Am I alone in thinking Atmosphere > Story > Gameplay
>>337119425
>reading books for the story
Lol what fags, we all know it's the quality of paper that's most important, amirite guise?
Watch a fucking movie OP.
These arguments are so dumb because the answer is always just:
It depends on the product.
>>337119692
Yeah it's almost as crazy as playing GAMES for the GAMEplay
I hope so.
>>337119425
>Am I alone in thinking Atmosphere > Story > Gameplay
Hopefully.
>>337119794
I read books for bookread faggot, not the story.
>Gameplay > Atmosphere > Story
Unfortunatelly no.
>>337119425
Uhhhh, where do I save this image? In "sad frogs" or in "real nigga hours"?
>>337119425
If you really think this way then go watch a fucking movie.
>>337120158
It's Atmosphere>Story>Moviewatch for movies.
>>337120026
This
>>337119425
Poor meme frog
Gameplay > Music > Graphics >>> Story
>>337120026
This, even the most retarded story will seem alright depending on the atmosphere.
Lighting>sky box>sound the character makes when walking>gameplay
>>337119794
These aren't games tho they're VIDEOgames
>>337119425
Hopefully.
>>337119425
Yeah you aren't alone thinking it. A lot if devs think it too.
Which is why the industry is failing
>>337119425
I think there are more thresholds.
Like the Atmosphere and Story are extremely important to me, but I'm not 11 anymore. I don't just mindlessly sop up and play bad games. You can have mediocre controls and still have fun, but eventually it reaches a point where it's not worth it. Then you can have the opposite. Destiny felt mechanically great to me, and I thoroughly enjoyed playing it. The atmosphere felt great at first too, but it was like walking deeper into the ocean, but realizing the water is not getting any deeper, it's just shallow. The hub and common areas started feeling less like how Lumbridg did in Runescape, and more like the walk from Lumbridge to Varrock: just kinda there and samey after a while. Similarly the story had some inspiration, but these were all held in the cards that you can't even access in-game. There's almost as much information as Mass Effect's codex, and they locked it up.
So I think they all matter, and the thresholds are what determine if we can play them or not.