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Why does morrowind feel larger than skyrim and oblivio despite being actually smaller?


Thread replies: 513
Thread images: 83

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Why does morrowind feel larger than skyrim and oblivio despite being actually smaller?
>>
fog
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>>337333074
Because it doesn't? Morrowind is the smallest TES game. Skyrim > Oblivion > Morrowind according to size.
>>
Walking, and you have to explore more
>>
Nostalgia goggles
More variation in the environment
>>
slow ass walking speed

constant breaks in travel due to sand racers
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>>337333074
More shit to explore, slower walking, getting attacked by cliffracers every three seconds.
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>Vivec achieved CHIM!
will this meme ever end
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>>337333074
you move like a crippled turtle
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No fast travel, more details, view distance.
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More to do.
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>>337333074
Can't fast travel from any location.
Cliff racers.
Having to find things without the marker on the compass.

You're not levitating while chugging shit tons of skooma.
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More stuff to check out, fast travel only through people, mountainous and areas became very different.
>>
Skyrim was created for casuals, and normalfags. They used quest arrow system + fast-travel.
The game itself wasnt designed to walk and explore, compared to morrowind, where there is more to explore.
>>
Can someone tell me abit about Caius Cossades?

He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" whats going on behind the curtains.
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>>337333094
this nigga got it right on the first try.
/thread
>>
One, nostalgia.
Two, slower movement speed.
Three, no horses.
Four, No Easy Fast Teleportation.
Five, Fast Travel requires you to go to cities and get a ride. This increases game lenght and tedium.

Simply put, modern conveniences, like map click teleports, and horses make the game super fast and feel small.

Additionally, better graphics also mean trigger something in your head where you arent accepting of abstractions, i've noticed. While Morrowind also had small cities, I feel like I'm more critical of Skyrim for having small cities. Even though i shouldnt be so critical.Cities are meant to be abstractions in game.

Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
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>>337333448
No one is forcing you to use the fast travel system or turn on the quest marker in the quest log.

There are horse carriages for fast travel.
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>>337333571
>Three, no horses.
You know i don't really feel like obvlivion had horses either with how shit they were.
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>>337333612
That's fair enough but NPCs gave more detailed directions in Morrowind because they would 'say' blobs of text instead of having a conversation.

I prefer normal conversation and the NPC drawing on my map (Oblivion and up).
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>>337333074
In Morrowind you get directions that you have to follow and if you don't follow them you get lost. Just the simple act of walking to an objective actually requires some basic cognition. But it's more than that. If you need to go find an NPC, you probably aren't told where he is, and you need to ask yourself "hmm, given what I know about him, where should I start asking around? Well, he IS an alchemist, so I'll go around the mages guild where all the alchemy related shops are." Complicating this is the fact that the world is full of alien cultures whose practises have a meaningful impact on gameplay. If you want to make headway in Ald-Ruhn you need to play their little gift giving game. If you want to get shit done in Vivec you'd better get a pretty give idea of how the city is laid out. This isn't just set dressing; this is gameplay.

Morrowind has shitty combat, but the "gameplay" is so much more than just combat. In Skyrim and Oblivion, combat is 95% of the experience. In Morrowind, combat is less. The gameplay and atmosphere are 100% intertwined with each other in meaningful ways, and if you can't appreciate the rich world they've made then you aren't playing it right. It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
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>>337333612
Skyrim is not designed around no quest markers. In morrowind it worked since NPCs actually gave detailed directions and game was based around it. Skyrim quest logs and directions give none of that
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>>337333727
On the other hand Skyrim horses are all-terrain, fuck going the right way up the mountains.
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>>337333845
I hate Skyrim's 'direction markers'. They are so horribly unimmersive, but you NEED them.If you had a spell that triggered them, or you had an item that pointed you in the direction of what you wanted, I'd be happier.

Immersion, man.
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>>337333928
Isn't there a mod for Skyrim that adds more detailed directions by essentially just adding them into journal entries?
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>>337333349
This.
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Because it's an RPG, not an offline MMO like Skyrim, so doing things like exploring and trying to find out how and where to complete quests actually takes time and effort.
>>
I always found the SLOW MOVEMENT complaints weird about Morrowind because I never experienced that problem and it's not like I built my characters to be Sonic or something. It's a world. I don't expect to zoom about and that's what teleportation, silt striders and shit are in for if you need to cover large distances.
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>>337334008
No.
That undertaking would require more manhours than your most dedicated mod maker has available.
>>
>>337333074
Because it takes forever to get anywhere until you've leveled up Going Fast.
>>
walking
no fast travel
fog
and of course actual interesting content/geography
>>
>>337334008
Skyrim's journal WAS a step up from Oblivion's, but they still clearly expect you to follow the arrow. There's no such mod as far as I know.
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>>337333808
>This isn't just set dressing; this is gameplay.
You sound like you think this is intentional. It wasn't. It was merely how games were done at the time. What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better, it was just done that way.

>It is a game that knows exactly what it wants to be and doesn't compromise. Skyrim and Oblivion have no such integrity.
Now you are just spouting bullshit.

Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?
>>
>>337334251
If you select one of those quests, it shows you more details and all the steps you've done. It still relies on the arrow, but the image you posted makes it look a lot simpler than it is.
>>
I wish they hadn't nerfed stats with Oblivion and Skyrim, leveling up athletics and acrobatics like a madman to become a superhero was half of the Morrowind fun.
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>>337333571
>slower movement speed.
I didn't mind since you could enchant boots to gofast. Plus you can get the boots of blinding speed early on which are easy to mitigate the downside
>>
>>337333074
Fog, slower movement speed, the game doesn't tell you where to go so you stop and think, no fast travel, looking for an npc in a bar means rubbing up against everyone in the building, combat is slower paced until high level, you can't just skip through the dialogue.

Lots of reasons op.
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>>337333074
Walking speed, more enemies, more encounters.
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>>337333571
>slower movement
nigga do u even enchant
>>
>>337333074
Lower walk speed unless you know what you're doing, directions instead of markers (good luck with that cairn!), actually crafted environments and an intricate, believable fast-travel system.

>>337333512
>He strikes me as a person who has seen alot of shit, and unlike noobies who follow orders blindly, he "knows" what's going on behind the curtains.
Basically, and he wants you to as well. Ask Hasphat and Mehra Milo about him, they probably have the best veiwpoint.
>>
>>337334410
I agree.
I LOVED trying to become a crouching tiger, hidden dragon wannabe, jumping around and shit.

Im not even kidding, I loved that shit.
I always made enchanted items that buffed that shit.

That's the problem with a lot of game devs. In the effort to make games have the vision THEY like, they forget to allow gamers to have the fun WE want.

Because, jumping high, that's silly, right?
>>
>>337333771
I wish Morrowind broke up its walls of text more. not less text, just only one paragraph at a time
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>>337334382
Yeah, it still treats you as if you somehow know where these people and locations are. This is probably one of the better examples of a quest that bothers to give you directions and context.
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Beautiful.
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same reason a lot of people seem to think GTA San Andreas is bigger than GTA 5, because the fog stops you from ever getting a full view of the place
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Can anyone give me an example of a quest where have to look at the quest marker to find the quest location? I never payed attention to this while playing Skyrim.
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>>337334602
Anytime someone tells you to speak to someone else. They don't give you a location, and there isn't one in the journal. So you just have to look at the all seeing marker to find where they are in the world.
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>>337333074
Because there's many times more stuff find and do.
It's 2016 and I still run into cool shit I missed on my earlier playthroughs.
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Why does San Andreas feel larger than GTA V despite actually being smaller
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>>337334359
>What I mean by this is no-one specifically sat down and thought about how directions were given and if it could be better

I actually think someone did - Michael Kirkbride. Morrowind will be the first and only TES game where one of the main writers would actually have a role in game design. This is probably why lore feels so well integrated into the game itself and as if it permeated the world at every step instead of being relegated to a "nerd corner" of some kind everyone else can just skip over.
>>
>no last night's storm picture
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>>337333074
because morrowind has a huge ass mountain in the center that you have to walk around to get from one side to the other.

It also has shitloads of canyons etc that funnel you through certain paths or make you go around them.

view distance is pretty big point too. if i turn it way up the world feels smaller.
>>337334125
I love morrowind and like 90% of the complaints are people that just need to git good, seriously.
But i almost always find myself picking the steed sign because you walk way too slow at the start in that game especially if you wear heavy armor.
I can definitely see how it would make the game feel unplayable for some peole if they did not know just how important it was to make sure your speed stat didnt suck dick at the start of the game. Especially if you want to wear heavy armor.
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>saint jiub is actually canon
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>>337334549
>that's silly

That's probably exactly how it fucking went too, fucking bethesda
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>>337334359
>You sound like you think this is intentional. It wasn't.
Yeah they just accidentally designed an intricate and internally consistent world then coincidentally wrote believable dialogue to knit it all together into stimulating quests. What tremendous luck.
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>>337333074
Because it's a large pile of shit
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>>337334586
>Caldera
Caldera is nice, but the correct answer would be either 'Indarys Manor' or 'Tel Uvirith'
Ald'ruhn and Pelagiad also acceptable
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Because you don't have alchemy at 100 and have potions that can fortify speed up to 400 points for 1200 seconds.
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>>337334910
what the fug, jiub is in skyrim?
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>>337334782
Please don't post these retarded maps where one building in GTA 5 is the size of a city block in San Andreas.
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>>337335160
Only in the Hermaeus Mora DLC
nigga got killed during the Oblivion Crisis and a Dremora soul trapped him
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>>337335160
yea hes in soul gem hell
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The fishing villages in West Gash are also max comfy. Why did I make the mistake of uninstalling?
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>>337335160
>>
>>337335160
>>337335273
Jiub is in the Soul Cairn the Dawnguard DLC.

I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"
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>>337335518
stop posting you bitter skyrim fanboy
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>>337335518
I actually never got around to playing skyrim.
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>>337333074
Slowest gameplay makes the game longer.
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>>337335518
>I thought you guys were supposed to know every detail about these games if you are so "hardcore n'shieet"

I imagine people did until Skyim jumped forward 200 years for no real reason.
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>>337333612
Yeah? Well let's say I have a PS4 with 2 games and an Xbox one with 45 games. No one is FORCING you to play PS4 holy shit stop complaining Jesus just don't play the PS4. What's that? I obviously didn't intend for you to play the PS4 because I didn't provide proper support for that style of play? Fuck you stop crying JESUS
>>
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>Morrowind is slow!
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>>337335518
Just because Morrowind was someones formative open world rpg doesn't mean doesn't they're hardcore, just probably born before you were.
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>>337336293
There was a way to see with those things on but I forget how.
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>>337336293
With a fuck ton of skooma, you can become the fast
Until you make an OP as fuck speed potion

>>337336429
Mag resist 100%, 1 sec
>>
>>337334359
>Both of those games know exactly what it wants to be and doesn't compromise. How retarded are you really?

Both those games wants to be all "epic", but they fail misirably at that. Bethesda can't make armies or bombastic fighting sequences, but they sure try. The battle of Bruma must be the most pathetic fight in the whole game, along with the final fight against Alduin.

In Morrowind they somehow knew what they were capable of doing, which is why you never see many scripted fighting sequences. Even with the last boss they decided it would be more effective to just have a conversation with the dude, and it's still one of the most memorable parts of the series to this day.
>>
>map marker to a nearby city
>but no map markers for Barenziah stones or pages of Jiub's journal
k
>>
>>337336551
I wonder how many players wondered who the fuck this naked dude with a mask was when they saw Dagoth Ur.
>>
>>337333074
Because it isn't.
You walk at the speed of a snail but there's still nothing to do.
>>
>>337333074
Fog, lower (initial) walking speed and infinitely better world design
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>>337333074
fog and hilariously slow "running" speed at the start
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>>337336551
This is one of the final missions in the civil war quest line. Looks like a big fight.
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>>337333074
Nostalgia

The answer is always nostalgia
>>
>>337337269
Bullshit
I first played Morrowind in 2013
There's actually interesting locations to find and cool quests
In Skyrim it's all random draugr caves
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>>337333074
>slower walking speed
>more varied environments
>map with lots of barriers that doesn't allow for straight line travels
>limited fast travel
>>
>>337333571
>Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?
This is another example of people saying what they want, and what they actually want

Like I have been hearing people wanting ww1 games, and both Verdun and BF1 are considered shit
>>
>>337337269
I think there's a point where "nostalgia" doesn't cut it anymore and I think that point is where the game has objectively better dungeons, writing, characters and just more variety.
>>
What always pissed me off about Mordowing (and I don't care if you call me casual) is the named NPCs
I'm not much of an immersionfag so it just gets annoying to talk to everyone only to find out they're just another generic trivia bot
>>
>>337333191
Zero reading comorehension skills, kill yourself with your "except it doesn't?"
>>
>>337337481
You would love Pathologic.
>>
>>337337481
I'm the complete opposite when it comes to enemies, every modern game just calls them 'bandit 1', 'outlaw 2' etc.
>>
more meaningful exploration/discoveries
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>>337337643
I don't remember if Morrowind has that but it could be pretty cool for enemies, if you just see someone with a name in the distance and don't know if he's a bandit or just a wanderer.
I'm solely talking about towns though, I would vastly prefer it if everyone without unique dialog was just called "villager" or something
I understand why others don't want it to be that way, though
>>
>>337336429
By upping screen brightness, or having sufficiently high night vision.
>>
>>337337742
That's exactly what it had, that's why I mentioned it, but I'd also disagree when it comes to peaceful npcs but I understand your frustration.
>>
You faggots need to play Witcher 3 if you consider a game like Morrowind or Skyrim "good".
>>
>>337337998
Witcher 3 is pretty shit pacing and gameplay-wise, though.
>>
>>337333074

Because you move at 0.1mph

Because there's stuff in the way that you have to levitate over at 0.1 mph
>>
>>337337998
Witcher 3 is a terrible RPG and a mediocre action game
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>>337338135
>>337338203
(you)
>>
>>337338273
yeah ok whatever, it's the only one of the 3 I couldn't slog through to the end
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>>337338273
what are you trying to imply?
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>>337338397
I think he's trying to imply that a game that came out more than a decade later has somehow retroactively made Morrowind a bad game through time travel or "wormholes" of some kind.
>>
>>337338397
That your reply is a false bait.

Witcher 3 is not a terrible rpg, the gameplay is mediocre but far better than any TES game.

The only thing a TES game does better than Witcher 3 is that you get to create your character and maybe exploration.
>>
>>337338620
I disagree, you're a retard. Witcher 3 is an ok game, very repetitive and 90% of exploration sucked major dick. I'm nontheles looking forward to the expansions
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>>337337178
A dozen people for the final fight in a civil war
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>>337333074
Fog plus the terrain is more fenced off and feels more labyrinth-like.
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>>337333074
You move slower to start and there are more obstacles to progression. Especially environmental.
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>>337338153
>Because you move at 0.1mph
Only in the beginning.
https://www.youtube.com/watch?v=Whz-LQlbI-U
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>>337336429
For some reason it never worked on my computer so I didn't even have to case the magic resist or whatever.
>>
>>337333612
>No one is forcing you to turn on the quest marker
>Quest literally just says "Go to Cave and kill the bandit leader"
>No directions
>Not from the NPC
>Not from journal
>You're not forced to use the meme arrow! XDDDD
>>
>>337333094

Fog is really the only reason, all the others ITT are bullshit. If you download mods to remove fog and increase viewdistance its amazing how small it really is.

Still love that game though
>>
>>337333074
What's everyone's favourite armour? Bonemold/Indoril here.

>>337338620
>The only thing a TES game does better than Witcher 3 is that you get to create your character and maybe exploration.

>>337338804
>labyrinth-like
labyrinthine
>>
No fast travel.
>>
>>337339102
Glass, styling it up while stabbing people
>>
>>337338865
Did that guy make the spell or console.
>>
>>337333074
If you disable fast travel in Oblivion / Skyrim then install a mod that expands the in character fast travel options (carts and such) the game becomes a lot bigger.

they ended up adding a TON of little encounters, quests, and events to skyrim. But they shot themselves in the foot by not having any fucking sense with the difficulty "slider" and keeping fast travel enabled all the time. so most players just woop teleport past all the content
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>>337339147
>what are silt striders
>what are guild guides
>what are boats
>what is almsivi/divine intervention
>what are mark and recall

>>337339010
Don't forget there's an immersive and useful spell that you can use to find the way to your objective. Wouldn't want to spend more than a minute finding out where to go!
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>>337337386

Verdun is great and BF 1 was just announced like last week. Youre a retard, son.

>>337333571

You cant tell me the size of the imperial city wasnt disappointing in oblivion. More like the imperial village.
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>>337334782
According that map, roads in GTAV are way wider than roads in SA
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>>337339102
Chitin and Netch Leather are my favourites, mainly for the goggles on the helms I think.
>>
>>337333448
>The game itself wasnt designed to walk and explore

except one of the most comfy things to do in skyrim is get on your horse and just travel around the map and going off the beaten path while checking into inns as it gets dark
>>
Multiple reasons joining into one:

You'd have obstacles traveling, and actually had to explore to find routes around everything.

You didn't have someone holding your hand to show you where to go. You needed basic reading comprehension to find anything.

Morrowind wasn't one grassy country side or grey snowy landscape. It was a hodgepodge of murky swamp, volcanic plateau, desert, savannah and weird rocky shoreside; so it really felt like you were progressing through landmasses.

Massive interiors filled with twists, turns and secrets. Dungeon types weren't even all just copy/paste. Each was unique in its own way.
>>
>>337339583
>get on a horse and travel off beaten path
>fight 4 dragons, 30 wolves, and a Spriggan Matriarch in first 10 minutes
>>
>Build a guildhall for yourself
>Decorate the place with coloured lanterns, unique or rare equipment, skulls and materials
>Learn to use other items to counter debuffs, such as the blinding effect from Boots of Blingding speed
>Create your own SPELLS
>Get to kill at least one god, two more if you wish
>>
>>337339102
>Witcher 3 has better gameplay and writing than Morrowind

pro-tip: the above statement is false
>>
>>337340242
That was what I was implying, yes
>>
>>337339706
>Morrowind wasn't one grassy country side or grey snowy landscape. It was a hodgepodge of murky swamp, volcanic plateau, desert, savannah and weird rocky shoreside; so it really felt like you were progressing through landmasses.

Did you actually play the recent games? Because they have varied landscapes as well so this isn't an argument. Cyrodil wasn't just grass and Skyrim wasn't just snow.

>Massive interiors filled with twists, turns and secrets
You mean like Blackreach and all the Dwarven ruins connected to it, Soul cairn.
>>
>>337339706
>Morrowind wasn't one grassy country side or grey snowy landscape
>it really felt like you were progressing through landmasses
Both Oblivion and Skyrim had this though but Skyrim did it better. Skyrim had huge mountains or steep slopes you had to walk around like in Morrowind.
>>
>>337339706
>You didn't have someone holding your hand to show you where to go. You needed basic reading comprehension to find anything.

that's what doesn't make any sense though, people say that the quest markers aren't immersive but if you think about it

instead of having some dickwad tell you "go down the street, turn left and follow that road, continue straight at the intersection and turn right at the sign post, go up the hill and over a bridge"
nigga, i got a fucking map right here, just point to where i gotta go already and let me be on my fucking way
>>
>>337333074
AAAAEUGH
>>
>>337334586
Don't lie, anon, Gnisis is the comfiest.
>>
Is there race or class specific content in this game?
>>
>>337340529
Yeah I mean if you give me a map at least mark it for me, because I can't remember very specific directions and then mark it on a map after dialogue. This just leads to me asking over and over or taking real life notes. Fine if you like this kind of gameplay but might as well just fucking use the map.
>>
>>337340529
That would work if you had bought an incredibly accurate map or if you had personally been to that location, which very often is not the case, your argument is shit
>>
>>337340553
The orange glow from the tavern windows at night just gets me.
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>>337335518
I never got around to playing the DLCs because the gameplay is too bad.
>>
>>337340678
if you play as a khajit or an argonian, everyone assumes you're a slave

if you play as a dunmer people give you microscopically less shit for being an outlander

but no actual race locked quests or items or anything

and 'class' is just your starting stats, like choosing your origin in bloodborne
>>
>>337334251
>22th
>21th
wat
>>
>>337341034
Well helmets and boots are somewhat race restricted
>>
>>337341034
>but no actual race locked quests or items or anything


Khajit and Argonians can't wear boots and helmets
>>
>>337333074
more handbuilt content, no fast travel
>>
>>337334573
the directions are pretty clear to me
>>
>>337333349
looks like someone didn't play much because you move at insane rates with max speed, athletics and acrobatics
>>
>>337340767
>have map of morrowind
>you are here (insert your current location)
>place you need to go is over here (puts marker at location)
>head in the direction of where you were told to go and keep an eye open for whatever the fuck it is you are looking for

fuck off
>>
>>337340767
but you have magically accurate map in the first place.
>>
>>337340553
>He can't even get his local Kwarma eggs blight-free
Anon please, you've gotta be able to eat local.
Gnisis is nice, because it actually has a really comfy small-village feel to it once you do the quests and help out

>>337340678
Beast races can't wear boots or most helmets, because slaves. They miss out on a quest but only if you choose to work for the Worst Great House.

Class is just choosing skills to focus on, so it doesn't have any impact on dialogue or quests.

There are a few more differences due to gender, but they're usually cosmetic and even the quest differences aren't anything major except you get a comfy gf if you're a male and girls have an easier time getting help from a lesbian Telvanni and get more of it
>>
>>337341034
I vaguely remember some guy wanting to fist fight me because I'm an imperial. Maybe it was a mod.
>>
>>337341338
Where did you get an accurate detailed map? If you're using your own, which you started with, you shouldn't have anything written down that you hadn't visited yourself. If you removed all information from your country's map you would only have a descent guess on where the main cities were, you'd have no idea where the villages are or where the random fucking caves were.
>>
>>337333094

Fog, plus the fact that Morrowind's default movement is slow walking and it has run that requires stamina, whereas Skyrim's default movement is run and it has sprint that requires stamina. In other words, you can't see as far, and you can't move as fast (initially).
>>
>>337341579
you brought it from the general goods in the town you arrived in or perhaps it was given to you buy those dudes at the customs office

seriously how fucking retarded are you? it's not like you are some guy exploring a land that nobody has been to before

i'm sure it wouldn't be hard to find a semi
detailed map of the fucking country you are in
>>
>>337339102
>>labyrinth-like

A labyrinth is a maze with no intersections. So the terrain is more maze-like than labyrinthine.
>>
>>337340324

Yes, there was a difference. The difference is like two scales

Snow/Grey Rock

Grass/Dirt

>One massive dungeon among turd tunnels that took you five minutes to get through

Amazing
>>
>>337341764
The fatigue in Morrowind isn't required to run, it's for combat purposes + jump height.
>>
>>337342000
>The fatigue in Morrowind isn't required to run, it's for combat purposes + jump height.

You are incorrect.
>>
>>337333349
>you move like a crippled turtle
that's why a good alt is to jump

and although this is true,I wouldn't consider it as a minus
>>
>>337342069
No I'm not haha, you can run with no fatigue in Morrowind.
>>
>>337341912
They're surely using their fucking satellites to make those mass produced maps motherfucker, accurate map making is a shitty business when you don't have modern technology, instead of showing everyone how fucking simple you are go play morrowind and buy one of the ingame maps, see what an accurate position they show you when you have to find some small location/person.
>>
>>337342157

Holding down the cheat button that fills up your gauges doesn't count. You might as well use the console to give yourself a billion fatigue.
>>
>>337342284
are you retarded or some shit?
you can run with zero fatigue
>>
>>337342284
You are probably using one of the unofficial patches.
>>
>>337342284
The way it works is that it uses up the stamina but once you are out you can keep running anyway. If you get attacked you are pretty much fucked though unless you have a recover stamina potion.
>>
>>337333426
>what is Recall spell
>>
>>337342365
>>337342417

Right. Okay. I have the unofficial bugfixes and I've never properly played the game in its "proper" "good ol Bethesda" buggy unplayable fashion. So that's the reason why one of the essential gameplay features in my game actually functions as intended.
>>
>>337342548
try watching cory in the house
>>
>>337342365

>>337342548 (me)

Oh, sorry. I didn't specify. I'm aware that it's possible to move fast without stamina, but it's also impossible to fight against anything if you run into an enemy. Which is probable because you're literally running around.
>>
>>337333074
Because you move slowly and you can't see far.
>>
>>337342548
I wouldn't recommend using any of the unofficial patches.
>>
Daily reminder that Morrowind belongs to Argonians
>>
>>337342548
lmao so it turns out you don't know the first thing about the game. fatigue/run works as intended.
>>
>>337342694
REMOVE LIZARD SCUM
>>
>No Fast Travel
Morrowind was designed with the expectation that the player will be made to explore and run from place to place, the travel system being stilt striders for cities and boats for villages was in hindsight, a really effective middle ground in terms of giving you the option to not need to walk everywhere without making the act of walking from place to place feel pointless.

My only real complaint with Morrowind's travel system was that not all stilt striders and not all boats could travel to all out locations with those travel options, so you had to do things like go to x before traveling to y, and while that isn't a big deal it could get tedious keeping track of which locations were available from which Boat or Stilt Strider (There is a mod that changes this)

But basically there was more care put into the world building so that there was always something new to find, scaled leveling enemies and loot really makes every ruin feel exactly the same in later bethesda games.

In morrowind you might look at this one Daedric ruin, and you'll be like "This is that one with the fucking enemy who's too hard at lower levels but he's guarding a rad Daedric Claymore worth like 75,000 gold" (That price is probably wrong but I'm just giving an example)

And that was the joy of that game, the level scaling was minimal and a lot of cool loot was hand placed, it made for memorable moments rather than "Well I killed a bunch of Draugrs, got more gems and gold and a bunch of shit I don't want to carry, I guess that's it for the 20th time"
>>
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>>337342682
you know what you meant. besides, it is possible to fight anything, you just have a lower chance to hit/cast spells. if you've already got a decent weapon skill chances are you have 100% chance to hit anyway, so congrats on proving how little you've played.
>>
>>337342784
>>
>>337342820
>My only real complaint with Morrowind's travel system was that not all stilt striders and not all boats could travel to all out locations with those travel options, so you had to do things like go to x before traveling to y
I'd consider that a good thing
>>
>>337334359
You don't do that level of writing and fleshing out by accident. They were pressed for time in Morrowind enough that if they wanted quest markers, they probably could've done it.
>>
>>337337178
>replacing dead NPCs with freshly spawned copies to make battle feel big
>>
>>337342904

>1. Lv. 85 < Decent weapon skill to hit with zero stamina
>2. It's possible to fight anything =/= Here, let me only use a 500 side dice with 499 zeroes, and one 5.
>3. 589 hours just on the Steam version is not enough playtime
>>
>>337337178
>civil war
>12 people

well, considering their big huge capital cities only have 20 people and a bunch of copy&paste soldiers "living" there...
>>
>>337343043
I'm not saying that you should take a boat to Balmora or something like that, I just mean that all those backwater boat villages would get confusing figuring out which boat leads to which villages and from where.

(I completed Morrowind like 4 times before even considering there might be a mod to change this)
>>
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>>337343312
Not sure if there is a mod. There is fancy looking map at least.

Never bothered with the Propylon stuff.
>>
>>337333074
Because Skyrim is the fucking same retard proof thing copypasted to an entire map
>>
>>337343807
Yeah I always ended up finding like two indices, each leading from like bumfuck, ashlands to nowhere, molag amur but not the other way around. I think that official mod gives you directions to all the indices, though, doesn't it?
>>
>>337343807
It was years before I even started looking into what the fuck they did.
>>
I wish Skyrim wasn't such a blatant insult, but sadly it's the TES I can stomach the most of anymore. Oblivion just requires too much modding, and Morrowind is old as shit - at least Skyrim has cloud saves so I can play on 3 or 4 of the computers I use
>>
>>337342691
Not him but why?
>>
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>>337339331
>being this retarded

Okay, let me put this in greentext terms so even a slack-jawed caveman like you can understand

>be early game
>don't have access to spells, fast movement speed or levitation
>have to rely on silt striders and other forms of public transport
>forced to memorize where stuff is based on landmarks

>be late game
>can fly around and go fast and teleport and shit
>no longer need to rely on public transportation
>your character is now visibly more powerful (in areas both in and out of combat) than he was at the beginning of the game

This is what makes Morrowind so much better than Skyrim. Yes, it has forms of fast travel, but because they're so heavily restricted, you're forced to become accustomed to the landscape before you're able to legitimately fast travel.
>>
>>337343236
It's not hard to get level 85 in your primary weapon skill. Nor is it that hard to hit anything with zero stamina, and besides that carry some restore fatigues on you. 589 clearly isn't enough for you because you're bad at the game and tried to argue that Morrowind "has run that requires stamina" before backpedaling.
>>
>>337344950
>really early game, first playthrough
>didn't rob Census and Excise blind out of fear
>bought some useless shit at Arille's
>broke as fuck
>fuck it, I'll just walk to that "Balmora" place
>end up in Pelagiad somehow
>>
>>337344950
Just follow the roads, retard. There are roadsigns that tell you where things are on every damn crossroad.
Going from Seyda Neen to Vivec doesn't even take you more than few minuts and that's without speed boosts from Steed and primary speed stat you can get in the very beginning.
>>
I don't think any of these retards actually PLAYED Morrowind. The reason it felt bigger was because of a few features:
-More detail put into the game (everything was hand crafted)
-You have to pay to fast travel, and you can only fast travel between a select few cities. It also incorporates it into the role playing element so it's not like "LOL I TELEPORTED"
-you are forced to think about shit because they don't push quest markers in your face
I could go on but I feel these are the three most important to note.
could you imagine if Bethesda made also game the size of Skyrim but with the detail and effort of Morrowind?
>>
>>337344950
To be fair, fast travel destinations are quite easy to remember. Just look at the map of places you've visited, chances are you can only travel to the nearer ones. Your usual Silt Strider routes are memorable because you do them so often.
>>
Fucking Blades agent with his guar farm, I spent ages looking for him.
>>
>>337345450
>not marking them on the paper map
>>
>>337333074
MOUNTAINS AND FOG.

EARLY NAVIGATION IS THROUGH FOYADAS AND SHIT
>>
>>337345246

Yes, you can do this kind of stuff, but a new player can't be expected to know this, so they're going to go through the same experience of being forced to learn the area. On subsequent playthroughs, experienced players are likely to do this kind of shit which is just another way that the game rewards you for becoming accustomed to your surroundings.
>>
>>337344950
>having memory capacity of a hamster
>blaming the game
>>
>>337345246
Took a right instead of a left, anon.

>>337345494
That guy's a dick anyway
>>
>>337345520
>FOYADAS
FUCK YEAH
BEST TERRAIN FEATURE
>>
>>337345246
This is actually why I loved the game. It doesn't punish you for failure but gives you more opportunity to do things your way instead.
>>
>>337342000
Running drains fatigue, trips.
>>
THE EYE OF THE NEEDLE LIES IN THE TEETH OF THE WIND
THE MOUTH OF THE CAVE LIES IN THE SKIN OF THE PEARL
THE DREAM IS THE DOOR AND THE STAR IS THE KEY
>>
>>337345775
Not what he's saying, though. All he's saying is that you can still run with an empty fatigue bar.
>>
Oblivion is best elder scroll.
>>
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>>337333191
Dude, have you even played oblivion?
>>
>>337346038
You cannot be serious, posting that map.
>>
>>337345275
>>337345450
>>337345591
What the fuck is wrong with you guys? He's saying that there's no fast travel in the early stages of the game and that it's a good thing. He's not complaining, he's not 'blaming the game' for anything. Can you even read?
>>
>>337345374
>you can only fast travel between a select few cities
Seyda Neen, Balmora, Vivec, Ebonhart, Molag Mar, Hla Oad, Gnaar Mok, Khuul, Dagon Fel, Gnisis, Caldera, Tel Mora, Tel Aruhn, Sadrith Mora, Vos, Tel Branora, Ald'ruhn, Maar Gan and Suran all have fast travel options.

You're right though, the game does encourage exploration over "teleport to the arrow". That's mainly because you can't teleport from anywhere to anywhere, just travel to the nearest town before moving on foot. Also the towns tend to be on the outskirts of the map so you've got a lot more to explore.
>>
I don't know why /v/ hates Skyrim so much. It is one of the comfiest games around. I recently returned to modded Skyrim after playing Dark Souls 3 for 200 hours.
>>
>>337346038
5/7 bait
>>
>>337346303
>modded Skyrim
I don't think anyone hates the mods
>>
>>337346215
I (second quote) was just saying fast travel routes are easy to memorise, which I actually like. Calm your knickers. (CAN YOU READ???)
>>
>>337333074

Variety in maps, location, NPC, quests, even city buildings (not generic houses)
>>
>>337346303
It's comfy, I'll even confess I liked the northern setting more than Morrowind. Just exploring the place is great, but the magic stops when you enter any dungeon or a settlement and you notice how little effort went into filling the world with playable content.
The only way I can get enjoyment out of it is living the life of a hunter and stay clear of the cities, sadly.
>>
>>337338885
or maybe you were just a Breton?
>>
>>337333074
lore
>>
>>337337178
I don't get it.
If dynasty warriors can have a fuckload of models on a screen, why can't Skyrim?
>>
Skyrim
> everywhere you go, from one corner to the other is the same place, same building, same NPC, same quests
> 'radiant quests' - it's the same repetitive side quests

b-b-bu-bbut i'm 15 - 20 y.o and it's the best TES!
a-a-aand Mods! yes mods!
> babby's first TES / modable games
>>
>>337347047
because dynasty warriors doesn't run on gamebryo
>>
>>337347047

Dynasty Warriors has really plain, empty maps to accommodate
>>
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>>337334937
>>337334549


The thing is, this isn't a case of 'muh realism' vs silly.

The idea that a super-human dragonslaying curahze guy couldn't fucking vault over a house or whatever is the unrealistic thing, if you can punch a giant super monster to death you can move around right lickity-fucking-quick.

It is both unrealistic and lame that you cannot go sanic in modern TES.
>>
Fast travel restricted to Silt Striders and Mage Guild telrportation. Game didn't have a giant quest marker icon telling you where to go at all times.

Games back then didn't assume the player is the lowest form of mouth-breathing retard like games today do.
>>
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Will this handsome man fuck up TESVI after the mass-criticization of Fallout 4?

Also Bethesda will be at E3 this year, so we might get something.
>>
>>337341317
oh I know, you bunny hop around like a tard and then you are fast, but that doesnt happen for a while
>>
>>337347047
Because scripts, cell-by-cell areas and Bethesda's general incompetence.
>>
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>>337344950
I wasn't even talking shit about the game, friend, why you have to be so mad?
And really, I never stop using the public transport in the game. It's cheap and a way to help the local economy

>>337345246
>being a dirty thief

>>337346303
Let me put it this way: a cripple on an electric scooter is still a cripple.
>>
>>337334008
yes there is a mod, its a bit more detailed than vanilla skyrim, but not on the level of morrowind

>>337334150
>>337334251
these two just havent payed enough attention to the modding scene
>>
>>337347597
Bethesda loves player feedback

Far harbor has well written quest and choice
>>
>>337347748
>Bethesda loves retard feedback
fixed
>>
>>337347916
?
>>
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I played Morrowind a lot previously before Oblivion was released, but it was only in the last month that I sat down and finished the main quest.

I'm amazed that a world with static NPCs who are living wikipedia databases can feel so alive.

All the architecture looks strange and often otherworldly. Going back through Sadrith Mora and chasing endorsements from all those dick-ass Telvanni wizards felt really different to the bizzarre shell and bone of Ald-ruhn amongst the ash plains and different again to those farms west of Suran that have fields and wandering netches. The looming, foreboding ghostfence, the Foyadas, the Imperial garrisons of stone contrasted against the bizzare native architecture, the tribal camps, and the abandoned dwemer ruins all tell you about the life and history of Morrowind without reading a single book. All of those locations are vivid in my mind.

From Skyrim I remember: snowy plains, snowy mountains, a really big snowy mountain, tundra, cold rocky places, cities of stone or wood located in these places, and dwemer ruins. Also, whatever hype I had for the final confrontation died when it turned out Alduin was invincible because of a bug and I had to load a previous save and see if the game would work on the second try.
>>
>>337347075
oh come on, windhelm, whiterun, solitude, falkreath have different architecture and are not at all "same building, same place"

>same NPC
that it true of other TES games as well, with the exception of a few key NPC's morrowind npcs were also largely pointless
>>
>>337347916
I don't know. Recently after Fallout 4 release they have been listening to the player-base alot. The new survivor mode was an example.
>>
Bethesda didn't go WE NEED THE ENTIRE COUNTRY RENDERED EVERY TIME yet
>>
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>>337333074
Here's the main reason (besides lazy dev work for low overall quality) I didn't like Skyrim and Oblivion; it's the threat you face, relative to the nature of the games.

In Morrowind, you face a subtle threat: Dagoth Ur, a solipsistic, impossible god. He's not running around smashing cities apart, he's infecting the souls of people through their connection to the dreamsleeve and slowly warping them into the image of his own dream. When you play Morrowind, yes, there is a danger present, but it's not right out in the open, it's in the background, and you have to look around to find it - a strange statue here, a madman there... it's subtle.

In Oblivion, bam, hugeass gates of fire with demons pouring out. You close them by going through into a burning hellscape, climbing a hugeass grimdark tower, and yanking a sigil out. When you go near these gates the sky itself turns red. And they're all over the place.

In Skyrim, bam, hugeass dragons flying all over the place burning shit. And they're everywhere, can hardly go anywhere without tripping over some dragon's dick. You fight them and shitty epic music comes on. Lots of NPCs dieing left and right. Dragons all over the place. DRAGONS EVERYWHERE. And everyone obsesses over the dragons and the dragonborn.
>>
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>>337347465
>abloo bloo
Christ almighty.
>>
>>337348064
>snowy plains, snowy mountains, a really big snowy mountain, tundra, cold rocky places

so you didnt notice how the provinces of falkreath and the reach are green and lush? the tribals that inhabit the place and fight the nords in reach? or the architecture which is basically mixture of nordic and dwemer because its a city on the dwemer ruins? Or that Riften is in a perpetual autumn and looks very different from the frozen northern cities?

And you cant really blame them of the fact that a more grounded in reality human province, isnt as bizarre as the one inhabited by the elves
>>
>>337348256
the antagonist of the dragonborn is much better than base skyrim for those precise reasons
>>
>>337333074
No fast travel
>>
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>>337347950
Its games have been getting more shit by the year, so they must be listening to retards.

>>337348172
My biggest issue with the "cities" was that they were more like villages (the only exceptions were Markarth and Whiterun; Solitude was a sorry excuse for a capital). Many of them looked very much alike.
>>
>>337346303

Because everyone is an huge fag incapable of playing a combat character without sneak or crafting loops at master difficulty.
>>
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>>337333074
So what are some good mods for skyrim?
>>
>>337348637
Well, they're listening to reddit and their forums
>>
who wants to take down clash of clans
>>
>>337346303
Skyrim was fun for a playthrough but once I'd seen all the land I lost interest

dungeons were nothing but necromancers and draugr/skeletons anyway, with the very rare spriggan

I'm really hoping the next Elder Scrolls is in Elsweyr because I'm bored to death of snow and mountains
>>
>>337348679
SOMEBODY
>>
>>337348637
>Many of them looked very much alike
only dawnstar and winterhold, you can easily recognize riften, markath, whiterun, solitute, falkreath, windhelm, they all have separate architectural styles and some kinda unique feature
>>
Because you run like a pregnant cow.
>>
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>>337348225
Hope they listen enough and realize not to put a voiced protag to next TES.

>>337348509
I liked that his dialogue actually changes if whether you've completed the MQ or not.
>>
>>337348962

Regardless of location I hope it will be all about kicking thalmor's ass.
Also there should be a hard cap to all skills and equipment values based on level to avoid fags exploiting the system.
>>
>>337348436
>tribals
That was a fucking cop-out. The Reach was supposed to be the most developed part of the province hundreds of years before the game and they were running around in caveman costumes.

>a more grounded in reality human province
That's not an argument. These are Nords, a race of people who moved in from a Greenland analogue, who are resistant to the cold and can destroy things with their voice.

>>337348225
>after Fallout 4 release
Oh, okay. I don't follow FO4 anymore but that seems logical - they fucked the game up real bad so catering to the audience to an extent makes sense. The game can't die yet since there's still DLCs they have to put out first.
>>
>>337348679
Nghhh. Good taste. I modded it like that too.
>>
What if the next Bethesda game was just an HD reskin of Morrowind with the only other possible changes being restricted to quality of life stuff
>>
>>337348637
Anyone else think its funny that Oblivitards feel the same way about Skyrim that Morrowfags feel about Oblivion?
>>
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>>337349359
>quality of life stuff
>>
>>337349359

no thanks. dunmer a shit.
>>
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>>337349654
At least they have one thing going for them: Oblivion is in some ways slightly less shit than Skyrim. They're both shit, though.
>>
>>337349916
>altmerfags
Don't get pissy with the dunmer just because Lorkhan fucked you good.
>>
>>337349916
Filthy lizard fetcher
>>
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>>337349359
a faithful HD Morrowind that preserves the life and feeling of the original, together with all the mechanics that gave you so much freedom (the magic system was a thing of beauty) would be amazing, but I wouldn't ever expect it to happen. The only other thing that would make it perfect would be the option to join Dagoth Ur and purify Vvardenfell of the outlanders
>>
>>337349727
Same gameplay but controls, menus more appealing/convenient to use

in other words, if it isn't broke as it is, it would remain as it is, but if it could be optimized for more appealing and convenient use, smash that mufuckin edit button
>>
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>>337349359
The Elderscrolls VI: Back2Vvardenfell Daedric Boogaloo
>>
>>337350435
>controls, menus more appealing/convenient to use
I don't see what one could fix. Everything about the menus is better in Morrowind than in Oblivion or Skyrim.
>>
>>337350708
Off handed casting would be pretty sweet.
>>
>>337351357
The Unofficial Patch already does that.
>>
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A bit off-topic, but is there any way to make Arena and Daggerfall remotely playable? Mods or anything? I feel like they probably are great games but their unplayability by modern standards makes them impossible for me to get into, and I've played some pretty clunky shit.
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>>337333094
This is why I don't remove the fog
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I modded penises into morrowind and never regretted it. they were uncut
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>>337352464
There is Daggerfall XL which I have no clue on the status of and then there is Daggerfall Unity. Both have been around for years, but no idea if they are completed or not.

Arena no idea.
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>>337352464
You can change the default controls to work like later games in Daggerfall. Other than that, I don't really have issues with it.
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Because you move at a snails pace.
Download the mod that makes your run speed not be shitty, it immediately kills the vast size of the world.
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>>337333074
You walk slower without enchantments and the map is kinda designed to make you take roundabout routes to things.
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Is there a better waifu than Ahnassi?
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>>337353704
There is Steed birth sign for people like you.
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>>337354150
Yes, you disgusting furshit.
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>just raise ur fatigues, bro
>just raise ur agility brotato
>just raise ur luck bro
>just raise ur weapon skills brovarine
>as long as they're at least 30 you'll be hitting every time
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>>337352924

as it should be
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>>337354609
Run up closer, bro.
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Morrowind (+MGE) Solthsteim > Skyrim Solthsteim
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>>337340553
No it's Suran. Comfy strip club, Hlaalu architecture, location at the shore, etc. Although I'll admit it some negative points with the lack of ash storms (because there's nothing comfier than hearing the storm outside while staying inside).
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>>337333928
There is a spell that does that
Its clairvoyance
It gives retarded directions sometimes but it does take you where you need to be same as a quest marker.
Use skyui to take out the quest marker and use that instead
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>>337354549
That's just a disgusting slut, Ahnassi is pure and the cutest
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>>337355185
>Hlaalu architecture
Literally the worst & most uncomfy house
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>>337355339
How is that any different? Both choices are shit and more like something fit for a linear FPS. Not that Skyrim's dungeons aren't linear...
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>>337354609
Hold the left mouse button, bro'wah.
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>>337355147
The yellow health bar appears, he's close enough.
>>337355703
Power attacks increase damage, not accuracy.
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>>337355703
>>337355863
The stabbing attack may work better than the regular slashing one.
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>>337356002
Attack directions modify damage, not accuracy.
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>>337355449
Its what you asked for dingus
A spell that activates the quest marker or an item that points you the right way. Thats what you wanted.
Clairvoyance, if you turn off the quest markers, behaves as a quest marker you activate with a spell.
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>>337353513
Thanks, I'll give this a shot

Else, I'll check out >>337353141
Also, nice skelly
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>>337356676
I wasn't the one asking the question, I just don't think either of the two are good choices. Exploration was an important aspect of the game which Skyrim does in a wrong way.
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>>337334410
This was always the most fun

I enchanted a ring to boost my acrobatics to obscene levels and gave my helmet stamina regen so I couldn't run out and jump forever, then I made my pants have 1 point of slowfall and just bounded across the map like the cuhrazy Telvanni magician I was
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How do I become OP in morrowind? Not talking about alchemy cheese but about smart leveling. I only played it as a lad and never paid much attention, but sometimes I got more points out of my levels than other times. I read back then that it's about how many major/minor skills you level up inbetween level-ups.
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http://www.strawpoll.me/10193063
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>>337359065
>anything other than Telvanni
Would be disappointed famalams.
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>>337333074
nostalgia goggles
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>>337350458
Dagoth Ur is back with a vengeance.
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>>337359248
Overrated as fuck. House Dagoth ftw.
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>>337333448
>The game itself wasnt designed to walk and explore

That sounds nice and all on paper, but you can't fast travel to a location unless you walked there first.
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>>337359065
The only one
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>>337359642
>>337359661
>>337359904
The head of your house is a homosexual who can't let go of his dead lover
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>>337359952
Hot.
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I wanna see Dagoth Ur fight Shub-Nigguroth
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>>337359661
This is a valid choice too I guess.
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>>337333612
yeah
but you cant just disregard convenience
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>>337359065
Why is Redoran winning? Are there that many honorfags hanging aound?
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>>337360797
/v/ is full of contrarians.
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>>337358470
Yes, its pretty much the same as in oblivion

Each skill belong to a category that has a main attribute, when skills level a +1 gets added to the attribute when you level.

So if you do lots of alchemy you will also improve your intelligence faster as a result
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>>337360797
Why would you want to be a shitty warrior who gets himself killed for Vivec when you could be an immortal nigh all powerful sorcerer or even an immortal nigh all powerful servant of Dagoth?

The guy who voted to be an Imperial Jew is even worse.
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>>337360797
>comfiest
>most uplifting questline
>best manor
>most lore relevant
>>
Because you walk slow as fuck like one mile per second.
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>>337361124
>gain their trust and then backstabbing imprerials
>bad
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>>337361229
You can actually end up moving faster in Morrowind than in both Skyrim and Oblivion
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>>337361229
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>>337333191
skyrim is smaller in overall area to oblivion, they mentioned that even before it was released, just skyrim has verticality, so seems bigger. plus it has the ocean
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>>337360797
There are like 12 votes, nigga. Aren't you asking this question a bit too soon?
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IsTribunal the worst TES expansion?
Yes it is
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>>337361283
Have fun sucking Cassius' dick.
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>>337361328
You can, but first impressions are important. And moving around will be a huge pain in the ass for the first 15~20 hours of your first playthrough at the bare minimum, unless you have meta-knowledge about the game or are extremely lucky.
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>>337361486
That's gonna be Hearthfire.
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>>337333249
>slow ass walking speeds

You didn't play the game much huh?
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>>337361486
Without question.
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>>337361486
No that's Shivering Isles
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>>337361573
>spending fun time with Uncle Curio
>bad
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>>337361486
better than knights of the nine
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>>337361124
I dunno anon I had fun playing a sneaky beaky Hlaalu with some supplemental spells
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>>337361778
I'll fucking fight you
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>>337361686
Hearthfire is not really an expansion though. If we count it as one we might as well count the small Morrowind and Oblivion add-ons too, in which case Hearthfire is once again far from being the worst.
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>>337333202
Exactly this.

You move much slower too
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>>337361870
With what, cheese?
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>>337361908
there was no small add ons in morrowind.
just the 2 expansions
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>>337362153
There were. Extra armors, and there was also that one island, etc.
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>>337347265
I always assumed it was because the Gamebryo engine would shit itself if player speeds were way2fast.

I mean, seriously, New Vegas couldn't even handle The Strip or Freeside as one continuous area without severe issues.
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>>337362153
http://www.uesp.net/wiki/Morrowind:Official_Plug-ins
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>>337362153
http://www.uesp.net/wiki/Morrowind:Siege_at_Firemoth
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>>337362153
There were the little ones like the island with the skeletons and a few other small quests
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>>337361486
one of the best lines in the entire game comes from that expansion, when you go into the sewers to save a guy, if you persuade the thug to let him go he says something like
"go then, don't let me see you again or I will scoop out your heart with a rusty spoon"
that guy meant business.

don't forget tribunal brought the dark brotherhood to TES, something most are fond of now
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>>337362616
Morag Tong > DB
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>>337361328
1000x as fast. especially if you go full vampire
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>>337348064
> whatever hype I had for the final confrontation died when it turned out Alduin was invincible because of a bug and I had to load a previous save and see if the game would work on the second try.
Hah, glad I'm not the only person with that exact same experience
I still have never finished the main quest. That just killed me.
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>>337362762
A pretty retarded concept, though.
>You are free to get anyone assassinated, just don't forget to pay your taxes, citizen.
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>>337362368
>>337362370
>>337362376
>>337362153
my bad I forgot about these. when actually played the game I had the GOTY.
yeah I remember now, the bards in teh taver, and if you complete the master index it gives you a fast travel system, and of course the seige of skeletons
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>>337362616
>don't forget tribunal brought the dark brotherhood to TES, something most are fond of now
The Morrowind DB might as well be a different faction from the later ones. Here they were just a bunch of thugs without the honor of the Morag Tong with leader called the night mothers. Then they turned into a shitty meme.
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>>337362938
It's exactly the sort of thing the Dunmer would do
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>>337362616
The dark brotherhood are the worst shit in tes.

A bunch of morons who think sithis is a sentient being that wants people killed
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>>337354609

>I suck at the game, look

ok
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>>337361328
fleet foot potion.
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>>337333612
almost everything in skyrim and oblivion are randomly generated and there's no reason to explore retard

everything in morrowind is hand crafted and there's tons of things to see and do everywhere in the gameworld
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>>337336429
Get an exquisite ring. Enchant with Use:
Fortify Magic Resist 100% for 9 seconds.
(I could only pull off up to 9 seconds)

Use.
Put on boots. Win.
My main has about 480 speed. He goes so fast he can break through walls and assets just by running into it.
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>>337362616
Dark Brotherhood has always been in TES. It wasn't really a faction until Daggerfall, but it was even mentioned in Arena.
I seem to remember the manual of Arena mentioning the Dark Brotherhood as an actual group, it just never actually made it to that game.

>>337363127
What's he doing wrong? He has above average stats and full stamina. Yet still no hits against a commoner. Must you really be max level before taking on average people? That's dumb.
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>>337333074
Because you have to walk everywhere and are slow as shit for most of the game.
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>>337333074
Repetition.

Fast travel means you don't need to ever retrace your steps in the newer games. No fast travel outside cities meant you came to know the country side more intimately in Morrowind, it fills your mental maps with detail in a way Oblivion and Skyrim don't just by making you walk the road more often.

In Oblivion and Skyrim you're going to walk to a town once and fast travel forever after, in Morrowind you have to walk between towns every time and that inclines you to explore to find shortcuts and variation.
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>>337363354
You only need 100% magic resistance spell for 1 second (which is dirt cheap and doesn't require much magic skill at all) Because the blindess is only casted once on you.
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>>337363536
I know this. The ring can hold up to 9 seconds though so it's worth doing that.
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>>337363084
I don't know, actually. Yeah, Dunmer can be batshit fucking insane with their law, but in this case it's just too damn impractical. ALMSIVI need the love of their followers, and the Morag Tong doesn't charge nearly high enough for an assassination to make up for the money they lose by offing a productive member of their society. If this shit was restricted to specific target groups, I suppose it would make more sense.
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>>337363478
>What's he doing wrong?
shop keepers aren't commoners. they're stronger than average to protect their gold
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>>337363478
More likely he gave the lady a ring with 100% constant effect sanctuary, or some other effect. I have been able to hit people with far more consistency than that at lower skill levels, so either he tampered with things or is incredibly unlucky and just happened to catch it in a recording.
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>>337348064
morrowind was so diverse. main 2 things that made that game so special was the journal, text index with hyperlinks and no real world map, you had to explore then write down markers on the local map near a cave or tome etc.
it made you have to remember the world and which cave or place you have looted.
I used to have the jpg image of the world map so I could alt tab out to check where i am roughly by compass point from my last landmark.

in defence of skyrim, the weather and tombs, caves etc are all lore friendly, whiterun on the lowlands is green, further you get up its more snowy.
just as all I remember in oblivion was green and trees everywhere with elven ruins dotted along the path.
there are a few really memorable and remarkable places in skyrim.
mainly where you fight the biggest dragons and some of the dragon priests. laberynthian too.
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>>337333571
>Can you imagine a game where the average city has 500 building/houses, and a ton of them are just like houses with normal crap. No good gear, or weapons, or anything, just like beer and food and the occasional book?

Isn't that more or less how the cities in Morrowind were? Minus the 500 buildings part.
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>>337363868
>just as all I remember in oblivion was green and trees everywhere with elven ruins dotted along the path.
That's not true, Oblivion also had golden fields, vineyards, swamps, and snowy regions
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>>337346184
>>337346369
can someone explain what's wrong with the map? Looks like it makes sense to me, is it inaccurate?
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>>337363780
She's a level 4 Pawnbroker, meaning her only advantages in that fight were he minor skills in Blunt and Unarmored. Being those are minor skills, and she's level 4, and Dunmer have no bonuses to those two skills, she is objectively weaker than the Redguard warrior. Yet he died because the combat is all LUCK
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>>337362095
With WAIFUS
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>>337364175
probably just the world is scaled differently to the player, making skyrim bigger even though on a map it is smaller.
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>>337363478
>Dark Brotherhood has always been in TES
morrowind was my first TES tbqh, I wasn't really into much rpg's then too other than zelda.
I was a teen when morrowind came out.
shame because the original ES games would have blown my mind if I had bumped into them as a kid because I was always fascinated by sandbox games
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>>337333074
Fog
Slow walk rate
Limited fast travel
Very dense
Lots of mountains which divide up Vvardenfell, making it seem much larger
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>>337363660
I always assumed you have to be a member of a house or be otherwise involved in their shit to get yourself assassinated. Since there isn't universal law it's a rather practical way of preventing a civil war breaking out.
Murdering random citizens is more of a DB occupation.
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>>337364257
Enjoy your potato faced femdom.
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>>337363515
>In Oblivion and Skyrim you're going to walk to a town once and fast travel forever after
in ablivion you could fast travel to any major city soon as you get out the sewers, they consolized it.

what you saming is true I could remember my first journey from seya need to balmora and how freeky it was, cliff racers everywhere, I remember tombs, towns and ruins I was on the way too.
I haven't played the game for nearly 10 years
every TES game after that I have fast traveled when my pockets are full to offload my stuff, didi it all the time in fallout too.
morrowind I had a to recall from a mark spell in my stash in balmora, then had to walk to wherever It was next i needed to go
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>>337365118
I get shitty UI and locked cities but what does fast travel have to do with consoles?
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>>337333074
See that mountain? You actually can climb it, rather than hump it for 10 minutes before giving up and realising there was a conveniently placed path leading directly to wherever it is you're trying to go.
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>>337365118
>mark
>almsivi or divine intervention
>unload
>recall
No one to blame but yourself.
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>>337333074
you move so fucking slow.
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>>337364175
land mass is correct, but does not mean it is to scale in the games.
anyway oblivion is the biggest in area, and morrowind the smallest so technically the map is correct.
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>>337363515
you can fast travel in morrowind without having even journeyed to the location in the first place. in fact the game suggests you do this immediately to get to balmora. fuck no i'm walking.
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>map shit

Morrrowind is the first and only game I can think of where I had to take my physical paper map out and look up the name of a place I wanted to go to, then work out how to get there.

I wanted to join the Legion, I was in Balmora and had to get to Gnisis. Both were marked on my map but there's no marker to follow and no sign post saying "Gnisis this way". I had to plot a route from one to another using my map.

In my mind Morrowind became a real place with land marks and navigation to be done. Skyrim is a video game with a level select by comparison.
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>>337364310
That map is fairly accurate though, save for Daggerfall.
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>>337354609
I gave you the benefit of a doubt since I hadn't seen that bait webm until today, just tried it out, same stats 6/6 hits, you got me man
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>>337365501
>>almsivi or divine intervention
i didnt even understand the magic in morrowind until I was experimenting late in the game, making potions and spells and using them to see what they did, both times I always do in tes.

anyway my mark was in balmoa by my stash, so I could sell and unload.
I normally did that after I finished my quest, then set out to the next one, balmora was my hub.
it made me remember more of the game than I did in tes 4 and 5
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>>337333074
Simple, because:
Wake up, we're here. Why are you shaking? Are you ok? Wake up. Stand up... there you go. You were dreaming. What's your name?
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After I kill you, I will rape your corpse. Don't worry. I'll be gentle.
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>>337366008
Is this some sort of meme? I'll buy Cyrodiil, Skyrim and Morrowind being to scale, but surely the areas covered in Daggerfall aren't actually that big
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>>337333228
You can't say its Nostalgia goggles when people still play the game regularly
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>>337366459
Is it still rape if it doesn't fight back?
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>>337366485
They are, it's just random fucking emptiness for miles on end
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>>337347047
>If dynasty warriors can have a fuckload of models on a screen, why can't Skyrim?
witcher 3 is the one to compare TES too.
I could say that, yeah we justify because 1 is a 2st and other 3rd person perspective, but it's not, it is there engine, and lack of skill to make realistic cities and npc's
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>playing modded Morrowind with Oblivion's soundtrack
Is there anything more comfy?
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>>337366485
Actual size of daggerfall map is 161,600 km2 (62,394 square miles). Compare it to Skyrim that's only 12.5 square miles.
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>>337366232
That's basically what I did for most of my first playthrough. I used a room in the Fighter's Guild as my home.

Eventually I figured out how the propylon system worked and relocated my home and mark spell to Valenvaryon near the alchemist lady. At that point I could move around the network and then use Almsivi or Divine to get almost to almost any settlement instantly, with the guild guides and boats for a couple obscure locations. It was one of the things that made me fall in love with the game.
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>>337366553
>>337366892
Christ. I'd hope that emptiness doesn't hurt the game, but with that much of it, I can't imagine how it wouldn't
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>>337366870
Yeah, playing Morrowind with Morrowind's soundtrack you dolt
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>>337366546
I played it 3 years ago for the first time, it was my second TES game after Oblivion. Ugly graphics took some getting used to, but I loved it on my third try.
>>
Because you don't have a giant marker telling you where to go. Exploration actually matters.
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>>337367048
It's empty and nonimportant, some older games had that idea have a giant empty world and you just travel via the map from point to point sort of like fast travel it just takes more time and can have enemy events.
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>>337365230
making it casual. generally that is what consolizing is.
you cant blame bethesda for going with the $$
morrowind sold a fuck load on xbox and they knew oblivion would, but they knew not everyone who has been playing consoles for the last 2 generations are ready for a game like morrowind, with all it's complex spell crafting, skills, journal index, exploration etc
they streamlined it, fast travel being a part of that.
skyrim went 1 more and fucked it all up
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>>337367048
You spend most of the game fast traveling between points of interest or to random destinations, so no, it doesn't. It's notable though that even single shrines and taverns have small settlements around it, I loved it.
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>>337365713
>fuck no i'm walking
darn tooting, hardest journey in a game ever
>>
>>337366870
>>337367085
download morrowind overdose music 3

its a fan music mod from a long time ago but it actually sounds really good

the battle music is unfitting rock stuff but the rest of it is incredible

if youve ever seen that sotha sil video its that song that plays in the background
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>>337366892
>daggerfall
>62,394 mi2

>morrowind
>9.3 mi2

Has there ever been downgrade more major in the history of videogames?
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>>337366973
i used the boxes and barrels in balmora as my stash point, it was right next to the guilds and shops and was the first place I say in the game that made me realize what greatness beheld me.
I had never modded games befor morrowind, I modded in a house in balmora.
unless you knew the city you wouldnt have even noticed it was modded in
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>>337333808
>It is a game that knows exactly what it wants to be and doesn't compromise.


It got released early without a bunch of planned shit
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>>337366549
Good question. Can you really rape an inanimate object? I mean, your soul would no longer linger in the body, so...
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>>337368098
What if he caught your soul in a gem and used it as a dildo on your body?
>>
>>337367612
apparently there are 4 packs i only knew about the third
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>>337368224
So he forces you to rape your own corpse? Kinky.
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>>337367761
You joke about it, but I'm sure there are actually Daggerfall fans out there somewhere
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>>337333074
Walk speed and
>>337333094
>>
>>337368224
I would say that would count as rape, even if the soul gem is technically an inanimate object as well. Well, I'm pretty sure if someone only temporarily captured your soul and used it as a dildo, that would still be rape.

But it's possible that it falls in some kind grey area and we'd have to appoint a tribunal to settle the issue.
>>
>>337367085
>Playing game that can be played hundreds of hours with 20 minute soundtrack
>Tracks are repeating even before you leave Seyda Neen
Stop nostalgiafagging that much, morrowind is unplayable without musicpacks
>>
>>337368490
There are Skavens in Skyrim?
>>
>>337368820
You're a special kind of crazy
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>>337368884
Nah, he is right. The soundtrack of Morrowind is really fucking short. I never replaced it, but after about 30 hours I had to mute the game because I couldn't stand the same three exploration themes repeating non-stop anymore.
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>>337368490
Imagine this guy's reaction to Skyrim.
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>>337368804
I doubt rape of any kind is illegal in Morrowind.
>>
>>337369076
Sure, I understand, but to say it's unplayable due to the soundtrack is something I've never heard someone say about a game
>>
>>337368490
W-what's wrong with it?
>>
Best soundtrack:
https://www.youtube.com/watch?v=LiEzVx375w4
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>>337333191
Skyrim is smaller than oblivion both in overall map and in traversable terrain (yes, even including Blackreach) mostly because of the impassable landmass in mountains
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>>337367048
It only feels empy because it's big. There's a shit ton more towns, dungeons, and temples scattered around. The problem is that you walk way too slow to find any of them on foot (even though you can run pretty damn fast). Plus the draw distance is fucking horrible.
>>
>>337333808
>Skyrim and Oblivion, combat is 95% of the experience
Oblivion had more than a handfull of good imaginative quests even for morrowinds standars, and had a way more fun sneak and theft system than morrowind (minus the lockpicking).
You are right about skyrim tho
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>>337368883
Just a werewolf. I'm sure there is a mod to fix the lanky look.

>>337369407
Never played it so I don't really have any complaints about it myself, but I'm sure the endless randomly generated terrain wouldn't really be one of the things to miss.
>>
Because you're a nostalgia fag
>>
>>337369280
He's probably right that even Morrowind is disappointing compared to Daggerfall for someone who grew up with the latter. I don't know why this is so often used as a gotcha pic for Morrowind nostalgia.

Also
>nvidia jewing customers back then just as they do now
>>
>>337370703
I can't understand his arguments, Daggerfall had horrible randomized dungeons and a huge empty landscape with towns popped everywhere. I agree with lycanthropes and banks arguments only.
>>
>>337370482
It's not really randomly generated. The topography of the map is better than any other TES game's, the map is actually really well done. There are only two problems.

One, you can't see fuck all because of the low FOV.
Two, there is absolutely nothing in the wilderness.

But with increased FOV it looks really fucking nice, even if it's empty as fuck.
>>
>tfw no other big devs attempt an elder scrolls-like game
that's literally all they have to do. Make the world, give the npc's stuff to do, let me walk practically anywhere and make the combat not shit. We get an elder scrolls game like every six years. If they release it between the cycles there won't even be any competition. God damn it
>>
>>337339583
Who gives a shit? Morrowind compels exploration through standard gameplay. It's a core requirement for nearly everything you do. With the introduction of the quest arrow in Oblivion, exploration is no longer a requirement. It's just about following the marker.

Your autistic second life bullshit is irrelevant.
>>
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>actually started playing through Morrowind recently for the first time after putting it off for several years
>get some tips before starting
>1 hour in
>flying around with a 1+ levitate spell while going fast using boots of blinding speed
>have a pretty good sword I found on a shelf in a guard tower in the first real town
>already slapping everyone's shit while it feels like I'm using no clip

And people complain this game is hard. Now I just need to find a way to get a soul gem good enough so that I can enchant a neck with 1+ fire damage on self and 1+ healing on self so that I can restore mana using my atronach sign.
>>
>>337372740
>And people complain this game is hard
I
what
>>
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>>337371035
Didn't know it wasn't randomly generated actually.
>Two, there is absolutely nothing in the wilderness.
Oh well. I also heard some fun stuff like dungeons so big they might destroy the exit when you go too deep into them. Probably old fixed bugs already though.
>>
HEER-UHAH?
>>
>>337372740
Bait

Try not using the boots and looking shit up beforehand.

You're right that 1pt levitate is overpowered though. I usually made it a rule that I wouldn't use anything below ten.
>>
>>337373274
>Try not using the boots and looking shit up beforehand.

Why would you go blind into a huge open world rpg? And the game is fucking slow as shit without those boots.
>>
>>337372740
yep once you know what to do the game is canonically broken

you're pretty much supposed to break shit and cheat
>>
>>337333571
Sounds like Daggerfall
>>
>>337337386
Ace of Spades and Necrovision are both fun
>>
>>337368490
Of course there are, do you really take opinions on /v/ at face value?
>>
>>337373407
I won't even bother looking for a reaction image for a post this stupid.
>>
>>337333074
every building in oblivion looked identical, every texture and tree also looked identical, and most npcs looked identical. skyrim felt larger but again, it was a lot of the same stuff so no matter where you went you just felt like winter or grimdark. morrowind had very unique locales and architecture, a better variety of races and clothing, and the score was fucking top-notch. the people who shit on morrowind either played it in the year 2010 and judged it in the year 2010, or never played it and get mad because their first elder scrolls game isnt the one being praised. also the construction set was fucking phenomenal
>>
>>337333448
it's pretty absurd normies weren't noticing how every game in their franchise, they'd rip out features that made the previous one good.

They did it from Morrowind all the way to Fallout 4. And Fallout 4 shows it, because there is literally nothing left of any of the previous games in it. But of course normies don't see it at first but now with 4, it's time for Bethesda to crash and burn.

And as a former fan, I'm glad. They're not even trying to save face with DLC.
>>
>>337375116
yet all those games looked and had more than a 2016 game being developed for 9 years.
>>
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>>337373173
>we will never have a good daggerfall thread on /v/
>most people are too underage to try it out
>most that do are too retarded to even set up the controls
>>
>>337373173
>dungeons so big they might destroy the exit when you go too deep into them
That's actually just bait made to fuck with people who have never actually played the game. The dungeons in Daggerfall aren't even randomly generated. Every installation of Daggerfall has the same dungeons and cities.
>>
>>337375575
They were randomly generated by the developers.
>>
>>337333074
to address the i-never-played-it chimps:
>walk speed
morrowinds run speed was skill based, you literally got faster the more you ran
>cliff racers
its a meme no one actually had a problem with them theyre easy as fuck to kill and you can hear them coming
>no fast travel
you actually had to pay money to use a silt strider, and it cost like nothing so it was pretty much fast travel just - you know - believable
>fog
the term is volumetric lighting and it doesnt affect perceived distance
>terrain obstacles
you could literally jump AT just about any incline and youd eventually make it over and youd probably gain acrobatics levels doing it - making it easier to do next time
>nostalgia
vanilla morrowind is still highly playable and enjoyable unless youre a grafix whore or cant get past it being a d20 system presented as a hack-n-slash - modded morrowind is astonishing because it had the best mod support. you could literally only play full-conversion mods of morrowind and never run out of fresh rpgs to play.
>>
>>337338135
I've never played Witcher 3, but you shouldn't comment on games having bad gameplay compared to Bethesda's turds. Like that awful missing pinata combat Morrowind had.
>>
>>337375878
I'm saving this for later use.
>>
>>337375819
Bethesda has only ever admitted to generating the overworld and terrain. But the dungeons were probably made with a mix of manual cluttering and random generation.
>>
>they removed your stamina increase when jumping about

why do bitteresda think their some upper class cunt whose above things like that..

they're a joke of a company.

>HEYCLETSREMOVETHINGSFANSLOVEDABOUTTHEOTHERGAME
>>
>>337375575
it was still procedural tech - they just settled on a seed and modified it then locked off altering the seed. it would be like making a minecraft world with the seed 'poopskid' then adjusting the values of the world of 'poopskid' and saving the adjustments back to the seed ('poopskid') and shipping that 'semi-crafted' instance of the seed instead of allowing users to enter their own values.
>>
>>337334586
what was up with tel vos? why did they let the telvanni grow plants all over the place?
>>
>>337376378
WHICH IM NOT IN ANY WAY KNOCKING. that shit was impressive as fuck for 1996, it had a shockingly low amount of bugs for the ambition behind it and still to this day remains one of the largest worlds in a video game.
>>
>>337375878
>fog
>the term is volumetric lighting and it doesnt affect perceived distance
Play the game with that distant lands mod or whatever it's called, and then say that again.
>>
>>337333571
>Additionally, better graphics also mean trigger something in your head where you arent accepting of abstractions, i've noticed. While Morrowind also had small cities, I feel like I'm more critical of Skyrim for having small cities. Even though i shouldnt be so critical.Cities are meant to be abstractions in game.

I don't think it's an abstraction due to the poor graphics, I think it's because of smart design. Vvardenfell as a whole is a frontier town where you don't expect much in the way of civilization, so the majority of the cities get a pass for being tiny villages because of course they would be, they're in the ass end of nowhere. The handful of big cities, that is Vivec and the three house seats of Balmora, Ald'Ruhn and Sadrith Mora, are all separated into visually distinct chunks that make them feel much bigger then they actually are. You feel like you're getting several cities in one, even though the only difference is that some shops are inside a giant crab or there's a fortress attached to one side. Compare Whiterun, which is technically divided into districts, but since every district looks the exact same as every other district it doesn't work to make it feel any bigger.
>>
>>337376378
It might have been more simple than that.
>build dungeon cell
>copy it multople times
>hand design each cell for different regions and dungeons
>toss them into the random generator
>manually place traps
>manually set up teleporters
>>
>>337376735
Visible distance has nothing to do with fog. Fog was used to mask draw distance wa because of how shitty it was.
>>
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>>337376394
When a half immortal telvanni wizard wants to take over your town and plant a couple mushrooms on it then you better probably just comply.
>>
>>337376735
1. does not change the fact that the term is called volumetric lighting
2. seeing a place in the distance does not change the fact that you still have to run there - the distance has not changed
3. you can still perceive the distance (without the distant lands mod) simply by looking at your map/minimap and knowing youre moving at a given speed - this is how humans navigate with gps. if you make the same 1 mile trip twice (once while in poorly lit conditions and once while in high visibility conditions) the only thing that changes is your ability to interpret your local environment
4. im sure /lit/ would scold me for using perceive (and youre probably going to throw a temper tantrum at thesaurus.com to find a better word for it - but it still stands that use of volumetric lighting does not makes a place feel bigger. skyrim feels bigger because you can see a very distant mountain and stare at it for every step you take there. volumetric lighting lets you focus on your immediate surroundings.
>>
>>337377620
you lost me at
>toss them into the random generator
the year was 1996 and hardware and software were all sorts of shitty. youd have a very hard time building procedural tech (that 'random thingy' maker/placer) today without using off-the-shelf code.
>>
>>337377620
also there was only like 2-3 programmers on daggerfall. morrowind was made by ~30 people total. oblivion had almost 25 programmers.
>>
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>>337355403
New topic. Why is Morrowind so comfy?
>>
>>337341317
Boots of blinding speed and resist magic
>>
>>337379665
It feels like exotic middle east without the inhabitants
>>
>>337342694
It's the Dunmer's fault for picking on the Argonians. It's one thing to fuck around with the Khajiit, they're all coked up retarded gypsie fuck-ups who can't do shit but pick a few locks, whoop de doo. And their shitty country is way on the ass end of nowhere, unlike the black marsh, which is Morrowind's immediate neighbour. The Argonians are fucking intense as shit when they want to be- nobody else has resisted imperial influence as hard as they have, and nobody else got the dremora shitting their pants and scrambling to close the oblivion gates to prevent themselves from getting counter-invaded by the sheer flood of pissed off lizards streaming in.

It's one thing to dick around with a docile drug addict who's separated from home and comrades, it's another to enrage a guy who willingly lives in the most lethal place in the world and has a whole fucking country teeming full of his brothers, who all also choose to live in the most lethal place in the world, about twelve steps away.
>>
>>337341764
The difficult to traverse terrain adds to this.
>>
>>337334542
Wasn't enchanting really more of end game thing in morrowind? It is both really difficult to enchant powerful effects on items without savescumming and costly to pay a enchanter to do it for you.
>>
>>337346303
There are some parts of skyrim you just can't fix.
>>
>>337382042
No, just use int potions on yourself while you make more int potions.
It gets to a point where you cannot fail.
>>
Morrowind had less funky boundary lines and it was easier to explore around once you got some gear/magic. i think being smaller just gave it a better feeling. like ruins were not just randomly scattered they were in specific places for specific reasons like the abandoned propylon chamber forts that were based around areas for strategic reasons, or a daedric ruin nearby, it's not just some long forgotten ruin with a bunch of generic nobodies lurking around there was a story behind why they are there and what kind of problems they are causing that some guy can tell you about and you could ask around a few different npc's can give you a bit of relevant gossip or a big chunk of info. it's not just some generic abandoned ruin it has history and people been using it for a long time and gained some notoriety what they did or do has an impact on the world.
Oblivion had the aeylid ruins, epic quest gear bro, full of generic enemies that just want to kill on sight. It's not there for any specific reason other than epic quest loot bro, oh shit level scaled guess it was epic last level, dont worry though in a another level everyone upgrades to epic mythical hard to find daedric glass weapons
Skyrim i found either just had holes with zombies or some large stretching ruin with generic hostile kill on sight npc people dressed up in grass looking things like they're savages or something not much story there its a larger area but its so generic and purposeless it doesnt really seem like a big area, you can't levitate or increase your speed to get around why would you even want to explore out into that area anyway?
>>
>>337382042
it was endgame because it was more difficult to find soul gems and be able to fill it along with being more expensive. so it was really kind of grindy to do. the expense thing is probably the main reason why it was the most helpful thing to do early game but you probably just grinded potions instead and ended up doing that to grind to end game grind.
>>
>>337382573
It's way more effective to make a fortify enchant 800pts for 1s spell but it's hard to find that type of spell for spellmaking in the first place.
>>
>>337379665
rpg's were largely tolkien-esque high fantasy or medieval-esque knights and dragons up until morrowind. morrowind put such a strange unique spin on the genre it felt mystical, magical, unique, almost a blend of alien creatures and druidic shelters all on top of rich cultural backgrounds. it had so many layers to its politics and quests.
>>
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>>337338804
>dat terrain detail

god, they've come a long way...
>>
>>337384038
>it had so many layers to its politics and quests.
It was cool how that over lapped. It did a great job of adding in smaller quests that taught you a bit about random things like guys studying koughouti.
Or there is a pond with a maiden in distress looking for a ring in it, an area seems a lot bigger when you're digging around for one specific thing like I checked this rock to the left of this batch of sea weed that's to the right of this batch of sea weed with clams between the two, vs. fast travel to this epic old ruin filled with a bunch of hostile people that will kill you to protect nothing valuable, just follow the trail and you'll find what you're looking for. Oh gotta run past that big rock to the left with these things shooting arrows at you from a mile away with no cover around, that rock might have like one melee guy thrown in there just because it's epic to kill a lot of stuff but its off the main trail and theres nothing else over there.
>>
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>>337384414
Zenimax went even further with Online.
>>
>>337384585
especially with the houses - they would straight up bullshit right to your face about historical events. i love when doing quests gives you a biased version of a story depending on which factions you were a part of.
>>
>>337335041

How is Balmora not the comfiest? In the rain? At night? Come on people.
>>
>>337384665
eso is better than wow and thats all that matters. its never going to be part of the core elder scrolls games, but it highlighted who is still hopelessly sucking the dick of blizzard and who understands how mmo's should play in this century
>>
>>337369280
I'm surprised he didn't bitch about people in Morrowind no longer going "Ye olde greetingse, adventurere! Whate dothe ye comee fore?", since he bitched about everything else that made Morrowind thematically different from High Rock.
>>
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>>337384585
>>337384853
>>337384038
Honestly, I don't think there will be ever be a game on the same level as Morrowind.
>>
>>337385339
honestly i just wish game play got more interesting sometimes. its just online shit same thing over and over again, maybe some dlc.
i mean if there was some diversity and different ways to go through a level like dishonored had that'd be fucking awesome not many games do that anymore, when a lot of older ones did.
>>
>>337386223
you can blame the 'well im still going to get it' crowd. fucking fomo fags dont understand how voting with your wallet works. and they arent going to play a game that isnt heavily marketed on the tv or shilled by some youtube chimp.
>>
>>337333074
Limited fast travel.

Fog.

Forced to explore because no map markers.

Slower walking.

Must walk more because run drains stamina.


But, in general, Bethesda has been pretty good at using tricks to make small seem bigger.


Look at the mountains in skyrim. They've shaped them in just the right manner and added clouds in just the right places to trick your expectations of depth into thinking they're much larger and further away than they actually are.
>>
Thanks to OpenMW I finally got around to playing Morrowind on my Mac. Really enjoying it so far; right now I'm focusing on the Fighter's Guild.
>>
>>337333808
>Skyrim and Oblivion, combat is 95% of the experience


I disagree, there's some great non-combat content in Skyrim.
>>
>>337386429
eh you can't really blame the consumers for it its game level design I'm talking about. the mechanics are usually just for a straight up whack this thing with your weapon (x) times or shoot it with your fireball (x) times, not like sneak around this part of the area and you can activate this trap and kill this guy, or run up and knock him off a ledge hitting him with your weapon. just stuff like that even morrowind didn't really do that it was pretty generic in that way
>>
Need help: how do you sneak in Morrowind? Just built a character, sneak is a minor skill, for the life of me I can't level it up.
I'm not some idiot who wears heavy armor and thinks it's going to work either.
>>
>>337346303
Because you're a huge faggot with no taste.
>>
>>337333249
>slow ass walking speed
You're actually faster at travelling in Morrowind. You just don't have as much power to teleport freely.
>>
>>337386785
its an ouroborotic cycle though, they make a shittier designed game - people still eat it up because 'well, IM not gonna miss out' fast forward to 'wasnt that good, ill buy the next one though - its gotta be better!'. devs can take it even easier because as theyre dumbing it down theyre appealing to the audience that the iphone and wii brought in: game illiterate people who want to use games like they do tv - as a mind numbing casual activity instead of an interesting and stimulating activity
>>
>>337387015
ctrl is sneak. some npc's are permanently facing one direction, and if you want you can sneak behind them and go watch a movie or two and when you come back youll be a god.
>>
>>337387015
Go mage and use invisibility/chameleon. Much more effective, sneak is rather shitty in morrowind.
>>
>>337333074
because its better crafted
>>
>>337386761
where?
t. someone who rather liked skyrim
>>
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I installed MGE once and disabled the fog. I used the Scroll of Icarian Flight to take some nice screenshots of the entire island. It made it seem very small.

I'd have to say the slow movement speed, fog, lack of fast travel, and detail are what make it feel so large. The road from Balmora to Caldera always felt so long, but looking at this screenshot, you can see it's actually quite short.
>>
>>337387392
What's even the difference between those spells? Chameleon seems like a poor man's invisibility, does it have any advantages at all?
>>
>>337387838
Chameleon is actually better. You can interact with objects with chameleon, but invisibility will turn off as soon as you touch anything.
>>
>>337387838
chameleon doesnt end after interacting with items, you need 100% chameleon though
>>
Vivec is bigger and better than any Skyrim city

If you start with 30 in the stat that controls walking speed, you move at the speed of an ant and everything seems larger accordingly
>>
>>337338804
R-REMOVE THIS
>>
Super interesting thread. You guys are pricks, but smart pricks.
>>
>>337388164
>Vivec is bigger and better than any Skyrim city
nostalgiafags actually believe this
Bigger? yes
Better? hell no
>>
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>>337388280
>Better? hell no
It's better in every way.
>>
>>337388280
skyrim-was-my-first-elder-scrolls babbys ACTUALLY think any of skyrims cities can touch any of Morrowinds
>>
>>337388184
The trick is that the underage retards that make up 90% of /v/ don't go to threads about games made before they were born. It's much easier for a ten year old to make another undertale thread to scream and throw their shit around and do the epic lel 4chan troll, because they don't actually need to know anything or have played anything to do that.

This is why /vr/ is generally better than /v/ and why nostalgia/older game threads on /v/ are far, far above the regular level of shit on this garbage board.
>>
>>337388604
Everything is literally copypasted, some vendors doesnt even have any dialogue, exteriors are empty
Worst thing is that making Vivec good and memorable wouldnt even be difficult:
Add npcs and buildings outside
Some redoran/tellevani/hlallu elements in their cantons
top levels of each canton should be without roof (swap with molag mar)
>>337388837
lmao
>>
>>337389367
>Everything is literally copypasted
You sure you aren't talking about Skyrim?
>some vendors doesnt even have any dialogue
Yup, you're talking about Skyrim.
>>
>>337388184
i played morrowind when i was 12. when i was 16 all these xboners heard about elder scrolls and oblivion was almost dude-bro tier because lel-ragdoll-physics and they shit on morrowind like faggots. when i was 21, those same faggots muh'd all over skyrim, and a new batch of fucks who JUST found out about elder scrolls went lel-so-epic and also shit on morrowind. its been 14 years of dealing with the elder scrolls fanbase who hopped on board post oblivious (id guess 80% of all elder scrolls players) being turds. meanwhile everyone who played during morrowind was still the shit, still modding and playing mods, still actually giving a shit about what made the elder scrolls great.
>>
New thread where?
>>
>>337389757
DO IT FAGGOT
>>
>>337389635
When was the last time you played morrowind?
I finished (ok, more like got too powerful to find the game fun) my last playthrough a month ago, I know what I am talking about.
While Balmora and Ald'Ruhn are well designed towns, Vivec absolutely sucks.
Your only arguement is that Vivec is bigger.
>>
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Bump limit n'wahs
till next time

https://youtu.be/Zd4LsxVg8WI
>>
>>337389367
>Everything is literally copypasted
Confirmed for not playing. Every canton is unique.
>>
>>337390062
>tips fedora
>'believe me!'
boot that shit up, lets see your character
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