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There is a good game in here somewhere, it's just fucking
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There is a good game in here somewhere, it's just fucking barricaded by annoying controls and dual screen outputs.

If they just made this with regular controls and more on rails levels, it would be the best Star Fox since 64.

I'm so sick of motion controls and peripherals, I fucking hate neo Nintendo because it's all they want to develop their "games" in mind with now.
>>
>If they just made this completely different, it would be the best Star Fox since 64
I agree.
>>
I don't mind the motion controls, but I do mind the dual screens. That shit held the game back so much.
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>>336722632
>annoying controls and dual screen outputs
Opinion invalidated.
Let me make your post shorter for you, "I don't like video games that aren't like when I was a kid."
Gyro aiming is great in every Wii U game that uses it. I wish I could play a Metroid Prime game with gyro aiming now.
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>>336723075
>but I do mind the dual screens. That shit held the game back so much
I know you're probably used to Twitter's character limit, but usually you should support your statements with anything instead of nothing. Otherwise threads are just "I feel x." "I feel y!" There's no discussion there.
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>>336723078
That already exists. It's called Metroid Prime Trilogy and it's not fucking shit because you focus on one screen, the motion controls don't fucking desync when you do shit the game asks you to, and it's a genuinely good video game at its core that doesn't just insert bad innovation for innovation's sake.
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They shouldve included wiimote controls and it wouldve been much more comfy and easy to play. Another planet or two and a real venom would have been nice as well
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>There is a good game in here somewhere

A depressingly accurate statement.
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>>336723078
I actually like the gyro, it's the continually having to switch what I'm looking at between TV and gamepad that I don't like. I mean, I appreciate what they tried to do, making it so you have to keep an eye on your craft and have a better view of your direct line of sight for better aiming at the same time, but it makes for extremely uncomfy gameplay. Not the "git gud" variety either, just the "this is absolutely not fun to play". I like a challenge, this isn't it. Doing your taxes without a computer is challenging too but that doesn't mean it's fun
>>
>the boss fight on Titania that locks the top screen
What the fuck? Why?
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>>336723217
IF YOU PLAYED THE GAME YOU WOULD KNOW WHY, NIGGER.

Listen, it's never a good idea to divide a player's attention between two screens. The world ends with you had the same problem. You just don't do it.

You can't even just focus on the TV's view during the very few on-rails segments because the reticle is INACCURATE. WHY they didn't fix this I don't know.
>>
Looking between both screens is what gives me buyers remorse, its just not fun or practical.
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>>336723948
>it's never a good idea to divide a player's attention between two screens
This holy shit. It only worked fine with the DS because you could see both of them at once.
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>>336724195
>he bought the game
It is a fun free2play game, I'll give it that. :^)
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>>336724369
My wii u's up to date and shit. Can I homebrew it and still play online splatoon or what?
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>>336723948
>>336724195
>>336724224

You rarely ever need to look at the bottom screen. Once you get good with the motion controls aiming, you don't need the cockpit view.
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It's better than people realize. Give it enough time and you start to understand how intuitive the controls really are. They're hard to get used to, but actually useful. While it is a good game, there are some glaring problems like gyrowing, Facina, and those awful meteo levels.
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>>336724580
Then I have to deal with an innacurate as fuck reticle.

IT SERIOUSLY ISN'T ASKING FOR MUCH. STAR FOX 64 HAD AN ACCURATE RETICLE.
>>
The chicken walker and the Gyro Wing are fucking stupid

I just wanted more rail shooters/all range mode levels with the Arwing and Landmaster
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>>336723738
You can thank Miyamoto for that. The old fart is obsessed with implementing new, but unnecessary, forms of controls that won't work better just differently.

They had fucking Platinum games and he still ruined it with his demands to retell Starfox 64 and to do shit with the tablet.
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>MAKE SURE TO KEEP FIXING THE CALIBRATION FOX
>telling me shit is fucking broken the moment I start the game because of the control scheme

I fucking hate Nintendo's intense boner for motion controls
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>>336724996
It's not only the obsession with gimmicks, but his hypocritical refusal to do "more of the same"
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>>336722632
Funny, people who got used to the controls found them to be PART of the good game that's in there.
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>>336724996
>They had fucking Platinum games and he still ruined it

At this point I think we can all agree Platinum was there mainly so Nintendo could slap their name on it and make people believe they were getting a "Platinum game", which is obvious from how many people don't seem to realize Platinum was there solely for modeling and other assets, and not actual gameplay design.

It really says a lot about the state of things when fucking NINTENDO needs to put someone else's name on a game to push sales.
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>>336722632
>People still think this game requires 2 screens
>People still think gyro controls is worse than an analog stick
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>>336725183
The moment I heard that it's a Miyamoto project back with the first E3 teaser, I knew it's going to be shit.
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>>336722632
>It's a "casuals complain about controls with no fault" thread

Did you even check the settings, ingrate? Set your motion control to only be active while ZL is pressed so that every other time it re-calibrates itself. I promise you'll have an easier time of it if you just do that, the rest is practice.

This game is really good. The controls just require you to LEARN and the length is arbitrary if you actually take the time to unlock every level/scenario and get all the medals for them like you very well should. This game is phenomenal and I have loved it so far. That said, I wanna talk about some actual missed opportunities mainly relating to Star Wolf.

>You can't time a barrel roll to counter Wolf's Lightning Tornado, throwing him off his flight path and opening him up for attack

>Leon has no isolated mission like the other Star Wolf members, and thus no special move
This is especially lame because he could have had active camo on his ship that phased in and out and you would have had to use the cockpit view to spot him, similar to how cockpit view highlights entry points during the Andross battle.

>Can't play in Wolfen ships, or as Star Wolf themselves in specialized missions even though two other Arwing models are available
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>>336724580
Yeah until you realize the accurate reticle is the cockpit reticle.
How hard would it have been to make the reticle aim at the same point regardless of view?
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I should seriously just make a video lining up all of my complaints about this game.
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>>336725798
Speaking of barrel rolls, why can't we map that function to L since it does nothing? Barrel rolls are too unreliable and taxing to perform consistently, especially when you're focused on flying steadily and probably shooting things too.


Otherwise, the game is fantastic. These are just things they could have implemented that would have made it even better.
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>>336726205
Huh. What a novel idea! You better jump on it quick, because I don't think anybody thought to do that yet.
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>>336726668
A lot of the buttons seems poorly used

Somersault being L-Up and R-Down makes me accidentally somersault sometimes. Y is perfect for it, dont give me 2 different options

Also, why is there 2 buttons for bombs? and 2 buttons for reset-reticle?
It's not the biggest deal, but barrel roll on ZL would've been nice
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>>336722632
>The world ends with you had the same problem

Nigga I will fight you
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>>336724515
just get a cheap used wiiu for $100 and loadline it if you are worried
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every controller game should utilize gyro.
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>>336727560
OP never said that.
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>>336727986
*every game that can utilize gyro should be built around the joysticks
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>>336724873
The reticle is about the same as the one in SF64. The different feel to it comes from everything was always close in SF64 because of less draw distance, 4:3 aspect ratio, and the reticle could not be aimed at angles as wide as in SFZ. In other words, git gud at visualizing the projected trajectory.
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>>336727560
God dammit meant for
>>336723948
>>
For all you people who can't handle the controls, try just hitting minus to switch the display instead of looking back and forth. Doesn't seem like it'd do much, but I tried it and instantly acclimated to the controls. Now they're as easy to deal with as the 64 controls.
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>tfw finally figuring out how to correctly kill the spiderbots
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>>336723423
>prime trilogy
>gyro aiming
You remind me of people that call all motion controls 'waggle'.

>motion controls in zero desync
>desync
You did a somersault and didn't realize that re-centers the gyro, didn't you? It's not like pressing Y is incredibly difficult to recenter things anon. Shit, if you have that many issues you can just turn the gyro aiming to 'only when firing' so it constantly re-centers for you.

>>336723738
>Not the "git gud" variety either, just the "this is absolutely not fun to play".
I'm sorry you found it so incredibly difficult to have two screens. "I have to constantly move my eyes, it's terrible!" That isn't a flaw of the game. You can not like it and that's fine, but it's 100% a 'git gud' thing. It's managing more things at once, that's usually where difficulty in video games come from.

>>336723948
>lol you didn't play it
Fuck off and have a real response next time.
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In my experience Star Fox Zero is about 50% awesome and 50% mediocre. Averaging out to merely good. A Solid 7/10
The Good
>The first legitimately good All-Range missions in the series.
>The fights with Star Wolf. All of them
>The Landmaster
>Best boss fights in the series

The Bad
>The Walker form while controlling okay, breaks the flow of the game and is cumbersome when aiming up and down
>The Gyrowing just doesn't work. At all
>Less Levels than 64, I miss Katina, Aquas and Solar
>While the Andross fight is excellent, the lack of multiple endings is disappointing.
>Motion Controls are a learning curve.
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>>336724873
The reticle isn't inaccurate at all. Shots will pass straight through it.
The problem you're having is that enemies are 50x farther away than in 64, and the camera is a little further zoomed out.

Just use Cockpit View :^)
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>>336722632
The controls are the least of it's problems
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I haven't played SF but would the gyro controls be like Splatoon's? Those worked pretty well
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>>336730507
The reticle is influenced both by the gyro and by your vehicle's trajectory.
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>>336723078
>my opinions are facts
you thin-skinned pussy.
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>>336730656
You talking about cockpit view? Cause I dont think that's true. The only thing I have to do with my aiming that I dont do in Splatoon is adjust for distance
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>>336730823
Not in cockpit view.
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>>336723078
End yourself
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>>336731026
Ok, then I know what you're referring too.

I could be wrong, but I dont think your vehicles trajector plays a role in your shot. Your reticle in third-person view is shortsighted, so it's not gonna land right where it's aiming.
So if you aim slightly down, but it hits nothing, it's gonna go way below your reticle
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I still don't understand the rationale behind some decisions

>Remove hard/med/easy path based on performance and have one static path with bonus missions you can access later in the game
>Bonus missions are literally bonuses, lasting all of like three minutes
>Every fucking boss fight is in all range mode
>Gyrowing is used in two missions and is outclassed by the walker in both
>Zoness changed into THE most boring stage in the game, even with the walker
>In a game designed to capitalize on 64 nostalgia, down to exact quotes, they don't include stages like Macbeth or Area 6, or change them like Zoness
>Game uses time travel/teleportation in the story to explain how bonus stages are accessed, but never actually elaborates in any interesting way
>At least two "protect the Great Fox from asteroids" missions
>The final boss has one form

It feels like the least ambitious game ever in some respects, while changing tons of stuff for the worse. I genuinely don't get what's so hard about making Star Fox 64-2
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Garbage
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>>336731643
honestly, what's the maximum an on-rails shooter can get with the modern gaming mentality? Like a 75 tops?
So zero doesn't even do that badly in this regard. Not that it matters much
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>>336732367
An on rail shooter shouldn't exist in 2016
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>>336732367
most modern that I can think of

and it actually plays very similiar to star fox, it's kind of what zero should have been really
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>>336732367
http://www.metacritic.com/game/wii/sin-punishment-star-successor

I dont know why SF0 is getting shat on by "professional" reviewers. Maybe cause it didnt live up to their nostalgia, something S&P2 didnt have to worry about?
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>>336732897
That and they really can't spend too much time on one game before they move on to the next one. See Kid Icarus Uprising and Wonderful 101.
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>>336732821
I completely fucking disagree, and I say this loving S&P2.

Just because they're both rail shooters does not mean they're similar.

>>336733041
Even W101 did better, but I understand what you're saying. Reviewers dont have time to learn a new game.
Both SF0 and W101 are way more fun on the 2nd playthrough.
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why would they make me use the tank if i need to fly to shoot the giant spider's weak spots. Why. WHY WOULD THEY PUT ME IN THE TANK IF I NEED TO FLY?!
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>>336722632
>If they just made 64 again, it would be the best Star Fox since 64
You're not wrong!
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>>336733258
It's extra retarded since the Arwing has a walker mode
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>>336731426

Here anon, for you
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>>336733780
ah the metroid other m format, nice, hope this becomes a thing
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>>336733780
Holy nitpicky faggot alert.

Maybe you should complain about how small the all-ranged levels are, constantly hitting that invisible wall that forces you backwards
Or having double-tapping Left/Right on right stick makes you do a dodge when left and right makes you turn around in the walker


You fluffed up the shit out of the image or shitposting, and all you can come up with "Why do I play games anyways?" reasons?

I mean, seriously, ignoring the wolfen-asteroid fields as a branching path? You skip 4 levels going that way

The game is insanely fucking lacking for a $50 game and even I think you're full of shit.
>muh story
I bet you bitch when a multiplayer game doesnt have unlockable items
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My biggest gripe is probably that Zero has no 'real' venom level. I like Corneria 2, but not if it's supposed to replace the final level.

>>336724839
I'm gonna greentext some of your post, but I just want to start by saying I agree in just about everything you said.

>gyrowing
It's the tutorial vehicle and you can skip it when you replay the game by picking different paths. Zoness even lets you just play it with an Arwing. Even with those two things being said, I liked it for what it was. Then again I liked the blue marine too. I even keep posting this shitty shoop I made about the gyrowing because no one's called out what game it's originally from yet.

>Fichina
What was so bad you mentioned it here? I liked that boss and the Bill cameo showed up in a different level.

>awful meteo levels
I liked making Meteo a Great Fox escort mission. Where I agree with you is that even after you unlock the boss version of the stage, you can still play the version without the boss for some reason. Making it two missions is stupid. I think the unlocked boss part should have been there no matter how you get to Meteo. It's not exactly a long fight either, basically biding your time until R.O.B. is ready to fire.

>>336724901
So don't use the Gyrowing.

>>336725153
>broken because you can recenter
Grandpa, put down the internet.

>>336725798
No Leon mission triggered my autism since all the other Star Wolf members got a gimmick weapon.

>>336729392
The 'aiming nearly straight down in the Arwing, like a bombing run' strategy or the 'charge-lock and miss high or low so it curves around to hit the glowy bit' strategy?

>>336729857
>The Gyrowing just doesn't work. At all
As in it doesn't 'fit' the game or it has broken controls?
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>>336730762
>my opinions are facts
Shit I didn't say or imply for $400, Alex.

>>336731039
Order these three control options from most to least accurate, I'll just list them in my order.
Mouse>Gyro>Stick
If you disagree, I'd love to hear your explanation.
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>>336735207
Gyro controls should never exist
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>>336733780
>writing worse than Command
[x] Doubt
>>
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>Miyamoto expressed how he wanted Japan to love this shit again
>Game ends up selling like shit, nobody really cares
>Did somehow worse than Command

I told you if all the waifus were there it'd boost it, Katt cannot do this shit alone
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>>336722632
Nintendo as a whole would be better if they didn't design there games around motion controls and gimicks
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>>336731426
If I explain the rationale behind some of those decisions, as best as I can guess, are you gonna call me a drone or try to argue that even explained, those choices are still shit?

Because some of those have some good or at least clear intention behind them, and I'm not trying to say your opinion about Zero overall is wrong. But, I won't go through them if it's just to shit on Zero no matter what.
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>>336723948

Here's the difference though, in TWETY the screens were right next to each other and you could easily see both at the same time.
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>>336735603

Give it a lot of thought, Command may be one of the shittiest games, but it at least makes some sense. If you focus on the Fox and Krystal Ending, Dash makes a choice, and even Goodbye Star Fox, they can be connected. The Fzero, edgelord, default, and Star Falco ending dont

Zero contradicts itself in so many ways
>>
>>336733780
That image seems like a lot of effort to just say, "I didn't play arcade mode."
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>>336735526
You didn't answer the question bb.
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>>336736293
Why would you play that shitty mode?
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>>336736125
>Zero contradicts itself in so many ways
I'm not disagreeing, but how?
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>>336735608
>star fox adventures (N64)
>>
Just completed my first route.
The game is amazing, really. Just short. That's the major flaw. I didn't find the gyrowing annoying either. I loved the controls. Speacially in the Star Wolf fights.
Also, the chicken walker is all right too. It's like you just want to complain about something because it's new.
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>>336736952
>the game is amazing
lol
don't kid yourself
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>>336736592

>Anime short implies Pepper is as evil as Andross, even Peppy is on this
>If that scene before you hit dwarf venom is that shit Pepper didnt want Fox to know, this makes his motive completely pointless. He could be lying or that the short isnt connected to this at all.

>Fox somehow knows about the portal from the colony, in the very first level. It's not exactly backtracking if the boss and everything is the same

Probably missing some other things, but it feels inconsistent
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>>336735750

Not at all, please do. I genuinely cannot understand why some of the choices were made.
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>>336737080
It's just what I expected from star fox. Just very short. If it was longer it would be much betetr.
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>>336736515
Well if you complain that the paths don't matter, the level select is casual, and the alternate paths/bonus missions lead back to the map then arcade mode solves all these issues.

Are you the anon that made or at least posted the image? It's way too bogged down in autism to be taken seriously. If it just was half as long it'd probably be pretty convincing, but as it is there's too much obvious fluff to make Zero seem like it has more issues than it does.
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>>336737315
I jumped into the conversation, i dont know who you were talking too
>>
So let's recap.

>People who have actually played the game really like it

>People who shit on the game refuse to give it a chance and regurgitate the same misinformed nonsense about controls and length over and over

Sound about right?
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>>336737113
>Anime short
Yeah, the game is flawed because of an 'after the fact' anime short. I hope this is a joke item. But let's go with it for a second, the issue is that the short makes Pepper seem evil or hiding things? Hey guess what? So does the game.

>Fox somehow knows about the portal from the colony, in the very first level.
Huh? I don't know if you're talking about the alternate path portal or what. You should explain this a bit more.

>Probably missing some other things, but it feels inconsistent
I don't care about your feelings. So far you've yet to prove to me one inconsistency in the game's story, and you want me to take your word that there's "probably" more?
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>>336725615
>don't seem to realize Platinum was there solely for modeling and other assets, and not actual gameplay design
Source
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>>336737926
No matter how badly you want the game to be decent, it will never be and will forever be known as mediocre
>>
So, why is it so implied Pepper is the bad guy but there's no secound route?
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>>336737597
Maybe you should read a little more of the thread or at least who I'm replying to next time. You know you can click those red numbers to find out who I was talking to, right? My suggestion to play Arcade Mode was in direct response to an faggy image. Context is important.

But why would you call Arcade Mode shit? It's better than story mode for what I play Star Fox for, high scores and best times.
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>>336738229
The only reason I care if the game is known as "mediocre" is if it impacts what Nintendo does with Star Fox and their other niche IPs in the future. Beyond that, I think the game is stellar and there's nothing you or any other shitposter can do to change that.

Speaking of, it seems like only /v/ and a few whiny review sites like Polygon take issue with the game. Other user reviews shell out the praise and the game has been selling pretty good here in the States. Clearly someone thinks the game is good besides me, or else there wouldn't be such a spotlight on it right now.
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>>336738258
That might be true but i'm simply stating arcade mode is shit, i couldn't care who you were talking too
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>>336738229
You sound like the bad guy in an american cartoon
I guess you are
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>>336723217
go back to the website known as reddit
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>>336738557
Just take a little look at the metacritic score, Nintendo doesn't care what you have to say, it wasn't well received, i guarantee they care more about that score than your opinion
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>>336739049
They care about sales.
It isn't selling well. They will probably stop making Star Fox games as murikans journalist seem to prefer Uncharted.
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>>336731426
>Remove hard/med/easy path based on performance and have one static path with bonus missions you can access later in the game
Well if there are different paths and missions then it's not "one static path."

>Bonus missions are literally bonuses, lasting all of like three minutes
I won't pretend some of that is fluff for lack of content, but not every skippable mission is short. Look at Fortuna.

>Every fucking boss fight is in all range mode
More control over your ship means more dynamic boss fights. I dunno what kind of explanation you're looking for, but this one seemed to be just a simple shot at being less restrictive in your movements. I was never a big fan of 64's 'hide in this corner, rotate stick to dodge, wait for an opening' on rails boss fights.

>Gyrowing is used in two missions and is outclassed by the walker in both
It's the tutorial vehicle. Slow enough to learn the controls and entirely skippable later.

>Zoness changed into THE most boring stage in the game, even with the walker
More boring than Solar or Zero's Meteos (no boss fight)? This is more of an opinion than a choice to make Zoness "boring." I didn't think it was boring the first time in the gyrowing and I didn't think it was boring trying to do it faster in the Arwing. It just seems liked a choice to make a stage have you think a little more about where you were gonna go. And I wouldn't say it's even a 'walker level' because the Arwing is just as important in it.
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>>336738557
>Star Fox is a niche IP now
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>>336739221
>They will probably stop making Star Fox games
Good. If SF0 was the best Nintendo could come up with, maybe the series should go the way of Metroid.
>>
>>336737293
How short exactly? Starfox 64 takes 30 minutes per route, so probably 1:20 (mid route only has three extra missions) total. Assault only has ten missions and only like five of them are good, so playing the good parts of it will take you like 30-40 min.
>>
>>336739667
Yeah and so is Metroid and Donkey Kong if you'll believe that.

In the current gaming climate, if you can't find its merc in a Hot Topic like Mario or its imagery tatooed on a chick's wrist like Zelda, then it's niche.
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>>336739773
Why does /v/ attracts so many edgy teens with nothing really worthy to talk about ?
>>
>>336731426
>>336739654
>In a game designed to capitalize on 64 nostalgia, down to exact quotes, they don't include stages like Macbeth or Area 6, or change them like Zoness
So it wasn't enough of a 64 rip off and was required to have every level from that game?
No, not every level needs to be included or retooled in the sequel. It's not like Nintendo was choosing to screw over 64 fans, they just didn't want it to be a pure remake.

>Game uses time travel/teleportation in the story to explain how bonus stages are accessed, but never actually elaborates in any interesting way
Elaborates how? The rationale behind this decision is that story doesn't matter in a Star Fox game. The portals are a game mechanic and Pepper/Andross hint at them being a weapons system. What did you want from it that makes the decision to not expand on their presence baffling to you?

>At least two "protect the Great Fox from asteroids" missions
It's two, not "at least two." The only weird thing here I don't understand really is why after you unlock the boss fight version that the version without it sticks around. Is there something inherently wrong with the asteroid concept to you? I mean there must be if it confuses you so much.

>The final boss has one form
Yeah, I don't have any idea why Nintendo did that. I would have liked another, harder boss fight.

To sum up, you don't need everything 64 had, gyrowing is a tutorial, shorter missions and paths are for timed arcade mode, and story doesn't matter to Shiggy or Star Fox.
>>
>>336739667
it is though. And the only reason it's relevant today is becuase Smash, most who dont even play Star Fox. And Zero's sales are the worst among the entire franchise.
>>
>>336722632
>W101 is way more fun on the 2nd playthrough.

Honestly in retrospect the 1st play through feels like extended tutorial when playing a 2nd time
>>
Shit gets boring quickly, faster when you have to repeat the same initial stages again and again, and the game in general goes stale because is so fucking short.

This should have been a Capitan Toad kind of game, but nintendo has nothing else because they killed the WiiU.
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>>336740089
I don't believe you added anything with your comment. I completely agree with him
>>
>>336740212
>Zero's sales are the worst among the entire franchise
Being on a failed console probably has something to do with that.
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>>336740467
Sure thing samefag.
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>>336738645
>i'm simply stating arcade mode is shit
No you didn't. You asked me a question. I answered that question by saying who I was talking to is important for you to understand why I suggested Arcade Mode. Now you say you don't care who I was talking to and you still can't explain why you think Arcade Mode is shit. See >>336723217

You're just repeating yourself, "I don't like Arcade Mode." Well okay, who the fuck cares what you like or don't like?
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>>336740089
I don't know what attracts them, but literally nothing about my comment was edgy.
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>>336740849
Why would you want anything to go the way of Metroid? Do you want a shovelware Star Fox Galactic Force?
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>>336741190
This game is shovelware though, who would want another?
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>>336740174
>you don't need everything 64 had

I agree, but again, why only go halfway? And it's not like I wanted it to be a full remake, the stuff that's brand new in this game, like Fortuna and the giant bird boss were fucking great. I would've honestly rather had ALL new stuff, and if they had to do a throwback, maybe like one or two lines, not the entire outline of the game.

>gyrowing is a tutorial

It honestly just seems like it should've been a training only deal, like the roadmaster. At least Direct-i is cute.

>shorter missions and paths are for timed arcade mode

That makes sense, I hadn't considered time trial/arcade mode/speed run stuff.

>and story doesn't matter to Shiggy or Star Fox.

Which is another opinion but god fucking damn I hope he looses his control over everything because as hotel bedsheet thin as the story may be in Nintendo games, I like to at least pretend to have something to cling to.
>>
>>336741190
I was more referring more to mainline Metroid games being dead for the foreseeable future. I see Federation Fuck Up as the final nail in the coffin for that series.
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>>336741461
>I agree, but again, why only go halfway?
>And it's not like I wanted it to be a full remake
I get that in your mind there's one side of a line segment that's "original game" and on the other end is "remake" but that line doesn't exist anon. Your argument is, if they reuse some locations then they should just remake the game. It's not really a reason, it's more like an autistic urge to have things a certain way that fits a pattern that only really matters to you.

>It honestly just seems like it should've been a training only deal
Then no one would have ever used it and there'd be even more people crying that the controls are too much for them to understand. So they put it in the story to make you use, but made it optional on repeat plays. That was the right way to do it.

>I hadn't considered time trial/arcade mode/speed run stuff.
Arcade Mode is the meat and potatoes of Zero. You can tell the reviewers struggled through Story Mode once or maybe twice and graded it just on that alone. Also anyone that says "oh you can 100% in under 10 hours" is making a similar mistake of not really understanding what SNES or 64 Star Fox was about and why people played it again and again and again over the years.

>I need a star fox story because reasons
When I said you were doing an autism thing earlier in this post, I wasn't like 'he's such a fucking autist.' I was just describing that you're making this little rule up in your head and got annoyed that others didn't follow it. But now I'm sort of on that edge where it is sort of autistic to be sad that you don't get a continuation of the furry space pilot personal life drama.

And just to be clear and above the board, I didn't necessarily have a great answer to all your points. I just think you're a little too hung up Zero needing more 64 references and a bigger story.
>>
>sharing smosh opinions
>>
>>336742373
>Calling someone autistic for wanting a story in a game and using the furry meme where it's not needed.
The rest of your post was relatively sound but my fucking lord, is it really necessary to reduce someone's basic request down to "you just want more furry space adventure LOL Xd"
>>
>Pepper being evil

Fucking LOL

Andross is invading the entire Lylat System killing who knows how many people and they want to have you even THINK Pepper is evil?

It's a piss poor attempt at seeming deep. Andross' banter was pretty shit too. "A fox taking orders from a dog!" Gee whiz maybe it's because you're attacking everyone in the fuckin solar system and killed my father idiot!

Biggest issue with the game is the sense of scale. Things are just TOO big. Enemies are too far away and the game feels slow as a result. It's difficult to tell what your lasers are hitting sometimes and if you're even doing damage. The controls are somewhat awkward at best, even once you master them. Splitting the attention between the gamepad and TV screen for an action oriented game like Star Fox is a step in the wrong direction.

Like the OP said, there's a good game SOMEWHERE in there, but they just fell short on many aspects.
>>
>>336745970
Andross banter was great for me
>seeming deep
? ? ?
>>
>>336743996
Story is about character development. The characters in Star Fox are anthropomorphic animals. Wanting more character drama in a shoot'em up starring furb8 is getting pretty close. I didn't say he was autistic for that, but I said it was inching closer. I'm glad you used a reductio ad absurdum to put a reductio ad absurdum in my mouth though. Did you even read your own post?
>>
>>336745970
>andross is very evil
>therefore, pepper can't also be evil
You realize Andross was only invading everywhere because he was using Pepper's own weapon, right?

>By holding a gun at everyone on Earth and calling it protection.
Even capeshit-fan, man-children can understand that doing something for the right reason can still make you the bad guy.
>>
>>336742373

>But now I'm sort of on that edge where it is sort of autistic to be sad that you don't get a continuation of the furry space pilot personal life drama.

For wanting assurance that you wouldn't be called a drone for defending the game, you sure do like to throw shit around.

I was less interested in shit like Krystal or Kursed or Falco and Fox's gay F-Zero Adventure, and more interested in the fact that time travel is introduced and all of the opportunities that opens for cool set pieces. Like, maybe there could've been a level where Fox goes back in time and tries to save his dad, or having Andross appear as a boss early on to try to stop you directly before you get to Venom, or maybe even use it to introduce alternate universes, and you play through a stage that looks like SNES Star Fox so you know that Zero takes place in an alternate universe, like the new Star Trek movies.

Ultimately, story beats like that don't make a difference in terms of gameplay, in the same way that Super Mario Galaxy's storybook bits didn't change the game itself, but it would've made the game stand out more against the rest of the series, because as much as I am enjoying playing through everything, I still consider it another Star Fox remake.
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>>336722632
I wasn't a fan of the dual screen thing until I manned up and defeated Star Wolf before Peppy was shot down.
That battle was amazing and a lot better than in Star Fox 64.

Using the lock on option to locate your enemy and the top screen to navigate and dodge fire. And then the lower screen to follow them with your aim no matter how they attempted to escape was really intense.
Using all the tools at your disposal you really could stick behind any one of them at all times and just shoot at them from beginning to end at which point they go do down, but you really do have to work for it. And I ended up loving it. It was much more intense than in Star Fox 64.
>>
Serious question. Is free DLC possible?
I mean, shigeru did it for pikmin 3 and this game was his whim after all
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>>336748097
tfw no bingo battle dlc

>>336747305
His weapon being what? The teleporter shit? Pepper didn't kill anyone in the scope of the game, and it didn't tell us of any serious transgressions that he's committed. It's a hollow attempt at a questioning authority trope.
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>>336748268
Star Fox never liked pepper though
Even in Star Fox 64 you get the same ending scene of "We like doing things our own way"
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>>336723948
It worked just fine for TWEWY though, mostly because the top screen required a small part of your attention (and could be done automatically by the AI if you were shit, you get less damage output that way though). And the screens are like half an inch apart.
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>>336748442
They're mercenaries, that's reasonable and badass. Fox respects Pepper. He's good friends with pilots in the Cornerian army. It's also reasonable to assume his father liked Pepper because he didn't go around killing people and invading shit like Andross.

If the game gave us more lore like Pepper wanting to frack oil from Zoness' military base or the Cornerian army was doing something there that wasn't so good, then maybe it'd hold some water.
>>
>>336748097

Possible, but unlikely.

Nintendo seems to be full steam ahead on the NX, so giving extra support to a game that seems not to have sold great in the first place seems like a poor investment of time.
>>
Good thing I can pirate it along with all other nintendo games now.

Based Loadiine
>>
Another game ruined by motion controls because nintendo simply cannot swallow their fucking pride and make a normal console, and cooperate with third parties
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>>336725183
>It's not only the obsession with gimmicks, but his hypocritical refusal to do "more of the same"

This is what I don't get.

"We can't think of anything innovative for F-Zero, so we won't make another." But then they're perfectly fine making another Luigi's Mansion and four New Super Mario games.
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>>336723078
I know, instead of just letting the analog stick go back to the center of the pad to center the camera, I prefer to have to be constantly clicking the stick to reset the camera because I'm flying into a wall while I'm trying to shoot an enemy I could have just been hitting by using the FUCKING stick to aim at it.

If they wanted gyro controls so bad, why not just use them for the little robot and the walker mode?
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>>336749256
>>336749295

tfw :\

Old guard needs to retire; they're out of touch with the magic. Let the newbies have a shot at making things.
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>>336723078
This. The controls are actually something this game really does well.
I mean, I enjoyed a lot this game. If only there were a lot more stages, I would've loved it.
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>>336749295
Luigi's Mansion 2 was pretty good though. Has anyone here played the arcade game yet?

2's big issue is being a handheld game. It is the ENTIRE reason it has it's mission structure.
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>>336750395
I don't get the mentality that a handheld game HAS to be broken up into 15-30 minute chunks when every system for two gens (and even a lot of GBA games) have fucking sleep mode.
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>>336733780
>Starfoxismediocre.jpg
Yup. Pretty much my thoughts on it.

I also hate how Katt shows up in two other levels but doesn't do jack-shit. She also just DISSAPEARS for no reason. No good-byes or anything. No "Katt, where'd you go?" from Falco. NOTHING. Bill doesn't even show up outside of sector beta. Even if you go through arcade mode she shows up in sector beta and fortuna regardless of whether you went through zoness or not. It's so lame. What's even the point of arcade mode if it doesn't have any of the cool shit that comes with it like in 64? Not to mention your bombs and upgrades don't carry over from mission to mission.

God I hate this game. It's insanely insulting the more I think about it.
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>>336750656
I can imagine a scenario where you put your 3DS to sleep and you either:

A) Forget your place and become confused

B) have your 3DS die and lose your progress
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>>336723738

>Doing your taxes without a computer is challenging too but that doesn't mean it's fun

So accurate. Doesn't the game feel like it is still in alpha when you play it?
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>>336750656
The idea of a handheld game being one you can play in bite sized bursts is one that hasn't seemed to have left the Gameboy/Game Gear era.
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>>336734776

I found gyrowing to be unnecessary. First level alone was a nice tutorial, it eases the player in well enough. Gyrowing just felt like a really phoned in break in pace, and something that Miyamoto threw in because he liked it. I know Zoness has an Arwing mission, but you're most likely going to do the gyrowing part first.

As for that boss in Fichina, it was a combination of having to fight in the landmaster and awkwardly maneuvering around the spider to shoot the top. I didn't like it at all.

I guess I liked leading the boss into the giant laser, but that escort mission was such a pain in the ass in my opinion.
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