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Squad? Squuuuaaaad.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 210
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Squad? Squuuuaaaad.
>>
https://www.youtube.com/watch?v=ZspULIcTFLA
>>
>>337280408
inb4 /pol/
>>
>>337280239
is this game fun if you don't have friends?
>>
>>337280592
If your fine talking on mic with strangers than yeah
>>
>>337280239

How is the optimization / well it runs?
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>>337280239
>that sheer amount of chromatic aberration
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>>337280493
>/pol/
>doing anything

They couldn't even successfully raid the NBA general on /sp/
>>
>>337281084
>raiding /sp/
its like pissing into an ocean of piss, why even try?
>>
>>337281173
Just like complaining about black guys on a black majority web site.
>>
>>337280239
I die every time someone says that squad is an "arma killer"
>>
>>337281362
this isn't worldstar
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>>337281173
/sp/ is the best board on this site tho.
>>
>>337280892
like shit

>GTX680 overclocked
>frames drop to <10 when I get shot at.
>>
>>337281515
just watched the new fight comp desu
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>>337281649
nigga what? I have a 750Ti and it runs at 60fps on medium.
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>>337281953
It runs okay when I'm not getting shot at. I tried lowering settings but the only thing that gives me frames is texture resolution, but if I lower that, things blur at a distance and that pretty much renders squad unplayable.
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>>337280239
Favorite multiplayer game at the moment, its a blast when you play with (close) friends even at its alpha state.

And yeah, I prefer it over arma, that game sucks.

980ti usually runs at 45-60+ fps in full 72 man servers. Most of the optimization issues are from CPU, devs know about it and are working to improve performance, theyll really need to as it's gonna be 50v50 later
>>
Have they implemented logistics yet?
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>>337281084
Hello?
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>>337280239
What Arma mod is that?
>>
>>337281051

Yeah chromatic aberration sucks, but it only happens when bullets fly past you.
>>
>>337282665
Not yet, probably not for another couple months until vehicles are added in.
>>
>>337282520
yeah i can't play it in full servers. Everything runs like shit. Why do my frames drop with more players? Cant be that hard to keep track of them. Same thing happened on arma. I'd run it at 50-60 with about 15 players, and it would be absolutely shitty at 50 players, even when i was off by myself. Never had those issues with battlefield....
>>
>>337282768
>/b/ raiding a twitter
>anything of note
>>
>>337282335
are you on an amd cpu?
>>
>>337283024
amd cpu?
>>
>>337281649
>GTX680 overclocked
Your card is a dinosaur, you retard. Games are just getting more demanding.
>>
>>337283181
nope. I7
>>
>>337283241
You've got no fucking clue you dumb cunt.

Game runs fine until I'm getting shot at, then it locks up. lowering effects quality didn't solve it.
>>
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>>337283024
>Never had those issues with battlefield
>i don't understand how games work
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>>337282665
They haven't implemented vehicles yet, while they have quite a few vehicles ready (Humvees, Techies, BTRs, Stryker IFVs and other transports)
they seem to have hit some sort of bottleneck regarding vehicle netcode so that seems to be moving really slow. Check their devblogs tho, they seem to be moving forward in other areas atleast.

>>337281419
Nobody with a brain should say that, tho it's plays very similair to Arma in the sense that both feature open terrain with spergs calling out compass bearings, communication in general is much better on pubbie servers than in arma and no desync or rubberbanding make it a much more enjoyable PVP experience.
>>
>>337283434
well apparently only some of them do, assclown
>>
>>337280592
Yes, only game with equally good comms on public servers would be Project Reality.
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>>337283241
680 isn't that old. Not supposed to upgrade for 3 generations.
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>>337283258
Card?
>>
>>337280239
PUT EM IN A COFFIN
>>
>>337283509
>>337283023
Damn shame. I'm really hoping they can at least meet PR levels of FOB building and logistics soon.
>>
>>337283851
GTX680
>>
>dat ow
>dat wilhelm

https://a.pomf.cat/sbmtqd.webm
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>>337284819
They seem to be atleast be making good progress on stationary weapons if it is any comfort
https://www.youtube.com/watch?v=Jta3UNeFiro
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>>337284819
Next update will feature this and the one after that will probably have vehicles
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/shill
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please continue uploading
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>>337281173
>a board for videogames which panders to underage b8 and /b/ migrants
>chatting shit
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>>337286634
If you don't check the devblogs often march and april have more eyecandy you probably didn't see yet http://joinsquad.com/#updates
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>>337286341
If they do implement truesky, i wonder to what extent itll affect performance
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>>337282768
>Being naive enough to assumed that /pol/ was responsible for that

Please.
>>
>>337287247
Depends, if they are using pre-comp lights or not. If they are already dynamic lights then the impact will be minimal.
>>
Friend gifted it to me. Installed, never ran it.
>>
>>337280239
Waiting for vehicles before I buy this. How would it run on an r9 390?
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>>337287247
With a gtx970 at 2560x1440p and high settings I get mostly 120~ish fps on empty servers, the graphics themselves aren't the bottleneck, but the way playercount affects performance. According to the devs their current animationsystem is the biggest offender regarding this, so they are working on overhauling it, which at the same time should pave the way for things like vaulting and weapon resting.
>>
>tfw have too shit computer for this
Meh atleast i can play project reality
>>
>>337287759

Updating to UE4.11 will also improve performance.
>>
>>337287726
It runs fine on mine. Not max settings, some frame drops to ~45. I have an i5-2500k though.
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>>337288440
I got a 2500k too. It's been good to me but it's showing its age.
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>>337282520
>most of the optimization issues are from CPU
>devs know about it and claim to be working on it

So it's exactly the same as arma then.
>>
>>337288749
arma is on a modified OFP engine though
>>
>>337288749

Except in ArmA they never admit there's something wrong with the engine and the devs call people complaining about the CPU performance "nitpickers".
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>>337288898
BIS forums is the worst dev circlejerk I've ever seen.
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Got my money's worth
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>>337288749
The Arma devs do not claim to be working on it. They can't optimize it without a huge engine rewrite (see DayZ SA's newest update). Unreal Engine 4 doesn't have unfixable engine level optimization problems like Real Virtuality.

https://forums.bistudio.com/topic/178150-digging-a-little-deeper-into-arma-3-performance/
>>
Just play PR
>>
>>337288976

Yup, worst part is that the devs openly promote snake oil fixes invented by the fanboys while in only thing those "fixes" do in real life is waste your time while you try to config the game.
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>>337289103
Almost at 400 hours with Squad, honestly the game right now is better than a whole lot of "finish" mulitplayer games
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>>337289478
Yeah it's honestly the most fun I've had in multiplayer since Bad Company 2
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>devs have said for at least since the beginning of the year if not longer "vehicles and animation fix soon, probably next month."
>no sign of either of these things quarter of they way through May

I've gotten 150 hours out of the game so far and its fun to play but for fuck's sake set a goddamn reasonable timetable. Fuckers act like they got everything under control when it's apparent they don't. I don't even think they've figured out how to get vehicles to work even remotely yet.
>>
Looks fun but doesn't have a bunch of stuff they promised yet
Let me know when the really cool shit is put in and I'll probably buy it
>>
>>337290212
Considering stationary weapons (seem) ready and stuff like this https://www.youtube.com/watch?v=Rfk2cf6Qv38 It can't be to far out. But I do agree, they have been teasing vehicles for to long and keep pushing them back, it's getting stupid. Hopefully we will get all finished vehicles at the same time atleast.
>>
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>>337287591

That reminds me, my biggest negative with Squad lies within within its community, specifically some servers and their admins.

There are some servers that pretty much broadcast messages like "Don't do say or anything not nice". Now, I hate stupid shit like deliberate teamkilling and cheating but some times you cant even go as far to say someones squad is going the wrong way or making a stupid move without getting warned/kicked/sometimes banned.

I actually have been kicked by an admin because I said to another squad that they weren't where they should have been on the map objectives (keep in mind a squad is 9 players, this particular squad was effectively keeping 9 people out of play while doing their own dumb shit)

Furthermore, several admins go ban happy at the slightest personal thing that irks them. It's not a problem with the game, its the community.

A lot of admins are acting like hall monitoring faggots, it's like a fucking cartoon at times.
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wuz d diff between squad and arma?
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Does it has vehicles yet?

been playing PR but holy fuck the gunplay of BF2 is making me go insane
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>>337290914
fuck off hopej
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>>337290914
>comparing arma and squad
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>>337291076
no bullying allowed
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>>337290927
It used to be alot worse, the AKs were such as pain in the ass to use because you couldn't hit ANYTHING, even on semi.

Nowadays, it's much tighter. The only annyoing thing is the 6 sec accuracy reset for snipers and how unreliable hipfiring is.
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>>337291189
how many people showed up to the new a3g ops? might pay you guys a visit :^)
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>>337280239
This game is a shitty and more casual ARMA with less content for people with shitbox computers who can't run ARMA3.

>>337280493
You lefty /v/ fags can't got a thread without mentioning /pol/ since the BF1 incident. Obsessed much?

When you say
>inb4 /pol/
You are being /pol/itical, so fuck off and shut up.
>>
>>337291290
We have enough for a squad occasionally.
>>
>>337291351
do you faggots still have a 30gig content pack full of garbage?
>>
>>337291467
10gb

8gb of maps.
>>
>>337290914
One is a military sandbox with tons of mods and content on a hopelessly outdated engine with mediocre performance and a netcode prone to desync and rubberbanding.

One is a tactical multiplayer shooter with little content and bad performance on a good engine with good netcode and no rubberbanding.

You mainly fight in open landscapes and call out enemies through compass bearings in both.

Pick your poison
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>>337291313
Ah it's the arma defense force who thinks it runs bad because people have bad PCs
>>
>>337291351
Didn't many /a3g/ers now seek asylum in the Facepunch Arma group?
>>
>2016
>Doesnt know how to make arma3 use 4 cpu co res
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>>337291513
Is it being ran by duck the cuck or is it steam workshop content?
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>>337291673
nah

they left cuckpunch and now have formed /mgc/
>>337291720
neither.
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>>337291203
i have a feeling that the guns get more accurate without scopes
and still is fucking annoying

>see enemy 500m
>lie down, wait a good 40 seconds and shoot
>bullet comes out at a 20º angle
>>
>>337291528
To be fair, that is why it lags. Arma 3 is the most optimized version of the game yet. Yes, it is graphics heavy. But the lag complaining is just a symptom of the buttmad you get from having an outdated PC.

Deal with it.
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>>337291794
>In the GPU hardware queue you can see we never get more than 1 call waiting within any one frame and the GPU spends a large amount of the frame idle. We can see that in the stats listed in the top right, it works for 24.7ms which is just 60% of time. The gaps we see are moments when the GPU is not being utilised.

>In the CPU context queue we see work queued up inside of DirectX, and here again we can see the CPU is not used all that heavily. There are large amounts of gaps between the various calls and the associated calls that ultimately get made to the hardware. Usage here is just 61%.

Totally optimized goys
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>>337291760
post the new group
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>>337291992
>>337291992
https://discord.gg/0mOmNkhJHA0IvCbp
>>
has the ArmA 3 apologists invaded this thread already?
>>
>>337292282
yessir, they sure as fuck aren't playin the game
>>
>>337292434
every single SQUAD/PR thread
amazing
>>
>>337289138
The infusion engine is supposed to become their flagship engine once it is complete, one of the main goals of the engine is to separate server and clientside fps completely
>>
>>337290745
It's what happens when you give autist the slightest amount of power.
>>
>>337291794
i'll have you know that i have a 740 and an i7 with 16 GIGABYTES of ram
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>>337292728
it's because arma's only reason for existence (only milsim game out there without competition) is being called into question and they feel threatened
>>
>>337293014
wait, is squad supposed to compete with arma 3?
>>
>>337292434
our ops are in an hour
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>>337280493
>oh no! a black person haha watch out for pol those racists are gonna come say something stupid about that dumb negro!
>>
>>337293240
It will compete with it whether people or the devs like it or not, as you can see in this thread
>>
>>337292882
Have they said anything about bringing that to Arma 3? The Performance in DayZ 0.6 is actually not shit, call me impressed.
>>
>>337293240
i don't think so
in SQUAD/PR you can just join a squad full of other fucktards and kill people, all this doesn't take more than 1~5 min

PR community is also better but thats just my experience
>>
>>337283241

680 is as good as the 770 and the new 960

but as usual,
>gimped
>>
>>337290914

Squad is like a grander version of Insurgency, which is a more tactical version of CS:GO

Arma is a sandbox game, kinda like Dayz / H1Z1, but with a military theme.

Both emphasize on tactical approach and 'realistic' gameplay (gun / shooting mechanism, movement etc)
>>
>>337294561
Arma 3? Probably not, but it is supposed to be the successor to RV
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>>337291975
Where did you find that?.
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>>337295494
>Arma is a sandbox game, kinda like Dayz / H1Z1, but with a military theme.

The way you word your description further proves just how shit arma3 is
>>
>>337295494
>Arma is kind of like Dayz

What the fuck am I reading
>>
>>337295854

Nah it's pretty good, but still it's a niche, or aqcuired taste.

Some people enjoy a long-run long-term gameplay, while some just hates it playing a minimum 40min+ round or a never-ending sandbox with no clear objectives
>>
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>>337295931
he probably means how most people only play Altis Life and Wasteland or Epoch
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>>337296462
make a pomf link m8. webms don't do squad any justice

https://pomf.cat/
>>
>>337296706
I guess you are right
https://my.mixtape.moe/ljmjac.webm
https://my.mixtape.moe/ylmlny.webm
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>>337296850
Awesome. What's your system?
>>
>>337295494
>Arma 3
>kinda like Dayz / H1Z1, but with a military theme

How to spot a pub shitter who doesn't make any use of the missions editor
>>
>>337296850
Does wind matter in this game?
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>>337290745
>that shit flying in Squad
Fucking hell, I'd hate to be that guy who brags about PR but at least in PR, you can outright call a squad retarded usually transport or tanks for doing stupid shit. Hell, if you're the commander, you might as well be obligated to say that shit.
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>>337297390
No, but there's bullet/rpg drop
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>>337297526
>usually transport or tanks
>not CAS

i think i've been in something like 5~10 games were CAS was actually useful

fucking asset whores
>>
>>337297526
I remember the faggot admin said to me (after i called out the useless squad), "They bought the game, they can play it how they want"

If that kind of shit doesn't irritate you you might be a cuck
>>
>>337297107
gtx 970 (inb4 memecard)
i7 4790k @ 3.6ghz
(tho I do get between 40-55 fps on 70 player servers like pretty much every mid to high end rig again, like already said playercount is a bitch. I guess if my cpu had more ghz I might get better frames. I also play at 1440p so you should get similair performance on the same graphics settings at 1080p with less pricey cards.)

>>337297390
There is drop and bullets lose velocity over range, but wind is not a factor, no.

also another webuum
http://my.mixtape.moe/vkypmh.webm
>>
>>337298153
You're right, but it's almost always anyone using assets. Also, not sure if it's just me, but it seems like almost no one knows how to fly properly, seeing a lot of people crash their shit like idiots.
>>
Bethesda:
-Add useless RPG elements
-Add crafting shit and crap collection
-Make overpriced as fuck DLC
-Make sure there is diversity and that the niggers are prominent
-You can eat that mountain
>>
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>>337287427
it's a coincidence
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>>337299869
???
>>
>>337297526
>you can outright call a squad retarded

people literally spend the entire end game screen blaming each other
that and spamming music

this type of game is not a good place for a hugbox server
>>
>>337280592
Youll make them in this game, lots of very chill people using mics for team tactics/funsies.
>>
>>337300829

Most of them are hugbox servers tho (squad that is), its fucking pathetic
>>
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>/v/ is still shitpicking the Runescape of Milsims
Man, if having an autistic israelite in a old clan who'd continously bitch about frames was enough, /v/ has to bitch about exactly the same shit.

Not even using buzzwords, dude was legitimately autistic.
>>
>>337302486
>The runescape of milsims
What does that even mean?
>>
>>337280239
flocka
>>
>>337302964
I won't spoonfeed you, shit's simple as fuck.
>>
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>>337295494
>Arma is a sandbox game, kinda like Dayz / H1Z1, but with a military theme.
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>>337295494
>>
>>337281084
They actually helped deliver an airstrike on a couple of terrorists on April 4th. I can't find a good picture, though.
>>
How easy is it to find a near full server? Its not in the top 100 games on Steam so it has less than 1500 players online right now
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>>337303159
he's not wrong

There's probably only a few hundred people in the entire playerbase that plays Arma 3 as intended
>>
So should I just reinstall Project Reality after not playing it for almost six years or should I get squad?

Only thing even vaguely related that I've been playing lately is Insurgency.
>>
>>337303969
Mostly because ArmA was hijacked by pre-teens as a result of youtube.
Not even a joke, thanks to shitheads like Frankie and Jack we've got a bunch retarded people running around pretending to be amusing.

CTI and shit like that use to be a huge cagetory in ArmA history, but it's invade and annex/KOTH replaced it sadly.
>>
>>337304063
Squad is pretty good. Even though it's steep for a pre alpha, if you like those kinds of shooters then you'll enjoy it. Best use of teamwork in a multiplayer fps
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>>337304063
I'd just go with PR under the fact that the community is better and there's more content with the game.
>>
>>337304063
Project Reality is now standalone, free, and hours metric niggerloads of content. Squad hasn't even gotten vehicles in (way past the date they said they'd be in). The only thing going for it is it's graphics (although apparently it's running like dogshit for some people), and better gunplay. PR gunplay is much tighter than it used to be, but I don't think they can ever fix that weird deviation shit they used for BF2.
>>
>>337305107
>free
I thought you need Battlefield 2?
>>
>>337305320
Not anymore
>>
>>337305320
it's standalone now
>>
>>337280239
the game has no content
the devs are lazy
im just playing arma instead
i regret backing 100 dollars
>>
>>337305469
>>337305525
oh neat, I was always interested in trying it (and Squad) but didn't want to drop money on BF2

Can I just hop in any server? Should I know anything before playing?
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>>337305618
>Should I know anything before playing?

Just read the manual.
>>
>>337305618
read the manual

and use your mic
>>
>>337305618

Read the online manual before you play, seriously. If you don't know what you're doing you can be a detriment to your entire team.
>>
I've played arma for the majority of my milsim experience but project reality's factions and settings have always intrigued me, but not enough for me to play it. So I'll ask this question:

What does PR2 have over ArmA?
Exception being optimization, because I couldn't give jack shit about that, half of my childhood was playing on 20 to 10 frames due to being poor.
>>
>>337305618
>Can I just hop into any server
Yes - but before you do that, read the manual, some things have changed. Once you're done, join a game, squad up and use your mic. If you have any problems or issues, just ask, most players will help.

Mumble is now built into the launcher, so make sure you configure your mic before playing. If you can't hear anyone when you join a game (mumble connects simultaneously) and you see a grey speaker with a red slash in the lower right, it means it isn't working. Alt tab, go to your tray (lower right corner of desktop, right click on the PRmumble, exit the application). Alt-tab back in, and it should relaunch and unfuck itself.
>>
>>337280239
This is the new battlefield?
Rofl fucking plebs
>>
>>337306334
>Better pubs and players that focus on actual gamemodes
>Smoother and simpler controls
>Various time frames and settings that don't require installing mods
>Built in local, squad and commander VOIPs
Engine doesn't run like dogshit
>Piss easy squad and kit interfaces
>Less janky animations compared to older ARMA
Remember PR is a tac-shooter. It's the bridge between vanilla 'arcadey' Battlefield and Milsim territory of ARMA/VBS.
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>>337306334
It's less clunky.
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>>337306794
>Better pubs
Well, I'd defintiely agree. ArmA 3 has absolute shit public servers.

>Smoother and simpler controls
Now this I don't get, honestly how the fuck are you having trouble with the controls? Unless you're fucking handicapped it's basically WASD, G, R, I and The mouse.

If you're talking about the interaction menu, then that's a legitimate concern.

>Various time frames and settings that don't require installing mods
PR2 is a modification itself, so that isn't really an argument.

>Built in local, squad and commander VOIPs
What is public, team, group, direct, and command chat?


>Engine doesn't run like dogshit
The visuals say it all, I don't thin it is ugly, but it's definitely still battlefield 2 with a touch up.

>Piss easy squad and kit interfaces
I'm not sure how pressing I and using ` is difficult.

>Less janky animations compared to older ARMA
Nigga please, you literally had to compare it to ArmA 2.

Come on, try harder. I want to genuinely see why I should go play this game.
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>>337306334
The biggest problem with arma is that on the surface level it just doesn't work and isn't enjoyable. Like, it has the potential to be extremely detailed with all this background shit running (like 10 different stances, ballistics, AI patterns just to name a few) but all the basic elements as a game, being a shooter at its most basic core are just ass. Shooting feels off, movement is janky, stances, playing with others is so fucky, and as already mentioned, it doesn't run nearly as well as it should.
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>>337296462
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>>337307376
>Control
I'm not only talking about the interfaces, but the general feel of controls. Using your mouse, moving around feels like clunky garbage in ARMA.

>PR is a mod
No shit sherlock, the point is you don't need to download additional mods (ACE, maps, etc) to play across various time scenarios, settings, factions, maps and so on.

>Voice channels
I didn't know ARMA had these included as well, I haven't played much of it's MP

>BF2 with a touchup
They've literally hacked the engine to improve graphics. It's a decade + old, give it a break.

I don't see why you need to be sold so hard to play it, it's fucking free, the only thing you lose is drive space and time. If you're going to be a insufferable ARMA retard that most people attribute to those who play it, then there's no loss on my end if you don't play. Maybe you didn't read the part where I mentioned this is the bridge between arcady and milsim gameplay. If you're looking for something with depth with a certain sense of realism, PR does that well. If you're looking for something hardcore where you can use headtracker to look behind your shoulder and your stance has a 40 degree bend in your knees, this isn't it.

PR is simple and it just worksâ„¢, while ARMA is not. The community isn't much far off of you're regular 4chan poster. Autistic milsim fags are generally hard to comeby here. It's a game for those who want something abit more detailed and deeper than what BF2 or the newer Battlefields offer.
>>
will this fill the RO2 shaped hole in my heart?
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>>337308658
not yet, it's so far from complete.

It's unpolished, the gunplay feels awful, no vehicles..

I'd wait and see if they run out of money before the game becomes playable.
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>>337307376
ARMA controls are maybe the worst I've seen in any FPS, which I understand is part and parcel to the simulation bullshit, but still
>shit like swapping guns sharing a button with context sensitive actions
Wanna use a quadcopter?
>grab drone from backpack of dead guy
>switch backpacks with him
>stare at ground
>"assemble"
>"Connect terminal to dart"
>"Take control of dart"
>turn on autohover because no reason not to
>turn on IR because no reason not to
Enjoy your new quadcopter!!!!!!
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>>337307771
The shooting feels off?
I get that feeling from battlefield two to be quiet honest, same shit with counter strike or insurgency, don't like that arcade like shit.

Considering I've got about a thousand hours in ArmA 3 and haven't had a problem with movement, I can't really sympathise there either.

Play with others is so fucking?
Explain this, this is a very broad statement.

Stances?
Nigga, you complaining about stances?
Ridiculous, they're actually an improvement from traditional crutches and shit, it's really useful to be able to fold to the level of your surroundings but still shoot.

Run as well as it should?
Keep in mind, VBS2/VBS3 has issues even though it's practically brought by armies and made for them. It has issues because it's not switching towards a new engine, DayZ is the best example of this. And on the other side, saying they need a new engine is like hitting a fly with a sledgehammer.

Bohemia Interactive isn't lazy, infact for a small studio with no big company funding it, does a very good job releasing games compared to AAA developers.

>>337308449
>Clunky
People say this, but I don't even know what they're talking about. I honestly think this is code-word for "I don't really like weight impacting my movement ability" seriously though, if we were talking about Armed Assault or ArmA 2? Sure. That had fucking awfully clunkly movement. ArmA 3's movement system dfifers greatly.

Probably because it's total modification, or a standalone modification much like DayZ. It'll obviously feature multiple factions. ArmA 3 is developed by a company, with a community which makes modifications. There is a inherent difference and making this a point of argument is to be quite honest, rather stupid.

>I didn't know ARMA had these included as well, I haven't played much of it's MP
There goes all your credibility in one statement.
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>>337308875
Games changed since you've last played, weapons can be switched by keyboard buttons and you can change while on the run, they've been constantly improving the game and I think Tanoa is going to be the highpoint.

>That whole green-text?
I'm guessing this is what you want
https://www.youtube.com/watch?v=8oQqbOydVP8
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>>337309128
>There goes all your credibility in one statement
ARMAfags in a nutshell everyone, I had the feeling the reply was going to involve something along the lines of this

Things like shitty controls, menus, annoying pubs/players and other issues don't magically disappear just because I don't pour time into an unpolished mulitplayer that runs even worse than the offline game, when a better alternative exists. You're a fucking retard and I honestly hope you stay away from PR because no one likes faggets like yourself.
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>>337309945
You just said you haven't even played the game, yet you're trying to criticize it. Keep in mind, I haven't said anything about PR2, I've asked for people to advertise and make me consider playing it because It seems interesting.

Yet here you are screaming that I'm some kind of evil boogyman, jesus.
>>
>>337306794
>Remember PR is a tac-shooter. It's the bridge between vanilla 'arcadey' Battlefield and Milsim territory of ARMA/VBS.
This. People are real quick to forget that and just assume PR is supposed to be on the same level as Arma.

If Arma ever gets the same amount of ease to find a proper game without rolling with communities though, I'd play that shit more.
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>>337310147
>I've asked for people to advertise and make me consider playing it because It seems interesting.
Just fucking download it then. If it's not milsim enough for you, all that you've wasted is a bit of bandwidth and time. Seems like you're only posting because some people don't like Arma.
>>
>>337310147
Singleplayer still exists in ARMA you dumbshit. There's a difference between playing multiplayer for several hours, and dropping 30+. Are you even literate? You don't need that long to get an impression.

You're the one who wanted to be sold on PR. I gave you several points at which I think PR does better than ARMA. I also told you not to come with certain expectations or mindset because PR isn't a Milsim as ARMA is. You also know PR is free to download and you literally lose nothing. Despite all this, you've refuted mostly what I've presented, then you decide to clean the plate because I haven't wasted hours in the multiplayer.

That's why I'm treating you like a retarded evil bogeyman, because you are.
>>
>Get excited by this thread
>Check it on steam
>400 people playing
God damnit
>>
>>337310419
You haven't advertised it to me, you've just been taking a big loogie on ArmA.

I was actually genuinely interested in playing it, I wanted what it has over arma. Keep in mind I actually agreed with you when it came to playerbase, I actually dislike ArmA's communtiy since DayZ mod's appearance because all the nice shit like CTI both BLUFOR and REDFOR played out coordinated and team-worked based. I'm not here chucking a tantrum, I'm just criticizing criticism.

If I were to look at it, I'd say playerbase is an improvement, it's a significantly old game so GPU and CPU doesn't have to be amazing, as other people said, it's a bridge between ArmA and Battlefied.

Honestly, I don't even play milsim clans, I mostly just played either zeus games or invade and annex based of pure nostalgia.

>>337310635
When a game updates, changes and develops almost montly you do need to drop in. Because more then likely, whatever experience you had in 2013 won't be like 2016.

I didn't come expectations, I'm not sure where your strawman is, I'm just arguing against dated conjecture against ArmA.

As I've said, I'm asking because of interest. I've literally had to make a list for myself which didn't comprise of nonsense.

>That last comment
I don't need to explain why it is amusing.
>>
>>337311023
Here's you (You) pal, try not to spend it all in one place.
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>>337311267
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>>337310762
Don't be discouraged of that mate, a lot of niche games have small populations. Like Wargame.
Just join and be glad your game hasn't be #Youtube'd because honestly, once it has, it'll be populated with 14 year olds.
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>>337311336
You've been a real contribution here, well done.
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>>337310762
its always like this with these type of games
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>>337311336
Thanks for replying for me mate, it's kind of fun playing the devils advocate and seeing people shit their pants when I can refute them easily. PR2 looks nice but from what I've seen, beyond population and community ArmA whacks a home-run.

>>337311446
Irony coming from you, pal.
>>
>>337311023
>You haven't advertised it to me, you've just been taking a big loogie on ArmA.
That was my first post here. You asked for reasons why someone would play PR over Arma, and then decided to shut out any issues people have with Arma. If you're totally fine with all those things, why are you looking for a game to replace it?
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>>337311638
I'm not shutting them down mate, I just like arguing against unfounded opinions. Keep in mind it wasn't just keeping people quiet. Some of criticism was legitimate like playerbase.

Not looking for a replacement, just looking at other games.
Squad feels like a insugency but milsim'd, Project Reality's got some nice things to it like modern settings without having to download different packs. I do get frustrated when I find a middle east pack which I have to download meaningless modifications which practically contain shit which another total modification has covered (For example, Iraq-Syria mod using some dated shit instead of CUP for some odd reason)

For me I'd say PR2 feels like that woman who fills up that one little niche thing you like in women, but is really mediocre when it comes to everything else.
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>>337311023
Not him, but I'll bite and say that you're only really here to defend Arma from anyone who had problems with it as opposed to your supposed desire to find out why people prefer PR. You already got your answers in the form of >>337306794 and others.
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>>337312219
I'm not, I came to this thread to ask about PR.
People decided to take a shit on ArmA.

He didn't really give much of the actual pros, rather just gave me cons of ArmA.

See
>>337312206
>>
>>337311557
Pathetic, there wasn't even an attempt. You came in here looking for an argument, not taking considerations or points to exchange.
>>
>>337312361
>I came to this thread to ask about PR.
>People decided to take a shit on ArmA.
Maybe you shouldn't have phrased your initial question as "How is PR better than Arma" then.
>>
For those wondering about player count, I bought it a few days ago and there's always at least 3-4 full servers with decent ping (I live on the east coast)

Now, could one of you niggers tell me how far I'm supposed to lead in this game? I can't seem to hit shit when there's a nig running perpendicular to me at range. Also, can you steady weapons on the environment? I know prone is probably the best, but even when I would lay down with an LMG it still kicked like a bitch and I had to tap fire it and couldn't hit shit

Also how the fuck are you supposed to see people in foliage/dense flower fields? I swear everyone can see me when I'm laying down in a forest, but I couldn't tell you if there was a person proning 5 meters in front of me if they're in the bushes/trees, especially if they're militia/russians
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>>337312374
>Taking considerations
Dude, look over my posts.
I've addressed shit things about ArmA, I've addressed that the playerbase is awful after frankie and all, I've address that Armed Assault and ArmA 2 had awfully clunky controls. If anything, most people replying to my post were just repeating my posts for me to refute them again.

>>337312468
Thank you, and you've actually brought up a good point.
Should of asked, what is unique about PR2 because clearly making a insensitive comment here isn't welcomed on re--I mean 4chan.
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>>337303734
I don't believe this at all
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>>337312470
That's just a general ballistics thing, trying to hit some running at angle far from away is a joke, you've got to wait for them to either be stationary or face you directly, even then..

Now I'm not entirely sure about this, but that's probably because of either draw-distance or an angle, keep in mind proning in a field is only temporary concealment, you don't want to stay there forever.
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>>337312746
Now while this is doubtful, they've done a lot from trump's rising to revelations in a lot of political events or terrorist attacks. They're horrible at doxxing tho, evident by /pol/harbour.
>>
>>337312361
And you went out off on trying to refute people's points on what they didn't like about Arma. Hell, if you haven't gotten anything from some of the posts on what people liked about PR, it's pretty safe to say that you won't find anything you'll like from PR or anything that will put it above Arma.

If you have any genuine desire to try out PR, all I can say is to download that shit since it doesn't cost anything to play.
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>>337313167
Trying?
A lot of my refutations were valid, even some of the posters admitted their faults on their own behalf.

I'll see, if there's anything going to be an incentive to make me play it'd be my boyfriend.
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>>337313136
Who's Ivan supposed to be? Why would somebody with access to an airstrike ask people where to send it on twitter?
>>
How do points work in this game? How many points is a kill? I'm trying to nail it down so I can tell when I kill someone
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>>337313396
I did say it was doubtful, they delivered the coordinates, whether RUAF acted on it is really fucking out there, man. Unless you were a intelligence officer or RT released bombig footage, we wouldn't know.

4chan does a great job at finding areas because of their NEETdom, I don't doubt that they succesfully found an enemy position, but whether it was useful or not is beyond me.
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>>337280239
>mfw waiting for this game to release
>amd build
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>>337313475
You get only a few points for a kill, a lot more for capping. Points you get through capping are added instantly, points you get by killing someone only after you die, so what you are trying to do won't work.
>>
>tactical FPS thread on /v/
>has avoided pruning for more than 6 hours

How is this possible? I thought /v/ was nothing but generic JRPGs and talking about how shit new games are
>>
>>337312206
Why do you keep saying PR2? You obviously know there's a distinction between Project Reality and Squad. PR2 isn't either of those; it doesn't exist.

Is this a new epic trole?
>>
>>337314390
most of the people that play those games tend to use 4chan
Thread replies: 210
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