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tfw I fell for the VR meme
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I owned an HTC Vive for a week. I'm in the process of returning it.

One of the key things people don't tell you before you buy a Vive/Rift is how blurry 1st-gen looks. It's so bad, that you can't read text unless it's close to your face. All those VR demo videos you watched on youtube? Play it on 240p and that's how it looks through the Vive.


The latency is super low, the controls are flawless, and the headset is comfortable. However, I just can't get past how awful it looks.

Maybe because I'm too used to crisp 1440p display, but damn does 1st gen suck.
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>>337192083
nice drawing OP
give it to me instead
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>>337192083
Never buy new shit of new technology

Ever.

Get one again when porn gets up to speed with it.
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>>337192230
I traced it. Also I want my 900 dollarydoos back so nyet.
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>buying into VR this early
Give it another 5 years at the bare minimum.

Shit we'll see if VR even sticks around for another 5 years.
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>>337192375
>I traced it
lol
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>>337192317
>>337192403

See the thing is, VR could have been really cool if it wasn't such a blurry godawful mess. I could have just rigged up the Vive to Mirror's Edge and had a blast.

But the fucking display fucking SUCKS man. No matter how many cool apps this thing will get, they will all look like garbage no matter what through the Vive/Rift.

You literally can't read text with this thing on. It's that bad.
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>>337192697
How? The resolution is 1080×1200 per eye. It shouldn't be bad.
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>>337193080
You think that is a lot. It very well isn't. It's actually comparable to phone VR's resolution.

You can see each individual pixel through the Vive. It's atrocious. Every time I try to feel immersed, I'm pulled right back when I try to squint at something in the distance and can't make out what the fuck it is.

And even at this resolution, it requires a 970 to even run well. If VR is to look passable, it probably needs 4k per eye to even come close to looking real, and what kind of fucking card can run VR in 4k? Dual 1080Ti's?

I'll be in this thread of a while if anyone wants questions answered.
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You're a fucking moron for spending $900 without doing what sounds like an ounce of research.

We've known the Vive and Oculus were 2160x1200 for MONTHS. That is marginally better than the Oculus DK2, which people have been saying is blurry for nearly 2 years.

>>337193080

It's not too bad for some things, but reading text or seeing any detail in the distance is not good and blurry. Wait for at least 1440p per eye unless you're ready for hard to read text.

Source: I have a Vive
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How is the FOV? Does it have the snorkel mask effect at all? I've only tried Google Cardboard and the worst thing about it was that I could still see the edges of the box and it just looked like I was looking at a screen through two small lenses. It wasn't immersive at all and while I can't expect much from something that only cost me a few bucks I'm still wondering if the higher end stuff effectively alleviates it.
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>>337193542
Point to me a single video where it accurately shows how the Vive looks in realtime, not through video capture.

Go ahead I'll wait.

Either way, you're full of shit for thinking I haven't done research on such an important purchase and also thinking that coming from someone who hasn't tried any VR ever, 1080x1200 per eye doesn't sound like a lot.

Of course I had to buy the goddam Vive to see if I liked it. No matter how much research I have done, the actual experience is something you need to try before realizing what it really is.
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>>337194018

I'll do you one fucking better

http://vr.mkeblx.net/oculus-sim/

This shit has been around since DK1.

The pixelation, SDE, blurriness, and hard to read text is CONSTANTLY talked about. You didn't do any fucking research if you are actually surprised by this.
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>>337194009
Full effect.

It's not as bad as two toilet rolls over your eyes, but you can clearly see the circular boundaries between you and the lens, even at neutral eye positioning, you can see the full 360 ring around your vision, even if you turn the knobs to make the lens as close to your eyes as possible.

Try making and OK sign with your fingers and touching them to your eyebros. That's how the FOV looks.
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>>337192083
Does it have games now or is it still stuck in the tech demo phase? Gabe even chose to keep counting his money than actually making a game for the vive.
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>>337194221
>no FOV simulator
>no fresnel lens flare
>no visible lens rings

What an incredibly shit example. Even that sim talks VR up.
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>>337194467
Still tech demo phase. Don't expect it to get it out of that anytime soon. First gen is for devs only, really. It's enough to see the potential of VR and to prototype a game, but it just isn't ready for normal gamers. If you can't make your own game, don't buy it.
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>>337194520

>moving the goalposts

You asked about blurriness.

The FoV has also been constantly talked about since the fucking DK1. None of this shit is new. You're actually retarded for spenind $900 when it sounds like you learned about VR 2 days ago.
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>>337194467
Tech demo phase. With ReVive (a workaround that lets you play Oculus games and apps on the Vive), it still is a shitshow.

There's a bunch of cool things you can do in the Vive and every "game" seems to just showcase one aspect of the Vive (VR guns, roomscale, etc,) and never expand on it fully. It's 99% shovelware, with the best example being Valkyrie.
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>>337192083
Good luck removing that panzer tape without destroying the box...
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>>337194763
>Point to me a single video where it accurately shows how the Vive looks in realtime, not through video capture.

You have yet to do so. The goalpost has never moved.

>>337194867
It's old duct tape. The box is fine.
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>>337194806
>>337194709
Shit, no wonder there was a sudden drop in discussions about vive/occulous. There are two, and soon to be three, of these things but so far there isn't anything worth the costs.
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>>337194934
>Point to me a single video where it accurately shows how the Vive looks in realtime, not through video capture.

https://www.youtube.com/watch?v=C9n9PBL6J14

https://www.youtube.com/watch?v=iHGT-KwSCRk

https://www.youtube.com/watch?v=vrfsPvfzGec
Literally 2 seconds on google. How fucking lazy are you? Do you not know how to search "HTC Vive through the lens"?

There has been constant images of every VR headset through the lens SINCE THE FUCKING DK1. ALL OF THIS has been covered since 3 YEARS AGO. This is how I know you haven't researched shit on VR before making a $900 purchase.

You're a god damned idiot.
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>>337193497
Yup. I was excited for vr until I used my gearvr and everything was so pixelated. Then I learned occulus and vive pixel density isn't much better.

It's actually OK on simple stylized graphics, but 360 3D video is a mess. I can't imagine how terrible a graphically detailed pc game would look. You'd need to run it at absurd resolution and the screens don't support that yet.
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>>337195167

If you want to have fun with VR now, it's not through the VR developed games. It's through pre-existing games modified to work with VR like Mirror's Edge, Battlefield, etc.

VorpX does a good job with making this work, however, the issue is movement. Without some sort of treadmill or a jank movement mechanic like this:
http://arstechnica.com/gaming/2016/04/for-vr-walking-forget-treadmills-just-stick-a-vive-wand-down-your-pants/
You simply aren't going to be immersed enough in the game to warrent it being called "VR". ESPECIALLY with crap visuals in current gen.

>>337195308
Are you that daft to think I haven't already looked those up?
>camera videotaping every one
What an ACCURATE showing of what it looks like through my own goddam eyes.
Honestly at this point I'm not even sure why you're replying. You obviously have nothing. I KNOW you have nothing because I looked for the exact same thing prior to buying the Vive. I feel like I'm being meme'd on now.
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>£800 for entry level VR machine
>£750 for Vive
>£8-15 for each game
I'm pretty loaded, and there are some pretty good games out there. But the jewing that's currently going on surrounding the pricing for these "games" are a joke.
Pretty much every game can be finished in about 30 minutes or you're repeating the same shit over just trying to get a better score.
I've had mine around 3 weeks now, and so far I've spent about 10 hours in VR. It's just sat here on my desk.
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>>337195795

Ok. At least I've confirmed you have down syndrome.

>camera videotaping every one

Oh woops forgot to record the video using my organic living video gamera and then beaming it directly into your eyeball for perfect reproduction! NO FUCKING SHIT A CAMERA RECORDED IT. And I'm not even going to mention those videos DO give you a perfectly accurate representation of the blurriness.

You can look at any review for Vive/Oculus and see comments on the screen quality. Including the glare, FoV, SDE, everything.

And if that all wasn't enough, you could have bought a google cardboard for a cheap way to get a glimpse of what it will look like.
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>>337195480
Oh god 360 video. That shit made me so goddam mad when I realized how duped I was.

To make 360 video to the quality that we're used to, the actual video resolution has to be immense and not-downscaled, which simply doesn't exist on Youtube. I purchased Virtual Desktop for the sole reason of watching 360 videos, and shitposting on /v/ in VR.

Surprise, both are garbage in Virtual Desktop. You can't read shit comfortably without it being stupid close to your face, and 360 Youtube videos still look like garbage, even through Virtual Desktop's built-in downloader.

https://youtu.be/bjE6qXd6Itw?t=261

This sold me on Virtual Desktop. Don't let it sell you.
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>>337192083
>Play it on 240p and that's how it looks
sounds like you need glasses OP, or you're wearing it wrong
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>>337196316
I refunded virtual desktop. Like you said, the resolution is just too damn low. Increasing the scaling in Windows helped, but I never saw myself using it for any long time because I have a 1440p G-Sync display that shits all over any virtual display.
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>>337196235
>Oh woops forgot to record the video using my organic living video gamera and then beaming it directly into your eyeball for perfect reproduction! NO FUCKING SHIT A CAMERA RECORDED IT. And I'm not even going to mention those videos DO give you a perfectly accurate representation of the blurriness.

Actually, what I wanted you to post was an artist rendition of EXACTLY what the Vive looks like through the eyes of a user, hopefully using video editing software. You failed to deliver. Don't worry though, I tried and failed to find one as well.

>You can look at any review for Vive/Oculus and see comments on the screen quality. Including the glare, FoV, SDE, everything.
See above

>And if that all wasn't enough, you could have bought a google cardboard for a cheap way to get a glimpse of what it will look like.
>>337194018
>coming from someone who hasn't tried any VR ever

At this point, I know you're just trying to meme me so I'll stop, but let it be known that you failed, brolo.
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>>337196316
It's the same way for Gear VR. For video to be decent quality you gotta download 1080p or better files. Trying to stream porn on pornhub's page is garbage quality, it looks like watching highly compressed 240p video streamed over realplayer back on dialup.
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Friendly reminder, VR is literally the Virtual Boy/3DO/Philips CD-i of this era. Once it dies out in the next few years, it will be remembered in the same breadth as those other consoles.
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>>337196452
HOLY SHIT REFUNDING HOW COULD I FORGE-

fuck

>>337196550
>1080
tiduslaugh.jpg

Try raw, uncompressed video, straight from the camera. And even then, it'll still look like ass because
>1080x1200 per eye
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>>337196680
VR is what middle-aged devs think people want. Yeah, it's fun as a demo, but it will never become mainstream. It might become a hobby for people and continue to have a small scene, but it's too much hassle and too expensive.
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>>337196529
>an artist rendition of EXACTLY what the Vive looks like through the eyes of a user, hopefully using video editing software
Not that guy, but how the fuck could you expect that to exist? You would have to know the lenses inside and out to duplicate it that well. And the time spent on that would be tremendous. Might as well send a free headset to everyone who watches that hypothetical video, it would probably be cheaper.
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>>337196680
You know what. I still have hope.

I only bailed on VR now because of how crap it looks. If it looks like crap, I'm not going to be immersed. It is NOT the Virtual Boy v2 no matter what people say.

When they release a headset with:
>4k resolution
>no latency
>no fresnel lens flare bullshit
>no persistence
>high enough FOV that you don't see the goddam headset
>some goddam good games
I can imagine VR being really cool. But until that comes out in 2020 you're better off spending that $1000 for one of these instead.

>>337196859
You showed me an actual 3d sim someone made to showcase the Oculus. Is it so much to ask for a 10 second clip of a videogame with some filters on it to look like the Vive?
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>>337197207
>You showed me an actual 3d sim someone made to showcase the Oculus. Is it so much to ask for a 10 second clip of a videogame with some filters on it to look like the Vive?

I told you that I wasn't that guy. And I'm not sure you understand, it's not as easy as "some filters". What makes it so bad is the pixels per degree. Without knowing your exact monitor and the exact distance you are viewing from, you can't make a simulation that shows on your monitor accurately like that. But you could have just run the math for PPD with the Vive's specs to compare with a monitor at a size and viewing distance you think reasonable.
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>>337196316
http://download.vrdesktop.net/files/VirtualDesktop-Setup.exe you can download virtual desktop for free, from the devs website. it doesn't make it suck any less but at least its cheaper than paying $15 on steam.
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>>337198776
Is that really the latest version? I remember you could download it for free but when Vive and CV1 launched he released it on steam with a bunch of new features and now it redirects to Steam.
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This is why I urge people to try it themselves before they go out and buy one. Still, OP is a retard for thinking he can come here and act like this knowledge was hidden away. If you did your research you'd know that the resolution is low. Honestly it's jarring at first but you get used to it. Could it be better? Of course but for gaming it's still an experience that can't be replicated with a 4k monitor or a triple monitor setup. I have all three.
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>>337196109
Don't fret fellow poorfag, in 10 years time VR will be cheap as shit. Smartphones were outrageously priced in the first few years, then dropped like a rock shortly afterwards.

Happens with all new tech.
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