[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Diminishing Returns
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 11
Thread images: 7
File: IMG_1453.jpg (72 KB, 500x487) Image search: [Google]
IMG_1453.jpg
72 KB, 500x487
How do you all feel about DR or Diminishing Returns as a game mechanic, in general?

I for one think that it's a very realistic mechanic for combat as an adversary (or any worth their salt) would almost certainly adapt and guard against the same tactic being used over and over again.

For example I'll use kidney shot in Cata Wow (don't judge the game it's just a fucking example). It had good DR imo, not too overbearing and not too overpowered.

TL:DR;

Diminshing Returns is a good and realistic combat mechanic, opinions?
>>
File: IMG_1508.jpg (13 KB, 141x176) Image search: [Google]
IMG_1508.jpg
13 KB, 141x176
DR prevents things from being insanely OP
>>
>>337111363
DR is a cheap band-aid for developers that don't know how to properly balance their game mechanics.
>>
File: 1455710660564.jpg (72 KB, 1024x768) Image search: [Google]
1455710660564.jpg
72 KB, 1024x768
I kinda have to bump to get any feedback
>>
File: 1428615076091s.jpg (6 KB, 250x250) Image search: [Google]
1428615076091s.jpg
6 KB, 250x250
>>337111398

And what do you have against it?

Should you be able to stun-lock or fear-lock someone into certain death from >50% hp?
>>
File: 1435563710163.jpg (8 KB, 225x225) Image search: [Google]
1435563710163.jpg
8 KB, 225x225
What games even use DR?
>>
File: 1418194328672.jpg (6 KB, 200x196) Image search: [Google]
1418194328672.jpg
6 KB, 200x196
>mfw no one care about DR

DR is realistic. That's my point.
>>
>>337111502
No, those mechanics should be entirely rethought and balanced and not patched with a shitty DR half baked band aid solution
>>
File: IMG_1347.jpg (24 KB, 241x230) Image search: [Google]
IMG_1347.jpg
24 KB, 241x230
>>337111891

I get your point, but mine was that it's a realistic feature.

Adaptation to combat, etc.
>>
I hate diminishing returns in stat investments in games.

Like in Souls games, most of the time the benifits over 50 are so small it's basically useless. Why can't I make a pure STR build and have 99 fucking strength and almost nothing else.

Arcane in Bloodborne is the only stat that's actually worth taking it to 99. Why can't they just let you make stupid builds?
>>
>>337112263

Well, in that case it differs a bit. I was talking about as a combat mechanic, not a stat one.

In combat, there is absolutely no reason why you should be able to be stunlocked by a skilled player with almost all of your HP left.
Thread replies: 11
Thread images: 7

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.