>I dig the art direction, a lot. At first it felt a bit too sci-fi and less satanical (even if the sci-fi was surely fascinating with its emphasis on heavy machinery and industrial settings, with some elements that reminded me of both Halo 4 and Warhammer 40k), but once you get to Hell... woah, you will not be disappointed. The character designs is equally great, I personally adore the designs of the various demons: they look menacing and grotesque, and it's super fun to tear them apart. And also, something that is a big plus in my book: the game is not afraid to use colors. Of course the palette will be mainly red and brownish, but the tones are super saturated, and here and there you will see some inspiring and jaw-dropping panoramas of damnation.
>The music is ACE. It's not always there, as when you are exploring it's mostly ambient effects and noises in the background, but when you start fighting and the soundtrack kicks in, it's fucking BADASS. Seriously, it's empowering as fuck, and it's another element that pushes you to be even more aggressive, more brutal and more lethal. Mick Gordon is really a beast (not that I had any doubt after the awesomeness heard in Killer Instinct!), and expect something beyond the crazy good industrial tunes. Gregorian chants in hell anyone?
>There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find, and once per mission even some vey well hidden sections taken straight from the original Doom, with the graphics suddenly changing and becoming like the dream section seen in Wolfenstein TNO, to give you that sweet retro feeling (even if the enemy models will stay the same).
>>337024189
>To my surprise, there is quite some plot. Nothing that really gets in the way of the action, but I wasn't even expecting so many dialogues, little cutscenes and that amount of info regarding the lore. It's no The Last of Us of course (the main character is really just a dull shell, pretty much), but it's still entertaining... and it reminded me of Dead Space a couple of times (the tone is similar, and also some of the events, with basically hell unleashed on the surface of Mars)
>The RPG like progression of the main character is another element that took me by surprise: you are expected to explore the levels and fight with style (I'll get to that...) in order to become more powerful. By doing so, you will improve your personal abilities - i.e. more grenades, quicker weapon swap, better defense but also your weapons (each of them has two secondary fire modes activated with LT, plus some other abilities like quicker cooldowns, more shells etc etc). It's nothing mindblowing, but it's a nice touch that adds depth to the experience (also because to fully max out a weapon you need to complete final special task like "kill 5 Mancubi with a Charged Rifle Shots" or stuff like that).
>>337024284
>The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there... And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre. The soundtrack will pump straight through your veins, adrenaline will rush, you will have to act smart and sometimes even improvise, judging what to do in a split second (which will result in either a beautiful victory or a shameful game over!) and there will definitely be blood. Like A LOT of it.
>Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).
>>337024364
>Let's get real: as it was evident since the E3 presentation, there is a ton of emphasis on finishers. It's not just a matter of being spectacular per se (also because they kinda become the norm at the 27th Glory Kill agains an Imp), but it's also something that's deeply rooted in the game design itself. And, of course, that won't please everyone. Let me explain a bit how it works: when a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him: if you are close enough by pressing R3 you will fuck him up for good with a quick and super gory finisher à la Mortal Kombat (the animation depends on the enemy type and on your position, and they are of course nasty and gruesome). A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points. Yes, because the game features - surprisingly, at least for me - a system that rewards you for killing your foes with style. Imagine something not too different from the one seen in Bulletstorm, even if a bit simpler: you can get up to 5 UAC shields per mission, and each one of them is used to improve your weapons as discussed before. So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible. How much will you enjoy this, will depend solely on you: it's certainly a particular mechanic that pretty much defines this new chapter of Doom. Consider this: at times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill... Which is kind of a paradox, but still.
>>337024441
>The AI could be better. I'm playing at Ultra Violence and I think it's a bit on the easy side: opponents could be a lot more aggressive, more cunning, more vicious. At times they do feel like simple meat there to be slaughtered, frankly. Which is of course nice in a way, as you feel powerful as fuck... yet I wouldn't mind more challenge.
>Weapons are really good. Some are better than others (i.e. the standard gun and the heavy machine gun are not that useful, at least for my playstyle), but overall you get an absolutely rewarding sense of inflicted pain when shooting some evilish creature in the face. It's brutal, it's squishy, it's cruel, it's Doom.
cool
add split screen, then I'll slightly consider it more.
otherwise it can wait until it's half price or less, if I'm even still interested.
>>337024364
>>The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves
>Wave based arena combat
INTO THE TRASH
looks like TNO 2.0
I'll pick it up when its 10 bucks on sale
>>337024189
I don't care about the multi-player at all.
Is it still worth the price tag for single player??
>>337026297
>$60 for a single player shooter
I had a dream last night that this game was good
>>337026638
Snapmap seems cool too>
>337026297
>I don't care about the multi-player at all.
Did you even read the impressions? It's all about SP.
I just hope the singleplayer is good
Pls be good
I'll pirate it as the MP is garbage.
>>337026986
SP looks FAST as fuck.
https://www.youtube.com/watch?v=ueRjbYdcXbs
All of the complaints about the speed have been utterly BTFO
>>337027102
I'm less concerned about how fast it is and more about the level design
>>337027102
Still not worth money though.
>>337027221
>>There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find
>>337024664
This looks incredible. Im not trying to sound like a shill, this is simply the most metal looking game I have ever seen.
>>337027221
this
fuck the muh speed meme there hasn't been a single good sp shooter with decent level design yet recently.
WE DEVIL MAY CRY NOW
>>337024189
fuck your porcelain feelings, if you can't give objective reviews, fuck off.
>>337027512
>objective reviews
>wave based lockdown
Not like this.
>>337027512
shut the fuck up
>>337026638
The way it should be. Fuck multiplayer. I like playing alone.
>>337027987
this
not sure how i feel about the progression and its reliance on finishers or the levels being empty outside of arena moments. hopefully some more early impressions come out, I'm considering getting this for the weekend but I'm sure if I wanna do it yet.
>>337027253
2expensive4u
>>337027253
it's like 30 bucks on key sites
>>337024189
>I dig the art direction, a lot
stopped reading there.
>>337029062
Like I said, not worth money.
>>337029062
what's a safe and reliable one to use? i really wanna play this on friday night but I'd prefer to not spend $60.
i'm willing to try it out, give it a chance
is there a demo ?
>>337024189
The weapon designs are forgettable shit.
>>337029095
>there will never be new epusides of sgc2c
>>337024189
>>337024284
>>337024364
>>337024441
>>337024519
did you have to greentext all that
>>337024441
So this is pretty much the final nail in the coffin of "b-but glory kills are optional!" apologists.
>>337024189
NO MOVEMENT TRICKS
SHIT WEAPON DESIGNS
RETARDED KILL SEQUENCES
Who the hell is gonna buy this game?
>>337024837
Why is the gun texture so awful?
>>337024441
>it's also something that's deeply rooted in the game design itself
OH BUT YOU CAN JUST IGNORE IT THEY SAID
>>337029627
>only the gun texture
>>337029460
I guess it's more eye-catching when people scroll through pages.
>>337029532
Yeah, fucking rip.
>>337029627
You're not very good looking at the whole picture, huh?
>>337026638
cdkeys is there for a reason
>>337027102
>LOOK GAIS IT HAS 120 FPS AND I MOVE LIKE A SPASTIK ADHD SPERGLORD SWITCHING MUH WEAPONS EVERY 0.5 SECONDS LOOKING AT THE CORRIDOR MAP EVER 2 SECONDS BECAUSE I COULD GET LOST IN THAT TUBE LEVEL OH GEE THIS MEANS IT'S GOOD RIGHT GAIS?!?! ;_; PLZ RESPOND
Get fucked Bethe$da shill cock sucker!
It's still a game designed around the controller and with consoles in mind and all the limitations it comes with. The levels are straightforward go A to B for the nu-gamers to not confuse them. The enemies are slow as snails and him jumping around like a retard in this demonstration can't even hide it. Also "press X to movie chainsaw"
Well it's pretty much what I expected then: Painkiller style arena battles with an emphasis on the glory kills.
At best it's gonna be a 7/10, but people will praise the shit out of it, claiming it's oldschool and it will get a sequel/expansion.
>>337027456
I'm actually excited for that aspect of it.
I've never really seen a shooter incorporate "style" in that way before. With that and the "explore map > find fight > clear all waves > keep exploring" does sort of sound like an FPS version of DMC
>>337029961
2bh the enemies are much faster than they are in Doom 1-2, which manages to be much worse because it means imps and shit are spread all over the map instead of clumped together like before so you won't have those moments of taking out a huge group with a single shotgun blast that made the gunplay so damn satisfying.
>>337027221
Suddenly. Even though everyone was bitching about how slow it looked two months ago now claim they don't care about speed.
>>337024189
OP, what's your source for this?
I mean it sounds pretty believable, but still
>>337027394
EVERYTHING I've seen of it so far and the beta I played feels sterile and has no soul.
It was clearly made by a legion of faceless code and artist wage cuck monkeys instead of being a labour of love by a dozen guys who locked themselves up in a basement.
>>337030278
Do you honestly believe he's going to give out the source? The guy clearly got his hand on it and wants to give his personal non-critic review anonymously. Take it with a grain of salt and wait for Doom to come out.
>>337030237
Yeah everyone on /v/ is one person.
>>337030350
I thought the greentext meant he was quoting someone
Literally who are you quoting, nice thread anyways Bethesda.
>>337024189
The beta ran like ass for me 'till I downloaded drivers, I'm not sure if I want to do that again when the game releases and you know it's going to have problems again
>Lockdown arena shit
Why can't it just have maps like Doom?
>>337030468
Touche.
>>337030068
How much do you get paid? You obvious, shilling shit.
Hey OP, I have a few questions:
How useful is the heavy assault rifle compared to the chaingun?
What are the alt-fire modes for the weapons like? Are they equally balanced?
Are there arachnotrons?
How many hours did it take you to beat the game?
>>337030278
>source
Same shit was posted over at doomworld and they claim it came from neogaf. Wasn't about to click on the link, but who gives a fuck what some faggot on neogaf who played the game on xbone had to say? Didn't even know you could turn enemy hilights off.
>>337030735
The guy actually described your average DMC game in a nutshell though. They're not entirely wrong with the perspective that this new Doom is running along the same guideline of an DMC title. Will people like it? Honestly, I get the feeling it's going to be a love it or hate it sort of thing.
If you hate wave-length locked rooms then DON'T GET THE NEW DOOM OR ELSE YOU WALKED YOURSELF INTO BUYER'S REMORSE INTENTIONALLY.
http://www.neogaf.com/forum/showthread.php?p=202991655#post202991655
Here's the Neogaf impressions if anyone's interested
>>337030138
exactly. the enemies are too sparse to ever be a dangerous threat because the game IS DESIGNED with consoles and controllers in mind. being able to move at 65mph@200fps in a smallish room won't fix this deliberate design choice.
also like you said no gangbangs of dozens of different enemies at the same time because console kids would just throw their controllers at the wall/tv.
at its core it is a 100% console shooter.
>>337026638
>he paid $60
>>337024364
>>Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).
Only thing that gives me a little pause. Everything else sounds promising. But then again, I was only expecting fun. Not really gonna be disappointed if this isn't my game of the year.
>>337029213
cdkey and g2a, g2a even sells insurance.
>>337031234
what's wrong with paying $60?
>>337031759
i'd rather pay less
>>337027984
>>337027724
>objectivity in reviews is now bad
The fuck is going on here
>>337031553
Does insurance cover a refund if the game is shit?
>>337031989
no its if the key doesn't work
Does anyone have the edit of OP's pic with gondola in the background?
RPG elements. In doom. Oh joy. I cannot wait to not play this game.
>>337031972
No such thing as an objective review. Even if they're purely stating facts, you're only getting the information they want to present to you.
>>337031972
Maybe it's because it's not a review?
>>337032174
Trying to be more objective is good, isn't it? Impossible does not mean unimportant to make the attempt.
The mutiplayer feels like Halo.
I can not get over how the only think i could think of playing was that i would rather play Halo 3 or reach
Singleplayer looks slow and the epic cinematic kills will get old fast.
>perks
one of said perks is going faster for like 3 sec after you kill something instead of just making the game faster
Gun's look cool though
>>337024364
>>337025736
>>337029532
>>337031471
heres a followup to that
>Just to be clear, I never, ever said it's like that.
>On the contrary, I explicitly praised the level design and the exploration.
>And also, even when you fight a big amount of enemies till you've killed them all, as I wrote you are basically never inside a simple square room, but you do have lots of freedom of movement, verticality, hallways, corridors and hideouts.
>You always move around, enemies move too, you need to search for powerups, shields, energy and bullets in order to survive, never standing still.
>So does it feel at times quite a bit like an arena, considering that enemies keep spawning until you are the sole survivor? Yes, indeed it does, in my experience.
>Is the game just a series of rooms full of enemies connected by hallways? No, it's not.
>>337032275
Of course, this is why unedited gameplay videos are the best bet.
>>337032234
A stranger's opinion of what they like is meaningless to me because what they like and what I like are not necessarily going to coincide and with only opinions (no attempt at objectivity) I have no context to their opinion. Like telling me you love the taste of a particular dish and telling me more about what you like or dislike. What does that tell me other than you liked it?
>>337032502
Its nothing like fucking Halo. I have been playing Halo consistently since it first came out. Fuck off.
Eh, not even getting paid for this. But I was pretty much always gonna get Doom. Was trying to decide whether I wanted PC or PS4 (don't trust Bethesda to do PC optimization... but my PC is def more powerful) but after the green text write up and seeing that steam was giving wolfenstein old blood away with Doom preorders, I went ahead and preordered. Hope it is at least fun. Not claiming it is gonna be GOTY. Warzone was decent multiplayer but the balance of rockets and revenenants bothers me. Fan made maps could be fresh though and damage can be fixed with a patch, and it wasn't like I was planning on Doom being a game I spent 100+ hours playing multi in.
>>337032620
Sometimes these can lead out important elements. I've seen a 15 minute gameplay video of doom and that omitted the "RPG" elements. Something I am not excited about in a game such as this one.
>>337028218
Yeah, I'm worried it's too arena based. That works for Serious Sam, but Doom mostly felt like you were fighting in regular rooms and hallways.You had downtime, but the fights could happen anywhere, not just every time you enter a huge room. I'll still play it, but Doom 4 looks like you go through empty hallways, then get dropped into a DM map to fight.
>>337030815
>Didn't even know you could turn enemy hilights off.
it's literally there on the gamespot dev stream exclusive, nigger.
>>337032689
sure shill
>>337032502
how is it halo if half the guns arent hitscan?
>>337024189
>describing buttindustrial wubwub shit as "empowering" "BADASS" music
actually throwing up in my mouth right now
"empowering"
>>337032502
I'd say more call of duty really, and it isn't because it has loadouts.
>>337032607
I guess its hard to design levels especially if the game is built around exploring and stuff. I mean, Doom 3 was very predictable-- "oh great, there's a health pack, I guess 4 enemies will spawn right behind me (horror game lol)" and when enemies randomly respawn it can be a little cheap as well since sometimes it can be punishment for exploring. I'm not saying it will be bad, but I guess I'll have to see how they balance it.
The hell gameplay and the most recent nvidia gameplay looked great. The first level gameplay they showed at TGS or w/e had me really worried and disappointed.
>>337032607
>Is the game just a series of rooms full of enemies connected by hallways? No, it's not.
But that's exactly what he's describing. He does say the arenas themselves have some nice details which add depth to the combat, but that's it.
>>337026638
I paid $45 with a giftcard, nothing out of my pocket
>>337033086
Based on the gameplay videos I've seen that seems accurate. But I'm a glutton for punishment. I'll likely play this game.
>>337026043
>looks like TNO 2.0
Preordering now
>>337030301
multiplayer isnt made by id software. has nothing to do with the sp
They should go back to the system of multiple people reviewing the same game. People familiar with the series or genre, people who aren't, wildcard critics. It's impossible for a single reviewer to be neutral/non-bias on a game but a spread of opinions can offer broader and deeper insight.
>>337032631
Shut the fuck up
>>337032781
bethesda doesnt develop this
https://www.youtube.com/watch?v=okb3RVe2vbA
rocket is ok. it was meant to be played with a fast weapon, not spam. you can make og doom deathmatch with snapmap anyway, weapon pickups and all.
>>337026638
>Playing Doom for the multiplayer
Fucking kids.
i wonder if my bethsoft insider account still works from when i worked at best buy. that was a damned good benefit.
>>337033060
https://www.youtube.com/watch?v=ArEULrpYqqI
>>337033535
damn that actually sounds really fucking good
>>337027512
Damn right, what the fuck is this shit thread? No console war? No obvious /pol/ trolling? MOOOOODS!
>>337033535
>2000s era electronics guitars with overdriven thrash guitars over it
horrendous. absolutely god-awful.
>>337031234
Get a job, neet.
>>337033303
Convincing rebutte.
>>337033535
comments were disabled because viewers pointed out this song was fake.
>>337033086
maybe, just maybe he failed to describe that accurately, giving a different impression to what he meant, so thats the reason he made that followup comment
>>337033313
I know its id but I remember problems with most every bethesda published pc game, rage, evil within, various bugs in elder scrolls (though Fallout 4 was pretty legit at launch). Maybe I'm making too much out of it. In any case, they have my money.
I'm looking forward to seeing what people do with snapmap. Looks really great. I'm all for Doom MP having a long life, but it isn't really a make or break think. Hope call of duty or someone steals the warzone idea though. I don't play a lot of MP but I thought it was a neat twist.
>>337033735
Why would the uploader do that
>>337033505
What did it do?
M'fellow 'chonners
I do declare that the Gods of PWN have got together and made the ultimate FPS in which to pwn noobs and raise da roof with the sheer basedness of this epicness
MAX KEKS to any gayboys who even think this will be gay because the simple truth is you cant play
I would kick your ass at muliplayer so bad it could 20 of yo vs me and I would win esport cash shop style
this game is 10/10 and goty any fool with eyes can see WITNESS MEEEEEE
I love the unadulterated autism that comes out of people that can't move on from a 1993 shooter.
>chainsaw is some sort of last resort panic weapon
Why do developers these days hate melee weapons?
>>337033803
viewbait.
>>337033778
rage issues were due to AMD/ATIs non compliant opengl drivers. game got a bad name because of AMD being trash like everyone knows they are
evil within wasnt developed by bethesda either.
publishers dont program the games they publish brosephs. you must struggle to understand the industry at least a little bit.
>>337033896
no, that's the bfg. the chainsaw is an item generator
>>337033975
evil within used the same engine in rage by a team not familiar with it.
>>337024441
This is really the only thing that annoys me. After all the backlash they got about this I'm surprised they didn't put an option to disable it and get the style points otherwise.
It's too bad because the rest of the shooting looks quite fun from the videos I've seen. I'll probably get it at <$20 or so, unless the feedback is really good post-release maybe.
>>337033896
Americans think in extreme. You either shoot shit or punch shit to death.
>>337033812
any time a new bethesda game came out,
>log into site
>watch a few videos
>answer a few questions to let them I knew what the game was about
>like a few things on facebook (which could then be unliked after this whole process was done)
>poof, free steam key of the game
got skyrim, brink, and fallout new vegas that way.
>>337024364
>you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell
So, serious sam "game design". That's what passes for "old school" now.
>>337034081
so? evil within didnt have any significant issues to my knowledge
if you have AMD-constrained issues, you are at fault for being an AMD consumer.
anyone not being this game on day one can turn in their gamer card and get a new hobby because doom is the cream of the cream when it comes to shmupssssssssss
>>337033698
>paying more for exactly the same thing at the same time
Get a brain, moron.
>>337034126
there is an option to disable it and there always was before any "backlash" because of course there would be an option to disable the highlights.
young kids dont realize who id software is. they may not be id of old but its not a company that just hires anyone. you have to have better than average ideas about design to work there.
>>337034126
I just hope it's not as bad as Shadow Warrior's rating system
>>337034047
Doesn't the chainsaw have limited uses? Like 3 fuel slots.
>>337034126
It's way too late in development to completely redesign the game to reemphasize a key feature.
Only ones sperging out about it are autistic PCucks anyway and they weren't going to buy the game regardless. Most players think it's cool and those are the people that make them money.
>>337033975
I'll say I'm not entirely clear on the exact duties of a publisher and the developer. I understand the broad differences between programming and developing. And I understand that not all developers do the ports for their games.
But the publisher puts their name on it and I look at that as like a level of quality control. Like "do we (at Bethesda) care about the PC port or do we just want to make sure the console stuff is smooth?" That kinda thing.
So, I really don't blame Rocksteady for Arkham Knight. They basically focused on PS4 version and someone, whether it was WB or whoever someone paid to do the port, botched the port, consequently, I blame the publisher a bit more.
So yeah, I'm definitely open to correction on this, but someone need to take a little responsibility.
>>337034438
yes.
what is the fallback weapon in the game anyway? can you still punch without them being stunned? does the pistol have infinite ammo?
>>337034449
*de-emphasize
If you're only talking about the highlights, there was always the option to switch them off.
>>337034368
>take no damage
>use a variety of all my weapons and magic abilities
>never go a moment without dealing damage
>2/5 stars
>stand back and spam sword beams the entire time
>4.5/5 stars
>>337034342
But OP pointed out that you get rewarded for using finishers so you'll be at a disadvantage if you don't use them.
Hopefully it's not significant enough to ruin the difficulty but still, it'll be annoying to receive a poor rating at the end of every level because you didn't press X to kill.
>>337034552
Pistol has infinite ammo. It's like the Quake 2 pistol. Charge shot and all.
>>337034552
pistol is the quake 4 version
you also have melee button, the one they use for glory kill.
>>337034569
>Shadow Warrior 2013 got praised for being "oldschool"
There's no hope is there? There won't be any more trully old school FPS games.
>>337034569
the sw rating is based on how fast you kill and nothing else.
>>337034623
why would you receive a poorer rating for not using finishers
logically you would receive a much higher rating for taking less damage and needing less finishers
why would you even care about the rating the game spits out anyway?
some of you need to relearn how to enjoy video games man.
the finishers thing is bad and shouldnt have been a big gameplay element but its not gonna fuckin ruin or impede the game like so many people are pretending..its a minor fuckin thing
>>337034623
Obviously none of us have played it but it seems its only the most efficient way to get health and ammo since in the combat arenas they dont have many pickups because you get it from kills. On paper, you should be fine if you only get health from normal kills. Shouldn't be that big of a deal.
>>337034839
If we can disable the rating, or at least hide it I'm okay with it. I don't need a fucking screen telling me "Yeah you could have done better" after every single fight. If I wanted DMC I'd fucking go play DMC
>>337034824
what was that game that had the dystopian hard sci fi future against killer robots?
people here tried to praise it for being so oldschool when it was literally "backpedal while firing without ever stopping: the game"
>>337034839
you receive better rating for using finisher is because you have to close in on the enemies to get a finisher, not running around as far as possible and spam plasma. by tying rating with finishers it also prevent you from abuse the fuck out of top tier weapons to win.
>>337034964
thats called nit picking dude. sorry but not every game is 100% perfect like you want
>>337034981
Hard Reset.
Shame really, that game could have been really good.
>>337033278
can't you read? I've said everything I've seen of it - this includes singleplayer too, which looks like bland, uninspired shit done by the numbers.
>>337035183
that's nice. I have more fps clout than anyone in this thread and i think it looks pretty good.
chalk your name up with the legion of others who chose to dislike it because it was always about you and how you choose to dislike things, it was never about the game
>>337034221
Serious Sam shits all over DOOM.
fighting 140 enemies in an open yard, circle strafing for your life > collecting keycards and navigating mazes
>>337034832
what about my sjw rating
>>337035183
Yea, projectile based combat with fast movement speed in hell, there is simply so many other games like that nowadays. So fucking generic. Cant believe they thought this would be ok in the current market saturated with this shit.
>>337033440
This, Doom was never about the MP, ever.
Go back to cawadoody faggots.
>>337034839
It's what I understood from the OP:
>A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points.
Of course I can ignore the rating but it's still a bit annoying, if there's a rating system I'll want to get the best possible score possible because that's basically the core of all arcade gaming since forever.
>>337034981
I replayed through Hard Reset not long ago actually, it's still pretty fun IMO but what ruins the game is the lack of enemy variety and weapon progression. When you finish the first mission you've basically seen all the enemies in the game and most of the weapon upgrades are fairly minimal once you've unlocked the other weapon modes. It still looks great though, very good art direction.
>Game gives ratings
So Hotline Doom?
Sounds pretty based.
can anyone dump the "so you wanna play some motherfucking doom" guide, I want to play some fucking doom but don't know where to start
>>337034964
I watched a video of the console version single player today and it had the option to disable the combat rating, map and objective markers and shit like that.
>>337035676
Its a pretty stupid guide. Just get gzdoom and fucking play it, get whatever mods you find that you like, maybe follow the cacowards for good wads.
>>337035676
>but don't know where to start
Just fucking download GZdoom and doom wads and you're good to go. No need for all the extra shit.
Some guy is streaming it now.
https://www.youtube.com/watch?v=VlfR_MivHZQ
Watch before he gets b&.
>>337024664
That's actually fucking amazing
>>337036152
n-no anon it looks "uninspired"
you're supposed to use words like "bland" and "uninspired" to show us how unimpressed you are that they didn't send their artists to REAL HELL to get photo sourced hell designs
>>337036325
>>337035983
>>337035926
Good enough, thanks
I like what I'm hearing OP. Two questions, though:
Can you go into detail on SnapMap? As in can we make fully functional single player levels ala Mario Maker? Also I don't know if you checked it out, but does the admittedly shitty multiplayer have an offline mode with bots?
And a third question to anybody in the thread; does anybody have the leaked photo of the Spider Mastermind? I know it's the final boss and I heart the design is pretty badass (it's a transformation of some scientist chick).
>>337036152
Doom's bright red and fleshy Hell is fucking amazing. This is just "stone shaped like skulls".
Doom's Hell had temples and architecture that were satanic in nature. This is just bland desolation.
>>337029961
>everything wrong with /v/: the post
>>337036834
The only leaked pic of the SM I saw was missing textures.
>>337036834
>Can you go into detail on SnapMap? As in can we make fully functional single player levels ala Mario Maker?
https://www.youtube.com/watch?v=_wHD3uSzMn4
>>337036901
That's some cold hard nostalgia you got there, anon.
Hell is hell.
>>337037071
heh
>>337035340
Not even trying to be contrarian, I just couldn't get into serious sam. I wanted to, but couldn't. A lot of what people like about serious sam-- the waves and waves of enemies and circle strafing just felt obnoxious. Especially given that a lot of it was randomly spawning people (explosive guy!) behind you to make the game feel more intense. It was just cheap, and the semi repetitive level design (within each level) just got a little old as well.
>>337035340
Absolute fucking SHIT taste.
>>337037960
>I played on Normal and I don't care who knows!
>>337037960
I've had a lot of fun playing Serious Sam in coop but I always felt like you did in single player. They've always been coop games for LANs in my mind.
>>337034221
It's more like Painkiller you underaged cunt. Fuck off.
>>337037960
>Not even trying to be contrarian
No contrarian at all my man, Serious Sam is shit compared to Doom.
>>337038306
Serious Sam is fucking fantastic and I'd play it over Doom 2 any day.
>>337038198
>I'm a tryhard faggot and I don't care who knows!
>>337038289
Serious Sam is older than Painkiller, as you'd remember if you weren't 15.
>>337030735
I should probably clarify that I don't really play a lot of shooters (I mean I did play the original Doom but it's not what I'm into) and I love stylish action games.
So for me, the idea of trying to make a CUHRAYZEE shooter is kind of neat, especially since Vanquish is never getting a goddamn PC port.
Granted it may be spitting all over the Doom/Quake tradition or whatever, but I don't really give a shit about that.
>>337030237
That guy smells like a console user. Probably just mad he wont be able to handle the gameplay like that.
>>337038425
Anything below Hard is an entirely different experience and actually defines the gameplay. You can tell who the shitters are when they complain about "circle strafing" and "backpeddaling" because those are shit tier strats that only work on the babby difficulty levels. They don't even remotely challenge you. It's like the difference between HMP and UV in Doom and Doom 2. Entirely different experiences.
>>337024441
Sounds like they loved glory kills so much they decided to glory kill their own game.
>>337030068
>I've never really seen a shooter incorporate "style" in that way before. With that and the "explore map > find fight > clear all waves > keep exploring"
Necrovision by painkiller devs was built this way.
>>337037021
That's pretty cool, I'd like to be able to make fun custom levels very quickly. I had a lot of fun doing that in Time Splitters 2 and then playing splitscreen with my bro.
I'm a bit worried about being able to make your own game mode and everything, I feel like it's going to turn out like super mario maker or little big planet where you get very few levels with interesting gameplay in a sea of gimmicky levels.
>>337039216
There's going to be a SnapMap hub with featured levels and a rating system, unlike Mario Maker.
>>337030068
>I'm actually excited for that aspect of it.
Given it sounds like "Style" is going to just involve doing a finisher on every enemy possible, you probably shouldn't be.
It'd be nice if someone would make an attempt at "Bulletstorm but good".
>>337039153
With a style ranking?
Also was it fast? D44M looks fast.
Something about mixing high speed and style rewards suggests a game design ethos of "you can abuse your superhuman abilities to obliterate nearly everything with ease, the challenge is in learning to control those abilities and execute them in careful ways" which makes action games so engaging to me.
Again, not much of a shooter player, but apart from headshots (and later, killstreaks) I haven't really seen FPSes develop much on the "encouraging skillful and varied play" front, at least in the way something like DMC or Bayo has.
Not that id is gonna execute it to that level, of course, it just intrigues me to see something like an attempt at it.
I would have liked a style system but fuck if it's JUST about the finishers
Fuck
Style systems in Devil May Cuhrayzee games reward skill/combos/speed/variety, not spamming some cinematic kill.
>>337039423
...I hope it's more than that. I mean Torture Attacks in Bayo were easy style points but there was WAY more to the whole system than that.
I'd hope to see things like style increasing with accuracy, style point bonuses for shots connected while in air, style rewards for multiple weapons used in quick succession, style points for doing interesting chains with various alt-fire modes, etc.
I forsee something like this just off of the mini-challenge skill system (kill an enemy with 3 different guns to unlock a weapon switch speed improvement, or whatever) which suggests they're at least thinking about it, hopefully.
I swear to god, if it's just "item drop+ for using 9 finishing moves" I will go to Carmack's house, strap an Oculus Dev Kit to his face and beat him up in real life and VR simultaneously for letting this shit slide.
>>337039772
>you can abuse your superhuman abilities to obliterate nearly everything with ease
actually no. the demon hit really hard with melee and charge attack, even when you are not looking at them, which is the case for most console shooter. In the stream above an archvile flame took out 80 hp on normal and in the gtx1080 showcase, a pinky charge deal 100 damage.
>>337033874
solid meme, pal
>>337039423
>It'd be nice if someone would make an attempt at "Bulletstorm but good".
Call of Juarez Gunslinger?
>>337040228
That doesn't mean YOU can't just circle-spray-and-pray and wipe out wave after wave of enemies while laughing at the HD gibs spraying everywhere.
Bayonetta could get 3-shotted by Grace and Glory but that didn't mean she COULDN'T summon gigantic fists from netherspace to knock them flat on their ass or fill the screen with bullets like it was nothing.
Not that this is a bad game design choice; it's a lot easier to exploit/cheese through a game that punishes failure with death than it is one that makes surviving easy but SSS-ranking nigh impossible.
>>337040169
Carmack never gave a single shit about Doom. He just worked on the engine. He liked working with computers. That's all he did. He just coded. He was having fun doing that. He couldn't give two shits about Doom or whatever the fuck Romero was telling him to do. He just did it for the challenge.
Carmack doesn't give a fuck about video games. He just cares about the technology behind them.
>>337037021
Man this video got me pretty hyped and then sad at the same time. I would've had so much fun with this as a teen, making levels and sharing/playing them with my friends. But now basically none of my friends play videogames anymore so I'd just play my own levels alone like a loser. Oh well.
>>337040656
Whatever, he's the only name I know besides Romero even associated with Doom.
Point is, whomever is in charge had better come up with a PROPER style system, otherwise why even fucking include it.
>>337040665
If it makes you feel any better, DOOM has always been about the single player. We're all losers together.>implying Id didn't intentionally pass off the multiplayer to some shitty dev just to piss off cawadooty multiplayer kiddies
>>337040835
>why even fucking include it
for the upgrade system? and ocd autists
today's ranking system is multiplayer based only, you know.
>>337030034
>At best it's gonna be a 7/10, but people will praise the shit out of it, claiming it's oldschool and it will get a sequel/expansion.
EXACTLY like Wolfenstein TNO; a 7/10 game that was only loved because every other shooter at the time.Old Blood was good though, since they cut out the INSANE amount of filler and emphasis on that idiotic storyand on that note why did the plots of RtCW and Wolf 09 somehow make more sense than TNO?
So is the the Doom guy the same one from Doom 1&2?
>>337041096
where does it not make sense in tno?
you arent an antisemite, arent you?
So far I'm loving everything I'm reading. I can even live with the insta-kills (if they prove too bothersome I'll just turn up the difficulty, or maybe Id will release a patch). But goddamn if 55GB isn't a little too fucking big.
Fallout 4 was fucking huge and that was 21GB
>>337041226
ANCIENT JEW CONCRETE
>>337041005
I guess.
But even in the original doom, stuff like par times and collection % showed a pretty serious inclination toward divorcing completion from mastery.
I don't know how much of the original team is involved in this but I would say it's not too much of a stretch to suggest that Doom has always been about more than just autismo-numbers, there's always been an inclination toward generating replay value by having a skilled player attempt to redo the same basic challenges with an increased expectation of performance.
>>337041097
That's what some people are saying. Apparently you are imprisoned by the demons, including your original armor.
>>337041226
I don't know, I think the thing that bugged me the most about TNO story wise how inconsistent it was.
It tried to be deep and serious for moreorless the whole game, and then you're fighting nazis on the moon.
>>337041097
It's said to be a prequel.
According to the leaked information, after you kill the Spidergirl-mastermind, and even bigger Demon rises up. So either sequel bait or hopefully expansion bait. I want my fucking Icon of Sin.
>>337035340
>A+Lmb
>A+LMB
>A+Lmb
>Occasionaly Space
So much fun!
>A+Lmb
>>337040169
I feel like anything that does a shooter style system really well would need KBM precision to work and won't happen on a multiplat AAA system, or would tend more towards slower combat based on positioning and execution.
>>337041268
I watched some poolander stream a leaked copy and in the 2 hours before they started talking and I stopped watching they'd only played through one fourth of one level and one half of another. There are supposed to be ten, and given it's another id/idtech game every area is probably filled with objects and textures that are completely unique to that area.
>>337041452
>Spidergirl-mastermind
OP if you're reading this, please tell us if she's fappable.
>>337041824
BIG
FAT
ARACH
TATS
>>337041452
It's not a prequel.
Spoiler alert.It is the same Doomguy. Locked away in hell after the events of the first games. You've become a myth in hell known as the "Doomslayer" and you awaken at the start of the game.
>>337041452
>doom 2 was a direct sequel
>doom 64 was an unofficial sequelit was made by Midway so take it how you will
>doom 3 was a reboot
>D44M is a prequel
Fuck
>>337041429
It tries to be serious when it come to characters but not when it comes to the plot. Nazi on the moon is a joke in real life but not a joke in universe and characters act accordingly.
I've been calling this game Retard 4.
>>337041993
>Locked away in hell after the events of the first games.
You mean the entirety of DOOM 1 or just the first episode where you get a nice reward for beating the bruiser bros (Death)?
>>337042002
It's not a fucking prequel. If anything it's been suggested thatDoomguy travels through and awakens in different dimensions making every game and possibly every .wad canon.
>>337041993
After Doom64?
>>337041452
It's not prequel
in the first 30 second, the voice tell you who you are: https://www.youtube.com/watch?v=i92rgRDT0lI
>>337042143
Thank you for that relevant and on-topic post. But seriously, if that was your normal calibur of trolling, you may want to start off on gamefaqs and go up from there. You're pissing in an ocean of piss
>>337042143
wow tell us about how sonics arms are NOT blue!!!
>>337041824
Pretty sure the mastermind is just the original mastermind, just modernized, complete with the whole face-stretched-over-a-brain thing just this time it's got the female antagonist's face on it.
>>337041993
>known as the "Doomslayer"
Seriously, they admitted this game was in 4 different development cycles.
It's gonna be shit.
>>337042181
I've heard that as well but I was just going off what I've seen in the thread.every game and possibly every .wad canoneven UACMN?
When is the review embargo up?
>>337042503
No wonder Doomguy is pissed.
>>337042279
I fucking love what I'm seeing
>codex entries
Please tell me we can view the full 3D models
>>337042503
>terry .wads are canon
To be Doomguy is to suffer
>>337041096
wolfenstein TNO sold because brits have a murderboner with nazis
I cringed hard when I watched developer videos talking about the 360 shitty games as the "good old days" and it was specially horrible then they talked about the "nostalgic and classic guns akimbo"
>>337036947
gb2 your hugbox, Bethesda shit eater.
>>337042503
>HDoom is canon
>>337042351
>implying implications
What did he mean by this?
>>337035320
>I have more fps clout than anyone in this thread and i think it looks pretty good.
>>337026043
>10 bucks
That'll take a year at the very least, big releases only go half price for most sales
>>337042743
I almost became crazy when every bethbot was bashing BRINK even after they bought Id software. I felt very alone, I thought this was the invasion of the body snatchers, everybody sucked bethesda dick... now i don't feel so alone in my hate
>>337042895
>>337042743
You're a little late, friend.
>>337042481
Yeah, and the previous development cycles were scrapped because they though they were too casual. You should read before you spout shit.
>>337042481
>tfw the last build was fucking Killzone
https://www.youtube.com/watch?v=_HI-Ev2ZbX4
>>337042849
We've seen a picture of the face in an achievement icon and an untextured model of the whole thing, there's no boobage. It's 100% definitely a huge brain on legs with a face.
This isn't a japanese game, everything demonic is designed to either be cool looking or grotesque.
>>337043106
That looks awful.
Thank god, I prefer the D44M that is actually coming out.
>>337043106
it looks more like resistence, not killzine
also
>female protagonist
>>337042845
>TAKE THAT CANON
>TAKE THAT CANON IN THE MOOOOUTHHHH AAAAEEEEHHHHHHGHGHGH
>>337043106
>The pre-reboot build of the game was supposedly compared to the infamously linear and heavily scripted campaign segments featured in the Call of Duty franchise. It was also stated by an unnamed source that the best parts of the game generally consisted of cinematic horror and shock elements, but the action segments consisted of "contrived shooting galleries of hoards [sic] of uninteresting enemies".
I'm glad they dropped that shit.
>>337042997
better late than sorry.
>>337043352
>triggered by grills
What are you, a faggot?
Personally I'd love to play as a cute girl who RIPS AND TEARS while foaming at the mouth
>>337043106
I hope there's still a hell on earth redux at some point.
>>337042997
>because they though they were too casual.
citation needed, Bethesda cock sucker $hill!
>>337043106
I with they released that crap so bethesda got punched in the dick
now they might break even with this game
>>337043543
THE WHITE RACE ANON
A WHITE MAN KILL SATAN THIS IS LITERALLY HISTORY REVISIONISM
>>337043610
>>337043770
It's literally on wikipedia and the Doom wiki, citations and all, you underaged fucks
>>337035340
Serious Sam is from a sparsely populated sub-genre, and comparing those games to other shooters in such a general way is of no use to anybody. Its like comparing pic related with your average sedan. One has singular focus and unique function, and the other is versatile and varied.
What's with all the shitposting? I know /pol/ is invading but I thought they were solely attacking the Battlefield threads.
>>337037960
>It was just cheap
Did you play with sound off?
>>337024441
>There is a ton of emphasis on finishers.
>When a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him
>A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points.
>So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible.
>At times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill
this kills the doom
i already had enough to worry about with "modern" level design and enemies dropping heals on death. now the actual gameplay is busted.
>>337044149
You don't have to glory kill it, anon. Just keep shooting it. Glory kill visuals are triggered by low hp, anyways.
>>337030068
Shadow Warrior reboot had this exact thing just a couple of years ago.
I honestly still prefer the original doom gameplay and design.
First of all the realistic areas defeat the purpose. It needs to feel like a level, not a real place, an abstraction of a complex instead of the actual thing.
aiming makes things slower because well, you have to aim instead of just center the screen. The amount of enemies is pitiful. Finishers interrupt the gameplay.
Is there even strafe jumping?
>>337043973
Damn, forgot the picture.
Shills out in full force lads
Are the Arachnotrons in?
>>337044492
Doom never had strafe jumping
>>337044753
>people looking forward to something are shills
okay
>>337044353
did you read what i fucking quoted?
you literally have to glory kill for extra health/ammo and style points
you have no reason not to glory kill
this game is fucked
what's more terrifying is that there's actual advertising for the game here
>>337043809
>it's a 'tumblr tries sarcasm' episode
>>337044957
There's ammo and health scattered around.
All the edgy hardcore PCucks should enjoy the challenge that comes with not upgrading anyway so they can jerk off to their superiority.
>>337044828
my bad i was thinking of strafe running.
>>337044957
So you're complaining about an optional mechanic with the reasoning of "but it's to you're advantage! there's no reason not to!"? Health packs and ammo are still a thing, you fucking moron.
>actual advertising for the game here
So you're one of those posters~
>>337044954
what exactly is so exciting that you're looking forward to?
>>337045462
Video games
So when does the review embargo lift?
>>337045208
>>337045245
Emphasis on the word extra when to comes to increased drops from glory kills.
You can opt to not glory kill but you're intentionally gimping yourself of free bonuses.
>>337045462
A fast single player shooter without the half baked cutscenes and attempts at story telling that have plagued FPS games for the longest time.
If I have as much fun with this as I did painkiller: black edition then I'll be happy.
>>337045605
there is no embargo. there wont be any reviews until after release though because they didnt send review copies out to journalists.
>>337045509
Holy shit, this. I just want to play some fucking video games. There's all this fucking bullshit about why I need to hate something. I'm not expecting Doom to be great, but it does look fun.
>>337045245
Then you will also get a shitty rank on top of ignoring additional resources.
>>337045025
>it's "everybody who dont agree with me is my enemy" episode
>>337045610
>but you're intentionally gimping yourself
Welcome to every video game ever.
>>337045979
Nope, only ones with shitty, abusable central mechanics.
>>337044753
>stop liking what I don't like
preordered it for $30
Why the fuck is this game coming out on a Friday instead of on Tuesday
>>337046094
dark souls?
>>337046502
Friday the 13th
>>337024189
It's fucking halo. It plays like halo and feels like halo holy shit
>>337046674
>It's fucking halo.
on the ps4 and on pc
>It plays like halo
>feels like halo
games arent humans, anon
>>337046674
>complaining about how a game designed for consoles feels
I bet you won't even be using a gamepad you casual
>>337046674
The multiplayer, yeah. It was outsourced to some nu-halo dev.
>>337046535
Absolutely, somewhat more excusable because it's an RPG which benefits from being a mish mash of awkward, poorly balanced mechanics. In a first person shooter though? Laughable.
Game looks a LOT faster than the initialy reveals which is good, some of the weapons look fun if a bit uninspired and it looks to be like a 7/10 mechanically.
Art direction is COMPLETE horseshit, Mick Gordon soundtrack sounds good.
I dunno, I'll pirate it if the filesize isnt too bloated and then maybe pick it up on sale but there's no way in hell its gonna be worth 60 dollars on release.
>>337047550The game looks faster because he had a haste rune
>>337035503
Holy fuck, how wrong can you fucking be? Doom was literally banned from universities for causing too much network traffic.
>>337033803
https://www.youtube.com/watch?v=4_FcybvR6rA
Real.
There's a couple of others floating around, you can usually tell its real because Mick Gordon will comment on it.
>>337046502
Games have been doing that more often.
>>337046762
What the fuck kind of response is this?
>>337047732
Still only a tiny fraction of Doom players. Most people never even knew about multiplayer.
>>337048102
sometimes
>>337047550
>I'll pirate it if the filesize isnt too bloated
Apparently they recommend you having 50GB available for install anonito.
Sorry.
>>337048603
>doom original, 50mb or around there and every kilobyte was perfection
>modern doom, some bloated 50gb piece of shit garbage
This is the problem with modern vidya.
>>337048603
Oh come the fuck on.
There's no way that game needs that much space.
>>337034569
Don't steal from Yahtzee's reviews
>>337049172
hard drives in 1993 were around a 1gb large so really doom 1 was pretty big in perspective
>>337049371
Dem megatextures
https://bethesda.net/#en/events/game/doom-get-ready-to-fight-like-hell/2016/05/05/119
PC System Requirements
Minimum:
Windows 7/8.1/10 (64-bit versions); Intel Core i5-2400/AMD FX-8320 or better;
8 GB RAM; 55 GB free HDD space; NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.
>>337049415
fuck off underage faggot
>>337049415
>1 gb in 93
fuck that im pretty sure I was rockin way less than that in 95
I think in 98 my prebuilt was 3 gbs
>>337049573
Megatextures are the worst meme
>>337049402
I haven't seen a Yahtzee review since his Brawl review. I wasn't sure if he was even still doing them.
>>337044957
No you get health and ammo from normal kills but its less
>>337049172
>doom original, 50mb or around there
The original Doom fit on 4 floppy disks.
>>337024664
>depth of field effects
Stop this shit your eyes do it without the fucking exaggeration
>>337044753
Croatean? Yes, they are.
>>337024664
>>337024837
I can't wait to make that in SnapMap!
Part 1 of a walkthrough. Watch before it's nuked.
https://www.youtube.com/watch?v=ScdUJFtQTqw
>>337051513
I hate that it starts with a little video but holy shit im shocked it just throws you into gameplay. Very nice
>>337052019
>im shocked it just throws you into gameplay. Very nice
I fucking hate this generation.
>>337052131
And I fucking hate you. I expected it to be ten minutes of scripted bullshit unlike Doom that just starts. Fuck you, negative asshole.
>>337051513
I don't get why people would want to watch a game that's not out yet being spoiled for them instead of just playing it themselves when it's out.
>>337052019
I like the little shrine to Doomguy.
>>337052285
since there's no demo i guess it's a good indicator if they want to buy it or not
>>337052285
Eh...it's only the introductory chapter and nothing is revealed that we didn't already know from trailers and such.
>>337052246
Youre a faggot lol
>>337051513
God, that's bad. Imps throwing fireballs straight into him and he takes no damage because he's glory killing another one. Just free health and invincibility everywhere.
Audio logs and cutscenes everywhere. And of course the music is terrible. I can't even watch this shit.
>>337051513
>guy gets game early
>plays like garbage
Why does this happen every time?
>>337047975
this is much better
>>337052850
Because there's more shit players than good. I won't judge.
And that was Hurt me Plenty so that guy will have a rough time on UV and Nightmare.
people still think and immediately fell for the video that the game is fast
that is not it
you have to upgrade your runes to achieve speed
the default speed will be just as slow as ever
why can't you understand basic observation
>>337052736
The Codex entries are optional and don't autoplay. The only cutscene was at the beginning, well unless you count the weapon pickups.
And I dig the sound design.
>>337052850
>Why does this happen every time?
Because people that have "connections" to get the game early actually go outside and have a social life. They are normies that are playing the latest AAA game on consoles. It also explains the need for them to stream on social media platforms for attention when they could just sit back and enjoy it on their own.
Nuked by Zenimax. Ha.
I already downloaded the footage you cunts.
>>337051513
I remember being disappointed by E3 presentation, but last stuff they shown look like GOTY material
>>337051513
Damn this music sounds like Trent Reznor's stuff in Quake. So good.
>>337024189
>>337024284
>>337024364
>>337024441
>>337024519
t;'dr The Doom Multiplayer beta failed so hard that they've hired people to promote it vigorously on 4chan and other internet shitholes
Something really cool that I noticed while watching a stream the other day, is how the soundtrack has a different style for each area.
Hell's OST is more traditional metal and NIN style industrial, while the clean, pristine UAC facilities' OST in places like Lazarus shift more towards electronic metal, and in some areas, sounds like a mix of industrial and 80's synth metal.
Oh, and the intro to the final level has you riding up on an Akira elevator through neon pink and blue lights while some fucking rad 80's synth plays. No joke.
>>337053208
>new doom isnt fast
>but it is fast when you upgrade
>original doom isnt fast
>it is fast when you hold the run button
Its almost like they let you decide on your playing speed
>>337053554
yeah, almost
>>337053554
>>grinding finishers to get the upgrade and faster movement triggered by doing finishers is the same as pressing a button
no
>>337051513
I like it, it looks beautiful both design and graphic wise.
The gameplay looks rather boring and shallow but I don't care, I never expected much more from a western game
>>337053538
>Oh, and the intro to the final level has you riding up on an Akira elevator through neon pink and blue lights while some fucking rad 80's synth plays. No joke.
I never knew I needed this in a DOOM game.
>>337053554
Pressing caps lock is a bit different from grinding exp
>>337053475
Did we play the same Quake?
>>337053682
didnt say its the same I said you have the option of playing fast if you want to
>>337053684
>I never expected much more from a western game
>>337053684
>The gameplay looks rather boring and shallow but I don't care, I never expected much more from a western game
I don't know how much of an opinion this is, but the original Doom's were rather shallow too. It was the maps that made them shine. Doubly so for fan wads.
>>337053786
You literally conflated them as if they were at all similar concepts, you fucking faggot.
No, you don't have the option. It's held at ransom. You have to suffer through bullshit modernisms like finishers, exactly the thing you didn't want, to get what you really wanted, faster movement.
>>337053831
Well it's this or being disappointed forever.
>>337053298
The game comes out in 2 days. Nobody cares.
>>337053786
It never gets fast though because there's no intensity to the battles. The enemies are too few and too passive to be a threat
>>337053857
Yes but that was 23 years ago.
>>337051513
anyone got a mirror?
>>337054040
Fuck you, it's on May 13
>>337053298
reupload plz
Why did doomguy crack his knuckles and punch the screen while the guy was talking?
>>337053538
>through neon pink and blue lights while some fucking rad 80's synth plays
Disgusting. They just had a checkbox of memes to include, didn't they"
>>337054382
He's got rage issues. Being condemned to fight demons for eternity will do that to a man.
>>337053475
Check out Wolfenstein:TNO and Killer Instinct then.
https://www.youtube.com/watch?v=kRtK2Fq-1Ew
>>337053931
because they are similar concepts, you can play faster if you so wish it.
Say what you want about how you do it but the fact remains you can go faster if you want
>>337054382
After so many years of kicking Hell's ass he's gone more and more insane and is a now a psychopath who knows and thinks only violence
>>you get weapon upgrades from friendly floating robots
>>doomguy gets the upgrade by punching the upgrade bot, making it drop the upgrade
>>337051513
This is RE6's gameplay, literally
>go to redbox
>pick up game
>play it to completion in a couple hours
>call it a day and return it for a total cost of 2 dollars
>>337054694
No, you can only go faster by playing most of the game slower (finishers lock you in place). Not the same thing compared to holding a button with 0 drawbacks. Holy shit you're retarded.
>>337054889
again, not comparing how going faster is achieved, only that you have the option
>>337054889
>Anon cannot into basic debate and logic
>>337054889
>that garbage reading comprehension
Let me guess: American?
>>337053298
Upload it to mega, boi
>>337055023
>have to play the game mostly in the way you despise to get faster movement
>this means the game is actually a net slower than if you didn't go for the faster movement upgrade at all
You're the one who can't into logic.
That's like saying the original Doom has a 2 weapon limit because you can choose not to pick up any other guns.
>2016
>wasting time with games shat out by ZeniMax
>>337055467
but id software developed it
>>337055309
Uploading now.
>>337051513
So fucking boring. Can't even finish this
>>337055329
No its not, because you CAN get more than 2 weapons.
There is no actual limit, just as there is no one movement speed. You CAN go faster. It is possible to attain higher speeds than you desire.
The methods of doing so may not be to your liking but again you CAN do it.
>>337051513
That was fucking painful to watch honestly.
>>337055680
You can't get a fast game out of it though. Stopping your movement every 30 seconds to maintain your speed isn't the same as being able to go fast whenever you want. That's not remotely even a similar choice.
If what you want is a faster game overall, well, you plain don't have that option, whereas you did in the original doom
>>337054803
That's almost a compliment since RE6's core gameplay was solid. Too bad it was buried underneath a complete fucking garbage campaign. When the game wasn't constantly throwing fucking QTE's, abhorrent driving sections, and other cinematic bullshit the gunplay was fun for the 5 minutes it let you enjoy it before going back to shitting in your mouth.
>>337055680
It's almost as if the methods of doing so have a drastic effect on the flow and speed of the game overall
Doesn't change the fact that most of the game design revolves around doing finishers
>>337032173
>he hasn't played DoomRPG!with DoomRL Arsenal.
>>337055521
id hasn't been id for a while
>>337055596
Go and watch console original DOOM game play, being played by shitters. I promise you it's just as bad.
https://www.youtube.com/watch?v=1fOpP8A7_KA
I love these guys but they somehow make the original DOOM look fucking boring.
>>337055889
It's RE6 but with unlimited stamina and a single hand to hand animation that insta-kill everything
>>337056151
It's not really an "insta-kill" when you can only do it on enemies that are already close to death.
>>337053554
oh yeah and what if you want to walk again. not much of a choice now is it?
>>337056253
This.
In the video that got nuked (Hi Bethesda!) you can see that if you melee enemies that aren't already critically worn down, it doesn't do all that much.
>>337056581
Just don't do any finisher and then you don't get the faster movement.
>>337056678
Melee does almost the same damage as a SSG blastat least in the MP beta
>>337056253
In RE6, even enemies closes to death requires you to use different moves or have good positioning
Other games with glory kills makes your close range approach more challenging with the enemy getting desperate at it's last moment or at least have varied animations to break the monotony
Here there's nothing, some monster is about to die? Just get to him and finish him.. or not, whatever. If you're at full health it literally doesn't matter and it's always the same fucking animation. I can't believe this shit.
>>337056814
It takes 4 melee swings to kill an enemy in MP and only 2 point-blank SSG shots
>>337056920
>only 2
Should be only 1. What a joke
So what happens if an enemy is "stunned" (ready for a Glory Kill) but you do nothing?
Does he get back up or does he die eventually?
>>337056740
I think there is a base movement boost also
but anyway
>>337055556
almost there?
>>337057058
You can choose not to unlock it.
It's a choice.
>you get rated at the end of every level and gain points regarding how many QTEs aka "glory kills" you did
>you have to get good ratings to recieve upgrades
FUCKING OF COURSE THEY DID FUCK IT UP
>>337056861
I remember melee being stupid overpowered in RE6 since you could shoot an enemy once to stun them and then do a melee move on them and more often than not they died instantly. Melee was actually more effective than shooting a lot of the time, which was dumb. At least in DOOM 4 you have to bring enemies health down to near zero before you're allowed to do a melee move on them.
>>337057181
My upload speed is awful. 35% And it's decent quality so the upload is 469 mb.
>>337057025
It is stunned for a moment before going back to throwing fireballs and shit. Only now it has almost no HP and will die to the next thing you throw at it.
>>337057234
but once you do it you cannot go back
unlike just a button press in the originals
>>337057243
What's the problem? It's optional.
>>337057025
They go back to fighting.
>>337057008
That's Certain Affinity's fault. "LOL loadouts in DOOM is a good idea! Lets make every weapon feel weak because of balance!'
Certain Affinity was a mistake.
>>337057332
Then don't do it if you don't want it.
Or play using a controller so you can tilt the stick just halfway.
>>337057276
Also Resident Evil 6's melee gives you invulnerability frames, while I don't think it does in DOOM 4.
>>337057532
It does not.
>>337057375
Not if you want any upgrades.
>most of the game design revolves around it
>lol it's optional
>>337057609
It doesn't, but I know as soon as I say that, you're going to complain that the optional upgrades make you too OP and the game will be easy.
>>337057325
Sounds like a fucking chore to play. Having to finish off defenseless targets isn't fun.
>>337057765
>over 75% of upgrades involve glory kills or are triggered by glory kills
Try again
http://www.ign.com/wikis/doom-4/Runes
>>337057897
You've already killed it in spirit. It's essentially MK's fatality window, except your opponent has the opportunity to come back fighting with 1hp.
>>337024189
I dunno what the fuck you're quoting but this is some pretty shitty shilling.
Also,
>"empowering as fuck" music that is "fucking BADASS."
Shut the FUCK up. I'm so sick of this bullshit power trip assholery in modern games. Maybe I don't want to feel like a badass? Maybe I just want to play a game like the original DOOM where the emphasis is on actual difficulty in order to feel accomplished? Also,t he music is fucking garbage. Generic bass-boosted bullshit with no creativity or originality, just like the rest of the game (go figure!).
The more I see of this game the less I want to play it, so get the fuck out of here you corporate viral-marketer shillbag.
>>337057765
Game looks too easy regardless of upgrades tbqh fampire
>>337057519
that second one is actually an idea and a half
>>337058098
Took the words right out of my mouth.
What the fuck has happened to this world :(
Well, that settles it. I'm buying it. The fact that the PC version ditches a lot of the bullshit console concessions pushed me over the edge.
Sucks how there's absolutely no melee and the chainsaw is a cutscene simulator.
It's going to be much better than Doom 3 at least.
>>337058220
I dunno. The best we can do is wait for Blackroom and System Shock 3, as well as the eventual failure of the new CoD games to hopefully knock some sense into AAA game devs.
>>337058221
There is a melee button
The berserk pack is good old no-cutscenes punch sploding at least
>>337042895
>They are rage
>>337058221
>Sucks how there's absolutely no melee
You can melee, but it's not as effective as shootan. Although it can work in a pinch with lack of ammo I guess.
>>337058087
MK is a 1-on-1 fighting game with matches lasting upwards of a minute, not a shooter where you kill dozens of enemies in a row. It'll get old fast.
>>337058382
>You can melee
How.
>>337058447
You whack them with your gun
So what does the scoring system at the end actually do?
Is it like the old games where it shows the percentage of kills, items and secrets found?
Is it true that the Robot in the trailer is a rival character and he gets stronger every time you fight him?
Cause that's some Megaman X shit.
https://www.youtube.com/watch?v=fkeEYPb0VBE
It looks pretty decent for a modern sequel of an old school shooter. Face you faggots, it could have been much worse. Fuck, it could have been Call of Doom.
>>337058385
I really don't understand your issue. When you get them down to critical, they just stumble for a moment. They'll die to the next thing you hit them with, no matter what it is. It will look more natural and visceral than Doom's enemies just immediately crumpling after a certain number of shots, they actually react to the damage. Also, dealing too much damage will just kill the enemy without triggering the stumble.
I know that you can deactivate Glory kills but does that mean that enemies ditch the stunned animation for pinata cutscene and just die?
Cause that would go a long way at keeping the pacing faster.
>>337058873
No, you can only disable the visual flashing, you can't turn off glory kills
>>337058647
It scores just how badass you were! Did you rip and tear like a true veteran of Doom's brutal, fast-paced, and bloody gameplay, or did you run and hide behind cover like some other space marine (who we won't mention here)?
Spoil me the complete story please
Tell me /v/
Who's that guy on the bass?
https://www.youtube.com/watch?v=m7vHxNHfDdk
>>337058647
Scoring is based on glory kills
If you don't do a lot you get a bad rating
>>337058725
No, the robot is the CEO of the UAC who wakes DOOMGUY up so he can murder every demon in sight. He helps you out by providing objectives and giving you upgrades. DOOMGUY seems like he really hates the guy at first and thinks he's responsible for the demons invading until he tells you that it was one of his head researches.
He seems genuinely remorseful over everything that has happened, but it could be a trick and he might end up double-crossing you. Who knows.
>>337059000
>or did you run and hide behind cover like some other space marine (who we won't mention here)?
This isn't Duke Nukem Forever.
>>337059183
Why the fuck are you overhyping this shit story? How many marketers are in this god damn thread!?!
>>337059183
The leaked launch trailer shows that robot activating a fucking sci fi hell sword so I doubt he's a good guy. Well, that and the ominous, raspy evil guy voice kinda outs him as someone who's up to no good.
>>337059085
>Video game pioneer
>Rocket scientist
>And now bass player
>>337059058
You must kill the demons
But actually
You ARE the demons
>>337059328
How is he overhyping? That's literally what it is, some voice files were accidentally included in the beta which confirms all this
>>337059058
So far what I remember from when people found it in the beta, in Hell there are Demons who tale a legend of this monster that would come to Hell now and again to fuck up all their shit, this monster was Doom Slayer. He started his vengeance against them once the demons killed a loved one of his, so he went to Hell and fucked them up, then again, and again, till he decided to stay. Freaked out, the demons created a temple to trap the Doom Slayer and it worked, putting him to sleep. But a UAC group fucked with dimension hoping and found this dimension of Hell where they found Doom Slayer. The demons fought back but UAC re awoke Doom Slayer, who happens to be Doom Guy from Doom 1,2, and 64. Doom 3 was either a retelling of doom 1 or another dimension doomslayer where the beta comes in, which is the UAC letting other dimension doomslayers slay each other
>>337059328
Holy shit you are paranoid. That would be a terrible hype job.
>Perhaps the most remarkable find to be returned from the Hell expeditions is the Doom Marine. A temple was found in the Kadingir Sanctum which appeared to be of great importance. It was covered in protective runes and imprisonment incantations, and the door to the temple had to be completely destroyed to remove it. Inside the temple, many artifacts were found, including the Helix Stone and the Praetor Suit. In the center of the temple was an enormous sarcophagus, bound to the bedrock with thick iron bands, the stone fused and anchored to prevent anything getting in, or out. At first it was believed that this sarcophagus must hold a giant but when opened, it contained the body of a man. The body was not petrified - in fact it appeared to be only sleeping, despite the fact that the bed he lay in seemed millennia old. Attempts to awaken the man were fruitless, and attempts to harm him even more so. A protective Argent barrier around the body kept the man safe from harm, in permanent stasis. They named this man (if he is a man) the Doom Marine. While the history of this man remains conjecture, the Helix Stone found with him shed a little light on the mystery. An engraving on the stone depicts the Doom Marine wearing the Praetor Suit and battling demons. This image had been seen dozens of times in other artifacts, but only with the discovery of the Doom Marine and his suit could some pieces of the puzzle be assembled. It is believed that the Doom Marine might be a part of some ancient group or tribe, possibly a knight of some sort. Whatever his role may have been, he was obviously in combat with the demons as the pictograms and engravings suggest. The battle to free the body from the Kadingir Sanctum was also heated - the demons were not happy to let him go.
>>337059328
I'm literally just saying who a character is after reading the leaked story. I'm not hyping it up at all. You are one paranoid, delusional motherfucker.
Fuck DOOM 4.
>>337059686
>Doom Guy from Doom 1,2, and 64
Interesting.
>>337058742
I don't give a shit about "looks". It's a chore to play because you have to do an extra step to kill an enemy who is effectively dead rather than because he's currently a threat to you. It's similar to the obliteration shit in Ninja Gaiden II and Razor's Edge and I got fed up with that quickly as well. It's going to be even worse in this game because there's a time limit to the cripple status and because you'll have to either expend ammo or go out of your way to walk up to them to finish them. You'll understand once you get around to actually playing the game.
>>337059058
Hell is so fucking scared of Doom guy after his numerous murderbonings that he is now a mythological entity to then called the Doomslayer, who's like their version of Krampus that visits periodically to kill the wicked (sadly in Hell, everything is wicked) and go home and do it all over again later
They finally trap him in a tomb after he decides not to leave Hell, and a UAC from a different dimension recovers him
Predictably that UAC fucks up and their Mars bases get invaded and their researcher makes a pact with the demons, so the CEO revives the Doom guy and tells him to go forth and kick ass
That's all background lore, the ingame story afterward is just you killing everything
>>337059919
If you honestly think DOOM 3 looks better than DOOM 4 than you are sadly mistaken. Say what you will about DOOM 4, but it sure as fuck looks light-years better than DOOM "Killing Imps one at a time as they teleport into dark ass rooms" 3.
>>337059686
>>337059771
>You LITERALLY are the demons.
BRAVO.
>>337060238
Don't strokes for different folks.
I like the atmosphere and art design of 3 a million times more than 4.
I'm utterly shocked at how fucking uninspired and boring all the demons and weapons look in DOOM 4. Hell looks like hot shit too.
>>337059986
Supposedly doom 1, if not then doom 3,2, and 64. The last 2 are for sure due to the loved one being the bunny.
>>337035503
It's the game that fucking coined the term "deathmatch", you fucking faggot. That should tell you something about multiplayer
>>337060247
I would unironically love it if after discovering that you got a trophy called "You are the demon."
>>337060247
not demon, more like batman through time and universes.
>>337060460
I wonder if they sneaked in a character called Kernel Joson or John Stalvern
>>337060352
Yeah DOOM 3's boring ass grey monsters and grey hallways looks so much better.
Have terrible taste in art design, holy shit.
>>337027102
Well it doesn't look entirely awful I guess?
>>337060231
I didn't want a story, but this is heavy metal bullshit enough to work
>>337060547
>Yeah DOOM 3's boring ass grey monsters and grey hallways looks so much better.
They are. Tenfold.
>>337060547
>He doesn't want to shoot lanky ayy lmao Unit 01 imps
>>337060436
You'll continue to get this a lot. I think it's underagers that say Doom wasn't about MP. They likely don't know about Dwango either.
>>337060679
Well DOOM never was "about" multiplayer.
It's always been a part of DOOM for sure, but that's not what it's remembered or known for.
>>337060679
My family are normies but even on Christmas 1993 the whole family basically had a Doom lan party
>>337060741
Its known for both, faggot.
You clearly weren't alive at the time, you don't get to decide what was most significant about it
>>337060774
Your family is fucking awesome.
>>337060850
Nah, it isn't.
Minority of people who played DOOM played multiplayer.
And calling me underage isn't an argument.
>>337060862
Shit yeah. That was my first video games. Dad let me turn and shoot while he worked the movement controls.I miss you dad
>>337060927
[citation needed]
Businesses had huge issues with Doom hogging there network because employees would keep deathmatching and shit on company time
No other game in history has had that effect
This game's looking amazing. First FPS I'm intereted in since Perfect Dark.
>>337060597
Don't make me post the doom 3 cacodemon. If you defend that horrid piece of shit design there is something wrong with you.
>>337061218
>muh beholders
Nah it's fine.
>>337060927
I think you're underestimating how tech savvy PC players were (and had to be) in the early 90s
>>337060641
I hated that fucking design. Looks more like a zombie mutant then a demon.
>>337061117
Funny, the multiplayer beta, while it needs work, reminded me of PD and I couldn't put my finger on it. Hope that, at least in SnapMap, it has the options PD did, maybe different kinds of bots, etc.
>>337060927
https://en.wikipedia.org/wiki/DWANGO
Doubt they would have survived on a minority.
Seems to have gone belly up when home internet access became more prevalent.
>>337061305
Snapmap is 4 players max, and no bots.
https://www.youtube.com/watch?v=n3LKadZ4LFU
>>337061048
thats because it was the fucking 90s and networks were slow as shit
most people didn't even have internet in their homes then, 99% of people who played doom only played it single player
>>337033083
>It can be punishment for exploring
It can be if you suck. Git gud scrub.
>>337061402
You didn't play multiplayer using the internet back then.
>>337061402
>99% of people who played doom only played it single player
How big is your ass that you can fit so many assumptions up in there? Where are proofs?
>>337061402
>most people didn't even have internet in their homes then
They had phone lines.
>>337061048
>No other game in history has had that effect
I'm gonna assumed that after modern networking and CAT cables were invented, that became essentially impossible. The packets for a shooter's networking are tiny and you'd need perhaps tens of thousands of people on the same network to have a shot at negatively impacting its bandwidth usage to the point it became noticeable
>>337061048
No they didn't. You're confusing the story of how the entire internet got slowed down when they put the doom demo on cdrom.com
>>337060641
>>337061303
not to mention they walk funny
>>337061350
>Doubt they would have survived on a minority.
the number of people using dwango out of all doom buyers was probably a hundred of a percent
you guys are vastly out of your depth talking about internet use in the early 90s, you seem to be suggesting in this post that a majority of doom buyers played on dwango? do you realize that only a few hundred thousand people were using the entire internet at large? and that doom sold millions of copies?
please, if you werent around, don't talk about the era, it embarrasses those of us who were
>>337061721
Would have been IPX over coaxial in bus topology. Was too young to have a network then, but I can imagine it would have run like complete ass if a corporate network had multiple 4-player games going at any one time.
>>337061967
https://en.wikipedia.org/wiki/Token_ring
>>337061881
>please, if you werent around, don't talk about the era, it embarrasses those of us who were
I'm glad you're not embarrassed then.
>>337061881
Internet & dwango :(
>>337061260
Nah it's not. Dinosaur heads aren't an improvement, sorry.
>>337044492
>It needs to feel like a level, not a real place, an abstraction of a complex instead of the actual thing.
Doom 2 and especially the Final Doom (TNT) had plenty of level that were actually depicting a believable, actual complex (instead of the non-sense level having an "industrial/scientific complex" from the first one
>>337062251
Who said anything about an improvement? Two designs can be good without being better than the other.
All the DOOM 3 designs were befitting of the aesthetic that they were going for, which was really good and far more inspired than the lazy shitfest that is DOOM 4.
Pretty excited about this.
>>337024189
>>337024284
>>337024364
>>337024441
ENOUGH YOU IDIOT SHORTEN IT TO 25 WORDS OR LESS!
>>337062386
Funny you cite Doom 2, it probably had the most abstract maps of the series
Nothing about the first 10 maps resembles a starport whatsoever
>>337042143
I am interested in your views and I would like to subscribe to your newsletter
>>337042143
i don't know why this made me laugh
>>337032631
You're retarded. By your logic an objective review would just be listing the features a game has. If you want that then just read the fucking store page or something. The entire purpose of reviews is for a second opinion. If other people's opinions are meaningless to you (how edgy) then just don't fucking listen to them. Watch videos of the game and make your own decision.
Why the fuck are you even in this thread?
I'm 35 i played doom when it came out it was amazing most games blow me away u fuckers have no idea how good it is now
>>337064048
I'm 27, I did not play Doom when it came out, and the new D44M just looks like typical, overhyped AAA crap.