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Can somebody tell me what the point of dual-wielding is? From
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Can somebody tell me what the point of dual-wielding is? From my experience it doesn't do any more damage, and the L2 does even less at an FP cost.
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>>337321338
there is none because from fucked up everything they improved in 2
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>>337321464
>improved
>ds2
nice fucking meme kiddo
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>>337321574

>Everything in Ds2 was worse

nice fucking meme kiddo
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>>337321574
DS2 did improve a lot of things. It just also fucked up a lot of other things as well.
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>>337321574
nice literal meme kiddo

kys
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>>337321338
it does a bit more dmg, more wide swing moveset

L2->R2 does good dmg once you upgrade the weapon some, and its quick
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>>337321338
more damage than single+shield, less damage than 2h but faster
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>>337321338
someone post that webm of the lightning blade miracle sellsword twinblade doign that wombo combo for like 1200 damage
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>>337322663
this. it actually made me feel better about loving my twinblades
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>>337321338
Buffs, bleed and poison procs faster because of multiple hits. Bleed build is fun as fuck, especially against grratshield fuckers.
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>>337321338
Because R1>L2>R2 you fucking scrub
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It hits twice per l1 and has its own sword art.
I personally use it to proc bleed twice.
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>>337322040
>dual weapons
>2h
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>>337325105
>I personally use it to proc bleed twice.
Sure you're not thinking of the warden twinblades
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>>337321338
It's fun and flashy. Started the game with them, ended the game with them.
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What's everyone's opinion on gotthard twin blades?
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Poison and bleed.
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Can be good for bleed builds depending on the weapon, warden twinblades in particular are very good with their L2>R2 combo for applying bleed. Also, if you add a buff on them like darkmoon blade or lightning blade they can do ridiculous damage.
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upgrade the damn weapon you mongoloid and watch the terror of spin2win.
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>>337321338
I'm not a fan of automatically get twin weapons. I would have prefered if the dual moveset unlocked when you equipped two of the same weapon, would have allowed for split infusions and would have been better for fashion souls that don't want the extra weapon hanging off their waifu.
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>>337321338
Use warden twin blade
get decent amount of luck
get larcency shitty buff or w/e its called that stacks bleed

literally use L1 and bleed procs every 2nd swing
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they give a really considerable amount of health when your pontiff rings trigger

i dont know if its because of the bleed proc damage or just hitting multiple enemies in one cleave

but the heal is more generous compared to less "swingy" weapos
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>>337329505
>a really considerable amount of health
Dude, the ring is like 30 HP per proc.
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Can you even parry the spin2win or is my connection just that shit.
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>>337321747
>>337322040
>>337325105
>more damage with L1 than R1

this is objectively false.

Seriously, go to any random enemy in the game. Press R1. Look at the damage number. Then press L1. If both attacks hit, it is LESS damage.

The sellsword twinblades are just a crap weapon. The L1 is completely useless because it is slower than R1, it does less damage than R1, it uses more stamina than R1, the hitbox is smaller somehow. It's just crap.

Yes, the spin weapon art is good, but if you want to use spin it's better to use the grave warden twinblades anyway
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>>337329854
60, but its still shit, especially because its balanced for all weapons so it doesn't trigger that much faster than with twin weapons.
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>>337330109
I'm pretty sure it isn't balanced, and it's just flat 6 hits in a row, so it procs twice as much on twin weapons.
It's not like life honing in MH4U.
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>>337330083
also, it's important to note here that weapon buffs DO NOT fix this problem with L1 being useless. Weapon buff bonus damage is effected by the attack damage modifier, so if lets say normally you're doing 200 damage with R1 and 80 + 80 damage with L1, then if you use a weapon buff you'll be doing something like 300 damage with R1 and only 120+120 with L1, still worse, no improvement. Only bleed build up seems to be better with lots of fast hits, and maybe poison but poison is useless
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Hollow them with dex luck build, watch enemies bleed.
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>>337330406
If you're going for a bleed build it's way better to use daggers or fist weapons since they're way faster and consume less stamina than this shit.
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STILL looking for a crystal sage rapier trade, ps4
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>>337330180
I was just checking the wiki and going off my own experience. Wiki shows small weapons (daggers, fists) needing around 10 hits to trigger while medium weapons (SS, CS, Spears) only need 7, Polearms only need 6, but heavy weapons are fucked unless you're a CGS.
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>>337330615
you didn't use the soul?
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>>337330615
Go to ng+ nigga

ng+ can match with all other ng+ up to 99 and normal ng
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>>337330567
Grave Warden Twinblade weapon art with Carthus Rouge procs bleed on the third hit and another L1 anytime after that will proc bleed again
>>337330109
Once the ring is proc'd, every hit will heal you. Twin weapons will give you way more health this way.

The objective absolute best weapon to use with the rings is Gotthard's Swords since those proc on the 4th hit so landing the weapon art gets you 3 proc'd hits.
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>>337330567
i'd rather get bleed on one combo with some more damage and better reach than do bleed on one combo with less damage and reach.
Especially in pvp.
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>>337330778
I used it on the spell instead
>>337330843
This is my sorcerer build, I don't plan going to ng with this character because it's kinda weak.

Also question about pyromancy, do I need 40/40 int/fai for max damage? I looked up the pyromancy spells some spells require 0/0 stat so does that mean that spell don't scale with my stats? Also the highest requirement for pyro spells is 25int or 25 faith, so does that mean there is no point leveling int/fait over 25?
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>>337330615
crystal sage rapier is pure garbage, get a regular rapier, infuse it raw, and use great magic weapon on it, and you'll be doing literally 3x the damage per hit
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Why are rings so shit in this game?

Chloranthy Ring only adds like 1% boost to stamina regen
Ring of Favor is only good for the stamina increase but not worth wasting a ring slot.
Resistance rings only add a small amount to the buildup bar.
Wolf Ring doesn't even work as poise is fucked.
Farron Ring is pointless as most weapon skills can be used with only 1FP.
Wood Grain Ring is useless as durability doesn't even matter as it automatically repairs when using the bonfire.
Blue Tearstone ring is useless as DA drops significantly after 20% and most light/medium armor can get you to at least 15%.
Flynn's Ring is a noob trap as only the ultra-light weapons gain anything from it and its only +14% if you can somehow stay below 2 pounds.
Lloyd's Shield Ring has same problem as blue tearstone.
Pontiff's Left Eye Ring takes way to many hits to trigger, even for fast weapons, its not even worth while for PvE.
Skull and Calamity Ring are purposely shit.
Ring of Sacrifice is pointless as soul levels are are gone and souls are extremely easy to get in this game.
All the spell boosting rings could have been simplified into a pair of all-purpose rings.
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>>337330240
L1's count as two attacks when both hits connect, same with the rolling L1's. Use Carthus Beacon and Pontiff's Right and you'll get your DPS up as long as you keep the aggression going.

Literally every boss and enemy is a joke in this game when you equip Drang Hammers or Twinspears and use Carthus Beacon/Pontiff's Right Eye and just rolling L1 after everything. But then again, you could just fully charge an ultra weapons R2 and hyper armor through attacks on bosses and trade 10 times to do the same thing.

And if we're talking dual wield weapons in general and not just the shitsword twinblades (all the scimmies save the wardens are pretty ass compared to the other dual weapons,) then the Caestus are the best because they have perseverance which is arguably one of top tier weapon skills in the game when its not on a greathammer in both PVE and PVP. Not to mention the fact that in your left hand you get a reaction parry and the light weight makes the an amazing utility item that isnt restricted to just parrying, but also poise-on-demand. Claws also do the same thing, except they counter greatshields with the bleed build up.
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>>337331981
Its got great range, but I only use mine to increase item find.
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>>337326443
pretty good with faith buffs in pvp
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>>337332003
>DA drops significantly after 20%
No it doesn't.
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How do I get the caestus to work in pvp
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>>337332181
you go back to DS2
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>>337332181
you dont
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>>337332017
Perseverance is amazing on a greathammer because that's the best weapon to Perseverance backstab with. It also gives a good amount of defense too.
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>>337332181
Put it in the left hand and parry.
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>>337332216
triple dubs?
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>>337332003
>Wolf Ring doesn't even work as poise is fucked.
B-but poise not working was intended, Miyazaki is a genious
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>>337332231
>Perseverance
How long does it last? Can you even get around the guy before it ends?
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>>337332747
Long enough to poise through one or two hits which is all you need really. It won't work as well on people with fast weapons since they can roll away or turn to face you between attacks unless they're just spamming R1 while locked on.
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>>337332181
Put it in your left hand, infuse it with Simple, and reaction parry everything while also getting free weapon skills.
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>>337332231
>preserverence backstab
It's really annoying on the red halberd because endless uninterruptible pokes but otherwise most players get wise real fast.
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Well obviously you'll have to put points in two weapon style to even hit anything. It's viable with classes with high THAC0.
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>>337332216
>>337332223
>>337332267
>>337332849
Man I really wanted to box niggas but they just roll away.
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>>337333390
Moveset for fists are shit in DaS3. There needs to be an attack that can close a gap quickly.
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>>337333514
Manikin claws have a pretty sicknasty running L1, really the main thing wrong with the cestus is that it doesn't take advantage of the super fast hits at all
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>>337332849
What does the simple infusion exactly do?
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>>337333580
Claw weapons are fine. They have decent reach and get bleed. Cestus has no range and no auxiliary so its only redeeming factor is that it is a ultra light parry machine.
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>>337333685
FP regen
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>>337333685
+1FP/4seconds.

Since most weapon skills can be activated at 1FP you can reactivate a weapon skill every 4 seconds so long as the simple infused weapon/shield is equipped to your off hand (you can two-hand/dual-wield your right hand weapon and still get the simple effect).

I have a Simple infused cestus on my character's left hand and a Sunlight Straight Sword on my right and I can cast Oath of Sunlight (+10% AR and DA for myself and others) every four seconds.
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>>337333791
I'm still king of regretting switching over to cestus from small shield though, since now every missed parry on a larger weapon knocks off my full stamina bar. That recovery though.
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Because it procs pontiff's right eye on a single L1
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I got Dark Souls 3 yesterday and I've been pretty disappointed with it after 3 boss fights. There are far too many reused assets and ideas left over from Bloodborne and it makes the game feel like an abominable mixture that doesn't really capture the beautiful design of the first game.

That said, I just got my weaponfu and it's a straight party now. They told me I can't be a fatass heavy knight, as if the nerfs will deter me.
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>>337334516
>the tutorial boss followed by the two easiest bosses in the game
Wait until you get to the first lord of cinder.
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>>337334516
I don't really see much that's the same from Bloodborne other than the faster combat. DaS3 feels more like an updated, but rushed, version of DaS1.
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>>337334743
Still a disappointment if you compare it to the first three bosses of DaS1: Asylum Demon, Bridge Demon, and Gargoyles.
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>>337334820
DaS1 was a rushed version of DaS1. The only visibly rushed area in DaS3 was the highdragon area.
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>>337334989
>those weren't a disappointment
I mean gargoyles was good but asylum and Taurus were both tutorial fights. I think Iudex>Asylum by far, and if nothing else Vordt was more mechanically interesting than drop on head man.
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>>337335076
>more mechanically interesting than drop on head man.
>mfw Ancient Wyvern
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>>337335176
Yeah Ancient Wyvern was a joke. And then you fight his uncheesable cousin in the same area and smack away at dragon ankles for 10 minutes while the AI fails to make it hit you. The dragon covenant area was pretty obviously rushed except for a few well set up fights and the Nameless King.
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>>337334820
>Overabundance of Gothic architecture, with the village setpieces and mobs being straight out of Bloodborne.

>Weird shapeshifting tentacle monsters that don't feel like they should be in a Souls game.

>Faster movement and combat with stupidly aggressive enemies made to encourage rolling and aggression from the player

>A broken poise system that means you get staggered by the smallest of hits unless you're swinging an XBOXHUEG weapon at the time

>Descriptions hinting at blood-worshippers as well as all the other church/cult activity that takes place in this game's lore

There's plenty that they took from Bloodborne, it's pretty obvious if you've played both. Whether the changes are welcome depends on how much you liked Bloodborne, but I found it inferior to the other Souls games.
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>>337335396
>church/cult activity
Weird cult shit has always been in the souls games. I've not seen the blood worshipers though.
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>>337334820
>I don't really see much that's the same from Bloodborne
Undead Settlement doesn't ring any bells?
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>>337335176

>comparing climbing up a ladder a few times to actually navigating some battlements and fighting your way through a group of lizardmen whilst the wyvern unleashes fire on you

Whoever said it was Bed of Chaos 2.0 can sod right off
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>>337335001
>poise is turned off
>bonfires fucking everywhere
>armor, weapons, magic feel unbalanced and untested
>game is much shorter than DaS1
>Covenants are broken
>most of the items are just reused shit from DaS1&2
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>>337335502
this. it was literally Hemwick Charnal Lane
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>>337335493
It only flashed for a second on the load screen but I saw something about Drakeblood garments and how they were worn by people who worshipped the blood of drakes, for some reason.
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>>337335637
Yeah, that's straight from DS2.
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>>337335396
Most the shit you claim is from Bloodborne was already in the souls series. The faster movement was already mentioned as being a holdover from Bloodborne. Poise being turned of and switched to weapons feels more like a last minute change by the developers and doesn't resemble the bloodborne armor system.
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>>337335521
>game is much shorter than DaS1
this isn't even remotely true

why do people act as if DaS1 was some huge game with a giant open world
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>>337335689
I feel like you're probably right but I feel like the only mention of drakes in the second game was that keep where all the genetic experiments took place or whatever.

I never read anything about drakeblood worshippers and all that.
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>>337335913
The sunken king DLC had drakeblood knights that were after some ancient dragon. It didn't end well.
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>>337335795
DS1 is some Peter Molyneux let's make the player believe they can do anything even if there's no way in hell they can bullshit
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>>337321574
Nice "DaS2 was bad" meme
>better spell mechanics and more spells than DaS1, exchanging boss souls for spells brought back, pyromancy scales
>crossbow and bow improvements
>more weight levels than DaS1
>dual wielding / power stance
>4 ring slots
>Infusion system, boss weapons can be infused as well
>more infusions than DaS1 (bleed, poison, enchanted that makes a weapon's physical DMG scale with INT), no non-scaling paths that enable you to just dump all your points into VGR / END / VIT
>human form matters in solo play as well unlike DaS1
>Red and Blue PvP covenants accessible earlier, some covenants got new mechanics like arena
>working online from launch day
>Estus isn't instant so you can't use it to cheese tank hits
>better PC port than DaS1

Granted it also had its share of bad things too like ADP, Soul Memory, Life Gems (though only the basic ones had an infinite stock) and lack of infinite invasion stones for Red and Blues. DaS3 even went and took the good improvements DaS2 made and improved some of them further, though there were some bad things as well like removal of power stance, Estus heal is instant and can be used to tank hits again or complete removal of Sinner invasions for who knows whatever reason.
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What are some of the best magics for sorcerer and pyromancer?
Damage compared to focus cost.
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Playing a sell sword character right now, using pontiff and beacon to up my damage.
I want to add in a spell to buff my weapon, should I stick to the pyromancy one, or go for one of the stronger ones with the 30 faith or int requirements?
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>>337336005
While DS3 doesn't have the crazy interconnectedness that DS1 did, it does the "You can go where you see" down perfectly.
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>>337336013
>that picture
this is madness; chaos at its most pure form.
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>>337336013
Soul stream is the flat out best damage for int, with crystal soul spear in second.
For FP conservation, great heavy soul arrow is the best damage for FP cost.
If you want best damage for your time, I dont anything will out DPS crystal soul spear.
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>>337335795
DaS1 - 22 bosses +4dlc
DaS2 - 19 bosses +?dlc

Future DLC may add much more to DaS3 but its a shorter game in its vanilla version.
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>>337335970
>DLC

That's why, then. I have still not had the privilege to play ANY of the Souls DLCs yet, it's been vanilla all the way through for me. I haven't even played the Artorias expansion of DaS1.
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>>337336215
Noice, I'll look for those.
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>>337336257
Copypaste bosses don't count, you only get to count asylum demon once.
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>>337321338
Jesus Christ.
You can CLEARLY see that by dual wielding you hit with both weapons at the same time, which adds to certain buffs and debuffs.
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>>337336257
>bosscount
>the same as playtime
Come on son.
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>>337336215
What about flashsword?
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>>337336648
You are right of course.
A ton of the DaS3 bosses are easy gimmick fights, making them real quick to clear.
I'd say knock a good 20% off of the length of 3 because of that.
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I hope we get news on the DLC soon, I'm kinda hesitant getting into NG+ since i dont want to be overpowered or maybe lock myself out of something in NG
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Thinking of giving sorcerer a try in DS3, any tips and tricks for how to level stats at the beginning?
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>>337336794
There was yhorm and ancient dragon. Against Taurus and BoC
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>>337336662
Pretty much the only spell capable of hitting any experienced person in PvP.
Nothing notable for FP or damage, though not bad by any means.
Best used with a long staff or that casting pole arm.
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>>337336825
I thought it was already announced for september?
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>>337336945
was it? i've not read much news regarding it, so that's why i was asking. i'd love details though, just want an idea of what to expect
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>>337336794
>337336794
Seriously what's the standard playtime for a 100% run of vanilla DS1? DS3 is 22 hours for me.
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>>337335520
You can literally run through all of that and just plop on his head.
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>>337336013
>that picture

I fucking do this every time i go to the movies, i don't get why people bitch about it so much. it gives you a chewy chocolaty sensation and its awesome
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>>337337113
Just looking through several forums shows an average time of 30-40hrs for DaS3 while DaS1 averaged about 60-70hrs.
Many of the comments about DaS3 suggest that it feels shorter than DaS1.
These opinions may be skewed by the fact that DaS1 was the first souls game they played and it took time to get accustomed to the mechanics whereas DaS3 played similar to DaS1 so less time was needed to adjust.

Personally DaS3 did feel shorter than DaS1.
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>>337337495
Or you could get milk duds.
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>>337337708
DS3 speedrun is currently nearly twice the length of DS1 speedrun.
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>>337337854
With glitches or without?
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Can somebody tell me what the point of poison is?
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>>337337956
Utilising seath skip with is more of an exploit than a full on clip through walls glitch. I don't think any glitches have been found for DS3 that skips any wide areas.
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>>337336013
Great chaos fire orb
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>>337338105
this for pve and pvp, but other pyromancies have their use in pvp as well
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>>337331838
the spells dont scale, the pyromancy flames scales with your stats and the flame has an spellbuff attribute. so yes your spells do more damage the higher your int/faith is, but that's due to the pyro flame.
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>>337338475
sacred flame is a very high risk spell
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>>337338475
There is also currently a glitch that allows you to do thousands of damage with sacred flame. You can oneshot some bosses with it.

>>337336013
Great Chaos Fire Orb is the most used as it has great damage for its FP and good range (without lock on) and good area damage.
I have also seen Flame Whip put to good use in tight areas like hallways and doorways.
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>>337338965
And low reward, but damn is it satisfying.
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>>337334989
Aslyum demon is piss easy and is reskinned twice in that game

Taurus demon is drop attack x3

Bell gargoyles are easy and boring

Versus

Inydex Gundyr was really Good

Vordat's easy enough

Curse rotten greatwood was easy.
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>>337336257
Are you going to include 3 appearances by the aslyum demon?
Does fucking pinwheel count as a boss even?
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>>337339020
There's a glitch for sacred flame, if you have your flame in your offhand and a quick weapon in your main then two hand your flame and cast it, you'll kill anyone in one cast
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ever since this https://www.youtube.com/watch?v=EvCbKNi7vL8 showed up, all i see when i invade is these fucks trying to do the same thing. Though it is super easy to pick them off with gundrys halbard.
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>>337341108
I know but even then nobody with a brain falls for it. It's free ranged pokes for most people.
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