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It could have been Morrowind.
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Thread replies: 190
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It could have been Morrowind.
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Thank God it wasn't.
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Fuck, man, it could've been Oblivion.
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>>336478232
>being underleveled is the game's fault

Yeah you're right. Skykiddies couldn't handle thinking for themselves
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>>336478406
>i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-i-it's n-n-n-n-nn-n-n-n-n-n-n-nn-not the g-g-g-g-g-g-g-g-g-g-g-g-g-game's fault! you're just b-b-b-b-b-bbad!
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>>336478535
>slashing with an iron dagger
W E W
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>>336478664
And then you try magic an learn it's even worse than physical combat!
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>>336478406
>Get called out
>Just repeat what they said but with stutter

Even for a 16 year old, you're pretty damn retarded
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>>336478535
>so stupid he's unable to comprehent that HP and mana are not the only stats
Try Skyrim, it's more up your speed.
>>
>>336478756
All I'm seeing is a faggot who doesn't want to play the game the way it was intended.
Or Shitposting.
The only difference between Morrowwind and Skyrim combat is that in one you can miss, but shit dies relatively quick with decent builds.
In Skyrim, everything takes far more hits, but you can't miss, balancing it out.
>>
>>336478756
>uuugh, what the fuck, I'm shit at magic and I can't cast anything! WOOOOOOOOOOOOOOW
How are your jerking off sessions going, DSP?
>>
>>336478535
>>336478756
>>336478232

These are all from within 50 feet of the starting town.

it makes sense the skyshitter who made these webms couldn't get very far at all.
>>
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so...this...is skyrim..
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>>336479235
>No realistic horse anus and genitalia
DROPPED
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>>336478535
Seriously though. I just couldn't play morrowind. Oblivion was probably the best if only for its charm, and even that was heavily flawed. Also, posting best character in elder scrolls series even though he's a one dimentional faggot who sucks sithis' dick
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Okay, so the combat sucks, and the magic sucks, so I'll try playing a thief.
Oh wait...
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Thanks, /v/ you made me realize how bad this series is and I feel terrible they were my friends in oblivion and they all died, fuck even the lore sucks
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Who would be so mad about morrowind they'd make these webms?
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>>336478232
>>336478535
>>336478756
>>
>>336478756
>Magic
>As a fucking Orc

It makes me wonder if someone actually thought this was a good idea first run
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>>336478232
This.

God bless Todd.
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>>336478406
>Not being able to hit a crab 1 feet distance is ok

I know about muh dext+stamina meme but come on.
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>>336480597
>Literally a back door at the starting area, with stats not befitting a Thief
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>>336478232
>>336478535
>>336478756

Holy shit thank you so much anon. Everytime a nostalgiatard drops me the "Morrowind is better than Skyrim" meme i'll send him these webms to his fucking potato face.
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>>336478953
>a faggot who doesn't want to play the game the way it was intended.
>Game has shit combat but it's the way it was intended

Sure, sure, fuck off. Game is shit. End of story. Can we move on?
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>>336481443
>implying failing casts because you have -20 points total in magic isn't good design

I get you though, the newer generation doesn't really want to play games that forces you to live with your decisions and consequences, they want to be able to join every guild and do every kinds of magic while wielding expertely any weapon.
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>>336481656
>Having the freedom to do the fuck you want
>Suddenly this is a flaw

Fuck off retardo.
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>>336481443

Forgot to add this gem to my list >>336480597

Just look at that shit. Disgusting.
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>>336478232
>>336478535
>>336478756
>RPG games are not about character skills, attributes and gear, but looking at and clicking the enemy
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>>336481775
I'm not sure you understand the definition of freedom, what you're referering to is a god complex
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>>336481775
Games that force you to make choices tend to be more interesting.
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>>336481373
>Literally a back door at the starting area, with stats not befitting a Thief
>T-there is a trap door, no need to do that disgusting dice-check lockpicking

Fucktards defending shit. Pathetic.
>>
>>336481927
>Hand-hold game gives you the choice in afucking quest/dialogue
>Not just taking the choice by yourself

Fuck off and stay fuck.
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>>336482192

What?
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>>336482192
I'm not sure why you think Morrowind is a handholding game, you can either select a typical archtype character (mage, warrior, etc) or you create your own. If you make a character that deliberately can't cast spells, why should he be able to successfully cast spells or even join the mage guild?
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>>336482079
>No need to do that disgusting dice-check lockpicking
Where did I say that, Anon?
Cause I am look at my post and nowhere do I mention a trap door.
Although now that you mention it, a Thief should be resourceful and look for every method of getting what they want done. Good job, you killed your own argument. :^)
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>>336481201
>I don't know how D&D works or anything about the history of CRPGs
>>
>>336478232

The amount of damage this player is dealing to the mudcrab on the few succesful hits he got gives you a good idea of his blunt weapon level.
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>>336482578
>why should they let someone who's not good at casting spells into the Mage's guild?

But I'm really good at eating flowers and dog turds to find out their alchemical properties. Or wait that's Skyrim.
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>>336478232
Why is the first argument always this one. Don't use a fucking blunt weapon if you obviously don't have the stats for it.
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>>336482903

Then you've made a character about alchemy, I honestly don't get the point you're trying to convey.
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>>336481919
Well, Elder Scrolls games ARE presented in a first-person perspective and have real-time combat.

Those webMs are stupid, but there's a legitimate point there. If your character model comes into contact with the target you're trying to attack, it should be a hit, period.

How effective that hit is should be based on your skill in that weapon as well as your stamina, but it should still be a hit.
>>
>>336480998
Fucking Warcraft 3 goddamnit you tricked me
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>>336478756

>orc mage

it'd probably even be somewhat decent if you'd pick intelligence as favoured attribute and mage/atronach/apprentice stone, but I doubt you did

faggot
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>>336478232
>this is unbelievable
>lvl 99 peasant bandits with daedric armor attacking you isn't
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>>336482920
People don't realize that Morrowind was a 3d game operating on DnD-esque rolls. No one has the imagination to think that you are missing with the weapon or the enemy is parrying or their armor is taking the hit. I don't think these people would like desktop DnD because they'd have to imagine everything that happens.
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>>336483038
Sorry I'm someone else, I was making a joke at Skyrim's expense.
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>not playing Morrowind's superior Xboxhueg version

What's the matter? You're calling Todd a liar?
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>>336480597
Why even pick a lock on a door like that? Can't you just kick it in or climb over it or something?
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>>336483203

I do think Morrowind could've done without it but it's not too inconvenient if you actually major in the skills you're gonna use.
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>>336481614
Holy fuck, these Skyrim kiddies have no imagination nowadays. In older games you had to imagine the enemies dodging or missing, they didn't actually roll around like in games nowadays.
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>>336483203
These retarded fucks complain about muh realism because the fucking npc you are fighting doesnt move when struck. Once they get muh realism the same fucks complain that it feels (no shit sherlock) too clunky. Morrowind combat was fine but casuls cant into dice rolls.
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>>336478232
Spotted the casul.
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>>336478232

Nice no stamina faggot. Probably doesn't have agility or the weapon skill either
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>>336483578
>imagining dodging is better than actually dodhing

Jesus christ. Nah. I was going to play morrowind but now I'm just going to wait for skywind. Why bother with a game that had you imagine landing hits and missing and dodging when you can play one that rewards you for your skill and knowledge.
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>>336478756
>expecting a orc to be a good spellcaster

Go back to fifa you little consolbabby.
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>>336481443
In Morrowind you could actually create your own spells, choose the damage radius of them and the damage type. Skyrim...nope
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>>336483842
No, it's the fact that you kids don't understand that older games never had characters actually dodge.
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>>336483578
Also glancing blows and armour absorbing the blow
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>>336481443
Yes, please post this examples of casulizm and try to act like you know shit so everybody has it easier to spot the casul.
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>>336483842
take it for what it is, something better than Skyrim in every way(even combat once you are leveled up)
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>>336483903
>you: anything other than the most basic spells drain you completely of mana, take too long to cast and hardly do any damage
>enemy: one frost orbs saps your health bar even as a fully armoured meathead in two seconds

Fuck you Skyrim I wanna be a warlock
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>Dicerolls for hitting or missing
>Wikipedia style conversation system

PLEASE NO

However, if it was Morrowind in terms of lore, writing, and world building, but kept things like voice acting and actual ok combat, then yeah. I probably would've liked Skyrim a hell of a lot more.

As it stands now, it's basically just Oblivion with a better designed world, but streamlined negatively across the board in every other aspect.

Remember when guild quests were actually meaningful? I miss those days...
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>>336481614
Go back to your cinematic QTE experiences and leave rpgs alone you fuck.
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>>336483842
>wait for skywind

oh you're in for a treat
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>>336483996
They don't realize that Morrowind was such a huge hit because of how good it was *at the time*. They don't understand that just because games *now* can fully animate dodges doesn't mean that Morrowind is a bad game because of when it came out. They seem to have a weird bubble around them that prevents them from looking at a game from the perspective of its time. Morrowind is not a pretty game now, but for a product of its time it was very impressive. Hence why Oblivion and Skyrim were even made; it was successful.

>>336483842
"rewards you for your skills and knowledge". Funny enough, you described Morrowind. You're just too stubborn to try something outside of your comfort zone. Fair enough though, it's your money and time. Doesn't change the fact that you are dismissing a game in essence because it's old.
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>>336483065
Yes, and that got changed for the newer games.

The problem is just that the game is terrible if everyone's attack hits. Get yourself a mod that does just that and you will see how bad it works with the game flow and how bothersome it will be. A complete overhaul of the entire combat system would be needed for this to work well (like the newer games).
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>>336484170

fuck voice acting

it kills depth of dialogue and immersion
>>
i liked skyrim
>>
You're getting trolled way too easily /v/.
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>>336484843

Me too, anon. Doesn't mean we should shit in Morrowind though.
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>>336483842
>when you can play one that rewards you for your skill and knowledge
RPGs are not the type of games you are looking for if you think that all your 'motor skills' as a person should be transformed over to the character you are playing as.

You are playing someone else, and the skills needed are of higher functional ones like decisions, planning, understanding of the how the game universe works and so on, not how good you are at pressing the right movement keys and clicking on a person at the right time.
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>>336484605
>voice acting
>kills immersion

How?
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>>336485427

Reading allows my imagination to run and allows for more dialogue for more characters

voice acting is shallow and hollow and too many characters have the same voice
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>>336484605
Depth, I can agree with. But I'd rather not have dialog that is as deep as your average Wikipedia article on just one small topic. Just doesn't come off as natural.

As for immersion, reading walls of text in place of actual voiced dialog is the thing that kills immersion the most for me in old school CRPGs.

Moving to fully voiced NPCs is honestly the best thing Bethesda has done for their RPGs. It's just a shame that they can't get good voice actors. Probably because the splurge so much on getting big named actors to voice story crucial NPCs.
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>>336485626

this

in an ideal world voice acting would be superior over text but considering budget and time limits of vidya production text still has its merits
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>>336485830

Havent you noticed that Bards in morrowind have much more to say than others about a much wider range of topics?

its the little things
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>>336485830
>It's just a shame that they can't get good voice actors.

I don't see a problem with VA quality. There's just too few of them for the amount of NPCs, especially in Oblivion.
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>>336485132

>You are playing someone else, and the skills needed are of higher functional ones like decisions, planning, understanding of the how the game universe works and so on, not how good you are at pressing the right movement keys and clicking on a person at the right time.

But those are still MY skills, and not the skills of the character. For your argument to make sense, the character would have to do everything independently of player control, which it doesn't.
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Somebody post that webm of the naked nord flying upwards with the giant dick. I require it for reaction purposes.
>>
skyrim would be really immersive if you could turn off npc banter. hearing the guards talk about arrows to the knee etc, the bards in the inns singing the same songs all the time etc. if you could that off it would be super immersive
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>>336488145

you're on 4chan, you can admit you need it as fap material
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>>336488324
Nah, I legit just want some light laughs from it.

When I want to fap, I'll admit it.
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>>336483996
For its time it got the job done, sure. But when superior designs come about with age, it's ok to admit the previous incarnations have been rendered obsolete or annoying.

Though nostalgia-goggles and superiority-compensation often get the better of people in this regard.
>>
>>336481775
Freedom can indeed be a flaw if it doesn't make any fucking sense whatsoever and makes roleplaying meaningless in a fucking roleplaying game.

Stop thinking in extremes you autist.
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>>336483241
Your joke sucks though, the amount of experience gained from eating components with unknown properties is so low you could really level by doing that.
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>>336482703
Really? You're going to pull that card?

Fine. Let's go with it. In D&D Giant Rats are a CR rating of 1/8th. So it falls that a party at level one would only begin to have a hard time if there were 7 or 8 of them.

In an RPG, at level 1 a player is still typically supposed to be considerably stronger than your average NPC. In D&D this is the case.

Morrowshit? Nope. This is the biggest issue with Morrowind. You feel like a malnourished, cancer riddled limp wristed faggot for 5 levels, and then an unstoppable deity for every level after that.
>>
>>336488984
He doesn't mean freedom though. What he means, is having the freedom of opening every chest regardless of its it locked or not, instead of the freedom of making a thief that allows you to lockpick locks.
>>
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What mods can make the cat cuter?
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>>336489247
>playing as a cat
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>>336489247

off to /vg/ with you, join your fellow waifufags
>>
Is there a way to play Morrowind on 1080p without patching the .exe, like right out of the box?
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>>336478232
>>336478535
>>336478756
I will admit I wasn't a fan of the
>Lol tabletop diceroll
combat system, hell I eventually just modded it which i'm sure i'll get crucified for mentioning but for the time I just went along with the normal combat I never once had this issue.

What fucking stats and classes are you picking to the point where you have like no fucking attack stats at all?

The paraplegic guards daughter that wants to be a ballerina class?
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>>336489241
I mean, he is, in fact, talking about freedom.

An extreme case of freedom that is simply too much.
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>>336478232
>>336478535
>>336478756
>being this fucking bad at character creation
read the stats you made your character with and pick the weapons that you're actually proficient at. sorry that morrowind doesnt let you shout your way out of battles
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>>336489913
>He hasn't beaten morrowind with the paraplegic guard's daughter class

Step it up senpai.
>>
>>336478406
There's better ways to do that, though. Swinging, hitting, but not landing a hit anyways because fuck you, no you didn't is shit design. If you don't want players fighting higher level enemies, make the higher level enemies sturdier, or make them have attacks that hurt a fuckton. Shit like that is just boring.
>>
>>336478232
>No stamina

Every time. You will fags will never learn
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If you think Morrowind is a bad game, unplayable, or boring, then you are the cancer that is killing the Elder Scrolls series.
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>>336490973
Nah, single-minded fags like you in general are probably as annoying as the worst of any normies.

Every TES has a plethora of flaws regarding agreed-upon decent rpg design, and as neat as Morrowind's world is, it's certainly no exception.
>>
>>336489234
Almost like you just got out of prison
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>>336480597
>>336478756
>>336478535
>>336478232
>i need instant gratification, the official webm series

honestly, im okay with liking morrowind and all of its faults if it keeps retards like you away.
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>>336491169
Every Bethesda game has its flaws, but Morrowind is their magnum opus. What I mean is that these casual fags dont know how to play Morrowind, therefore being shit at it, then blaming it on the game. That mentality will drive TES to the ground like what Bethesda did with Fallout. If people continue to think that a game is bad because they have to read text or actually care about their stats, then the next TES games will try to remove those """problems""" with voiced protagonists and dialogue wheels, and stats that don't mean anything because either way you're just gonna be an OP god in the game.
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>>336491370
Agent of Daggerfall barely survives a magically induced storm that crashes his fucking ship.

Champion of Cyrodil was rotting in prison.

Yet the Nerevarine can't take a little boat ride and fight a fucking mudcrab?

Alright, whatever you say Morrowfag.
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>>336491885
>Yet the Nerevarine can't take a little boat ride and fight a fucking mudcrab?
>he doesn't even know the plot

hoooo thats some good shit right there
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>tfw you fell for morrowmeme
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>>336490973
call people what you want

your game aged like milk
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>>336492023
You get dragged from the prison in Cyrodil and shipped by boat to Morrowind. Again, what makes the Nerevarine so limp wristed he can't fight an oversized crab?
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>>336491653
Slow RNG-combat grindfests honestly aren't much better either.
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>>336484484
If you enjoy casual shit lazily smashed together
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>>336493245

that's what I was implying, along with the fact it will never ever get released

they have some nice concept art though, not that they could live up to it
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>>336492065
Same here, went into it expecting the best TES experience like half of /v/ hyped it up to be, and got a game that felt more dead than a Quake server.

I'd be fine just having its interesting world design models + weird shit and Skyrim's visual quality in something like Oblivion (with the right combat overhauls and NPC party mods).
>>
>>336493005
Someone hasn't actually played the game
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>>336492298
Why exactly are you complaining that the game that follows more closely to how pathetic your character would be if they were completely unskilled in anything AND fresh out of prison acts as such? If anything Oblivion is the one at fault here.

Also the Daggerfall one is a shit example, it was really fucking easy to die in privateer's hold from pretty much anything, including the imp. Especially if you didn't have a good build or get the ebony dagger from the starting questions.
>>
>>336493497
>You were born in the prison, therefore have no skills, despite the game already telling you that you have skills

>It was easy to die in Privateer's Hold
Spotted the casual retard. The imp would only decimate you if you were a retard and took out all your points from willpower and/or gave yourself stupid weaknesses and charged at him.

Also comparing a magic flinging Imp to a slow moving crab is fucking hilarious. You Morrowfags are so delusional when it comes to your garbage game. Don't get me wrong, the writing in it is great. The actual game part of it is trash though.
>>
>>336493808
>IF YOU BUILD YOUR CHARACTER WRONG IN DAGGERFALL YOU DIE EASY
No shit, but your argument is if you build your character badly you'll get fucked up in Morrowind. It's easy to build a god character in Daggerfall, it's an easy game. It's also easy to gimp your character like in Morrowind. What's your point?
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>>336493492
Sure thing fham.
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>>336494132
>It's easy to build a god character in Daggerfall
It's easier to gimp your character in Daggerfall, especially if you cannot cast leviatate and recall.
>>
>>336494132
>Your argument is if you build your character badly you'll get fucked up in Morrowind
No, I'm saying that a character with skill in his weapon versus a slow moving, gigantic fucking crab, still can't be hit with a conventional weapon. It's not agile, and it's certainly not a small, hard to hit creature. There should be zero reason why you should miss a full, downward swing on it.
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>>336494132
>>336493808
>>336493497
>>336492298
>>336492023
>>336491885
>>336491370
>>336489234
>>336482703

Ladies, you're both pretty.

Now tell me your favourite region in Vvardenfell.
>>
>>336494320
except in the webm he had 0 endurance and probably shit skill
>>
>>336494337
Skyrim :^D
>>
>>336494337
None, because they're boring and bland as shit? Again, the actual game part of Morrowind is fucking abysmal and the graphics for its time weren't capable of evoking a strong sense of wonder to what the lore actually was.

Morrowshit should have been a novel and nothing more.

>>336494424
Oh no, stamina means I'm suddenly incapable of hitting a snails pace gigantic fucking crab!

Again, this is my fucking point. Morrowshit is just poorly designed. It's like the retard that thought up the mechanics never played a fucking game, and never fucking tested how it would play.

Worse yet is after you go through 4 or 5 levels of the most abysmal cancer known to RPGs, you become unapproachable and so overloaded with over powered magical items and exclusive potions or magic scrolls that you have zero fucking equal.

I mean seriously, why the fuck do these bandits have barrels just full of exclusive potions and scrolls yet never fucking use them on you?
>>
>>336494638
Why is there gold in literally every single container in skyrim? shit design phammo
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>>336494320
>I'm saying that a character with skill in his weapon versus a slow moving, gigantic fucking crab, still can't be hit with a conventional weapon.
But that's wrong. He clearly has low skill in the weapon he's using, AND zero stamina. Both of those make your hit rate nearly zero. If you're fucking exhausted you shouldn't even be able to lift a 40 pound warhammer above your waist, let alone smack an armored crab hard enough to hurt it.
>>
>>336478048
Morrowind was boring though. Why would you want Boring.2?
>>
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>>336494337
Balmora. Home. At least it was before I fucked everything up
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ITT: Morrowind fags officially, finally, once and for all, blown the FUCK out and put in their place.
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>>336494815
>HE CLEARLY
No, you simply think he does because you refuse to believe your "perfect game" is anything less than gold rather than the putrid shit it actually is.

>If you're exhausted you shouldn't be able to lift a 40 pound warhammer
Weapons are made to be that heavy first off. Second off, I've managed to do plenty of things while exhausted that involved lifting. Is it harder? Sure. Not fucking impossible though.

>W-w-warhammers developed to smash through armoured enemies shouldn't be allowed to hit or hurt mu-muh mudcrab!

Oh, OK. So weapons designed to kill things weren't designed to kill the most basic, simple creature in the land. Gotcha. Really good game design and logic you've got there Morrowshit.
>>
Just give me Daggerfall 2, that's all I ask for. Hell, even a remake would be great. Just give me the same game just slightly modernized and updated and I'd be a happy man.
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>>336495121
Nah, it'll never change. You'll have as much luck as telling Meleefags that other games can be fun or challenging.
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>>336478048
Don't worry lad, Enderal soon.
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>>336495256
ITT: nigger makes webms of first thirty seconds of game
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>>336479759
I literally shed a tear when he died
The rest of that whole questline was my personal vendetta.
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>>336495083
reminds me of Osgiliath
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>>336478232
>>336478535
>>336478756
Here's a mod for retards like you:

http://www.nexusmods.com/morrowind/mods/23746/?
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>>336495224
Have you actually played the game instead of spent your time shitposting about it? I've built characters with no points in their offensive stat and no stamina and they don't hit for shit. I've build characters with plenty of points in an offensive stat and they still hit fine with low stamina. Whether or not you consider this a valid system is fine, but if you have more than 20 points in your primary offensive skill then you'll actually be able to hit most of the time when your stamina is higher than zero.

40 pounds isn't really heavy, but swinging around 40 pounds when you're at your most physically exhausted wouldn't really go well. When you're at 0 stamina, you're supposed to be too tired to do that shit. That's my point.
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>>336496007
Come on, buddy, obviously this coon never played the game bc no fisrooodik
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>>336495768
>morrowindfags calling skyrimfags fat

This is funy.
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>>336496007
I had 40 in long blades and full stamina, and I was still at best hitting mudcrabs 1/3rd of the time on average, with some streaks of 6 or even 7 full swings missing in a row.

I'd have an easier time hitting something unarmed with no skill in fucking Daggerfall.
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>>336496150
This is just false. Try harder kiddo
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>>336478232
>>336478535
>>336478756
Implementing d&d skill and probability system into 3d game with real time combat wasn't probably the best approach they could've taken, but it's still no excuse to be a mouthbreathing retard and blame the game when you fail.
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>>336496150
>I had 40 in long blades and full stamina
>still missed consistently

If you're going to pretend your personal anecdote is actually valid evidence when it comes to gameplay, then I'm just going to say provide some proof for it. I've played with 25 in blades and still hit reliably. Morrowind has ass combat, I'll give you that, but you're either exaggerating or full of shit if you're saying you can't hit with 40 in long blades and full stamina.
The hit chance for melee in morrowind is
(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude - Blind Magnitude
So assuming you had 0 agility and luck for some fucking reason, you'd still have like a 60% chance to hit.
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>>336496526
>Y-y-you're just lying!

Welp, glad we got that covered. Really refuted my points.

>>336496548
Again, it's not the dice rolls that are the problem. Daggerfall managed having dice rolls in its combat and was great.

Quit fucking comparing D&D to Morrowshit just because it uses dice rolls to calculate things. There's a lot more to it than that, and even as basic as D&D is for P&P games it's a massive insult to it.
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>>336496706
Morrowind had more sophisticated algorithms for all of its rolls. Not my fault you can't understand the abstractions.
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>>336496139
It's an edit of the fatlus comic, how new are you?
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>>336496793
Try Pajama Sam, it's a lot like Skyrim
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What really gets me is the dedication and knowledge these webms show. The worst possible race with the worst possible attributes and skills for whatever they're doing in them.
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>>336496150
Seriously. I used the console to give myself 99 in every stat, infinite stamina, and full daedric gear and still died to a mudcrab.
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>>336496592
50% chance to hit, assuming you're at full stamina. And at 0 agility/luck, which you'd have to debuff yourself for. Even if you had like 20-30 agility and luck you'd end up with about 56%-59% hit chances, and those are the kinds of values you'd have if you didn't specialize in those stats and had a shitty race.
>>
>>336478048
This is unironically my favourite in the series
Stay mad
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>>336496793
>More sophisticated algorithms
Chance (%) = skill + armor_rating + ( (agil1 - agil2) Ă· 10 ) + ( (luck1 -luck2) Ă· 10 ) + swing_type + (adrenaline1 - adrenaline2) + generalMod + (career_Mod1 - career_Mod2) + misc_racial_mods - (dodging_skill Ă· 10) - 60

vs

(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude - Blind Magnitude

Yup, so much more sophisticated. Not to mention allowing for your attack types to modify to hit or damage rates allowing you to better choose how to fight against other targets. As opposed to Morrowshit where only one attack was good and the other two were fucking worthless.
>>
> giant, beautiful world
> varied unique cities
> interesting quests
> something like 14 different joinable factions
> incredibly deep lore
> unique, well-polished DLC
> giant corpus of mods

And all people talk about is how boring combat is when you're level 0 and have no combat mods installed.
>>
>>336498129
>combat mods
Morrowind doesn't really have any good ones desu senpai
>>
>>336498213
True, the actual combat doesn't change much. But there are a lot of mods to tweak the stat systems (stamina/fatigue, unarmored, unarmed, movement speed, magic overhauls) which is really what those gifs are about.
>>
skyrim is so much better than morrowind it's not even funny
>>
>>336498683
Both are trash
>>
anyone else role play in skyrim? I never use fast travel or look at the map, and sleep in inns and eat food. feelsgoodman
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>>336487813
The point is that your motor skills should not have such a major impact on your performance in an RPG game as your ability to plan ahead and execute those plans.
>>
>>336498998
I do this. I also hunt rabbits for food with my shitty wooden bow.

Sometimes I get raped by raiders, for maximum immersion
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>>336479759
>Also, posting best character in elder scrolls series even though he's a one dimentional faggot who sucks sithis' dick

Sithis doesn't have a dick to suck. I don't think Sithis actually has a form at all.
>>
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>>336496548

This.

It's a bad system that shouldn't be defended, but it doesn't ruin the game if you know how to build a character.

People have to stop denying the fact that each TES game has weaknesses and strengths.
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>>336498998
my skyrim is a full out hunting simulator, I only trade in animal products for my supplies and spend most nights by a campfire or in a cave if the weather's too bad
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>>336499774

Sounds comfy.

Shame you need a specific set of mods with each character type (mage, hunter, warrior, thief, assassin etc.) to get the most out of the game.
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>>336483156
>It's not possible to think that both of those things suck
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>>336494295
>especially if you cannot cast leviatate and recall
Tell me about it. I'm currently stuck in a dungeon that started out with me going through a series of magic doors, and then ended up roaming around in a giant complex, that I'm pretty sure I have fully explored, and I'm so tempted to reload my 5 hour earlier save game, just to grab recall before doing that quest. Jesus tittyfucking christ.
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the only good thing about skyrim t b h
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>>336500000
>>336599999
>>
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>>336500102
and the sex mods worked too
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>>336500064
>I'm currently stuck in a dungeon
>I'm so tempted to reload my 5 hour earlier save game

The Daggerfall™ experience, I love the dungeons in that game.
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>>336495768
>http://www.nexusmods.com/morrowind/mods/23746/?
finally now i can finally fucking enjoy this game
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>>336483203
>No one has the imagination to think that you are missing with the weapon or the enemy is parrying or their armor is taking the hit.

Part of the point of playing a CRPG is getting to actually *see* things you previously had to imagine. Otherwise, why play them?
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>>336499273
Not him, but it's not some written law that RPG's have to possess inferior combat to action games. Both can go hand-in-hand just fine.
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>>336500279
Same. I've been through three or four dungeons prior to this, and while they were fucking huge, I could at least find out in the end.

Do you know if Battlespire is any good? I kinda like the idea of scavanging my way through what's basically a long dungeon crawl.
>>
>>336500279
Did those two fuck?
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>>336478048
>it could have been Sonic
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>>336484131
You forgot to mention that frost spells also slow your movement to a crawl, so even if you survive the first hit, you probably won't have enough speed to avoid the second.
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>>336500612

>enemy frost spells slow you to like 20% of regular speed
>your own frost spells barely slow at all
>>
>>336500612
>>336500706
No, this enrages me beyond belief. You've got some fucking random mage cunt or some Forsworn faggot hurling enormous ice spears as rapid as an MG42, just one or two kills you, three if you're lucky, the first one slows you down to a fucking crawl. You use the exact same spell, no matter how much mana you have it still takes out the entire bar, making you only able to cast one, it does no damage anyway. Fuck Skyrim.
>>
>>336500879
pretty sure this has something to do with the internal level scaling, the simple fact is your spells don't scale like npcs in terms of damage or effects
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>>336501087
What a colossal cock up, rendering an entire form of combat obsolete, and then never fixing it, how the fuck do Bethesda manage to be so grossly incompetent?
>>
>>336501087
No, it's just how the NPCs are coded. They just flat out have way better stats. Their base mana pool and regen are much higher, and their base cost is much lower.

This is why the NPCs can just hold ward spells all day after flinging ice storms like they were going out of style.

NPC mages also have perks for increased damage, that when paired with difficulty settings, makes their spells do a fuck tonne more damage.
>>
>>336496007
>40 pounds isn't really heavy, but swinging around 40 pounds when you're at your most physically exhausted wouldn't really go well.
Actually, I think his point was that real-world weapons, even warhammers, were nowhere near 40 pounds. He just mistyped it.
>>
>>336499958
At least Mod Organizer makes it easy to set up all those different mod sets and switch between them at will.
>>
>>336501087
>>336501552
Funny how Bethesda understood the need for enemies' spells to scale, but not the player's.
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>>336484906
>act like a retard
>people treat you like a retard
>LOL I TROLL YOU

you showed them pal, they are probably mad as hell
>>
>>336502469
You have access to the same spells and perks, it's just the difficulty that further exacerbates the problem.

Your spells suddenly doing half the damage and enemy players doing 2x more with the same spell creates a huge discrepancy. This is why it's generally better to add difficulty to the game through mods.
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>>336502821
>You have access to the same spells and perks, it's just the difficulty that further exacerbates the problem.
Actually, I'm pretty sure I read somewhere that enemy mages do get some kind of unique scaling for their spells, though admittedly I don't remember where.
>>
>>336503078
Nah, they get the same Augmented Flames/Shock/Frost perks available to you. The only things they have over the player involve their mana pool, regeneration, and casting cost.
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>>336503418
I will correct that the Briarhearts however do have expanded damage.

They're a bit of a special case though. But yeah their spells do 2.5x more damage before difficulty adjusts. This means a regular fireball on master difficulty does like 245 damage before resist.
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