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impressive list you got there, pcfatasses
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You are currently reading a thread in /v/ - Video Games

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impressive list you got there, pcfatasses
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At least they're actual games, instead of movies like Uncharted or Xenoblade or Bayonetta or Halo.
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>>337481070
Thanks anon! Final Fantasy X/X-2 HD Remaster is pretty cool, although personally I don't care for any of those others. Maybe some 2hu guys will like the bullet hell games at least.
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>>337481259
>Bayonetta
>Movie
The fuck anon
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>>337481259
>Bayonetta
>Xenoblade
>movies
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>>337481416
>>337481417
like clockwork
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>>337481417
>>337481416

Did I stutter?
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>>337481416
>>337481417
Kek
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>>337481491
Fuck off acfag
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>>337481259
>Movies like Xenoblade or Bayonetta
What the fuck
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>>337481491
Are you fucking kidding me
Any game with cinematics is a movie now
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>>337481491
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>>337481491
Do you honestly think
That someone
Somewhere
Enjoyed bayonetta for its story
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>>337481413
>Stranger of Sword City on Steam
Neat already have it on Vita, but I'm pretty surprised, what other shmups are on Steam that are recent?
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>>337481651
>>337481580
>>337481571
>>337481538
>>337481849

All I'm saying is this: Does a game really need that much time dedicated to telling a "story" or weaving a "narrative"? Wouldn't you rather have a Mario than a Metal Gear? A Dwarf Fortress instead of an Undertale? A Quake 3 over a Gone Home?

That's all I'm saying. And most of the games in OP's list are pretty light on the story, except for that garbage FFX, AND ONCE AGAIN I have to wonder if it will release without letting you skip the cutscenes at any point ingame.
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>>337482010
>Game needs the player to not fuck the story, so it takes the control away from him for a while.
Not everybody can be Papers Please or Dark Souls mate
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>>337482010
If Undertale is considered a cinematic experience then I guess cave story is too?
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>>337482010
Fuck off AC Fag
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>>337481070
>>337481259
Samefag....
>>
beep
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>>337481885
Murasaki just came out as well. Dunno if its any good if you like it hope you enjoy it! And yeah, Stranger of Sword City is pretty cool.
http://store.steampowered.com/app/392030/
>>337482010
Games having some level of narrative does not mean that the gameplay is any less good or that the games are any more movies. Movie refers to games that emphasizes the narrative to an extreme degree, like MGS4, which currently holds the record for most cutscenes in a game ever.
Now fuck off anti-Ace Combat-kun.
>>337482243
I'd argue that Cave Story is more gameplay oriented than Undertale, though neither are cinematic experiences by any means.
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>>337481070
At least our games are uncensored, Sonycuck.
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>>337481491
>bayo 2 has two hours of cutscenes in a game that could easily last 100 hours if you actually play the game to get gud and go for all platinums / pure platinums

>xenoblade chronicles has anywhere from 50 to 300 hours depending on completion rating, not counting the 10 hours dedicated to cutscenes
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>>337481413
RefRain seems very popular with Nips on Steam at least.
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>>337482243
>>337482407

There's a distinction there actually. Specifically in how much time is spent delving the story to the player. Right here >>337482010 I say "does a game need THAT MUCH TIME dedicated to story". I never said the game couldn't have story period. But there's a point where you need to cut it off or you'll be weighing down the experience.

With that said, count the amount of times Cave Story holds your hand and asks you to watch a cutscene. In total, you'll be listening to them maybe 20-30 minutes at most. Pixel was actually good with keeping the cinematics down. It doesn't impact the gameplay either. Whenever you fight an enemy, you can kill them with reckless abandon. Even though Ballos talks to you, and it's "emotional" you can still kill him, and you can still die to him. That's what makes the event fun.

Now, compare this with Undertale. You'll find a whole 4 hours dedicated to scrolling past text boxes and scripted events where you have almost no control. Two bosses who literally can't kill you because that would ruin the "cinematic narrative". And the only other final boss requires several hours of literal grinding because "that's the point of genocide" or something. Get it? It's not being fun on purpose! Makes a good game, right?
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>>337482484
Thats like saying Bloodborne was censored on PC
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>>337482508

Yes, and? I can play online games like Counterstrike for several hundred thousand hours, and never once be burdened by cinematic sludge. And I'm assured quality gameplay unhampered by quick time events, cringeworthy voice acting, grinding, or just general "filler" moments of the game. Something Bayo and Xenoblade cannot offer. So I'm afraid your excuse is not a very good one.
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>>337482741
>Monster Monpiece
>Criminal Girls
>Dungeon Travelers
Those are censored enough. If the game was released on console it'd have been censored as well.
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>>337482772
Okay.
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>>337481070
>its a console war episode

v is such a shit board, if your platform of choice is so good, why are you here shitposting?
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>>337482772
Comparing a multiplayer game to a singleplayer game... Delusional much?
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>>337481416
>>337481417
Now I know for sure that all those anime posters are nintendo people. Makes sense I guess.

I guess you guys are also the ERP people in the steam friend threads.

Why are you guys all alike? Genuine question not bantz.
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how come consolepleb are so god damn insecure they have to fucking shit the board all the time.

Just go play your gamoh wait...
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>>337482970

I could also list games like Terraria, Dwarf Fortress, Any RTS with a map editor and hundreds of custom levels, and so on. And they don't need a giant, bloated story.

Shoot, I've probably spent more time in Terraria than I have in every single Nintendo game combine in the past 3 gens. And mind you, that's before I ventured into multiplayer.
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>>337482484
Censorship happens on Playstation games and PC games anon. Sometimes games are uncensored, sometimes they aren't.
Though I can't think of any PS4 games specifically that are censored. Could you provide some examples?
>>337482654
>Two bosses who literally can't kill you because that would ruin the "cinematic narrative".
I wanted to correct you here. The alternative to this would've been just cutscenes and text, which separates the player from the events happening on screen. By making that still a boss fight, it allowed for the narrative to be integrated into the gameplay itself, allowing the player to be a more direct part of what's happening. That's a good way to have story based content, and is distinctly different from just having text boxes or cutscenes as a means of conveying information. I wouldn't point those boss fights out as a means of pointing it towards being a cinematic experience, because its intentionally trying to do the opposite with those fights.


As for the rest, I already said that Cave Story was more gameplay oriented than Undertale. I don't think its fair to compare the two games in that way. You would be right in arguing that there's more time spent reading than one might like, but even then, I would not call it a cinematic experience or a movie. It is no Gone Home as far as a lack of gameplay goes. It is no MGS4 as far as emphasis on cutscenes goes. MGS4 had great gameplay though when it was there and the movie was fun to watch. Undertale is not a cinematic experience. It put much emphasis on its combat system as well as puzzle solving. Its still distinctly gameplay oriented enough to avoid being a "cinematic experience".
>Makes a good game, right?
It helped improve it, yes.
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>>337481259
>>337481491
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>>337483503
Do It Minnie Mae
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>>337483069
Ironic considering PC fats are hyping up a 15 year old game
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>>337482407
Murasaki looks interesting, and only 5 bucks too, I'll check it out, thanks anon.
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>>337482010
>Wouldn't you rather have a Mario than a Metal Gear?
No, I'd rather have both.
>A Dwarf Fortress instead of an Undertale?
No, I'd rather have both.
> A Quake 3 over a Gone Home?
Did you seriously try to put Gone Home next to fucking metal gear?
Still, my answer is no, I'd rather have both as an option.
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>current year
>people still fall for ACfag's shit
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>>337483503

>The alternative to this would've been just cutscenes and text,
I'm specifically talking about Omega Flowey and Asriel. And as a solution, here's an alternative. Make it so you can actually die in the fights, sending you all the way back to the beginning of the scene. This way, the player wants to finish the game through determination, and the entire premise of the game is validated thanks to the GAMEPLAY displaying this vital story element. You see, because the game is holding my hand here, I don't feel pressure. I don't care about dodging his attacks, i don't feel determined. The game is basicaly jerking itself off to its gigantic overinflated ego, and doesn't want anything "videogamey" getting in the way of its narrative. Because I don't feel any pressure of losing, there's nothing at stake.

>Undertale is not a cinematic experience. It put much emphasis on its combat system as well as puzzle solving. Its still distinctly gameplay oriented enough to avoid being a "cinematic experience".
You could argue that. However, because of the simplicity and outright laziness of several of the puzzles, the fact that the game will just solve half of them for you if you can't beat them, and many that have the same outcome regardless (dating Papyrus, dating Alphys) it leads me to believe that designing these with an inkling of challenge wasn't on Toby's mind, and it's why I initially labeled the game as being too cinematic.

>It helped improve it, yes.
I have to disagree again. If the game had a proper hard mode, instead of that hokey BS that ends at the Ruins, then less people would want to fight Sans. The game claims that they do Genocide, not out of any good or evil, but just to see if they can. My reason for seeing it through was because I wanted a challenge. IT's what I play video games for in the first place. I don't want a masturbatory circlejerk where the game congratulates me on the most meager of tasks.
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>>337481070
>popular new releases
>a list of videogames

>this triggered a consolefag
>>
>>337483503
>Though I can't think of any PS4 games specifically that are censored.
Vita, PS4, same shit. OP is a Sony fuck.
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>>337484154

>Did you seriously try to put Gone Home next to fucking metal gear?
I don't see what's wrong with the comparison. If I see a """"game""""" focus heavily on its story or narrative, to the point of throwing away any challenge or rewarding gameplay, then I'm going to call it out as such.

Seriously, 8 freaking hours of cutscenes, which I can't skip by the way, because the game has to pre-load them in the beginning. So unless I can skip that pre-load and not suffer in the rest of the game, I'm up a creek without a paddle.
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>>337484557
Say MGS4 then you fucking moron.
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>>337484398
>Omega Flowey and Asriel
You can actually die to Omega Flowey. I was bad enough to die to him at least once
>You see, because the game is holding my hand here, I don't feel pressure. I don't care about dodging his attacks, i don't feel determined.
Fair enough. I suppose there's reason enough to argue against not being able to die at Asriel. Because just as the character wasn't dying for narrative reasons here, allowing death could also have done the same thing and would've added more tension to the fight. So I can see why you'd feel that way.
>, the fact that the game will just solve half of them for you
Legitimately, that did piss me off. I found the existing puzzles for you to solve to be difficult enough, but it was annoying that a lot of puzzles were solved for you. Even if the color puzzle for instance was kind of bullshit, solving it for you took away some level of challenge that could've existed.
>The game claims that they do Genocide, not out of any good or evil, but just to see if they can.
True here. Although I think the game's assumption is true for a lot of people, I suppose its meta element doesn't work perfectly exactly for reasons such as your own. Not everyone is playing a game a certain way for the same reasons, and the constant grindy-ness of genocide must be a pain for people who just want a good fight. In some ways, I think this helps the meta as well, as the game wants you to treat it more like real life, and you probably wouldn't go picking fights for fun in real life. But by doing that, it does inherently hurt the game part of it and I feel you as far as feeling its a little too cinematic. As I said, I wouldn't call the game a cinematic experience/movie, but I'll agree that it is inherently flawed in design in some ways that hurts the game part of it.
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>>337485038

Well, in all fairness, all of the series is guilty, including MGS5 which people claim has too little story, but I'd HARDLY consider 5 hours of it to be "too little".

>>337485170

>You can actually die to Omega Flowey.
Just like you can technically "die" to Asriel. But the game is constantly behind you with a saving throw, whether it's with 100 checkpoints, lowering Flowey's damage so he can't even inflict more than half a point of damage, or just reviving you without consequence.

>As I said, I wouldn't call the game a cinematic experience/movie, but it's inherently flawed in design
Yeah, you can see where I'm coming from, right? It's why I can't hate the game like it's a 1/10 trash heap (same with Bayo and Xenoblade. I hate their cinematics and stories, but I'd give each a 5/10 for still having gameplay). I just have to disagree with the focus of the game development and how the player isn't really "in it" so to speak. He's just there for the ride.

>captcha is of movie theatres

Oh, cruel irony.
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