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Worst sonic levels
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Thread replies: 42
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ALL TIME: Frozen Factory Zone 1
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Announce the fucking game already
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>Bingo Highway
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>>337430904
But that level is from a Mario game
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I think you're wrong, since I'm pretty sure the one with that snowball you have to roll on is from act 2.
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>>337431096
fffuuuuuuccckk yooooouuuuuuu
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>>337430904

>Frozen Factory Act 1
>not the fucking Snowball level
>not the fucking Stealth level
>not the final act in Sky Road
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>>337430904
> Worst sonic level
> ALL TIME: Frozen Factory Zone 1
> Not Eggmanland
Get out.
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>>337431506
>Dissing Eggmanland
Literally git gud pleb
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>>337430904
Carnival Night Zone Act 2 for one reason!
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>>337431647
Carnival Night and Marble Garden are probably my least favorite zones from classic Sonic.
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>>337431629
Eggmanland is fine if it wasn't padded out my Werehog walking on slippery pipes with no clear hitbox. Part of what makes the level so frustrating is that messing up means re-doing 15 minutes of boring monotony.
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Lost Impact by a fairly large margin.
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Classic era: Labyrinth Zone
Dreamcast era: Anything with rails or bars that you never latch on to right so basically all of SA2
Modern era: Eggmanland, Skyscraper Scamper Night, Dragon Road Night.

I never played Lost World
>>
Casinopolis in Sonic Adventure.

Felt like a filler chapter where the best way to make money is playing pinball, which takes time to get lucky hits on that.

The only good thing about it was the NiGHTS reference for one of the pinball games.
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I would literally be overjoyed to play any level in the franchise (other than 06) rather than be beating shit up as the Werehog for 10 minutes and then dying instantly because I misjudged where the grab actually works from.
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>>337431857
I remember being stuck on this stage for hours, fuck that stage
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>>337431947
Rails work okay in SA2 (played through the whole game again a couple weeks ago) but in Heroes they might as well just not exist
The fucking canyon level man
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I didn't like any of the levels in Lost World that tube level design to give the allusion of alternate paths was bullshit.
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>>337432175
When I played Sonic Unleashed and saw how rails worked in that game I just thought "what the fuck, what have we been doing all this time, why couldn't it have been like this"
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>>337432175
Which version? I've heard in the GameCube release the rails work a bit worse.
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>>337431857
Stopped in to post this. Such a shit level.
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>>337432546
How? You can't do anything special with rails like you could in SA2 and even Heroes.
Rails are pointless in Unleashed/Generations, it's pretty much like grinding in Ratchet and Clank
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>>337430904
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>>337432635
It actually was the gamecube version
I've pretty much never had trouble with them with maybe a couple exceptions
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>>337432847
>liking Lost World
>liking colors better than generations
>thinking SA1&2 are worse than secret rings and black knight
what is wrong with you
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>>337432847
This is mostly okay but SA2 should be better and Heroes and Black Knight should be worse
Secret rings and 4 just aren't as good as SA2, even without nostalgia value
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Wacky Workbench Act 1
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>>337432847
>Colors better than Generations
>liking Lost shit
subjective or not your taste is awful.
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>>337433225
Secret rings is actually the worst playing Sonic game.


you cant even fucking turn around.
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>>337432847
Where's Sonic Boom and the Sonic Advance series and the Sonic Rush games?
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>>337433530
Secret Rings and Black Knight are basically the Pepsiman of the Sonic series.
Or Temple Run if that's too retro.
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>>337431096
Bingo highway one teams mission is to reach the goal under a set time, spend majority of the level stuck in the slot machine.
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>>337431647
Werent there routes where you didnt even need to do the up down thing?
Carnival Night was an aight zone.
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>>337431235
World 7 Zone 2 is an honorable mention.
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>>337431629
>Defending a 1 hourlong stage with werehog parts
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>>337431857
delet this
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>>337431857
I never played StH but I assume it's an escort mission (Which doesn't make sense since Muh Ria dies anyway)
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>>337435951
iirc its either some weird time travel bullshit or her ghost or something
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>Marble Zone
>Labyrinth Zone
>Collision Chaos
>Tidal Tempest
>Wacky Workbench
>Sky Canyon Act 2
>Chaos Angel Act 3
>Altitude Limit
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>>337435951
>>337436398
It's a flashback level.
Black Doom (the main villain of the game) sends Shadow back to the past via his memories of the events of the Space Colony Ark 50 years prior. Don't bother, it's a shit level within a shit game with and shit story.
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>>337435951
>>337436398
Wasn't it a flash during his time on the Space Colony?
Thread replies: 42
Thread images: 10

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