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ITT: neat details in vidya
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ITT: neat details in vidya
>>
mgs2 is neat details the game
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>>336558728
CDPR are absolute madmen when it comes to details
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>>336559093
What am I supposed to see here
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>>336558728
neat
>>336559093
what
>>
witcher 3 had some of the best 'wow they really did that?' moments in any game series. prove me wrong.
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>>336559180
Gaunter O'Dimm is hidden like that in every cutscene in the expansion
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>>336559180
Looks like Gaunther'O'Dimm
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>>336559180
Pretty sure it's O'Dimm.
>>
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>>336559180
>>336559278

Gaunter o Dimm, main antagonist in Hearts of Stone. He's in the background of every quest in it, disguised as different characters.
>>
>CDPR
>detail
Not until they unfuck their games with enhanced edition, lol
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>>336559482
>that neck
Is that Fallout 4?
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>>336558728
Yeah, I noticed that too. It was a really great detail.
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>>336559482
Why does she have a face on the bodice of her dress?
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>>336559550
He's in the middle of turning and that screenshot is taken just a second before his body turns, so it looks odd when not in motion.
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>>336559482
>>336559093
Thats neat but even Fallout 4 can pull that off.
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>>336558728
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>>336559725
You mean it's okay when CDPR does it? Sure.
>>
>>336559482
>>336559093
Holy fuck how did I not notice that fucker.
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>>336559482
>>336559093
Well now I feel retarded for never noticing.
Very neat detail though.
>>
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Just Cause 3

You can see even the littlest houses from a distance
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>>336559797
because he is way in the background of cut scenes where other things are happening, hes not actually in the scene as a character.
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>>336558857
This. No game has yet to even come close.
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>>336559778
>Bethesda
>attention to detail

Pick one. They can't even keep their main story coherent.
>>
>>336559794
You sound mad, I just explained why it happens. If it seriously bothers you that it happens rarely, then I'm sorry for your autism.
>>
>>336558857
Yep, all MGS games prior to 4 really, but 2 is the highest on the list

https://www.youtube.com/watch?v=TzG8Sty9veI
>>
>>336559093
>>336559482
holy shit
>>
>>336560020
In Fallout 4 whenever you show up in a major settlement and in a few other locations /events Deacon is there spying on you, disguised as somebody in the crowd who you can go up to and talk to as much as any crowd member.

So even they can do this.
>>
>>336559778
>can pull that off
It can, but does it?
This is about your writing, your design philosophy and your devotion to the game.
You don't need any special skills to do it.
>>
>>336560124
4 had some good stuff.
>>
>>336560170
>It can, but does it?
yes
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>>336560212
oh well that deacon thing is a nice touch then
too bad about everything else
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Most games with water just have a canned ripples done with a shader, what games have an actual fluid simulation?

This is resistance 2
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>>336560284
I wish I could be as wrong as you and not feel the need to reassess anything.
>>
>>336559482
>antagonist
That's no way to talk about a nice fellow like O'Dimm. He helped Geralt find Yenn no strings attached and then saved him on that boat under the deal that Geralt pays him back for it.
>>
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>>336558728
Witcher 3 in general has an insane attention to detail in its world, that you'll only really notice if you slow the fuck down and smell the roses.

https://www.youtube.com/watch?v=Z5BsJ1TRMh8

>Roads are made up from the specific rocks found around them
>Vegetation in general being placed where it makes sense
>The forests around the Nilfgaardian army camps are heavily cut down to create the palisades you see there
>Quests often cross each other, like a soldier deserting partly because of the events of a nearby quest, that has a detail you can even miss
>NPCs in villages will talk about events that relate to quests there
>Huts feel lived in with a bunch of comfy details and personal touches like painters of book nerds
>Cases of dozens of non humans that can be found slaughtered all over the place around Novigrad, in shallow graves, fireplaces etc. if you save the mages
>99% NPCs actually not just randomly standing around but working on stuff that makes sense in the context of where they are

Like really, the next time you play it, try taking a short stroll through whatever area you're in instead of sprinting through in on Roach.
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The original Half Life has a ton of weird little AI details you'd never find out about normally.

https://youtu.be/9jO-P3kXlCI
>>
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what games look like oil paintings?
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>>336560436
shame they have only got like 4 fucking faces between all the men in the world who are not major characters.
>>
>>336560436
Yeah, that video is great. They put so much detail even to things most people won't notice.
>>
>>336559482
https://www.youtube.com/watch?v=Iyf2KboDxA4

At 0:15 and onwards, I honestly don't know how I didn't notice him.
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>>336560474
You can put a watercolour filter on Morrowind with OpenMW, but I haven't got around to it yet on my install.

>>336560512
So? My favourite game has literally four faces for all the men in the world who aren't major characters.
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>>336560441
>tfw HL2 was dumbed down in every way
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>>336558857
Literally the only game besides this that has a properly animated hammer on a double action pistol.

Recent games like rainbow six siege and cod ghosts weren't even able to do this.

>Spec Ops: The Line
>Walker maintains proper trigger discipline at first
>slowly stops as the game progresses and has his finger on the trigger at all times
>>
>>336560436
i swear the only thing holding this fuckin amazing detail was the constant same quotes from the same people
>WHIPPED THEIR ASS LIKE A NOVIGRAD WHORE
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>>336560325
Killing Floor 3 allows you to enable dynamic fluids to replace blood. Head shots spew blood everywhere like fucking champaign bottles.

https://youtu.be/bEYFSuZBbQ0
>>
>>336560474
skyward sword
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>>336560436
Glad they focused their efforts into the important things, instead of superfluous shit like "good combat" or "decent controls"
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>>336560586
It's pretty fucking subtle.
>>
>>336560325
Noice
>>
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>>336560474
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>>336560325
Why does the floor bleed when you shoot it
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>>336560734
The combat is more than passable, certainly much better than your average open world game. Try activating the alternate movement system if you have trouble with the controls.
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>>336560676
Eh, I suppose it's bound to happen when the game is so fucking long although they could've made them spout their lines less often.
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>>336560796
bullet holes from the bullseye glow red hot for a moment after impact
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>>336560212
>giving to attention to detail every now and then versus doing it constantly

The amount of details in Witcher 3 is absurd, it's in the dozens. Fallout 4 only does it rarely.
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>>336560325
FEAR had really well done water physics
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>>336560676

It is because game devs (and I am not sure why this is, if someone knew, that'd be great) all use lossless uncompressed audio. I think that Witcher 3 is 50 gigs after install, including Hearts of Stone and so forth. But literally around 15 gigs of that is the fucking audio.
>>
>>336560897
Still no where close to MGS.
>>
>>336561069
It's to discourage piracy and get people to buy physical copies
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>>336561069
That's still better than fucking Titanfall with it's 30 gigs of audio files.
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>>336560325
also the iron sights on that gun move with the players motion or recoil.
If you shoot that gun while turning the bullets curve too
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>>336560325
Resistance 1 and 3 were pretty fun in co-op. Too bad R2 shat the bed.
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>>336561184
>bullets curve too
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Is there any TECHNOLOGY in MGS5?
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In Sotc if you stop by a body of water with your Agro he'll walk near it and start drinking it.
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>>336561069
Just checked, Witcher 3 is 39gb with Hearts of Stone. But I don't know why uncompressed audio is a thing. Maybe devs nowadays just can't be bothered since now both Xbone and PS4 have bluray access and bigger hard drives in general. I think Witcher's size is fairly reasonable, unlike say for COD which are over 50gb.
>>
>>336561367
Nope
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>>336561368
#whoa
#wow
>>
>>336560653
>So?
So faces are kinda a big detail and it doesn't take long for you to have a moment like "hey, he has the same face as a really memorable side character?" which can drastically undercut otherwise fantastic stuff
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>>336561367
A little.
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>>336561367
MGS5 is so dumbed down it's sad
old MGS > Witcher 3 > MGS5
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>>336559842
holy fuck that's ingame?
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>>336561316
it shoots little balls of energy, traditional guns in the game don't curve bullets.

>>336561314
I thought R2 had the best co-op if I'm honest. It was hard as nails too.
I loved the 60 player skirmish mode too. 6 man squads would be assigned an objective on a huge map and would be against an opposing squad, as the game progressed 2 or more squads would be put onto objectives, then towards the end everybody would be set on one objective creating a huge finale. I can't think of another game that did something like that.

I still think R1 and R3 were great though, just in a different way.
>>
>>336561605
no
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>>336560124
So wait, they just say fuck it and leave you on your own in this situation? No one thought of any alternative during the development of the game? That's infuriating.
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>>336561367
No, not really. The only thing is you can do is squirt water at a guard's pants while he's asleep and he will think he pissed himself.

I haven't tried this but it's probably not true
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>>336561367
Usually little technology moments are added after completing core of the game. They obviously didn't have much time to work on MGS5 since even story was rushed thanks to Konami.
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>>336561706
well thats what you get when you have a mono tv. literally can not be helped unless you get another tv
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>>336561098

Sure.
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>>336561706
you can just look around to see where the heli is coming from. To be honest unless you had separate speakers the ones in your tv are so close together it might as well be mono anyway.
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>>336560474
Game of Thrones, the telltale one.
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>>336560325
blinx 2 had better physics on the og xbox in 2004

not only was there 3d ripples from your movement, but you could also freeze time and walk through it, leaving tracts of dry land behind you that would fill up with rippling water once time resumed
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>>336560474
dishonored
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>>336560161
fo4 has a lot of attention to companions outside the nigger.
they know their audience too well. blizzard level of pandering.
>>
>crysis
>no gravity part
>shoot the spikes
>it breaks off where you shot it
>shoot the part that broke off
>it also breaks where you shot it
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>>336560325
the water shooting part feels goofy and overdone but the tech itself is amazing
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>>336559482
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>>336562316
it's not detail, it's true physic and tech. something that nip and slavshit can never achieve.
red faction guerilla would be the most detailed game of all time if we go that route.
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>>336561367
>Water tank sprays water when hit by bullets
>Injured soldiers will get assistance by other soldiers telling them to hang tight
>Horse crap makes jeeps drift
>Cqcing the enemy from behind a wall makes him spray blood as the head hits the wall
>Higher caliber bullets will pierce through heavy armor but normal ones like the MRS won't
That's all I can think of
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>>336562053
got a vid? couldn't find anything
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>>336562449
if you get shot from the left or the right then the controller vibrates on the side you were shot.
MGS4 had this as well and I think previous ones did too.

it's called 'dual' shock for a reason
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>>336562449
If you wear the chicken cheat hat guards laugh at you. Also in a chicken hat and throw a rock at a guards head it makes a cartoon BONK noise.
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>>336559482
WHAT
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>>336562253
What do you mean?
Those rare comments they make about their environment or the corpses?
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>>336562626
I never noticed that
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>>336561367
>>336562449
As far as I know, if you hide in a toilet, and play the shit cassette on speaker when a guard comes along he won't look for you in there, assuming you're just a bro who's got stomach problems
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>>336558728
I'm pretty sure he said in a previous iteration that putting salt against monsters was retarded
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>>336560161
deacon is their token level of detail tho. not saying that that is inherently a bad thing, but the design process is different from what i can assume

for OP's thing, there is no direction of the player's gaze toward the minor detail. you can find it, and it will seem minute yet pleasing and one can assume that similar details can be found in multiple other quests whether they be indicated through dialog, quest actions, or lore and worldbuilding.

for bethesda, the Railroad/Deacon were written with the explicit purpose of being omnipresent throughout the map and quests and designed as such to uphold this promise to the player. the player's gaze is directed toward Deacon when you hear of him following you, making you search in a subsequent playthrough. this is actually the same to the O'Dimm presence in Witcher 3's expansion.

the difference here is the details' function with regard to world vs. narrative. OP's post takes an aspect of the world, presents it through the player character, and reaffirms it through the environment, promoting a cohesive existence between the player and game world that allows for interaction without interruption of a constructed reality. the nuance here is that Geralt's statement regarding the line and salt draws from a pre-established world instead of altering it.

the Deacon/O'Dimm detail instead bends game world realism around the narrative being presented to the player. sure, these characters could be tailing people all the time, blending in seamlessly into various communities. but their purpose is to do something uncanny with the intent to increase the significance of the player character. this is not impressive. it's just having Quest #5 already written when you're designing Quest #2.

the worst part is that I can only assume Geralt is huntng/investigating O'Dimm (havent played the dlc), giving the tailing purpose, while in Fallout 4 you're just some rando when Deacon tails you. Zero purpose other than shit writing
>>
He was a huge dick in that video
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>>336560161
>who you can go up to and talk to as much as any crowd member.
So you can recognize him, but you character can't? Wow top tier roleplaying.
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>>336563130
They also fall asleep if you play the lullabys.
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>>336563416
Also, not MGS, but I hear that in the upcoming Dishonored 2, if you put unconscious enemies on beds, enemies won't notice. Can only hope they'll keep that in
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>>336563508
holy shit i was hoping for that in dishonored 1
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>>336563553
Same, didn't enemies snore while knocked out? Seemed like a perfect fit, but alas
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>>336563508
Would be pretty funny if it's totally broken and you can dogpile several guards on top of each other without it arousing suspicion.
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>>336562395
that's because it's an energy weapon, normal guns don't have ridiculous ripples

The bullets are glowing because they can be detonated with secondary fire
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>>336563175
Very well put. Yeah, Geralt is doing "favors" for o'dimm and o'dimm rather omnipotent so there's a reason why he tails geralt and is in the same places as geralt.
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>>336558728
Who told them to draw a Ubi-esque orange highlight around the door though?
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>>336563342
iirc he's only there before you actually 'meet' him for the first time, because once you have he no longer has a reason to tail you.
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>>336560474
First Witcher
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>>336563717
Their house is on fire and they can't escape because they're ants
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>>336559093
>reused face model
FUcking CDPR you lazy fuck
>>
Dishonored

>if you take the wine glass in the beginning, the portrait being painted no longer has the glass when you see it
>After a long fall, Corvo stretches and rolls off his left hand, which is what you're actually supposed to do
>if you don't collect your gear in the beginning or any weapon, you get a gang cleaver in the next area
>you can trick guards into walking into their own walls of light
>if one guard walks into a wall and dies, the other guards will throw things at it until it powers down
>you can literally possess someone shooting at you, stop time, and have them walk into their own bullet
>the rat mask guy from Lady Boyle's party, aka best level? His name is Timothy Brisby.
>>
>>336563130
>>336563416
>Sneak up perfectly behind a guy
>Play "kids in america" over the iDroid's loudspeakers
>Nothing happens
TECHNOLOGY
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>>336563643
>Be guard on patrol
>notice 5 fellow guardsmen all asleep on one bed
>"Lazy fuckers always having orgies and passing out on the job."

Kek
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>>336559350
Really? That's awesome if true.
>>
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In uncharted 3 there was a whole level made of rafts bobbing around on an ocean sim
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>>336562517
https://youtu.be/zUXmdOyWoGo
skip to 1:30
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>>336564046
There is a lot of details in the Boyle party mission that are incredibly easy to miss. Like the guest book which you can sign (you can even sign it as a Corvo, and later somebody remarks on it).
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Driveclub has cool weather effects
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>>336560325
>this was done on a PS3 in 2008

why are most devs so shit these days? also, is the Resistance collection worth it? It's $7 here
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>>336564396

That level was so good. I hav a thing for abandoned ships
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>>336564406
its cool that the water moves out of the way when time is stopped, but the actual ripple physics don't look very good
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>>336559093
Honestly Hearts of Stone was probably one of the best DLCs I have ever played, if not the best. I hope they match that level of quality in Blood and Wine.
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>>336561367
Less than 4 which already had less than 1, 2, and 3.
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>>336559093
>>
>>336560325
Uncharted 3 entire shipyard/Cruise chapters had the best fluid simulation I've ever seen in a game
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>>336564554
yeah they're all really great games.

R2 shits the bed a bit with regenerating health and 2 weapon slots but it's still fun. R3 is probably the best but its also the shortest.
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>>336564046
>>if you don't collect your gear in the beginning or any weapon, you get a gang cleaver in the next area
Shit, that's cool. Never even thought to try that.
There's so much detail in Lady Boyle's Party and Kingsparrow Island, they're so much fun to play through again.
>tfw the best version of Kingsparrow Island is the High Chaos one

Does anyone know if you don't pick up your equipment during The Flooded District, do you get it back in the break between that mission and the next?
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The ropes tangle and wind around the pole
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>>336564046
You forgot the battle with Daud.
"We shall fight like no two men ever fought before."
Jesus that was fucking awesome.
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>>336560734
They took their time making the game and released it when "it was dome". Even if they had 20 more years for development I doubt that they would have changed these things.
>>
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Conker's Bad Fur Day is a fucking N64 game and it has a tank with working dynamic flashlights and shadow generation.
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>>336565136
>stop the time
>fucking Daud still attacks you while time is stopped
>all the other guards are frozen, just you two battling
while it's not technology it's still awesome
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>>336565136
>Spare Daud on Low Chaos
>Calls his assassins off
>Just wander around, chilling with your assassinbros
Best if you didn't kill any of them beforehand.

And doesn't he detect if you use Bend Time near him?
>>
>>336561592
what the fuck why did you rate witcher in there. why would that possibly be relevant?
>>
oh yeah almost forgot
>pre red dead redemption rockstar had no turn backwards animation instead having the character do a half circle or none at all when walking towards camera
>rdr john can walk towards the camera like a normal person
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also everything about perfect dark
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>>336558728
another detail

>geralt wants people to draw salt at velen

>later geralt says salt is peasant superstition
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>>336565585
You can try to possess him and he'll say something like "Nice try, Corvo," and shunt you out.
>>
>>336565718

He wanted them to feel safe
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>>336565573
>while it's not technology it's still awesome
It's actually even more fun than that. When the time-stop wears off, Daud says the aformentioned "Let's fight like no two other men fought before" and STOPS THE TIME HIMSELF, so that the battle continues. Once his time-stop wears off, he won't re-cast. However, if you then cast it yourself, he will do it too once yours wears off - and you can in theory fight in time stop for as long as you want, taking turns in who cast it.
And that is not just cool design, that is kinda technology.

>>336565585
>And doesn't he detect if you use Bend Time near him?
Yeah, that is what I was referring to.

Also, there are like six different ways to stop the main villain at the end of the game. Because the game actually lets you use all your tools to the very end instead of, I don't know, turning it into a quick-time event.
On my first run, I just possed the guy, which will make him let Emily go, and once you get out of his head, he just falls down on his knees, defeated.
>>
Any games with good bed physics? Like if you stand on a bed does it depress where you stand and then spring back up once you move off?

I always look for this in games and the best I've seen is a stock animation when you jump on the bed. Can't remember the game.
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>>336566037
What are you going to do on the bed, Anon?
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>>336565513
shadow is generated only for conker and the game runs at 20 fps
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>>336558728
>That much precious salt
>Wasted by a peasent
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>>336562517
>>336562053
https://youtu.be/c_hJ8tnfCC8?t=449 (7:30)
Shit was my jam, enjoyed the hell out of every moment of this game. Stopping time and wading through the water was so satisfying, like walking through jello. And those sfx too
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>>336566278
Shit nigga, if you were a peasant who'd have a choice between dying or living just for some salt you'd do it.
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>>336558728
>gonna meet with my waifu Yennefer
>"I should shave and dress well"
>Get fancy clothes, shave
>"Wowie Gerardo that long beard suits you very well"
>mfw
>>
>>336560436
It's a shame other stuff feels so fake. Like that line of people at the entrance of novagrad that never moves and has the same people every day.
>>
>>336560325
Postal 2 of all things but then again, that game is basically the MGS' edgy brother in terms of TECHNOLOGY.
>>
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>>336565513
Tales of Phantasia had dynamic shadows on the fucking SNES.
>>
>>336561069
Witcher 3 at launch was around 20GB. If the audio was uncompressed it would be hundreds of GB because of the sheer amount of voiced dialogue.
Really the game is quite small considering the amount of content.
>>336561158
>Titanfall
Now that's a game that should be shit on for uncompressed audio. Barely any content, average graphics, 50GB+. Fucking retarded.
>>
>>336566115
It's just something that has irked me in games - having flat rigid beds.
>>
>>336566837
anyways if you have a pc capable of running w3 you'll probably have few tb of storage space and high speed internet so the game size is such a weird thing to complain about.
>>
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>>336566249
>shadow is generated only for conker
Well pardon me for being impressed with a fucking N64 game having a dynamic non-blob shadow.

But that's objectively false anyway. The alien also has its own shadow.

>the game runs at 20 fps
Not all the time
>>
Old WoW had a shitton of details and eastereggs back when Blizzard werent a bunch of kikes

https://www.youtube.com/watch?v=p1xlITx-HWs
>>
>>336562156
Even older games did this.
>>
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>>336560664
Spec Ops is a great game but I believe it's a myth
Here's a pic at the end of the game, you can see the nail on the trigger finger
>>
>>336562407
UNO
>>
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>>336567543
And one at the start of the game for reference
>>
>>336567113
>"so long gay bowser!"
>>
>>336566352
The forgotten Microsoft mascot.
I want Blinx to return, maybe with some tweaks to gameplay to make puzzles smoother or something?
>>
>>336565513
I can't be the only one who thought this part of the game was awful gameplay wise.
>>
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>>336567543
>>336567642
These aren't in game, they are from promotional materials. See pic related?
His trigger discipline changes. So does his gait, his reload animations, his expression and "quips". He goes from "reloading" to "fucking shit" when you reload, among others.
>>
>>336561706
You can see the Heli through the walls and floor using the Stinger Missile cam. It shows up as a group of three heat signatures.

Or you can use the first-person view and the IR goggles to spot it.
>>
>>336568021
>These aren't in game
I have no idea why you would say that, I took them myself, on Steam. What if yours are promotional material?
>>
>>336568021
Nah, in game his always has his trigger on the finger.
He does have trigger disciple in cut scenes at the start at loses it towards the end in cut scenes but when the player ever has control he has the dick beater on the pew handle
>>
https://www.youtube.com/watch?v=_6b-VmmHo78
>>
>>336560325
looks like a canned animation applied to a plane
>>
>>336558857
>firing a carefully timed tranq
>bird lands in front of gun
>tranq his bird and fucks everything up

I was both impressed and angry
>>
>>336567543
Talking about Spec Ops, the executions and his commands getting more aggressive as the game progresses really surprised me.

Really felt like Walker was losing his mind.
>>
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>>336568238
Dude, that is a promo screen that was running around since two months before the release. And I've played the game twice, paying very close attention. He does not hold his finger on the trigger until the cistern ride. What the fuck is wrong with you people?
>>
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In the first hour of Dead Space 2, you can find a weight scale lying next to some stuff. You can opt to step on it when you have no armor on and it'll show that your weight 195 lbs. However, if you go and purchase a suit of armor and then backtrack over to the weight scale, it'll show that you're now 255 lbs.

Not really that intricate of a detail, but i thought it was pretty cool.
>>
>>336566832
The fact that they have an intro song with sung lyrics in it kinda blew my mind.
>>
>>336566037
Beds depressing and squising when you sit or stand on them and then sprinig back into shape.
Holy shit, this is some high level stuff. You´d need like the Soft engine for that, and I ´d pay money to see that.
Upholstery and furnishings animated by Soft engine when?
https://www.youtube.com/watch?v=0RY5FW1-5CE
I´d post a webm of that if had one. Can anyone share?
>>
>>336568590
Wonder if it changes with a different gun equipped
>>
>>336568328
>Kek.
>>
>>336568590
>Isaac is 90kg 6 feet tall

Shouldn't he be kinda chubby then unless he is all muscle?
>>
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sir kicks a lot deserves a mention
>>
>>336568767
>using advanced soft body physics to make next gen tits and ass.

Team Ninja got their priorities straight
>>
>>336568767
>tfw we will never see this in 4k on PC with nude mods

Why even live?
>>
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>>336568579
Joke's on you I actually made sure of it and took several pictures
I won't argue anymore though, as your incomprehensible need to convince me that the pictures I took myself were actually taken by someone else shows that I will gain nothing from this discussion
>>
>>336568804

Thats with clothes, shoes, gun, and tech bullshit on his back
>>
>>336568912
>4k meme

kill yourself friendo
>>
>>336568998
He's wearing future hospital patient shit, it can't be that heavy
>>
>>336560436
It's really a good walking simulator. Too bad the gameplay is so shitty that it doesn't even give you any reason to walk, except for enjoying the scenery. That's why modded Skyrim is still way superior, because there you can mod in things like running affecting long term stamina and all kinds of things.
>>
>>336568770
They didn't go that far; plus they expect you to only have the plasma cutter (you don't have enough money to buy a new weapon, I believe)at that point and there's a section right after the weight scale that prevents you from going back.
>>336568804
I'm 6'2 and 95kg and I'm about as skinny as him. He also just woke up after being in a coma for like 5 months so that might have something to do with it. He's also in a strait jacket though I don't know how heavy those can be.
>>
>>336569042
I was more thinking of screenshots. I'm still on 1080p.
>>
>>336568895
Of course, but what that engine does has some real potential when it comes to making technlogy. Priorities are one thing but I´d like to see Soft branch out as well.
>>
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In MGS3 when BB initially falls into the cave after the Ocelot fight it's initially super dark, but if you just wait for a duration his eyes will eventually adjust to the darkness and it will be fairly easy to manage.
>>
>>336569069

No, but it can be at least five pounds

Combine that with a five-pound gun and it puts Isaac at a reasonable 185
>>
>>336569123
>They didn't go that far
Shame, I was thinking maybe for NG+ where you have more guns. Still a nice detail though.
>>
>>336568960
>Joke's on you I actually made sure of it and took several pictures
Are you using pictures of the part where he does not have a trigger discipline as an argument?
The first screen is the problem you moron. Walker does not keep his finger on the trigger until the after the cistern ride unless he is actually under fire. Go and fucking play it again you idiot.
>>
>>336569243
This is true and honest facts.
>>
>>336560325
Metroid Prime did this in 2001. Not that impressive.
>>
>>336569225
I forget what game it is but it had the whole eyes adjusting to darkness thing, and when you lit a torch or stood looking at a light source you could see what was around you more clearly but everything else was turned pitch black around the light, but if you put out the light or look away a moment your sight adjusts again. Mightve been Witcher 3 or MGSV, cant be sure.
>>
>>336569314

Of course its all arbitrary

But in the end who fucking cares
>>
>>336558728
There's the part in HOS where you charm some guards and tell them to count to 100 before doing anything

They actually count loudly to 100, then the charm breaks and they try to kill you

In any other game they would have lost count and just never break off the charm ever again
>>
>>336569457
Any game with HDR does that now
>>
>>336569285
http://forum.preys-world.com/viewtopic.php?f=2&t=28716&start=105
Shit man you got me good I thought you were serious the whole argument and actually took those pics in game
>>
>>336569623
It does? I dont play enough games it seems, or just never noticed before.
>>
>>336568446
you can see the ripples interact with eachother.
also ragdolls and physics objects create realistic waves, not the same circle pattern wave everytime like other games
>>
>>336568590
dead space had a lot of cool details like that
i don't remember it being in dead space 2, but if you took the first letter of each chapter in dead space and juxtaposed them, they spelt out NICOLE IS DEAD, which are massive story spoilers
>>
>>336560325
This looks technically andvanced, yet worse than standard water effect. They made it way to viscous.
>>
>>336569391
it looked like shit and was a canned animation
>>
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>>336569886
Yeah, I know. That's not really impressive for a PS3 game.
>>
>>336569659
Dude, I never claimed to be the one who took the screenshots. That does not change the fucking fact that they show Walker with proper fucking trigger discipline. As he has, in the game.
Seriously, I have no fucking clue what the fuck is wrong with you.
>>
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Have another Conker.

There are four dynamic light sources in this WEBM.

Most early Gamecube games only had one dynamic light source (rest being baked)
>>
>>336569816
Black Ops actually did exactly the same thing several years later
>>
>>336568021
I lost my shit when the posters changed.
>>
>>336570127
Faggots like you are why the game is hated on /v/.
>>
>>336560436
There is one side quest in Witcher where Geralt gets a tatoo.
If you import the save from Witcher 2 to Wicher 3 he will have that tatoo.
>>
>>336560441
https://www.youtube.com/watch?v=Elwb2lV88hM

HL1 has a fucking truckload of little touches here and there, it's really neat.

>>336560656
It is really disappointing how hard the focused on physics.
>>
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>>336570013
sorry to burst your nostalgia bubble
metroid prime's water looks like ass and the game's visuals in general have aged terribly
>>
I still think Portal is pretty impressive.
>>
>>336570127
It appears the only visual "proof" of the change in trigger discipline, which is also the origin of the myth, is the screenshot you posted, which only gives this illusion because the way the camera is tilted
Well, without your obstination we couldn't have established that. I'll post a comparison image in the following threads to dispel the rumor.
>>
>>336559093
>mfw Gaunter O'Dimm is for G.O.D.
>>
>>336565076
Looks fun.
>>
>>336570579
>a game from 2001 doesn't look as good as a game from 2016

This is a technology thread, my friend. It was cool and impressive as shit back when we all played Prime for the first time.
My point was that it's not remotely impressive for a modern game to do that, especially when you consider it was already done in 2001.
>>
>>336558728
is that nioh or the witcher?
>>
>>336570729
R2 was in 2008, and its still impressive today. Very few games have a proper water sim.
Most have a shitty shader effect and at best a canned ripple animation that doesn't interact with other ripples.
The water ripples in metroid prime is not comparable at all to a real water sim
>>
>>336570883
I don't think you understand the point of this thread.
If I showed you an NES game that did water like that you'd say "that's not as good as this PS3 game", completely missing how impressive it is that an NES game had even canned water physics.
>>
>>336560441
werent people sucking the cock of halo cause the grunts acted in a similar way?
>>
>>336571026
its not impressive though.
canned ripples are really non-taxing on a system, and there are other ps2, gamecube or xbox games with far better looking water.

going from shitty canned ripples to a full on water sim in only 1 console generation is pretty impressive, nomatter what mental gymnastics you're trying to pull.
>>
>>336571302
Anon, just stop.
>>
>>336571373
I'm sorry, my arguments are clearly too reasonable for the normal level of discussion on /v/.
I'll go now.
>>
>>336571485

Point is no one gives a fuck about semantic bullshit like you do
>>
>>336571643
>says something completely false
>"It's just semantics bro!"

choke on a dick
>>
>>336571808

When you stop riding mine
>>
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>>336568821
awsome
>>
>>336565879
no he wanted the dumbfucks to stay in their homes behind the salt they thought was safe so they wouldnt get slaughtered
>>
>>336565136
>Corvo actually gets all his powers UPGRADED in D2
At this point nigga is like a space time mage
>>
>>336569225
>>336569225

in MGS3 you can also capture living snakes and throw them at enemies. they will proceed to have a short struggle with the snake and the either shoot it dead or run away
>>
Is it worth playing the witcher 3? I could probably borrow it off a friend but it seemed like it had a lot of pointless busy work.
>>
>>336560897

Oh shit, that's the wife of the dead Bran, right?
>>
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The Division is full of nice technology touches
>>
>>336573007
For the story? Sure, it's a bit too long and the good-end is pure dogshit, but other than that it's pretty good.
For the gameplay? Don't bother.
>>
>>336562156
What part of this counts as "technology" ?

The fact that the goblin smashes the potion bottle?
>>
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>>336573118
Glass physics were awesome. Different physics on car windows vs. normal windows.
>>
>>336573118
Its in the service of nothing though.
>shoot a circle in the glass of the window
>a circle falls through
Every fragment of glass can be chipped away piece by piece instead of the glass just cracking or the whole thing falling through.
>>
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>>336573294
>>
>>336573289
He steals it from the player and then drinks it, it says 'potion lost' at the top of the screen

I agree though, its a bit weak
>>
>>336568821
Dark Messiah was the most raw unadulterated fun I've ever had in a video game. It's not very deep or realistic in any way, but I'd recommend it to anyone.
>>
>>336565718
the salt wasn't for the monsters, it for the villagers.he used their superstition to keep them inside while he worked, making his job easier and avoiding collateral damage. quite smart.
>>
>>336569225
This isn't really special because it's one of the first things they flat out recommend you do over the codec.
>>
>>336562449
>"""""""""""""""injured""""""""""""""""
>>
>>336570579
That water does look bad, but you're genuinely retarded if you think that game aged badly.
>>
>>336573610
>>
>>336573995
I didn't play it as a kid so I don't have the nostalgia goggles.
It's not the worst out there but it definitely hasn't aged well
>>
>>336573610
>>336574015
These are a lot less impressive than your other webms, it's basically just damage decals plus a bunch of physx particles which is in basically every high profile PC game since 2010. Doesn't help that a lot of the debris seems to fall through the floor.
>>
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>>336574015
Inverse footsteps. Would have been cool if explosions and fire had melted the snow as well.
Thread replies: 255
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