How do you all feel about DR or Diminishing Returns as a game mechanic, in general?
I for one think that it's a very realistic mechanic for combat as an adversary (or any worth their salt) would almost certainly adapt and guard against the same tactic being used over and over again.
For example I'll use kidney shot in Cata Wow (don't judge the game it's just a fucking example). It had good DR imo, not too overbearing and not too overpowered.
TL:DR;
Diminshing Returns is a good and realistic combat mechanic, opinions?
DR prevents things from being insanely OP
>>337111363
DR is a cheap band-aid for developers that don't know how to properly balance their game mechanics.
I kinda have to bump to get any feedback
>>337111398
And what do you have against it?
Should you be able to stun-lock or fear-lock someone into certain death from >50% hp?
What games even use DR?
>mfw no one care about DR
DR is realistic. That's my point.
>>337111502
No, those mechanics should be entirely rethought and balanced and not patched with a shitty DR half baked band aid solution
>>337111891
I get your point, but mine was that it's a realistic feature.
Adaptation to combat, etc.
I hate diminishing returns in stat investments in games.
Like in Souls games, most of the time the benifits over 50 are so small it's basically useless. Why can't I make a pure STR build and have 99 fucking strength and almost nothing else.
Arcane in Bloodborne is the only stat that's actually worth taking it to 99. Why can't they just let you make stupid builds?
>>337112263
Well, in that case it differs a bit. I was talking about as a combat mechanic, not a stat one.
In combat, there is absolutely no reason why you should be able to be stunlocked by a skilled player with almost all of your HP left.