Didn't see one up.
How's your empirepurging?
Question for more advanced players: is it worth it to go into my sectors and temporarily remove each planet from them so i can upgrade the planet capitol buildings? seems like a pain the ass.
Roses are red
Violets are blue
I just farted
So smell my poo
Can any modders tell me why a custom name list would only be giving half of my leaders names and leaving the rest blank?
>>337527670
im not a modder but ive been getting a few blank icons, seems to be a visual bug? might be the same thing
>>337528026
are you using a custom race or name list or anything?
How do I edit my species' history in the user_empire_designs.txt file?
>>337528478
none at all. just weird things happen
progress bars for construction on my planets wont appear or portraits of leaders or weapon slots on ships are just blank. it fixes itself if I reload
>play a pacifist game
>literally just grinding for hours until i'm overflowing in everything
feels good man
>>337527403
What the fuck do I do with my vassals? I don't want to integrate them because I just found out it costs 3 influence. Fuck that.
Also how do you just fucking destroy an empire? I don't want them to become vassals, I don't want them to cede or liberate.
>>337529718
nice WoT empire.
im still trying to figure that out honestly.
i have 3 vassals which are nations i crushed,
and 2 of them ive integrated already so i have like 4 species in my empire now with a bunch of factions, it's annoying as fuck
>>337530202
>2 of them ive integrated already
doesn't the influence cost each month for two integrations destroy you though or does the cost eventually end at some point?
>>337527403
I'm really bad at this game, like actually bad at it to the point that I can't make it past the relatively early phases and everyone always has a superior power of fleet to my own.
What are the important things to focus from the outset so that I can ramp up in power at a consistent rate? I typically start out by making a quick territory grab to try and cordon off a segment of space for myself and milk it for what I can while trying to keep ahead of my neighbors.
>>337530506
Belonging to the HRE helps
>>337530426
my monthly gain is pretty good right now.
got some techs that raise it plus the empire capitol city
i dont integrate more than 1 vassal at a time
>Get into war with some filthy xenos
>Win, of course, grab 4 of their planets in a single sweep
>Proceed to enslave and purge the xenos scum
>Their influence retake back the empty planets and now the entire galaxy hates me due to >muh six gorillion
It ain't easy being the benevolent god emperor of Man
>>337530821
>HRE
I don't follow
So really regretting not preordering Nova and getting the soundtrack along with the game and at the moment the OST can't be bought separately. Is there a Mega link up for it yet?
>a faction in a shitty 6 tier planet wants independence
>eh whatever, mite be fun to bully around a faction
>grant independence
>suddenly they own half my planets
>they also hate my guts
REEEEEEEE WHAT THE FUCK IS THIS BULLSHIT I GAVE YOU A PLANET NOT THE WHOLE GALAXY REEEEEEEEEEE
>>337530506
There will be factions always superior to you and there will be factions inferior to you.
Having everyone in the universe start with the same tech level aounds stupid
>>337530506
keep in mind that more planets = slower research
build frontier outposts if you must but colonize planets just beyond your outposts so you can take the outpost down afterwards and retain your influence.
when you have more than 5 or 6 planets youre gonna have to put some systems into sectors, try and put planets into sectors that you know are done being built up on the surface so the AI that runs the sector doesnt fuck it up too badly,
>>337527403
I actually started doing that when I run a large mineral stockpile. Unsector a planet, upgrade all the buildings, give it back.
>>337530883
Mine's good too atm but was hurting early as I got in an alliance (as militarist) but it's worked out pretty good. Gonna integrate. If I can't expand/build outposts for a while so be it. What are the benefits or integration? Do you control their planets like your own? Are their planets added to your core planets because I don't want that right now?
>>337531871
*of integration
If I'm playing on a 1000 stars elliptical galaxy, what should the number of AI empires be for maximum Fun?
For reference, I wanna build massively wide in this one, maybe to the point of >100 stars
>>337531764
Which is slightly more work when the feature was supposed to decrease micro management.
>>337530426
Cost ends once fully integrated I believe
>>337530986
Colonise a planet nearby or in the system before purging, or just purge some and enslave the others. I've purged about twice as many pops as I have enslaved and haven't run into any problems other than my neighbours getting butthurt and forming alliances only to declare wars and get their shit pushed in even more.
>>337532068
The sectors are easily the worst part of the game right now. I like the idea in concept but the sector AI is absolutely retarded.
>>337530989
Easiest way to start is belonging to the Holy Roman Empire. Easy enough trades and protection from other countries.
>playing collective bugs
>gonna bring the whole galaxy into my unity
>doing pretty good got a powerful alliance of like minded aliens
>meet a fallen empire
>fanatic xenophobes
>game over
>>337532246
The worst part is how it restricts you from interacting from them. All of my core worlds are maxed out in pop and I have dozens of worlds throughout my empire that could benefit from a new swathe of slaves but I can't resettle them because they are in sectors.
>>337532246
The AI in general is awful, especially when it comes to dealing with events.
>Wasn't paying attention
>Colonized fallen empire holy planet
t-they won't be too mad I am sure.
>>337531871
yeah they get added to you core planets.
i remember suddenly jumping to 12 core planets and being surprised, then i realized my vassal had been integrated.
I threw all of their systems into a sector and they fucking hate me, once im done micro-ing my current batch of planets i think im going to un-sector them and actually try to make them happy.
>>337532439
Slavery, anon.
>>337532098
thanks that makes sense
>>337532461
integration really doesn't seem worth it tbqh
Do vassals even give you shit I mean whats the point?
>>337532405
I actually don't mind the restriction. But I've seen the AI leave pops unemployed ignore tile bonuses despite having the preference checked and it is completely unable to handle robot colonies and will let them just sit at one pop. Military preference also doesn't seem to work at all.
What's the best observation station option for primitive civs?
How do i build a fleet ;-;
>>337532916
>click starport
>click ships and how many
>????
>profit
>>337532253
>Holy
>Roman
>Empire
>>337532686
It's a free ally that doesn't get to burn wargoal points.
>>337533061
But they pay no taxes or anything cuz i don't really need more manpower I need energy
>>337532608
it takes a fucking long time, but i ended up with a free 10k fleet with better tech than I had.
only downside is now I have to make these reptile fuckers happy or they'll cede themselves
>>337533137
Then burn the influence to integrate them. It adds them to your empire as though you conquered them.
>>337532983
Lemme rephrase - how do I build a fleet that isn't a useless pile of garbage?
Is this game good? Is some autism required?
>>337533256
are you upgrading your ships when you research new tech?
>>337533256
acquire tech, don't try to serious war until you have cruisers at least. make sure to put new and better weapons on your ships in the fleet design menu.lasers best weapons
>>337533386
Yep. But they lose against an equal military strength fleet.
Should I not just be building the biggest ships with the best guns:?
>>337533452
If you don't have defense then you are gonna have a bad time, try to counter your enemy if they have lasers shield those fuckers if missiles add point defense and so on
>>337532068
Really, as my empire grows, I wish the AI was good enough to just put all buildings on auto-upgrade. Sector AI isn't really good enough to figure out what to build and when at the moment, they wind up spending their money on stupid shit like spamming hydroponics when they have a 10 food surplus. On top of that, their resource payouts to me are also somewhat retarded, if I ask for a small part of their money they'll never upgrade anything, and if I ask for nothing than they're useless to me. I think things would be much easier if you could toggle something to allow the AI to use your mineral and energy stores when building instead of having to constantly give them donations yourself.
>>337533452
Why are they losing?
What weapons is the enemy using, why are they effective against your ships?
You can't just build ships like whatever and then expect them to win. If the enemy is using technology that is strong against your designs, then you're going to lose.
>>337533185
>free 10k fleet with better tech than I had
Ok that could make it worth it actually. How long does integration take?
>>337533256
Don't overspecialize. Use a good leader. Use the starport bonuses like the forge. I recommend including missiles since they don't miss, most of them bypass shields, and you can cripple the enemies fleet in the opener which prevents them from coming back even if they switch to point defense..
>mod to increase your core sector planets but only for you
>tfw pirate
Anyone willing to upload it?
Think this game could run on my T420?
>>337533719
depends on how powerful the vassal is but a really long fucking time is to be expected
>>337533452
I find it a pain in the ass but you have to mod your ships to counter their defence and weapons. If you're getting rekt that is.
>>337533719
i think it depends on how many enemy pops/planets there are. not sure exactly how it's calculated. the current vassal i'm integrating is going to take 600 months,
yes 600 months. i dont care though, they help me in wars in the meantime, and the influence loss is negligible
I really wish this was a grand strategy game and not whatever shitty 4x hybrid it is.
>>337533364
Yes and yes.
It's fun but it's mostly menus and hours of waiting.
Making a bunch of alien races is super fun though and you can add them into your game and eventually encounter them.
I love strategy games like Civilization and Age of Empires and stuff, I never played something as in depth as this before and I love it.
It took me about an hour to figure out what the fuck is was doing though.
There is lots to micromanage.
>>337533364
I play Dwarf Fortress and enjoy this game so I don't know.
Remember me, /v/.
I won't make it out alive. Here comes 50k of fuck.
>>337532420
>>337532246
>retarded AI
welcome to Paradox games
>>337533809
https://mega.nz/#!FcYXiRSY!69MglaRuExxAlzjpawnHQea_IeuoDRZFtU01C_HNAdM
>>337534545
that corvette zerg swarm
>>337527403
can someone tell me which file I have to edit to increase the core world count
I aint giving any ringworlds to retarded AI
>>337535171
Arrrgh! I have 20k worth of vassals where are they?! The universe is being overrun!
Also these fucks are no match for missiles and minefields.
>>337535350
can just download the mod from the workshop
So what mods are must-have at the moment?
Is there anything that makes sectors less retarded? I know there are ones that increase core world count but I kinda don't want to micromanage each one either.
>>337535506
I want to learn how to mod it
>>337534980
Thanks for the upload!
Sadly for some reason when I launch the launcher the .mod file gets deleted and the mod doesn't appear.
What the flying fuck?
>>337535624
European phenotype so you can create a more realistic human space empireno niggers
>>337535624
http://steamcommunity.com/sharedfiles/filedetails/?id=682190594
>>337531686
>keep in mind that more planets = slower research
Specifically, more pops = slower research. Had to go look this up 'cause I didn't realize this 'til now aside from being a little annoyed empires a third of my size were somehow still at my tech level.
http://www.stellariswiki.com/Technology#Technology_cost
>>337535646
the direct way is to edit it in 00_defines.lua
CORE_SECTOR_PLANET_CAP = 5
increase to whatever you want
a more flexible way is to add a new edict with no influence cost so you can enable or disable it in game when you feel like it. it would look like this
http://pastebin.com/pajR5V5Y
>>337535849
Make it read only.
>>337535849
https://mega.nz/#!hJxDhRiQ!1K03pBBpAgQMVUJtQWiMD-uSNd1l-p19XHtv-nY7J3g
Try this. It looks like workshop mods are handled a bit differently by the launcher. I changed a few things in the .mod file that should make it work.
>>337534980
I put the mod in the directory but the launcher aint seeing it
>>337536534
Use this one.
>>337536384
>>337536284
Wasn't that. It was this:
>>337536384
Thanks a bunch my man!
>>337532327
Just give them an embassy and make sure you don't fall to -75 opinion and you're fine. I had an isolationist fallen empire that was supposed to care about their borders and I managed to eat away half their territory through border expansion.
Is it worth buying for multiplayer?
>>337536693
They raped me and my entire alliance before I could do anything at all
>>337536714
Doesn't even work right now.
>>337533256
Diversify your fleets
Don't have only one size class
Accuracy is king, then DPS
Smaller ships = more evasion ie less enemy accuracy so smaller ships aren't necessarily obsolete
Have multiple ship roles in each class
Make half your fleet carrying your best weapons and then the other half carrying a mix of shield shredder, point defense, and torpedo specialists
AI typically uses shields
You can change your defenses to match what you're fighting if you want but shields are fine in most cases
>start in our solar system
>uranus always give me energy credits
What does it mean?
>not playing a based custom faction
>>337536115
I support this, take the galaxy and rape them all.That's what I do.
So does the sector AI not upgrade any buildings at all or just the capital building?
>>337536693
in my game, a primitive civilization popped up inside an isolationist fallen empire, and they're doing nothing about it
>send colonists to 20% habitable planet quite far away from main empire
>really, really doesnt work out
>they rebel within the month
>"ok here is your independance"
>their faces
>>337537159
>space jews
>not reptiles
come on
>>337537837
>send colonists to a mildly habitable planet
>colonists genetically modify themselves to deal with the environment
>become "genetically superior", start calling themselves Post-my-race
>only trait they gained is "Xenophile"
>they just sit on their one planet and don't really complain at all or anything
ok
Daily reminder if you complain about sectors being wasteful, frontier outposts being expensive, or having to design your ships to counter enemies you are retarded and missing the entire point of the game.
>>337538171
>genetically implant yourself to like aliens more
Wow.
They really need to fine tune a lot of the details in this game after they've fixed all the millions of bugs and glitches.
>>337538261
>it's a Paradox game so you're supposed to be okay with retarded shit and dumb mechanics designed to keep you from blobbing even though every victory condition requires you to
>>337538261
I'm fine with desiging my ships, however frontier outposts even being a thing is stupid but I suppose defendable from a design standpoint. Sector AI being awful however can not be defended as anything but shit design. Its not "immersive" and claiming it is in any way a good thing is literally paradox dicksucking and should be punishable by lethal injection.
>>337538261
I just have no clue when to use armor vs shields vs regenerative hulls. If I understand things right on paper, armor adds damage reduction against all attacks, shields essentially adds more health to your ships, so they even out for the most part and only matter on which attack you're facing. So does that mean I need to put a mix of armor and shielding on my ships, or just go with one type only?
>>337527403
Can somebody explain how combat is supposed to work?
My fleet consists completely of battleships and they can completely wreck anyone on the map. As far as things are concerned, I could take this fleet and vassalize the entire galaxy.
This feels way too easy. Also what is the benefit of using ships other than battleships?
>>337537159
>zionist empire
>mfw played with you once
>mfw jew immigrants started to pop on my gaia worlds
>>337529718
Snowball, vassals commit ALL their fleet every time, "loyalty" doesn't mean shit, they will never revolt.
>>337538686
I just slapped armor plates on every non-battery slot and I havent lost yet but I have mostly been fighting neutral space alien monsters.
>>337538686
Remember that lasers usually ignore armor and most missiles ignore shields
Is going full pacifist is viable in this game? I don't want to warmong
>>337538882
I havent tried but I cant imagine how it would be possible in anything but theory. Eventually you'll probably be locked in between empires. Someone is always going to hate you, and if you somehow managed to peacefully make everyone join your federation you'd still be fucked once a crisis event happens.
Guys.... Do I uhh, do I go for this? Is too sp00ky?
>>337539175
Just don't be a dick to your robots and you have nothing tofear
>>337538686
Put a lot of shields on your ships.
Dedicate two small slots to anti-missile defense guns.
There you go, you'll be fine against the retard AI.
>>337539286
That makes it more unlikely, but its still no guarantee.
>>337539286
Ahh, so I have to get robots for that to be of any use then? I've seen the Robot card pop up a few times, but I don't think I've picked it up yet.
I'm going to try something this run, colonising only 25tiles planets up to core worlds limit, and never creating sectors, colonising more 25tiles planets when i get more core worlds capacity.
Hopefully minmaxing social research will enable me to get the repeatable core world tech often enough to expand at a decent rate.
>>337539493
25 tiles planets are super rare.
>>337539286
Robot scum detected.
Who let you past the captcha?
Individualism is a shit and doesn't let me do anything fun.
How do I change my government ethics?
>>337538775
larger ships have low accuracy against small ships, and small ships have high accuracy against large ships. this means that corvettes can hard counter battleships, though it may not happen often with the AI
Uh oh
No wonder this system had over 1k worth of drones guarding it.
>>337527403
This game looks fun. But I dislike giving companies with bad business practices and that makes political standpoints.
Who made this game? Are they good?
>>337539821
start over.
I recommend:
Xenophobe
Materialist
Militarist
Here's a question: can you modify ALL of the other empires in the game, not just your own? That is, play with just custom races.
Can Stellaris run on a toaster?
>>337540269
The AI will never use the pre-made species, with the exception of Humans.
>>337539697
I seem to see them every twenty colonisable planets or so, it's not THAT rare.
But obviously if i have no choice i'll lower my standard down to 20+.
>>337540149
>the worst fucking gundam
>>337540269
You can make a bunch of custom races and force them to spawn in your game. There's a little orange button for that.
>>337540237
the kings of DLC, Paradox
>>337540552
that's not AGE
>>337540320
I can run CK2 laboriously, but stellaris is fine.
My memory maxes out after every hour and a half or so though, crashing runtime style.
Just pirate it and see for yourself.
>>337540320
it actually runs better than EU4 for me, except during battles with huge fleets. but in those cases you can conveniently stay on the galaxy map screen with no slowdown
>>337540320
It runs pretty good on my garbage laptop. Only time I have noticeable drops is when I'm in galaxy map mode but that goes away if I zoom out.
I haven't gotten to end game yet though, so the deathstack fleets will probably cause drops as well.
>Genetically modify primary race on tropical planets to prefer tropical planets
>No longer counts as primary race
>Ineligible for leadership or migration now
Jesus Christ Paradox
What the fuck.
One of the KI settled in a holy world and...
...Nothing. There is a fallen empire that protects those but...
Why can KI do this without getting smashed?
>>337541570
I settled on a holy planet and the FE didn't care, we became good buddies. Maybe they only smash you if you take 2+, I don't remember though, it might've been before we actually made contact, which also might've had something to do with it.
warp drive isn't actually that shitty once you get to the third stage.
i was able to cross the gaps in the spiral arms of my galaxy plus a little more
>>337541491
IIRC you can allow any species migration by default and there's a tech to allow non-primary-race leaders
How do I get rid of the Tyranids? Someone else nabbed the queen, and I'm just sitting with a 60k army at their homeworld
How does multiplayer go? I could probably fight a war on Normal speed, or on fast+ with relatively frequent pausing, but I don't want to make other players made with either of those.
What's the usual gameplay setup for multi?
Who Illuminated Technocracy here?
>>337541918
The problem is I want to keep the aliums in my empire from migrating, I just don't want my genetically engineered super pops to be downgraded to second class citizens.
Same with race-leaders, but that matters less since my tropical pops looks identical to my primary anyway.
Xenos are tolerated, not accepted.
>>337540269
You have to figure out how to disable the fallen empires.
I have no idea what I'm doing.
I got boxed in on a spiral arm super early and had to invest heavily into jumping across empty space to untouched stars. Now I'm pretty far ahead of all my old and new neighbors, but I have no idea how my newly sector'd off starting area will do.
How do sectors work?
>>337540320
Once you get to midgame fleets will cause FPS drop.
Once you get to lategame the game will hang every resource update tick.
>>337540408
>>337540625
Okay, that was pretty much the main deciding factor in my purchase.
About to start up a new empire.
Bird-Persons or Mushroom people? They're the only ship styles I like.
>>337542093
DLC will fix it.
>>337542539
They automatically build structures on the planet, and you tax them for up to 75% of the surplus energy and minerals.
It's inefficient and wont handle any ship or station building, but at least you wont have to manually build farms and mines on hundreds of planets repeatedly.
Keep as many core planets as you can, you'd have to try really hard to manage them worse than the sector AI.
>>337542697
Oh, also which is the best weapons? I've had the most success with mass drivers or whatever they're called.
>>337542539
i've been trying to just set up the planets as best i could via micro and then handing them over to the sectors and hoping for the best.
i set them to give me 75% of their energy and minerals and it seems fine, they never are below a few thousand of each stockpiled.
i think the purpose of sectors is to partially gimp your income and efficiency
the trade off being that you can put those systems out of your mind and focus on expanding and fighting/diplomacy
>pirates show up
>destroy their base
>never hear about them again
How lame, I sure can't wait for that inevitable pirate DLC
>>337542697
you can choose the style of ship, doesn't matter what race you are.
butbirdmaster race here, no ragrets
I want to see your species, /v/!
>>337542903
My autism doesn't allow that
>>337542697
Mushroom people from the Cuck-Shed planet next to the star Wife's Sun, extreme xenophile individualists who kneels down and asks the first they meet to be their patron
>>337542856
Exact same for me. They showed up and I killed them and that was that. Maybe its meant as a tutorial or something.
When is this game going to get a demo? All the other Paradox games have one, and I wouldn't have bought CK2 without it.
>Be Space Prussia
>Sandwiched between two peace loving states.
Who will it be, /v/, Poland or Denmark?
>>337542930
I made mexican mushroom-cactus people who live on desert planets.
>>337542930
Mine's just generic imperium of man #4778471
>first aliens I meet have the exact same model as me
Imersion ruined
>>337530506
That's what you get for being a Stirnerfag.
>>337542774
Autocannons are the highest DPS vs shields, then lasers are the highest against targets with no shields or whose shields have been burned off.
Torpedos are also really good vs shields but can be completely negated by point defense.
>>337527403
How are you supposed to deal with xeno pops in conquered/annexed planets? No matter how nice I'm playing in that playthrough they cause trouble.
Who ZERG here?
About to go balls to the wall against a whole alliance since I've run out of space to expand. Just gotta build up my army of battleships and cruisers.
Have you had any Fallen Empires get their shit together and become normal factions in any of your games? I'm seeing it mentioned on the wiki, but it's never happened in any of my gaems.
>>337543713
Its apperently pretty rare and a lot of conditions have to be met.
>>337527403
The Sector Governors CAN upgrade your Planet Capitol Buildings without having to spend any influence - They will get around to it eventually. Not sure if it has a cooldown / minimum-time-gone-by before they do it to make up for the fact that you do not have to spend any influence though.
>>337532253
>Holy
>responsible for spreading heretical protestantism to a greater degree than fucking England
>Roman
>consisted mostly of germany, which was never ever owned by Rome, and also failed in include actual Rome in the territory
>Empire
>a loosely connected group of warring shitty states who kept trying to one up each other with titles, failing to hold any actual influence outside the territory
In summary, I must conclude that the "Holy Roman Empire" was neither Holy, nor Roman, nor an Empire
>
>
>
>>337543648
How do you gain so much influence, and spread that much at the same time?
>>337539367
You can literally guarantee your empire against robot uprising if you give them citizenship and then wait a little while to get the AI Accords
>>337541932
You can't right now, it's bugged
Their planets are supposed to change to barren planets after you bomb them to shit but they don't because PARADOX
>>337544025
I heard that only staves it off for a long time. They may still rise up at some point.
>>337544094
No, the AI Accords mean that synth pops will never ever revolt in your empire if the event happens, in exchange for you never being able to enslave or purge them
It can still trigger elsewhere in another empire but your pops won't join
Remember that the AI rebellion event causes all synth pops in every empire to rebel no matter whether it started in their empire or not
>>337543953
Frontier outposts only cost influence upkeep if they're directly controlled, put em in a sector and that -1 disappears.
I've still got +1 even though I've got -3 from integrating and -3 from research grants
>>337533364
It's the simplest Paradox game. I think. I've only played EUIII and IV, CKII and Hearts of Iron.
>>337544331
>core planets aren't in the core
REEEEEEEEEEEEEEEEEEEEEE
>>337543953
If you play a Militant nation, you can earn tons of influence just by declaring other nations (preferably strong ones) as your rival. I just had my first win by colonizing 40% of all the planets in the galaxy, and I was almost drowning in influence points, running at least 30-40 edicts at the same time. (Both the constantly ticking kind and the ones that only affect one planet.)
But be aware - When you become huge like that, research cost goes up a lot. Pic related.
>>337544370
Isn't MnB paradox?
so the only thing i know about this game is that it's from paradox
what's the combat like? just an average space RTS?
>>337544394
>300 of physics and society
>700 of engineering
YOU DISGUST ME YOU FAGGOT
FIX THAT SHIT
COME BACK WHEN YOU HAVE 800 OF EVERY RESEARCH TYPE
Hey, AI dude from earlier. This just popped up too, and now I'm wondering what the hell kind of empire I'm building right now. Having sentient AI, and then having these guys for an army at the same time would be... a really weird mixture I guess.
Regardless, is there anything I should know about this one?
>>337544274
Also important to remember that you can be fully intending to give them rights and the rebellion catches you before you get the chance. Synths are dangerous no matter what.
If you give them rights, but you allow full slavery or purging, are you still allowed to do that to synths or does the accord give them super-citizen rights?
I think I'm doing pretty well, having a lot of fun at least.
I did proceed to completely fuck up my relations with every other nation in the galaxy though.
Is uplifting savages worth it?
>>337527403
http://www.strawpoll.me/10206885
Let's settle this once and for all.
Can you replace your entire empire with synths so they replace your original race?
>>337544432
Only published by them, like Magicka
It was made by some Turks
>>337544503
I don't actually know, when I did it, I wasn't playing a slaving and purging empire
>>337544432
No, they just published it. TaleWorlds made MnB.
>>337544384
I'm sorry, all my friends are to my right and those planets are worth way too much to relocate my capital.
>>337544580
This is how you do core planets you fag
>>337544648
Nice cuckpire
>>337544685
Don't you meme at me
Don't you ever meme at me
How the fuck do I stop the scourge?
>>337544821
You can't, it's bugged
The only thing you can do is kill their fleets and then just fucking deal with that ugly patch of orange that will never ever go away
At least until the next hotfix
I don't play strategy games but I'm going to try this out tomorrow.
For beginners; What are some good things to know? Whats the best starting weapon type? Whats the best form of FTL? Does your government type / traits extend beyond the bonuses they give you? If I chose direct democracy what the hell is core sector planets +2?
Any advice is appreciated.
>>337544475
Engineering is the way to go, in my opinion, if you want to completely dominate the galaxy through warfare. I was at war with two different federations (at least 8-9 teams in there), a fallen empire, and the unbidden at the same time and still came out on top.
When I got my 195 planets needed for victory, the second best player had 21. On top of that, I purged every xeno scum and only colonized every planet type with my own kind of alien breed, and literally terraformed over 100 planets into tropical paradises.
The only person not of my own race allowed into my empire was Sobak, which was a genius motherfucker I kidnapped from a primitive nation's planet that I was conducting abductions from. Sobak was based as fuck. I will miss him.
>>337544504
>Is uplifting savages worth it?
Yes, they love you and you can specialize them with something
>>337544883
Well fuck
>>337543108
POLAND STRONG
>>337543027
>>337542856
Pirates are meant to fuck you if you fast expand (especially outpost spamming) without building any fleet.
>>337544485
>>337544485
It's just a le epic reference
Why the FUCK are my sectors doing literally nothing.
All I want them to do is FUCKING BUILD SHIT ON THEIR POP TILES
Holy FUCK why even fucking colonize planets in this fucking game
What's the best way to encourage migration from empires that I have treaties with? I assume the Land of Opportunity or w/e its called edict counts empires besides your own if migration is open?
>>337543607
OP here, i'm having the exact same problem. these guys i integrated wont get happy and now are migrating to my other planets and starting factions.
i'm trying to play without purging...it would royally piss off the rest of the 5 species in my empire
Any good WH40k mods out yet or should I just wait?
I need a great crusade to find my lost primarchs.
>>337545141
It might just be impossible to make work depending on the ethos/trait combinations of the species in your empire. At least give them voting rights and leadership opportunity though if your ethos allows, it's a pretty easy way to add happiness to non-core species pops.
>>337545169
You'll probably just have to wait but this game is perfect for it so it will most definetly happen. Wont be too hard to make either I imagine.
>>337545140
I think there's another edict specifically for that.
If you purge a planet do your own pops show up? I'm sick of trying to make these xeno fucks happy.
>>337543607
I fixed up the planet as fast as possible
Put in a Governor that knew what the fuck he was doing
Built a virtual reality combat center
and enacted the propaganda edict to boost happiness
Hold out for a while, use bribes and shit to smuggle out factions
eventually they will stop caring you have taken them over and learn to love the their new alium overlords
I'm always in the red when it comes to energy.
I already have a fuckton of planets pumping out bolts but this army won't fuel itself.
>>337545332
You lose control of the planet and have to land a colony ship
Any tips for starting out? Should I be building a lot of frontier posts? Expanding quickly? It always seems like people end up with so much more territory compared to me.
>>337545332
As long as you allow migration for your own pops, yes
But make sure you have at least one pop left on the planet, otherwise it becomes decolonized
Will there eventually be tech to colonize non habitable planets through terraforming the atmosphere or something?
Point defense improves by 1 damage per level. Accuracy and fire rate stays the same. Does that mean level 1 and level 3 are just as efficient at destroying missiles, or do missiles have health?
Are PD levels only for countering strike craft?
BUILDABLE RING WORLDS FUCKING WHEN
THEY'RE ALREADY IN THE GAME, JUST MAKE IT A SUPER END GAME TECH
I WANT TO COVER THE GALAXY IN RING WORLDS
>>337545169
There is one already. It's the most popular mod on the Steam Workshop right now after the very basic "Adds more colours to choose from for your Empire" mod.
>>337545682
Wait you mean its not? How lame. Its should be like a super late late game tech and take aeons to build but it should be possible.
>>337545428
Solar panel and crew quarter modules really help with energy upkeep. Make sure to have your fleets in orbit when they aren't being actively used.
How do I git gud at conquering? I feel like I'm always behind in technologies and ship strength.
>>337546000
Build ships in space ports when you have Engineering Bays -10% to upkeep.
>>337545682
I want a way to start the game in a ring world. Like take 5 trait points to be a race that evolved on some ancient ring world and start with a ring world tech.
If I trade for a strategic resource which I then use for a spaceport module, do I lose the benefits of the module when the trade agreement runs out?
>>337545654
Some missiles at least have health, you can research armored torpedoes. I'm not sure if the basic missile line gets tougher as they get more advanced, or if there's an armored missile tech.
SO I tied cost of resettling to Energy(instead of influence) and made it possible to send people to colonies with less than 5 pops(and with no administration capital).
MFW
>penal planets
>gulag planets
>mass resettlement possible
Holy shit I have way too many minerals.
Besides trading them off, what else is a good sink that doesn't cost much power to maintain?
>>337546284
Huh, I don't know. I know planet structures will stop working if you lose access to the resource.
Knowing Paradox it's probably a loophole and the module will keep working.
>>337546474
making more power
>>337546469
I'd be fine with a smaller influence cost, if i had to pay energy.
>>337546474
Develop your space ports? I don't believe they get more expensive in maintenance as they get bigger, it starts at 3 and stays at 3. I think. So the incentive is to develop them as much as possible to get your credit's worth.
>>337546474
Swap some tiles with 1 Energy/1 Mineral to powerplants if you haven't already, decomission some mineral stations
>>337546561
Sadly can't make it cost both.
Huh, I sold minerals for energy to a couple people and now I've started receiving offers from other empires for my minerals.
Did the diplomacy AI actually do something kinda neat for once?
>>337545332
Forcefully migrate one population of your own race over before you purge the other one completely. Then throw the edict "Land of opportunity" or whatever it is called onto the new place and you'll get many pops migrating there from elsewhere across your systems. Or you can just produce a lot of food and let things happen naturally, but that takes longer.
So what triggers events related to your Synthetic population? I gave them rights, I gave them 3 whole planets and they're present on several more ones where they're the majority, but I'm getting nothing.
Also
>finally managed to defeat a Fallen Empire
>accidentally ventured in their territory
>they were Militant Isolationists
>over 60k worth of firepower
>just barely survived it
>conquered their Ringworlds
>barely any reverse-engineering
What the fuck? I was at least expecting Jump Drives.
>>337543648
Any adwise for a good war economy?
>memers say you need to mix up your weapons
>memers say that corvettes are the best ships
>make a fleet of nothing but battleships with lasers
>roll over everyone else and never lose a single ship
This game is pretty boring 2bh. One of the easiest games I've played in a while.
How does this game compare to other Paradox games? Is there a lot of random goofy shit that can happen that makes for good stories?
>>337546809
Yeah, I noticed that too. I started pimping out my star charters to a couple of races in exchange for power credits (I was in the negative on production for a while) and suddenly some of the other races that were allied or friends with those I had traded with came to me with similar offers, all wanting my star charts. Pretty cool feature.
>>337545128
Make sure they are not in the red energy wise and they have plenty of minerals. If you tax 75% of their energy, they won't have too much of them to pay for their planets so it's worth it to make research sector 0/0 in tax.
Is there a way to check out the configuration of enemy ships before fighting them or even declaring war?
>>337544025
>AI Accords
It's been at least 40 years since I granted them rights.
I got no such thing in my game.
>>337547224
Tech is randomized
>>337547047
Not really, the dumb shit that happens in Paradox games is only meaningful because theres a point of reference for us. "I conquered Europe as Ethiopia" is something we can understand, but "I conquered the United Tiktak Nations as the Federation of Zorpon" is meaningless.
Its every bit as buggy and broken as any other Paradox game on release, though, if you find that appealing.
Quick I'm the purple on the left.
What do i drop and where to expand to the habitable planet on the right?
I'm a bit strapped for influence.
>>337547258
I hate that.
>>337537540
>Implying they aren't busy probing their butts right this moment.
>tfw 2nd fleet is MIA
t-thanks you XENO FUCKS
>>337538440
>retarded shit and dumb mechanics
Here's a thought - maybe you don't actually like grand strategy and should play a different type of game.
>>337547136
>reptile ships
kek
I'm from Buenos Aires and I say kill 'em all!
>>337547482
Or they could just make sectors not bugged shit and everyone's happy
We don't have a problem with the idea of sectors, we have a problem with sectors building food only for robot civs, not respecting the settings, wasting all their resources on tile blockers when they don't even have any buildings yet, and so on
>>337547553
>playing as humans
>no fanaticism
>>337547316
You can colonize a planet outside your borders. Its radius will start small so you might end up with an enclave with your borders for a time until your pop/research expands your borders.
They really should have elaborated that you DON'T need to place a frontier outpost around a planet to colonize it.
>>337547675
and that's why I build everything myself first before making them into sectors
Are the research bonus traits even worth it? They seem so small.
>>337547275
So it's like the other Paradox games except it loses the biggest thing that made all the other games entertaining?
>>337537540
One of the FE personality types is fanatical xenophile. They may have even uplifted them.
>>337547696
I know, but I don't want them pulling what happened last time, where they colonized the area between two of my planets before it filled in.
Can I build a frontier station, get the borders linked, then remove it for no penalty?
>>337547258
AI Accords isn't tech, it's an event
>>337547795
Unless you like space/scifi.
Then it's just like the other Paradox games.
>>337539175
Don't forget to boost AI research TO THE MAX
>start out
>have two neightbors that really like me, one literally has a heart shaped symbol
>they have two neighbors that both dislike both them and me
>they eventually declare war against the friendlies
>consider supporting them, but keep pushing it back because small navy and there's always something to expand
>both friendlies get assimilated and I'm now facing big empires on both fronts
I'm so sorry guys, my greed has forsaken us all
Woah holy shit I have an AI controlled construction ship building mines and research stations and shit
How to war economy?
I fail erytiem ;_;
>>337548068
>build mines
>research mining tech
how fail?
>have peaceful empire
>played for ages
>bored
>just waiting for the tyranids to come and fuck everyones shit up
how long do i have to wait. the year is 2307
>>337548068
Don't wait until someone declares war on you to build up your fleet. That's probably the most important tip. Unless you mean the government policy, in which case go static unless your faction is a punching bag.
>>337548176
They might not come at all
Try to research AI or jump drives
>>337543910
>failing 4th grade history class
kek
Anyone know anything about whether Fallen Empires really can reactivate?
I've heard that they can but I haven't seen anyone talking about it
>>337548145
I loose to much ships ;_; ;_; _;_;_;_;_; (collective crying)
Even with 150+ Minerals it's too slow.
I have shit tone of Energy and am always in the minus.
Battleship expensive shit ;_;_;_;_;_;_;_; (ants crying hard)
>>337547836
When you disband the frontier station, its border influence will disappear along with it. If you don't want to lose border influence when getting rid of an outpost, you need a planet whose borders include that of the old outpost. Basically, outposts are a quick and expensive way to get decent borders quickly, but planets and research beat them in the long term.
You can keep your territory contiguous if you colonize both Siet and Dearum after you tech for the colonization research, but it would be a long time before the planets' borders link up.
>>337548305
Great counterargument there, you german faggot
>>337548223
i might just restart my game then and try that 40k mod
>>337545265
it seems like over the generations they are changing and many of the pops arent xenophobic anymore.
gotta say this is one part of this game i think is really cool, feels like the populations evolve and affect each other pretty organically
>>337548367
I guess the best option for a continuous area would be to construct and keep a frontier at bal durk and then settle siet right?
How long would it take for them to connect?
mass effect mod when
>>337548640
It depends on how far along you are with your society tech. As long as you can afford the influence that's your safest bet. Even if they don't connect most of the claimable area between them will be in your territory.
Asperger's: The Space Game
Anybody working on a LOGH emblem mod?
>>337548926
No anon that's Aurora this is smalltime
>>337548508
Yeah, I like the ethics divergence. I hope they expand on that with relevant events and new mechanics that involve your society growing and changing.
>>337549014
Aurora is some fun shit
Stellaris does a good job of doing the shit that Aurora does poorly, Aurora does a good job of doing the shit that Stellaris does poorly
Game fusion when?
>has the emperor leading them
>spiritual
what
>>337549080
does aurora have robots?
>>337549250
Hm, come to think of it, I don't know
>>337527403
I played three games so now im done to wait for the bugs to be fixed.
I want to keep playing but I just cant. Long range weapons are the only viable weapons. Period. And its only because the ship combat is fucking worthless.
>Fleet enters combat
>All battleships immediately stop moving
>All other ships start moving in random directions away from battleships
>The second ant ship takes a hit they all jitter and move even slower as if they dont know how to move forward
>By the time all my no battleships get close enough to fire most are dead
>Battleships still wont move
>Battleships come under attack
>Finally start moving at a snails pace
>Lost an 81k fleet to a 9k fleet
HOW FUCKING HARD IS IT TO MOVE IN A STRAIGHT LINE AT A REASONABLE SPEED?! FUCK.
How did that even get through testing? Its got to be a bug because no designer in his right mind would make ships that fucking retarded.
>>337527670
You dont have enough names in the list.
>>337530986
Before you purge drop a frontier post or move one of your pops over.
>>337549173
No that makes sense - worship of the emperor is the official state religion. I probably would have gone with militarist-spiritualist-collectivist
>just start big war with pelx cradonian union
>zoom out on map
>notice other side of the galaxy getting fucked up
sucks to be them
>play 40k mod
>Emperor has an heir
so my god emperor will die when his around 70 then?
>>337532790
Infiltrate or raise them depending on your polices. That leads to the best outcome. If you want shits and giggles fun time just leave it on either passive or active.
I had a primitive civ under watch and one of their population got free of his cell. He stole a ship and jumped to parts unknown. 10 years later he returned with a 34k fleet of random ass ships he collected from all over the place. He hailed me and demanded I surrender his home world as well as a good number of other planets so that he could finish building his own empire. I fucking gave them over and we became best buds. We formed a two nation alliance and as long as I gave him half the planets he would help invade anyone I wanted. Best game ever.
>>337549923
should make the leader a high lord of terra or something
What causes borders to expand?
Population? Influence gain?
Why can't I unlock achievements? I just bought Stellaris a few hours ago, I'm not using any mods and I haven't fucked with any of the game's files.
So I just got an event that gives me Fanatic spiritualist and collectivist, does that replace my starting ideals or add on to them?
>>337550242
Are you playing on Ironman?
wasted potential: the game
>>337550350
Nope, didn't know that was required for achievements. Thanks.
>>337544648
>owning Celestial Throne
stop cheating
>>337550380
How is it wasted when it was cut out to be sold as DLC?
Somebody give me a link for an increased core sector mod because i can't seem to change defines.lua without crashing.
>>337527403
Does anyone get the bug, that some ships get stuck in place when combat starts? My big ships just sit there while corvets and destroyers do work.
What's the best ship class?
>it keeps happening
>be in federation
>one of the federation decides to take on the one fallen empire while there's another two wars going on
What could go wrong?
>>337550651
>cut out
IT's not cut out if it wasn't made.
>>337550820
Battleboats with 7 Lances
>>337533452
Smaller ships = more fragile, less firepower, but harder to hit
Bigger ships = less fragile, get hit all of the time, more firepower
If you're building solely fuckhuge ships they're getting hit constantly and it doesn't matter how big your guns are. Build a variety of ships with different weapons to cover all viable outcomes.
Is there a reason warscore will randomly jump up?
Just won a game by having it jump up by 20%, allowing me to vassalise the last xenos
which scientist traits increases robots to appear?
>>337549173
Actually, in game, one of the spiritual government types when upgraded calls their leader 'God Emperor' just like Imperium in 40k
Im playing my first game as human and i am only about 3 or 4 hours into it on normal speed. i've colonised two planets including earth. how many planets should i go for when im playing a science based game? also should i land grab to avoid enemy species land grabbing me first? also can i land grab without colonising a planet in the solar system?
Someone needs to explain combat to me. All I see are posts on how easy it is to steam roll the AI, yet my first war just ended with me getting obliterated without issue. I had ~15 Corvettes, and probably ~5 destroyers. The enemy empire had probably ~20 Corvettes.
aaaaaaaaaaand I got dumpstered. Hard. While the enemy was off diddling the outskirts of my territory, I decided to just do what he did and build a shit tonne of corvettes. this time I had more than him, and even had a higher attack stat.
aaaaand this time I just ended up doing worse than before, not taking even a single enemy ship down.
I figured it might be the weapons or other modules, but nothing stuck out there either. He didn't have anything especially great against armor, nor did he have shields.
Tha fuck am I supposed to do with this?
Lads, when selecting your government type, under Military Dictatorship it says;
"Each ruler can build an oversized ship"
What is that and how do I do it?
Friendly reminder that if you play any of the lowest government options:
>Indirect Democracy
>Plutocratic Oligarchy
>Despotic Empire
you may as well be playing The Sims
>>337551093
What weapons did his ships use? Do you have the tech to design a Corvette and Destroyer counter?
>Treaty of any kind has run its course and expires.
>Message says "Treaty expired", not what the treaty included.
>Not even basics like if it was a trade or a research agreement or a promise not to slaughter them.
Really, Paradox? You expect me to memorize all of my treaties when the shortest trade-time is fucking 10 years?
>>337551093
Sorry but black people (or niggers as I like to call them) are not allowed to play these games, they are for white people only, so uninstall immediatly or I will make black people slaves again
>>337551093
missiles beat lasers
lasers beat guns
guns beat missiles
>>337551097
Your largest ship type available will have a new option, that is building one named ship. As far as I can tell, it's exactly the same as the class of ship that it copies.
>>337551276
Git gud.
>>337551310
Thanks m8.
I have seen that in the station option, I just thought it was a glitch.
>>337551310
Has more shields and armour. Regular battlehsip has 1k shield 2400 hp, oversized has 1500 shield and 3600 hp.
Possibly does more damage too, not sure.
>>337551392
It'll be named after your current ruler
>>337551397
Neat, thanks
>Quest to scan 5 mineral deposits
>Trade sector information with someone
>Quest no longer completable because one of the mineral deposits is already scanned
Paradox
So have they hinted at any DLC plans?
>>337547045
>making battleships
>not cruisers
what are you doing bud
>>337551198
Can't remember one of them off the top of my head (just save scummed a few seconds ago,) but I'm pretty sure the other type was torpedo. Which I was totally fine with since I didn't use shields any way.
>>337550761
Seriously how do i increase my planet count because i crash whenever i change the defines.lua
>>337551529
All I've heard them talk about was more portraits and other cosmetics
>>337551529
I belive in the launch stream they said they have a bunch of ideas internally. But they'll wait to get feedback for what people want the most before they start working on anything. First thing is getting 1.1 and hotfixes out anyway.
>>337551597
There is research in game that lets you do it.
Or just put some in sectors.
>>337547045
It's not really in the same wake as other Paradox grand strategies and as far as pure 4X games go there are better ones.
>>337551567
I got destroyed in my first war, then I built an early navy using close-range disruptors for one half and long-range torpedos for the other. Still the foundation of my fleet and I haven't lost since (with a bit of point defence thrown in for good measure). God speed anon
>>337551659
Also they have hearts of iron launching next month so they'll have that to sort out too so they'll probably have a bunch of people on that, last minute crunch deal.
>>337551669
Thing is that i don't want to have sectors int he first place and other people in these threads don't crash when they change it.
How do you know whether an enemy fleet has point defence or armor. Shields is obvious
I got a bunch of stuff that lowers edict costs and improved their duration and power, including Monarchy which reduces all costs by 50% flat.
However, the listed 'cost' of each edict I can use on a planet remains at a stagnant 150, same as it was in the beginning of the game.
If I mouse over the edict, it says the cost is 22, however. I'm confused as fuck. 22 seems really cheap, and 150 would mean that none of my bonuses are working. Why is it giving me two different numbers?
>>337551567
Use fucking point defense.
Build a balances fleet with good ships.
Stellar is reddit has a great article about fleets.
>>337551529
I just hope it doesn't end up being another Sengoku aka totally forgotten after launch and just a hotbed for testing ideas.
>>337551868
Sengoku was launched at a weird time.
>>337551806
>Paradox puts out a buggy game, more news at 11.
Just try it out and look how much influence you've lost.
>>337531965
Maximum - after multiple games with maximum I can't imagine ever playing with less.
What are good government traits? I'm going with Military Dictatorship, so I have Militarist, but I can pick 2 more.
>>337542856
>>337543027
>>337545065
In one of my games I had the normal pirate shit pop up, but after I dealt with them, I got a quest chain that caused multiple pirate fleets to appear, a pirate space station, and then one last pirate fleet, that once defeated, rewarded me with a kind of crappy battleship.
What kinda sneaky peaceful shit can you pull with migration? Is there any advantage to creating free migration treaties?
>>337552354
Collectivism is my favorite, even though I don't like it ideologically, it's super useful, and also gives access to purge, which is always good to have just in case.
It's got great shit all around.
So what's the deal is this game good? Is it like Civ in space? Does it have depth?
I've always wanted a "Civ in space" game, but found Galactic Civilizations to be way too shallow.
>>337552505
Fanatic or just regular?
I was thinking Militarist, Xenophobe, Collectivist.
>>337552582
Unless your planning on going into slavery, fanatic collectivist is overkill. Just regular will get you the good bits.
>>337552696
Nice, thanks m80
>>337552524
Oops, forgot my boob tax.
>>337551990
What do you mean?
When I uplift a species how do I find their planet is before I click uplift. Also is their planet added to my core worlds?
>>337552524
It's definitely fun, but as it stands it also has its fair share of bugs, and in terms of depth, it has some fun events like the unbidden.
Diplomacy options are pretty minimal atm, hopefully there will be a change.
The AI is also buggy right now.
>>337552917
It was JUST before the model they use for CK2 was really a thing that was going to be had it come out like 6 months later it could have gotten more attention.
And remember if you think paradox development studio is small now, remember before CK2 and the game of thrones popularity they were even smaller.
>>337551023
make your biigest ships slower and make point defense tank ships
>takes fucking years to upgrade ships
>by then I have researched new tech
PARAKEKS
>>337549173
Wait what the fuck
is Stellaris a 40k thing?
>>337553069
Cheers Anon. Sounds like it may be worth wishlisting but holding off on purchase until it gets some more updates.
>>337550842
>I wish i lived in more enlightned times
>>337553531
mod
>>337547553
>Quoting Starship troopers
>Individualist instead of collectivist
Ok.
>>337539175
Why is your tech cost so low? Are you still really early in?
>>337553742
Heinlein is weird because he's all about individualism, as long as you are part of one a "responsible" group. Which is usually very patriarchal in nature
I got two questions:
I am currently getting my ass beat by another empire an hour into the game. My 11 corvettes got pummeled like bitches and the white peace is gonna cost me one of the two planets I currently have. What can I do?
Secondly, how do make minerals? I need a frontier outpost everytime to mine outside my system, I am unable to keep it above +11.
>>337553829
low pops = low research cost
>Start bringing the tech level of primitives up
>Get a message that the station hasn't responded in a while and to check it out
>Turns out a group of natives killed my scientists and steal everything
>They set themselves up as emperors partitioning the planet up
>Before I can even act they blow everything up somehow
>The world is now a tomb world
>The race is dead
MOTHER FUCKERS
>>337553923
>my 11 peasants got pummelled
Did you start a war with someone with 11 peasants?
Friendly reminder that God Emperor from Stellaris is modelled by God Emperor from Dune not form W40k.
>>337553976
That's what happens when tech>intelligence
>>337553502
Split your fleet between stations m8, 4 stations doing 25 ships will take 1/4th the time of 1 station doing 100
Can someone upload the ost?
>>337553976
The observation events are really FUN.
I bet somebody on Paradox laugh their ass of this.
How it is even possible that Paracucks made something right?
>>337554047
What the fuck is that thing.
>>337554124
https://www.youtube.com/playlist?list=PLMLFOdnxoUGasq1pD_7isUSVF78vPwEXB
I have an issue, for some reason I can't uplift these guys and I don't know why. For some reason I can't select their planet.
>mfw I just realized I didn't need to build a frontier station at every new star system
I feel retarded.
>>337554185
God Emperor.
Guy who transform himself using spice and ascend to Godhood so he get a vision of all future and he dislike it so he manipulate his own blood line that they or their action be seen in future vision.So he can be killed.
>>337553976
>mfw rescuing a planet of humans from a asteroid without them realizing it
feels good
>>337554298
No. You can also colonize.
>>337554103
ah good idea thanks
>>337554372
>mfw purging whole planets of xenos
feels good
Materialist militarist is suffering
Pacifists wont ally because differing war philosophy.
Spiritualists wont ally because spirits.
Xenophobes wont ally because xenophobes
Militarist Materialists wont ally because they don't fucking exist.
>>337554216
Nevermind I was stupid, but why do they have to change their appearance when they get uplifted?
Really don't like that.
Which government types like purging?
>>337552760
>>337552696
Fanatic ideologies unlocks access to special edicts, though. The one for Collectivist lessens Ethics Divergence by 15%, which is alright. Not the best, not the worst. Even your own race will likely pick up some bad habits here and there without a minor focus on that though.
>>337554715
Non fanatic gets ministry of benevolence for -15% divergence, and Frontier commissars for another -20%, across the empire. That really should be enough to keep a relatively cohesive population ideology.
If you send a colony ship to a planet that already has a colony en-route, will it hover over the planet or will it help colonize?
I can't keep track of all these ships and planets, I don't want to waste a ship helping a colony when it could be starting a new one itself.
>mod game so starting ethics points is 4
>start as fanatic xenophobe and fanatic pacifist
>first contact protocol policy is set at aggressive because fanatic xenophobe
-5% to happiness because pacifist
>change to peaceful
-5% because xenophobe
>>337554203
>youtube for music
No but seriously, can someone upload?
>>337554672
If you want to even purge same species then you have to choose collectivist or fanatic collectivist.
>>337547409
>Nynaeve, Egwene, Moiraine, Lan
Wew
>Science Officer Amira Barakat has leveled up and acquired a trait:
>Substance Abuser
>>337554047
The Zro, Navigator Guild, and Psy Jump Drives being more available to spiritual empires made it pretty obvious.
>>337537837
>yfw a year later they die
>>337540468
You'd need way too many frontier outposts for that to work while still retaining a single border.
I can't imagine having single planets seperate across the map sharing no borders would be a good idea.
On a scale of 1 being low energy to 10 being Trumpenreich, how much will this game allow me to make space great again?
>>337555750
Good for her.
>get to the point that the only thing holding back my rapid expansion is my willingness to sit there and click the planets
And suddenly I don't like this game anymore.
>>337537837
>game is so bad at explaining shit
>teched up in mid game have some habitability researches
>look for a colony, arid has %75 habitability
>ok lets land there
>max happiness locked to %15
why
>>337555915
Fuck off you memeing little shit.
>>337556010
You're havin' a tough time tonight.
>>337555237
>Not just using a youtube to mp3 music converter
wew lad, cease and desist
>Find a tomb world
>Throw some robots on it
>The robots uncover a vault with strong power signs
>Open it up
>The original race is still alive
>They beg me to save them
>Say yes
>Everyone packs up into three colony ships
>I have no new planets to settle
>Just decide to disband them so the ships aren't a drain on my economy
S-sorry
>purging
>purging an entire planet
>purging an entire species
>migrating to their worlds afterward
i dont get how to fucking win wars
every time some random ass alien invades my shit, swarming in with a 1k army
first time i got utterly destroyed, my only planet with like 500 power army defending it
the second time around i had a 1k blob as well, but the enemies 1k blob just completely ass raped everything, all of it gone while they didnt lose a single unit
how the fuck do i fucking kill shit christ
>>337556010
Calm down m8
>>337556164
>1k army
What the fuck dude? Thats literally a scouting party.
>>337527403
Build shotloads of synths.
Give them free will, all rights, consider them as equals with organics, they on the other hands promise never to revolt.
>Make Synth only colony
>Governor starts building food buildings
>Never make any synths on his own
>I have to go to each planet I own and build them MANUALLY!
It's funny that by wanting to automate my empire I have created the most micromanagement intensive thing in the game. I have to build pop EVERYWHERE by MYSELF.
>>337555987
Do you have more than one race / are you using robots? The habitability will always show the highest possible. If you hover over it will tell you the habitability for each race.
Why does the Xenophobe ethos suck so bad, mechanically speaking?
The only thing it does is potentially lower your pops happiness, limit a lot of government types, and make it near impossible to engage in any type of diplomacy.
I get that the devs are Sweeds but how the fuck doesn't it have an ethics divergence bonus or any benefit at all?
>>337556126
lol
>>337556164
Pro tip. Colonize fast and early.
>>337556207
i barely just pirated the game and learning to play and theyre already sending hordes of shit at me
right now theres a fucking 2k blob just annihilating everything i have again, gonna rq
>>337556246
It lets you purge and that's all I need.
>>337532253
>
>
>
>>337556246
It allows to you genocide and enslave other species.
It's actually one of the best ethos if you like FUN.
>>337555987
When you colonize. Hover over the habitability text on the planet.
It will tell you what pop it means.
Typically if you see green planets but you say conquered a new race recently.
It means that race is adapted to it.
>>337556164
Embassies basically stop anyone from going to war with you so you better use them
>>337556212
Yeah that pissed me off too. The sector AI is absolutely retarded when it comes to the things I actually want it to do.
>>337556212
I guess its to balance things but its a dumb way to do it.
Wait a second, so once you research genetic modifications you can basically colonize any type of planet with no problems using only one species? Man, this game really is piss easy.
>>337556246
Why would you have reduced ethics divergence just because you don't like aliens.
The benefit is that your people don't give a fuck about aliens dying or being enslaved or force migrated. Your people are gonna be upset if they don't have xenophobia if you treat ayys like second class citizens.
>>337556349
This is why I've stopped playing for now, back to Distant Worlds.
>>337556164
>1k
Awhh
Same thing similar happened to me with a 16k blob when I had literally no army. Luckily enough 5 starports with the time reduction lets you build a big fuck off stack real quick.
>>337556292
>>337556303
Collectivist does this better. And stacks the research draws in favor of gene modding which is a rather powerful tech.
Will mods ever fix this shit game?
>>337556246
You obviously never annex anyone.
Here is 3 scenarios where you want to purge.
1.
Uplift a speceis and integrate them.
OH FUCK they're fanatic pacifist and individualist.
They have like 15% happiness because they don't like any of you edicts. They want to revolt! But they aren't taking just their one planet NO THE WHOLE SECTOR.
This is when instead fo wasting influence and money to suppress the rebels you simply PURGE THEM. Oh look everyone happy now.
2. Oh shit I conquered a shitty empire and all the pops are xenophobic having -20% to happiness because "xeno overlord", oh shit they also hate some of my edicts and want to be leaders. Oh shit they wanna revolt.
PURGEEEEEEEEEEEE
3. Oh shit because of the games tool tips I used my main race to settle at 15% habitability planet. I can't rellecoate anyone. They're rebeling.
P U R G E
>>337555654
wew lad
>>337556475
Mods are already fixing the game. There's a mod that completely fixes the swarm. Then there's the one that lets you upgrade transports, and the one that adds carriers. I have like 30 already.
>>337556354
Yeah but I have 84 planets.
>>337556153
>Everyone around you hates your guts for being genocidal
>They declare war on you
>mfw more xenos to purge
>>337556475
Eventually. Wouldnt recommend buying the game yet in its current state in case they just abandon it and dont bother patching properly. A lot of fun for a pirate download though.
>>337556562
>Lews Therin's rage
>Tundra
Oh you
Why not mat in charge of 1st dragon fleet though?!
>Spend an hour making awesome turtle people.
>Start up game.
>Neighbor literally three hyperlanes jumps away.
>He's also a turtle.. Exactly the same looks..
>Pretends he cannot see the resemblance and dislikes me because he's xenophobic.
What the fuck..
DUDE PURGE LMAO
>>337556475
No Paradox will. They're like this at the start of every new game.
EU4 was like this. CK2 was like this. HOI 3 was like this.
It's ALWAYS like this.
My sectors are pants on head retarded at building and using planet improvements. How can I fix this?
is this a sign that the nids are coming?
>>337553923
In the very early game, treat your corvettes like cavalry. Quick strikes on undefended resources, and constantly be on the move. If they are wormhole tech, take out all their wormhole drive outposts. Make sure to hit all, or as many of their mineral mining stations as you can. Don't be afraid to go above your naval capacity.
Once you have diminished their mineral gain, hit their fleets head on, retreat well before you think you need to, heal up, and hit them again as soon as you can. Rinse and repeat as needed. Eventually victory will be within your grasp. It can be tedious, expensive, and take a while, but it's perfectly doable. I've used this exact tactic in two games, and in both I captured their homeworld as my first colony. Though it should be worth noting that I was militarist in both games, since that does make a difference in combat.
>>337556769
Yeah happened to me too. Pulled me out of immersion pretty badly. They shouldat least make sure no one of the closest empires are the exact same model as you.
>>337556734
>Why not mat in charge of 1st dragon fleet though?!
It's not Nynaeve. That's just the planet they're docked at atm. Can't change admirals names.
>>337556825
No its the sign of a bug
>>337555915
You can purge or enslave all illegal aliens.
Want to go full human supremacy?
You can.
>>337556825
worse, its the necron
>>337556558
Collectivist lets you accomplish this while giving you a food boost and better access to genetic tech.
>>337556930
Ah fuck, I'm still fairly new to the game. Keep spreading the dragons justice around the galaxy
>>337556825
Yeah.
I was disappointed with them but probably because I Was already a huge empire.
They came like with a few 30k fleets.
Mine was 70k and I had allies for like total of 120 so we squashed them like bugs.
>>337556825
the missing scientist are back. Should i let them back in? they might be a gene cult
>>337556827
I honestly can't fathom anyone having trouble with the fleet battles in this game. I've never not had it be a complete steamroll to the enemy capital. Do people actually play below their max fleet cap or something?
Why is xenophile useless for actually doing multiracial things? I just want to make the covenant/combine and integrate every race into my glorious empire which then integrates even more races (by force)
>>337556825
OH SHIT NIGGA YOU ENDED UP IN FLUIDIC SPACE NOW YOU ABOUT TO GET SPECIES 8472 UP YO ASS
(Star Trek DLC when? Want muh Federation, Borg, etc)
>>337557042
you know what to do
>>337557042
Do what your heart tells you to do.PURGE
>>337538775
I use the smallest ships to soak up damage on approach, say they have 500HP and get 2000HP worth of shots fired at them - missles that kind of thing, then it's a net loss for my opponents.
>>337557003
Yeah but what if I'm a genetically superior UBERMENCH species and I don't want no xenos?
>>337557136
who is this semon demon
>>337557039
The Power shall spread.
>>337557115
Xenophile and charismatic trait turn you into a diplomacy god. The fanatical bonus also makes it damn easy to negotiate alliances and start a federation.
>>337539175
lol the game actually warns you its a "dangerous tech" what shit...
>>337557305
>demon
DUNE MODS WHEN?
>>337527403
Is there any way to take peacefully a planet? Like sending your own species
>>337557406
What? You mean like not invading the surface?
Newfriend here, can you genocide your vassals? I won a war against another empire and they just turned into vassals, but I just want their worlds and I don't really want to integrate them.
>>337557246
Then you purge them while reaping the benefits of the better growth rate and tech.
Seriously, Xenophobe is to Stellaris as destruction magic was to Skyrim. Its pretty but there are a hell of a lot better ways to kill things.
>>337557509
well, you can integrate, THEN move some of your pop into those planets, and proceed to PURGE the xenos, but i don't know if you can beforehand with vassals
>>337557403
Do you really need them? There's already spice, navigator guilds, god emperors, and psychicly navigated jump technology.
I'm waiting for a mods, or a text file chnage to remove the planet cap.
I play Paradox games to micromanage everything, not to leave the AI to ruin half of my empire.
any ausbros want a lag-less game?
>>337556827
Alright, that makes a lot of sense, thanks. What can I do about my current situation though?
Enemy took out my mining stations and I ain't got a fleet anymore to defend myself with, is surrendering my homeplanet the only option left, should I just start a new game?
>>337557735
I try to play out losing fights as long as I can. You would be surprised at some of the situations that you can bounce back from, but it sounds like you may be at the point where it's time for a new game.
>>337556930
That is incorrect. You certainly can change the Admirals names.
>>337556321
>>337556217
yeah I realized that too but it was too late
live and learn I guess
>>337557530
But it's there if you only want one pop to rule them all.
It allows you to control migration and leadership and voters and so on...
Sure it's not as good as collectivism but then again consider shit like Pacifism that shit too right? In a game about blobbing after early game why would you want ot NOT GO TO WARS?
>>337556164
power levels are estimates anyways, you can get screwed royally on RNG alone, where your fleet decides to spread their damage to the entire enemy fleet, and they all focus down yours one at a time to gimp your damage output. I've had a 4k fleet lose to a 2k fleet because of this very reason, also, i didn't even have shield tech at that point and armor does all of diddly most of the time.
So my first war went pretty well. A Fungi empire to the east of me split up into two factions, one being comprised of religious nuts who formed a Stellar Axis with two other religious races. I seized the opportunity and crushed them. Afterwards, the newly gained territory was cordoned off by the other Fungus faction so I had to conquer them too. Now to reunite the new territories with my main blob. Afterwards the other religious nuts in the galaxy will have to be purged. Feels good, man.
'no'
CAN WE FIX IT?seriously can I fix it? also why I have 0 living metal?
What's the best political traits if I wanna "liberate" everything in my path, immediately enroll them into my alliance and go on with the purging? Xenophile seems to be good because my liberated friends emerge from the shackles of the old oppressive regimes ready for blanda-upping, but what else?
>>337549173
The Emperor hated religion and thought it was backwards, he destroyed it where-ever he encountered it. Militarist and Xenophobe would be more correct (he told the Eldar to fuck off to their faces like 50 times) if he's in charge.
Post horus-heresy it's correct, but the Emperor is a corpse on a golden throne.
>>337558013
Power levels biggest problem is they don't take into account defences and weapons used.
5k fleet can beat a 10k fleet if it has the right weapons and the right defenses easy.
>>337557985
Pacifist is even worse than Xenophobe.
Food is the least useful resource.
With Pacifism you get some more food and get a shitton of malus for it.
The only good thing about Pacifism is the government types.
So one of my scientists transcended last night. Lazy bastard.
>>337558319
And even that sucks.
My point is you're playing the game like you'd play Starcraft...
You're not meant to be picking the best traits.
You're supposed to make your own story.
My second game I played a Fanatic Materialist Pacifist.
I made a huge federation and had the biggest empire in the game with 40% of the pops being synths.
The only problem was I had to manually build all the damn synths.
>>337527403
>Didn't see one up.
That's because it's worthy of an uninstallation after you beat an AI campaign
I'm not going to waste another 10 hours of my life staring at "Fastest speed" fast-forward while nothing happens in the latter half of the game.
The empire design is neat, and I certainly like the attention paid to racial design (gestation period, hardiness, etc.) and philosophy (individualism vs. collectivism, etc.) but it all falls apart as soon as you load up the actual game. And it gets steadily worse until midgame, where you're sitting in your systems waiting for aliens to integrate, your fleet to finish upgrading, and all sorts of shit that is all too slow even on the Fastest speed setting.
I took me about 20 hours before I won my first AI campaign and honestly I'd say I wasted 5-6 hours doing absofuckinglutely nothing but waiting for a time bar to finish. I really wish I could have refunded this but Steam's refund target is 2 hours.
>>337547482
>maybe you don't actually like grand strategy and should play a different type of game.
Paradox calls it a 4X game.
Either they're liars, or you're misinformed.
>Unbidden completely consume a medium sized empire
>eats the northern and eastern parts of two big empires to it's south
>borders a fallen empire
>advance stops completely
those niggers don't mess around
>>337558695
>Paradox calls it a 4X game.
The game's subtitle literally says "grand strategy"
DUDE HOSTILE FLEET LMAO
>>337558545
>Scourge comes
>Their incursion is in my space
>Oh fuck
>Proceed to BTFO their vanguard and their fleet with my 4 18k fleets
Well that was neat.
Shame you can't de-scourge planets without a console commandI think.
This is a very nice first colony.
>>337558871
>game's subtitle
https://www.rockpapershotgun.com/2016/05/09/stellaris-review-pc/
>Ctrl+F "4X"
>30 results found
"And it’s brilliant. I’d expected something messier and sometimes the edges are a little too clean and tidy, without the room for chaotic simulation that is such an integral part of Crusader Kings II. Stellaris is far closer to its 4X inspirations – Sword of the Stars, Distant Worlds, Ascendancy etc – than it is to Paradox Development Studio’s historical grand strategy titles, but it’s been carefully constructed so that there is room for growth in certain areas. Diplomacy and politics both feel like satisfactory foundations rather than fully-fledged systems at present, and the nature of the event chains opens up all manner of possibilities for new stories."
So how complex is it? I can't really estimate it from these threads. I tried CK2 once and it was a bit too much at once for me, but I never really invested too much time into it. Does this game have a tutorial that actually explains shit?
Oh so if you have one type of ship with the aggressive computer and one with defense, the aggressive computers rush in like they're supposed to, while the defense sits 10x outside their maximum weapons range and doesn't actually participate in the battle.
Neat
>>337558998
>not colonizing the 1min2food
what a waste
So what DLC do you guys want?
Inevitably there's a lot coming.
>>337559407
nigga do you even adjacent bonus?
>>337559234
The game's pretty straightforward. The tutorial will explain mostly everything and it isn't too long. It's not asautisticas CK2. It's more on the level of EU but even more simple.
>>337559427
I would like more ships.
The ship design mechanics are pretty fun, but there are only 4 total military ships and with somewhat limited design options.
If they added a lot more it would be pretty sweet.
>>337559427
I want some new mechanic to actually have to work with whilst midgame rolls around.
my science ship can for some reason travel between rubiz and folingar
>>337559427
>>337559616
I think events need to occur more frequently, especially if you're a big empire
>>337559675
So you integrated a vassal and got its science ship, which uses warp instead of hyperspace?
>>337558998
whats that first modifier on the planet?
>>337556090
>shit quality
end it.
>>337559812
high gravity
>>337559771
Oh yeah that could be it. Confused there for a while. How can you tell what method of travel integrated vassal ships use?
>>337560043
Select the ship and hover over some part of the lower left display, it'll show you all the stats including the FTL type.
Guys am i fucked? the Prethoryn Swarm are at my boarders, my fleet is 30k. I have a save a few years before they invade.
Just enough time to put up a few defense platforms and upgrade my fleet to energy weapons..
They send a couple of 18/20k fleets at my homeworld whilst attacking one of my other planets, by the time ive dealt with those the attack on my other planet has reduced my navy capacity, then they send in this 25k swarm at my homeworld which totally wrecks my shit and its game over!
Should I just call it a day on this save? I dont want to give up!
>>337558871
>>337559036
dont believe his troll post. its a hybrid. go argue this shit on /gsg/ like the rest of your normies
>>337558998
>try to research titanic life
>titans rise up and take over the planet
Oh boy.
>>337560102
Ah found it thanks. And it was warp. Stupid vassal and his subpar tech.
>>337560351
Don't insult my drivefu
>>337558887
Someone didnt patch
>>337560313
>Titans take over my planet
>Send a full 12 stack army, to fight their 3 stack
>Can't even take 1/10th of their health off one of their armies before all of mine route
Alternatively
>Get titanic life armies
>Their augmentable
>Psi-warrior titans
>Normal armies do around 4 damage
>Psi titans do 16-25 damage
>>337560106
Sounds like your fucked lad
Fucking hell.
I can't to shit.
I want to conquer a Dude and I'm By far Superior but the Warscore just drops by 3% per month because of the lenght of the war.
What is this shit and what can I do about it?
>>337559427
More advanced diplomacy.
>>337560502
>can't even bombard your planet to prevent them from regenerating
And that's when I reloaded.
>I am Myrran Directorate
>began pacifist, didn't turn out that way
>Jurinn Sovereign Planets (+ vassals) alligned with Klaggian Directorate
>they declare war
>2 x 6k stacks, one at each end of my empire.
>I have barely 4k between 3 stacks
fuck.
any pointers?
>>337560507
finish him off quickly?
can i combine land armies?
I dont wana drag 5 transport ships around.
>>337547916
>SOTs 2 will never be in proper working order
why senpai?
>>337560702
But that's impossible.
It takes already some month to go from system to system.
Just imagine the warscore goes -36% per year.
That's not possible.
22% for a short period of time was the max I reached.
>>337560623
Now we're talking.
>>337560779
You can combine transport fleets the same way you can do normal fleets.
Select both and then on the left side drag on to the other.
>>337560507
Must be a bug.
Length of war doesn't go this fast normaly.
>>337560682
dont try and defend both sides. Build asap, send fleet to one attacker. They usually just fuck around and destroy mining stations/spaceports then fuck off somewhere else. Might buy you enough time to build a bigger fleet to take on the second after you deal with first.
>>337560863
>Thought my Gene Warriors were strong enough
Jeeeeze.
>>337535417
>using missiles
literally retarded
>see how fucking good synths are
>individualist/materialist, will have no problems getting ai accords
>most of my decent planets are already fully populated and I can't purge anything
Fuck's sake.
At least my main race is Intelligent so I'm not missing much.
>>337560946
Those poor primitives.
>>337549080
I really wish that Stellaris went for a less "realistic" look and for more of a "you are looking at a map/screen" look like in Aurora or HoI with fleets being represented with counters you could imagine to look like anything instead of the limited model they do have.
>>337560834
bombard planets? invade them? Work towards objectives? I don't have a problem getting the warscore up so dunno what you're doing wrong
>>337560946
>>337560981
I'm also at the start of the game btw.
>>337560946
>that health
>that damage
you're a big guy
This is my second empire after i abandoned another one mid-game
>Make Miraige oceanic species
>Make the empire into Mirai Expanse
>Instantly some faggots above me
>Manage to crush them with some luck and taking out their infrastructure
>Purge them to death after the war is over
>start taking over most of the arm, eventually becoming the biggest guy in the galaxy although technologically weak
>start producing larger armies and more colonies
>run into a gaia world shortly after and fill it with colonies
>some other guys want my worlds again so i fight them off and cut their empire in half in the process
>purge them to death
>still haven't gotten any interesting events
>>337561024
Fuck this.
I now I tried an easier to reach war goal.
It still doesn't work at all.
It starts already by lenght of war -30
Here that's only 3 month old war and I managed to take over a planet.
This will fall fast...
I just can't conquer him no matter how mighty I am. Fucking bugy shit, any Console command?
>>337561250
Human in there is just the faction ownership.
>>337561457
>It starts already by lenght of war -30
are you a pacifist by any chance?
new thread when?
>>337561581
Yes.
fug
How do I get a federation member to declare war on this dude....
>>337561242
Maybe YOU are the interesting event, for the rest of the galaxy
>>337561469
let me dream of giant waifus
>randomly find sol system
>how meta, I guess I'll try and take over earth for giggles
>get some random events
>finally take it over
>well it's not like I'm some evil alien overlord, life under my empire is going to be so much better
>...
>realize I've used genetic engineering to make humans more obedient and willing to move away from they home
>I've used them as shook trops for wars against aliens they didn't even know they existed until a decade before
>I've levelled their mountains and filled their seas to maximize production and exploitation on their planet
>I've annhilated their culture and tradition as I've injected my own values
>Two thirds of the planet's population is not even human anymore
What have I become ?
>>337561792
a god.
>tfw synths show up in the technology window
https://www.youtube.com/watch?v=Xwan8GkQHPQ
>>337561639
>federation member
only the president can I think. Get elected by being awesome or something I dunno
>>337562039
They only rebel if you're a dick to them, also if you grant them rights when they ask for them your synths won't even rebel if the AI triggers the event.