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PS1 Warping fixed:
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You are currently reading a thread in /v/ - Video Games

Thread replies: 217
Thread images: 42
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https://www.youtube.com/watch?v=lAtHdNwoa9Q
https://www.youtube.com/watch?v=AVQSbhiBvcg
https://www.youtube.com/watch?v=e7sa28_oeSs
https://www.youtube.com/watch?v=dJqBVn5MkM0

Where were you when PS1 emulation was fixed?
>>
>>337223150
That screenshot looks fucked.
>>
>>337223150
>20 years later the PS1 gets the basics of proper 3D rendering
All joking aside this looks great.
>>
What was the problem exactly ? I never notice a problem during emulation.
>>
>20 years later the PC finally gets games

WE DID IT BROS!
>>
>>337223647
I don't remember any warping when playing on the original hardware. Is it something that was caused by emulation?
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>>337223821
>I don't remember any warping when playing on the original hardware
>>
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>>337223631
>That screenshot looks fucked.

Silent Hill and a few other games have some bugs. The thing is very WIP.

>>337223730

PS1 has no texture correction. Textures warp and move around a lot. Characters get distorted. Especially at weird camera angles. Lines can never stay straight. It's worse in emulation because you're rendering at high resolutions.

Demonstration of this effect in Metal Gear Solid.
>>
>>337223821
The warping was always there, PS1 has no z-buffer support meaning polygons basically float in 2D instead of 3D space.
>>
>>337223150
>Where were you when PS1 emulation was fixed?
Living the year of the Lord, 2016
>>
>>337223150
we already got GTE Accuracy hack via Pete's OpenGL2 several months ago.

>>337223925
SH1 has worked just fine on emulators for ages. Just re-configure your settings, or use better plugins / emus.

>>337223821
PS1 tech positions polygons' vertices on a 320x240 sized grid, lacking sub-pixel accuracy completely. At native res and on SDTV, you thus won't notice the warping, but it gets more obvious the more you increase the render resolution.
>>
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>>337224168
forgot my pic
>>
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Has more charm in low rez and with textures having a seizure. But to each his own taste.

You can't really prevent people from having shit taste I guess, I mean some people bought the steam version of FF9 so.
>>
>>337223947
>>337224168
Okay, now I understand. Considering PS1 was one of the first 3D consoles, that is understandable.
>>
>>337224168
>we already got GTE Accuracy hack via Pete's OpenGL2 several months ago.

This is not GTE Accuracy. This is that PLUS Texture Perspective correction.

>SH1 has worked just fine on emulators for ages. Just re-configure your settings, or use better plugins / emus.

With the standard texture warping. This is trying to fix this. This is new ground breaking shit. Because of that, it's very WIP and has some issues with certain games.

Spyro, Grand Turismo, 1/2, Wipeout are all confirmed having some issues.
>>
>>337224374
Your opinion is okay. I have it too.
>>
Which emulator is this fix for?
>>
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Racing games can have actually perfect lines for once.

>>337224570

pcsxr right now. Which I'm not even that big a fan of. I'm hoping it gets ported to better emulators.
>>
>>337224374
i like low res more too because otherwise textures and models being shit stand out way too much
>>
PS1 Emulation is a mess.
Post links
>>337224635
>>
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>>337224246
>SH1
>Purple fog
Emulation was a mistake
>>
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>no links

And i immediately stopped caring.

Not about to dig for this shit. Nice thread, moron.
>>
>>337224651
Exactly. Old textures are old forever, unless you replace them. The older a game, the more important is becomes to keep the resolution relatively low, or get disappointed right in your face.

>>337224635
I heard it was better than shit (which for /v/ is equivalent for very good)
>>
>>337224808
They're in the description of every one of those 4 youtube videos anon
>>
>>337224838
>>337224651

I have no problem with old PS1 3D. The models are low poly and the textures low resolution. So what? The big problem is the jittering siezures and warping. Remove those and suddenly the games sorta look like old PC games.
>>
>>337223150
Does anybody have before and after screenshots?
>>
>>337223150
weird when theres actual animation in some games it still looks wonky

idk
>>
>>337223150
>people play ps1 games with filetered textures
Unfiltered masterrace.
also
Those slowdowns. I hope this is just because he´s running it at mad resolutions because it really doesn´t help it.
>>
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>>337225105

Before.
>>
>warping this
>warping that
Did someone say Crash Bandicoot 3?
>>
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>>337225246

After

(They also throw in xbz texture filtering but ignore that)
>>
>>337225189
The slowdowns is because he's running it at 8x native res with his shitty low end PC.
>>
>>337225252
>Naughty Dog did it 20 years ago ON a actual PS1
Where they wizzards?
>>
>>337225370
It wasn't hard to render just a logo in detailed 3D with nothing else on screen. Note how the logo disappears immediately when you start the game.
>>
>>337225336
>>337225189

In the comments he mentions his PC and internet are really shit, so I get the sense he's super poor. I think he's some 3rd worlder.

Plus he's running CPU over clocking and the hack which adds to how much power you need to run the emulator.
>>
>>337225450
I meant Software Z Buffer
>>
>people smoothing textures
Fucking animals

Get yourself a fucking CRT
>>
>>337223150
>All of this done in PCSXR an emulator that has hitches on several games
>Most notable case is crash where it stutters for no fucking reason some times and documented in several webms, even posted to death in the /vg/ videogame general
>Vagrant story has texture issues right off the bat, even in the video being displayed
>Fixed warping but animations and everything else still looking wonky with stutter between "frames"
Yeah, nah, call me when they do it on a worthwhile emulator like mednafen and actually fix the issue altogether
>>
>>337225498
Oh, yeah in that case it they were pretty skilled but they always had decent engineers that work around hardware limitations. Uncharted games, love them or hate them, really push PS3 to the limit even if they can't compare to some PC games obviously.
>>
>>337225578
Fixing it altogether is more or less impossible since PS1 never had z-buffer.
>>
>>337225590
Uncharted 4 Looks ok but the shadows are dissapointing as is the framerate.

Will be interesting to see what devs do with the neo, well capable devs that is.
>>
Im still waiting for a good PS1 emulator.
But people dont really care about ps1 anymore so i dont think we´ll ever get a good one.
>>
>>337225246
>>337225323
That's an noticeable improvement.

WHICH GAME though.
>>
>>337225370
yes. only a few games had a software z-buffer to fix the warping issues. the first was a crash bandicoot game.
>>
>>337225685
It's a console with tablet CPU, they can't work their usual CPU magic on this shitty CPU unfortunately. Naughty Dog always worked around limitations by pulling crazy shit out of CPU
>>
>>337225653
>Fixing it altogether is more or less impossible since PS1 never had z-buffer.

It never had GTE Accuracy or Texture correction either, but they added it. There's talk of adding a z-buffer as well.
>>
>>337225708
Megaman Legends ?
1 or 2, I don't know.
>>
>>337225881
Note how I said "more or less". It is possible to add it but it will require tantalizing amount of effort to implement it.
Which is why everyone focused on making the easier "gud enuff" workarounds like GTE Accuracy instead.
>>
>>337225708
>Not Knowing Megaman Legends 2.
Jesus. Kill yourself or play it right now.
>>
>>337226161
>everyone must like the same shitty games as you
Although MML is better than other Megaman games, it's easy to avoid because Megaman as a whole is an awful fucking series. Too many samey games and 90% of them suck dick
>>
>>337223925

the PC version of metal gear solid looks miles better than that screenshot lol, don' tell me you are attached to that silly blur effect present only in the ps1 version
>>
Which retroarch/mednefan core should I use? I still use epsxe because mednefan only takes that one cue format that no rom site uses.
>>
>>337226404
>You must be 25 years of age to post here.
>>
>Download this shit and the emulator the comes with it
>Open up PSXCR
>Load up MML2
>PSXCR.exe has stopped working
And this is why i hate PS1 Emulation.
>>
>>337224407

The N64 didn't have warping.
>>
>>337226972
N64 also came out 2 years later and had better hardware as a result, faggot.
>>
>>337226598
Says the guy that honestly believes 90% of the MM catalogue isn't trash

Past X2, X series sucks dick
Past MM2, MM series sucks dick
Past Z, Zero series sucks dick
ZX and the other spinoffs sucked dick

It's a really bad fucking franchise
>>
Motherfucking Vagrant Story looks like an early PS2 game with this fix. Damn.
>>
>>337227069

But it was also one of the first 3D consoles, don't move the goalpost.
>>
>>337227287
No anon, the first as the name implies, can only be one.
PS1 came long before N64 and N64 was not anything "first".
Also I'm not the person who made the original post you cockglobbing faggot.
>>
You sad fucks
>>
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>>337223947
>PS1 has no z-buffer support meaning polygons basically float in 2D instead of 3D space.

It's nothing to do with z-buffer. It's just that the Playstation didn't do perspective correction through dividing by z (you don't need a z-buffer to divide by z).
>>
>>337227370

PSX wasn't the first 3d console.
>>
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Before...
>>
Just going to make this clear so people don't keep talking technical nonsense

Perspective correct texture mapping: Prevents textures from warping when observed from non-parallel angles.

Z-buffer: Prevents polygons from being drawn in the wrong order along the z-axis (front to back / back to front)

Sub-pixel correction: Prevents polygons from abrupt shaky movement

PS1 didn't have hardware support for any of the above.
>>
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>>337228060
...after
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>>337227287
The SNES could to 3D. then came the saturn and then the ps1

n64 was hardly one of the "first"
>>
>>337228225
Snes couldn't do real 3D, even the FX chip wasn't real 3D.

The 3DO came out a year before the PS1 and the Saturn.
>>
Just saying this in a funny way to grab attention. No need to sperg over it.

How the hell do you virgin neckbearded nerds know so much about the technical side of this stuff? For example >>337227524

Do you guys work in the emulation scene? Always surprised to see people with knowledge of this stuff no matter the time of day or thread.
>>
>>337228225

ok

Saturn didn't have warping, then.
>>
>>337228225
Even a Game Boy could do 3D

https://www.youtube.com/watch?v=KQAhnNiOu54

But that's mostly a pointless argument since older consoles like SNES and Genesis didn't have any hardware 3D accelerated rendering chips.

I think the first system that actually accelerated 3D rendering was the 3DO.
>>
>>337223150
The warping was good! You try to tell me that SH1 is half as scary without the warped shit.
>>
>>337228447

there's people with degrees in computer science and those with knowledge of 3D modeling.
>>
>>337228447

When you have a hobby you kinda pick up this kinda knowledge without actually getting your hands dirty (i.e working on games, being a tech wiz). It's like a cinephile knowing what types of camera were used in a movie to achieve certain kind of image.
>>
>>337228569
Thats as much 3D as the original doom was.
Not real 3D
>>
>>337228060
>>337228127
Real question is whether I need a $2000 PC to get it looking like that.
>>
>>337228447
You spend all this time playing games or at the very least talking about games and you never once looked into how they're made, anon?

I have a buddy who goes to the theatre every week and watches movies, he's never directed a film in his life but he can talk to you all day about camera composition and the rule of thirds.
>>
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>>337228447
I copypasta things from the internet and people suck my dick.
I'm a farmer irl.
>>
>>337228690
It really depends what you mean by 3D. Drawing polygons involves 3D maths, even on the Game Boy level. Or Doom.

The thing about those engines is they don't carry 3D calculations along the entire rendering pipeline, they are cut out at one point because it's just too much mathematics or uses too much RAM.

If the definition of "true 3D" is that the renderer keeps x, y and z all the way from display lists to final framebuffer, than the N64 was the first true 3D system.
>>
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>taking this long to work out the kinks
>never ever gonna have a good Xbox emulator, which has the most 'dead'(no backwards compatibility, dying consoles, etc).
>>
>>337228804
>Real question is whether I need a $2000 PC to get it looking like that.

That's super absurd, you can definitely run it on a medium level gaming PC.

..That being said I am on a $1.7k machine so I can't really judge for myself. Runs fine here!
>>
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>>337223150
wasn't that a part of, you know, fun train to the nostalgia trips?
Tell me, you're actually not playing it on 240p with a fake TV filter over it?
>>
>>337228804
please, it's ps1 -- you could run that shit on 2001 PCs

surely a bit of fixing and eyecandy aren't going to overload a modest recent PC
>>
>>337228947
https://www.youtube.com/watch?v=MVwB1jCzkWs

XQEMU is almost there, anon.
>>
>>337228447
I'm a software developer because games were my hobby back in the 8/16 bit days. I've learned a lot about 3D rendering in order to write some engines and I've even managed to get some work on big titles. I consider it a hobby related to my work and learning about the older technologies is sometimes useful and interesting.
>>
>>337223150
>PS1 Warping fixed
>fixed
it was a fucking feature. thats how it actually looked on the consoles. jesus fuck when did emulation become about not making an accurate emulator.

this is the world of tryhard teen retards we live in where they cant respect something for how it always existed.
>>
>>337228832
To be fair to him

>google how game design works
>get nothing but incomprehensible wikipedia or clickbait

In fact google is just nothing but clickbait garbage now, it's incredibly difficult to find what you are actually looking for
>>
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>>337229197
>>
>>337229197
>jesus fuck when did emulation become about not making an accurate emulator.

When it was all about making the games look better?
>>
>>337226404
Spotted the shit taste.
>>
>>337229197
anon, it's just an option -- don't use it if you don't like it or go back to mednafen
>>
>>337226523
>I still use epsxe because mednefan only takes that one cue format that no rom site uses.

Rutracker has a full PS1 collection up with premade .cue sheets,also it takes 20 seconds to make a new .cue sheet.
>>
>>337226972
The N64 also didn't have games.
>>
>>337228447
>virgin neckbearded nerds

jfc you are laying it on thick for feeling intellectually inferior.
>>
>>337229004
good crts don-t look like that though
>>
>>337228804
i can run this stuff one my 600$ computer from 2012
>>
>>337228447
Well I work as a software developer and even though I don't work in games or 3D graphics, when gaming is your hobby you read about it and find out how stuff works. It's the same for other hobbies.
>>
>>337229290
what the fuck is mednafen stop namedropping your trojan. ePSXe is the only worthwhile ps1 emulator.
>>
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>>337229197

>B-But it's a feature!

Anon, to each their own tastes. If you want the classic look, just get another plugin. While i loved my playstation, this is what i always wanted since some games looks like shit. I hated getting headaches when playing racer games.
>>
>>337229624
but I thought you said you wanted accuracy

that's like using zsnes over bsnes while saying you care about accuracy
>>
>>337229197
You're either trolling or retarded.
>>
>>337229624
>ePSXe
>good

You need to be 18 to post here
>>
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>>337229197
>it was a fucking feature

woah....so this is the power of playstation...

goodbye sega....goodbye nintendo....
>>
>>337229674
you might have brain problems if bad graphics give you a headache.
>>
>>337229197
>Emulation
>Not about making old games reach their maximum visual potential

You're crazy, accurate emulation looks like shit on everything.
>>
>>337229721
Zsnes has a superior interface
>>
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>>337229674
If you hated the way playstation looked then you just simply hated playstation and you don't have to fluff it up with flavor explanation beyond that.
>>
>>337229197
>it was a fucking feature.
None of the art assets developed for the system looked like that until it was printed to a disc and ran on retail hardware. The devkits didn't have this issue, and none of the art looked like it was supposed to in the final product.

In a way, this is the most accurate emulator ever produced, because it actually renders the games the way the artists intended.
>>
>>337229887
Now you are just baiting
>>
>>337229887
sure whatever, but we're talking about emulation accuracy here

just say you don't care about accuracy then
>>
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>>337229624

>merely pretending
>>
>>337229239
so is this guy filthy rich now or what?
>>
>>337229897

>all games aged well!
>*tips mario hat*
>>
>>337229918
>The devkits didn't have this issue
citation needed
>and none of the art looked like it was supposed to in the final product
Bullshit, they knew what the final product was capable of for every game except maybe the first releases.
>>
>>337229227
And yet people will defend it to death, when in fact finding valuable sources is nigh impossible. Bing sucks, but so fucking what?
>>
>>337229808
how the FUCK do the lines between the tiles stay perfectly straight but the actual textures don't??
>>
>>337230434
If you were to view the same scene in a wiremesh mode you'd see that there was a grid in the middle where that line is.
>>
>>337230434
see
>>337227524
the edges stay the same
>>
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>>337230434
>>337230697

I'll post a pick of how I assume the grid must be to give that exact effect.

notice how i've lined up the red lines with the weird bends in the texture. I've also lined up the green lines with the mesh subdivision that would give a few extra kinks into it.
>>
>>337226476
No one said it looked better. Don't get so defensive over nothing. It's a demonstration of the effect.
>>
>6th gen games emulate better than 5th gen

Fucking hell.
>>
>>337223150
it just doesn't feel right
>>
>>337231405

Because you're used to 16 years of emulation.
>>
>>337228127
This looks genuinely good. The strong artstyle of MegaMan Legends just worked, but the wobbly textures and shit made it look aged as hell. This fixes that problem completely.
>>
>>337226161
I don't play Mega Man. I thought it was some ship battle simulator.
>>
Hate to be that guy, but how do I enable this? I already have PGXP downloaded and set up.
>>
>>337226972
But it had square pixels (retarded), and cart based games, with all the problems that entailed.
>>
>>337229808
I don't remember it being this fucked, and I played Spyro 3 3 times in the last 5 years.
>>
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>>337231865
>square pixels
>>
>>337231865
>But it had square pixels (retarded)

You're probably thinking of SNES here...

>>337232009

Unless you show a comparison like above it's hard to tell the distortion until you see a sudden warping effect
>>
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>>337223150
polygons don't age well
>>
>>337229887
>Zsnes has a superior interface
I know you're baiting but use ZMZ with bsnes core then faggot. Literally no excuse.

http://www.smwcentral.net/?p=viewthread&t=67700
>>
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>>337232496
This bait has been busted countless times already
>>
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>>337223150
>>
>>337228127
isn't that the n64 version?
>>
>>337233464
N64 had worse draw distance and muddier textures.
>>
>>337232108
Well... just substitute polygons for pixels.

Square polygons were a mistake.
>>
There's zero instructions on how to set this up and getting it is incredibly fragmented. I have everything set up and I don't see a difference.
>>
>>337232692
Bait or not, it is at least partially true.
>>
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Vagrant Story is actually worse, it makes you wish you got warping back.
>>
>>337223730
No Z Buffer, which this added.
>>
>>337234219
It was Sega Saturn with quad polygons, not N64. Silly anon.
>>
>N64
>GCN
>Wii
>all emulated perfectly

I have no idea on the Wii U, but beyond the controller, I guess the emulation shouldn't be too complicated
>>
>>337234503
It didn't add a z-buffer.

See these posts >>337227524
>>337228073
>>
>>337234219
They're called quads, fyi.
>>
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>>337234598
>N64
>emulated perfectly

do you play anything other than mario 64
>>
>>337234598
>N64
>perfectly

reveal your secrets cunt because my experience has been particularly different from what you describe
>>
>>337234889
>>337235019
retroarch+angrylion
>>
>>337234598
>n64
>emulated perfectly
confirmed for not playing anything.
>>
>>337234512
Really? Well, colour me surprised.
>>
>>337235091
>angrylion

so you like to play most games at 10 fps
>>
>>337226404
>Megaman as a whole is an awful fucking series
fuck off
>>
>>337235179
It's perfect though
>>
>>337227070
>Past MM2, MM series sucks dick
MM3 is the best game in the franchise
FUCK OFF YOU FUCKING CANCER
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>337234503
A Z-Buffer is a completely different thing that has completely different related artifacts

https://en.wikipedia.org/wiki/Z-fighting
>>
>>337227070
Bro, the best megamans are like 4,5 and 6.

Megaman stops at 6 though, anything beyond that is crap.
>>
>>337223150
I don't believe you
>>
>>337235370
The difference is though that without a z-buffer you get entire triangles (or more likely, groups of triangles) drawn in the wrong place, while z-fighting just results in a few pixels being draw in the wrong place.

Also without a z-buffer, polygon mis-sorts can theoretically happen no matter how far the two polygons are supposed to be from each other. Z-fighting can only occurs if the two polygons are very close.
>>
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>>337223150
Is it just me or does that Porsche Unleashed look NOTHING like the PC version? And I'm not talking about the graphics.
>>
>>337235628
I would an american fairy
>>
>>337224168
It was very noticeable on SDTV. Rose tinted glasses?
>>
>>337235473
>Bro, the best megamans are like 4,5 and 6.

2, 3, 9 and 10 are the best.

>>337235628

I don't know. Never played them. How are they different?
>>
>>337223821
Have you seen Squall's face wheb standing still?
Its a complete lack of texture filtering.
For a real look at OC games without proper filtering; check out Kingpin.
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>PC Fats only able to playu PSone games over twenty years after the fact.
>>
>>337235583
I know this anon. The PS1 clearly has always had a zbuffer, I was pointing out the artifacts that are involved around zbuffers that everyone has seen.
>>
>>337228949
Into the trash it goes then, along with the 100% accurate SNES emulator.
>>
Can somebody please post the Hercules game with the fixed warping please?
>>
>>337235956
Do you mean it doesn't have a z-buffer? Cause it doesn't. Developers have to sort polygons manually (though supposedly the GTE chip accelerates this).
>>
>>337235917
So deliberately misinterpreting basic information is what constitutes "bait" these days?
>>
>>337236083
I mean that the 3D games where things are comprehensibly in a 3D world have always used a zbuffer.
>>
>>337236213
I'm still not getting you here. Not even the 3D PS1 games use a z-buffer. There are a couple of special cases where Crash 2 and 3 had a software z-buffer but it only applies to water polygons, nothing else.

There were 3D games for many years without z-buffer. The z-buffer technique was seldom used in 3D games prior to N64 and 3dfx Voodoo cards for PC.
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>>337235917
came out over 16 years ago bruh
>>
>>337230169

The last thing Sam posted was him sleeping in a car outside of a hotel in New York. So yes.
>>
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>>337235741
It's not like American fairies are good for anything else.

>>337235838
Yeah, I just looked into it and apparently the PSX and PC versions of PU aren't ports of each other but completely different games. Dunno how that happened.
>>
>>337236398
Actually I am getting mixed up, I'm confusing Zbuffering with ordered drawing. I realise that ZBuffering refers to a 1:1 depthmask but I was conflating it with a list of objects/polys ordered by distance from camera (which is what the pre-per-pixel-lighting games would have used).
>>
>>337236457
*also on Dreamcast
>>
>>337236651
>Yeah, I just looked into it and apparently the PSX and PC versions of PU aren't ports of each other but completely different games. Dunno how that happened.

Happened with a lot of old games actually.
>>
>>337236457
Nig, I remember playing FF9 on epsxe while it was still on the market.
>>
>>337234598
>all emulated perfectly
The only console that has been emulated perefectly is the snes with Higan

and
>n65
here's your (you)
>>
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>>337237414
>n65
>>
>>337237414
>N65.
>implying your dad works at nintendo
Literally that kid.
>>
>>337236886
epsxe came out a year after beem
>>
>>337238338
Apparently MAME supported PS1 somehow and it came out earlier than |Bleem.
>>
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Fuck, guys, this looks amazing. My static 2D image isn't showing it off, but it's sharp as fuck!
>>
>>337238428
>Apparently MAME supported PS1 somehow
Wasn't there an arcade machine that used PS1 hardware (or similar)? Sort of like what happened between the Naomi board and the Sega Dreamcast.
>>
>>337226972
Because they got it correct.

The PS1 got it incorrect, and being one of the first consoles is an excuse. Notice how in subsequent consoles that problem doesn't exist.
>>
>>337238589

You can turn off xBRZ in /inis/gpuPeteOpenGL2Tweak.ini
>>
>>337238914
Not him, but I don't see that option
>>
>>337238878
Wasn't the n64 the first to be built ground up for 3D?
>>
>>337223150
wow
>>
>>337239482

Yes.
>>
>the emulators actually needed a "warping fix" after all these years
When someone tells me he liked a game he emulated, I ask "How do you know? You haven't played it."

And he hasn't.

Emulation is merely a soulless piece of code trying to replicate the game and will never be the true experience.
>>
>>337223150
How can you be so bad at Tenchu? Jesus.
>>
>>337239482
For the sake of argument let's say that's true. The N64 got it right and the PS1 got it wrong. The PS1 got it wrong because it was one of the first consoles to support true 3D.

Notice how subsequent consoles don't have this problem.
>>
>>337239724

>muh true experience
>>
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>>337239724
Hear here.
>>
>>337239812
>How can you be so bad at Tenchu? Jesus.

Yeah, it's pretty fuckin' funny to see him flail around.

Also I had Tenchu back in the day and aparently I sucked at it too. I'm looking at gameplay vids and I don't think I even used half the moveset.
>>
>>337223925
>They can't see him through the glass
>>
>>337239813
Well, kinda, yea.

3D was unknown territory and all 3 big systems tried something different. Saturn was the worst off in terms of performance, but didn't have the same warping. N64 won in all regards as far as rendering 3D images. On the other hand, the company they collaborated with for 3D went from the top of the world to bankrupt over the first 2 years of the system's life.

It was the wild west. That's why that gen of consoles is fun to read about.
>>
>>337239724
So what you're saying is that anyone who only played it on the original system has never played the real version of the game?...
>>
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>>337229143
muh fucking goddamn dick I need this in my life.
>>
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>>337228060
>>337228127
Damn son
>>
>>337239982
Could you see anything through those bad polygon windows?
>>
>>337234359
The principle may be true, but you don't need a misleading image to understand that at some point polygon count will not produce any visual difference whatsoever. We are not yet there.
>>
>>337232692
The last visual effect bump can be achieved with textures though.
>>
>>337228060
>>337228127

To be honest, half the appeal of playing PS1 games is getting their weird visual quirks. This is cool as an option but I don't think I would personally use it.
>>
Damn were textures really that bad on the ps1
https://www.youtube.com/watch?v=TuH7RDIDZN4
>>
wouldn't it be possible to make all textures HD just by changing their size in the code? what about increasing the draw distance?
>>
>>337241191
Go back to watching CSI
>>
>>337241082
That is so over-exaggerated, it's not even funny. Well, it's a little funny.
>>
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>>337232496
>>337232692
>>
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>>337241191
>>
>>337228934
>N64

The 3DO was the first actually.
>>
>>337241191
I think what you mean is increasing the grid so the texture repeats more?
>>
>>337229846
>You're crazy, accurate emulation looks like shit on everything.

Only on 3D stuff you retarded stupid inconsiderate nigger fuck.
>>
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>>337223741
so obvious anon
>>
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>>337232692
>busted
Thread replies: 217
Thread images: 42

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