes extremely common and consistent. Roll punishing was huge and commonplace.

>poor backstab responsiveness
I'll admit this one was a bit up in the air. They felt consistent to me only about 70% of the time.
>>
>>337598228
Find it yourself. This is well-known among the community
>>
>>337598278
I have never played a souls game and only watched youtube videos about them: the opinion
>>
>>337567471
This.
I've always liked 2 more than 1
>>
>>337598264

http://darksouls2.wiki.fextralife.com/Patches
>>
Guys, it's cool if you enjoy DaS2 a lot

but you're not gonna convince a lot of people that legitimately *do not* enjoy it as much as you do, or even dislike it - that it needs to be better appreciated

Sure the series is popular now and accordingly, extreme opinions amp up.

We're talking about some games that became appreciated and loved because of their depth in design and demands on the player. If that audience feels legit disdain for it, there's obviously good reason why. Even the creators avoided it for the most part in a "final" installment. C'mon dudes.

Everything about 2's beginning bit with the firekeepers and their dialogue makes me cringe harder than pretty much anything else in all gaming history...yech.
>>
>>337598364
Right. I'll choose the "you're shit" option. Git gud.
>>
>>337598229
it's more the fact that most pvpers didnt play with much ADP while keeping with the meta. you could just learn to i-frame properly with your rolls. i almost always played with 10 and i did really well in my 500+ hours of pvp.
>>
I enjoyed it but it makes me sad because my dog died when I first started.
>>
>>337597539
>Before
He was Vendrick's brother who was into researching how to escape the linking the fire cycle.
>After
He's one of who manipulated prince Lothric into not linking the flame which means he's the reason for DaS 3 plot.
>>
>>337598495
Go ahead, I'll choose the "stop talking about shit you don't know anything about" option.
>>
>>337598493
Nobody has a problem with people who dislike DS2. It's people who -say- they dislike DS2 (because it's what they heard other people say) and when asked about it have no clue what to say to justify their "opinion" that people laugh at.
>>
>>337598647
>He's one of who manipulated prince Lothric into not linking the flame
Wasn't that Kaathe?
>>
>>337598387
I have no argument so I have to resort to projecting: the post

You're embarrassing yourself, buddy
>>
>>337598493

So in other words, DaS II is like concentrated shit of the mainstream, forced on the series. Ala Assassin's Creed or CoD style. Got it.
>>
>>337598749
The Soul Stream sorcery description states that Aldia was the one.
>>
>>337598853
But what's the relation between him and the bonfires?
>>
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>>337598776
>>
>>337598935
Dunno, ask Miyazaki, because I'm not a big of a lorefag.
>>
>>337598815
Only if you're a "muh immersion" and "miyazaki's a lore genius" faggot. I'm of the firm opinion that it's overall better than DS1, but even I'll admit that it's missing that...something...that DS1 does.

Gameplay/mechanics/mostly everything else is way better though. And that's what matters to most players anyway, only on here or leddit will you find people orgasming over lore.
>>
>>337565309
I never finished. I bought it a bit before SotFS got released like a retard and got discouraged.

Then I got SotFS and decided to just fuck it because I wasn't going to fucking endure their retarded enemy placement just to get to shitty bosses I already fought.
>>
>>337599029
it's not even a smug anime. It's a bored anime

check your anime, faggot
>>
>>337565309

Bad game with some good ideas.

Only salvaged from being complete garbage by the DLC.

But make no mistake, it's a bad game. Terrible level design. Boring enemy design. Comically bad art design. Floaty, imprecise, buggy, poorly balanced gameplay. Nonsensical story until the DLC cleans things up. Abyssal world and lore. Awful bosses. The game's apologists grasp at straws (bonfire ascetics, "build variety") while ignoring how rotten the core is.
>>
>>337599118

It's not just this or that anon, it's everything combined. The particular breadth of stuff in Das II doesn't compensate for weaker level/enemy designs, bosses, and various collision/hotbox issues. Plus handling.

On the whole, it's weakest.
>>
>>337565309
It was my favorite dark souls, 1 was alright but i thought the pvp was shit, pvp in 2 was just so varied and fun i just couldnt stop playing it.
>>
I like it so far. I'm at the smelter demon and I'm getting my shit pushed in which is weird cause the other bosses haven't been much trouble. But that's alright it's good to be put in ones place every once in a while. Question: if I want to wear but heavy armor and wield a massive sword what stats should I focus on. I have great strength and dex at like 25 and my health and stamina are level 20
>>
I feel like u should stop making dark souls 2 threads I'm tired of seeing it
>>
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>>337599118

>thinks most popular opinion is the basis for the best one
>>
>>337599536
doesn't even matter drop the armor and learn to dodge, or get gyrm shield
>>
>>337595457
>Having an opinion means I must be a drone to a particular platform
Kill yourself. I'm not even him but I've played Bloodborne extensively and the only thing I find BB has over DaS3 is atmosphere.
>>
>>337598063
Levels being linear, enemies being in an annoying cluster, bosses being uninspired aside from a few DLC ones.
>>
>>337599536

Get enough VIt until everything you want to wear totals up to 70% equip load (or 100% if you're just going to be a great shield tanking fucker).

Stop putting points in dex unless your weapon requires it to wield. Strength requirements for weapons are halved if you two-hand them so any points in strength beyond that are optional.
>>
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Best in series
"A lie will remain a lie"
>>
>>337599886
Good thing those "issues" make 0 difference when it comes to actually playing the game (apart from the second one, which luckily you can just skip)
>>
I'm sure there are people who played these games since Demon's, and feel 2 is their fav or think it's best.

But they are a minority compared to those who played and loved 2, because the series was getting popular and they jumped in there.
>>
>>337599886
>linear
>>
>>337572242

>In dark souls 2 the main plot was a shambles, it was not presented clearly to the player and it was strung together incredibly poorly,

To be fair this is also an exact description of DaS 1. Anyone who claims to have a lucid understanding of the plot without spending a hefty chunk of time digging through and cross-referencing item descriptions or wikis is full of shit.
>>
>>337600153
tiny head
>>
>>337600420

Similar, but besides 2 not doing it as well, the story itself just isn't that good or interesting either.
>>
>beat pinwheel
>figure that's it for the area and have to go around somewhere else to progress
>apparently there's a ladder that leads to the tomb of the giants
>big skeletons blocking the prism stone bread crumb trail
>get kicked off a narrow path like a little bitch by one of the skeletons
>exit game
The depths, blighttown, and now catacombs. My heart can't fucking take the amount of getmeoutofhere areas in this game. DaS2 had some shitty areas but I could plow through them as well as 3. I feel mentally worn down and tired after clearing each of these areas in DaS1.
>>
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>>337601126

Have you been to New Londo yet?

Hah, your gonna have a fun time
>>
>>337601126
My biggest issue with DS1 was how bad it was at telling you where to go (inb4: that's what they wanted). It didn't help that everyone was like "this is the hardest game ever" so I thought the skeletons were supposed to be that fucking hard (you know the ones I think).
>>
>>337601126
You should try Shadow Tower. The entire game is one long getmeoutofhere dungeon. It's fantastic.
>>
It's a pretty big letdown compared to the first game. Granted it does some things better, overall it takes a pretty big leap backwards in what makes a Souls game great, i.e., level exploration, character builds, boss fights.
>>
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>>337601469

Nah, it did a pretty good job of escalating\gentle difficulty curve, of which the cemetary skellies were a giant step up.

However, since you can get the Astora Straight Sword right away, and use it fairly quickly, it kills the skellies for good, and shits on the game up to Sens
>>
>>337601713
>level exploration, character builds, boss fights.
It's the best in the series in all three of those categories though. At least try to be critical with your opinion instead of just regurgitating what you've heard elsewhere.
>>
>>337601407
>New Londo
I've already been spoiled about the spooky scary ghost gimmicks so it shouldn't be that bad.

>>337601469
>how bad it was at telling you where to go
Figured the first half of the game with ringing the bells was fine with telling you where to go. Placing the lord vessel and the cutscene of all of those doors I've never seen is pretty shitty though.
>>
>>337601796
It's pretty good with it after you ring the second bell, but I was stuck on the fucking skeletons for so long. And also how the fuck is a beginner going to find the sword?
>>
>>337600420

But even once you dig through items and shit for Dark Souls 2, it still doesn't work.

Dark Souls 1 is very coherent from start to end. You're undead. You should ring bells. Frampt tells you this is a test to see if you can rekindle the fire of the world. Gwynevere tells you to gather great souls so you can do it. You go do that. You kindle the fire. All the lore just elaborates on this skeleton.

Dark Souls 2 starts you out similarly. You're undead. You want to get rid of the curse, so you have to get great souls. But after that it just goes off the rails and waits for the DLC to save it. Find the king, but the king failed to break it too (?), and then there's some dragons and giants. There's no apparent reason for them other than Aldia did some experiments. And then at the end it circles back to linking the fire and for some reason Nashandra's trying to kill us. It just doesn't work. The DLC pulls it all together more, but even with all that the main villain's motives don't make sense and I'm still really unclear as to why what I did breaks the curse. Or even exactly what Aldia did. Or the king. It's vague to the point where speculation isn't satisfying.

It's a good idea with bad execution.
>>
>>337601838
If I wanted to be critical, I would. But I honestly don't feel like spending minutes to shit on DaS2. I've played the whole game again just recently after playing DaS1, so I'm pretty sure where my opinion of these games stand.
>>
>>337602098
>And also how the fuck is a beginner going to find the sword?

Guides and Maps
>>
>>337565309
liked it
>>
>>337602295
>yeah guys all this stuff is bad but I have no time to explain why it's bad so just take my word of it mkay?
>>
>>337602098
The same way anyone did, you explore. It's location is a bit precarious, but not at all hard to travel and get the sword.
>>
>>337602427
Let me correct myself then:

How is a beginner going to find that sword, before ringing the second bell (since the other anon specifically mentioned it up to that point)? You have to have the master key to get it before blight town, unless you go through darkroot basin through all those fucking dragons, which a beginner again won't do.
>>
>>337601469

I never understand this. Are you really so retarded as to not look around some more since the skeles are kicking your ass? Like, how many hours did you spend fighting enemies you couldn't kill before turning around and seeing there's other paths? It's not even like they're hidden or something. The "right" path is closer to the bonfire than the skeletons are. It just seems so nonsensical.

Why is it the game's fault that you have a learning disability?
>>
>>337600313
>t-those don't count!
They do when you consider playing through the game again. The problems don't exist when you play the game for PvP exclusively, but you can't deny the core issues that make it lackluster as a Souls game.
>>
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>>337602623

When I played DS1 for the first time, I already had a couple friends who gave me pointers. They mentioned that the only gifts worth getting were the masterkey and black firebombs, and then only if you wanted the greathammer right away.

As for the sword, I wanted it because it looked cool, from the package art, and so I looked up where to get it.

I dont know why my experience wouldn't exactly be unique, and why a beginner wouldn't have people giving them advice, why a beginner wouldn't look up info\help
>>
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>>337599886
>Levels being linear
No moreso than any other Souls game.

>enemies being in an annoying cluster
Get well.

>bosses being uninspired
Subjective opinion and unrelated to gameplay
>>
>>337602985
Like I said, the game was hyped up as the hardest game ever, so I just assumed that was the standard. It's not like I had something to compare it to, I was just like "that was the tutorial level, it doesn't count".

Also I'm stubborn as fuck. In any souls game I constantly thought "I know I could do this easily by using another strategy, but fuck you game, I won't let you beat me" and proceed to try the same thing over and over till it works.
>>
>>337603383
>i can't do actual drawings mummy help
>>
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While being the worst of its series, it was still a good game, easily the best released of its year.

This is objectively correct.
>>
>>337603339
I'm approaching it from a "blind playtrough" viewpoint. You can't look that much shit up and objectively assess early game difficulty.
>>
>>337603435
That's an okay attitude to have while trying to beat a boss without a phantom or something on that scale but if you're just trying to progress then go fucking try something else.
>>
Awful game. In their attempt at "fixing" the combat from DaS1, they ended up making it even worse. You can tell there's some decent stuff in DaS2, but all of it is buried under poor design and all around unsatisfying combat.
>>
It's always been my favorite one
>>
>>337603735
I mean something along the lines of "I could just run past this guy", or "I could pull 1 of these guys with a bow", or "I could use firebombs on this tough non-respawnable enemy".

But fuck that. Like I said, I REFUSE to let the game beat me like that. And by beat I mean force me to change my playstyle. So I keep on fighting everything and never using consumables until I win.

Only time I ever used consumables in any souls game was my 20th try against nameless king. Never summoned anyone cause I'm not a faggot, and wasn't a sorcerer. I just started popping yellow bug pellets like tic tacs. That's the try I beat him on.
>>
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>>337567471
There should have been more Pursuer encounters, I fucking loved those.
>>
>>337604146

So you've invented a nonsensical ruleset outside of the game and you expect the game to play by it?

Sounds like you're a fucking scrub who should stick to games that just bend over for you.
>>
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>>337603702

I get a lot of shit for using a guide on my first playthrough of any souls game. I have OCD issues however, and I can't enjoy something if I have a constant feeling of having missed or overlooked something - especially quests and plotlines.

A lot of things in souls games have narrow windows of acquisition or completion, and if you miss it, your fucked for the rest of the game. Drives me crazy, and id rather just restart the game completly then go on without something that I missed.

guides help me make sure I don't miss something, therefore I enjoy the game.
>>
>>337604380
I am exactly the same man. That however doesn't let you view the game objectively from a new player's standpoint.
>>337604314
How am I a fucking scrub for intentionally making the games even harder on myself?
>>
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>>337574052
>best bosses:
>dark souls 3
>best story progression:
>dark souls 3
>best overall gameplay mechanics:
>dark souls 3
You fucking what
>>
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>>337604656
> How am I a fucking scrub for intentionally making the games even harder on myself?
>>
>>337604656
Because the inability to adapt isn't a virtue or a valuable skill.
>>
>>337604890
It's not inabilityto adapt, it's refusal. Don't throw a fit because he likes to play the game his way, you fag.
>>
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>>337604656

> There are people on /v/ right now that don't know what the word scrub means

Shit, I can't tell if I'm old or if this place has just gone downhill.
>>
>>337604656

It depends.

if you look at an item map, you don't get enemy placement, just loot location.

If you look at a specific NPC's questline, and don't read past a step your on, then your fine. Also, some guides are written fairly spoiler lite - the guide I read for Siegemeyers questline didn't say anything otehr then "go here, talk\give item, must survive with +50% health, meet in ash lake" (paraphrase)

My first playthrough of DS1, I didn't know it was possible to save Solaire, since nothing touched on that - I actually had to learn that from a friend after I beat the game
>>
>>337604380

Can't you just save that completionist attitude for a second playthrough?

That way the first is way more intimate and sincere. I like relationships with the first time, no cheating.

After it's done, game on. Or something.
>>
>>337605063

Well if you do something a bad or poor way, and are entirely capable of doing so in better one, you're gonna get called out on it eventually.
>>
>>337605405
I don't think you understand. I literally can not enjoy the game if I feel like I missed something (not dumb shit like "soul of a nameless soldier", but something along the lines of an NPC). It's not a "I want to accomplish everything" it's literally "all I can think about is the fact I missed something".

I understand very much how stupid it is. In fact, I forced myself to play DS3 mostly blind, as I had spoiled the shit out of myself on the previous 2. Gotta say I did actually enjoy it more, but I feel that's mostly because the game is way more linear, and stuff is in simpler places than in the other 2.
>>
Good game, not a good Souls game.
>>
>>337605629
We're talking video games here, not giving each other life lessons, faggot.
>>
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>>337605685

I do understand, I'm just saying it could be beneficial to overcome that compulsion. You can do it.
>>
>>337605775

If you advertise that you're retarded, you shouldn't be surprised when someone calls you retarded.
>>
>>337606280
Like I said, I forced myself into it with DS3, and I feel like I have enjoyed it more because of that. I still looked some shit up like the area progression (which I understand now was useless since it's very linear, but I expected something branching like DS2).
>>
>that feel when the thread gets awkward
>>
>>337605405
>>337606280


Only worked for DS1 and DS2, since I played those long after they were originally released.

I played DS3 pretty much right from release, and I didn't know shit. Later I looked up everything I missed
>anri quest
>patches quest
>sirris quest
>hawkwood quest
>orbeck of vinheim
>irina becoming a firekeeper
>cornyx outfit via cuculus
>half the gestures because of npc summons
>lautrec armor
>leonhard quest
>greirat dying in irithyl (because i didn't complete onion or patches quest)
>at least half the armor and weapons
>every ending but the standard ending

*shrug*

Funny story, I did play a bit of DS2 on release night, with a friend. We were exploring trying to figure things out - he started swordsman, and my character, I started knight.

Then I found the victors stone, and didn't know what the fuck it was
>hmm I wonder what this covenant is
>no idea, oh well, lets head to heide since you went to forest
>wtf, why am I getting trashed so easily
>fuck it, Ill go to forest
>holy fuck, these guys are fucking me
>knight is shit, this armor is shit, figured these guys wouldnt fuck me so hard
>maybe swordsman really is best class, because knight fucking sucks
>"maybe you need to git gud"
>fuck you dude, here, you try this shit
>"dude, your right, holy shit, something is up..."
>>
>>337606486
>Funny story
save it for your blog
>>
>>337565309
Terrible hitboxes ruined the game.
>>
>>337606838

You gotta be 18 to post on this board, kiddo.
>>
>>337606486
>*shrug*
kill yourself
>>
>>337606486
Back then, I would have been fascinated with a game with questlines as cryptic as DS3. It makes me sad some people see it as a detriment today.
>>
>>337565309
It was disappointing to the extent that I gave up on the series.
>>
>>337606486

I missed about a third of that, mostly the Patches/Siegward related stuff. Aside from those timed npc aspects, sounds like you might not just comb areas super thoroughly.

It made finding stuff the next time more compelling. Feels that way in most games to me.

Might be too self-deprecating for some. but the idea of seeing how well you explore and uncover things on your own merit, and seeing the results after....that has an appeal.
>>
>>337607293

I dunno. For me, I think it comes from playing Silent Hill - I would comb areas looking for secrets, and could never go on unless I was sure I got everything. Same thing with Resident Evil I think.
>>
So anyone else agree, they should never have made sequels to Dark Souls? We know WHY from a business sense, but otherwise...
>>
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>>337567471
>improved a lot over Dark Souls 1.
>>
>>337565309
The DLC made some major strives but the game was still pretty fundamentally flawed. The fixes that were in 3 at least give me hope that FROM might make actually good games again someday.
>>
>>337604380

Call me a casual, but I have absolutely no issue with guide usage in Souls' games. Withe the nature of multiplayer and the message system, they're inherently collaborative experiences. FROM wants you talking to other people frequently to trade knowledge and piece together secrets. Using a guide just speeds up that process if you don't know people irl, and it doesn't take away any of the challenge of the fights.

That being said, I never touch them until after I've finished my first playthrough because playing blind is so much more fun.
>>
>>337565309
A bit worse than the other games but much better than people make it out to be. Also can we end these shitty bait threads?
>>
Grinding the arena for cracked orbs ruined DS2 for me, never even got to the point where soul memory seemed like an issue.

I probably would've played it a lot more if I had a full orb.
>>
>>337607853
I'm not nearly as pretentious and stuck up to think something like that. Even if it was iffy, Dark Souls 2 was a pretty fun game to fool around.
>>
>>337608178

You hit the nail on the cross though

>I never touch them until after I've finished my first playthrough because playing blind is so much more fun

FROM totally likes the idea of community building and information exchange, but it's obvious how much SOUL is sucked out of the experience if you have a guide to everything your first time. It's just following directions to feel like you explored and accomplished the same thing everyone else might have seen.
>>
>>337565309
wasted opportunity.It added a shitton of good things that were sadly attached to some really awful things. change soul memory, the shitty lore and make pve less cheap and you have a great game
>>
DS2 released March, the THIRD DLC was released September
DS3 released March, the FIRST DLC will be released September

Why is this allowed?
>>
>>337608312

Guess I'm not surprised it'd be considered pretentious or stuck up, but you know.

The first game is all about the end of ages, with a myriad of legends and yeah lore scattered about the past.

The sequels don't damage the original exactly, but but out the door, they are trying to extend or draw out something that inherently, only works its magic properly in the first instance.
>>
>>337608787
Because everything about DaS 2 was a rush job
>>
Remember this fucked up chart?
>>
>>337565309
Everything became so disjointed I stopped caring near the end

Still the only Souls game I haven't played at least two times
>>
>>337607293
It's a pretty fucking huge pain in the ass when the game glitches out and makes it impossible for certain NPCs to ever spawn just because you do things out of order. You miss everything on the first playthrough anyway, and on the second playthrough the novelty isn't there any more, and by the third all you're left with is a bunch of inconveniences that serve absolutely no purpose but to force you to walk on eggshells to not accidentally lock yourself out of items. It really doesn't work with a game that's meant to have as much replayability as a Souls game.
>>
>>337603383
having to lure and fish for enemies is shit level design.
>>
Truly? Niggah truly after about 20hrs I had started to feel the same way about this game as most AAA games...bored, bored out my fuckin skull, sure 20hrs is good by most games but not Souls, Souls should be special, DeS/DaS had kept me enthralled from start to finish, playing these games like I was a child again, taking everything in it was beautiful, then halfway through DaS2 I stopped caring and just wanted to get it over with, it was horrible.
>>
Now that the series is over, I think that we can ALL agree on the following soundtrack rankings:

BB > DaS3 > DaS1 > DeS >>>> DaS2
>>
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>pretending DaS2 was good
>>
>>337610252
Majula theme is the best thing ever.
>>
>>337609698
luring enemies has nothing to do with level design.
and its also in every souls game
>>
Best Souls game by far.
>>
>game is so shit the sequel ignores it entirely
>>
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>>337611394
>best DS game
>sequel ignores most of it because Miyazaki is a hack
>sequel is shit

wew lad
>>
>>337611394
>memes
>>
>>337611394
But there were a bunch of DS2 references in 3.
>>
>>337610252
I'll never understand why only Demon's Souls' music stuck to me.

Fucking BUM BUMBUMBUMBUM BUM BUMBUMBUM BUM BUM BUMBUMBUM BUM BUM BUM BUM BUM BUM BUM BUM BUM
>>
>>337610252
Factually wrong

DeS = DS2 > BB > DS1 > DS3
>>
>>337611670
I dunno, but to me the DeS soundtrack always felt so underwhelming. As in, you could hear the shoestring budget running out with every passing note
>>
It's a game I really enjoyed playing despite it being worse then Dark Souls 3.
>>
>>337611839
haha
>>
To me it's the most fun I've had in a Souls game. Demon souls was alright, Dark souls felt like a snooze fest but this one it feels fun enough for me to even make a new character and go for a luck build, which is working just fine.
>>
>>337565309

Was great for trolling by pretending it was good.

Now too many people are trying to do it and just makes the place look like it has even worse taste.
>>
>>337611394
Then why are there about ten direct, blatant references to Dark Souls II?
>>
It shouldn't be called Dark Souls 2., it feels way too different.

> Adaptability
> Different animations
> Entire game is bright as fuck
> Every NPC talks nonstop and spells out the entire world for you
> Retarded torch system and soul memory
> Enemies despawn entirely after killing constantly
> Stats in general are out of wack
> Game feels like a shitty Nordic made open world RPG

Dark Souls 3 should have been 2. If DS2 was a spin-off like Bloodborn, it could have been considered better.
>>
>>337611528
These are the same critics that stated that hard difficulties are discriminatory, as though DS was ever hard.

Nice bait.
>>
The weapon balance is sort of fucked up because fast weapons with non-split damage are better at pretty much everything but I still enjoy playing it
>>
>>337612023
by pretending it was bad.*

Fixed my typo.
>>
>>337612036
What's funny is that even though the NPCs talk a lot they never really DO anything. DS1 at least had NPCs do shit and go places while you were gone.
>>
>>337612158
>the delusion is no longer ironic, and now I can't help but shitpost
>>
>>337612036
So basically your reasons are:

>new stat
When has that ever been done in a sequel?
>different animations
I agree, let's go back to Demon's Souls animations while we're at it.
>game is bright
Have you been to the fucking gutter?
>NPC's talk a lot
...no...
>Torch and soul memory
First off, what do those 2 have in common for them to be classed together? Torch is very unnecessary, and soul memory IS retarded.
>enemies despawn
...after killing them 15 fucking times...it's an anti grind measure
>repeat of #1
>game is bad

Like fuck me, I know this is b8 but I still took it.
>>
>>337612386
>it's an anti grind measure
>have to make an area go up a difficulty just so I can dress like a fucking sexy slut
>>
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>watch Franz (a german spy) because /v/ said he is really autsitic in DaS 3
I love you for telling me of his existence

>7 minutes to get up there to collect some trash items
>he boasts about how he has 10.000 hours in souls games after he made that jump

>still wears bulky armor with fat roll because muh poise and even keeps 2 ring slots open lol
>>
DaS 3's pvp is disgustingly bad in a series where the pvp is trash in general. Roll spam plus no estus punishment makes it unbearable.
>>
>>337612671
>keeps 2 rings slots open
for what purpose?
>>
>>337612646
what even is the champion covenant
>>
>>337612681
Why did they make Estus heal so fast? Combined with the fact you can still walk a bit there's literally nothing you can do to stop it.
>>
>>337568253
million times this
bloodborne is good but i didn't like it near as much as any souls game. Can't place my finger on it
>>
>>337565309
It's shit.
>>
>>337612826

What even is google.
>>
>>337612786
weight limit, he is at max xD that autistic bastard
>>
>>337611528

Lets see dem Bioshock Infinite citizen kabe of gamin meta scores.
>>
>>337565309
not as good as 1 or 3 but a good game in it's own right
>>
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>>337612671
Is this guy really that bad?

I watched his Demons Souls plauthrough a while back where he went in-depth about the lore, and i had a lot of fun with it. At least from what i can remember.

Is that basically just the only thing he has done right or what?
>>
>>337613034
Anon, are you trying to be retarded or is this b8?
>>
Great fucking game. 10/10
>>
>>337613026
Bloodborne has different merits than the "Souls" games. I'm not even going to pretend there's things any Souls games do better than Bloodborne, There's no need to compare.
>>
>>337613305
no clue I watched like 30 minutes overall but his autism keeps me entertained

bad is kinda the wrong word since he plays blind but still he should have switched the armor already since poise doesn't fucking work and he even realized it by getting his ass kicked in by a black knight
>>
>>337600153
This guy was the only one I was so desperate to defeat I used Denial and the ATK Tearstone.
Spent nearly the whole fight at 1hp, but his [TRIGGERED] moveset is so much easier to dodge than the conventional approach.
>>
>>337613531

You didn't use meme arrows and you replied to the guy like you were on fucking jeopardy; I got confused.
>>
>>337603383
DaS2 fans sure are whiny.
>>
>>337612671
Had to drop at episode 7 when he went full babby mode and threw a tantrum about mean Youtube comments.
Unsurprisingly, his fans lined up to suck his dick.
>>
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How the fuck do I kill Vendrick? I have 4 giant souls so I do ~500 hp per hit but he always bullshits me with his slash. Should I level up ADP to get my agility up?
>>
My penis froze in mid air when Gwyn theme started playing during the Soul of Cinder phase 2
>>
>>337568474
git gud
>>
>>337614309
Get a fifth giant soul, then hug his left buttcheek.
>>
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>>337614259
>DaS2 fans sure are whiny.

Unlike DS1 fanboys
>WAAAAAAAAAAH WHY MUST I PAY FOR I-FRAMES WAAAAAAH WHY MUST I GIT GUD
>>
>>337612386
>Adaptability
It doesn't matter, it felt unnecessary and, imo, made the game feel much less enjoyable

>Animations
The animations were slow and muddy, they looked fucking terrible when compared to DS1.

>NPCs
NPCs do talk a lot, apparently you never talked to them.

>Torch and Soul Memory
I was literally just listing things in no particular order, relax your autism.

>Enemy despawing
Why is it needed? Let people grind for the gear, who cares. Its just one more thing to make the game feel outcasted from the series.

The game isn't terrible, it just isn't a souls game in my mind. It, again, feels like some knock-off studio made a souls game.
>>
>>337568627
giant seeds were fuckin hilarious
are they in ds3?
>>
I always liked it, but soul memory was fucking gay
>>
>>337565309
Loved it. Lived up to its expectations for me, and can't wait for the DLC.
>>
>>337568562
>bloodborne
>a souls game
>>
>>337565309
Good game but for whatever reason I think its a chore to replay it, I can easily get back to DS1 but DS2 is much less appealing.
>>
>>337614639
Yeah, for some reason.
>host has 30% life bonus by being embered
>can, and often does, have up to three phantoms helping them
>password matching means you see people in early-game with end-game boss weapons
>and they also have the Giant Seed
Invading's fun in DaS3, let me tell you.
>>
>>337614639
Yep. Harvested from the top floor exit of the shrine. I don't know the requirement for them to spawn, though.
>>
>>337614467
>fifth giant soul
I'm not going to attempt to fight that dragon again

>hug his left buttcheek
He still bullshits me with that slash or his overhead swing. I wish I could shield it but I lose all stamina and he always uses a follow-up. Also, what does agility do?
>>
>>337568368
>DaS3 is in no way above DeS t b h
Yes it is. Take off your nostalgia googles.
>>
>>337614943
The dragon's a piece of piss if you attack it's hind toes. Just don't lock on so you can tell when it's about to flame it's own balls and you should be golden.
>>
>>337612954
I wish they'd buff undead hunter charms to compensate.

25 seconds is not nearly long enough
>>
>>337568325
This is my opinion as well.
>>
>>337570240
you must be a cleric
>>
>>337614943
level up ADP. you should have done that ages ago. ADP is the most important stat.
>>
>>337616247
>9 ADP
Is that bad? I got to No man's wharf without knowing the location of the herald to level up and get the estus flask
>>
>>337604308
yeah those were great
>Turn a corner in the bastille
>there's a pursuer
>turn another corner
>blue sword up the ass

>kill the hippos at the tumbler coffin
>pursuette pops out of the coffin
>>
>>337565309
Is good but not as good as 1 or 3.
>>
>>337616630
you're a retard.get it up to 20
more than 20 helps but not much so dont bother
>>
>>337616930
I'm SL 123 and I'm too lazy to use a soul vessel.

>Capcha is 123
>>
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>>337598480
I didn't laugh, but I can appreciate it
>>
>>337614280
thanks, if you know more interesting episodes tell me xD
>>
>>337614943
Anon, I can't find it right now, but there's a foolproof strategy to beat the dragon. There may be more steps to it but basically, get to its' back legs, and stand in between the toes. Must be between them. When he raises foot to stomp, run to other lag, same spiel.

If you do it properly that's all he ever does. I fucked up a bit at the start and he spit flame 3-4 times, but after that it was smooth sailing.
>>
>>337616930
ADP itself isn't needed at 20. It does shit all for rolls by itself. It's the agility stat, which it influences, that does the work. I'd get that to 96 minimum, but 99 is preferable.

Why is the distinction important? Because if anon's a pussy sorcerer, he may already have a fair amount of agility because of attunement.
>>
>>337621073
ADP 20 = AGL 100

I think. I dont actually remember. Whatever
>>
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Has someone who play the Soul series mostly for the PVP I honestly preferred DS2.

>Much more variety in term of weapons
>The movesets of a lot of weapons being better in DS2 than in DS3 (Fucking hell they ruined the Dragon Tooth or Great Hammers in general)
>R1 spamming being easily punishable.
>Backstep having I-frames.
>Backstab, not being an instant thing like in DS1, but not as slow as DS3 which literally leave you open for no reason.
>Magic, Pyromancie and Miracle build actually being viable in PVP
>Estus chugging actually being punishable
>Estus slowly regenerating the HP
And much more.

Sure DS3 is "faster" but now it's so fast that anyone can pick up a straight sword or an estoc and fuck the shit out of anyone simply by spamming R1.

Also for you PC players, in 1.06 you cannot parry the third hit of a straight sword anymore since they buffed the second hit of their combo.
Enjoy having to predict Straight sword users and loosing half of your health because you can't do it lol, you casul.
>>
>>337588516
This english is so weirdly typed
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