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Stellaris Thread
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Other thread is almost at bump limit

Post Empires

Rate Empires

Purge Xenos
>>
>>337487127
Two systems got that amount at least. If they coordinate/reinforce I'm screwed, but if not I have a 4.9k stack right there. Anyone know what kind of FTL they use?
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>>337486678
First for Trump class battleships.
>>
is it worth to include point-defense on ships or not? what about bombers and shit?
>>
How does Multiplayer work?
Is it sit down and play off and on for a week or does it just take less time to research and build and stuff?
>>
Any good mods yet?
>>
Please im begging you can someone create a mod that adds the Music from LOGH in?
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Any modders here?

I can't seem to include a thumbnail when I upload my mod using the launcher's mod tools. Have spent almost two hours trying to figure out how to do this, and you can't change it from the mod's workshop page.

I assume I have to include it in the mod folder itself but thumb.jpg and thumb.png have not worked.
>>
>>337486678
When being a pacifist will work? Alliances, federations and other are shit atm. Literally impossible to play this game unless you just annihilate everything you see
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>>337487580
I like the 2D mod that puts all the systems on the same plane, it's not like the height made any functional difference.
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>>337487465
Or they could just arrive like a month alter.
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>>337487770
What does that actually do?
>>
so basically kinetic weapons are pretty shit? lasers melt armor, missile are great all around unless enemy has point defense, what niche do they fill?
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>>337487840
>>337486678
Why do you have such a small amount of builders? Or did you delete most of them after filling the system?
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>>337486678
>found Sol, was into other nation territorry all the time, some time in Unbidden too till I fight them off
>they were in space age, after 10~ years they form a nation and send embassies
>probably being a bit scared of my 20k fleets flying around they ask for protection
well it was either I (another human) or some slugs, so I understand them
Also after clearing unbidden portal and clearing bases - have dem colony ships ready. So many great planets free up with already infrastructure installed.

Why vassal integration is so long anyway? Is there a way to speed up?
>>
>>337487882
Kinetic is supposed to wear down shields. The AI is too dumb to ever use defense turrets however so missiles are better.
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>>337486678
Should I get Stellaris?

Been interested in it every time I've seen it, been curious about grandstragtegy, should I dive into the meme?
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>>337487882
If your enemies go very heavy on shields I guess? Supposedly happens a lot in MP, but not that much with AI.
This new fucking captcha is the worst thing ever, fuck.
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>>337486678
welcome to the empire

I have allied with the brown pacifist preachers to the left of my empire, and am sporadically expanding against the insectoid pacifists to my right as he is penned in by another federation member above.

Unbidden have already been destroyed, but ai won't repop unbidden land

all fallen empires have bee absorbed. One has been purged
>>
I want a mod with human only races and different cultures instead of races.
I would do this on my own but am a dirty pirate...
>>
>>337487728
>Literally impossible to play this game unless you just annihilate everything you see
Wow, that's pretty embarrassing for you. It's perfectly possible to play a pacifist.
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>>337487882
High DPS. If the enemy doesn't use armor and uses shields, or if he uses neither (for example opting for the crystaline armor) then autocannons just rip him a new asshole.
I don't rely on them, but my capital ships have a few autocannons mounted just because of the insane DPS.
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>>337487970
One of them just isn't showing up in the sidebar for some reason. But I didn't need too many.
>>
>>337488027
It's a niche game with serious content deficiency. I'm happy with it, but you could hate it.
>>
>>337487549
point defense A MUST or multiplayer, early game is torp spam galore

not so necessary against ai but I always put two on my cruisers and one of my corvettes
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>>337487870
All the systems are aesthetically up and down randomly on the galaxy map, so depending on your camera angle some systems may appear closer or further from you, which may make them appear in your territory when they're not, or out of your territory when they aren't, it just puts all the systems on the same horizontal plane to make it easier to spot their exact positions. Doesn't functionally change anything.
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>>337487882
Lower power cost, I think?

But maybe tied with missiles.
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>You wish to integrate us into your empire? Very well.
>Integrate this colony for 12731631652345123453 influence at 3 influence per month.
>865 months remaining.
>>
I can't stop sticking the sedentary trait on every fucking race i create, it's too fucking good, and it's ruining my roleplaying
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>>337486678
n-TH FOR COLLECTIVIST MASTERRACE
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>>337487970
Subsector builders don't show up on the list either, not that guy but my subsectors probably have a dozen builders between them.
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>>337487970
I personally only have one builder

sectors build their own laborers so all I do is admin my own planets or admin sectors they miss out on
>>
>make a god damn awesome federation battleship fleet
>rotates back to me
>turns out one fucker actually DISBANDED THEM

ALL OF MY HATE THOSE THINGS WERE BEAUTIFUL
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>>337488383
y good?
>>
>>337488408
What pairs up with collectivist nicely for non-stop purging party? Fanatic xenophobe?
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>>337487710
Don't they gave to be .dds ?
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>>337488380
>it's late game
>one month takes 15 minutes on the fastest difficulty to process
>your hemmed in by allies
>your not a federation leader for 10 years
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>>337488604
materialistic or militaristic.
>>
How do YOU, personally, use sectors?
I just dump planets that go over my planet limit into a sector and keep rest of the systems in the area for myself to get the minerals and energy.
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>>337488756
Once you get a big empire there's really no reason to manually control anything but the handful of planets you use for shipyards, the AI will develop everything else eventually.
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>>337488756
I make blob them geographically and by empire

if I take a fallen empire, I make a sector from those systems

if I take an empire with 4-5 planets I make a system

otherwise I just have a north, south, east and west sector with maybe a central one, then I let them redevelop tiles and tell them all to make energy
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>>337488756
Same, I just put finished planets in a sector because I have no reason to interact with them. That said, I build up planets slowly and mostly focus on tech, allies and vassals rather than personally controlled planets.
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>>337488756
not sure yet honestly, for now just forming tons of new colonized planets into sectors, giving them tons of resources, making sure they use all shit they developed for themselves and check how they'll actually develop now on then and increase gathering resources from them.
I wish there was an easy way to mass build/select spaceports in sectors tho
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>>337488848
I am still in the early game but have managed to vassalize 8 empires. Does it have any use to integrate them into my nation?

The combat AI of vassals are pretty good. When I declare a war on a new nation my vassals basically win the war for me gaining another vassal.

Kinda hate the planet limit though.
>>
>>337487563
Its like any other paradox game. Host controls speed and you save and host loads save and you join and chose the faction you played as and continue.

Depending on size of map and number of AI's it can take several days to weeks. Also depends how much you play.

A friend of mine are 13 hours into a medium sized map and we just beat the unbidden. Still 14 others to take over and we are around 20 of 40% planets colonized.
>>
>>337488756
I have all my planets in sectors with the exception of fleet staging areas and ship production spaceports. I have 3 staging areas and 2 production spaceports.
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>>337488848
The sector governs literally cannot upgrade Colony Cores and Administrations.
Enjoy your teir 1 town halls forever.
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>>337489005
I wish I could set my sectors to colonise planets in their area that sity with a certain habitability
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>>337489182
that would be quite good too, but I think the problem is that if it'll be poor world, it'll just inflate the research cost. and overall productivity of sector.
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>>337489105
it costs 25 influence to remove a planet from a sector, just remove it for 1 second, start the construction, give it back
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>>337486678
>Tried to make a themed Despotic Empire
>Japanese Emperor has a Spanish Heir

Jesus christ, why? The races for humans are all over the place and you have no control over it.
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>my 116 year old 5 star scientist died today after finishing gamma lasers
Man I'm actually kinda bummed, she was with me from the beginning,
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>>337489105
I'm positive mine upgraded the ship hull once they hit 5 pops.
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>>337489005
That's a bad idea right now. AI governors are an embarrassment.
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>>337489297
>create sectors to not have to micromanage
>still have to micromanage anyway
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>>337489358
Yeah, tho I still probably prefer AI governors instead of micromanaging each planet
also if you use governor leader for whole sector - it'll give whole sector a bonus, won't it?
>>
>>337489343
I know right? I was actually pretty suprised mine died. Incidentally it happened almost at the exact same time I stopped paying attention and my fleet admiral exploded.
>>
I'm thinking about dropping the $40 ($30?) on this game.

Is it worth it to buy? Ie, is the multilayer not shit?

Also, how long are the games? If 1 single player game can't last at least 10hr I'm not rly interested.
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>>337489347
They have no way of accruing Influence points.
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>>337489005
hotkey the spaceports to 1,2,3 etc?
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Just starting out, thinking of attacking the guys just to the right of me (I'm the blue guys in the middle).
What ship count / techs do I need for early game war?
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>>337489474
Yep, that's the main saving grace for broken sector ai, having a governor on every planet.
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>>337489524
Game time varies and I'd say the start is based on luck. I've had one game end super quickly for reasons I don't even understand but my current game has gone on for quite a while.

Also whats everyones favourite FTL?
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>>337489053
Integrate basically gives you full ownership of his systems.

Unless you're xhenophile just keep them vassalized i guess.
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>>337489582
... you can hotkey?
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>>337489613
What in the name of balls is a Commonality
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>>337489613
Best rockets and your ship amount capped at max.
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>>337489343
>check my leader list
>my 5 star general is 110 years old
>recruited him during the very first war I fought

I don't want him to die
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>>337489105
They definitely do.

All of my sector planets have PAs.
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>>337489474
Yeah, AI governors are great for dealing with planets you have no interest in dealing with but they're horrible at getting planets sorted in the first place.
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>>337488607
Tried that, didn't work.

It seems like everyone on the workshop but me knows how to do it, and yet I cannot find anything about it with google or on mod forums unless it involves a different game.
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>>337489318
Just edit the ruler's allowed races.
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>>337489615
>>337489821
good to know, well it's my first run, maybe I won't expand so aggressively so I'll not need to do sectors for new colonized planets
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>>337489636
Hyperspace. Gives you acces to whole map from the start. And it's fast. Despite having to follow pre-made paths.

Wormhole is neat but you're gimped to one point on the system you have ot jump to and from.

Warpspace is good but on maps like 4 arms you can't jump to the inner/outer arms of your own from the start.

I like to send a science ship early far far away and map out dangerous systems and other factions and research the "gamma, beta, alpha" shit as fast as i can so i don't have to later.
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>>337489568
Pretty sure they completely ignore any influence point costs. You can have billions of frontier outposts in a sector and it doesn't do anything.
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>>337489701
CTRL+1 etc. You even start out with a few keybinds, your home planet, army, construction and science.

Also use ALT to see all resources and habitabilabsabs planets without having to select constructor/colony/science ships

Took a while to find out about the ALT key.
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>>337490183
Yeah, I know what hotkeys are. I just didn't expect them in grand strategy. It's my first GS game tho.
Thanks for the tip anon, appreciated.
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>>337489795
>pick Tortose avatar
>pick venerable
>research lifespan
>discover life tree
>etc. etc. etc.
>Empress and first gen Scientists lived for ~315 years each
>witnessed the entire scop of first stellar voyage to defeating Alien crisis and Empiring half the galaxy
>heir died of old age before the empress did

>mfw vetran admiral is 300 years old and new hired admiral is 35 years old
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>>337490353
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So I pirated Stellaris. Very confident now that I want to buy it, still don't exactly want to pay $40 for it.
Any sites selling it for any amount off? Even a token 10%?
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>>337487840
The core worlds, the homeworld and the very first systems Rek'lash ever settled in, have fallen. The brave savix'qaast of 2nd fleet and the orbital fortifications gave their lives to slow the encroaching hoard.

This is karma for getting a comfy, empty, spiral arm to start with, I guess.
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>>337490514
GMG had it on sale for 30 bucks with a voucher code SPACE25. I don't know if it still works.
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>>337490514
20% on GMG
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>>337490535
>>
Is there a way for saved empires to appear in game? I need it for my autistic roleplaying.
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>>337490514
25% off on imperial games or whatever. At least it was when I bought it before launch.
>>
>>337487486
>actually using battleships
idiotic
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>>337490869
I'm not that anon, but fuck you. battleships literally saved my ass.
just 15 ships raped rebellious vassal fleet and unbidden to the core.
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>>337490535
I WARNED YOU ABOUT SWARMS MAN

I WARNED YOU ABOUT SWARMS

NO HOPE

CALL IN THE EXTERMINATUS

NUKE THE PLANETS

BURN THE SYSTEMS

BUILD A WALL
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We are currently working our way to the Galactic Center. Damn, it's good to have an explosive start.
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>>337490734
Yep, when you create a new game you can set them to always appear, sometimes appear, or never appear.

>>337490869
>Not solving your problems with bigger guns
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>>337490974
Corvettespam is a lot more efficient. It's pretty much the optimal way to fuck xenos up.
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>0 trait points left
>1 trait pick left
muh autism
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>>337479247
What could this be?

I suddenly spotted a single ship that was able to go trough my borders of unknown civilization, later on this happens to my friendly neighbor which I planned to befriend soon.

Should I propose to protect them and see what this is about? Or could this be a mega super power and I should now play with it.
>>
>>337490729
just don't stop playing, I wonder where it'll go from here
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>>337490514
Move to eastern europe, we get it for next to nothing.
The downside is you'll have to live in eastern europe.
>>
>>337491049
I would prefer having an entire fleet of corvettes and destroyers over battleships and cruisers t-b-h right now
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>>337490869
>Not wanting 6x 60 range FUCK YOU on each ship
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>>337490978
IT BEGINS

>>337491062
I was getting to the point where I was kinda getting bored anyway.
I genuinely feel like I have the resources to win at this point, but I'm not sure I have the gumption or wherewithal to micro buildqueues with enough autism

https://www.youtube.com/watch?v=omsZ09bpmbU
>>
>>337491151
battleships and cruisers are literally wank

numbers win in this game, a 6k battleship can get raped by a 2k horde of corvettes simply because the number and rapidity of the corvette fire, plus their evasion, just outskills them.
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>>337486678
I think I'm not doing too bad for my first game. I think I've met all other empires, but no fallen empires yet. Does that mean there are none or will they come later?
>>
what are some fun traits? rerolling some mushrooms
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>>337491224
>200 ships
>only on phase one of the swarm
>thinks he can win

oh, oh your poor sweet summer child

maybe if it was the unshitten AKA LETSDOFUCKALLANDGETREKTBYOURPORTALGGNOREUNBIDDEN but the swarm is actually challenging because they can reproduce and get 100k reinforcements
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>>337491259
I've killed twice my power in corvettes in a single engagement without taking a single shot.

Look at the range and accuracy on those guns.

60 range, 90% accuracy, 105dps 100% AP
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>>337490734
In the empire selection menu, custom empires will have a symbol that looks like a pheonix next to them.

You can cycle between "never show up", "always show up" or "can show up".
>>
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>>337491136
I don't dislike you guys, but I also don't speak the language.
>>
I declared war on an empire across the map so that my allies' and vassals' fleets would follow me to destroy the Unbidden portal.

They need to fix the AI something fierce.
>>
Some tips for a noob?
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>>337491417
so you maybe kill 5-10 corvettes before they get into range? then what? get raped by the other 300 corvettes firing at shortrange and saturating your shields?

throw in 150 destroyers as well, to really fuck you up at long range while the corvettes get in close
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>>337491059
They probably started as a primitive civ and they just got to FTL travel. Either that or a faction seceded from the rest of the empire.
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>>337491224
WHO ELSE UNIVERSE MUST RELY BUT ON YOU
CLEAVE EVIL
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>>337491151
Inefficient at max tier. Once get max tier upgrades there isn't any reason to use other types of ships. I think you get like 60% evasion with corvettes.
Also, I hope you aren't using missiles, they are really reallybad.
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>>337491503
the ai can dwarf the unbidden but just refuses to fight them

it makes no sense, the ai should all gather together to gank the unbidden, maybe make them dclare war on them defacto if they are on the unbidden's borders? with no end warscore.

Also, buff fugginh unbidden fleet sizes, 3 17k stacks are nothing at end game when you have 60-50k armadas of fallen empire tech to use
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>>337491414
>100k reinforcments
Oh, nevermind.

On the other hand, fuck a duck, I don't know how they did it but my campadres here apparently managed to wax the 3k+9k arrival fleet? These little motherfuckers have been saving my hide ever since we allied. 10/10 xenos, no regrets.
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How do i destroy a faction that wants independence?
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>>337491651
>>337487486
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>>337486678
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>>337491778
just keep building that sweet navy up, and make sure they don't captue any planets. Unless you've modded the game you can't recapture them and the only why to "cleanse" the planet is by nuking them with orbital bombardment for decades
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>>337491793
Make the population happy, or grant them independence then purge the planet and resettle.
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>>337491503
I had a honorbound warriors ai empire fight off the scourge by themselves, and then they dedicated themselves to patrolling infected sectors, killing off fresh spawn. Even had a few transport ships in there, obviously confused at bugged event.
Then they managed to snatch a queen, and I smacked some sense in them by means of vassalization.
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>>337491872
>should not
well they did not say "must not" show up.
so you got lucky
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is pic related rare?
>>
Is there a way to get the Fallen Empire ship looks?
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>>337491527
What makes you think he is going to pit one battleship against 450 ships?

If we go by cap, one battleship is equal to 8 corvettes. One battleship can very easily kill 8 corvettes.

The difference is mainly build time and cost, though other things like evasion and weapons research factor in since some weapons are restricted to large slots. You can't equip lances on corvettes.

There are other things as well, like how battleships have inherent armor which can be boosted by 50-100% from modules and research, and that battleships can be equipped with auras.
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>>337491996
Two colonizeable planets in the same system or two colonizeable planets in the same orbit?

I've seen a few systems that have three colonizeable planets.
>>
>>337491996
It happens.
I had 3 arid planets orbit a gas giant.
>>
>>337490353
based tortoises
>>
>>337492147
Just ignore him, he saw a topic on reddit where some asshole made an assumption based on raw damage numbers alone.
>>
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>meet a new race
>its space frog
>they're basically REEEEEEEEEE level fanatical purifiers who hate everyone
>>
>>337491527
>>337492147
You use Battleships as powerful force multipliers, they are not the core of a fleet.
Corvettes are so fragile I almost just want to replace them with Destroyers instead.

But yeah, building an entire fleet of just battleships is dumb. At the same time, not using any battleships is also dumb. If nothing else, get one and give it the +5% hull repair aura. Frankly I think it's worth it for the numerous large weapon slots alone, large weapons are a fuckton stronger than smalls and mediums.
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>>337491778
Wait, nevermind, they were just in transit and I couldn't see them.

GG, no re.
>>
Good shill thread. Probably going to get this game now.

I just can't get enough of building empires in space.
>>
>>337492392
no no, keep playing. just hole up somewhere away and watch all your empire dying
>>
Just played the game for first time. Am I supposed to be a poor bitch for the first few years?
Literally surveying, researching and waiting for resources to come on, so I can build stuff on surface, mine planets or build more vessels.
>>
>96K fleet vs. 40+K fleet
>Managed to destroy 4 ships

Aww what the fuck man. Guess I really need to rethink my weapons loadout. I love them kinetic cannons but their range is so shit half the fleet didn't even get to fire them once.
>>
>>337492392
you-you can't win

there is only one option now

you must flee! begin the create migration away from the horde for there is no hope, you aren't even at phase 2 yet!
>>
>Research implants or something like that
>gotta love more traits
>one planet is particularly interested in them
>people actually changed their genes and implanted so much shit into them that they no longer consider themself as human
>they identify as trans-human
>therideneverends.jpg
>lots of tensions between regular humans and trans-humans, humans literally blow themselfs up middle east style to kill trans
>trans send an ambassador to the Homeworld to express how pissed they are
>nobody gives a single fuck tho
>after some more slaughter they implant strenght increasing shit into themself
>2 of them are now able to kill 12 of normal humans

What should I do with them, should I just purge the planet of this heresy or maybe start using them as my main colonist?
>>
>>337492151
a habitable moon orbiting a habitable planet

>>337492154
thought so. i saw it another time
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>>337486678
There's a general for this shit >>>/vg/142044864
>>
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>>337492583
>TFW you never know that feel thanks to the power of the Trump battleship
>>
>>337492530
Yes you are. You'll be a poor bitch until you find resource rich systems to exploit and built mining stations there.
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>>337492501
That's the plan.

>>337492618
Jesus Christ.

Time for the greatest fleet battle in Rek'Lash history. Over one of my allies worlds.

I hope they think to record the lightshow.


https://www.youtube.com/watch?v=Z0Q10RHwIeE
>>
>>337492754
Fuck off, I wanna talk with /v/ and not a circle jerk on /vg/
>>
>>337492792
Thanks, now I can go to sleep peacefully.
>>
>>337492754
It's been out for a couple of days, it's hardly like it's a perma-general.
>>
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>>337492798
>>
>>337492583
XENO TECH
Eno
No
O
Tech
Ech
Ch
H

in all seriousness go xeno tech mid game as it's balanced and has no hard countgers. It's cloud lightening is also a godly long ranged shield and hull raper

rate end game crisis by level of danger
1)the swarm
2) ai uprising
3) unshittan

>>337492798
this is like the battle of the citadel in mass effect, you may win against their shitty vanguard but then out come the main army to blob whatever's left
>>
Can we discuss what is the best weapon and why it's laser lances ?
>>
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Objectively the best empire here.
>>
>>337492348
Building just battleships is pretty dum, but in my opinion only because of how absurdly long the build times are. Unless you also consider the cost too high, but for me late game I was making 1k minerals per tick late game so that was not an issue unless I wanted to build battleships in a dozen systems at once.

The auras are really great so you should at least have a capital ship with one of each, but after that either full on evasion+hull corvettes or lance battleships is great.

I have noticed that fleets of nothing but corvettes move much faster though, so personally I stopped giving them aura ships just so they could hunt enemy fleets better while my battleships wrecked enemy core worlds.
>>
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>>337491872
Is this some sort of Futurama reference?
>>
>>337492998
It's definitely lances.

100% AP + extreme range + no delay + amazing accuracy
>>
>>337492783
>In the spirit of Trump he only preys on the weak.
>>
What's the minimum power level my fleet needs to be to destroy the Unbidden portal and can i just ignore everything and warp straight to the portal?
They've eaten 20% of the galaxy so far and in 6 more years maybe I'll get access to their space.
>>
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I just saved a gaseous species by ferrying them to another planet because their former was dying.
>>
>>337493058
Building battleships is dumb if you're losing them, but if you have planets with the specialist things that give huge bonuses to weapons and shit then there is no reason not to build battleships there to form the core of your fleet. They'll be really powerful
>>
>>337493098
was 14K v 10K, They landed a grand total of 2 shots on my fleet before they all died.
>>
>>337492583
Fallen empire tech is absurdly powerful. I saw a fortress of theirs once that was 1-2k power and thought it was garbage since I was building 5k fortresses, and sent 4 battleships (5k) to attack it.

Didn't stand a chance. Never even got in range.
>>
>>337493097
And only because it goes over the AI being so fucking bad at positioning it'll waste 90% of the times just trying to reach weapon range in formation.
>>
>>337487709
Here I made this. I added a bunch of music from LOGH as well as some other classical Pieces.

Just place these in the Music folder in the Stellaris Directory


http://www107.zippyshare.com/v/Vt8xqj50/file.html
>>
>>337493048
>medium galaxy

enjoy your unplayable end game and disappointing crisis

>>337493058
honestly big balanced battles always comes down to who has the remaining destroyers and corvettes, sure bring some cruisers and battleships (like 3 battleships and 6 cruisers) but focus mainly on destroyers and corvettes
>>
>>337492798
Have you ever played Freespace?
It literally is the same scenario.
The endless swarm is coming closer to your homeplanet with every passing day.
Are you going to give up? Are you going to let hundrets of thousands of years of your civilization die out?
>>
>>337493124
I was pretty ok with 20k fleet, their bases don't do any damage to me.
Easily gone to the portal and killed rest of defenses (30~k fleet split in 3 parts) and killed off portal
unbidden space doesn't vanish, you need to kill all bases then manually. after you kill bases - space becomes neutral - you can colonize planets once again.
>>
>>337493124
you need about 40-50k

you can just warp to the portal, they will send 3 17k stacks to stop you and then ou should be able to close it

the galaxy will love you for a while, and nobody will bother to reoccupy the remnants of unbidden territory
>>
Has anyone even tried playing with largest galaxy settings?

Seems like everyone so far is playing normal settings, which is fine, I'm just wondering what its like.
>>
>>337493247
>disappointing crisis
I've already beaten the Unbidden.
>>
>>337493382
Probably laggy as fuck
>>
How do I put some of my own species onto a conquered primitive planet? I can't enact the relocation policy due to being individualist and enacting the "world of opportunity" policy does nothing
>>
Postin best song
https://www.youtube.com/watch?v=FuELLd3Ec4U
>>
>starter planet only has 2 research deposit
I'm conflicted
>>
>>337493378
40k-50k is overkill. just get good ranged and shielded ships and you are fine. 15 battleships didn't suffer any losses from all unbidden fleets.
>>
>>337493382
My pc can barely handle medium galaxy lategame。
>>
>>337493382
literally unplayable mid game

even medium galaxies become stutter fests, and as the crisis factions don't balance to the galaxy size you end up with 100k ships against their measly 40k by the time they arrive.

honestly if you want a long game go small galaxy


if you want a decent end game
>>
>>337493359
>>337493378
I have 38.8k fleet right now so that's good to hear and if I could get my lousy feddie boys to join me that would easily be 90k+ but they're lazy fucks that never do anything.
>>
>>337492392
Swarm are shitters though, they have pretty poor tech and get rekt by a halfway competent fleet.
>>
>>337493462
Exactly.
>>
>>337493723
yeah, just go thru portal. probably most sequre way is to find and destroy 1-2 fleets of unbidden before by one, just to be safe.
portal itself may spawn something when you get to it, but in my case it was only 2 fleets around 4k size
>>
>>337493841
But it wasn't in the late game, it was quite early.
>>
>>337493626
better be safe then sorry, you probably could do it with 30k but I would be wary on my ships layout and tech level

>>337493723
honesty 40k is fine, you don't need your allies

>>337493732
what makes swarms hard is their numbers and the fact they can reproduce from planets, coupled with the fact that unmodded you can never truly kill them and have to rely on bombardments that last decades to purge them means that even their initial snowball is enough to cause an unbeatable blob unless you nip it in the bud
>>
Has anyone here ancountered a race living in the gas giant thats dying? Cant remember their name but their event chain makes half of them go communist.
Anyone knows what happens after you support their revolution?
>>
>>337493904
*to portal
>>337493934
>better be safe then sorry, you probably could do it with 30k but I would be wary on my ships layout and tech level
I only lost 3 battleships to eliminate entire unbidden power by myself. Depends on weapon loadout and commander I guess.
>>
>>337493954
I'm a few decades after the coup event

they basically coup the commie leader and replace him with a new commie leader, but apart from that they don't do anything to the universe that I know of
>>
>>337493934
>they can reproduce from planets
Oh, I just stopped playing after I wiped the floor with their 100k fleet and couldn't retake planets because PARADOX QUALITY PATCHES.
>>
>>337493315
They already got my homeworld. It was literally one of their arrival points.
>>
Anyone here that bought the game that can upload https://steamcommunity.com/sharedfiles/filedetails/?id=681864454&searchtext= this mod to mediafire?
>>
>>337493915
Is there something about 'disappointing' you're not getting?
>>
>>337494136
The Humans and Vasudans in Freespace lost their homeworlds too.
They managed to stop the slaughter tho.
They never beat them tho
>>
>>337494059
A real shame to be honest, all they did so far was changing their planet name to their leader's name
>>
>>337494105
I actually like the concept

the fact you have to fully bombard a planet containing the swarm until there's nothing left but shell crater tile blockers makes it feel like these guys are literally ravenous unbeatable blobs

I don't want it patched out

>>337494136
you gotta migrate, attack the nearest weakest faction and get some distance from the horde
>>
>not playing Best Girl empire

http://steamcommunity.com/sharedfiles/filedetails/?id=683145075
>>
>>337494303
To be fair only the Vasudans lost their homeworld, earth was saved by cutting off the wormhole at the last second.
>>
>off to a good start, end up getting two colonies almost right off the back with decent energy + mineral spread in my starting system
>spawn next to militaristic xenophobic turtles
>>
>>337494475
>only next to one
nigga, get on my level. I got spawned near 2 fanatic militarist AND fanatic xenophobe fallen empire
Fun~
>>
>>337494475
>it's a "spawn next to both a fanatical purifier and fallen empire" episode
>>
>>337494439
To be more fair, nobody knows what happened to Earth.
It got cut off from the hyperlane-network or whatever it is called.
Maybe the Shivans created a new way to earth by creating that Nova?
Enough headcanon and fanfic now, let's hope that one anon manages to beat the thread
>>
So there are 3 crisises in the game right?
I never make robots so sentient AI is not a problem for me and the Unbidden seem easy to beat.
What about the scourge, is there some kind of trigger mechanism for them? They seem pretty scary judging by the things people say.
>>
>Win a planet in a war
>Populace hates me
>Spend years being nice to them
>They burn down fun buildings
>They burn their food
>They complain about starving
>ENOUGH
>Enslave them all
>>
>>337494726
free will was a mistake
>>
>>337494612
>>337494574
better that rthen spawning into a universe filled with hippie pacifist spiritualist democracy's that just want to form treehugging federations and migrate pops
>>
>Give fallen empire planets to sector AI
>Replaces hyper efficient no maintenance buildings with regular buildings
>On the same tile there was a fallen empire food factory the AI builds a hydroponics building
This shit needs fixing.
>>
>>337494719
Scourge is by far the weakest.
Point defense makes them less dangerous than any of your neighbors.
>>
>>337494865
you know that you can turn replacing buildings off?
>>
>>337494276
Are crises linked to galaxy size?
>>
>>337494865
Are fallen empires rare to spawn? so far I played 2 games and not a single one spawned.
>>
>>337495035
The option was off all the time
>>
>>337495169
huh, well that's disappointing then. thanks for heads up. I was planning to conquer fallen empire tommorrow
>>
>>337494719
scourge is the deadliest but I haven't been able to find a trigger for it

they basically puke out about a 30k initial vanguard wave of ships to occupy planets that become swarm factories which you cannot take back without nuking them into tile blocker oblivion.

After they have established themselves they send a 2nd wave of 100k, and they along with the units raised by the captured hive planets capture more planets

then finally you get a 3rd wave with the queen (who you can catch and use to spawn your own hivelings) that effectively seals the deal of snowballing the galaxy

if you don't stop them early they can simply outproduc you, because the time it takes to exterminates one of their hive planets leads them to raise another army

ai uprising is the second hardest depending on whether you roll ai for colonising or production. It's more of a multiplayer disaster as players will rush ai synthetics for the production bonus and then watch their empire implode. Single player you don'y need any ai so it's a mute affair.

final and least dangerous are the unbidden, they only spawn 3 17k stacks and forts regardless of size and effectively can be beaten by a single kamikaze attack on their portal
>>
I guess I'm fucking blind, but I don't see any way how I can upgrade defense platforms/stations to a new design.

Help!
>>
>>337493048
The fact that you named your system Sol Invictus tells me you don't know shit about Ancient Rome except names and references.
>>
>>337494374
That's only viable if you have access to full orbital bombardment
>>
>>337494382
>playing
More liking conquer them and make them slaves
>>
>>337495429
I just picked it because the name sounded cool.
>>
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I thought orbital bombardment was the way to deal with these goons. It ain't doing jack though.
>>
>>337495514
then maybe you shouldn't be such a pacifist babby empire and you deserve to go extinct you swarm hugging faggota?
>>
>>337495661
sorry son, they own the tiles now

only way to win is to literally create nuclear crater tile blockers on EVERY...SINGLE...TILE

no more swarm, no more army

get to it, the second wave will be arriving soon
>>
how do i play a pacifist empire properly?
im fucking shit at building armies and purging xenos but im also shit at making alliances
>>
Alright just started. How does food work? I cant see a resource counter for it. No idea if my pops are near stvation
>>
>>337495875
pretty much blob colonisation and uplift primitives, once you do that vassalise em and hopefully once you get large enough other factions will ally with you.

Equally, go democratic utopia or some other liberal government as that's where most federation builders originate from

honestly it's more of a multiplayer attribute
>>
>>337495661
The last hotfixed fucked the swarm planets. Bombing them into oblivion works according to >>337495874
>>
why the fuck sometimes I offer AI a trade deal but answer never coming.
I just need some energy for minerals, why the fuck you don't trade xenoface
>>
>>337495759
Why would you play militarist every single time, dumbass?
>>
>>337496159
maybe because I realise that the galaxy isn't a giant hug box of may pole dancing summer flings around a rainbow NIGGGEEERRRR?
>>
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>>337495874
Liar. Check 'em. (Top left: My general leading the invasion gaining three levels at once.)

>>337496079
Oh, really? Well, good thing I'm a pirate.
>>
What galaxy size is the best? Small?
>>
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What to do ?
>>
>>337496339
>11st Star Hunters
>>
>>337496318
You're just pretending to be retarded aren't you?
You're a natural.
>>
why are the AI so passive?

my neighbors are more powerful than me, but all they do is sit and watch while I conquer weak states

those neighbors hate me too, so why don't they declare war?
>>
>>337496339
family it doesn't matter who lives on the planet the only ay for the army to "despawn" is if the colony ceases to exist

the only way to do that is by killing off all the inhabitants or tile blocking the entire planet
>>
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>>337496339
I'm totally outmatched, but if my allies' 9k shows up we got this. They, at least, will survive the initial depredations.
>>
I just love it when I'm attacking some new faction and all of a sudden my vassals show up from every fucking corner and join the fun.
This game spoils you too much.
>>
>>337496641
did you retake the planet without having to nuke it?

they must have patched a fix

>>337496642
and then they warp out in the opposite direction when you need them for the campaign winning battle
>>
>>337496641
Oh, wait, they send their 9k off on a suicide mission.
Tubator pls.
>>
>start in Sol as humans
>find another Sol with space age humans a few systems away
>it's next to another, unrelated, human civilization

There needs to be an option that prevents humans from spawning as a civ if you're already playing as humans.
>>
>>337496782
I'm playing a pirate version. I didn't get the hotfix that broke it.

Alternately, they'd occupied it but not yet colonized.
>>
>>337496480
pls help
>>
>>337496480
Dunno, I saw AI attacking other AI multiple times.
>>
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>>337495078
Are you retarded?
>>
>>337494192
https://mega.nz/#!4UgyWBRD!15_XZxC_0r2IqmEpW08v1u5dCi0oyYVkPt-JKL5PL_Y
>>
>>337496862
I like having multiple human civilization for roleplay reasons, but it's annoying how they consider each other completely different species. Wish the game recognized same portraits as same race for the sake of convenience.
>>
>>337496404
>YOU WILL NEVER BE SMITTEN BY A MEGONASS VAGOO IN FARAWAY SPACE ALIUM BORDEL

God thank you for PAPADOX INTERACTIVE
>>
>>337496975

Go to INSANE MODE. AI will slay your naked butt.
>>
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What do?
>>
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>Be a huge ass empire with a lot of border empires
>decide to eat a smaller empire
>their federation goes to war with me 1 vs 4 tiny dudes
>the other federation goes to war with the federation i declared war on
>this starts a horrible chain reaction of wars
>literally half the galaxy and some odd 15 different empires all beating the dog shit out of each other for hundreds of years
>i ended my war in half a year
>>
Yo, how to edit ship, leader name lists?
>>
>>337497554
use a computer for more than social media and video games, for starters

you've basically bought an entire car for the radio if you can't figure this out
>>
>>337496404
Let him have his xeno waifu man he's living the dream
>>
What is even the point of big ships? They're less resource efficient, they're bad at fighting small ships, and have no noteable offensive advantage whatsoever because range is irrelevant. The best way to deal with small ships is more small ships, and the best way to deal with big ships is small ship, and the best way to orbital bombard is to mass small ships. The only situation in the game where small ships get punished is in minefields, and minefields suck anyway.
>>
>>337497489
end game wars are insane
your throwing literally millions of lives away in individual battles just to take a single planet


also, does anyone know how early you can get a crisis event? mine have always been extremely late game
>>
>be militarist
>everyone who isn't a vassal fucking hate my shit
>nobody actually has the balls to dow me though
>suddenly some jackass declares war on my protectorate
>half the goddamn galaxy is now at war with me because everyone is in a treaty with someone
Is this how austria felt during ww1 ?
>>
If you convert alien slaves to the xenophobe ethic do they get the "alien overlords" and "xenophobia" modifiers?
That seems super fucking backwards.
>>
Why is the robot uprising so useless

Hundreds of years and they barely did anything
>>
>>337497774

too lazy to start opening ini files, if you know where and which ones I'd be grapefull
>>
>>337497973
Austria had allies
>>
Anyone been having issues with fleets being literally fucking retarded and not being able to a leave a system? Everytime I try to warp a fleet out of a few systems it keeps switching between "Moving to...." and "Idle" and the result is that the ships don't move.

No idea what the problem is but it's annoying because I have no idea how to fix it and basically have to trash the fleets.
>>
What does making sectors do?
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