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It's about time you apologized to Dark Souls 2.
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It's about time you apologized to Dark Souls 2.
>>
Why?
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>>337096247
Its the factual best game FROM has ever made.
>>
Dark Souls 2 had fantastic weaponplay hidden beneath a stale, rushed world and story.

Scholar was tight tho.
>>
how does one cheese through the game, solo PvE?
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I'll wait until 2017 and DaS3 has a chance to be finished. SotFS is the superior game right now, but that was after three majors dlcs and a year of patching as well as a whole rerelease. I can give DaS3 until the end of it's DLC before I condemn it

Also, I don't owe DaS2 any apologies. I've played it more than any other Souls game.
>>
I'm sorry you were shit at release and needed a remake to make you good. SotFS was pretty good I must say. DLC's where great and saved the game. I hope Dark Souls 3 gets something similar.
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Here's an example on how DS2 has more thought put into it than people think.

In DS2 there's a small quest where you can go and rescue a milfanito using a key.
The key acts as a sword.
In DS3, the sword you use to impale Anri during the "wedding" is just a normal key item.
>>
>>337096212

I always liked dark souls 2 even though everyone hated it and everyone called me a hipster or said i had shit taste.

And i think the Dark souls 2 dlc are the best souls content there is.

Haven't played bloodborne though, just talking about the demon's/dark games.
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>>337096603
you're missing out anon

quite different, but an absolute blast
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>>337096446
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>>337096212
he hurt my feelings
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>>337096212
i agree it's a very good game
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>>337096446

Dual powerstance Maces. You can stunlock most bosses
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>>337096446
leo ring and estoc
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>>337096603
>i think the Dark souls 2 dlc are the best souls content there is
Why? Eleum Loyce was cool and Alsanna was waifu tier, but the areas were a bit mediocre. Better than the base game, sure, but not on par with something like Tower of Latria.
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I'm sorry I bought you Dark Souls 2.
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>>337096212
No fuck off.
Everything was pretty shit in the game except for Faraam armor. They made Havels armor look shit.
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>>337096830
big deal
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>>337096212
Sorry I bought you, DaS2.
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>>337096212
Dark Souls 2 is not something i can forgive.
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>>337096212
Why? DaS3 came out and proved DaS2 was a fucking mistake

Fuck that game and fuck you
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>>337096750

Doesn't estoc have wonky scaling compared to the other piercing swords tho?
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>>337096978
>dark souls 2 apologists
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>>337096784
>Shulva not having the best level design in the series
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not until you apologize for those PS2 trees
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Not until it apologizes first.
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>>337096634

I'd play it, i'm just not willing to spend 500 bucks on it. Maybe when there's a bloodborne 2 or demon's 2 or sony souls 1.

>>337096784

Well, like everyone else you probably wont agree with my opinion but i'll start by saying that i think Shulva was the best DLC, when it comes to the area itself i think it's definitively king, while Brume Tower had the best bosses and Eleum Loyce in my opinion was very so-so, with Ava and the new items(armor and so on) being the best to come out of it.

Ivory King probably has the best intro and most interesting, uh, "pre boss mechanic" out of any other boss in the series though, if only he was harder it would probably be my favorite boss in the series.

As for Demon's, i think people have a very rose tinted view of it, it was great, but overall i don't think it has aged well. That said, in terms of atmosphere it definitively wins over all the other souls games.
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what if i never said anything bad about it
except SM and no eye orbs
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>>337097246

Man, what the fuck even happened.
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>>337096476
>The key acts as a sword.
And it wasn't even bad. I wanted to use it until I realized you can't upgrade it.
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>>337096317
Doyouhaveasinglefacttobackthatup.jpg
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Is it worth buying for $20? I've never played it.
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It's about time you apologized to Dark Souls 3
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>>337097292
>Man, what the fuck even happened.
Too much...
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>>337097335
Yes if you get the DLC with it for that price
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>>337097479
Yeah, it's the PS4 release.
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>>337096212
>It's about time you apologized to Dark Souls 2.
What for?I still play the game to this day :^)
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>>337097469

>implying this isn't the best headgear in the entire soulsborne series

I wish we had gotten the original one too though
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>>337097335
Yeah, it's worth that. It's not a terrible game, it just feels nothing at all like any of the other Souls games so comparing it to them makes it seem lackluster.
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>>337097564
Anon, please.
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>>337097469
I like the bottom one.It has that extra creepy factor to it.The other one is something for weaboo faggots.
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>>337097246
not to mention this is about the only forest part of the "forest of fallen giants" and its basically just a hallway, like many areas of the game...
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>>337097626
>The other one is something for weaboo faggots.
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sorry you're the worst in the series Dark Souls 2 :(
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>>337096212
DS2 world > DS3 world
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>>337097515
>those screenshots
Are you sure you aren't playing RUNE?
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>>337097515
>4 STR builds
>the same weapon on 3 of them
What the fuck are you doing
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>>337097858
Yeah, I totally prefer elevators to volcanos and distant areas that look miles away, only to be reached in 30 seconds of travel. :^)
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>>337096446
Hex build or Mundane build (ALL even stats across the board)

High level mundane builds absolutely fucking destroy the PvE game.
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>>337097872
I am.Rune has some of the best arena combat when it comes to games like that.This is not Rune.
And it is not Severance:BoD either since the gore engine and the combat mechanics of Severance shit all over DaS.
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>>337097305
Metacritic
>>
>>337097919
As opposed to a copy paste areas of DS and BB? :)
>>
>Play DS1
>beat it
>Play DS2
>get bored 10 hours in
>Play DS3
>board in an hour
>Play Nioh alpha last week.
>Put 15 hours in a weekend and love it
>redownload DS2 SoTS
>still don't like this game
>download Salt and Sanctuary 2 days ago.
>16 hours

Fun things are fun, and things that are not fun are not fun.
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Dark Souls 2 should apologize to me for wasting my time

https://www.youtube.com/watch?v=UScsme8didI
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>>337098035
Congratulations on having poor taste, but we don't care.
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>>337098023
>shrine of winter
>knee high wall
:^)
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I thought you were the worst thing ever until #3 came out, and I was glad you at least respected the combat system.
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>>337098082
>people actually watch some 50 minute garbage video
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>>337098186
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I have nothing to apologize because I never jumped into the hate wagon.

Here is a couple of things it did right that I wished DaS3 had:

- Fun as fuck spells/hexes/pyros
- Covenants were good and varied for the most part
- Tried crazy shit like the boss that summons players and the rat covenant, DaS3 played extremely safe and doesn't do anything new in PVP apart from purples which aren't that good
- Incredibly weapon variety, helped by the power stance mechanic
- Great world level design (as in you have a bunch of choices on how to do the early game instead of DaS3's railroad, DaS2 fails somewhat in portraying the world (Iron Keep issue) and DaS1 is still king)
- Long as fuck since vanilla, absurdly long now with the DLCs
- A lot of cool dialogues and lore exposition, especially in SotFS
- Pharros Lockstones and Fragrant Branches of Yore allowed for player choice on where to go and how to progress, allowing smart players to shortcut a lot during later runs if they knew the location of the hidden early ones. Also had a bunch of cool rewards.
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>>337097915
>What the fuck are you doing
I am preserving my souls so i can twink.This is my final weapon for that soul memory level.

And this is my current build state.I feel kind of bad when i invade people but someone has to do the invading or people won't be getting the full DaS experience.
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>>337097858

I sort of agree with this, if there's one thing positive i can say about souls 2 is that most of the time it felt like i was visiting new places.

In 3, most of the time i felt like "it's undead burg again, it's the swamp again, it's latria again, it's literally anor londo, it's boletaria palace again" and so on and so forth, it obviously did some new things but a lot of it felt like i was going through places i had already visited.

At least Irythil was nice and comfy.
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>>337098082
As much as /v/ hates matty, he's bang on with pretty much everything in this video.
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>>337097986
good taste
Seriously though, tell me the top right shot doesn't look straight out of RUNE.
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>>337098253
that's nice and everything but why Gyrm Hammer?
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>>337098214
>t. fanboy
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>>337097515
probably because it's the only souls game that runs well
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>>337098356
The two hand moveset is actually pretty good and the STR requirement obviously works for his SL
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>>337098035
I wish they'd let us keep the demo.
Shit that was a load of fun.
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>>337098012
>Metacritic
> 77 God hand
> 84 fallout 4
> 94 bioshock infinite

You're right anon, how could I be so blind
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>>337098428
>download demo
>have DS3 on the go
>finally get around to demo
>time to play has run out

It's ok, I d-didn't want to play it anyway!
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>>337098356
>but why Gyrm Hammer?
I like it and i like the way it has a reverse move set on it's strong attack.Also switching from one hand to two handing the weapon is a great way to surprise people.
>>337098382
>probably because it's the only souls game that runs well
You have no idea.
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>>337098012
Forgetting something?

92
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>>337097919
Okay is that SERIOUSLY the only complaint in level design?
I love DS2 300 hours dual caestus before DLC
The game truly does look like shit, arguably worse than 1, like they got everything they wanted in mechanics/gameplay-wise and got shafted on time to build better levels. The structure is there, like the area of the FotFG leading to the pursuer and on top of the castle was well done, because they had time to put in the giant sword sticking out of the side you got an item and were ambushed on and the crumpled head of the statue knocked off during your fight against the Giant King after the Pursuer. Almost every level suffers from some kind of stupid bare bullshit though including that one. With some janky ass ps3 lookin' texture repeated ad nauseam as far as the eye can see.

As far as walking to things in the distance in tunnels...

Literally time is convoluted, first area is things betwixt. Also you really want a long ass tunnel underwater? Of course you do with pinwheels. But content is definitely something that DS2 doesn't lack.
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>Parry spam and riposte weapon switching
Perfectly ok
>Warmth healing
Totally unacceptable
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>>337098240
>Crazy shit like a boss that summons players

Didn't DeS do that first?
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>>337098682
>dickass phantom mode engaged
>pop white soapstone at boss door
>host summons me
>bow to him, point to boss door
>spend the next 30 minutes casting warmth around the boss and rolling away from attacks while laughing at the host who is most likely raging
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>>337098872

You are the boss in DeS, it's different.
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>>337098316
>Seriously though, tell me the top right shot doesn't look straight out of RUNE.
Nah RUNE has that feel to it.Your character has a different stance and the world feels a lot different.
I mean you eat lizards for crying out loud.
>>
https://www.youtube.com/watch?v=hsd9s2drl38

"""""Best""""" PVP in Souls
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>>337098682
>Warmth healing
>Totally unacceptable
Why?I fucking love warmth.
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>>337096212
Honestly, I loved DaS2. It really pissed me off at first with the graphics DG, and I fucked up by joining the champions immediately, but it grew on me.

Wudup Caestus bro? I did a batman build. Duel Caestus powerstanced with bonefist alternate in right, and pyro flame. Shit was dynamite.

Then DaS3 shows up and completely fucking ruins the most brilliant thing the "b" team came up with, and replaced it with ghey sword art. Couldn't they have done both?
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>>337098660
>Literally time is convoluted, first area is things betwixt. Also you really want a long ass tunnel underwater?
That's an awful cop-out. Just don't make them look miles away. DeS, DS1, BB and DS3 all manage this perfectly fine and the world feels tighter and more coherent for it. Seeing bloodstains/messages far in the distance in an area you've been to is amazing.

The world design in DS2 feels lazy as fuck. Not only are they poorly thought out, the art direction is fucking disgusting and washed out. Though even levels that aren't complete garbage to look at, like drangleic castle, end up being boring hallways to walk through and nothing like a castle should actually feel like.

Iron keep gets mentioned a lot as an example of poor design in DS2, but honestly, I think the shortcut in Huntsman's copse is better. Literally push a plank down, right next to a bonfire, which leads to a point about 15 feet from the previous bonfire. It shows exactly how little thought and effort they put in to world as a whole.
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>>337096212
>helper phantoms can use estus when there is an invader present
>weapon scaling
Dropped. If it werent for the obscuring ring invasions would be impossible since its just gank after gank.
>>
Someones else copy pasta

Good changes DaS2 made that FROM removed in DaS3 for some retarded reason


>Ascetics, not to respawn enemies but to respawn bosses
>Able to use a weapons full moveset in the left hand
>Powerstance
>Upgrading shields actually improved their stats, not just the stability
>Depleting your stamina caused your character to breathe heavily
>You didn't lose your momentum from falling down 2 feet
>Poise wasn't as retarded as in 1 or as useless as in 3
>Really fun NPC invaders where they didn't act like just another enemy
>Interacting with the environment unlocked secrets, like lighting all the scones in The Gutter
>Other secrets like the pig and the pickaxe
>Pharros Lockstones and Fragrant Branches to manipulate the environment
>Getting wet reduced your characters lightning resistance while boosting your fire resistance
>NG+ didn't just increase enemy HP and damage, it added new enemies and items
>rolling in poison pools made your poison build up continue even on dry land because you were still covered in it
>rolling in snow/poison/water covered you in it, and it slowly disappeared
>You could activate several pools of blood at once, resulting in hilarity
>You could be invaded even if you were hollow and if the boss was dead, but at a lower chance
>You could burn an effigy to block invaders, but as a result you blocked summons as well
>Poison builds were not only viable, they were useful
>You could roll in more directions when locked on
>Hexes were fleshed out
>White phantoms couldn't Estus with an invader in the world
>Small soapstones if you wanted help with the area before a boss, without having to Black Crystal to solo the boss

Ds2 did have great flaws and great ideas. Retards only can see the flaws, which arent even that big.
>>
Fuck off Tanimura
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>>337099213
Powerstance pisses me off so much
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>>337099093
Oh and the waist high wall from the bonfire, causing you to have to go through the entire second bellfry at Iron Keep. Just as ridiculous as the shrine of winter. The developers were batshit crazy when it came to world design in DS2.
>>
Tanimura is a hack and shouldn't be alowed to develop games anymore
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>>337099213
>NG+ didn't just increase enemy HP and damage, it added new enemies and items
This was hit and miss for me.
I like getting everything in souls games and 1 time only NG+ invaders with low drop rates were annoying as fuck. Had to burn about 30 aesthetics and kill the boss over and over to get 1 more chance at a piece of armour.
>>
>>337098186
Holy hell I remember this thread for some reason.

Nice.
>>
>>337099093

>Kill Vordt of the Boreal Valley
>Activate a bonfire
>Teleport to the botton of the wall
>Activate another bonfire
>Kill 3 dogs that dont even aggro you and a random hollow
>Activate yet another bonfire

I am not sure about DeS because i never played it, but only Ds1 and BB had good checkpoint placement.

Ds2 world is pretty creative and unique, but they didnt explore the concepts they were thinking about, which is maybe the worst problem of the game. Also the individual areas, with a few excpetions, are very linear. Ds3 fixed that, most areas have a few ways, but the world design still linear.
>>
No it isn't, Dark Souls 2 is fucking trash, it's so bland and forgettable, I have zero interest at all to ever touch it again
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>>337099541
You're imagining an extra bonfire there
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>>337099541
DaS3 has poor bonfire placement, nobody's debating that. Doesn't change DaS2's problems though.
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>>337096212

It's about time it apologized to me for wasting my money for being a full-price, pay-in beta test for an improved version of the game that you also had to pay for.
>>
>>337099541
BB had some shitty placement too, especially Lumenwood Garden to Astral Watchtower In The Old Hunters

see
>>337097441
>>
>>337099605
Pretty sure he's correct.
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>>337099541
>Ds2 world is pretty creative and unique
>lava level
>poison level
>dark level
>castle level
>forest level

Come on now, that shit wasn't unique of creative at all. The only interesting area was the dragon area and that had about 10 enemies on the stairs to the boss with no shortcuts.
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>>337099605

No. You are blind enough to miss a bonfire 30 meters away from another.

One in the Vordt
One immediatelly after the demons take you down
One just past the gate, inside a small hut.
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>>337099541
>I am not sure about DeS because i never played it

DeS only places archstones (bonfires) at the beginning of the stage and where you killed the bosses, mind you that game has shortcuts you can unlock by exploring.
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>>337099719
There's a bonfire in Vordt's boss room then one after the gate, none in between
Vordt's bonfire is actually useful later on in the game too
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>>337099794

By the beginning I mean the VERY beginning like where you first spawned in the stage
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>>337099812

The gargoyles literally drop you on a bonfire.
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>>337099742
You fucking dumb faggot, every level in any game can be described in a manor you just did. kys
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>>337099879
My bad, I forgot about it somehow
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>>337099742
You forgot a few there m8.
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>>337099919
Stop being so fucking buttmad and spewing your teen angst all over the place and give examples of creative, unique levels then.
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>>337099812
>>
https://www.youtube.com/watch?v=YOmWf4oSav8

NEVER FORGIVE, NEVER FORGET
>>
>>337099213
i do miss those npc invaders they were fun minibosses.
>>
>>337099364
Tanimura is who fixed it to be somewhat playable and directed the great DLCs. Shibuya is who fucked up the game with his shitty development style.
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>>337099742

So, are you talking about demon's souls, dark souls 1, dark souls 2 or dark souls 3?

Oh, silly me, demon's didn't have a forest level, nevermind that.
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>>337100024
>1,490 dislikes
Dark Souls 2 players everyone.
>>
>>337099645

I wonder why DS3 had such fucking shit bonfire placement. Some areas like the Cathedral of the Deep and the Grand Archives have good bonfire placement.. except for the fact that there's a bonfire right before in the Dragonslayer armor arena, but still why the fuck did they do that?
>>
>>337099742
You forgot the mist level,the back in time levels,the water level and the curse level.
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>>337100117

Fromsoft are hacks and demon's souls was just a fluke, every game since then stumbles in one part or another.
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>>337100075
>dark souls 2 has unique levels!
>yeah, so what about those areas, the other games did those too!
>>
>>337096212
I'm sorry Dark Souls 2, I actually tried to justify how shitty you were. It turns out you were even worse than I gave you credit for
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>>337100117
Because they placed bonfires in areas they thought were good to have.
Then fucked it up by making a bonfire after you kill every boss.
>>
>>337100168
What about the frozen level or are we not counting the DLC?
>>
>>337099997

>Shrine of Amana
>Undead purgatory boss fight
>Doors of pharros
>Dragon Aerie
>The 3 memories

Of course, none of those locations are unique in the world. I think video games ran out of new settings in the fucking SNES.

Those are unique and creatives twists on the series, not new settings in fiction itself.
>>
>>337100171
>Fromsoft are hacks and demon's souls

I don't believe that, Dark Souls was great and probably would have been damn near perfect if some of the final areas hadn't been obiviously rushed to meet a deadline and Bloodborne was great. It's not like Demon's Souls was some flawless masterpiece either.
>>
>>337100271
>Doors of pharros
I loved bringing people into my maze full of traps and waiting at the end as the final boss.
>>
>>337099948
This is part of why I don't fucking like ds2 all that much. It looks like there's a decent number of paths you can take at the start, but there ain't. There's like, two you can go initially, and the others don't open up until you're almost halfway through the game, and past that you need those stupid fucking branches to get anywhere, so it's an enormous pain in the ass to try and rush through parts of the game to get certain equipment or spells if you're trying to make a specific build. Also, all the paths are basically dead ends, nothing loops back onto another path really.
>>
>>337100271
Shrine of Amana wasn't bad atmospherically, but the level itself was irritating and nothing about it was unique or creative.

Doors of pharros, not unique or creative in the slightest, unless you're trying to say it is due to the covenants.

Dragon Aerie, I mentioned wasn't bad, but still poorly laid out with no shortcuts and enemy placements.

The Giant memories, they're creative in their concept, in that you can go in to a memory, but realistically, they're nothing special, just short areas with giant enemies.
>>
>>337100381
>There's like, two you can go initially, and the others don't open up until you're almost halfway through the game
15 minutes into the game you have 4 paths to choose from.

Wait make that 5.
>>
>>337100204

Except that dark souls 2 had so many levels that on top of that it still had unique levels, like the pirate cave, shrine of amana, dragon peak, doors of pharros, tseldora, the gutter, forest of giants, heide tower of flame and the bastille.

And i'd argue that the previously mentioned "lava/poison/forest" levels felt different from what we have in demon's, dark 1 and 3. The lava level is in a castle, instead of an underground cave, the poison is on some sort of slave windmill fort, instead of just a swamp and the forest, well, i guess the forest isn't that different from the other forests, but i liked that it was so dark and filled with scary undead torturer looking monsters.
>>
>>337100489
Thanks for your opinion :)
>>
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>>337100506
>these
>unique levels
Oh boy...
>>
>>337096830
>enemies tentatively taking a single, well animated step
This is the stuff of literal lies. Who on earth could ever believe these things make it into any final builds?
>>
>>337100549
Sure thing. That's how conversations work, m8 :)
>>
>>337100559

How are they similar to any level in the souls series?
>>
>>337100493
elaborate
>>
>>337098186
Is there anything more to this?
>>
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For my own, DSII was a step in the right direction in terms of setting/themes/narrative, but a step down in its design and well its narrative as well. I'm of the opinion that if there were a Dark Souls game released every 3 years in a COMPLETELY new setting, with new characters, bosses, everything, that'd be just dandy. DSII got some of that right: The theme was hollowing, new kingdom, new narrative, but then it falls apart completely when it starts retreading the lore of Dark Souls, as well as its plot.

DSII should've been about kingdoms, over thousands of years, that warred for the the Throne Of Want, rumored to grant the king's desires. It would've given the game a very fairy tale like charm, which it already has in spades anyway. But alas it didn't happen like that.
>>
>>337096212
>fattest sunbro
>everything is resistant to lightning
>damage equals one hit with a broadsword
>gets 10 per spell
>update
>gets 3 per spell
>no weapon have a A/S faith scale
>restat for a full str/dex
make praising the sun great again
>>
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>>337098035
>Decided to finish DS3 instead of Downloading the Nioh demo

Oh well, I'd rather have the full game anyway.
>>
>>337097469
I actually ended up falling in love with the bottom mask.
>>
>>337100641
>rush to Dragonrider
>now you have those paths available to you
>pirates bay
>forest of fallen giants
>hunters forest
>gutter
>graves of saints
For the last two you will have to spend your souls on a cat ring and start the game as a knight.
You get 5 paths really early in the game and you cant deny that.
>>
>>337098035
Sounds like you didn't much like Souls to begin with friendo.
>>
>>337100003
Is the game really this short? I only have like 6 hours and I am at the irithyll dungeon. It took me like 20 hours to beat the first one.
>>
>>337100506
>pirate cave, shrine of amana, dragon peak, doors of pharros, tseldora, the gutter, forest of giants, heide tower of flame and the bastille.

In order:

Okay, kinda unique; cannot even remember that; rope bridges =/= unique; literally 3 rooms of generic cave catacomb; where?; totally-not-blighttown; generic forest castle; partially sunken generic Castle; generic castle
>>
>>337100493
More paths than DS3 anyway.
>>
>>337097469

I remember thinking "when the fuck are those mask guys from the trailer gonna show up?" and they never did. Fuck DS2.
>>
>>337100953
It just depends on how you play the game. If you actively look for quests it can take you hours. If you just play the game going from boss to boss without exploring the game is pretty short.
>>
>>337101020
I was thinking the same thing and never even got the shitty replacement mask guys; for whatever reason that headpiece is totally invisible, so the mannequin guys were attacking me at shitty-sen's without heads. I thought they were supposed to be like that for the longest time, so it was kind of unnerving for a while.
>>
>>337100713
Well the game was actually to be more open world than DaS1, but Bamco went and fucked it all up.
>>
>>337096212
No, that game felt like a fan-made mod for Dark Souls.

>Terrible lore
>Terrible enemy design
>Terrible saturation of throwaway bosses
>Overly gamey difficulty manipulation
>"Okay so these enemies respawn, but these don't, but after I kill these X times then they stop"
>No waifus
>>
>>337101208
You just described dark Souls breh
>>
Dark Souls 2 was shit but Dark Souls 3 should have learned from it and taken what was good.

>arenas
>interesting and fun covenants that are worth doing
>good covenant rewards
>large beautiful areas
>cinematic pacing for boss fights rather than just throwing them right into your ass at the end of a hallway
>pigs
>alonne knight armor
>a reason to play beyond NG+ like different enemy placement and new items
>enemy variation unique for each environment in more ways than one
>good looking armor and weapons instead of bad looking armor and weapons

That last one is a gripe I've had with every souls game since Demon's Souls though. 90% of the game's armor looks like ass in every game except DS2.
DS3 managed to take the good armor from previous games and make it look off and weird.
>>
>>337101328
>Dark Souls
>Terrible lore
>Terrible enemy design
>No waifus

That said I thought DSII's enemy designs were decent-good. DSII gets a lot of unnecessary flak. It's a solid game.
>>
>>337100713

I REALLY liked the lore of the burnt ivory King and sotfs, how the chaos we fought long ago actually is something much more unholy and alien to the world than the darkness, and how there was even a case of Darkness and Light uniting to fight It for survival and how aldia excaped the the cycle of life and hollowing

Then in ds3 It is "back to square one, the darkness is the worst thing ever. The only choise that matters is if you rekindle the fire or let It die (In vain cause the world is cyclical)"
>>
>>337096212
nope!
its a mishmash of old assets and a tiring gameflow. 3 is better, but even the throwbacks cant keep me innit

i realize that the series is about rebirth, so theres no reason for me to be reading these items, later none of it will matter so long as i remember names

i love this franchise a lot
but i can never have what i once had
they found a wierd way to alienate the only group that gave demons and dark a chance
>>
It doesn't hit hard how disappointing the game actually was unless you re-watch the trailer.
https://www.youtube.com/watch?v=-9ywYxeCdcc

My hype before release was through the roof, made the disappointment all the more intense.
>>
>>337101403
>The only choise that matters is if you rekindle the fire or let It die

There is a usurp the fire ending you know.
>>
>>337101472
https://www.youtube.com/watch?v=hdtBiHz2syo
Better version
>>
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>>337101403
Yeah DSII has a lot of good nuggets. Another possibility I touted a year back when the DLC came out was that DSII could've been about Eleum Loyce and the coming Chaos to contrast Dark Souls 1's coming dark. The Burnt Ivory King and his queen helping each other, the Sunken King and his worshipping of Sinh, the Old Ivory King being brought down by his own hubris, Raime leaving Vendrick's side after clashing with Velstadt to find Nadalia and worship her, FUCK DSII could've been GREAT. It has all the ROOTS of a good fairy tale experience in video game form and Bamco fucked everything up.
>>
On the topic I wanted to ask if anyone else felt if a lot of the grandeur of the world falls a little flat in relation to all these huge castles and shit?
It feels like a lot of the world wasn't actually "built" so much as "it's always been that way since it has existed."

I know a point in the series is to show you so much time has passed that everything is a ruin but you only ever see the same type of world throughout the entire series.
From the lore descriptions of civilization it feels like the world literally always was as shitty as it is in any single game in the series and never actually had any real cohesive society, just a bunch of assholes and magical assholes building super-kingdoms out of thin air.
>>
>>337098645
Sorry, I stay away from the PS4 page on metacritic
>>
>>337101621
>From the lore descriptions of civilization it feels like the world literally always was as shitty as it is in any single game in the series and never actually had any real cohesive society, just a bunch of assholes and magical assholes building super-kingdoms out of thin air.

I'm not sure I agree, especially for Dark Souls 1 when we see the Royal Wood being tended to by the gardeners which are enemies back in the present.

A few NPCs in DSII speak very, very highly of Vendrick, and how he brought peace to the kingdom.

DSIII I have yet to finish.
>>
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sorry
>>
>>337101504

Yeah.
In practice you are trying to "hide" the fire, claim It as yours, so no one can rekindle It, instead of leaving It to die by itself like the alternative ending of the two last games (which didnt work)

Guess what? It is a moot point. Someone WILL become strong enough to take It from you. It is the point of the game for who knows how many cycles. The curse of the undead will keep raising someone how will eventually.Gather enough souls to beat you and rekindle It. It is the "a million monkeys in infinite time can write Shakespeare" concept
>>
never
>>
>>337101704
>we see the Royal Wood being tended to by the gardeners

What?
>>
>>337101707
Funny how a lot of people just deny the fact DaS2 was way less linear. Ofcourse this doesn't mean DaS2 is the better game for everyone.
>>
Ok now we list things that DaS2 did right and DaS3 is lacking

>actual Torch that gets put out if you roll in a water (you can literally swim with a Torch in 3
>Bonfire Ascetics
>actual NG+ with new monsters
>trap chests instead of "huh lets make 80% chests mimics!!"
>pvp arena
>Blue Eye Orb
>lightable fireplaces using a Torch, eg. the whole area before Majula
>actual build variety instead of everyone running around Fallen Knight Set + Refined Dark Sword + Shield of Want
>Hexes
>>
>>337101707
It really feels like they were building it to be less linear but just ran out of time or money.
I know they didn't, but that's the feeling I get from it.

I wonder if they just rushed it out of laziness, incompetence, or an actual reason?
>>
>>337101621

The curse of the undead only kick off in the ending of each cycle, when the kingdons have fallen, Society has failed, each city/castle is a last stand against whatever tries to break in.

We only get to see the crumbs, but great kingdons do rise after someone rekindle the fire
>>
>>337101817
You didn't do the DLC for Dark Souls 1? Well shit man, spoilers ahoy: You go back in time to when Lordran was still relatively prosperous. The Darkroot Garden is back then known as the Royal Wood. The grass enemies in Darkroot Garden used to tend to the trees way back when. There's also subtle dialogue changes like NPCs in the past saying "May the flames guide thee," whereas in the present it is "Vereor Nox," which means "respect the light." All this to say, you get a nice view of what Lordran was kind of like before shit hit the fan.
>>
>>337096212
It's about time Dark Souls 2 apologized to me for dragging me through shit for 80+ hours while I tried to find something good about it.
>>
NO
WAIFUS

FUCK
OFF
>>
>>337101904
It had better bosses. Not fight-wise but design-wise.
There were many more exotic and cool boss designs like the Looking Glass Knight or Demon of Song.
Most of the bosses in DS3 feel like bosses from Bloodborne with a medieval-fantasy aesthetic.
>>
>>337101919
Kinda feels like they ripped parts out the game to sell them as DLC. You can even see parts of the world from the high wall after killing Vordt we've never been to.
>>
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>>337099014

PvP has always been dog shit in these games. The main difference with 3 is that there is no punish for chugging and rolling takes so little stamina that it's unpunishable as well in most situations.
>>
>>337101961
I don't see how the grass enemies are gardeners tending to an overgrown forest, especially since all they do is beeline at you and attack you the second you show up.
>>
>>337101707

Doesn't really matter when DS2's world is shittier and doesn't feel as interconnected.

Btw, is there a laid-out version for Bloodborne? like they did for >>337099948
I'm kinda interested in seeing what it looks like.
>>
>>337098082
you're on 4chan
your time is not valuable
>>
>>337102072
DaS3 doesn't feel interconnected at all though.
>>
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>>337100168

I actually thought the memories were cool as fuck.
>>
>>337101707
I don't fucking understand this fucking diagram.

The bottom half looks like the obvious branches for bosses, but what the fucking fuck does the top half represent?
>>
>>337102071
>I don't see how the grass enemies are gardeners tending to an overgrown forest

https://www.youtube.com/watch?feature=player_detailpage&v=DNr2cAH-GGU#t=818
>>
>>337102043
>there is no punish for chugging

I really liked in BB how you could parry someone spamming blood vials.
>>
>>337102121
It feels interconnected the same way a hallway that makes an L turn does. You look out the window and see the first part of the hallway and that's it.
>>
>>337101663
So you don't see all the good games you are losing ?
I understand.
>>
>>337102172
Doesn't matter, it's still more interconnected than 3. Not saying 3 is bad before you start pulling that shit one me, just saying 2 IS more interconnected.
>>
>>337102154
>but what the fucking fuck does the top half represent
memes

bottom half is what the world map actually looks like for each game
>>
>>337102157
Oh I forgot about those guys. They're still pretty much just hallows with clippers, which supports my feeling that the world has always been just a big piece of shit. It destroys the impact of seeing it as a big piece of shit; I know people would disagree with this but I think it'd have been nice to see a cutscene or anything of just "normal" civilization in this universe before all this shit went off its rocker.
>>
>>337102121

I know, I was talking about DS1 more that it actually felt interconnected, and Bloodborne to a slightly lesser extent. I think part of what made DS1 feel bigger was the fact that you couldn't bonfire warp from the start, which I think kinda hurt BB's world as well.
>>
>>337102154
top half was trying to represent how shit the connectivity in 2 and 3 is while the bottom one actually shows how it is
>>
>>337102220
I was talking about 3, moran.
>>
>>337102295
oh DaS1 was the king when it comes to that. I hope nobody is denying this.
>>
>>337099213
DaS3 confirmed for C-team
>>
>>337102260
>They're still pretty much just hallows with clippers

They're clearly not hollows, they're the grass people from the Darkroot Garden.

>which supports my feeling that the world has always been just a big piece of shit

How? You are seeing people tending to the garden when the kingdom was awright.

>I know people would disagree with this but I think it'd have been nice to see a cutscene or anything of just "normal" civilization in this universe before all this shit went off its rocker.

That's pretty disgusting honestly friendo.
>>
>>337102143
>I actually thought the memories were cool as fuck.
I still do.
>the soldiers fighting the giants
>all the sound from the near battle
>>
>>337102296
So the top half was just misinformation popularized by assholes?

Fuck man, 300% MAD, game communities have gone downhill.
>>
>>337102396
YES HNNNG DSII COULD'VE BEEN GOOD FUCK YOU BAMCO
>>
>>337101919
the game was way too ambitious and had to be overhauled and chopped up to get it into a playable state in time for release allegedly. supposedly that's why the previous director was taken off the project and tanimura was brought in.
>>
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>>337102364

says a lot about Miyazaki, then.
>>
>>337102381
>kingdom doing alright
>all the people are in a state of decay and the majority of living things are just retarded enemies that make a bee-line for you
>not a piece of shit world
>>
>>337099213
Everything you listed is what ruined DS2
>>
>>337102029

Also boss mechanics.

The headless Queen snake involve placement mechanics

The smelter demon involve adpting and changing you itens temporaly for something with high fire res, and a strike non-fire weapon (which mean, no fire longsword from the florest of the giants).

Vendric is nearly invencible without the giant souls.

Lighting the fire in the sinner enables better targeting

Alva can be fought very early on if you git gud, otherwise you have to finish the city before

Besides 2 "puzzle" fights in ds3 (deacons and yornm) all the fights have no mechanics whatsoever

(well, there is the King Wolnir bracklets, but It really doesnt change anything but the rate the hp bar is updated)
>>
>>337101919
Are you referring to DSII or DSIII?

>>337102450
>all the people are in a state of decay and the majority of living things are just retarded enemies that make a bee-line for you

The Oolacile citizens? Yes, that is the point of the DLC. You go back in time to the EXACT moment things go to shit, and get a mere glimpse as to what Lordran USED to look like with the Royal Wood. What is so difficult to understand about that? It's done absolutely brilliantly, you can see Anor Londo from the Royal Wood and can only guess what it must be like up there. There's also tidbits about New Londo, and how it was a prosperous city.
>>
>>337102530
>Everything you listed is what ruined DS2
And then we have this retard here.
>>
>>337100713
>COMPLETELY new setting, with new characters, bosses, everything
Isn't that what king's field did too?
>>
>>337096743
not the same as you used to,
the first month after release dual maces insta locked almost every boss, sad they nerfed it
>>
>>337102570
Aava was the ice tiger, Alva was the knight with the witch who the set is named after
>>
>>337102570
>the worm eating your equipment
>the ballistas in the pursuers room
>>
>>337102570
I agree with you although it feels like the bosses in 3 were more "spot on" without the bullshit tracking
That's the only thing going for them
>>
>>337102616
To my knowledge the first three King's Field games are connected by the in-game creation myth of Seath and Guyra, culminating in killing Seath in the third game. Kinda like the fire for the three Souls games.
>>
>>337102729
>the room of the Dragonrider and the floor that can be brought up
>>
>m-muh miyazaki san gookface!!
Guess it doesn't matter what team works on the games, DaS3 is about as mediocre as 2.
>>
>>337102260

Check my theory (which is actually heavly supported by the lore of the following games and some basic logic that the kingdons simply arent born shitholes)
>>337101950
>>
>>337102804
ah, my mistake
I should really get around to playing those.
>>
>>337102713

Ops
>>
>>337102903
They're not graphically intense at all, load up an emulator. They're real slow though, only do it if you have loads of time on your hands. They have a charm, they're pretty much Souls games except slow, methodic, and uglier.
>>
>>337102729
lets not forget Burnt Ivory King
>fall into a giant pit
>whole area seems hellish with lava and shit
>good knights fight the bad knights and seal the game
>boss enters through a giant fucking portal and walks casually to the arena on a flame path
>hands your ass to you with his transformed weapon
That's the only boss where I felt like I was actually fighting the End Boss of a game, it was fucking awesome
>>
>>337102903
>>337103018

Same with Shadow Tower, they have a shit framerate too, like atrociously bad.
>>
>>337103112
seal the gates*
>>
>>337102570
"Mechanics" doesn't change the fact that the majority of Dark Souls 2's bosses are completely countered by circlestrafing behind them without even having to dodge, while Dark Souls 3's bosses tend to be hyper aggressive and punish the player for being passive with a shield like a cuck and also have multiple phases/forms to deal with in almost every fight
>>
>>337103112
Man I miss DSII already.
>>
>>337103208

You miss the DLC, not DSII. Nobody misses vanilla DSII
>>
>>337103112
The way the whole area built to the fight with Alsanna talking about him and having to gather the other Loyce knights really gave it an extra layer of gravitas too.
>>
>>337103247
I do, vanilla DaS2 also had great bosses
More varied and interesting than 3 at least
>>
>>337102903
>>337103018
for a good time, run the game at a fixed 75fps
exploration's no longer such a slog, and the music's better that way
>>
>>337096850
it always looked like shit
>>
the only reason you guys even talk about this anymore is buyers remorse

just stop
>>
>>337101707
Honestly, DaS3's level design is superior simply because of the fact that local shortcuts were actually a thing.
>>
>>337103294

Not really
>>
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>>337103294
And more bosses in general.
>>
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>>337103371
If that was true I wouldn't have bought it twice
>>
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>>337096850

>except for Faraam armor
>fogetting the Alva set
>>
>>337103112

Fucking Ivory King boss fight, including the pre-battle of the knights which you rescued over the city, and the lores implications of the dark Queen helping you and even giving her soul for the rest of her knights is the Best single. Boss fight in any souls game
>>
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>>337103294
>over half of the bosses are just dudes in armor
>more varied and interesting

Even 3's dudes in armor were cooler because they either had very erratic animations or were accompanied by a monstrosity of some kind or were absolutely relentless like Champ Gundyr
>>
>>337103557

That looks a lot like the Soul of Cinder armor
>>
>>337102121
DaS3 doesn't just feel interconnected it looks interconnected.
You can see the vast majority of the game the second you walk out of the small room at the beginning of wall of lothric.
>>
>>337097110
its more str based
>>
>>337103698
That's just kinda lazy though IMO.
>>
>>337103557
>tfw no witchfu
i dunno why but that little story in their sets was one of my favorite parts of 2. maybe because it feels like something that could actually be an old ballad or poem, like lady isabel and the elf knight
>>
>>337102295
Not being able to warp in DaS3 from the start would be horrible gamedesign.
It doesn't have the genius shortcuts that connected entire areas to eachother that 1 did so backtracking to an area would take ages in 3.
>>
>>337103557
>not making a combo armor to your liking
>>337098253
This one and the one in bottom left >>337097515
but with the helmet from the bottom right are probably my favorite armor combos that i could do while limiting myself in order to keep my equipment load low.
>>
>>337103642
Bearer of the Curse confirmed for Soul of Cinder.
>>
>>337103698

That is one thing, I will give it, it at least LOOKS interconnected and you can see basically where you started from a lot of different parts of the game, it's kinda cool.

The "view" in Majula in DS2 wasn't fooling anybody.
>>
>>337103754
Being able to see the world is lazy? What the fuck are you even saying?
You'd probably be able to see more places in 1 if it wasn't on the previous generation of consoles and if the world wasn't layered as much. Granted the layering made a lot of the shortcuts possible.
>>
>>337103294
No. DS2's only good bosses were Darklurker, Looking Glass Knight, and Velstadt. Every other boss was complete shit. Smelter Demon was okay I guess, but by the time we get to him, he's like the 10th big guy in armor with the same moves we have fought. The DLC bosses on the other hand are all great, except for Blue Smelter Demon, the three ganking faggots, and Elana.
>>
>>337096340
This pretty much
DS2 had the best pvp (aside from FUCKING SOUL MEMORY NO EYE ORBS REEE) and the best weapon selection, as well as the best build variety.
It's the only Souls game that made playing as a caster in PVP viable.

Also it had vanquisher's seal.
>>
>>337098186
I don't think I get it. Is it because DaS2 had weird nonsensical topography?

>>337098240
What was wrong with Iron Keep?
>>
>>337103189

One idea dont exclude the other. Ds2 failed in giving bosses interesting and unique movesets

Ds3 got the different movesets, but have absolutely no interesting mechanics, It is "memorize his moveset, dodge and punish"
>>
>>337098240
>Great world level design
Being able to go to multiple areas from the start does not constitue great world level design. 2 had horrible world level design.
>>
>>337103847

Technically he is, unless he fucked off with aldia to research the chaos.
>>
>>337096212

Dark Souls 2 did a few things right and wasn't afraid to try out new things, but DkS3 is still 10x more enjoyable to play.
>>
>>337103895
2cat was pure recycled cancer
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