>Using a pad for aiming
Fucking retarded.
>Using a keyboard for movement.
Also fucking retarded.
Discuss.
you're absolutely right.
not even being edgy or sarcastic
>>337494452
Wow, I actually do agree with this. I prefer analog sticks for movement, but aiming on a mouse is much more accurate.
KB+M is for shooters
Pad is for everything else
>>337494921
Shooters and RTS*
>>337494452
Unless it's a 3D platformer, keyboard is the best.
>>337494452
Joystick + Mouse best combo.
I use the dpad on my controller like 95% of the time instead of the analog stick somebody kill me
Yep completely agree. PC mustards will argue that keyboards are a good controlling device, but they are just wrong. Keyboards designed for typing and it's just delusion to claim they're as comfortable as a controller or mouse.
This is why motion controls are actually kind of a great idea. Look at the Wii and PSMove: analog stick on the left for movement, aiming with you're whole right arm.
>>337495405
This is one of the reasons that the wii's setup was actually pretty decent for shooters, it's a good idea to combine someting sensitive like a mouse or wiimote with analog stick movement instead of fucktarded wasd
>>337495034
No.
>>337494452
why not use both then?
>>337495326
I do this for any 2d game
using the stick feels akward as fuck with them
>>337495694
Wii already did it
>>337495694
I actually do this for games that allow it.
>>337494452
>OP: I'm fucking retarded.
What's there to discuss?
Try stopping and moving instantly in a game like Counter Strike with a joystick and tell me the precision of a keyboard isn't superior.
>>337495883
Maybe superior at giving you carpal tunnel
>>337495746
It's genius when you think about it
>>337494984
Shooters, RTS, and MMOs*
But yeah, controllers nail about everything else.
>>337494452
git.gud.
>>337495952
literally never happens
>>337495694
Would be fine but the other half is not ergonomic enough to hold one handed comfortably.
The Wii really nailed it with the nunchuk.
Where's the USB nunchuks made for PC?
I though the Chinese would have been all over that
>>337495694
i do this for teleglitch
>>337494452
PS move Nunchuk + mouse. I wonder if that's possible.
>>337495952
I would honestly rather have carpal tunnel than not be able to surf or stop step or change weapons properly or have hotkeys or any of the numerous things you can only do with a keyboard in FPS games.
How do you strafe right and reload at the same time? Checkmate KBfags.
>>337496181
t h i s
b
h
>>337496093
>everyone for got this things existence.
>>337495151
this
this would be ideal
>>337496093
When VR first got going, there was a wave of peripherals to replace mouse and keyboard. There was one dual nunchuck type controller and everyone hated it.
>>337494452
https://www.youtube.com/watch?v=gVQE0fekdds
There is a solution.
>>337495539
retarted nintendofaq piece of shit go shove your amiibos up your tracheia PC MASTER RACE
>>337496164
>i would rather have carpal tunnel than not be able to surf in csgo
I much much prefer keys to analog for movement because it's instant direction-change rather than having to physically move the analog stick.
Try ADADing someone with analog vs keyboard.
>>337496498
You need:
>Playstation Navigation Controller
Sure
>Bluetooth Reciever for PC
Cool
>Mini USB to USB cable
... ok
>Motioninjoy Software
Yeah. NO
>>337496793
I've been using WASD heavily every day for ~16 years now and have no carpal tunnel
The only way you get carpal is if you're resting your wrist against something when you type or use mouse
Digital movement is actually better for shooters. You want to move in straight lines very precisely. With a joystick, you might be a little off.
I need a combo item, I can never find a comfortable position for my wireless keyboard with mouse and i would really love to play more PC games since i getting bored with most of my one handed ones
>>337494452
I don't see what's bad about using a keyboard for movement at all. With that being said, a keyboard and mouse are perfect for most games. I literally only use a controller for emulators and Dark Souls.
>>337495694
This is how I'm playing Valkyria chronicles. Best way to play imo
>>337495694
Are playstation contollers made for fucking crabs?
I'm holding both right now and it's a reason why I never really got shooters on any of my playstation consoles and got them on my xbox consoles when I still console gamed
You can't really get a good grip on that shit like you can on an xbox controller
This is coming from someone whom hasn't turned their 360 on in probably 6 or 7 years and only uses my ps3 once in a blue moon
>>337497646
I don't understand why anyone would want to hold a controller like that
kb+m is what i prefer, so that's what I will use
>>337497646
I don't grip the shit out of my controllers they just kind of rest in my hands. I have bigger hands than the vast majority of people and I still prefer the dualshock.
>>337497646
are you people litterly unable to use your hands like a normal human? your hand can use the right analog fine right? well guess what your other hand can bend that way too!
You have not played a tremendous number of PC games; it is simply not a style of gaming you respond to. You are a console gamer, for better or worse, even though you are aware of the generally higher quality of PC games. Anyone who claims allegiance to the recognizably inferior is in dire need of a compelling argument. Here is yours: The keyboard has one supreme purpose, and that is to create words. Swapping out keys for aspects of game control (J for “jump,” < for “switch weapon”) strikes you as frustrating and unwieldy, and almost every PC game does this or something like it. PC gamers themselves, meanwhile, have always seemed to you an unlikable fusion of tech geek and cult member—a kind of mad Scientologist.
>>337494452
They need to make a controller for your left hand with more buttons and a joystick. Having a joystick with a mouse would be amazing.
>>337498106
Your left hand gets a better and more relaxed grip on the left side. At least that amount of grip helps when holding the controller.
A ps3 controller is literal uncomfy crab mode
>>337497907
Can you full grip an n64 controller?
>>337498449
I don't know what you mean by full grip. I just kind of let controllers rest on my hands, I exert almost no pressure on them when I hold them.
>>337498449
>A ps3 controller is literal uncomfy crab mode
Not even the most recent iteration of the DS but yes the 3 was weird, but that wasnt really due to the analog. However if we are comparing old controllers the 360 is far from perfect or even usable for any game with heavy dpad use
>>337498897
The 360's d pad was fucking horrible
But the rest of the controller is great
>>337497646
>>337497781
It's made for chinks with tiny girl hands
>>337494452
I am hybrid master race
Use pad for moving, jumping and sprint, then mouse to aim
This is truly master race
>>337497646
You're supposed to hold it with your fingertips, not mash your fat hands into it.
>>337494452
You would only have like 4 buttons that are easily accessible
>>337499786
Still worth it
>>337496498
how many buttons that thing has?
>>337494452
There are certain types of movement techniques which you can't do with a gamepad since you need digital movement for them: https://www.youtube.com/watch?v=n7AhdRy-hL0
A gamepad allows for analog movement in the sense of being able to carefully adjust your movement speed, but in literally every game you only want two speeds ever: as fast as possible and as fast as silently possible, which is easily achieved by holding down a walk-key.
Also, the idea that you'd need more than four directions is wrong, since you can rotate your coordinate system with the mouse and move in any direction easily. For actual combat it's unnecessary to be able to move diagonally too, since all you'll ever want is get as fast as possible fowards or back, or get as fast as possible to the side to evade an attack. You can do all that with WASD.
>>337494921
Pad is for racing games, KB/M for everything else.
You're wrong, I'm right.
>>337494452
I used this combo.
It's fuckin stupid. KBM+Mouse is best combo for almost all games. Prove me wrong.
>Protip: you can't
>>337496498
>>337496282
What exactly makes this better at analog sticks than other controllers?
>>337501063
You don't have half the controller hanging off to one side because your other hand is busy with the mouse.
It also has more buttons than the nunchak.
try this?
(thats an analog stick btw)
>>337496181
I use my middle finger
It'd be fucking great if there was a commonly accepted half controller for analog movement with enough buttons to make up for missing the keyboard, but it's either impractical or only works on 2 games.
>>337501447
It's not an analog stick, it's a d-pad; I own one.
I still think it's really good and way more comfortable then a normal keyboard but it still has digital only input.
The logitech G13 has an actual analog stick but most games don't support reading it as analog and it's not as comfortable.
>>337496181
i turn right and move forward
how do consolefags turn right and reload at the same time?
>>337497097
you can probably do it with SCPToolkit or DS4Windows.
>>337501447
Use these instead.
They're mice, with a keyboard, and an analog stick.
>>337494452
>>337494921
THE KEYBOARD IS LITERALLY THE D-PAD
>>337501679
aw, damn, i thought i was smart :(
>>337501903
what the fuck?
>GEE BILL, TWO MICE?!!?
>>337500782
>playing shit like DMC or Zelda with a KB&M
You're retarded
>>337497781
the only reason people hold it like that is so they can press a button and move the camera at the same time. like jumping and aiming at the same time.
some fuckers hold it like this for certain fighting games (tekken mostly)
>>337501903
make them looks like breasts
>>337494452
This is correct most the time unless the game is designed for a specific controler scheme (kb+m wii etc)
>>337494452
I've always had trouble pinpoint-aiming with a mouse because i'm left-handed and was taught to use my right-hand for mouse control. Should I try to teach myself to use my mouse left-handed, or should I just try to improve my right hand?
>>337501772
Depends, if reload is mapped to y then you can reload with your right index finger since you won't be using it to shoot at the same time as you reload anyway.
funny how the keyboard and mouse weren't meant for videogames in first place, but they are the best to play videogames with
>>337502206
wtf, use the mouse in your left hand.
>>337494452
I used to use a controller in one hand and a keyboard in the other, but keyboard just worked out better for strafejumping and weapon switching.
>>337502282
Maybe for certain types of games, but I prefer a controller. Especially since I play a lot of 3rd person games usually that don't have shooting as a huge part.
>>337502206
just set default mouse to left in windows
>>337495694
>why not use both then?
I can, and I don't because sticks are usually fucking retarded for anything except 3rd person shooters/adventure/platform games. I tried it for kicks once but using a keyboard for movement in FPS games works infinitely better for me as much as using a mouse works better for aiming. There might be some FPS games where this might not necessarily be the case, but for all standard FPS games that play normal I am definitely sticking to the keyboard and mouse combo.
>>337501447
>costs as much as a full size keyboard
>>337502282
They're only good in a small number of genres.
I play a certain game with a mouse in my right hand and a joystick in my left hand
it's not a tank game but has tanklike movement with no strafing allowed
>>337494452
Steam controller master race, get on my level
>fully analogue movement
>can also comfortably move and jump with the same hand
>mouse-style aim speed
>gyro fine aim
>"edge spin" constant camera rotation for circle strafing ease
>>337502102
I might be retarded, but I'm still correct.
How does it feel being wrong, anon? Tell me.
>>337502607
They have a budget model called the tartarus that's cheaper, and the g13 mentioned in >>337501679 is even cheaper then that
>>337502837
>Seriously playing technical action games with KB/M
It's like you intentionally want to do badly
There's an easy solution to both of these problems.
>>337502998
You're wasting your time, anon. Most people here who've used the SC used the left stick for moving and never really appreciated what it could do.
>>337502948
But I still do better than you. How do you explain that? I can tell you: because you're wrong and I'm right in saying that it's the superior choice.
There is literally no reason to limit yourself to a gamepad, except if you want to intentionally lower the skill ceiling of your game and be content with being mediocre. Are you content, anon? Is mediocrity all you strive for?
>>337502698
>>337502998
What a great idea and a horrible, disastrous execution. I'd love to see another company take a swing at the concept and improve on the current design.
>>337494452
I guess this would kind of be the thread to ask this.
I've been playing Dark Souls 3 for a while now and only in the past 10 hours or so has my Logitech F310 started to randomly disconnect and reconnect. Would anyone know why it would do this? Driver problem? Power issue?
>>337503192
I defy you to perform this well in an action game with KB/M
https://m.youtube.com/watch?v=fVrX0MHBZ_I
You cannot do it.
It is literally impossible to achieve this level of skill with 4-way directional input. Directional parries, circular inputs, even simple "shortest distance is a straight line" movement cannot be done.
>>337495694
It's blatantly obvious that people agreeing with this have never spent an extended period of time playing games with m+kB
Protip: In a first person game using a m+kb makes it easier to fine tune your movement than using an analog stick. Keyboard is only a limiting factor in third person character action games and racing games where you need analog input.
>>337503274
The only improvements I can think of:
Making the face buttons a SMIDGE larger and further apart
Replacing the left stick with a proper d-pad
Otherwise it's perfect
>>337503567
>Protip: In a first person game using a m+kb makes it easier to fine tune your movement than using an analog stick.
That's factually incorrect.
>>337501903
For people with only one arm that would be great.
>>337503567
It's only easier to fine tune your movement if you don't give a shit where your camera is pointing.
A common task impossible for KB/M users: keep your aim centered on a target, A, while moving in a straight line between two points, B and C.
You can't do it. Either your aim must leave the target or you have to make stair-stepped movements.
>>337503770
lol, did you even watch the webm?
Analogue stick = shit
>>337503367
same here with xbox360 controller on pc. turning off vibration solved it.
>>337503567
But top players in racing games are using the keyboard though
>>337503770
No, it's just a simple fact. No amount of shitposting over the digital input of a keyboard will change that.
Your thumb will never, NEVER match the precision of a keyboard and mouse for first person movement. It's a simple fact. See: Fitts Law. The only time you will be at an inherent disatvantage from using a keyboard is when playing 3rd person action games or racing games where you aim isn't nearly as much of a factor. And even in fighting games a keyboard has a distinct advantage over a gamepad. It's the proto Hitbox.
>>337503854
>It's only easier to fine tune your movement if you don't give a shit where your camera is pointing.
Which renders your movement utterly fucked in FPS. You don't need precision aim in genres like racing and controlling the camera in third person action games like >>337503545
but analog input for movement becomes infinitely less valuable once you're playing a first person game where the direction you move in is completely dictated by the direction your viewpoint, aka camera is facing in.
>A common task impossible for KB/M users: keep your aim centered on a target, A, while moving in a straight line between two points, B and C.
The same applies to controller users. It's why 99% of console shooters have some form of aim assist or magnetism.
>>337504558
Last I checked the prefered input mechanism of choice for racing games were racing wheels.
>>337495694
So you can make precise movements into 8 directions rather than imprecise movements into freeform directions.
Analog is useful in games such as Souls where locking on and running at slight angle towards enemy might actually be useful, but try CS for a moment with gamepad and you realize what kind of pain in the ass strafing in and out of cover with analog stick is.
Being able to immediately switch from -100 to 100 with extreme precision is much higher advantage than minute detail in movement direction, something you can already carefully control with the mouse anyways by turning around.
>>337497097
What respectable person doesn't have a mini USB to USB cable
Joystick movement is only better for games like dark souls, where slight movement in a certain angle are needed. I cant see how it would help with other games, like FPS'.
I have K+M for everything
A steering wheel for more damanding racing vidya
And a HOTAS for flight sims
Tell me one game I couldn't beat comfortably without a controller
>>337505775
Dark Souls 1 was pretty shit with K+M. You cant get the precise movement angles you need for rolling and such.
>>337505775
Ape Escape
>>337506116
Already beaten
>>337506142
It's a PS1 game, so it's pretty unbeatable for me by default.
>>337503770
Keys allow you to change direction instantly without resetting to neutral.
>>337507047
>what is emulation
>>337507381
Emulation is wonky and emulating a controller is double wonky.
>>337505775
Guitar Hero.
>>337507480
>Emulation is wonky
PS1 emulation is usually spot on and emulating controlers is easy.
Wii nunchuck+mouse master race
>>337507480
Why are you talking out of your ass for? That's not true at all.
>>337505775
U got fkin dun m8
>>337507657
>>337506142
>>337503274
What's bad about it?
>>337504561
Except for the fact that objectively speaking keyboards inputs have a set value and an analog stick can have varying ones you can fine tune.
>>337507657
ur move m80
>KB+M - shooters
>steam controller - casual shooters
>pad - everything else
FIGHT MEEEEEEEEEEE
>>337494452
Pad for racing games, platformers, 3rd person games.
M+KB for FPS, RTS, PC RPG and some 3rd person games(like Max Payne 3).
>>337508024
>drums
>mic
Checkm8.
>>337508024
That's... not guitar hero
>>337494452
Sudden change of direction is still faster with a keyboard than with a pad.
Only in movement where acelleration matters, like steering of a car, flying of a plane is a stick better.
So still, pads for competetice fps shooters are completely garbage be it aiming or moving.
>>337495539
Gyroscope controlles wouldn't suffice?
>>337507657
Frets on Fire, nigga. I didn't beat Dragonforce on hardest, but it was certainly playable.
>>337507696
Not interested in PS1 games, tho. Those floaty polygons look like shit.
>>337508264
What if you want to move in a direction that isn't one of the 8 a keyboard offers?
">Using a keyboard for movement.
Also fucking retarded."
when its combined with a moused its superior you dumb fuck
>>337503274
>I want Sony/Microshit to do it instead because I'm a mindless, ignorant drone
>>337508463
A keyboard and mouse offers infinite directions. What are you even talking about?
>>337508474
You need to be 18 to post on 4chan
>>337505304
Move in a straight line from behind one cover point to another while keeping your aim centered on an enemy.
>>337494452
>analog stick better for movement
Confirmed for not knowing shit about PC gaming.
>>337508474
Newest of all new friends here
>using a controller
>using a mouse and keyboard
>not using a neural interface so you can control your character with your thoughts
Fucking Neo-/v/ casuals.
>>337507931
and where is that relevant other than racing games?
>>337508679
If you're tracking a target on screen so you can't move the mouse to look away then you effectively only have 8 directions to choose from, and you can't even choose speed. Nowadays you're lucky if a game includes a walk button
>>337508679
What if the enemy you want to aim at is 30° off from the direction you want to move?
Oops, sucks to be you. Either zig-zag like a dipshit, walk into a wall, or miss your shot
>>337508463
Irrelevant.
You will never need the 6 extra angles, with mouse and WASD you can do everything.
It's much better than anything an analog stick can offer as it even allows for faster changes of direction and adjustements.
That analog is better is a meme perpetuated by consolefags that don't know what it's like to play with mouse and keyboard.
>not just using an arcade stick for everything
>>337508840
>8 direction movement and no analog control
Ok anon enjoy yourself
>>337503192
>>337500782
>>337502837
What the fuck kind of autism am I witnessing
>>337509024
I will. I would never give up keyboard for an analog stick.
I only use controllers for shit games designed for gamepads, like Dark Souls. Anything else, ESPECIALLY if it's a shooter I'll take keyboard over an analog stick.
It allows a lot more freedom and responsiveness than a shitty analog stick ever could.
>inb4 muh 24º angle
Absolutely irrelevant as the mouse offsets any lack of fine input the keyboard might have. You can do much more accurate and snappy movements on a keyboard than you can on an analog stick.
>>337508984
I can aim and accurately snap a shot off with a mouse and keyboard in a microsecond. The same is not true when using a gamepad.
>>337508985
You say that because you've never experienced it.
If I fire up a game and it won't let me use an analogue stick and mouse simultaneously, that's an immediate uninstall for me. I can never go back to shitty 8-way movement
>>337508985
An analog stick is more precise and offers analog input so you don't have to waste precious fingers holding down the walk button (if the game even has one)
I'm not trying to say a pad is better for shooters because a mouse is obviously the best aiming device, but for movement and other analog inputs a pad is just plain better
>>337494452
DEAR OP,
I DARE YOU, I dare you to 1v1 me in Stealth Jets in BF4 with YOU playing the controller, and MYSELF on KB/Mouse.
You will get rekt, PERIOD. KB/M for flight simulators is great, you can have so many key binds for various aspects of the flight maneuvering.
>>337495034
I think keyboard+mouse is fine for a 3D platfomer, especially if it's fast-paced. You can turn much more quickly on a mouse.
I'd prefer a joystick with tons of buttons on it though. Just a lefty hand thing. Like a PS Move Navigator but not shit.
>>337509180
How are you going to move in more than 8 directions if you need to keep your mouse pointed at a target? How are you going to change your movement speed?
>>337508984
You can, I dunno, press other keys on the keyboard to compensate for the change in direction from moving the mouse.
I can do exactly what you're saying absolutely fine.
>>337509259
First of all, no you can't, a microsecond is an infinitessimal amount of time you self-fellating shit.
Second, this is not and has never been about the indisputable fact that mouse is better than right stick. This is about the fact that left stick is better than wasd.
You spanking your own dick about how fast you can line up a shot proves nothing about your inability to move in a straight line while changing what you're aiming at
>>337495721
why would you ever play a d-pad designed game with an analog stick?
>>337509273
Why would you need a walk button?
>you don't have to waste precious fingers holding down the walk button
You use the pinky. What else would you be using the little finger for?
>>337509314
>missing the point this hard
>thinking bf requires any skill at all
Retarded and shit taste in games, who would have thought
>>337509273
Nope. First of all I can't think of any game where you can't control your movement speed with the press of a key. Second, a keyboard allows for much more responsive and immediate corrections to your movement.
You can tap W A S D much faster than you can move the analog from one point to the other, and that is an objective fact. With those micro corrections you actually have more control than with an analog stick.
>>337509271
I have experienced it and it's shit. I would never play Unreal with an analog stick over a keyboard.
Sorry that you're a delusional consolefriend, but mouse and keyboard is objectively superior.
>>337509394
How are you going to strafe if your stick needs to reset to neutral?
>>337509449
Only in 45° increments.
You can either zig-zag or change your aim. There is no combination of keypresses that will let you move 30° away from your aim.
>>337509394
>not moving at the fastest possible speed at all times
>>337509483crouch
>>337509394
I would never require a movement that needed a direction that isn't provided by mkb, meanwhile on a joystick you can't strafe or do small changes to your movement like you can with a keyboard.
Try again.
Bc left side of controller doesnt have enough buttons
>>337496282
I can't actually connect mine to a PC, I use that new PS3 controller software for PC but it doesn't register properly
>>337509518
Do you have cold molasses where your thumb should be?
Jesus christ it takes a tenth of a tenth of a second to move a stick from one side to the other
Dear console kiddies, Pc gamers can buy every peripheral for their system. We have Pads and can even use yours. The reason why we all use a keyboard and a mouse to play FPS is because it is the nost efficient way to play them.
>>337508837
you can do that perfectly fine with both control methods
>>337505290
a kid who didn't start buying tech until they got their first smart phone 4 years ago.
>>337509760
Which is more than the instant it takes me to switch between A and D.
>>337509518
Move your finger faster than an old person with arthritis and you strafe just as fast as tapping A D A D
Don't try to claim pure keyboard and mouse is best if you've never at least tried controller / mouse combo. You just look like a retard otherwise
>>337509464
>First of all, no you can't, a microsecond is an infinitessimal amount of time you self-fellating shit.
Holy shit, I didn't realize you were this autistic.
>Second, this is not and has never been about the indisputable fact that mouse is better than right stick. This is about the fact that left stick is better than wasd.
No, it isn't. It's about what control scheme is better.: keyboard and mouse or gamepad. The example you literally just provided was in moving while aiming. That means that you're using both the keyboard and the mouse in the former control scheme. If you don't want to talk about what mice are used for, don't bring up examples that rely on using a mouse.
>proves nothing about your inability to move in a straight line while changing what you're aiming at
I'm saying your argument is irrelevant because the speed at which you can aim and fire a shot using a keyboard and mouse means that brief moment in which you might be moving at a 45 degree angle instead of a 30 degree angle is meaningless. This is trivially true. It's why players using keyboards and mice will always be better shots than players using gamepads, accounting for other factors.
>>337509502
>ad hominem
>dismissive when its "any skill"
Requires more than your Overwatch dogshit, shitposter extraordinaire.
I just play shooters with a pad with aim-assist on.
Not like I play multiplayer shooters. It doesn't matter if I'm inaccurate.
>>337509858
>and you strafe just as fast as tapping A D A D
Factually incorrect.
Controllers also don't have enough buttons on the left side. You get, at most, 7 inputs without counting analog movement. 4 of these inputs require you to move your thumb off the stick.
Isn't this basically the steam controller?
>>337509975
tl;dr
Can you make your point in less words?
It'll save everybody effort
>>337509764
It can't even THEORETICALLY, never mind practically, be done with kb/m
KB can only move 8 directions relative to the mouse. If you need to move 27° southwest of your mouse's look, the best you could do would be to tap the A and S keys in an extremely rapid rhythm that created a tiny staircase pattern.
Realistically, you wouldn't even achieve that.
You'd make a lazy zig-zag, which would leave you exposed to incoming fire for a longer period of time.
>>337509852
>using A and D for movement
>>337509615
If you're crouching, you're already moving at walking speed in most games.
In any game that you need to "walk" while crouching, you can simple toggle the walk or crouch option.
In any game where you need to "walk" while crouching, the gameplay is sufficiently slow paced that the extra half second it takes to untoggle either option won't matter.
>>337510130
You're so retarded it's not even funny.
Quit shitposting, you suck at it.
>>337510029
>Factually incorrect
Try it.
>4 of these inputs require you to move your thumb off the stick.
Factually incorrect.
>>337510098
>reading a single paragraph requires effort
I mean, I knew you were a fucking idiot, but I wasn't expecting you to come right out and say it.
>>337494452
You'll get spanked by either one fag. Git gud
>>337509975
>No, it isn't. It's about what control scheme is better
It literally is you shit-sniffing faggotmaster.
Read the OP:
>Using a pad for aiming
>Fucking retarded.
>Using a keyboard for movement.
>Also fucking retarded.
>Discuss.
You drooling, incompetent cunt-mouthed prickslicker. Chomp a big cereal bowl of big black balls and choke on the last one
Why don't we just make something similar to the wii's nunchuk so we can have analog movement and aim with the mouse?
>>337494452
>Using a keyboard for movement.
I can count the number of times I've needed more than 8-directional movement on my hand. In fact I can count it on anything since it amounts to a grand total of zero.
As for analog input, the only games I've played in which two speeds were not enough are the Splinter Cell games, and in those you could adjust your speed with the mouse wheel and it was perfectly fine.
>>337510273
>Try it.
I play shooters on both console and PC. In order to strafe in a console game, you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.
>Factually incorrect.
Factually correct. See: D-Pad
>>337510296
I'm not the guy you replied to
>>337510029
this is the main issue
that's why I think things like this would be better if they had an ergonomic hand-grip method of doing them, but then you can't really hold them in your hand and use them too
and If my hand is resting like it would be on a keyboard, then my first instinct is to not move with my thumb but to jump with it. I'm sure I could learn though.
Has anyone used one of these before?
>>337510324
That already exists as a fucking logitech peripheral, its basically wasd + Gkeys + stick
nobody uses that because its fucking stupid.
>not using a gun replica
>>337508909
I bet you use pic related, you fucking aspie sperglord keycuck.
>>337510378
Only because those games have a shitty capped max move acceleration. That's a fault of the game design, not the input scheme. Movement is intentionally gimped on console games to compensate for the shortcomings of analogue aimin. Try using Xpadder to drive, say, Stalker with a controller. There's no "deceleration" inertia on directional changes
you have to real retard if you can't play shooters with a controller.
for fucks sake, this fucking meme that keyboards give you shit movement needs to stop
have you ever played a game on pc or what, it's so fucking easy to learn to even drive in racing games when your fingers aren't made of wood
>>337510321
I didn't respond to the OP. Try to keep up. The argument was that you can't aim while moving at a 30 degree angle with a mouse and keyboard. I explained how this is entirely irrelevant. What exactly are you having trouble with?
>>337510392
Just a different idiot, then. Gotcha.
>>337510378
>In order to strafe in a console game, you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.
Anon do you even play videogames?
You have to decelerate to 0 to move in the opposite direction in any game I can think of, regardless of input device. And I can move my finger from the full right position to the full left position faster than it takes the player character to decelerate to 0, completely negating the slight speed advantage of the keyboard
>>337510598
>That's a fault of the game design, not the input scheme
Any game that doesn't have shitty movement acceleration is still going to have limited strafing when using a stick, because you can't move between left an right instantly. It's literally impossible.
>>337510652
>you have to be a real retard if you want to play shooters with a controller.
fixed that for you.
>>337510378
Claw grip anon
>>337494452
>2016
>not holding game pad in left hand while using mouse in the other.
step it up niqqa
>>337495694
>>337503770
>>337503854
Try playing Quake or CS and bunnyhopping. Hell, just try stutter stepping in CS and then tell me how much better analog sticks are for movement.
>>337510378
>you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.
Only if you are shit at games and have arthritis. I think the point you're trying to make is that an analogue stick takes longer to move from the up position to the left position than it takes for you to move from W to S. It's bazillionths of a second, no one actually gives a metric shit, and ofc, there is the fact that moving the analogue stick does not have to be parsed through the hardware controllers API thus absorbing any tiny time advantage keyboard has over an analogue stick of a console.
Furthermore, dpads exist, which are better than WASD.
>>337510874
>using a playstation controller
>being able to claw the d-pad on an xbox controller
>>337510692
Play winter games.
Pick minigame where you need to rapidly change from left to right.
Do it with your controller.
Do it with keyboard.
Try to win.
Post pic of broken controller.
>>337510669
>The argument was that you can't aim while moving at a 30 degree angle with a mouse and keyboard.
Which you can't. And which is relevant to the OP
>I explained how this is entirely irrelevant
Because you know it can't be done. And because in your mind, a thread about the shortcomings of WASD as an input scheme is a pissing contest about pure controller use in shooters vs KB/M, designed to satiate your autism.
Shut the hell up and come back when you're ready to discuss the topic at hand: the advantages/disadvantages of COMBINED analogue movement and mouselook.
>>337494452
Using a pad for aiming is completely fine when everyone is as well. Prove me wrong.You literally can't.
>>337495694
G13+mouse master race.
>>337510776
>impossible.
As long as I can flick the stick from left to right in 1/60th of a second, it's LITERALLY indistinguishable from instantaneous because the change from +1 to -1 on the X axis movement input occurs in the same frame.
And yes, I can do that, as can anyone whose hands work properly.
>>337510983
I'm sorry you don't have the best controller anon, maybe you should stick to only keyboard and mouse after all
>>337510952
These retards probably have never even gotten good at any game, especially not a shooter, if they claim that an analog stick is superior to a keyboard.
It's such a shitty idea, you would give up all the advanced keyboard movement techniques just so you can move at 30º instead of 45º, something which is utterly irrelevant in every single situation.
Never in all my years of playing shooters on PC have I thought "Wow I wish I had an analog stick instead of a keyboard so I could have moved diagonally at this very specific angle for no good reason!"
>>337508984
Are you talking about keeping your aim on that enemy while moving, or snapping to him to get a shot off then being free to look wherever you want?
Because the former doesn't actually happen, and the latter is not hard to do.
>>337511046
Once again, it's not an advantage. There exists no scenario in which a difference of 15 degrees in movement direction will meaningfully affect the playability of any given game. You're talking about shit that does not matter in any context.
>>337511214
>best controller
Of course a sonygger would think such a retarded control scheme is good.
>>337511167
Inferior to Steam Controller, if only because I can move and jump with one thumb
>>337511124
playing at 10 tickrate is completely fine when everyone is aswell
playing at 12fps is completely fine when everyone is aswell
playing at 500ms ping is completely fine when everyone is aswell
that's how retarded you sound
>>337511274
>Being able to hit more buttons on the controller with one hand
Sounds pretty smart to me
As a bonus you don't get the retarded offset controller look either
>>337511396
>caring about the look of a controller and not the functionality
>requiring someone to claw when i can just hit every key necessary and not give my hands boneitis
I prefer moving with a keyboard because it's more precise, I know how much I'm going to move each time I press the movement keys instead of having to worry about what speed I'm moving in and at what strange angle I'm moving towards.
>>337510952
>he can't stutter step with a steam controller
I can lightly touch a pad a LOT faster than you can press a key.
>>337511532
No you can't.
>>337511312
? I have mouse aiming, four fingers dedicated to 25 keys, and a thumb dedicated to analog movement, i don't see how it gets better than that, i just wish the g13 was more ergonomic.
>>337511046
You would trade that range of movement with reaction time. In a game where the reaction time doesn't matters it is ok to play with a controller.
I for example played Fallout4 with the steam controller, wasn't nearly as cancer as i thought it would be.
But at no point i thought "wow going 30° SSE brings is such a advantage" it really isn't.
But i would never play something competetive with a controller, neither for movement nor aiming. Because it's too slow.
>>337511516
In other words, "I'm bad at using a controller, so keyboard is better".
Knowing exactly which direction and how fast you'll move is perfectly doable with a controller assuming you don't suck with it.
It's like saying that guitar is better than violin because the frets mean you always know what note you'll hit; sure, that's true if you suck at a fretless neck, but if you take the time to learn it then there's no problem
>>337511490
Even putting aside the argument of this thread, some games are just plain better with a controller. Wouldn't you want the objectively best controller to play those games?
Here me out
What if we we used a left handed flight stick + mouse?
We get analog movement while still having access to multiple buttons, without sacrificing mouse aiming.
>>337501967
That's not a good thing, though.
Nobody uses the d-pad. It usually gets shunted to hotkey use or the like.
>>337511801
>objectively best
>use it on a game with analog movement and have to have offset thumbs anyway
>not using a saturn pad for 2D games
:^)
>>337511834
Imagine playing anything moderately fast paced with that.
You'd have to whip it left and right all the time.
I can't even envision how much of a pain in the ass it would be to play Unreal or Battlefield or Dirty Bomb with that thing.
Hell no.
>>337511676
If I ever needed 25 keys...
Okay, maybe for MMOs.
But on an SC I have access to 8 buttons without once losing the ability to move OR aim however I want, which is about what you get on KB/M (5 mouse buttons, 3 pinky keys while still on WASD+space)
>>337511834
Joystick maybe, flightstick eh.
>>337512003
>maybe for MMOs
WASD and maybe 4 macros.
>>337511273
>There exists no scenario in which a difference of 15 degrees in movement direction will meaningfully affect the playability of any given game.
I posted it once and I'll post it again
https://m.youtube.com/watch?v=fVrX0MHBZ_I
Could not be done with only 8-way movement.
>>337511889
>play and charge as standard
>genetic easily replaceable battery
>micro-usb and Bluetooth connections, no proprietary bullshit
>touchpad to control mouse
>3.5mm jack on controller
>gyro (somebody must have found a use for it)
In every objectively measurable way, it's the best controller
>>337502102
https://youtu.be/SPxpVy7Ae3c
>>337495746
not sure why there were so few FPS games using that control scheme with the Wii Motion Plus
>>337508984
Name one context in which moving at a slightly different angle will ever actually be an advantage worth noting, especially when everybody has a mouse and is actually capable of shooting and tracking properly. Then explain how this lone feature you've conjured up is actually worth trading off all the benefits of a keyboard for.
>>337511834
I want you to imagine waving that around while playing any remotely fast paced shooter so you can realize yourself how retarded you sound.
>>337512341
>>play and charge as standard
>>genetic easily replaceable battery
>>micro-usb and Bluetooth connections, no proprietary bullshit
>using wireless
>>touchpad to control mouse
I'm on PC. I have a mouse.
>>3.5mm jack on controller
I have one of those on my computer.
It's the best if you ignore all its shortcomings, like a retarded symmetrical layout, price, and awful build quality.
Didn't even read the thread. Just posting some skilled movement so the kids here can learn something.
Can't do this with an analog. Not possible.
https://www.youtube.com/watch?v=-T6IAHWMd2I&t=814
>>337512217
>Could not be done with only 8-way movement.
Why not?
>>337512513
Build quality is the same as other pads
Touchpad and 3.5mm jack are very useful if you're not playing at a desk
Its priced the same as comparable controllers and the symmetrical layout is best as you can access almost all of the buttons simultaneously.
Objectively best
>>337512217
And no one in their right mind, who has a controller available would play that with a mouse and keyboard....
And nobody in their right mind wo has mouse and keyboard would play a fast paced fps with a controller.
Just because you think your childrens game box limits you on what you can use to control a game, doesn't make a controller better for everything.
Thats why there are hundreds of different peripherals for every ocasion.
Trying to convince a FPS player to play with pad is as idiotic as controlling a flightsim with a trackball and a ddr pad.
>>337512349
>crossing hands to hit the num pad
Damn son, that's some commitment to the bit right there.
I'll say this. I stand corrected: you can play action games pretty well without a controller.
But, as with someone who is smoking-hot at a shooter with a controller, their ability to overcome that handicap is impressive, but not proof that it's not a handicap.
>>337512784
>Build quality is the same as other pads
Maybe modern pads, but who cares about those when good ones already exist?
>Touchpad and 3.5mm jack are very useful if you're not playing at a desk
Why would you not play at a desk? Or at least have extension cables.
>Its priced the same as comparable controllers
Modern garbage? Got it.
> the symmetrical layout is best as you can access almost all of the buttons simultaneously
The symmetrical layout is Sony being lazy and just slapping a pair of sticks onto their existing 2D controller. Sega and Nintendo properly designed their controllers around an analog stick.
>>337512835
AGAIN, not what this thread is about. Why is everyone trying to make this about PC vs Console? Jesus, get over yourself.
The point, the only point, is that yes there absolutely ARE situations in games where the ability to move in more than 8 directions relative to your camera is relevant. And that therefore, yes, while mouse is obviously superior to controller, it's worth considering analogue alternatives to WASD.
Like controller + mouse, or Wiimote + nunchuck, or the G13, or the Steam Controller, or any of a number of other alternatives proposed ITT regarding ways to retain the obvious advantages of mouse-based aim while still getting the advantages of fully analogue movement.
So dirch the format-warring horseshit, and either participate in the discussion at hand or fuck off to an Uncharted thread if you want to format-war shitpost
>WASD
>implying i'm a casual
>>337513069
You really prefer old pads?
Stiff as fuck sticks, probably made of slippery plastic with no rubber, having to deal with extension cables and converters?
Ok anon go for it.
And are you really trying to imply the 3 handed controller and other abominations of that ilk have better stick placement than any modern controllers?
Lol
>>337513457
No, but the Gamecube controller does.
I tried doing this in MGSV, but using my controller did something weird with my mouse that I had to click out of first or something. Either way, it sadly didn't work.
So I guess this is a good place to ask, I've never owned a wii or wiiu, how are FPS games on them? It seems like the wiimote is the "perfect" combination of joystick and precision control, but I could also easily see it being shit.
>>337513558
Another excellent reason to use a Steam Controller: out of the box it has a setting which converts mouse messages into analogue messages (using inverse acceleration curves) so you can set the aim sensitivity to max and use the trackpad as a mouse even if the game doesn't support controller+mouse simultaneous usage.
>>337513632
There are a couple decent ones. The controller allows for great aiming, but turning is just as slow as it would be with a stick.
There were a couple of games that used the Motion+ gyroscope, but I've never played any of those.
>>337513632
Imagine trying to turn 180 degrees with a wiimote and immediately understand why FPS games suck on the Wii.
The wiimote is like a light-gun, it doesn't handle off-screen aiming at all
>>337513531
The stick placement is the same as xbox.
>>337514005
Which is an evolution of the Saturn stick placement. A controller layout designed with 3D in mind, and not a thoughtless addon.
>>337513364
>it's worth considering analogue alternatives to WASD.
No, it really isn't. See >>337512660
Playing with an analog stick would be a handicap in any competitive shooter out there. Can you imagine bunnyhopping with an analog stick? Even stutter stepping in CS would be awful and that's one of the most basic skills in that game. I've never thought to myself in a shooter that "Oh wow, I wish I could move at a slightly different angle here. That'd make this so much easier". It's completely negligible.
>>337513364
The initial thread is about "stick to aim - stupid / keyboard to move - stupid"
You are posting an example of a game, where no aiming occurs (at least not in the sense of move crosshair over target)
I told you that nobody in their right mind would play that with a keyboard who has a controller.
Maybe you should read up in what thread you are posting. Of course there are situations where a keyboard is a sub par input device but from the get go the thread was meant to discuss a control scheme for shooters.
So please go with your victim complex to tumblr are cool your fucking tits.
>>337513632
I had a Wii. It was terrible, playing shooters in it was fun for like 10 minutes, then the novely wears off and it's utter trash.
Would take a mouse over wiimote any minute.
>>337496181
Uh by hitting R.. and not misssing a beat. Or binding reload to my mouses m4, page up button. Retard.
>>337514079
Who cares if it was a thougtless addon or not (clue: it almost certainly was not thoughtless), the symmetrical stick placement is still best. You can make best use of the controller that way
>>337514081
>aiming at a target while moving is never relevant in a shooter
>have a video of someone rocket-jumping around an empty level
I mean, it's cool to look at, but it's the opposite of a practical combat skill.
Also:
>can't stutter step on a steam controller
I'll say it again, I can tap a surface a lot faster than you can press a key.
>>337514338
>I'll say it again, I can tap a surface a lot faster than you can press a key.
Sure thing buddy.
>>337514116
Well, you obviously DO aim in T:D, but that's not where the movement command flexibility matters.
>>337514381
It's the same movement as pressing a key, you just don't have to apply as much force
>>337514569
You're an idiot.
>>337514338
Kek, after playing on pc for the past year and then playing on an xbox, it's terrible in every aspect. Developers literally having to nerf enemies to get consoles w/l ratio closer to pc. You are a fag.
>>337514684
I agree. Anon must not play enough to be competent with a kb.
>Console babies think their movement is better on FPS
Fine tuning is done by the mouse, you need preciseness in your movement. If you think KB+M has more linear movement then console shooting you're retarded.
Watch any pro tribes, cs, tf2, quake, ut, game play and realize you're fucking wrong.
>>337514338
>aiming at a target while moving is never relevant in a shooter
Who the fuck said that? What's irrelevant is the slightly different angle you can move at with an analog stick.
>I mean, it's cool to look at, but it's the opposite of a practical combat skill.
Except it uses the same techniques that experienced players use literally every fucking time they play the game.
>I'll say it again, I can tap a surface a lot faster than you can press a key.
The mere fact that you have to lift and move your thumb while I just let go of one button and press another I already have my finger on is proof that you're full of shit. Even if you are capable of doing it, it'll never be as precise or comfortable as doing it with a keyboard.
Can you bunnyhop?
>>337494452
You use the mouse to get that 360 degree movement if you need it, which is almost never.
But controller is still better than KB+M for many many genres.
>>337515014
10 seconds of looking
https://www.youtube.com/watch?v=kzsWcYwxdjA
KB+M for literally everything
pad for fighting games that I will never play
>>337507931
Which is irrelavent when the direction you're moving in is fine tuned by where your aiming. ie First person shooters.
I defy you to perform this well in an action game with an analog stick
https://www.youtube.com/watch?v=DAjXCWHVJh8
You cannot do it.
It is literally impossible to achieve this level of skill with console analog sticks. Keyboard objectively trumph controllers in first person games. You are wrong.
>>337515479
Keyboard is actually better than pad for fighting games, to the point where using on is basically considered cheating and not tourney legal.
>keyboard bad for movement
???
>>337515330
Would you even be able to do good shock rifle combos on the console? It's literally impossible.
They require perfect control of your movement
>>337515590
Console kiddies who have never played a PC shooter for more than 5 minutes.
You gotta understand how shit /v/ is at video games. A good 99% of the people here have never and will never be good at a single game. They will still talk completely out of their asses though claiming what's what and how things work and act all professional. The board is a joke when it comes to skill and talking about this shit, you should NEVER bother
There are people who would never get higher than gold nova in csgo talking as if they understood a single thing about the game. People who will never break 3000 mmr talking about dota and its balance when they don't even begin to understand how the game works. There's a reason there's literally NEVER a fighting game thread here and why /v/ doesn't like those games
This board is pure shit at video games and if you ever find yourself arguing about things like control inputs and what not, you're talking with people who can't shoot or move for shit and would never even notice the difference
>>337515590
Too many modern or "realistic" FPSes, people don't even know what Quake is. You should see how spectacularly bad people are at Doom (they probably think that's the first game of the series too) even on computers.
This kind of conversation is lost on them.
>>337515976
>There's a reason there's literally NEVER a fighting game thread
Plenty of those threads on here.
https://boards.fireden.net/v/search/text/fighting%20games/type/op/
>>337515976
This.
Only rarely are there actual good players here.
Me being one of them of course.
When arguing about certain things it is blatantly obvious when you are arguing with a scrub. Their complete lack of understanding of basic and underlying mechanics is as astonishing as their inability to comprehend control schemes or balance. Just as proven by this thread, where people are so either delusional or ignorant or both that they think being able to move a couple degrees more finely than what WASD can do is more desirable than all the advantages and nuances a keyboard has to offer. All the high level movement is lost in them, all the possibilities to mix keypresses for an accurate movement is lost in them.
Sometimes, I wonder why I keep coming here.
>>337516269
Exactly. Where do you think all the material from scrubquotes comes from?
>>337515590
>abusing in game movement
speed with strafe jumps/bunny hops
Literally the only thing wasd ever had over analog stick. And no game engines allow you to do this anymore anyways.
>>337513445
do you not use your thumb for anything but spacebar?>using spacebar to jump
>>337516408
>using the "artifical movement" argument unironically
Case in point.
>>337510952
>Try doing this extremely old acceleration exploit that's not in games anymore
Meanwhile every game with a console release is designed for analog movement
>>337516482
It's a valid point and wasd is pointless unless you are just only going to play quake and unreal tournament for the rest of your life.
>>337511761
This entire thread can be summed up as "I'm bad at using a keyboard, so controller is better".
>>337516936
>using the "artifical movement" argument unironically
Your point is invalid
>>337516797
Meanwhile everygame released for console has toned down difficulty to compensate the bad player performance due to inferior peripherals.
Hint: Auto aim on PC is by default turned off
>>337516408
So fucking dumb
They literally cannot see that consoles are the reason why movement in video games are so dumbed down
Anyways, so you say that this is no longer a thing. Watch top tier console "pros" on Overwatch then watch some average pugstar on Hanzo whose hopping around getting headshots. My friend made this during the beta, I challenge you to find a pro who can do similar movement anywhere.
https://www.youtube.com/watch?v=VECitiME9s0&feature=youtu.be
>>337516936
>hey, the devs didn't account for this thing so stop doing it
>>337494452
pad for movement then the gaming mouse for everything else.
i was a fag and got a roccat its aight fucking expensive but at least i can 3d print out buttons for my custom maping......
>>337517039
>using 'unironically' meme to be baseless and dismissive
Your life is invalid
>>337494452
reminder CSGO requires little twitch skills and controller users were blown the fuck out in playtests
so
>using a keyboard for movement
>also fucking retarded
is a retarded statement
>Using a pad for aiming
firing button ressembles a trigger and the controller vibrates when firing, something not possible with a mouse. Aiming with a gamepad is really difficult but it isn't that bad overall. You just hate popular things.
>>337517083
None of this has anything to do with movement or real modern day choices in peripherals
Competitive shooters from the 90s benefit heavily from digital keyboard movement if you played at a professional level
Zero relevance to anyone here
>>337517426
>Aiming with a gamepad isn't that bad overall
>>337517426
I wouldn't be surprised if some of these retards here actually thought like this
>>337517273
Yeah because of mousevstick not wasdvstick.
>>337517528
>Competetive shooters from the 90s
Competetive shooters in the 90s....
Yeah like... and.... uhm yeah those who came out 99 and were really relevant the following 4 years that were clearly the 90s.
>>337517528
It's not like modern shooters don't benefit from it either.
I really can't see why anyone would want a stick over keyboard.
>>337517570
>>337517591
a lot of good fps were console exclusive, back in those days nobody complained
>Medal of honor 1 & Underground
>007
>Timesplitters saga
>Resistance Fall of man
Didn't have any issues playing those games, even with the shitty framerrate and primitive gamepads.
But for some reason now it's le pc masterrace shilling every fucking day.
>>337518384
>>Resistance Fall of man
How did that sneak in there?
>>337513947
Splatoon handles this very well though, works great
>>337518531
Splatoon forces you to recalibrate your camera in order to quick turn.
>>337517528
Literally any modern day FPS will still have the best movement variety on PC,
I like how you conveniently ignore my post illustrating this point. I honestly hope you're trolling
>Not using the Steam Controller
>>337518384
You're really good at playing the victim, you've almost mislead me into believing that you/someone started a topic stating that movement is bad on KBM.
Get out, FPS is to PC as Stick is to Arcade. It's just the superior choice. There's no one here saying that you can't have fun on a console.
>>337518163
grandpa you fell asleep again
>>337518318
Because nothing out these days that's relevant needs that competitive edge. You might as well take the 360 degree movement and variable speed.
And let's say "nothing" is clearly a lie. Let's say you need to peek well in CS:GO. You should use a keyboard, but It's still the exception. People like analog movement, most games have it, and there's no reason to prefer a keyboard for most games.
>>337519054
>People like analog movement, most games have it
People like console shooters and most games are ported to consoles. Might as well get rid of the mouse too.
>>337518741
I almost slipped into a coma trying to think of a modern FPS where digital movement is important.
>>337518384
Thats some rose tinted shit right there.
If youre talking about goldeneye, that game is fucking trash and its controls are even worse. For its time it was alright but by todays standards its not fun to play at all. kbm is better than controllers for FPS games, its pretty simple
>>337519246
The mouse is a rich and intuitive input device, unlike a keyboard
Here let me think of an example that's totally inside the context of a competitive game.
Keyboards are completely efficient for fighting games, but people still prefer arcade sticks because slappity slappity is fun
>>337519054
The quick snappy game play from KBM is literally more entertaining to watch, more skillful to pull off, and is not at all equivalent of 360 degree movement, if you had that in a console shooter environment you'd have a massive advantage.
You're moving goalpost already, I can't fucking wait for you to say
>B-but at least it's more fun!!
>>337518741
Like what? Tap your index and ring finger back and forth and wag your thumb back and forth at the base nuckle literally the same fucking speed.
>>337519054
Maybe i'm tired, but you clearly were never awake in the 90s.
Competetive shooters in the 90s... yeah who doesn't remember the high stake tournaments of doom1 over serial port.
At least try adding something like "people at the first quakecons" to make your nonsense argument more believable.
>>337519252
DOOM.
Overwatch.
Two games that literally came/coming out that benefit massively being able to bunnyhop/strafe precisely.
>>337519532
It's not the same speed.
>>337500493
>Most relevant image in thread
>Completely ignored
Seriously, what the fuck?
>>337519514
You're in the wrong decade for this to matter. I'm not moving the goalpost.
The whole argument behind the keyboard is >but anon how else will I competitively play games that no one gives a shit about anymore?
The answer is with a keyboard. And embrace that analog movement is appropriate for newer games, or just use a keyboard anyway because it doesn't matter. The point is modern movement is casualized anyway.
>>337519695
Okie dokie, i just always win at peekaboo in csgo, and i use g13, it has a pretty small stick compared to a console pad though so it's distance to actuate back and forth is pretty short. Or maybe fps communities are always shit enough that it never matters what input you ise anyways unless you are going to start playing in tournaments.
>>337520206
All the "newer" games I can think of I would much rather have a keyboard than an analog stick.
Let's make a short list of contemporary shooters you can play on PC
Battlefield 3 & 4
Dirty Bomb
Team Fortress 2
Counter Strike: Global Offensive
Unreal Tournament 2015
Overwatch
Reflex
Call Of Duty whatever
All of them benefit more from having a keyboard with snappy controls than from having a joystick with a little more degrees of direction freedom.
>>337520268
Do you use only the stick, or do you also have keys mapped to movement?
>>337519663
Not to call you a liar anon but you have to understand this is hard to believe and I can't find shit on this. Bunnyhopping is the antithesis of modern game design and the company behind SC2 can't possibly allow it.
>>337520206
I like how you assume I'm talking about Quake/old arena shooters because you cannot fathom quick snappy gameplay in modern fps, when it is in fact still a thing.
Like >>337517101
>>337519468
>people still prefer arcade sticks because slappity slappity is fun
Literally what >>337519514 said
>B-but at least it's more fun!!
>>337520468
Only the stick
>>337520624
What in that video was remotely unique to digital movement
>>337520770
Because fun is everything left when performance is equal
>>337520559
I'm using the more general term, which is just jumping around. Jumping around and being able to control your aim and position is only possible on KBM. There's alot of nuances in KBM movement that's just lost in gamepads, making it feel like a "slower" game.
https://www.youtube.com/watch?v=JcIEY9-mPn4
or look at >>337517101
I don't have problems moving around with a keyboard.
>>337521413
I can see your point with jumping because spacebar doesn't compete with other bindings. On a controller jumping is usually done with face buttons which competes with aiming, and you can't map it elsewhere because you need other shit. And clickstick sucks as a fast reliable input.
>>337520846
Could you use a wasd setup + stick at the same time if you wanted to with the g13. Because if you can use both, without a hit to you performance if you do, than there would be no downside.
>>337521716
Halo allows you to map jump to the bumpers, so you can still control your aim while jumping at the same time.
When I see a pro who uses a nunchuck and a mouse as effectively as a KBM player, then I'll believe you op.
For now I'll just assume you're trolling. Good thread. >>337521716 Exactly, on keyboard there's no "adjustment" on the keys you can go to 0-100 precisely with no delay in between. Which is more important in shooters. Waggling your thumb like an idiot on the dpad is just completely stupid and inefficient. You'd probably be at more risk of RSI doing this.
>>337508909
>>337504561
you fucking simpleton
>"hurr mkb is unmatched in precision for 1st person movement"
>gets logically disproven easily
>"hurr precision doesn't even ever matter"
you're a fucking idiot. it's obvious that the set values of keyboard movement cannot compare to the range of values from an analog/joystick
>>337521719
You could but it would be awkward as fuck.
>>337522184
Let's be fair. RSI from keyboard use is a lot more documented than RSI from gamepads.
>>337494452
i use this to move. it works ok.
>>337522331
Everyone in this thread hates me for being totally unimpressed with the modern utility of keyboards, but I would never say slowness and precision makes an analog stick better. Games just don't use those things either.
>>337511318
you're a moron and you don't know how analogies work.
if everyone is working under the same parameters of a game there is literally no problem. this is just common sense.
Did Goldeneye for the 64 suck for its bad controls? No, obviously everybody is working from the same controls and that frames how the game works.
>>337522625
I'm being more anecdotal with this, but gamepad has a rather strict hand position then keyboard. I have had wrist pain from 5 hours of playing fighter games. But none at all from way longer periods of time on the computer.
I would argue that's the case because of workplace. The most likely case is that they're both the same.
>>337520268
>i just always win at peekaboo in csgo
What rank?
>>337500229
5 if you include the home button.
>>337522331
Range of values=/= precision. You don't need that range of values, 0-100 is more valuable when your fine tuning is done on the mouse, which does a superior job.
Did you even read any of your replies to >>337503770 I'm still waiting for the video on superior movement on a d-pad
>>337523018
The problem is there's no way people can agree if something further tests skill or puts a ceiling on it.
Like if players are using analog sticks to aim, is this more challenging for both of them because analog sticks are harder to use? Or does it make them both suck equally because they both hit a skill ceiling?
>>337523347
I think a better way to describe the theory is precision from keystrokes is achieved through timing, the length of the holds.
Yes you can only move full speed, but you have faster control over complete stops than with an analog stick.
>>337500493
Holy shit
>all these retards getting baited by analog-fag
>hfw
>>337523018
>Did Goldeneye for the 64 suck for its bad controls?
It did yeah.
>>337523347
You do need that range in certain games, namely games that require fine movement, like stealth games for example.
In the new Metal Gear, I often am moving by very slightly tilting the analog stick, moving in a crouch. How would you do that with a keyboard?
I am not saying controllers are better, but it's just stubborn to say that kb-m can do EVERYTHING better. I also have a PC btw.
>>337523741
the analog snaps back to neutral pretty quickly, so the precision in stops is only slightly worse, but I guess that's a valid point for some games.
>>337500493
This looks baller
>>337500493
>>337524130
>>337524452
https://world.splitfish.com/fragfx-game-controllers/fragfx-shark-ps3-classic-ps3-pc-mac.html
This works on PC as well apparently. Looks like the best of both worlds.
There's also a PC specific version which costs 40 dollars less
https://world.splitfish.com/fragfx-game-controllers/fragfx-fragchuck-pc-mac.html
After doing research, I am now fully intrigued.
>>337524260
It's jarring if you try to play it now because we're used to much tighter controls. But I played it recently and after a few matches you sync up with the controls and adapt to them and then you're just playing seamlessly without thinking about the controls.
And that's exactly what everyone did back then.
The weird snap-aiming of Goldeney was actually integral to the experience of the game. It's actually weirdly unique going back to play it now.
>>337519792
>>337524130
>>337524452
>>337524734
Thanks for the (You)s. I was waiting for you guys to notice me.
>>337524452
Its gay as shit, it's just a gimmick to trick console babies who've never used a mouse before, you're better off just getting a kbm+xim or mouse/keypad+xim. Nunchucks are fucking retarded.
If it's not a directly competitive game, I prefer playing shooters with a controller.I'm actually pretty decent with a mouse anyway.
>>337525005
I haven't owned a console since the 360 and PC is my most used platform by far, I'm sick of the keyboard.
I tried playing CS:GO with a Fighting Stick once.
It didn't go so well.