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CIVILIZATION 6


Thread replies: 543
Thread images: 113

File: Civ6.jpg (2MB, 1908x2156px) Image search: [Google] [Yandex] [Bing]
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Last thread
>>337238057

Announcement trailer:
https://www.youtube.com/watch?v=c1bfgARmuGQ

http://store.steampowered.com/app/289070/
>>
>modern pc exclusive
>can run on a ten year old computer

evrytiem
>>
If this turns out to be mostly a rehash with minor improvements over Civ V with all the expansions and improvements to multiplayer I will be perfectly content
>>
Official WWII Civ DLC pack please

I know theres high quality mods and shit but sometimes i just wish we would get official World War leaders for Civ

I dunno i like reinmagining historical conflicts in Civ games when im bored
>>
>>337257164
Is this Dota 3?
>>
>>337257164
>£49.99
Fuck right off.
>>
>>337257164
Thank you. Today is a good day, where we can all dream of world domination, our-style, while inevitably hyping this game up way past any possible point of it being able to achieve all our dreams!
>>
>>337257316

Until World of Warcraft and MOBAs die, PC games are always going to have to conform to the standards of 2004.
>>
>designed for mobile most likely

>pccucks
kek kek kek
>>
still havnt seen any proof that those screens are civ vi
>>
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>£49.99
>>
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Do you prefer the desaturated version?
>>
>>337257768
http://store.steampowered.com/app/289070/
>>
>>337257621
Yeah that's a bit steep, but after having spent as many hours as I have in Civ franchise, at this point it's paid for itself in fun over countless years of stillborn-re-skinnings.

in other words, i almost feel obligated to pay top sheks for day one disappoint keks
>>
>>337257791
not really
>>
>>337257164
What the fuck is this? New Civilization game for mobiles?
>>
Finally, I can play a Civ game from my smartphone.
>>
>>337246378

there were people that pre-ordered Fallout 4 when it had literally nothing but a picture that said fallout 4 on it
>>
>>337257904
>>337257791

but will they diversify from V's general 10 year old's level of AI with zerg & numbers being the only real attack plan?

and going from "i love you" to "damn you alllll to helllllll you dirty apes" over one yoinked city state?
>>
>>337257791
a little better but it still looks like fucking Godus
>>
>>337257316
I'm amazed that PCfags haven't realised this is one of the main reasons consoles are so popular. Consoles gens are basically mandatory upgrades, ie guaranteed sales. PC modularity allows too much of the player base to remain on older hardware, causing more friction when devs push for graphics intensive games. It's the reason the majority of PC games are indiepixel shit or 'toaster friendly' sequels.
>>
I am the most hyped of the possibility that Sean Bean is going to be the main announcer of this game.

Outside of that, the few articles we've had so far hint at some major improvements. They're going to change diplomacy, hinting at ranged and melee units can share one tile, cities will expand with benefits based on what tile you place them on, new ways to increase science. And probably most important, the game is being done by the Gods & Kings/Brave New World team and not the Beyond Earth team. All signs are pointing to an amazing game so far.

And the graphics look fine. People need to stop acting like Civ V was some super realistic looking game. The world was bright and vibrant compared to your typical brown and bloom realism game. And the leaders were highly animated. This game just looks like an HD upgrade to Civ III or Age of Empires III. And I like it.
>>
>>337257993
newp, probably new re-skinning of Civ 5 for every possible platform they can get a buck or 100 from
>>
>In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.


tablet release confirmed
>>
>>337257621
>>337257771

>game you will play for thousands of hours
>that comes out to 0.10 per hour or less
How dare they! It should be free!
>>
>>337258078
THIS.

when it gets that fucking huge for love, you'd have to release Big Rigs for playability in order to not make your money back as a pub.
>>
>>337258258
>I am the most hyped of the possibility that Sean Bean is going to be the main announcer of this game.

https://www.youtube.com/watch?v=XZlWmYe8HM4

https://www.youtube.com/watch?v=lCykB4mCytE

Doesn't have shit on this.
>>
>>337258258
Dutchie here

This is a pretty accurate depiction of my country lmao
>>
>>337257164
Why does it look like a blocky iphone game?
>>
>>337257164
>Those road grids
>Those tile structures
>That lumber mill in particular
Been playing modded civ 5 constantly and I actually like the way that looks.
Honestly I just hope there's some more terrain diversity (Pine trees everywhere might look a little odd after a while, in civ 5 its a bit more muddled what kind of trees forests are) and the keep the art deco style on leaders.
>>
>>337257164
Is it still 1UPT?
Also what the fuck is that art style, are they really going full mobile shit?
>>
>>337258172
Yes.

>Civilization 5's AI enemy leaders can sometimes feel a little arbitrary and confusing, declaring war at the least provocation, or generally being grumpy for no obvious reason. Given that most people, most of the time, are playing single-player campaigns, getting these rival empires to behave like real human players has been a long-standing challenge for Firaxis.

>Beach (i.e. the game's lead designer) says that the biggest lesson learned from Civ 5 was to make sure the player understands where AI rivals are coming from, at an emotional level, and what is likely to pull their strings. Civ 5's various updates over the years have improved diplomacy by making the AI's motivations less obscure.

>"We found that there was a bit of a sameness to leaders as opponents," he says. "They didn’t really act as different personalities in terms of diplomacy. In Civ 6, every single leader in the game has a historical agenda. We look at something they did very well in history and we dial that up in the game world to make them a bit fanatical about it in Civilization 6.

>"Take a leader in world history who was renowned for having an empire with famous world wonders. That leader feels like he’s the greatest wonder builder that history has ever seen. He’s going to play Civilization 6 that way.

>"He’s going to be obsessed with building more wonders than anyone else in the world. If you back off and don’t try to compete with him that often, he'll be fine. He’ll be your friend and you can establish a peaceful diplomatic relationship with him. But if you decide to compete on the thing he cares deeply about, he’s going to fight you on it."

>Random agendas will also be assigned to certain leaders too. "By sprinkling different agendas like this throughout all the leaders, we have a really interesting diplomatic landscape that you have to navigate with the other leaders."
Source is Polygon, but if I remember right you guys don't like to give them clicks.
>>
>>337258258
based anon is based

if I wanted ultra graphics for a game like this, I'd probably be playing Ryse
>>
>>337258573
you can merge some units together to make tougher units
>>
>>337257164

so this is the power of my 3rd Gen Moto G
>>
can't wait for the goat soundtrack
>>
I want there to be civil wars in your own civilization. Or returning colonies from 4 or 3 or whichever had them.
>>
>>337258258
here's hoping it'll be a synthesis of what made IV and V great
>>
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>>337258389
n1, my sides this early already
>>
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/civ4Xg/ lives in death.
/civ4Xg/ Lives in Death!
/civ4Xg/... LIVES!

>>>141827056
>>
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Any chance the maps will actually be globes and not just flat planes?
>>
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>>337258258
If you think these are at all comparable you're literally colorblind
>>
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>>337258601
:D
>>
the graphics are clearly better than civ5 though
it is obviously a different style and though and I don't think that it will be very demanding from the gpu side either.
>>
>>337258731
Best songs from Civ 5?

https://www.youtube.com/watch?v=M8WEaGSSd58

https://www.youtube.com/watch?v=0P6em8hTchY

https://www.youtube.com/watch?v=ERp1ELUVVak
>>
>>337258898
I never liked the muddy green blobs that make trees in V but I don't really like the shapes of the trees as there are now in VI either. There still needs to be better differentiation between jungle and forest.
>>
>>337257164
>rip Civ BE new anything
looks a bit too cartoony for civ.
>>
>>337257530
>with all the expansions
you don't understand how the games industry works
>>
>>337258973
there is an ever-so-slight effect of curvature in the screenshots, but probably not
>>
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Why is the camera so fucking close to everything? It looks very consolized IMO. Afraid that it'll be even more dumbed down than Civ5.
>>
>>337258980
best war theme
https://www.youtube.com/watch?v=U5oO6wBrp8s
>>
>>337257316
>>337258205
>good new games not forcing you to buy new hardware to have fun is a bad thing

my mind can't comprehend the logic of consolefags
>>
>>337258869
Probably not.

Made a pic once on my other computer showing how you can get a globe with hexagons, there are some tiles that are pentagons like in the pic you showed, but you can compensate by adding an extra tile outside those 5 tiles.
A possible problem is that they create better choke points, but that could be mechanically interesting.
>>
Will Sean Bean die at the end of Civ VI?
>>
>>337258980
Field of Poppies reminds me of every soap opera my mom watched way back in the day

Ellipse was good war tiems iirc

Based violins and woodwinds are based for the 3rd
>>
>>337258258
But that screenshot looks ten times better than the OP image.

It literally looks like AOE: free to play.
>>
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what does he mean?

civ vi steam forum
>>
>>337258601
But they've had that since Civ 1. Are they seriously trying to claim that AI personalities are new?
>>
So is religion going to not suck this time around?

In Civ 4 the differences between each religion were purely cosmetic. Gods and Kings did it a little better, but not by much.

I'd like to see religion actually be, you know...an important mechanic. Maybe even have whole civs based around religion, like the Papal States or Israel.
>>
>>337259137
Second.
By far my favorite.

Brazil is pretty good too.
>>
>>337257164
Do we get Finland, Novgorod, Golden Horde, Hungary or meaby even Wallachia.
>>
>>337259127
dumbed down how so? Civ V's flaw was that the AI was badly programmed, not that it lacked inherent complexity.
Several systems in Civ V, as it is now, are vastly more complex than IV
>>
>>337259127
dumbass

civ 5 and be let you zoom in and out, 6 is probably the same
>>
>>337257164
>Civ6 looks cartoony and simple enough, perfect for a tablet

We should have seen it coming as soon as Civ5 added a Windows tablet ready mode when using Win8+ as part of a patch/expansion.

Are you guys ready for huge-ass buttons, touch optimized UI and "tap/slide here" prompts everywhere? Because that's what we'll get even before they announce the inevitable iPad and AndroidPad versions.
>>
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>>337258258
>Sean Bean is going to be the main announcer of this game.
Oh god get that filthy northern English filth out of here
>>
>>337259127
civ 5 wasn't really dumbed down outside of vanilla
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>>337258258
>>337259220
forgot image
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>>337257164
what went wrong in Civ V
>stacks completely removed and reduced to 1UP
>AI unable to fight in stackless combat
>ranged units have too much range, making defense too easy
>massive punishments for building wide
>90% games end with science victory
>expanding penalized to hell
>AI, including allies, hates you for wining a war, even if it's aganist their mortal enemy
>denouncement domino
>complete removal of random events
>civics have no drawbacks, and you can have all of them
>only one leader per nation
>no city health
>global happiness
>despite even having "Combined Arms" as technology, endgame siege and infantry move much slower than mobile units, making "combined arms" a slugfest.
>super robots and XCOM squads as regular units (WTF?)

what went right in Civ V
>hexes
>units taking proportional damage in combat instead of fighting to death (the biggest improvement in V)
>air combat: working air superiority and air units taking damage from all attacked units (unrealistic, but good for gameplay)
>city health and strike back ability
>replacing barbarian "civ" with city states
>>
>>337258258
You're right, Civ V was really ugly
>>
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>>337258449
>Nimoy will never narrate Civilization again

It hurts.
>>
>>337259065

They've confirmed all Civ 5 DLC features are in at launch.
>>
>>337258898

They're comparable in the way that they're both highly stylized. They're both brighter and more detailed than your average game trying to be realistic.

You just don't like how the new style is even brighter. But we've also only seen two images of a game that isn't even finished.
>>
>still hexagons
>>
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>>337259378
>p2w aoe
>>
>>337258869
having a globe map would just be annoying.
Better to have everything laid out on a plane,
>>
>>337258973
People are more upset over the shitty art style rather than the graphics. Even then Civ6's textures look fucking horrible and like something out of a 13 year old strategy game.
>>
>>337259338
>Are you guys ready for huge-ass buttons, touch optimized UI and "tap/slide here" prompts everywhere? Because that's what we'll get even before they announce the inevitable iPad and AndroidPad versions.

I don't think I'm surprised even.
Just sad.

Civ5 did go a bit worse in terms of controls by not having the ability to move with the numpad as fluently as in previous games, but I could deal with it since it was hexes.
>>
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>>337258389
>>game you will play for thousands of hours
Game that will only be playable after a two expansions and a dozen DLC packs.
>>
>>337259221
Disablism would be the belief that disabled people are superiour to non-disabled people.
>>
>censoring Liberty Leading the People
https://www.youtube.com/watch?v=iY57ErBkFFE
>>
>>337259221
I thought it was ableism?
>>
>>337259382
>90% games end with science victory
What difficulty? Most of my games end as culture victory even before i reach the latest techs because I'm shitting out 10x more tourism than every other civ combined
>>
>>337259260
IRL idgaf about religion, but in Civ 5 G&K & BNW I found it to be an impressive money maker on Pope-ian levels.

Only issue was that there were too few worth-it fable options so you had to get lucky to get early in the crafting, otherwise you were stuck with lame shit like +1 H from cities on rivers (since when did the algorithm produce enough rivers for that to matter).
>>
>>337259497
hexagons are objectively superior in tactical games
in addition to that, the Civ V borders look a lot more organic than previous civ games
>>
>>337259596
Blame conservative soccer moms who think nipples will lead to kids becoming Satanists.
>>
>>337259382
>muh stacks

Disband yourself.
>>
>>337257164
Is it me or is liberty's nipple censored?
>>
>>337258980 posting some asian ones

https://www.youtube.com/watch?v=NAEfA5aHJNg
https://www.youtube.com/watch?v=UJo5AchBesw
https://www.youtube.com/watch?v=C_ODTjkXdtk
>>
>>337258258
Oh god i hope he does do it.
>>
>>337259535

It was actually the best F2P model yet which is also probably why Microsoft canned it.
>>
>>337259427
including all civs?
I doubt it very much
>>
>>337258601
>>"Take a leader in world history who was renowned for having an empire with famous world wonders. That leader feels like he’s the greatest wonder builder that history has ever seen. He’s going to play Civilization 6 that way.
>>"He’s going to be obsessed with building more wonders than anyone else in the world. If you back off and don’t try to compete with him that often, he'll be fine. He’ll be your friend and you can establish a peaceful diplomatic relationship with him. But if you decide to compete on the thing he cares deeply about, he’s going to fight you on it."
So VI's new Ramesses II = same as V's Ramesses II. Got you.
>>
>>337257316

>graphics matter
>>
>>337257164
so did they just fire all their artists after civ 5?
>>
>>337259382
no stacks are way better, actually makes the combat fun.
>>
>>337259628
watch any pro player out there. if they don't conquest by science approx halfway into a deity run, the AI will.
>>
>>337259137

https://www.youtube.com/watch?v=as_0Ba1MLzg
https://www.youtube.com/watch?v=yhWaufQD9Uo
do you even war?
these two are kind of smiliar though
>>
>>337259260
Some civ 4 mods added more depth to the religions and expanded on them, I like that option better than just making your own shit up, though custom religions should be an option as well. Ideally each religion would have unique bonuses, unique units and buildings, and should influence your government choices.

>>337259735
>I am literally incapable of thinking of any number between 1 and 10000 for reasonable gameplay
Nice opinion.
>>
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>>337257316
>being a graphics whore
>>
>>337258498
I take it's mod that changes requirements for polders. Instead of building them on marshes, you can also create them out of tile of coast if it borders at least 3 tiles of land.
"God created the earth, but the Dutch created the Netherlands."
>>
>>337259825
None of the Civ games have launched with as many Civs as the previous game + expansions since Civ 3.
>>
>>337259746
No. The image is just overexposed.
>>
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>>337259378
Joke's on you anon, that reminds me of Zeus and makes me really hyped.
>>
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Not going to decide whether or not I'm buying this game immediately upon release until we get some more info. I'm a bit skeptical about the artstyle, honestly, and I hope they'll change it to less resemble a mobile game.
As for the featuring civs, we all already know the obligatory civs are going to be in the game, that is, England, Germany, France, Egypt, China, America (with the leader possibly being Teddy Roosevelt, judging by the trailer) etc.
Since they've given fucking Denmark and Sweden screen time out of all the Earth's civilizations, my penis will be fully erect if they decide to give Norway a chance as well, and not just in a scenario.
>>
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>>337259127
>9/11
>happened because of islam

Next you'll say chemtrails are nothing to worry about.
>>
>>337257164
What the FUCK happened to that art style?
>>
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>>337257164
Game looks like a remastered version of Civilization Revolution. Possible console release?
>>
>>337259382
>massive punishments for building wide
>expanding penalized to hell
Wide penalties were a joke before bnw.
Just a little hurdle for beginners you could learn how to deal with and then after you learned you could snowball as hell.

>super robots and XCOM squads as regular units (WTF?)
I could accept the robot, since it cost a rare resources and it wasn't really that op.
XCOM squads were fucking crazy though.
Before xcom squads paratroopers still had a bit of a role even.
>global happiness
Not a problem.


One problem you missed is that cities were way too fucking powerful.
Ties in with ranged units as well and AI being unable to handle their carpets. City in a choke with a ranged unit or two could hold back way too many AI units.
That part could be kind of fun, but it was still silly.
>>
>>337259923
>strawman
Nice non argument.
>>
>>337257164
I'm hyped but it looks so cartoony its dumb.
>>
>>337260037
oh this is definitely going on consoles and tablets and maybe even phones

firaxis/2k love money
>>
>>337258980

Does that mean there is a long version of the theme for the space station?

https://youtu.be/PubrHoHpWbM?t=577
>>
>>337259982
Oh geez, I didn't even think /pol/ already latched onto that. I just thought it was funny.

Now I feel bad for bringing it up.
>>
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
IM SO FUCKING HYPE
>>
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>>337260037
The Steam page says it will be designed to work with Steam Controller.
>>
>>337260014
microtransactions would be a nonstarter, so it could look like clash of clans for all i fucking care, just gimme mah 1upt and flanking and i'm good at least on the warpath.
>>
>>337257164
It is just me or is the map smaller? The whole thing looks completely out of scale.
>>
It will be shit just like civilization 5.
>>
>>337258980
https://www.youtube.com/watch?v=vn7EJY3R0s8

>turning motherfucking Ode to Joy into something sinister
>>
so how would you like to see the 1UPT vs Deathstack resolved?
my preferable one would be to introduce an attrition system with all tiles having a soft unit-limit which if exceeded causes end-turn damage to all units proportional to how far over the attrition limit you are
attrition could vary based on tile type, improvement and various tech/civil bonuses
>>
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>>337258327
>tablet release confirmed
Civ5 already had a tablet interface. And an official SteamController layout.

Honestly, Firaxis should just license the Civilization IP to Amplitude and let them revitalize it.
>>
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>>337257164

Who /PREORDER/ here? (its already a better 5 + addons!)

Kind of sad that they dropped BE support though. Could have been something good.
>>
>>337259937
originally the dutch were supposed to have the ability to turn coastal tiles into marshland which would have synergized heavily with the polders

shame it was cut, their replacement UA was garbage
>>
>>337259378

The two (and only two) images we've seen of Civ VI look nothing like AOE Online. They are far more detailed and look closer to Age of Empires III: The Asian Dynasties.
>>
>>337260290
day 1 pirate for me
>>
>>337260213
Its zoomed in.
>>
>>337260290
It doesn't release until October, I'll wait until closer to launch.
>>
They literally ditched Beyond Earth and went for a reskinned Civ V.
>>
>>337257164
>all these fucking retards creaming themselves over how "deep" the trailer is
Is that all it takes to appear "inspirational"? Famous actor doing a voiceover to historical stock footage while that tune from Sunshine plays in the background?
>>
>>337260081
>muh stacks
>not a strawman
Nice hypocritical faggotry.
>more units on a tile reduces movement or strength
>more light units being allowed on a tile or between tiles other units occupy, while heavy units take up more space
>a set number that can be increased as the game progresses, so end game isn't a clusterfuck
>units combining, an infantry and a tank make a mechanized division, essentially allowing two units acting as one unit, with bonuses/disadvantages
There are a dozen ways to handle stacks, CiV was the laziest shit possible.
>>
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>>337260193
>The Steam page says it will be designed to work with Steam Controller.

hah, that would be retarded, who even plays strategy games with a controller?

Surely you're playing the role of a jester right now

>checks steam page

..f
>>
>>337259560

So just like the game in your image?
>>
I really hope they do what Stellaris did and add late-game crises. Really, any 4x game should have these.
>>
>>337260439
well, that's all I need to know about this game
I'm out
>>
>>337259497
hexes are fine faggot
>>
>>337257164
I sure fucking hope they leave in modded multiplayer in this time around instead of leaving us in the dust and patching out the code for it again.
>>
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first dow 3 now this
why do most new pc exclusives look like cheap mobile games
>>
>>337259674
>more organic
Not really, instead of angular and jutting they now look blobby. The hex compensates for the removal of stacking though.
>>
>>337260439
>not wanting to play in comfy bed
>>
>>337260520
>and add late-game crises
Haven't played Stellaris, but what it sounds like sounds fun.

Something huge to deal with late game so you don't get too comfy with your snowballing?
>>
>>337260421
I for one would like to see limited stacks happen
>>
>>337260520

can someone honest tell me how its gonna be vs. stellaris? people saying it's boring and shallow.
>>
>>337260421
The only way I'd allow stacks in my Civilization game is if units can stack on great generals, making them essential for war. Add great general specialists to barracks line buildings to ensure peaceful nations can afford them too.
>>
>>337258601

Hopefully they bring back multiple leaders for each Civilzation.
>>
>>337260393
Different teams. The BE team isn't touching this. And it will stay that way if Firaxis knows what's good for it.
>>
>80 bucks when Stellaris just came out for 40

I don't think so Sid
>>
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>tfw trying to resurrect /civ4Xgeneral/
It isn't working.
>>
>>337260439

Civ V already had a massively simplified interface where you could play the whole game with just a mouse. But you also had the option to use hoykeys which made things 10x faster.

Even if Civ VI allows you to use a controller, that doesn't mean the hoykeys will be removed. It'll still be faster to just press M to move a unit or U to upgrade a unit.
>>
Unless they fix the shitty diplomacy/war AI, it's gonna be shit no matter what features they have.
>>
>>337260721
It might actually happen when this comes out
>>
>>337259601

You'll have to excuse him, he's disabled.
>>
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Post previous civs who won't be returning.
>>
>>337259260
>religion sucking in BNW

so you're literally a hugely tremendous casual then it take it? Good to know.
>>
>>337260353
it had an annoying placement of putting William anywhere except marshes and flood plains unless William was one of the AIs. sooooo many restarts, but his UU was cool
>>
>>337260664
>The only way I'd allow stacks in my Civilization game
Have you played civ2?
It handled stacks well.
>>
>>337257164
Another one? Didn't 5 cone out a year or two ago?

I'm going to skip and wait for 7.
>>
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>>337260439
>>337260037
Civ 5 already does.

Let's brainstorm: what would Catherine be obsessed with? Securing all horse resources on the map?
>>
>>337259982
hmmm wonder why they did that hmmmmmmmmmmmmm
>>
>>337260353
I'm pretty sure I saw mod that does that too,
>>
>>337260837
V came out in 2010.
>>
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>>337260721
Someone has to try one of those slow play throughs.
You know, play a few turns, post a screenshot, repeat. These used to start conversations.
>>
>>337260520
you are a great land on the apex of civilization and have to face the immigrant crysis from the shithole countries that you tryed to fuck up so hard the whole game

>riots
>bordercontrol
>dipolmacy

make it happen firaxis
>>
>>337260403
looked about the same as BE's trailer for feels, but at this point Civ 6 can get away with it because all the prior versions were fun in their own way
>>
>>337260837
that was BE which was a spin off more akin to civ4 colonization.
>>
>no mid game permanent alliance
>no meaningful AI interaction
>no waifus
>no capturing of enemy leaders into your harem

Dead on arrival for me.
>>
>>337260439
tard money spends the same as non-tard money, Civpai, nothing wrong with making it 'user friendly' for options.
>>
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>announce game to come out in 5 months
>only release three screenshots
>game doesn't even have good graphics
>>
>>337260834
Other than FreeCiv, started with Civ3, never looked at the older ones.
I spent the most time with Civ4, but I still like the tactical combat of Civ5 better.
Chokes, blocking, separating armies is more fun than the big blog of doom. Also cities being able to defend themselves against a single flanking cavalry unit or early roaming barbarian.
>>
>>337257316

They want it playable on mobile devices

gaming is dead
>>
>>337260938
>leaving other civs alive ever
>>
>>337260821

I hope the BRs come back Pracinhas were pro as fuck.
>>
>>337259382

>stacks completely removed and reduced to 1UP

Good, death stacks were stupid.

>AI unable to fight in stackless combat

Yep, just like they couldn't fight you in Civ 4 because you'd just easily steamroll them with a gorillion bowmen.

>ranged units have too much range

Why?

>massive punishments for building wide

So? It's still incredibly viable, you just aren't building 30 cities with Wonders in each.

>90% of games end with science victory

[citation needed]

>expanding penalized to hell

See above.

>AI, including allies, hates you for wining a war, even if it's against their mortal enemy

Yep, stupid design that is being changed hopefully.

>denouncement domino

That's how it works in the real world, but it should be a lot more nuanced.

>complete removal of random events

Shit change.

>civics have no draw backs, so you can have all of them

So?

>only one leader per nation

So?

>no city health

It's pretty much just a subset of Happiness now.

>global happiness

Being changed.
>>
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>>337259761
>tfw you can't stand the fucking island nigger music so you never play polynesia
>>
>>337259560
>three expansions
>still no fucking naval combat and the entire ocean is practically a gameplay abortion
You're talking about your pic related, right?
>>
>>337261089
Ah okay.

In Civ2 you can move as many units into a tile as possible, but if a unit attacks into a tile it only fights one unit in the tile.
If the attacking unit wins the fight, every unit in the tile is destroyed. Unless it is in a city or in a fortified area.
So you can still move your units around without much hassle, but you can't build up a too powerful stack of units.
>>
>>337260887
if Russia gets that 2x strat resources again when the map algorithm never provides enough, I'll be gunning to make Catherine my friend right up until I can see her turning on me then strike first as usual
>>
Just give us NON-FICITONAL LEADERS

How hard can it be to have only leaders who ACTUALLY FUCKING EXISTED

IF I SEE FUCKING DIDO ONE MORE TIME
>>
Wont be buying until its on super cheap sale after the shitshow that was beyond earth.
>>
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Which civ had the best logo/promo art/intro? My favourite promo art used to be Civ3 but Civ6 blows it out the water. And my favourite intro is Beyond Earth's.
>>
>super hyped for new civ game as it's one of my favourite series
>trying not to fall into the usual /v/ pessimism desperately

That fucking CivRev tier artstyle is atrocious though, and really makes me think it's going to be consolified and very simple like Rev. Like no specialists, great people, great works etc simple.

which would be fine if this was another spin off but it's a numbered title. Fuck me dude. i was hoping theyd put more effort into BE and raise it to BNW levels
>>
>>337260934

>endless legend

why did they even bother with the combat in that game? I know you can skip it, but seriously it is so atrocious that they should have just left it out.

Its like they started developing for it, realized it sucked shit anyway, and then left it in there to justify the price point.

Anyway, trash game w/o a fuckton of DLC/mods.
>>
>>337260520
What's so good about Stellaris anyway?
>>
>>337257164
I'm so sick of this cartoonish artstyle
>>
>>337260721
Just have patience.
It isn't time yet.
>>
>>337258898
the only thing about the bottom one i like are the mountains which actually look worse in a mountain range.
The top image has better looking cities. All cities in civ5 just looked like the same thing. now they are looking to be more stylized for that civ. also roads look better.
>>
>>337261365
>he doesn't want Shakala to return
>>
>>337261453
But combat in EL is much better than in Civ V?
Did you just not learn how it works or what?
>>
>Civ 5 was beautiful with nice detailed crisp graphics
>now we get cartoons and kiddie shit to appeal to the smartphone generation of Clash of Clans users
not that hyped desu, I doubt they'll actually try to expand on 5 and end up just remaking 5 and readding all the DLC
>>
>>337260596
>why do most new pc exclusives look like cheap mobile games
Because the most popular MOBA crap out there features that kind of artstyle, and because it's not hardware intensive meaning they can port it to tablets and also run it on toasters without it looking like shit
>>
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>>337261284
>>337260467
Touché. Still, I love EL and it's much cheaper than Civ's DLC shenanigans.

It's on sale right now btw.
>>
>>337261449
This, the trailer got me hyped up but the artsyle is fucking terrible.
>>
>>337261117
my fav was the minutemen for US, they moved like Scouts and allowed for lesser need of cavalry ... and like pracinhas their unique perks carried on upgrade
>>
>>337260934
>implying Endless Legend doesn't look like shit
>>
ikarian general?
>>
>>337261475

I'm so sick of every western game having to look realistic that this kind of art style is a breath of fresh air.
>>
>>337258980
https://www.youtube.com/watch?v=LwqZIIVTrkk

We haven't had god-tier music since 3, though. Seriously what the fuck were Firaxis thinking by getting rid of era-specific music? 3's modern era music was the most satisfying shit.
>>
>>337260421
you forgot simplest solution
>siege weapons with ranged attack, dealing collaterial damage for all units on tile

>both sides bring artillery and fortify to take less damage than enemy bombardment
>think they are smart, because heal rate is comparable to damage rate
>they lock themself in 1914 scenario
>>
>>337261028
fucking go back to blizzard and stay there
>>
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>>337261449
>being hyped up for a launch civ game
>not just waiting for the complete version with the expansion packs that fix most of the problems to be released

firaxis always does this shit with their games
>>
>>337261440
https://www.youtube.com/watch?v=e4kLw71D7lo
>>
>>337261632

Since on a sale you can usually get all of Civ V for like $10, I don't know what you're talking about. I still haven't bought the final expansion for Endless Legend. I also just kind of got tired of playing Endless Legend because everything leads to war. At least in Civ V I can avoid war.
>>
>>337261449
>/v/ pessimism

no edgelords and half-empties can melt my Civ love beams
>>
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>>>/vg/141827056
>>
>>337261552
It's goddamn terrible and I say that after succeeding in combat for dozens of games on Impossible
>>
>>337257791

A bit better.

The screens are very zoomed in though, it's not as big a deal to me really.
>>
>Sean Bean

How will he die this time?
>>
>>337261862
But anon, there already was another 4X general on /vg/.

>>>/vg/141809302
>>
>>337260439
They literally designed the controller with Civ V in mind.

Plus, these games are turn based, you don't need a high APM to be good at it.
>>
>>337261776
what do you mean?
>>
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>promotional art displaces a style more similar to civ5
>actual ingame looks like civ3
Are the people at firaxis not on the same note or something?
>>
>>337261575
If they've got detailed graphics in a strategy game they have completely focused their resources on the wrong thing. And too much pointless detail ruins a strategy game by making the map too busy and harder to read.

Realistic/detailed graphics are a bad design choice for a game like this. So these graphics are good for this game.
>>
i don't 'get' civ

it's like a semi-interactive board game? i think?
>>
>>337261960

Research Iron Working: Sean Bean is suddenly replaced by Viggo Morganstien
>>
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>>337260596
All big budget games are designed by marketing committees. They just look at the most popular shit, ASSFAGGOTS, and copy it's art style hoping for the same playerbase numbers.

Thank god Total Warhammer is one of the rare exceptions.
>>
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>Was really looking forward to seeing how good the leaders would look with all the graphical strides since V came out
>Realise they're just going to be cartoony caricatures
>>
>>337261632
>it's much cheaper than Civ's DLC shenanigans.

It's 12.50 for everything in Civ 5 right now, usually it's 49.99

It's 59.99 + 12.99 for everything in EL

But don't let me stop you from paying 73 bucks for an unfinished game.
>>
>>337262119
like risk with sim city on a nation-building level
>>
>>337261552

>combat in EL is much better than civ V

da fuq
>>
It literally looks like isometric WoW.

Horrible.
>>
>>337261365
Who would be a better leader of Carthage though? Note that Hannibal was a general and was the Carthaginian senate's bitch.
>>
>>337262243
civ5 combat is literally ramming units into each other for fucks sake
>>
>>337262105

While I understand what you're trying to say, I don't think a develop for a strategy game should be purposefully ignoring graphics. One of the major reasons Civ V was so popular was that it simplified the UI of the game. And it wouldn't have been able to do that without advancements in graphics.

Civ VI probably won't need to be such a huge advancement in UI. If anything, they seem to be hinting that they're trying to simplify things even more with a new design style. And while all the realism fags will claim that's a negative, if done correctly it could enhance the UI and gameplay even more.
>>
>>337262164
>Thank god Total Warhammer is one of the rare exceptions.
It's a shame the Total War series has been mediocre in every department but graphics recently
>>
>>337262243
are you being serious right now?
>>
>>337262381
Carthage is shit overall just get rid of them
>>
>>337262381
Note that Bismarck wasnt leader of Germany either, in that case.
Not was Onondaga leader of Japan.
>>
>>337260934
I tried but not actually being a NEET, I don't have enough time to finish it.
>>
>>337262119

Civilization combined traditional board games (Stone Age, Settlers of Cataan, etc) with Grand Strategy games (Warhammer, Risk, etc) and Simulation games (Sim City, Sim Earth, etc).
>>
>>337257316
They could have done what fallout did and just purposely make the tesselation bottleneck old computers.
After lowering the tesselation I could run fallout on a 2 year old Toshiba satellite laptop on the highest graphics and there was no noticeable difference
>>
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Sean Bean is cool and all but
>Leonard Nimoy will never narrate Civ again
Why are we still here? Just to suffer?
>>
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>>337261632
>EL and it's much cheaper than Civ
what did he mean by this?
>>
>>337262345
this isn't a fallout 1 & 2 & Tactics vs F3+ issue, it works better for strategy games anyway.
>>
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>>337257164
>2016
>A "pc game" looks like its made for IOS
>>
>>337262532
Bismarck had way more control over Germany than Hannibal did of Carthage
>>
>>337262345
>It literally looks like isometric WoW.

Could've just said Wildstar.
>>
>>337262047
>art displays man holding globe overlooking city
>no globe holding man overlooking city feature in the game
Are the people at firaxis not on the same note or something?
>>
>>337262649

He would just be saying the same shit, anon.

There must be a mod to get him in Civ V
>>
Am I the only one that thinks it looks like RuneScape 3 with the bloom on?
Like the models look exactly like the RS3 models, just smaller.
>>
>>337262649
time moves on, people die, new people take over, yada yada as long as it's not narrated by Dustin Diamond I think I'm okay, rip Nimoy anyhow
>>
>>337262649

I am the biggest Star Trek freak out there. But we already got one game with Leonard Nimoy. I'm hyped for Sean Bean. If that really does happen.
>>
>>337262735
So we moved from being in charge of, to having X amount of control.
Where do you draw this arbitrary line between being a leader and not being fit for it?
>>
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WHO IS READY FOR SHIT LEADERS FOR CIVS
>>
>>337262830

There is a mod. I kind of get annoyed by it however since there's a loud ping (the research noise in Civ IV) every time Leonard Nimoy speaks.
>>
>>337262830
there was, it was just okay
>>
>>337260690
Oh, thats both nice and sad to know. BE had potential, it just had.
>>
>>337262993
that cat has retarded face.
>>
>>337262993
I am!

but by shit do you mean total cowards when you parry the initial aggro like Montezuma, or do you mean figureheads like Austria's annoying broad
>>
>>337262993
Empress Dowager Cixi.
>>
>>337262206
>It's 59.99 + 12.99 for everything in EL
$20 on sale, check your store.
>>
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>>337258980
This one really gives me the feeling that my civilization really is ancient https://www.youtube.com/watch?v=V6qgxvOyQTk
this one is just generally good https://www.youtube.com/watch?v=bYHMkAJqzUc
>>
Will this game have Hitler in it or would that be too "dangerous" He was a leader in history, just like ghengis khan
>>
>>337258980
>>337263191
also https://www.youtube.com/watch?v=Y94ECh6B2lU
>>
>>337263257
bismark is better
>>
>>337262993

>tfw no Winston Churchill calling everyone a wanker
>>
>>337262381
Hannibal was an elected suffete (basically the equivalent of a consul) after the Punic Wars, brought the office back to political power, and enforced a number of reforms despite the senate attempting to undermine him for not taking Rome in the war.

He was so effective enough in getting out from the post-war reparations that Rome demanded his exile because Carthage was becoming economically successful again.

Hannibal is fine as a political leader.
>>
>>337263154
if she sounded like Wu Zetian in V she can totally be lady's ultra-toity-royalty as much as she wants
>>
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>>337262649

Civ 5 best narrator. Nimoy can be free of this cruel and horrible world and rest in peace of the solitude and warmth of heaven and it's angles.
>>
>>337263257
No. If it did, they couldn't sell it in Germany.
>>
>>337262164
Apparently, DoW3 screenshots aren't even screenshots. They're faux screenshots. Models are placed in a scene, they're not ACTUALLY fighting. It's faked.

Also, APPARENTLY, they're not even proper graphics. The 'dirt system' is off. Or some shit

Sounded like dev DC talk, but I don't want to go into the shitstorm that is the DoW3 forums.
>>
>this art style
Holy shit this is awful
>>
>>337262932
I haven't moved at all, my point is that Hannibal was a subordinate that was never truly the leader of his country and ultimately was forced to bow to its leaders when the war was lost.
>>
looks a lot like dota 2
>>
>>337263156
>check your store
I am, and yet...

Even so, 20 bucks is still more than Civ 5's 12 bucks.

Endless Legend is both an unfinished game and a more expensive game, go figures.
>>
I'm hyped.

Make the multiplayer like Shogun 2 and it's going to be goty.
>>
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>>337263143
>>
>>337262718

There's only so much you can do to make a hexagonal grid based strategy game look nice. What do you want?
>>
>>337262993

As long as Dido and Isabella don't return, I'm fine with everyone else. Even fine with Wu Xutian for China again. Though honestly they should be using Emperor Chin.

I'm more interested in what new civs will be added. I know its popular to hate Jews on the internet, but come on. We have like 10 different civs representing Arabic nations, and still can't get Israel? Even when Judaism is one of the twelve main religions, yet none of the civs in game use it? And if someone like Denmark or Poland can get into the game, we should get Switzerland as well. I'd also kill for a Tibet empire.
>>
>>337262105
>detailed graphics are a bad design choice
Detailed graphics are fine as long as the game doesnt look clustered and hard to understand at a glace.
>>
>>337263257
>yfw no Hitler or Stalin, but Genghis and Attila

as long as there's mods, you'll have your taboo fantasies
>>
Has anybody got the Clash of Clans Civ6 edit? It was in the original thread.
>>
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>>337262993
How far do you think they will push the diversity? Black Cleopatra? Arab Alexander? Made-up or totally useless female leaders for half the civs?
>>
>>337263257
Yeah but why would they pick him when they could pick someone else and not have to deal with any shit?

It's like if they put Nixon instead of Washington just because
>>
>>337263257

Every civ should have two leaders. Or if they bring back the ideologies, three leaders. Hitler would obviously be the war focused Autocracy leader. Then you could have Bismark and maybe one of the Holy Roman Emperors for freedom/order.
>>
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>>337262993
Boadicea, Isabela, Dido, Catherine are confirmed by default.
Some chinese empress and some english queen are equally as mandatory.
I expect Egypt and Ethiopia to also have female leaders showing up, they can muster a few.
If they will have a good initial civ lineup and expect to have half of them be women, we may see some weird choices like Dido or the two Marias make a return.

>>337263434
Bismarck was literally fired by his boss, thats how little he was the leader of Germany.
He was extremely competent, and any person in the world should wish he was made emperor somehow, but this wasnt the case. He was a subordinate.
>>
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The graphics look super-clean and it's really easy to read what's going on and what all the different units and buildings are.

V was just a clusterfuck where you had to keep zooming all over the place to make out what's happening.

It's definitely an improvement and mods will make the textures more high res.
>>
>>337259127
>Being able to zoom in and see more detail in a civ game is making it casual
seriously what the fuck is wrong with you people, Firaxis knows not to pander to the 5 4X fans who want civ on consoles
>>
>>337262993
Obama of America
Abd-ar-Rahman III of Spain
Black Dido of Carthage
Black Tut of Egypt
Pajeet Kashmir of UK
>>
>>337258898
You're all fucking retarded. Bottom looks great: it uses warm, muted colors to depict a realistic, yet welcoming world.

Top uses way too fucking many flashy and saturated colors and looks like Civilization Revolution 2.
>>
>>337263672

This game is being made by the Gods & Kings/Brave New World team. The Beyond Earth team is a separate team, led by a woman obsessed with diversity.
>>
>Even mid tier PC are capable of running pic related in 30fps
>This late 2016 game looks Android tier

Shame because i love Civ,even V. But the screens make me literally want to vomit, like it looks so fucking bad i cant think of a biggest disappointment of this year. Its not even about being a graphics whore.

It just dosn't feel right for a big AA game on PC in 2016.
>>
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>>337263505
>I am, and yet...
How much spoonfeeding do you need? Humble Store also gives Steam keys.

For all intents and purposes Civ5 is now a dead game. That's why FIraxis bundled up a complete edition and is currently selling it for cheap. Don't pretend like the full game didn't come with a $60 price tag, each expansion $30 and the map packs for $12 each.
>>
>>337259137
>>337258980
True best war theme
https://www.youtube.com/watch?v=aX2CcrsxLcQ
>>
>>337262184
Just like Civ IV !
>>
>>337261161
>death stacks were stupid
literally git gut
>Yep, just like they couldn't fight you in Civ 4 because you'd just easily steamroll them with a gorillion bowmen.
you didn't play too much Civ 4, did you? Completely losing was rare thing, but even at Prince difficulty AI could give you a bloody nose, exactly because it would make up for their technological inferiority, by using large stacks aganist your smaller forces.
>Why?
few reasons. Biggest is that just few archers could gangbang units as they come. Also disregarded for most part importance of taking siege weapons into battle.
>So?
First of all, making choices and facing their consequences makes game more interesting. Second, don't you think Liberty or Tradition wouldn't go too well with Communism?
>So?
Did you play Civ 4 at all? Different leader = different traits.
>>
>>337262119
It's essentially a very long board game with tons of pieces and convoluted systems.
>>
>>337263931

>For all intents and purposes Civ5 is now a dead game.
For a dead game, its still one of the 25 most played games on Steam. And still one of the top 10 best selling games every steam sale. I'm honestly surprised Fraxis has announced a new one instead of just letting Civ V keep selling for a few more years.
>>
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>>337263862
>The Beyond Earth team is a separate team, led by a woman obsessed with diversity.
Umm no, these are the BE lead devs. Or at least were according to pre-launch interviews.
>>
>>337260795
kek
>>
>>337263672
rolling your own dictator-figurehead would be a bretty-gud alternative, but I doubt they'll go away from caricature default leaders, as most everyone seemed to like their animated nonsense
>>
Endless Space was shit
>>
>>337263257
Im betting Kaiser Wilhelm 2nd or Frederick the great.
>>
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Why howdy, partner, and welcome you to the great country of the United States of USA! Should we make a trade?
>>
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>>337262537
THICK
H
I
C
K
>>
>>337259653
>mfw 50 GPT through tithe
>>
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>PC exclusive
>Looks like shit
Why tho
>>
>all this butthurt over the art style

kek mczozzle
>>
>>337263514
Some actual textures would be nice.
And the return to 4 sided grid system.
>>
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>Release V
>Fuck it up
>Release fucktons of paid DLC's as patches
>Release BE
>Fuck it up
>Release a DLC that makes the game atleast somehow "fun" and playable
>Drop it now
>Announce VI
>It looks like Clash of Titans

Classic Fraxis.

I hope VI bombs and they all lose their jobs and starve to death.

Gonna try to get into Stellaris now, hope that one is decent
>>
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>>337263931
>For all intents and purposes Civ5 is now a dead game.
>sixth top played game, above rocket league, ARK, and Dark Souls 3
>dead game

Meanwhile Endless Legend struggles to get 1000 players.
>>
>>337263758

>V was just a clusterfuck where you had to keep zooming all over the place to make out what's happening.
Or you know, just hover your mouse over tiles. The only time I think the map was hard to see in Civ V was when you were looking for archeology sites or natural resources like coal/uranium. And even then, just spend a minute in strategic view and you'll find them. Still, if Civ VI can fix this, I'll be happy.
>>
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>>337259137
This. Nothing gets better than Lizzie's war theme. Especially because when you hear it, you know you're better off just trading away your coastal cities to your friends.

I hope that in Civ VI they keep the UA/UU/UI/UB system from Civ V. Hell, making more than one leader per civ and giving them their own uniques would be fantastic.
>>
>>337263748
they could put susan b anthony, harriet tubman, and hillary clinton as the default choices for US figureheads and I couldn't be arsed to really care, really.

if it plays great, it plays great.

plus it's fun to dominate as Theodora with garbage UU and UT and figurehead, just made V more of a challenge than none most of the time
>>
>>337264267
It's going to be cross-platform, you upload your save to the cloud and can continue playing it on your tablet/phone.
>>
>>337264239
Damn I'm trying to remember how much I got to one point.
It was ynaemp, I had 100, 200 or 300 from tithe.
No religion in the americas, and I was already the largest religion before that so I could easily with like 2-3 missionaries convert that continent.
>>
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>>337260354
>Looks better than AOE Online
>Hasn't checked the gallery yet
http://store.steampowered.com/app/289070
>>
>>337263508
what do you mean by this? what's special about shogun 2?
>>
>>337264054
>>337264414
No further content being made, not even patches.
>>
>>337260721
I went there for a bit and it just turned into /pol/ lite
>>
>>337263758
the sperg-out sudden scroll-lock glitch between turns while the AI did its thing was the only real annoyance to me, that at least could be stopped by hand. didn't really get irate with the slow zoom-in-n-out myself
>>
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>>337264496
If this will happen i will skin you alive.
>>
test
>>
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>>337264521
FUCK!!!

I wanted a new Civ because no one plays the shitty multiplayer of V anymore.
>>
>>337264002
>git gud with stacks

nigger you what
>>
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>>337264560
>turned into /pol/ lite
We're trying our best to reclaim our title as /pol/ hardcore but the draw-wehr are asleep. It will take a while to mobilise them.
>>
>>337264517
late game tithe is fucking insane

By far my favorite of the religious bonuses

Works great with my judaism religion too
>>
>>337263758
it's issue only if you don't play it much.
Normally you'll get used to it and see everyting clearly just by tiny details.
It's same way people in War Thunder or ArmA can spot and ID threats, when all you see is tiny dot that might as well be bit of dust on monitor.
>>
>>337264559

A game doesn't magically go away when its not getting new content. And a game isn't magically better when it is. Case in point, Endless Legend isn't better than Civ V, despite still getting expansions. if anything, its getting kind of sad how Endless Legend has double the DLC of Civ V, but still struggles to fix basic problems.
>>
>>337263771
>Obama of America
My bet is he's in by VIII. Maybe as late as IX.
>>
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>>337263912
but why must it have ultra-lush 4k graphics when you can get that kind of game pretty much everywhere else, but not have the 4chan-unifying effect of all types of people with all types of social, economic, and political preferences all playing together like kiddos in a sandbox in mom's backyard?
>>
>>337260421
Stacks are boring as fuck, though. It's the one thing I'm really glad Civ5 got rid of. It was always stupid as shit and devoid of much of any strategy. Combat in 5 always felt way more involved(Well, against humans, anyway. AI is dumb as fuck and they accounted for it by nerfing the shit out of offense so warfare just wasn't worth pursuing as a victory condition).
>>
>>337264661
>no one plays the shitty multiplayer of V
>no one
>shitty
What the hell are you talking about?
>>
>>337264521

Both those look fine. The problem with AOE Online wasn't the graphics but the free to play system and gameplay progression. I never once had a problem with the graphics, though I did prefer the style of AOEIII more.
>>
>>337258205
this must be the most stupidest argument I have ever read on this shithole board.
>>
>>337259382
>Stacks gone
Good
>Ranged units have a lot of range
Good. Makes warfare a bit more lenient with how powerful things like the Walls of Babylon are
>Building wide sucks
I specifically had to mod that it. It's bullshit, I agree.
>90% of games end in science
Eh, I'd say about 60% science, 10% domination, 10% world leader, and 20% culture.
>Warmonger hatred
I agree. It's too strong, so I got a mod that makes the war monger points diminish by 1/turn, so that you can rack up 100 warmonger points (wipe out 2 civs) and be fine 1,500 years later.
>denouncement domino
You mean like real life? Though it more suits the late game than early.
>complete removal of random events
a good and bad thing.
>civics have no drawbacks and you can have all of them
Only in BNW
>global happiness
agreed

Civ V with BNW is still the best game, though. I'm hoping Civ VI is on par with at least Gods and Kings.
>>
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>New Civ 6 trailer announced
>Game is released in October 21
>>
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>>337262649
>We could have had Morgan Freeman
>Get Sean Bean instead.
>>
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>>337263980
Pele Carnival Snake Slithering Grass Strike Cobra Good, bro
>>
>>337264885
I know right? There are like 5 active matches on GMR and 1 on pitboss!
>>
>>337257316
Don't be so sure of that, it still takes a pretty hefty CPU to run a huge game in Civ 5 without losing interest during wait times in the end game.
>>
>>337258205
Yeah, mandatory upgrade every 10 years. PS3 and 360 lasted practically 10 years. So clearly mandatory upgrades and cutting edge graphics aren't a selling point. Or at least they weren't until recently if they are now.
>>
>>337257164

Why did you post screen shots of WC3?
>>
>>337264912
Both games look like shit and shouldn't be priced at $49.99 based purely on mechanics.
>>
>>337264880

There could be a happy medium. Just allow one melee unit (swordsman) and one ranged unit (archer) to share a tile. But only one of each. That would make moving units much easier and have an added layer of strategy when using artillary. Its also just how wars are fought in the real world. Civ V also kind of does this already with sea combat. Allowing a ship to be on the same tile as a land unit, acting as 'cover' for that unit. They just need to allow the same system for land combat.

Articles for Civ VI have hinted that the development team may be doing this.
>>
>>337265051
2017
>>
>>337264414
>a AAA company with 25 years of development experience and player loyalty gets more players than an indie studio with one other game

wow you really showed them
>>
>>337258258
>ranged and melee units can share one tile
Oh geez, I don't know how I feel about this. There was an interesting strategy to combat in Civ5 where you had to defend your weaker ranged with heavily armored infantry. This strategy, and the number of units necessary for either side, can change entirely whether you're fighting in open plains, through a dense forest, or between narrow mountains. It's something very simple that worked extremely well.

With Civ6, however, the new optimal strategy will be to have a ranged unit for every melee unit, and vice versa. There is no longer any "defense defending offense" at play here that changes depending on the enemy or the terrain. Combat will now come down almost entirely to "who has the most money, production, and units?" I mean, yeah, Civ5 was like this as well but the limitations of the map, both in size and terrain, but a limit on how large of an army you could actually have. Now, that size has been needlessly doubled which will do nothing but prolong the game even further. Isn't Civilization long enough as is?

I've never played Civ4, or any of the other games in the series, but one of the horror stories I hear about Civ4 is how a technologically behind Civ can easily bolster its power by simply spamming units and stacking them all on top of each other, essentially having a hundred archers in one space take out a single helicopter unit. Again, I've never played Civ4 so I could be wrong but that just sounds stupid and defeats the purpose of the tech tree, combat strategies, and other aspects of the game.
>>
>>337257164
>https://www.youtube.com/watch?v=c1bfgARmuGQ
WE
>>
>>337259382
Super Robots and XCOM squads have their own justification

Because of Xcom EU hype, Firaxis also placed an XCOM squad as an unit in late-game Civ 5. Yes, they also developed the game.
Giant Death Robots came out from a joke about a guy saying something like "what's going to be next in the new civilization? Giant Death Robots?"
>>
>>337265039
>Civ V with BNW is still the best game, though
This, the mod scene really helps with CiV
I have a feeling Civ6 isn't going to be as fuckhuge in terms of modding as CiV was, though
>>
>>337264661
Civ V MP sucked ass, every war was bullshit macro clickfest. And that was the obvious best way to play the game against humans: be a total fucking dick.
>>
>>337264002
>you didn't play too much Civ 4, did you? Completely losing was rare thing, but even at Prince difficulty AI could give you a bloody nose, exactly because it would make up for their technological inferiority, by using large stacks aganist your smaller forces.

Definitely not a contest between IV and V's difficulty levels ... IV was a rougher ride on average.

as long as they don't consider harder difficulty tying one's hands behind the user's back in nerfs while giving all the AI fuckwit-grade every advantage possible, then it'll be an improvement.
>>
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>>337264862
Whats the problem with having a good game AND good graphics that don't make my puke everytime i looked at them?

Civ 5 (with expansions mostly) Did it on problem. What changed?
>>
>people still talking about 1UPT

>COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units

This just sounds like a blatant improvement over the poorly thought out death stacks from 4.
>>
>>337265191
It's not my fault they're the ones saying that Civ 5 is dead and also more expensive than EL when it's false on both counts and is actually the other way around.
>>
>>337265191

>Fraxis
>AAA studio
That aside, Fraxis earned its place. Back when it was formed, it was little more than some of the developers of Maxis branching out to make their own company. And made medium sized games like Sim Golf and Civ III.
>>
>>337264661
there are a ton of people playing civ V multiplayer, my man.
>>
>>337262576
>just purposely make the tesselation bottleneck old computers

I'm tech illiterate, could you explain this?
>>
>>337265340
>best way to play the game against humans: be a total fucking dick.
not my fault you have zero social skills and can't form an african dindu alliance and strike the whities from the world map
>>
>>337265252
I like how they don't actually show the game because they know it looks like shit.
>>
>>337265252
WUZ
>>
Seems quite fitting that Civilisation VI is narrated by Sean Bean, seeing as Yorkshire is a Utopia and the real life equivalent of a Cultural victory.
>>
>>337261716
It doesn't have to look "realistic" like they 3d rendered every tree and house after a real life counterpart.
But one the other hand I don't want literal tablet graphics
>>
>>337264704
Siege, bombers, battleship, any weapon with collaterial damage in fact, will weaken stack. Fortify in cities or tiles with good defensive bonuses. Huge stack can trample that, but not without disproportional loses.

Unless you're wondering why you can't defeat 25+ units with 5 units.
>>
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I really hope they don't remove some of the flavor shit like V did. Bring back FMVs please, and for the love of God don't replace the leader's languages with gibberish like in Civ Rev.
>>
>>337264210
>roleplaying against the modded leaders already

So what's your price, Shills, I'm not made of money but I know you want me to love you, so love has a rather steep tilt in this trade since I've got a tech lead and 2x the army in numbers, and NY looks tasty for starters.
>>
>>337265245
Well there's still the bonus for attack on the flank or behind, Ideally that would affect which unit takes a greater proportion of the damage dealt to them.
>>
>>337265471
GODS N KINGS
>>
>>337265304

>I have a feeling Civ6 isn't going to be as fuckhuge in terms of modding as CiV was, though
The developers claimed they're making Civ VI to be more 'modding friendly'. But they also made the same claims about Civ V. And yet, you still need to learn LUA to do anything substantial in Civ V modding. And the map editor is still broken for Civ V.
>>
>>337262430
your opinion is only valid if you consider m1 the best, but if you like m2 and dislike later title then you are just wrong
>>
>>337264862

It's not even that bro. It could have been painted pictures, just mute the fucking colors. It's like someone painted all their minis without watering down their acrylics.
>>
>>337265460
All Civilization trailers were like this
>>
>>337265245
I like it, because one of the main problems with the game's difficulty (as in, why it was so goddamn easy) is that the AI didn't knew how to maneuver its troops properly.

Even if it managed to amass a huge army, they would literally throw their heavy artillery into small ponds (free one-hit kill), their soldiers could be picked one by one by well placed archers, even if you didn't planned a proper defense, etc.

Stacks of doom was retarded, but one unit per tile was also retarded. I'm completely hyped by that single change alone, it will boost difficulty hard now.

Also wish pre-industrial siege units had more range, or at least ignored mountains. They're literally why-tier, archers are far better at taking cities then they are.
>>
>>337265397
>Sim Golf
oh fuck I forgot about that game, I should replay it. Good shit.
>>
>>337264239
hoh yeah Civpai, gold-generating fables were good times.

only thing that sucked was when you had a fable-freak for a neighbor and they would never stop with the god damned Friar Tuck looking missionaries, not even after you told them to cut their shit.
>>
>>337265460
>>337265630
4x games don't make for good gameplay trailers.
>>
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>Civilization VI does to the city what Civilization V did to the military.
Sounds ominous to me.
https://www.rockpapershotgun.com/2016/05/11/civilization-vi-details/
>>
>>337265676
how high are you right now?
>>
>>337265510

This is what I'm the most worried by in Civ VI actually. I really enjoyed the leader animations in Civ V. In fact, I was quite impressed at how good they looked. I don't really want a return to the exaggerated big heads of Civ IV. But that being said, part of the charm of the Civ V animations was they were a perfect fusion of realistic and animated. I never get tired of seeing Montezuma flailing around and stuttering when you kill one of his spies.
>>
was BE THAT bad? Like, not even worth buying cheap and throwing a couple hundred hours into bad?

I was really hoping it would be improved because space civ is a cool fucking idea, so i was hoping it would get BNW level updates.

6 so far makes me want to kill myself.
looks like the xbox civ game
>>
>>337264305
it's like arguing about the one thing that really doesn't matter in strategy games, and /v/'s gotta /v/, can't be helped I guess
>>
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>So in Civ VI, cities will be split up into sprawling districts occupying multiple tiles. It will be possible to develop 12 districts, but that’s only if you have a large enough population. The more the city grows, the more districts it can support.

>“Right away you've got a small city that may only be able to support two districts at this point in time,” says Beach. “You have to choose which two out of those 12 are going to be right for that city so you're specialising your cities right out of the gate.”

>City specialisations might also be dependent on the terrain surrounding the settlement. “If I started my game up in Civ V and found I was starting by a bunch of mountains, I'd be like maybe it's a nice natural barrier against invasion but it's not very exciting,” notes gameplay designer Anton Stringer. “When I start Civ VI, I'm excited to see mountain ranges because I see all the district possibilities there. So two of the earliest districts that you unlock, one is the campus district which is the sort of science centre, and the second one is your holy site which is your religious centre and both of those get lots of bonuses for being next to mountains.”
>>
>>337265557
>The developers claimed
After the shitshows of BE and Starships I refuse to believe anything their Civ teams say.
>>
>>337264357
>1/10 would not recommend your bait even on Craigslist

try harder, board fighter
>>
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>>337265562
I'm probably just a dumb frogposter, but for me Shogun 2 was the last total war game I enjoyed.

Rome 2 and Atilla were just both so mindnumbingly boring to me, but maybe it was just the setting. I enjoyed Rome 1 but I haven't played it in years and maybe it's just nostalgia for my first total war game.

I still play M2 with the LOTR mod tho, great stuff
>>
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>>337265878

>Firaxis are trying to make the terrain bonuses logical. So mountains provide science and religious bonuses because Firaxis feels like scientists would want to observe the skies, while believers might see mountains as a holy place because it brings them closer to their gods.

>While you’ll start out with only a tiny number of districts, as time marches on you’ll unlock more. So even if you can’t build anything else for the time being, it will still pay to plan for future city expansions. That’s where map pins come in.

>“We went right to our UI team and said we want map pins that look like the icons for the different districts,” Beach explains. “So I can pin the map with a future science district going here, cultural district going here, and now you're the zoning board and planning the city in great detail, sometimes anticipating hundreds of years in the future what that city is going to look like.”
>>
>>337265878
So they are mimiking Endless Legend now?
>>
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>tablet graphics


Defend this PCucks
>>
>>337265557
>they told us that almost every system from the complete Civ V will be included in the sequel: trade routes, religious systems, archaeology…there’ll be no need to wait for expansions, it’s all in the base game.
On a scale of 1 to "See that mountain" how much of a lie is this?
>>
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>>337264185
>Wilhelm 2nd
Don't trigger me
>>
>>337265507
different units but the result is the same
>>
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>>337264416
this this this this this thisssss
>>
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>>337265981

>Civilization VI will sort of be keeping the one unit per tile rule to avoid stacks of doom, but a new feature is being introduced that will allow would-be generals to customise their units with additional gear, as well as combining units together to create armies and corps.

>Firaxis have been happy with the way the one unit, one tile rule spread battles out and created tactical puzzles, but they recognise that battlefields could get really congested. The solution, as Beach describes it, has been to find a middle ground between stacking and keeping units separate.

>“So there are two ways we did that. The first was that we took a look at all the units in our inventory and found those that really weren't military commands on their own. They're more like military equipment the military units took with them, things like battering rams, siege towers, anti-tank and anti-aircraft guns. In Civ V those were all considered military units and they had to have a tile to themselves... and so what we came up with is those units are all going to go into a new class of units that we call support units. They get their own layer of stacking. You can't have two support units in the same tile, but they can be combined with military units, or civilian units, or trade units, or whatever and not interfere with the stacking.”

>The second change is that units of the same type can be combined into a powerful army or corps. This clears some of the clutter off the map, but also makes the unit makeup easier to read than stacks from earlier Civs. If you see an army and it’s presented as a rifleman unit, you know that all of the units in the stack or combo are going to be riflemen.
>>
>>337265878
>So in Civ VI, cities will be split up into sprawling districts occupying multiple tiles. It will be possible to develop 12 districts, but that’s only if you have a large enough population. The more the city grows, the more districts it can support.

I swear this game is getting less and less strategic and more tactical as time goes on

maybe that's a good thing
>>
As long as they make Civ great again, I don't care.

Civ V sucked major balls.
>>
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why is /v/ so excited for this game when they made this trash?
>>
>>337266013
>On a scale of 1 to "See that mountain" how much of a lie is this?

1

Do you know how much money they'd save by just porting the whole damn game over like it's some over glorified DLC?
>>
>>337265949
damn nigga are you me

MOS or DaC?
>>
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>>337266085

>With cities becoming these sprawling, multi-tile objects, sieges have had to adapt. At its core, a siege is about gaining control of the city centre. If everyone’s favourite bully, Montezuma, and his forces saunter in and take the city centre, then it and all the surrounding tiles will flip to Aztec. But the centre is the best defended part of the city, so it pays to siege districts as well.

>“All those districts you put outside the city are vulnerable to enemy attack independently of whether or not the city centre has been taken,” Beach explains. “So if Montezuma has a whole bunch of fast-moving cavalry in his army, and he knows he's not going to be able to punch through a heavily defended city centre with walls, what he can do is bring those cavalry in and pillage my districts and my science and industrial capacity. He can destroy that and I'll have to rebuild it all, so there's a lot of damage you can do to your enemies without actually taking the city.”

>Later in the game, Beach anticipates sieges getting quite hectic, with bombers blitzing cities not to conquer them, but to damage the infrastructure around them, weakening the empire and making it easier for ground units to occupy the battered settlements.
>>
>>337260837
well you'll be waiting until 2021 then. i'm sure there will be many imitation Civ games to hold you over while you ignore the genuine one.
>>
>>337265813
>Article talking about no more stacks
>One of the promoted features of 6 is stacks
moderate kek
>>
>>337264661
multiplayer needs a massive fucking upgrade. the people who play that exclusively are fucking insane. so many hotjoins and freezes, it was a whole bunch of nope from the get
>>
>>337266013
it'll probably all be there, but i bet some/most of it will be paper-thin.
>>
>>337266149
because that was made by a BE team while the main civ team worked on vi. also people aren't particularly excited a lot of them are saying it looks shit.
>>
>>337266149
best latest civ
>>
>>337264210
>shows Teddy Roosevelt in trailer along with obvious Indian mainstay Gandhi

If America is a Warlike civ instead of a nothing civ like in V, my dick will never not be erect.
>>
>>337259382

You haven't played the expansions, have you?
>>
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>>337265397
>>Fraxis
>>AAA studio
The fuck are they then? A B+ studio?
https://en.wikipedia.org/wiki/Firaxis_Games
>>
>>337266149
>>337265929

As it has been said multiple times in this thread, Civ VI is being made by the Brave New World team. Beyond Earth is a separate team.
>>
>>337266182
It's (apparently) in an entirely new engine, I don't know how much trouble it'd be for them to port all of V but I'd assume they just leave stuff out to nickel and dime people with DLC.
>>
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>>337266208

>Research is no longer a matter of selecting a subject and waiting as your scientists unlock its secrets. Now you’ve got to be a bit more proactive so you can unlock boosts that will make cut down time spent waiting for the research to finish.

>“When I look at the tech tree in previous Civs now compared to Civ VI it seems like there are scientists up in an ivory tower just churning away, researching sailing even though they've never discovered the ocean before,” Stringer says. “We wanted to get rid of these weird ahistorical things, so what we're doing with the boosts is they're kind of like mini-quests or objectives that are on the map. In the example of sailing, if you settle a city on the coast, you will unlock a tech boost for sailing, so each technology has its own little condition, and it's got some great historical flavour to it.”

>In gameplay terms, this means that, if it normally takes 16 turns to research sailing, a civilisation on the coast will be able to research it in eight, giving them a distinct advantage over land-locked civs when it comes to seafaring.

>The idea behind active research is that it informs and is, in turn, informed by expansion and how you’re playing more generally. The techs you can research the fastest are the ones that make the most sense for the way you’re playing the game and where you’re playing it at the time.

>“If you're in the middle of a continent and all you're doing is developing the mineral resources nearby and butting heads with the barbarians, you're going to find that bronze working and iron working are coming easily for you, but maybe the cultural or naval things you're not making any progress towards,” notes Beach. “But you can circle back, spread your empire to the coast and all of a sudden those will start to open up, and now the tech tree isn't this divorced independent thing up in this ivory tower, it actually feels integrated into what you're doing in the game world.”
>>
>>337266247
>took like 5 years before you could play custom maps/map scripts
>playing with workshop mods online is still impossible
>>
>>337266006
Looks more aesthetically pleasing than the mess that was CiV, let alone BE.
>>
>>337262787
>man holding globe overlooking city
>Who is Atlas?
>>
>>337265245
In Civ 4 you generally didn't win anything by stacking a hundred archers to take out a helicopter. That would take a hundred turns to produce, and in that time your opponent could have another fifty to eight helicopters from a single city if it was a good city.

The problem with death stacks was how seige units and flanking units worked. Flanking units would damage the whole stack when they successfully flanked, and seige units would damage every unit in a stack whenever they attacked. That meant that your objective was always to have a stupid number of seige units and just enough standard troops to hold your ground.

The stack thing also meant it was impossible to passively defend a city. Only attackers had the seige advantage, so if you waited to be attacked you'd always lose.
>>
>>337266026
I know your pain anon.

https://www.youtube.com/watch?v=iW9B8dBWBQ8
>>
>>337265878
12 districts, as in, 12 building types? I really hope I'm reading this wrong.
>>
>>337266201
i'm such a pleb, I've just been running third age total war, didn't even know about the submods

which one do you recommend?
>>
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>>337266375

>While everyone knows that Montezuma is a dick, Firaxis’ approach to leaders and diplomacy in previous games has been to make it all similar across the board. “There were general rules of thumb,” Stringer says. “They're not going to like you if you do this, they will like you if you do that, they're generally going to want to win and have large empires, their goals were similar a lot of the time”

>In Civilization VI, Firaxis are attempting to shake this up.

>“We've given them each a sort of side agenda that’s their own thing to care deeply about and we tried to tie them to things that the different leaders in the game did very well with their empire when they were ruling it historically,” explains Beach. He offers an example of a leader obsessed with building wonders. If you compete with him, trying to beat him in the race to build the Hanging Gardens or the Pyramids, he’ll become furious until you back off.

>You can use these traits to your advantage as well, however. It’s possible to set it up so that leaders will start butting heads over their agendas, while you do your best arch impression.

>As well as the historical agendas, there’s also a pool of extra agendas that can be attached to leaders. It’s not possible to see these agendas without making contact through trade, diplomacy, or espionage, so there’s still room for leaders to surprise players.

>Case in point: Gandhi and his nukes. While Firaxis wasn’t going into any details, Beach and Stringer promised that they haven’t forgotten about Civ’s version of Gandhi being very different from his historical counterpart.
>>
>>337265949
>Shogun 2 was the last total war game I enjoyed.
desu I really didnt like shogun2 because its so simply and arr rook same, FOTS was pretty good simply because of the time period, but base s2 is just boring as fuck to me, while attila is now my favourite, to each their own I guess
>>
>>337266375
I like the idea of city placement being more useful for technology early on.

Many games in civ 4 and civ 5 early cities were just for blocking other civs to certain resources.
>>
>>337265460
I really need to stop browsing this board
>>
all I want is a giant empire and to take over whole contintents sometime before the year 2000 without having a ridiculously unhappy Civ ;_;
>>
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>>337266006
not gonna. It's shit.
>>
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>>337266628
>Firaxis say that Civ 6 multiplayer is taking a new approach and they're actively trying to find ways to cut down on how long it takes. Via the Steam page, there'll be a host of modes that aren't week-long affairs, designed to let you "cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session."

>According to PCGamer, these could be as short as one or two hours, and based on specific time periods in history. Maybe you play just the bronze and iron age set of turns, or start with sprawling corporation-laden empires in the information age, immediately capable of blowing each other to hell with nukes. On top of that, there'll be win conditions that aren't standard - whoever has the most money at the end of all the turns, for example, or which religion is strongest. Beach says that these are easy to develop so there will be a lot of them, and they'll be available as standalone missions for single-player too.
>>
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>>337257164

I turned off the announcement trailer as soon as I noticed they blurred the "sensitive" parts in the artworks.

Fucking Americans man...
>>
>>337266301
America was a domination Civ in V you dumbass. Two UU and a bonus to military sight? What is that supposed to help, CV?
>>
>>337266602
Well I prefer MOS but some people plebs think the turn times are too long and that it's a clusterfuck of optional scripts

DaC is a bit simpler, but I don't like it as much because it adds some lore-breaking factions and splits up some of the original ones. It should also be getting an update soon
>>
>>337266182
you really can climb those mountains you know, its just that there is nothing to do there, bethesda rarely tells an outright lie, they just hype simply things to make them feel significant
>>
>>337266787
so MP versions of the bonus scenarios? did anyone even play those?
>>
>>337265345
there isn't one spengbab, it's just really not a requirement in this genre on the graphics end.

speeding up the processing time would be incredible, and someone already said they're rebuilding the engine so it's not tweaked Civ 4, sounds good to me.
>>
>>337266628
>The enemy has denounced you
>You built a wonder we coveted!
They already do this in Civ 5 and it's annoying. At launch, Civ 5 had a ton of arbitrary and obnoxious diplomacy rules and it was better to plan to go to war with everyone at all times.
>>
>>337266907
I actually liked some of them, they just didn't launch with the ability to really multiplay them beyond hotseat
>>
>>337266421
Geography nerd?
>>
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The Happy Merchant of Venice had better return or I will personally pay other people to sack your offices Firaxis.
>>
>>337266660
I fucking ROOOVE feudarr japan, whereas I have less interest in rome and atilla era stuff

I'll agree with FOTS being p dank

I'm starting to think it's probably less the games themselves and more the settings I dislike, but I remember hearing a bunch of buttmad complaints about Rome 2, but maybe that was just the hype surrounding it
>>
>>337266505
12 overarching categories of buildings, such as building a library in the same district as a university.
>>
>>337266375
this I really like, the sailing while landlocked is a good example because it always bothered me
>>
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>>337266001
>>337265878
Districts from Endless Legends.
Diplomacy resource system from Endless Legends.
Limited army stacking from Endless Legends.
Flexible tech tree from Endless Legends.

I'm actually quite happy they're taking the good ideas.
>>
>>337265397
>yfw xcom units are added in futurist ape era

not that it was the worst idea ever ... I didn't mind it that much even if the AI couldn't into 40-tile surprise siege paradrops. but they let you know 2k runs dat show now.
>>
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>>337266006
Can't.
>>
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>>337263712
>>337263257
>Hitler

Only edgelords who know nothing about German history want Hitler.

>Wonder-focused Germany with a Wittelsbach leader
>Diplo-Military Germany with Bismarck
>Cultural-Military Germany with Frederick the Great
>Diplo-Industrial Germany with Adenauer
>Early game Warmonger under Arminius

There are way cooler options for Germany than le epic Blitzkrieg meme.

There isn't
>>
>>337266505
I couldn't say for sure without a lot more information. Assuming they don't want to get too far away from the classic growth structure, though, I'm guessing they want it more like >>337267095 says, where you'll need a campus district to build your library and your public school and all, but you'll need an economic district to build markets and banks.

So you'll really have to specialize cities, at least early in their life.
>>
>>337267000
Did you just call Atlas a geographical feature
>>
>>337258258
The problem isn't that the graphics aren't realistic, people didn't expect that. It's how cartoony they are, and don't look pleasing to the eye. In one of the pics, you can see the halberd-wearing infantry of some nation (I guess Spain? Morion helmets), and they have cartoonishly broad shoulders. Imagine Clash of Clans essentially.

it looks bad.
>>
>>337259902
>if they don't win halfway in they lose
yeah you're retarded
>>
>>337267000
What does this have to do with geography?
>>
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>>337265405
they are dedicated sumbitches because it's plagued with Obsidian & Bethesda level glitchstacles
>>
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>>337266013
>On a scale of 1 to "See that mountain" how much of a lie is this?
It's a GODUS and a half by my reckoning.
>>
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>>337266501
My brother
>>
>>337267316
I'd say you'd have to give a little bit of a shit about geography if you wanted to map out earth
>>
>>337257164
How the fuck did I miss this.
>>
>>337267276
this
it's like wanting to play as kaiser wilhelm
>>
>>337266828
Alright thanks, I'll try out MOS then
The Rhûn additions look fun
>>
>>337267086
>more the settings I dislike
this is most likely the case, the common advice over in twg is to just pick an era you like and play the tw game from that period, since they are all pretty decent

>a bunch of buttmad complaints about Rome 2
rome2 was completely broken on release and while CA did fix it, it is still pretty boring, Attila is basically what r2 should have been
>>
>>337260361
To bad that IT GOT DENUVO! PIRATES BTFO!
>>
My biggest want is still having one of your cities declaring independence if they are far enough away from your capital.

Have that city spawn as a random leader or city state if they do declare independence
>>
>>337266303
It's opposite, I didn't play vanilla.
As for expansions, they improve things, but not by large degree.
Religion bonuses were insignificant, most good from it was to build pagodas for free culture.
BNW ideologies had some unique bonuses (Gunboat Diplomacy, mmmm...), but mostly just bonuses for ideology-related buildings.
>>
>>337265646
I still feel the opposite. My main argument was that Civ5 made you choose a balance between ranged and melee, as well as horses for support and what not, for each individual battle depending on your enemy and the terrain. With the 1melle1ranged stacking rules, there is no balance between melee and ranged because both of them can occupy the same tile. The optimal strategy will always be "as many melee and ranged units I can build in time, of equal amount between the two."

Thanks to the increase in power and more forgiveness in tile sharing, both battles and travels will take place far more quickly. On the other hand, production, which I found to be the most boring part of the game since you're literally just watching a meter fill up turn after turn, will take even longer. I don't feel as though this is a good move for Civ6 to take.

As for the poor AI, this hardly does much to fix it. Chances are, it will continue to be as retarded as usual and the overall game will simply be prolonged further since opponents will be putting an even greater emphasis on production than ever before. This, of course, implies that the AI doesn't cheat, which it already does in Civ5. If you think massive armies appearing suddenly after you've gone to war is bad already, imagine when each unit is stacked. Fuck that shit.
>>
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>we're going to get Boudica as the Celtic leader yet again
>we're never going to get Gerry Adams
man fuck this series
>>
>>337267276
>Arminius
fucking triggered, give back the legions you fucking cunts
>>
>>337267564
no
>>
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>>337265819
sooooo high, kek
>>
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>>337266408
>>337266408
>Civ 5 looks like a mess
you what? This game looks fantastic for what it is.
>>
>>337267465
Kaiser Wilhelm I would even be alright because he represents the same Germany as Bismarck. II is obviously a fuckup.
>>
>>337266006
I can't
That artstyle is atrocious
Hoping some of them modders fix it as soon as it is released
>>
>>337266994
I'm assuming that they're making it more focused to individuals, so that while Ramses will get pissed off if you're sniping the Pyramids and the Library of Alexandria, Catherine won't really give a shit about your wondermonging.

Or like you can totally get Isabella to be your faithful attack dog if you keep her religion.
>>
>>337257164
Uh..I'm not sure I like the cartoony art style that much.
>>
>>337258869

We've been over this. You cannot make a hexagonal sphere.
>>
>>337266006
>Defend this PCucks
'fraid the aristocracy has no answer for this peasant.
>>
>>337267823
Didn't they already have Ramesses going all YOU BUILT MUH WONDERS in V
>>
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>>337266375
>>337266208
These two are pretty hype.
>>
Looks like one of those free phone games with microtransactions.
>>
Why are people so butthurt about the artstyle holy shit.

It will probably make it super easy to see what wonders/units there are at a glance.

Fucking autism.
>>
>>337268047
yeah but then every civ would get mad at you for building wonders too
>>
>>337266827
The Bomber was useless and the Minutemen were barely better than normal Riflemen. Also their UA stops being useful after the first 15 turns.

If their UA is something like a production bonus during war, and they have Teddy's Roughriders and another land unit like SEALS, they'd be a good Domination Civ.
>>
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I'm really not digging the art style. It reminds me more of AoE/EE than Civ. Actually, the vibe I think I'm getting that's turning me off the most is that it's reminiscent of the art style on Godus, which to this day is the only game I've actually asked for a Steam refund for because I thought (like a retard) for even a second that Molyneux wouldn't fiddle me.

I think it's the bright colors and simple shapes.
>>
>>337266505
the scale was all fucked in the map sizes anyway. one city and its borders was more like one european nation or north american state/province for relative size
>>
>>337268087
They complain because they think they are above cartoon graphics as mature adults
>>
>>337267276
Not only would it be edgy as fuck it would also be insulting towards the German playerbase when there are soooo many fascinating Germans to pick from. No, let's pick the one that stirs the most shit and noone but edgelords like.
>>
>>337268047
I think they all do that. Basically most of Civ 5 AI revolves around what makes the AI angry, not about what makes it your friend. Civ 4 used to let you set up terse alliances with your neighbors while you attacked someone else near you, but Civ 4 made it to where warfare, even with an ally at your side, always spoiled relationships.

Civ 5 went in a lot of obtuse directions and I figure Civ 6 will do the same.
>>
I usually don't mind stylized graphics, but this reeks of iOS.
>>
>>337257164

> R$129,00

Such is life in hueland.
>>
>>337268061
if Civ BE quest thing anything to go by - shit will become boring on second game
>>
>>337268087
The choice of artstyle carries with it implications of other design choices that could in turn hurt how the game is made in terms of gameplay.
>>
>>337266725
don't let shitty bait get you down, not everyone is an addicted waifu simulator X5000 2016 edition opinion
>>
>>337268087
>you're not allowed to not enjoy shitty phone art passing itself off as a $70 pc game
>>
>>337268097
Only if you sniped their wonders. Ramesses love to wonder whore so sniping his was inevitable.
>>
I'm liking literally every change and feature about it, but i'm having a hard time adjusting to those graphics, feels like a mobile game.
>>
>>337265185
I'd be fine with that, actually. Bring back collateral for artillery to counter it so people don't just spam archers/their equivalents like in V because artillery was never worth all the set up time and resources.
>>
>>337268242
Guess I'm just too used to CivV graphics, I hate playing with mods so I'll probably just have to deal with it.
>>
>>337268407

You are one of those autists that got extremely asspained at TF2's artstyle before it released, aren't you?

Or Wind Wakers.
>>
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>>337267276
>>Diplo-Industrial Germany with Adenauer
>>
>>337268087
because it looks bad
>>
>>337268407
After BE they can't possibly fuck up the gameplay aspect again.
>>
>>337266827
don't forget the half-off tile buys, which were surprisingly useful. manifest that destiny.

if only America's AI ever used it, then maybe it would have been a good rival on the tiles, but mostly all the AI did was steal all your tech with spies and sometimes wonder-whore if Egypt wasn't present in the mix.

as for playing America, it was fuck yeah.
>>
>>337268453

You will get used to them.
>>
>>337268087
looks like fucking smartphone garbage that's why
I know you guys are trying to be all "lol graphics don't matter" but 5 looked great, at the very least it was Aesthetically pleasing. 6 looks like a kid version of Civ so far. Hopefully they'll tweak it but I doubt it
>>
>>337268648

it looks good
>>
>>337268631
West Germany was pretty based until the EU really took off in the late 70s.
>>
>>337268812
That's not my opinion so stop having it.
>>
>>337257791
Not really, I like how it looks all cartoony
>>
>>337267343
average AI win was roughly half of the turns into a full game of Civ on Deity difficulty, but hey, not everyone can into reading comprehension
>>
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Is it going to have espionage and religion to begin with or will we have to wait for the DLCs before it's good as per usual?
>>
Actually like the art style here, Civ is meant to be comfy. The multiple files for cities thing is interesting, I wonder how it will affect hex workinf.. Unit combinations also sound interesting

Just a matter of seeing how badly they fuck up diplomacy i guess
>>
>>337257791
I don't care about the colors I just don't like how flat all the textures look
>>
>>337268047

Every civ in Civ V has a number between 1 and 9 for what they care for. Egypt and Venice have a number 9 for 'fuck you building wonders!' While a civ like Rome or Zulu have a number 9 for 'Willingness to start a war'.

This has been the same since the first Civ game. And where the whole Gandhi being nuke happy came from. His tendency to use nukes was set at the lowest value, which is 1. But because of a glitch in coding, when he hit the information era, it would flip over to become an 11 (two points above the maximum 9). Later Civ games fixed the glitch, but made it so Gandhi still went nuke happy in the final age just as an ongoing joke. This is why in Civ V, Ghandi is tied for the most docile and friendly civ, then suddenly denounces and hates everyone in the atomic era.
>>
>>337269117
cause style doesn't work with the game.
simple as that.
most cartoonish civ was 4 and it wasn't this bad
>>
>>337268087
I don't know what they expected, making it smart-phone similar in appearance brings in the extra casual bucks
>>
>>337269117
Yeah, because when you have a franchise that sells fat millions, it's totally okay to give it dirt cheap mobile-tier graphics.
>>
I actually like the cartoony graphics. It looks much cleaner and easy on the eyes.
Civ V was a visual clusterfuck and it was often difficult to see things at a glance.
>>
>>337269117
What do you expect? It's basically all they've shown and it really does look like a mobile game (mainly owing to dat terrain textures).
>>
>>337266907
I tried the Civil War one but I got my ass kicked. I generally disliked the lack of customization available in it. It felt less like a traditional Civ game and much more like a game of Chess or Risk. It seemed ok for what it was but it wasn't for me.
>>
>>337268087
>It will probably make it super easy to see what wonders/units there are at a glance.
There already was strategic view who cared for that sort of casual visual aids stuff.
>>
>>337269117
Because the style doesn't look good, at all. And it's a deviation from the normal shite. It's not just bad-looking, it also looks cheap like the devs don't care about what game looks like.
>>
>>337269117
fuck off, if enough people bitch then they'll either change it or there will be a huge modding effort to make the graphics actually look passable
>>
>cities aren't restricted to one tile

don't even care about the graphics, I'm already interested
>>
>>337257164
Why does it look like a mobile game?
>>
>>337267823
>Or like you can totally get Isabella to be your faithful attack dog if you keep her religion.

Yes, PLEASE make religions actually feel like I'm picking a side and not just building pagodas and fucking off once I do.
>>
>>337269117
A big title like this should be looking to push the boundaries of graphics, not pretend like they dont matter. For £50 they sure as hell better be making up for it someplace else.
The cartoony style doesnt suit Civ games either.
>>
>>337264661
I play with my friends quite a lot still
>>
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>>337269117

>western gamers keep complaining there's little variety in design for western games
>go rush to buy tons of indie and anime games with cute graphics

>noted western game tries to have bright, colorful graphics
>same people throw a huge bitch fest
>>
>>337269346

Yeah because that shit is so much fun to keep switching to.
>>
>>337269424
There's already going to be a huge modding effort regardless, dumbass.
It's Civ.
>>
>>337269509
west hardly can into cute
>>
>>337266827
>>337268104
Minuteman is a great promote base (and is a replacement for the Musketman, not the Rifleman) because it starts with Drill I and Ignore Movement Penalties. The freedom of movement combines well with America's stock +1 sight range for scouting and combat, and ideally you build up a nice core of them and promote them down the line.

B-52s are good replacements, it's just how late you get them that makes them weak as a UU.

I'll not argue that America in Civ V is on the weaker end of the selection; it's pretty close to being a neutral base and the Shoshone do the territory grab better, pretty much, with earlier UUs. But I tend to play random and I don't really hate when I roll Washington.
>>
>>337269459
>The cartoony style doesnt suit Civ games either.
partially agreed, I liked civ5 with its obsession with art-deco, I think that fit the theme of the game really well, though the civ4 cartony looks were ok too
>>
>>337266380
Not true, it takes some working but me and my friends play with a mod pack with 100 or so mods using this tool.

http://forums.civfanatics.com/showthread.php?p=13429988
>>
>>337268513
what's the turn-off with the mods?
>>
>>337268087
That part is nice, Civ5 fucking sucked there, you couldn't tell what the fuck was going on.

This Civ6 needs some shadows and better textures though.
>>
>>337269509
there's lots of games with colourful cartoony graphics, in fact most games these days have high contrast pastel type colour schemes, the era of brown and bloom has been gone for a while bub
>>
>>337269643
He's not bad, I agree, just mediocre.
>>
>>337269184
The issue was that in later areas Ghandis preferred philosophy, democracy, would cause his warlike nature to decrease by 2. As it was already 1 and the Old games could not I to negative numbers, this caused it to flip to 11 as you said. So it's not gaining nukes as much as it is reaching democracy/industrial era
>>
>>337257164
Large bet on the AI being as dumb as ever.
>>
>>337258389
Iunno, I got vanilla civ5 and I played for 4 hours or so before I realized how dull and unfinished it was.
>>
>>337269285
This desu senpai
>>
>>337269184
correct.
>>
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>>337269450
because every pub has to do something to keep you from playing the game
>>
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cheeky /k/unt (Banned) 33 minutes ago

>TRUMP 2016
>PLS MAKE TRUMP THE LEADER FOR USA

>26 replies
>>
>>337269184
>it would flip over to become an 11 (two points above the maximum 9
In Civ I? Wasn't it a flip over to 255
>>
>>337269639

I agree. About the closest they can get to cute is Overwatch. Which is still sticking to very rigid design styles. And the horrible voice acting completely kills any appeal the girls have.
>>
>>337269643
correct, the later-era focus was a turnoff for a lot of people looking to dominate right away, because you're mostly playing Generic Civ with half-off tile-buys.
>>
>>337263672
Fuck. Read that as Crab Alexander and got hyped.
>>
>>337269690
thanks for the tip!
>>
>>337268514
No I thought TF2 looked neat, only played it on a lan like once though.
And I didn't care about zelda at that point.

Neither looked like ca 2015 mobile game though, so that's not so strange.
>>
I don't like the look of the game. Make it more realistic.
>>
>>337268658
I think the main fault of BE was a balancing issue, which was too big of an issue since it wasn't different enough from Civ5.

Vanilla civ5 could be a little imbalanced, since it was enough of a different experience from Civ4.
>>
>>337268402
Tá barato pra caralho, macaco.
>>
>>337269449
Yeah I think I'm coming around because of that single thing.
That is very interesting.
>>
>>337270441
>Neither looked like ca 2015 mobile game though, so that's not so strange.
The only reason you say this looks like a mobile game but TF2 doesn't is because one is an FPS and the other is a top-down strategy game.
>>
>>337270535
>Horay I built a stellar codex! What is that?! Oh it doesn't matter it, gives me x stats, who cares about reading the giant wall of text
that's the problem with BE, there's very little excitement going on other than watching your numbers go up. Other Civ games feel cool when you build the pyramids or whatever because we know what they are and what they symbolize
>>
>>337260596
toasters
>>
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>>337270209
>Blizzard
>subscription to get Leeroy Jenkins'd every time
>>
>>337269643

Hardcore players of Civ thought America was the most overpowered in vanilla. Since the two expansions came out, his no longer overpowered. But he's still up there with the Shoshone for early game simply for the extended view of scouts. Standing on a hill and seeing 5 tiles away while other people can only see three is pretty damn broken for finding ruins. I personally think that Spain should have had that skill to make natural wonder spotting easier, but oh well.
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