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Is this game supposed to suck so much?I just started,still haven't seen the


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Is this game supposed to suck so much?
I just started,still haven't seen the first boss,but it is already harder then anything in DaS1 and definitely more annoying.
Every NPC I meet tells me I'm shit and I'm going to die,and the best weapon I can have is just a longsword

Is it going to get better?
And is there any greatsword or UGS to get early?
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>>336441328
I felt DS2 to be the hardest
>>
they can say all they want about ds2

but its better than one and demon jizz
>>
>>336441328
It's ok, but definitely not as good as the other games in the series.

You can get an ultra great sword really early, just head to the heide's tower of flame and kill dragon rider boss, then proceed to no man's wharf and it's there in a chest in one of the houses.
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>>336442187
>>
It's not harder, dodging is just retarded in this game. Dodge later than you would if it was ds1 and rolll into attacks

Also there's really obvious and obnoxious ambushes for the first half of the game
>>
>>336441328
>Every NPC I meet tells me I'm shit and I'm going to die,

And they are right, you're shit and you're going to die.
>>
>>336442187
DS2 is the least difficult when you know how to handle the broken machanics (shockwaves, enemy animation errors, adp=iframes etc).
>>
>>336443456
I would rather have them tell me something I don't know.
So far I know there are 4 great souls and king who has gone mad.
And I think I already listened to over 15 minutes of exposition
>>
This is an unpopular opinion, but it is mine: I made it all the way up to Iudex Gundyr, then reached the shrine, killed everyone, then uninstalled.

Why? Because I thought it was extremely boring. Bloodborne was far more engaging.
>>
Raw Longsword carried me through the entire game.

High damage. Staggers almost every enemy. Quick attacks.
>>
>>336444349
>>336444432
DS 2 thread, not DS 3.
>>
>>336441328
>Don't keep attacking enemies after they're dead on PC. 60fps means double durability loss and your weapons will shit the bed.
>Buy stuff that cures poison in bulk. Everything in this game poisons you.
>Invest heavily in ranged options and AOE. This games difficulty is measured not in clever placement or enemy ability but purely in numbers. A vast majority of the enemies and bosses can explode without taking damage.
>DLC areas are all these things x50. Adjust your stock of arrows/cast increasing items accordingly
>Enemies never pull in singles, if you shoot an arrow be ready with your AOE

Yeah, it's probably harder but for all the wrong reasons. The PvP is great but be ready to trudge through some serious shit to get there. Then just enjoy it while it lasts before SM fucks you
>>
>>336445606
>>Invest heavily in ranged options and AOE. This games difficulty is measured not in clever placement or enemy ability but purely in numbers. A vast majority of the enemies and bosses can explode without taking damage.
>>DLC areas are all these things x50. Adjust your stock of arrows/cast increasing items accordingly
>>Enemies never pull in singles, if you shoot an arrow be ready with your AOE

You're literally just bad at the game, seperating enemies is EZ and you have lots of tools to deal with them.
>>
>>336441328
grats you hate das2
you fit in now
>>
>>336445739
Throw a knife at an enemy in a group and let me know how many run at you.

Go ahead, prove me wrong
>>
>>336441328
Longsword is actually top tier in DS2. Won't find a better straight sword until the DLCs.

You can get Old Knight GS from the big bronze-looking knights in Heide. You will end up with a fucking dozen or two GS and UGS by the end don't worry.

Scholar remakes definitely got harder than vanilla DS2.
>>
Buy a mace and make a strength build. The early game is the hardest part. Once you start doing some actual damage and get a shield, it gets a lot easier. A LOT easier. I beat most bosses on my first try
>>
>tfw a common complaint is how mobs are thrown at you
>tfw I literally had no issues with the number of enemies coming at me

/v/ sucks at vidya huh?
>>
>>336441328
>asking for advice about DaS

You disgust me.
>>
>>336446429
I would have no problem with mobs if enemies didn't overlap.
>>
>>336446429
I mean it's so awesome that's you're so good at video games, but when people say that, they usually have a few instances in mind instead of the game as a whole. Shrine of Amana, that one hallway leading up to some boss, etc etc. Scholar is even worse with it, though.
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My opinions of DaS2

>rolling is much easier, and equip load is much more friendly
>durability on weapons is rather dumb
>ADP and your chosen stat (dex or str) in equal measure, otherwise your going to have a hard time
>lifegems are your friend
>estus flask is a trap
>Mace or Rapier are the best starting weapons
>soul memory is designed purely to kill fun
>agape ring should be available RIGHT AWAY
>no seriously, fuck that shit, should be in a goddamn chest right next to the fucking fire keeper
>or at least have the goddamn cat sell it
>oh right, fromsoft hates fun
>i forgot
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>>336446495
It's just another "le DaS2 is shit meme" thread.
Half is going to say "I liked DaS2"
The other half is gonna say "It was good but not as good as the first one"
Same thread all day, every day.
>>
>>336446596
I'm aware of the areas people complain about.
>>
It's basically the worse video game in the past 20 years.
>>
>>336446596
>Shrine of Amana
Are you telling me that you can't kill two clerics at the same time?You need to git good.
>>
>>336446429
The problem is that it's the ONLY way game can create any semblance of difficulty.
DS1, BB and DS3 all have individual enemies that can absolutely rape your ass.
DS2 has hilariously badly animated poisetank husks with zero creativity in their attack arsenal instead of opponents most of the time, the only way to make them hard is to throw them on you in large quantities while forcing you to level up a specific stat to just be able to roll away effectively in the already slowest souls game.
>>
Dark 2 was hard, but in the worst of ways.
In Dark Souls a challenge was a big knight or demon in the way. In Dark 2 a challenge is 20 hollows crammed into a small room.
>>
>>336447103
>20 hollows that die from one hit
If this is challenging for you than you need to git good scrub.
>>
>>336442187
You're not wrong. The majority of people who like to pretend Dark Souls 1 is the hardest only think this because they played it first. I also played DS1 first, the only hard bosses are in the DLC.
>>
>>336447103
>cast soul appease
>20 dead hollows in 1 second

ez
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Lost Sinner can be difficult if you haven't learned by then that the Torch is the most valuable thing in your inventory

Torch in DS3 is unlimited use, with little to no use
>>
Just got to Drangleic Castle, I'm enjoying it a lot.

Feels easier, probably because I played DaS1 before, and because I'm playing an INT/DEX build.

Some enemies fuck with you with their weird timings and there's bigger mobs to fuck you over if you rush like a retard, so I guess it's actually a bit harder. Bosses feel easier though.

Pirated, so not playing online at all, so I dunno about online.

The world not being a single piece anymore was something I didn't even notice until about 20 hours in, but it doesn't ruin anything. It's a fucking beautiful game sometimes, too.

Dunno why you fags hate it so much.

Fuck Alonne Knights with their too-fast-to-parry attacks. Iron Keep is pretty but is kind of a shit area.
Actually all areas are kinda small, but there's lots of them so it's cool.
>>
>>336444767
I came in this thread drunk, the op almost got me too. It'd really odd seeing a DaS2 thread when DaS3 just came out.
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I liked DS2. Only ever played SotFS after patch 1.10 tho. It's a good game.
>>
I'm considering playing Demon's Souls but how are the i-frames in rolls? Are the like DS1 or are they governed by a stat?
>>
>>336446429
>v sucks at vidya huh

youre just figuring that out?
>>
>>336447209
I completed Dark Souls 1 and Demon's Souls previously and still found Dark Souls 2 (original, no patches) to be the most difficult, especially towards the end. DLC was really tough, too.

I've yet to play Dark Souls 3 as I'm going to wait for all the updates to be released and /v/ already spoiled the ending with the sun melting or whatever. I only made it to the Bloodstarved Demon in Bloodborne with the time I played it.
>>
>>336444432
This but Fire Longsword
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>>336447152
>it's easy so it's not badly designed
Also
>die in one hit
What weapon are you starting with that enemies in the forest die in one hit?
>>
>>336447802
don't worry Dark Souls 3 ending literally is rehash of DaS1 ending
>>
Out of the Dark Souls games 2 is probably hardest, but not in good way. Big gank squads of heavily armored hard hitting enemies, along with the wonky hitboxes and tracking attacks and attacks where the tell comes so long before the fast attack that the tell is useless.

3 is hard in lot more fair way. Enemies hit hard and fast, but also usually die fast and stagger easily. And when there is ranged enemies you usually have enough walls and cover for them to not be so annoying.
>>
I'm not finished yet, have 3 great lord souls now, but most bosses in DS2 are so easy or bland. I beat the snake lady in one shot and only used estus once

the best bosses so far were ruin sentinels, belfry gargoyles, lost sinner and smelter demon
>>
>>336448373
Was meant to be reply to >>336447802
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>>336447404
>torch in Dark 2
>three puzzles make use of it in the entire game
Wow
>>
>>336448494

Your forgetting the multitude of pitch dark areas that you can't see shit in
>>
>>336447404
>Lost Sinner can be difficult if you haven't learned by then that the Torch is the most valuable thing in your inventory

how so? just stay on top of her and she can't do shit
she's a little too similar to artorias tb
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>>336441328
>improved enemy placement
>they just randomly put former bosses where there wasn't anything before

lel
>>
>>336448641

She jumps out of lock and into the dark - that was my experience anyway. Probably would have been more interesting if she used that and came at you from a different angle afterwards, but either way, it presents some interesting difficulty
>>
>>336442187
DaS2 is by far the hardest

especially the DLC areas and bosses on NG+

the fume knight and blue smelter demon on NG+ with the most recent patch is pure suffering

>>336447209
>dlc
>hard bosses

you could cheese manus with any bow. it easy to figure out artorias' attack and movement pattern after a few shots and ruin him with magic/miracles/a crossbow

DaS1 was overall the easiest game and easiest to abuse/break

DeS comes next because the fire bow was OP as all hell

the jury is out on DaS3 becuase its early days yet

DaS2 was hard as balls
>>
>>336449132
>the fume knight and blue smelter demon on NG+ with the most recent patch is pure suffering
I didn't do any of the DLC bonus bosses when I recently played though SotFS.
But fuck running through long enemy gauntlet just to get to a boss that two shots you while taking ten points of damage per hit.
>>
>>336448494
>three puzzles
Usefulness:
*Illuminates the environment, making it easier to see distance objects and enemies.
*Increases lock-on range by around x1.5.
*Light sconces in the environment.
*Dark Stalkers in No-man's Wharf will flee from the player.
*Ignite the oil in the locked rooms before the Lost Sinner's boss room; this illuminates the arena, making locking onto her easier.
*Used to destroy the windmill in Earthen Peak. This will drain many pools of poison from the area, including the one in the boss room.
*Required to light sconces in Dark Chasms of Old.
*Makes it easier to see the start of deep water in Shrine of Amana and platforms in The Pit and The Gutter.

Do you even torch scrub?
>>
>>336450384
>*Increases lock-on range by around x1.5.
This one I didn't know about.
I wonder if that could be useful for magic build where longer range lock on is pretty useful tool unless you are godly at manually aiming shit.
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>>336450534
>I wonder if that could be useful for magic build
Is is useful for knives and crossbows, i can tell you that much.So it will be useful for magic too.
>>
>>336450534
You can also hit with it if you really have to.
The elemental damage is not that bad early on.
>27physical/134fire/
>>
>>336448638
>Your forgetting the multitude of pitch dark areas that you can't see shit in
Did we play the same game?
>>
>>336442187
It easily has the most difficult start because you only have 1 estus flask. I'm glad that in DS3 you start with 4, having only 1 was pure asscancer after you ran out of lifegems
>>
What's the best way to actually enjoy myself in this game? Played one character all the way up to the end and started DLC, mained a greatsword, vaguely enjoyed myself. Started another, maining mace and dual caestus, still only vague enjoyment. Are DEX weapons fun? How about spells? Sorc, miracles, pyro, hexes?
>>
>>336451238
I guess you could say you
*puts on shades*
weren't prepared to die
HAHAHA
GET IT IT'S THE MEME
LET'S PUT A DEATH COUNTER IN THE GAME TOO
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>>336451145

I don't know, did you turn your brightness to max like a little bitch?
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>>336446656
What's the deal with agape ring? I don't get it
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>>336451238
>being this bad at the game
git good
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>>336447625
like DS1 but there's only fast and fat
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>>336451378
I really didn't need to since every single area was lit up like fucking Garry's Mod.
>>
>>336451414
Twinks use it to twink , co-op bros use it to farm covenants and champions use it to farm monster drops.
>>
>>336451243
play any other souls game
vague enjoyment is the best summary I've heard of what DaS2 is
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>>336451414

It makes it so you gain no souls, and therefore, your soul memory doesn't go up at all.

That way you can keep getting summoned for boss fight of your choice, instead of falling out of SM range for a particular fight

However, you have to...
>beat last giant
>beat pursuer
>beat sentinels
...in order to get it

And since its really only good for farming sunlight medals, you also have to beat dragonrider and skelly lords as well
>>
Most bosses in 2 can be cheesed with circle strafing
>>
In SotFS the torch actually has it's use, like the basements in Forest of the Fallen Giants are fucking dark, and the Gutter is even darker.
It also has a few neat things tied to it in certain areas.
>>
I played a few hours.

I had fun.

The comment about losing souls made by the old fire keeper crones made me wince, like holy shit poor form, I know these games have a reputation: everyone does. You don't need to cram that ham fist down my throat.

The Last Giant was a very disappointing fight, which was a shame because I liked how the Giants looked. That one room after you fight those Bazuso mother fuckers next to a hole when the wind gets quiet and you come face to face with a dead giant in a cramped room was beautiful.


The Pursuer actually gave me trouble because I am rubbish, so I can excuse him as being awful and he had a neato shield. I stopped when reaching them three boys in a castle, I could still pick it up and enjoy my time though.
>>
Bloodborne actually had dark areas, giving the torch a utility.
>>
>>336451608
You have to gain 30 000 SM minimum before Straid sells it, which will be about that amount you'll have with the bosses in your path to him.
>>
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>>336441328
>Every NPC I meet tells me I'm shit and I'm going to die
>>
>>336451608
>its really only good for farming sunlight medals
>only
read this >>336451535
>>
>>336451875
>literally the opening cinematic is already pushing the "Prepare to Die" shit
Dark 2 was kind of embarassing, really. I can understand why they largely ignored it for 3.
>>
>>336441328
>Every NPC I meet tells me I'm shit and I'm going to die

They took the "lol u died :^)))" memery a bit too far
>>
>>336451827
I'm still pissed about what they did to Dark Souls 2 after those trailers
They made such a big deal about the torches and then just scrapped it all
I haven't played Bloodborne yet, is it actually dark enough to make you need it?
>>
>>336451990
You don't NEED it, but there are areas that are really uncomfortable without it, especially once the game shifts to night, and in the chalice dungeons.
>>
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Dark Souls 2 is the hardest compared to the 2 games mainly because it was marketed as very hard, "go beyond death" hard. Most of the time enemies were hard to stun and usually you end up getting hit when landing a hit (Alonne knights for example). Some just have infinite stamina and poise being different, chances are those falconer knights will stunlock you to death. And there are more enemies on screen as well.

With the frequency of you getting hit is the reason why healing gems are in the game because chances are you'll deplete your estus before reaching a boss or the next bonfire.

In retrospect, DaS2 isn't difficult, but the mechanics set in place make it more of a challenge to handle compared to DaS1-2.

That's what I think anyways. I still love the game. 9/10 and my GOTY.
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>>336451876

Im not entirely sure how you use it to twink

I just want to be able to put down sign for comfy boss fights
>>
I think I hated the sound design more than anything. All impacts sound like they're covered in pillows, not a single attack is satisfying, even the goddamn greatsword.
>>
>>336446656
You forgot the fucked up controls.
>>
>>336452102
I can actually agree with this, the sounds when you hit enemies weren't as good. I only found one hit sound questionable in the first game and that's greathammers made of wood.
>CLANG
>>
>>336452102
>hit enemy with biggest sword in the game
>"shink"
Also, all the animations feel stiff and stilted. Was Dark 2 all mocapped? It would make sense. All the animations are shitty 'realistic' crap, without any of the flare of Dark 1.
>>
>>336448373
This.

2 feels like it was deliberately designed to impede your progress as much as possible in the guise of "difficulty", whereas the other Souls games just punish you for not thinking things through.
>>
>>336441328
Why the FUCK did you buy DaS2 now, when BB, DaS3, DaS1 and DeS are a thing?
>>
>>336452086
>Im not entirely sure how you use it to twink
You can reach late game spells,armors,rings and weapons with extremely low soul memory and go back in the starting areas to troll scrubs.

And while in the champions covenant with the agape ring equipped you can farm monster drops with no despawning and no souls gained.
>>
>>336452250
It's because they couldn't get the game done on time. They got fucked over half way so had to rush to remake the game almost from scratch.
In place of well thought out areas they just made rushed, annoying layouts of 5 million hollows around every corner.

I think if Dark 2 had been developed according to plan it may have been my favourite Souls game. But as it is I absolutely loathe it.
>>
>arguing over which game is hardest instead of which games are better

Fucking faggots.
>>
>>336452368
But hard = good, that's what /v/ told me.
>>
>>336441328
>go near building door in Lost Bastille
>enemies overwhelm me when I go past it
> some boss fight is 3 cunts
>the only solution they come up with is to have them all mob me in a decently small room

I haven't played it since. DaS1 plays better to me.
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>>336452330

Ahhhh, well that makes sense. I think thats intentional, interestingly. For instance, the Armorer Dennis invasion in FotFG is an interesting example of a twink'd over-leveled invader with mid to late game shit
>>
I know it goes against the /v/ hivemind but I think DS2 was probably my favorite.

Power stance, shit loads of viable weapons, best pvp, best covenants (Bell Keepers, Rats, best version to invade as a red), bonfire ascetics, best hub, best optional bosses(Darklurker, Vendrick, Dragon), best DLC.

It may not have had the best 'atmosphere' out of the series but it hit so many great points that I am genuinely confused as to why /v/ hates it.
>>
>>336452454
I thought that asshole was a cheater when I first played SotFS but nothing showed up in 'recent Players'
Thankfully he easy enough to deal with after dying 5-6 times, knock his shield away when he's turtling up
>>
>>336452502

because it was absolutely more heavily marketed and more popular than DaS1 at the time
>>
To make ds2 pve fun play a strength char and 2 hand a hammer type weapon.
R2 pancake works on almost any mob that comes in big groups
>>
>>336452502
You forgot to mention the red/blue arenas.
Especially the red arena PvP.
>>
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>Poise ceases to exist in any useful form after DS1
>Rushed to the point where they literally had no choice other than downgrade the visuals to make it run reliably
>Backstepping on the usefulness of torches in DARK souls, relegating a mechanic i really liked to around 10% of the game for the most part
>Far more bosses than DS1, but also far more mediocre bosses and "bosses" (Prowling Magus and Congregation is literally just "Several enemies in a room with music playing")
>Frustrating bonus areas in the DLC combined with two of the worst bosses in the entire franchise (Cool Ranch Smelter Demon is okay with me, though Iron Passage is fucking cancer)
>Buys into its own meme of "le dark souls is le hardest gaem ur gon die xD!!!"
>NPCs are mind-numbingly boring, most of them don't even have questlines while the majority of those that do are mediocre at best (with the exception of Pate and Creighton's fight, that was interesting)
>Severe lack of atmosphere compared to Dark Souls 1. From the trailers, I was hoping to have the overbearing feeling of being nothing more than a maggot in an already dead world, compared to DS1's last hope for one that's dying. Instead, everything feels so frustratingly alive even when the game tries to say it's not.
>Plot goes from DS1's feeling of reading a complete story with pages missing to just being purposely vague and annoying in a futile attempt to replicate an admittedly very tricky style of writing
>Bear seek seek lest

Despite all this, some mechanics like the ones >>336452502 mentioned still make it a damn fine game, just one that's clearly tragically unfinished when it's not badly impersonating DS1.

Sir Alonne is still tied with Artorias for the best humanoid fight in the series until DS3.
>>
>>336452724
Or you can use the Gyrm Great Hammer and send them flying with a spin.
>>
>>336452724
>>336452916
Man I fucking love Greathammers in DaS 2.

Did they ruin them in DaS 3?
>>
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>>336452795
>I was hoping to have the overbearing feeling of being nothing more than a maggot in an already dead world, compared to DS1's last hope for one that's dying. Instead, everything feels so frustratingly alive even when the game tries to say it's not.

I really don't understand this.
Every area in the game is filled with broken dead remnants of what was once a civilization. However, unlike in DS1, you can imagine that people were actually living there at some point - areas in DS1 feel like your a thousand years past the point of anyone having lived there, and in particular, it feels like the whole place has been repurposed to test destiny (Sens Fortress being a good example of this). Drangleic and its surrounding areas look like places built and ruled by humans, inhabited by humans, and otherwise for-humans-by-humans - while Lordran hasn't been an actual place that people have lived for so long that its now just a linear path of self-fulfilling prophecy cooked up by a tranny and a snek with bad breath
>>
>>336452973
>Did they ruin them in DaS 3?
yes they did
>>
>>336441328
It has mediocre level design when compared to DeS and DaS1 (have not played anything else) and whoever developed the game has no idea what pacing means. Also bosses are ez as fuck for the most part but maybe its just me being used to souls at that point. It also has the best animations in the series

But yeah its ok, I rate DeS and DaS1 a 9/10 and this one a 7/10
>>
>>336452795
>poise ceases to exist in any useful form after DaS1

I actually felt it was best in Dark Souls 2, with attacks doing a large amount of poise damage in general so to not get staggered you needed a large amount of poise and maybe use a weapon with super armor, which justs decreases poise damage taken by half.
>>
>>336453219
wow even less reason for me to get it especially with all the shit I've been seeing
i hate this 'slow ass predictable heavy high stat requirement b b b b but it hits hard' shit i hate it
>>
I'd love to against the hivemind and say that it's not so bad but every single fucking time I play it......


>Rolls were motion captured to be more realistic, which worked. now it looks like a literal roll which is sped up or slowed down depending on your weight, and doesnt represent where the invincibility frames are
>speaking of those frames, adaptability. its like memetosis said, on paper, a neat idea. but rolling is too basic a fucking move to need to be relearning when you LEVEL UP
>also your roll being utter and complete shit at the start of the game when you have one estus (which got nerfed from das1) and absolutely crap shields (if you have one at all) makes the beginning torture.
>and by the way most animations in general were made more realistic. backstabs can be ambiguous to tell when they were triggered. really fluid arm movements and shit make for weird combat flow. its hard to tell whats a telegraph and whats just the beginning of the move. it sure is great that dodging is better in this game to make up for it right?.....oh

But the biggest problem for me are the controls. I dont know how much of that B-team shit was real but this is what makes me think it was

>you have far more limited movement. I hope someone posts that webm because its really dumb. the lock on has a delay before enemies come into focus. the camera is shit too. not in the sense that its broken but the sense that it likes to move either horizontally or vertically, and is sensitive even on low settings.
I think that for every good creative change theres at least one bad one, but every time I see das2 discussion and people talk about cool ranch and shit I remember the reasons why I wont play this game ever again.
>>
>>336441328

>das2
>hard

You have zero excuse for dying to any mandatory content other than demon of song
>>
>>336452795
>"le dark souls is le hardest gaem ur gon die xD!!!"
It didn't actually.

Like the only thing DS2 did that can be even considered going down that path is that some enemy groups are harder to singe pull with bows.
Other than that DS2 is far more fair in terms of its design and balance than DS1 or DeS.

No shitty platforming sections where the whole challenge comes down to how bad the controls are
No impossible to deal with beforehand ambushes
No stupid fucking drake that kills you unless you know about him

DS2 only is "lel so hard ekksdeee" if you go out of your way to try and prove it is by agroing multiple enemies at once and not even trying to deal with them properly.
>>
>>336453642
>demon of song
What?Why?The lava boss was the one that people died the most.
>>
>>336453642
He said he didn't reach any boss, I assume he just has trouble with the pacing of the game since it keeps throwing shit at him and he's used to DaS1
>>
>>336453621
>telegraph and whats just the beginning of the move
Anon those are the same thing
The start of a move is them telegraphing their move.
>>
>>336453642
>dos

Ez as fuck
>>336453724
The one in iron keep? Ez as fuck
>>
>>336453494
>Wants to use big heavy weapon.
>Doesn't like it that big heavy weapon is slow and hard hitting.
What the fuck you want? Some kind of ninja-heavy-Axe that allows you to do flips and scales off dex?
>>
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>>336441328
>Every NPC I meet tells me I'm shit and I'm going to die

Nigga it'd a fucking allegory. How old are you?
>>
>>336453724

Because he oneshots you in SotFS for some reason
>>
>>336453823
>The one in iron keep? Ez as fuck
Still people kept getting killed by him.I was there cooping so i've seen a 1000 deaths on him.
>>
>>336453881
No he doesn't unless you are trying to block him with a non greatshield or have 0 VIG.
>>
>>336453808
I think anon means the difference between opponent just doing an attack and opponent preparing an attack, waiting (usually long enough for you to roll and be vulnerable) and then attacking.
>>
>>336453808

i think he may have been trying to say theres a confusing difference between the start of the animation and the hitbox becoming active on some moves

its unclear tho
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>>336441328
>it is already harder then anything in DaS1

you're retarded, desu

das2 a shit
>>
>>336453881
How do you even get hit by the demon of song in the first place?
>>
>>336453808
I mean the mechanical start. in das1....

>*holds sword behind back, then slams it down in front*

in das2

>sword moves from the side to the front with no delay. the correct time to dodge was after the sword was about to be done moving, not to avoid it passing through you.

but this may be those "shockwaves" everyone talked about.
>>
>>336453919
>hink anon means the difference between opponent just doing an attack and opponent preparing an attack
But those are the same thing
It's an enemy preparing to do an attack. Sometimes it takes longer sometimes it takes less time, doesn't mean its not telegraphing the attack.
>>
>>336452916
The spin is the standard R2 follow up on more hammers, eg the old knight hammer which you can pick up early in heide
>>
>>336453847
Because it hitting hard doesn't matter at all if every other weapon can hit just as hard with far less requirements and little to no downsides.
>>
>>336453891
people falling in the lava probably, there was a patch behind you that you could get thrown into
>>
>>336453952
>le hard = good memejz

xDxD

Fact is DaS1 has harder bosses but its easier to travel between them on account of there not being an epic trap and 20 enemies around every corner
>>
>>336453974
>sword moves from the side to the front with no delay
No, no they don't

Like jesus fuck there is plenty to bitch about in DS2 so no need to actually just make shit up.
Enemies don't have instant attacks, go look at BB and some of its 5 frame windup attacks like Ludwigs bite.
DS2 didn't pull that shit, it did the opposite, often foes would wind up for an attack for over a second to bait a panic roll.
>>
>>336451531
SotFS is darker
But I set the lightness up like a little bitch anyway because torches are crazy retarded.
>>
>>336441328
Have fun. I loved that game. Get the Agape ring to control Soul Memory. Use the bonfire ascetics to get the great rings. I thought PVP on the bridge was great.
>>
>>336454078
This.
It's frustrating to traverse through some giant meatgrinder of enemies that crowd you only to find some pathetic uninteresting boss at the end.
>>
>>336453691
>Other than that DS2 is far more fair in terms of its design and balance than DS1 or DeS.

you would be the only person to say this

some characters dont use bows btw and the choice not to use them is part of what makes these games what they are...
>>
>>336454078
>DS1 hard bosses
Naaah DS1 bosses can be cheesed by one of two ways
>giant bosses you take every light armor and fast roll their attacks and they are piss easy to dodge
>dudes and larger dudes you take high poise armor and and a BKGS then just R1 until you win
>>
>>336453979
One of those two you react to it and avoid the attack, in other you react to it and get punished, and there is basically no way to tell which one is which other than get hit by shit and be a fast learner (which I am not).
>>
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>>336454078

the true fact of the matter is that das2 is a shitty game and will always be the ugly duckling of the series
>>
>>336454168
>you would be the only person to say this
Yeah because most people here don't even own the game much less have their own opinions on them.

DS2 pulls far less cheap tricks when it comes to enemy encounters than any of the other games especially in scholar, if you disagree feel free to post some of them
>>
>>336454141
Yep, its fucking tiring when you start especially coming from DaS1 which was beautifully balanced for the most part.
>>336454178
DaS2 bosses are even easier m8
>>336454208
Yea but ur still a dumb bastard perpetuating the hard = good meme and getting triggered by OPs post because of your retardism
>>
>>336454208
But anon... the ugly ducking was actually a swan.The other ducks were just too stupid to notice it.
>>
>>336445606
>60fps means double durability loss
This was fixed
>Buy stuff that cures poison in bulk, everything in the game poisons you
Absolute bullshit and the only place with any serious poison threat is the gulch.
>Invest heavily in ranged options
Get a good bow and that's it
>>
>>336454086
>it did the opposite.

exactly. I dont mean there was no delay on the hitbox, but on the animation.


think of the difference between a sword guy from das3, and das2.

in das2, its like i said. a fluid movement of his sword from one swing to the next.

in das3, theres a delay. the sword is quickly swiped from its previos resting place. THEN its immobile, being aimed at the next spot for a split second. THEN, its immediately swung that way, in hopes you dodged or blocked at the appropriate time.
>>
>>336441328
The sorcery build in DS2 was actually fun. Get the heavy homing soul arrow for PVP, get the Magic Mace as soon as you can and Great Magic Weapon. Unlike DS3, you can buff magic weapon spell on a magic weapon that amplifies the magic damage. The mace cuts through shields like butter and can kick ass in PVP and PVE.
>>
>>336454315
>This was fixed

No :DDD, they just removed the part where your weapons would get even more damage by attacking an enemy after his health bar is empty. The double durability bug still persists, they literally cant fix it just removed that part to mitigate for it
>>
>>336454183
>and there is basically no way to tell which one is which
Nigga im telling you stop talking about BB and calling it DS2

DS2 has delayed attacks but none of them are fast enough so that you can't reaction roll
>an enemy starts their windup
>you wait until the attack starts moving
>roll
>take 0 damage
The "issue" here is that you are a little bitch that wants to be able to hit roll as soon as the boss flinches and be immune to all damage, and thank god the designers don't agree with you because delayed attacks are back in full force in BB and DS3
>>
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>>336454303

i'm triggered by stupid posts. can't help it.

stop browsing dark souls threads if you don't like challenging games.
>>
>>336454334
>encounter greathammer user
>he splats me in two hits
How much fucking damage do those things even do?
>>
>>336454323
>in das2, its like i said. a fluid movement of his sword from one swing to the next.
>in das3, theres a delay. the sword is quickly swiped from its previos resting place. THEN its immobile, being aimed at the next spot for a split second. THEN, its immediately swung that way, in hopes you dodged or blocked at the appropriate time.
This is the most nonsens thing I have heard in a while.

No bosses work the same way in both 2 and 3.
They have a set of moves and sometimes they just add a random delay to their swings to punish you if you roll too early.
Go look at Sir Alonnes charge attack and tell me he doesn't fucking flat out stop moving during his delay.

You are full of so much shit its actually incredible
>>
>>336454421
but yours was stupider because you perpetuate the hard = good meme and then you get super ass ravaged when your logic doesn't hold up because DaS2 is genuinely harder to traverse between bosses
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>>336454141
This "not putting checkpoints before bosses" meme just needs to stop. Having to kill the same enemies over again or, at worst, having to go through half the fucking level every time I die isn't testing my ability, it's wasting time that I could be spending at the fun part.
>you have to run for a solid minute and a half every time you die to Artorias
>that one niggering bloathead sorceror on the path to Manus
>at worst, Memory of the Old Iron King puts 12 Alonne Knights in the way every time you want to fight best boss
>mfw the entirety of Frigid Outskirts every time lol2cat kills you because taking a boss balanced around there being one of it and putting 2 of them together is sUCH A GOOD IDEA REEEEEEEEEEEEEEEE
>>
>>336454529

hard is objectively better than games that wipe your ass for easy gratification.
>>
>>336454394
>DS2 has delayed attacks but none of them are fast enough so that you can't reaction roll
Not only that but you can reaction FAT ROLL trough almost anything if you have your timing right.
>>
>>336454334
Magic weapon/grater magic weapon/Crystal magic weapon as a buff working on the sword catalysts was so hilarious
Use CMW to buff a Blue Flame and bam your SPELLS cast from it now do extra damage
>>
>>336454323
Both games pull that dumb delay shit, have you even played them?

Fume/Alonne/Vestaldt all have visible delays for example.
>>
>>336454490
>bosses work the same way in 2 and 3

fuck lol, play 3 then come back.
>>
>>336454579
so DaS2 is the best in the series because it keeps throwing shit at you every single second making it a tiring experience instead of a balanced one between challenge and exploration?
>>
>>336454631
Whatever helps you sleep at night retard because you haven't touched one of them outside of a courtesy look at most.
Bosses in DS2 delay their attack sometimes to punish you if you roll as soon as you see them move
Bosses in DS3 delay their attack sometimes to punish you if you roll as soon as you see them move
Bosses in BB delay their attack sometimes to punish you if you roll as soon as you see them move

But no the way DS2 does it is totally obviously different because we need things to bitch about in 2 even if they were brought back as a mechanic later on.
>>
>>336454663
SotFS was pretty fair with enemy placement aside from shit areas like Iron King though.
>>
>>336441328
Dark Souls 2 was made by a seperate director/team that didn't understand what made Dark Souls and Demon's Souls good.
They just thought people want a "hardcore" game so they went out of their way to be sadistic.

Like how they deliberately changed the ladder slide controls so you fall to your death if you use the same button combination as DS1.

It makes the game feel kind of cheap where DS1 was hard but almost always fair.
>>
>>336454760
>iron keep
>unfair enemy placement
It might have been slightly annoying to go through but it was by no means unfair since the allonne knights waddle up to you in single file with more than 5 seconds between knights.
With 1 encounter of more than a single knight at once.

If you found iron keep unfair then you were just a retard that didnt try to learn how the AI worked there, which I can understand it's much easier to just suck dicks and go
>B TEAM
than it is to try and learn.
>>
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>>336454663

no, retard. das2 is the epitome of artificial difficulty. it constantly throws mobs of uninspired shit at you. it's not difficult, it's tedious. b-team is shit at making games.
>>
>>336452102
this. so much this.
>swoosh
>sploosh
>woosh
every. fucking. weapon.
>>
>>336446862
No you're thinking of Undertale.
>>
>>336454841
>button combination as DS1.
You mean the same scheme they kept for 3?
Hold sprint to slide tap it to drop off. Well guess 3 is confirmed garbage too fucking Cteam doesn't understand what made DS1 great THE LADDER CONTROLS OBVIOUSLY
>>
>>336454890
>it constantly throws mobs of uninspired shit at you
But this is exactly what happens in DaS3 post-Wolnir.
>>
>>336454760
I didn't play the standard DaS2 so I cant compare it but compared to DeS and DaS1 by all regards no, no it wasn't
>>336454890
that's what I'm saying, but tedious IS hard. There is good, balanced difficulty and pointless difficulty. Either way DaS2 IS overall harder, and if you perpetuate the hard = good meme you must agree DaS2 is best
>>
>Difficulty
DeS > DSII > DS > BB > DSIII

>Exploration
DS > DSIII > BB > DeS > DSII

>Art Direction
BB > DSIII > DeS > DS > DSII

>Narrative
DS > DSIII > DSII > BB > DeS

>Multiplayer
DSII > DS > DeS > BB > DSIII

Might bump up DSIII on multi when it stops being exploited to hell, bit it honestly looks right now like FROM doesn't give a shit.
>>
>>336444349
>play first 5 minutes of a game
>already form an objectively wrong opinion on it

Shut the fuck up faggot
>>
>>336454962
>tedious IS hard

no, it's not. if anything it's a waste of time.
>>
>>336454954
And pre wolnir too while we are at it, but the early game of the entire series has been "hollow soldier dudes"
>>
>>336454863
>It might have been slightly annoying to go through but it was by no means unfair since the allonne knights waddle up to you in single file with more than 5 seconds between knights.
Don't forget the ten archers which meant you had to pull the knights back inside, and those fuckers like to take their time walking over.
>>
>>336454991
This is surprisingly accurate, fuck, when are they going to do it right?!
>>
>>336454962
>no it wasn't
How so?

Give some specific examples of unfair enemy placement in SotFS then.
>>
>>336454962
Please do name some unfair encounters in 2.
Some actual unfair encounters though not the "well I ran past every enemy to agro them why did I get gangbanged BTEAM" shit.
>>
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Dark Souls II has Bashful Ray.

This means it is the best souls game by default.
>>
>>336454991
What do you mean by difficulty? From hardest to easiest or the most well balanced? Because DeS is one of the easiest of them all.
>>
>>336455167
more like rashful gay
>>
>>336455167
I loved the NPCs in the expansion.

Were there any memorable summons in DaS3? Other than Sirris, I didn't care about any of them.
>>
>>336455047
There is 1 archer on the bridge and he is piss easy to avoid by just standing at the second pillar waiting for the alonne knights to walk to you
The captain on the starting side of the bridge should never agro you if you are just going to the bosses and you can go behind him with a ladder
The captains on the other side of the bridge can just ran past since the knights near them agro far before they do.

Again the only issue with iron keep is that until you get gud enough you just have to spend time sitting around waiting for the enemies to come to you since they follow different agro rules
>>
>>336455034
It is objectively harder to get between bosses in DaS2.
>>336455061
>>336455104
Early parts of the game are full of places where you run to pick up an item and suddenly there's 5 niggas running from behind you. That big sword broken sword you climb for an item in forest of the giants comes to mind. The ninja guy coming behind you in when you fight the turtle guy in that tight corridor in iron keep comes to mind

BUT ITS NOT JUST ABOUT ENEMY placement, DaS2 just keeps throwing the enemies at you, no pacing whatsoever, it is its biggest flaw
>>
>>336448638
Are you sure you're thinking of Dark Souls 2?
>>
>>336454923
>>336446862
have you two shitheads ever played a bad game in your life? das2 isn't one. someone sure wasn't around for snes/nes
>>
>>336454991
This is pretty good regarding DS2

SotFS was hard as fuck, but lore/enviroment/graphics wise it completely dropped the ball (and ruined the game for me)

I don't think DS2 MP was better, SM sucks and I think DS3 has better MP. Due to easy respecing, it was more accessible than DS3 though.
>>
>>336454102
>SotFS is darker
It's really not. It's the same shit with slight changes in minute details.

DS2 is a very special kind of a fuck up, because along with the graphical downgrade they managed to ruin the entire game, which was supposed to be centered around fending off darkness with a torch, but that is pretty hard to pull off when you remove all darkness from you fucking game.
>>
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>>336455262

maybe if you keep saying it it'll come true.
>>
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>>336454991
Most accurate ranking I've seen.

People forget how fucking hard Demon's Souls was.

Bondfires? What are those?
>>
>>336454991
Funny how outside of DS2 to DS 1 that difficulty list follows the order the games came out.
Almost as if player's skills improve and translate from one game to another.
>>
>>336455262
>That big sword broken sword you climb for an item in forest of the giants comes to mind.
That was good, I'll admit it.

But they don't come at you until you actually pick up the item. If you go about it cautiously you can see them waiting for you.

How is this any different from gank squads in DS3, particularly in Cathedral of Deep with tons of ninjas dropping around everywhere?
>>
>>336455260
But anon,the gamers of today are more into to the instant gratification gameplay of easy souls 3 and healmeborn.
>>
>>336455374
I love Dark a Souls 3 but it's pretty obvious it was dumbed down a bit for the masses.
>>
>>336454991

the fire bow you get from the spider boss makes DeS the second easiest in the series, only DaS1 is easier

its still my favourite from the series yet
>>
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>>336441328
Nah, game was a pretty 7/10, I really liked a lot of the design choices, and since Miyazaki is done with the Souls games I would love to see what the B-team could do with the format, they actually made new shit, they made a lot of tedious shit but also proved they do give a shit about the games they make and that they do listen to the community.
>>
>>336455314
I dont need to when its the truth, more enemy encounters = harder. Only difference is having more healing items and bonfires.

Either way you are a dumb retard perpetuating the hard = good meme so you are wrong by the defaultness of the universe :D
>>336455375
Never played Ds3
>>
>>336454391
>They literally can't fix it

...just double the durability for every weapon?
>>
>>336455262
>Early parts of the game are full of places where you run to pick up an item and suddenly there's 5 niggas running from behind you
Be specific please nigga.
And no you might be confusing DS1 with DS2 here, you see DS1 has encounters where you walk past closed doors that you can open that pop open so enemies can backstab you
DS2 never pulls that shit.

Say lets compare the bridge in hutmans copse to Lower Burgh
Lower Burgh has thives waiting behind closed doors that you can't do anything about until you run past them so they can backstab you. This is a typical DS1 enemy ambush, the game either spawns or just uses other methods to stop you from dealing with the ambush before you walk into it
Now lets look at the bridge, before the level that lowers the bridge there are a bunch of thives scattered around the map crouching down, they won't agro you unless you get very close to them once you pull the level to lower the bridge they will all converge on the hut. You can kill them before you pull the bridge by exploring and looking around the level getting rid of the ambush entirely. This is a typical DS2 ambush, all the enemies are already on the map and there is nothing stopping you from killing them before triggering the ambush but doing that would't let us bash on DS2 now would it so let's just ignore that.
>>
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>>336455474

the majority disagrees. like i already fucking said, it's artificial difficulty.
>>
>>336455474
>Never played Ds3
Sad.
>>
>>336455260
No fuck you. That ledge before the Smelter boss is absolute bullshit. Captains shooting at you from both sides and two alonne knights drop down and rush you the second you step off the bridge
>>
>>336454306
Dark 2 died of progeria before it could ever mature into a swan.
>>
>>336455498
which would also be nothing more than a work around, not a fix
>>
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>>336455262
>The ninja guy coming behind you in when you fight the turtle guy in that tight corridor in iron keep comes to mind
Are you talking about the corridor with the guillotine? Because I'm pretty sure the Alonne Knight is on the far end of the preceeding room and you can either kill him or just ignore him completely by dropping down from the alternate path.

If you got him to aggro you that far, then I don't know what to say.
>>
>>336454991
This is a pretty good list, but I've got some problems with it. Keep in mind I've never played Bloodborne however.

For difficulty: DeS is fairly easy. It was only difficult the first time you played it because there isn't much like it. I've recently replayed it, there are only 2 problem bosses in the whole game. It is harder than DaS however. DaS is the easiest souls game in the series. Go back and replay it, you'll notice many bosses aren't very aggressive (with the exception of DLC bosses) and most encounters can be solved by circle strafing. The way people talk about BB leads me to believe it is either the hardest or second hardest.

So difficulty should look more like
BB/DS2 > DS3 > DeS > DaS

DS3 is harder than DeS only because of how strong you become quickly in DeS.

Also DeS has the best art direction. Everything else is pretty spot on though.
>>
>>336455440
It way harder than DS 1. It has lots of fast heavy hitting enemies that don't fuck around.
>>
>>336455540
not mutually exclusive, but w/e, ur still a retard that perpetuates the hard = good meme and now you're desperately coming up with excuses :D
>>336455554
why
>>336455648
there's 2 ninja knights, one is above on a ledge you can traverse through another route, one drops in front of you immediately
>>
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>>336455735
>w/e
>meme
>:D

for the love of fuck go back to r.eddit
>>
>>336454391
At least weapon's durability mattered because of that bug.
In DS 1 you just have to remember to fix your shit when you visit a smith to upgrade your weapons and in 3 they should have just thrown durability away as it never matters.
>>
>>336454941
No, you idiot.
In DS1 and 3 if you hold sprint you slide down.
In DS2 if you hold sprint you jump off.

It's just an example of the many traps that you can't possibly anticipate and just feel cheap.
>>
>>336455613
Wanna hear a secret?
Those two knights that drop down agro when you get to the end of the bridge, they agro you and start moving before the archers even see you but because of the path they take it usually takes them some time to get to you.
So a shit and unobservant player would't bother looking around, walk off the bridge and gets sandwiched, then goes off to anonymous imageboards on the internet to bitch about BTEAM, while someone with a functioning brain sees the enemies start moving and goes
>maybe I should wait for these enemies to come to me and kill them before moving forward and potentially agroing more enemies!
thus avoiding agroing the archers in the first place or backing off and making sure the archers can't hit him.

Iron Keep is the perfect example of the irony that is Scholar of the First Sin.
People don't even try to learn how an area works, how the enemies behave, they just rush in head first fuck up and then say how the encounter is unfair.
And we all know if that shit had been in 1 everyone would have told you to git gud, but it's in 2 so the easy scapegoat of "bteam bad enemy placement hurrrrr" exists.
>>
>>336455735
>there's 2 ninja knights, one is above on a ledge you can traverse through another route, one drops in front of you immediately
Which area are we talking about? Because I don't recall there being any 'ninja' in that guillotine corridor.
>>
>>336455789
never been, just making fun of your stupidity
>>336455809
>mattered

fuck mattered, I had to limit the game to 30 fps just to get a half decent experience, there's too many enemies and your weapons wont last, they just break way 2quick. That game has many small issues like this which detract from the experience
>>
>>336455658
>DaS is the easiest souls game in the series. Go back and replay it, you'll notice many bosses aren't very aggressive (with the exception of DLC bosses) and most encounters can be solved by circle strafing
It's also the easiest to break. You can get +5 Black Knight weapon 30 minutes into the game and have 400AR before you ring a single bell of awakening. The game really suffered from balancing and pacing issues that were largely fixed in DaS2 and DaS3.

Unrelated, but DaS was ugly as fuck. I wouldn't put it about DaS2 at all as far as art direction is concerned. Majula alone looked better than any area in DaS; just remembering the putrid filter in Blighttown or the fucking lava in Izalith makes me want to vomit
>>
>>336455826
erm, if you hold sprint you will slide or sprint up. If you tap it, you will drop.
>>
>>336455826
>In DS2 if you hold sprint you jump off.
Noooope
DS1 you tap sprint to start sliding
DS2 and 3 you tap sprint to fall off and hold sprint to "sprint" up or down ladders (climbing faster and sliding down respectively)
>>
>>336441328
>LOL LETS PUT 4x THE ENEMIES EVERYWHERE THAT'LL BE HARD RIGHT
>LEL LETS GIVE ENEMIES INFINITE FUCKING STAMINA SO THEY CAN HIT THAT GIANT AXE 20 TIMES IN A ROW THAT'LL BE FUN RIGHT!?
>KEK LETS GIVE BOSSES PRACTICALLY INFINITE POISE AS WELL AS DOING THE SAME FOR BIG ENEMIES, SO THAT EVEN THE POISE DAMAGE RING WITH A GREATHAMMER DOES NOTHING, FUCK IT, LETS MAKE POISE PRACTICALLY USELESS FOR THE PLAYERS AS WELL BECAUSE PEOPLE LIKE HARD
>LETS PUT AMBUSHES EVERYWHERE
>ORNSTIEN AND SMOUGH WAS TOUGH SO LETS HAVE EVERY 3RD BOSS FIGHT HAVE MULTIPLE ENEMIES IN IT BECAUSE HARDER = GOODER
>I-FRAMES ARE NOW A STAT BECAUSE ROLLING IS OP
>ENEMIES HAVE SHOCKWAVES AND CAN HIT THROUGH SHIELDS AS WELL ISNT THAT FUN
>ARMOUR IS STILL COMPLETELY FUCKING USELESS ON EVERY RUN AFTER NG GOOD IDEA
>LETS MAKE BLEED FUCKING USELESS AND ALMOST IMPOSSIBLE TO PROC ON ANYTHING
>EVEN WEAK ENEMIES ALL HAVE HYPER POISE AND ATTACKS DO NOTHING TO THEM WHEN THEY ATTACK YOU

Not a bad game, but 10000 times worse than DS1.
>>
>>336455898
when u come from those interchaging platfroms and go by the bullheads spitting flame, u will descend a flight of stairs and go into guillotine corridor yes

if u want I'll load up the game and try to get there but does new game+ keep unlocked bonfires?
>>
>>336441328
2 was the hardest at start, but not because of good design.
Clunky and slow movement and combat, i-frames being locked behind a stat, 500 years recovery frames on anything you do, retarded enemy tracking and hitboxes and to wrap it all up they just placed shitload of enemies on the map because "prepare to die guyz lol".
>>
>>336455826
Uh...
So you're just dumb.

Okay.
>>
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>>336455826
Who are you trying to fool here? Dark Souls 1 if you tapped you would slide, in 2 and 3 you need to hold it and press down, if you tap then you jump off.
>>
>>336455904
Repair powder and backup weapons.
Weapon durability was never a problem, but having to actually pay attention to your gear was welcome change in the game.
>>
>>336455908
I personally really liked Majula. The music and the sound of waves is pretty comforting after coming out of some of the more ominous or literally shitty areas of the game. For some reason, people shit on Majula as a hub area and only get memes when I ask why.
>>
>>336455972
The stone ring is one of the best rings in the game. You have no idea what the fuck you're talking about
>>
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>>336455973
So we're talking about the same area.

There's no Alonne Knight that 'jumps down' unless you are referring to the one that you can literally see staring at you. There's also another one to your left who also stares you down.

If you walk past them without killing them, why the fuck are you complaining that they come up behind you and attack you?

Holy fuck, I hate this meme but literally GIT GUD
>>
>>336456097
It works on weak enemies but bosses/strong enemies have infinite fucking poise/have stagger animations that last literally 0.2 seconds so it's fucking garbage on them.
>>
>>336456079
Ja it was fine when I limited to 30 fps, with te 60fps bug it was fucking annoying famalan
>>336456127
No there's 2, one of them only jumps down once you engage the turtle fuck in the corridor
>>
>>336455540

>artifical difficulty

Surefire way to tell if someone's trolling.
Fuck off with your meme word. It doesn't exist and even if it did, it doesn't apply to any Souls game.
>>
>>336456167
Riddle me this anon, can a rapier without a stone ring stagger ana alonne knight?
98% of retards that don't know how poise and poise damage works in 2 got it wrong!
>>
>>336456085
It was a great hub with a much more comforting atmosphere compared to firelink. The souls games have serious stress/pacing issues due to the nature of the design of the games; there isn't really respite between high anxiety combat situations, which exhausts the player after extended sessions. It's unavoidable to some extent but at the very least Majula gives the player a few minutes to kick back and relax while doing a spot of maintenance before they're thrown into the fray. DaS rarely had the player return to firelink and when they did it was generally only to sprint through it to get to another area
>>
>>336456184
>No there's 2,
Are you illiterate?
>>
>>336456320
yes
>>
>>336456254
>Alonne knight
>Strong enemy

They are mid tier at fucking best.
>>
>>336456184
>Ja it was fine when I limited to 30 fps, with te 60fps bug it was fucking annoying famalan
I played it with 60fps. Considering how little trouble I had, halving the durability loss would trivialize the system and make it irrelevant, in which case, why even have it.
>>
>>336456184
>No there's 2, one of them only jumps down once you engage the turtle fuck in the corridor
Nigga no they agro when you are like half way down the stairs.
AND you can just kill them by going around.

This is a perfect example of you ignoring enemies just so you could pretend that the encounter is somehow unfair.
Do you have any goddamn idea how sad that makes you look?

>guys the game is so full of enemy ambushes because you see if I run past these enemies then they will follow me and hit me in the back! HOW WAS I SUPPOSED TO KNOW THAT WOULD HAPPEN? BEEEE TEEEAM
>>
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No one has come this far, not for a very long while.
Young Hollow, do you wish to shed this curse?
Then accept the fate of your ilk, and face the trials that await you.
Unless, you have already joined the crestfallen.

Young Hollow, there are but two paths. Inherit the order of this world, or destroy it.
But only a true monarch can make such a choice.
Very few, indeed, have come even this far.
And yet, your journey is far from over.
Half-grown Hollow, have you what it takes, truly?

Life is brilliant. Beautiful. It enchants us, to the point of obsession.
Some are true to their purpose, though they are but shells, flesh and mind.
One man lost his own body, but lingered on, as a head.
Others chase the charms of love, however elusive.
What is it that drives you?

Once, the Lord of Light banished Dark, and all that stemmed from humanity.
And men assumed a fleeting form.
These are the roots of our world.
Men are props on the stage of life, and no matter how tender, how exquisite…
A lie will remain a lie.
Young Hollow, knowing this, do you still desire peace?
>>
>>336456167
Bosses and larger enemies should not be staggerable anyways without taking a ridiculous amount of damage first. You can literally perma-pancake 90% of the enemies in the game with a single R2 from a great weapon, and you're bitching that you can't do it to bosses and special enemies as well?

Poise has always been a shit mechanic anyways. Stunlocking enemies is retarded
>>
>>336456462
>and you're bitching that you can't do it to bosses and special enemies as well?
Buuut annoon I could slap on havels and stunlock bosses in DS1 are you saying that taking away my crutch was a good thing?
>>
>>336456407
did not agro for me. again, does new game+ keep unlocked bonfires I can show you

also calm down I dont even care about enemy placement, my biggest gripe is that B team has too many retards that dont know what pacing means
>>
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>>336456345
Well either way, you're wrong.
It's an extremely visible 'gank' and you'd have to be stupid to fall for it. You have no one to blame but yourself.
>>
>>336451238
why the fuck do they make you start with 1 gem
>>
>>336456449

Aldia better shows up somewhere in the DLC. Would be fun to see him wage war with the serpents and you get to pick a side.
>>
>>336456449
There's something about the Dark 2 dialogue that irks me. Something about the way everyone talks.
I can't really put my finger on it, but it's like everyone is trying their hardest to sound cool and mysterious. Especially the Emerald Herald. It really annoyed me.
>>
>>336456407
Just ignore him.
He's clearly just a retard who runs past everything and wonders why he gets backstabbed then goes to /v/ and blames B-Team for being bad at video games.
>>
>>336456625
read>>336456560

I dont even care, ur the one defending this shit, I actually had an easy run thru every souls game, but the pacing was genuinely annoying

and i'm not wrong, the second guy only drops once ur in the corridor, fukken deal w/ it
>>
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>>336456558
>>336456462
>mfw everyone seems to think that From disabling poise in DaS3 was an accident
yea they just accidentally disabled the system that made combat in dark souls so bland and braindead
>>
>>336456560
Nigga that shit is still 100% your fault because you can get up to the platform they are on.
Now go to them walk down the the door on the at the bottom of the stairs and walk back up again.
Wow miracles happened one of the knights jumped down! and the other soon follows suit

Why do you feel the need to just lie about the game nigga?
What do you hope to prove? Who are you hoping to convince by just lying and pretending things dont work the way they work just so you could bitch about your made up scenario.
>>
>>336446121
It doesn't have the one-handed R2 thrust that I really liked from DS1, though, that made me sad. That versatility was what drew me to the longsword in the first place (well, that and the classic imagery).
>>
>>336456743
nice argument, I found das2 to be easiest due to adp
>>336456797
dude, does new game+ keep the bonfires or not, I am genuinely getting annoyed by your stupidity
>>
>>336456762

They fucked up for sure. Either they disabled poise by accident. Or they did that on purpose. But then they left shit like the wolf's ring/Yhorn's greatshield and a weapon...I think it was the lothric knight spear that increased poise in.
>>
>>336456762
>poise
>somehow making combat LESS bland and braindead
Anon what the actual fuck are you smoking?
Literally the only thing poise does is make the more blad because you can just mash R1 without a care in the world since you have more health than all the common enemies and bosses and you out DPS them easily.
>>
Young Hollow.
How you grapple, without falter, with this dreadfully twisted world.

Peace grants men the illusion of life.
Shackled by falsehoods, they yearn for love, unaware of its grand illusion.
Until, the curse touches their flesh.
We are bound by this yoke.
As true as the Dark that churns within men.

All men trust fully the illusion of life.
But is this so wrong?
A construction, a facade, and yet…
A world full of warmth and resplendence.
Young Hollow, are you intent on shattering the yoke, spoiling this wonderful falsehood?

I am Aldia.
I sought to shed the yoke of fate, but failed.
Now, I only await an answer.
Seek the throne.
Seek light, Dark and what lies beyond…
>>
>>336456867
Use the sun sword nigga.

It has the one handed thrust, and is a fucking fantastic weapon with great damage, double A scaling in str and dex, is fast, light, buffable and is long as the long sword.

Annoying to get but worth it.
>>
>>336456883
Why do you even need NG+ nigga, did you actually die 16 times to OIK so that the enemies despawned or what?
If you did then ha ha holy shit just go join CoC to respawn them
>>
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>>336455972
>LOL LETS PUT 4x THE ENEMIES EVERYWHERE THAT'LL BE HARD RIGHT
For SotFS sure.
>LEL LETS GIVE ENEMIES INFINITE FUCKING STAMINA SO THEY CAN HIT THAT GIANT AXE 20 TIMES IN A ROW THAT'LL BE FUN RIGHT!?
That was one enemy though, everything else was fine.
>KEK LETS GIVE BOSSES PRACTICALLY INFINITE POISE AS WELL AS DOING THE SAME FOR BIG ENEMIES, SO THAT EVEN THE POISE DAMAGE RING WITH A GREATHAMMER DOES NOTHING, FUCK IT, LETS MAKE POISE PRACTICALLY USELESS FOR THE PLAYERS AS WELL BECAUSE PEOPLE LIKE HARD
That's wrong though, you can break poise to a lot of the bosses rather easily, not with a dinky little sword and if you keep backing up, poise is a meter in DaS2, and as such you gotta keep attacking for it to happen, poise is also useful in pvp as well, the idea behind it being so bad is that the weapons have a huge ammount of poise damage, but if you could dodge running attacks and sprinting attacks, it would make you a huge threat.
>LETS PUT AMBUSHES EVERYWHERE
Not different from the other games though.
>ORNSTIEN AND SMOUGH WAS TOUGH SO LETS HAVE EVERY 3RD BOSS FIGHT HAVE MULTIPLE ENEMIES IN IT BECAUSE HARDER = GOODER
This, I do agree with this, some were ok, but a lot of this was just bad design.
>I-FRAMES ARE NOW A STAT BECAUSE ROLLING IS OP
Agree with this too.
>ARMOUR IS STILL COMPLETELY FUCKING USELESS ON EVERY RUN AFTER NG GOOD IDEA
Lol, lrn2fashion, but seriously, by NG+ you already have good frames for your roll anyways.
>LETS MAKE BLEED FUCKING USELESS AND ALMOST IMPOSSIBLE TO PROC ON ANYTHING
This actually made me a bit mad, and I'm glad it's back in 3, though you can't dual fucking wield in 3.
>EVEN WEAK ENEMIES ALL HAVE HYPER POISE AND ATTACKS DO NOTHING TO THEM WHEN THEY ATTACK YOU
This is actually somehwat good better than DaS3 at least, because in DaS3 you can R1 spam a large ammount of enemies, having a straight sword makes most of them a walking joke, it's pretty sad.
Not saying you're wrong, subjective and all, just giving my 2 cents.
>>
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>>336456761
>I dont even care
No of course not.

You just criticized the game for throwing cheap enemies behind you, but when you got called out on it you started shitposting and backpedaling.
>>
>>336457002
I am at the start of new game plus u stupid idiot
>>336457049
i did not criticize, guy asked me for examples and i gave them, then u sperg out cuz u have mental issues
>>
What brazen insolence!
You…forever you shall rot…
>>
>>336447404
>Torch in DS3 is unlimited use, with little to no use
And the biggest use (fucking blood-sucking maggot mother fuckers...) is one that most people won't even think to try on their own, if they even look closely enough at their character to notice what it is that causes them to keep gaining bleed buildup.
>>
>>336457039
>>LEL LETS GIVE ENEMIES INFINITE FUCKING STAMINA SO THEY CAN HIT THAT GIANT AXE 20 TIMES IN A ROW THAT'LL BE FUN RIGHT!?
Isn't this actually DaS3 though? I'm pretty Lothric Knights, Ithryil Knights, and Black Knights can literally attack forever.
>>
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>>336452502

>best version to invade as a red

I shiggy diggy doo.
I've had characters that got pushed out of their bracket from invading too much, to the point where it became impossible to get an invasion.
This was before the agape ring was implimented.
>>
>>336457084
So you literally have a single character in DS2 and that is in NG+?
Yeahno for some reason I am having a hard time taking anything you say seriously.

Those enemies agro when you walk down the stairs, always have and always will.
>>
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>>336441328
>playing Dark Souls 2: The Cashgrab Bogaloo
>>
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>>336457084
>i did not criticize, guy asked me for examples and i gave them,
And they're all wrong since they can only happen if you purposefully ignore enemies placed right in front of your view.

Either way, 2/10 I responded this long. Here's your final (You).
>>
>>336457176
DO I HAVE BONFIRES UNLOCKED OR NOT

btw I played pirated sotf version :D

And why would I play more characters or thru new game+ all souls games are fairly mediocre and not worth the time
>>
>>336457174
>impossible to get an invasion
Go to an orange area
Invade
Boom invasions
>>
>>336456762
Only 1-shot weapon shitters are angry about poise, because removing the armor scaling actually required you to time your hits so you couldn't just use Havels and spam r1.
>>
I want to live in the alternate universe where all of the games got their full development time.
>>
>>336457148
>>336457148
>if they even look closely enough at their character to notice what it is that causes them to keep gaining bleed buildup.
kek this was me

How do people even figure out that the torch stops leeches anyways? I didn't even know that the torch existed since it serves literally no other purpose in the game.
>>
>>336457225
if I was trolling it would be a 10/10, but I'm not, I'd show you inbred retards but for some reason none of you will answer my question
>>
>>336441328
Damn you sound like such a stupid faggot
>>
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Seeker of fire, I see you've subdued another foul creature.
One of the Father of the Abyss' spawn, that confounded quintessence of humanity.
The Abyss once had form, but then dissipated.
And yet, traces of its existence endured.
Each fragment, thirsting for power, spread Dark, with no relent.
My dear Shandra… was one such fragment…
A feeble, tiny thing that thirsted for power more than any other…
Driven by insatiable lust for a worthy vessel.

Fire came to be, and with it, Disparity.
Heat and cold, life and death, Light and Dark.
Dark was seen as a curse.
Shadow is not cast, but born of fire.
And, the brighter the flame, the deeper the shadow.
Inherit fire, and harness the Dark.
Such is the calling of a true leader…

One day, fire will fade, and Dark will become a curse.
Men will be free from death, left to wander eternally.
Dark will again be ours, and in our true shape…
We can bury the false legends of yore… Only…
Is this our only choice?
Seeker of fire, coveter of the throne.
Seek strength.
The rest will follow…
>>
>>336450534
> ...godly at manually aiming shit.
Or know how to use binoculars.
>>
>>336457242
Ah the "If I pretend to be dumb enough they will think I wasn't actually that retarded and was just pretending all along"
Well if it helps you sleep at nigh buddy sure I believe that you weren't actually that shit at videogames

Holy shit you just straight up walked past enemies and were surprised that they attacked you later one.
You are worse at videogames than DSP AND you shitpost on an anonymous chinese cartoon imageboard about the games being bad
>>
>>336441328
It's so ugly, overlong, bland and disappointing. I put hundreds of hours into it, but i'm forcing myself to go back through it now that i've done 7 playthroughs of DaS3.

I don't think I can go back to it. The number of times enemies have ganked me in Fallen Giants alone is way worse than anything DaS3 has to offer.
>>
>>336457157
Aye, some were pretty bad, the winged knights did that too, specially the golden ones.
>>
>>336452973

Yes and no.
Poise no longer exists, but heavy weapons have hyper armor. Also their two handed heavy attacks cannot be parried.
The move sets are improved, but you have shit like estoc faggots to deal with.
>>
>>336457418
Vendrick was the one think Dark 2 did so well.
It's a shame he was stuck in that game.
>>
>>336457523
>Poise no longer exists, but heavy weapons have hyper armor. Also their two handed heavy attacks cannot be parried.
So just DS2 but worse?
Woo.
>>
>>336457523
Can't even do 2 hitters man, they couldn't be parried either in 2 either.
>>
>>336457427
>walked straight past enemies

I didn't, again, he was on a ledge, you can take another route and end up on that ledge, which is what I did, when I DID get ''ganked'' it was when I was travelling back to access the DLC.

Again, the first guy from the ledge drops down in front of you, the second guy waits until you're in a corridor.

This is fact, maybe it was changed in an update, maybe you just didn't play SOTF, but for me its what it happened and you can stop defending it
>>
>>336457157
Enemies never had stamina, did they?
I mean, those fucking mace knights int he dragon temple in Dark 2 are just awful, but I think think I've ever notice a Silver Knight taking a breather.
>>
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>>336457638
>couldn't be parried either in 2 either
Óops, meant to say: They couldn't be parried in 2 either.
>>
>>336445606
>Everything in this game poisons you.
I only got poisoned in the gulch and never bothered with anything to cure poison...what are you talking about?
>>
>>336457571
It's not really any better or worse than DaS2, but it does annoy me that people gave DaS2 shit for having no poise and yet DaS3 literally actually removes poise from the game.
>>
One thing that really annoyed me about DS2 is the fact armor is useless, I am just replaying it and decided to try a heavy armor build.

I'm using havels armour yet some bosses still take 60% of my hp in a hit, the damage in this game is so inflated and rolling feels slow as fuck.

If you don't pump adp up to 25 the game is slow and shit, then there are hank squads round every corner

Persuers everywhere, why have the boss be the shortcut if they throw them as enemies everywhere it makes no sense.

Sotfs feels like they are just trying to make the game as tedious as they can, I am not struggling or dying much but the game is tedious.

At the first bridge in the no man's warf 10 enemies will charge you and attack you from behind and arrows shoot at you, what is the point of this why throw so much at you instead of just making a good level.
>>
>>336457662
Here you go last (You) since you seem to need the attention that much
>I killed the enemy yet they somehow came back to life just to ambush me and only me because Bteam hates me REEEEEEEEE
I have seen some retards on this site but damn nigga if you aren't pretty high up there
>>
>>336454575
Alonne Knights are a gank cancer no matter the area. Same as before Smelter when there's something like 15 of them in SotFS
>>
>>336457858
Please tell me you are trolling because you give me mental anguish.

Please kys and provide a stream, you stupid annoying piece of shit
>>
>>336452440
If it helps, you can skip that boss fight. If you don't want to, then you can kill the first one on the platform you land on, and the other two won't trigger until you jump down into the main area or you kill the first one, so you can get it down to 2v1 easily.

As for the knight-rush room, you can peg two of those knights with arrows/spells through a window before getting to the room, and you can draw the rest out in groups of 2-3 on the bridge outside the door.

I'm not saying that there's no problem with the hordes of enemies in the game, but you can usually get around it by playing tactically.
>>
>>336457662
I was curious as to what the hell you're talking about so I booted up DaS2 SotFS and went to that area. The encounter is the same as it was in Vanilla. There is a large room with a bucket of lava in the middle. An Allone knight can be clearly seen on the ledge just above the door to the left. He is visible the moment you enter the room. There is an Allone Knight at the bottom of the staircase. There are no other Allone Knights in the room. If you 100% ignore the allone Knight on the steel beam/ledge (whatever you want to call it), he comes at you if you start walking down the stairs, he doesn't even wait for you to enter the corridor.

The only way this could take you by surprise is if you literally ignored him. He can be hit with a simple throwing knife because you can lock onto him from the doorway.
>>
>>336457836
>One thing that really annoyed me about DS2 is the fact armor is useless,
Armor is fine. With base stats a full havel's set will generally reduce damage by 50% in NG.

The thing with DaS2 though is that armour scales with VIT, so if you're a SL80 robflynn metababy then you're going to get wrecked no matter what you're wearing. If you level up 150+ then you'll start seeing the strong effects of armour.
>>
>>336457972
>shitloads of explosive barrels all over the place
>they explode if you shoot them with fire weapons/firebombs OR if the enemies hit them
>great chokepoint area with a door and a narrow bridge
>giant open area to cirestrafe them if you like that instead
But no, people open the door turn left stay in the small room and then get shocked that if they did literally the worst thing possible in the situation they got fucked in the ass.
>>
>>336458203
Yeah it's silly how people are so quick to blame DaS2 for throwing millions of enemies at you when they don't even bother paying attention to the environment or ever think of using a bow or daggers.
>>
>>336458132
That's the one thanks for checking.

Now that we got past it, there's also the manikin in earthen peak that shoots arrows or w/e at you, if you go for him teh guys that hang from the ledge will all pop up. Ambushes like this are many in earthern peak, and saying you need to walk the game with super attention the entire way through is not an excuse. Ambushes are fine, very good in fact, fun challenges, but not when its every 50 meters and not when there are also another couple dozen enemies the whole way through

Face it DaS2 has no pacing, its biggest flaw
>>
>>336458397
The only thing we got past is you ignoring an enemy and blaming the game for "backstab ambushing" you with him later. Anon you are just blind, that is all there is to it
>>
>>336457316
>How do people even figure out that the torch stops leeches anyways?
You can get there, it just takes a bit of thinking and experimentation. For example, you start by noticing that the stomach-monsters that leech you are extremely vulnerable to fire, and writhe and scream and shit when you hit them with it. Then, while you're bleeding, you (hopefully) eventually notice the little maggots on you causing it. Then, you start thinking that since they come from something that's weak to fire, and nothing else seems to get rid of them, maybe you can use something fire-related to get rid of them. Then you hopefully remember that the handmaiden sells a torch that you've never had a reason to buy before now, and after trying all of your other fire-related items, you go buy it to try that out and learn how to finally burn those damn maggots off.
>>
I am a filtyh casual but enjoy the atmosphere of Souls games.

I started DS2 two years ago on my homeboy's PS3 but he had to return it to gamefly so I never finished. I remember not being able to defeat any bosses without the help from online players though, namely the Iron King.

Given this information, which Souls game would you recommend?
>>
>>336457254
>Go to an orange area
>people still have no idea what orange areas are
Anon you should know that you are talking to uber noobs here.Only the biggest of lamers hate on DS2.
>>
This thread has to be bait. In Dark Souls 2 you can go to any of the 4 early areas in any order you want, allowing you to choose any build and be able to specialize into it very early into the game.

Each of the four areas has various spells and weapons, you can just visit the ones that have the items you want for your build first and have a strong character. It made repeated play throughs feel fun rather than like a chore.
>>
>>336458465
Nope, he hides on the ledge. I thought we moved past this issue, but apparently not. Starting to figure out why everyone hates the DaS2 defence force among these parts.

But yeah I wont argue further, just keep in mind that I beat the king in the snowy DLC without rescuing any knights, not because I didn't know about it, but because the game, even in the DLC, was so DISASTROUSLY poorly paced I would have rathered fought the bastard with no help than go around the level. It was just NO FUN to explore like in DeS and DaS1 due to inability of the dev team to snap out of a meme and pace themselves.
>>
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>the best way to avoid attacks in DS2 is to actually avoid the attack and not just abuse i-frames
>souls babbies cry bitch tears every time the game is mentioned

I'd hate to see what would happen if a soulsfag played monster hunter. Actually I know, one of my friends is one and needed to use evasion +3 or else his roll was "useless"
>>
>>336458503
Thats pretty fucking stupid, considering how most weapons you'll have at that point will wipe leeches out fast enough that you wont considder switching for an iota more damage.
>>
>>336458503
>For example, you start by noticing that the stomach-monsters that leech you are extremely vulnerable to fire
Yeah that never happened.

And people say that DaS2 was obtuse with the windmill shit.
>>
>>336458656
Here's a pity (You).
>>
>>336458976
thanks, maybe if u git gud u'll get on my level scrublet
>>
>>336458523
2 Scholar or 3
1 is kind of ass, summons are rare these days and most of the difficulty comes down to the controls being ass or you just not knowing about enough the game to steamroll it.
2 still has good amount of summons and the weapons are balanced so that if you find something you like early game you can easily take it with you to lategame, but it is a LARGE game and if you are not willing to put in the effort to learn it it will be frustrating
3 has the most summons but also the most agressive enemies and a lot of story/lore callbacks to previous games so you might miss out on a lot if you didn't play them
BB has the hardest early game but after the first 2 bosses it's difficulty sort of starts going down all the time (unless you do the DLC too early)

So basically
1 if you don't mind not being able to find help via summons and are willing to put up with "cheap" feeling deaths due to shitty platforming and bad controls.
2 if you want the most bang for your buck and are willing to sit down and go "what did I do wrong" if you die
3 if you want the most active online but least figured out game of the series
BB if you have a PS4 for some reason.
>>
>>336458865
Y'know, some people use pyromancy or firebombs, or even a flaming weapon. I'm not talking about using the torch to attack the stomach-monsters, I'm talking about noticing that ANY fire attack murders the fuck out of them (it's not an "iota more damage", it's a ton more damage and they spend seconds writing on the ground so you can get extra hits in), and then extrapolating from that to figure out how to burn off the maggots they attach to you.

Just to be clear, we're not talking about actual leech enemies, we're talking about the animated stomachs in Cathedral of the Deep that implant maggots on you when you hit that constantly raise your Bleed meter.
>>
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Anyone else find it odd that the hype surrounding 2 was massive and you saw adverts for it everywhere, when 3 seemed to release without anyone noticing? Maybe I just wasn't paying attention
>>
>>336458503
So what happens if you don't have any fire damage? There's no way to tell then, I was lucky I found a message telling me to try a torch, I used it the whole area, but only at the second time I saw them, was when I noticed the leeches, but other than the messages there's no real way to tell if you're not a pyromancer.
>>
>>336458889
Maybe not as many people supplement their arsenals with firebombs as I first thought, I figured it was more common.

Really, though, once they notice that one hit from those guys gives them blood maggot fever, or whatever, most people will likely try to fall back to ranged attacks when engaging them, just in case. I'd think more people learn that they're weak to fire than you might think, I just think it's the next few steps that get missed.
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>>336459086
>BB if you have a PS4 for some reason.
I don't know why, but that cracked me up.
>>
>>336459224
Do people really not carry and use firebombs? I find them incredibly useful at most stages of the game for various things. I dunno, maybe I'm just weird.
>>
>>336459093
>Y'know, some people use pyromancy or firebombs, or even a flaming weapon.

Firebombs is the only somewhat legitimate argument, but again there's no guarantee a player would use it and there's zero indication to use any fire based attack anyways.

It's purely luck figuring out the torch.
>>
>>336458503
Did you start with a fire gem?
Because I didn't and I couldn't figure it out until much later that I could use my torch to burn off those leeches. Having played all souls games and especially expecting ds3 to be alike ds2, I tried to roll them off only to be disappointed, so I just used my flask and tried to avoid getting hit even once by them.
All in all, it was pretty obscure.
See this as well>>336459224

>>336459354
Not many people rely on optional items to clear areas. When was the last time you saw people purchase poison daggers other than for pvp?
>>
>>336459354
They are useful, against big enemies, like those huge monstrocities in lothric, not to waste on petty zombies.
>>
>>336458656
Guy who confirmed it for you. I've been trying to make a Webm of it, but I gotta tell you. The dude isn't hidden or ninja like at all. You literally gotta be ignoring him. Plus there are like 6 messages on the floor on the way to that room right now that say "be wary of left" or "left ahead"

He may be on a ledge, but he's clearly visible and in no way is it a gank.

As a side note: SotFS is incredibly active. I keep getting invaded and there are at least 30 bloodstains just on the way from the Smelter Demon bonfire to that particular area. Surprising considering DS3 just dropped.
>>
>>336459525
I played pirated famgy, no messages for me
>>
>>336459354
>Do people really not carry and use firebombs?
Nope.

At that point in the game their damage is pitiful compared melee attacks and for all of my ranged needs I either used bows or daggers to aggro.
>>
>>336459135
2 rode the hypewave or 1. Much like 1 rode the hypewave of Demon's. 3 had no hypewave because everyone was buttmad at 2 and didn't get to play Bloodborne unless they owned a PS4.
>>
>>336459354
>Do people really not carry and use firebombs?
I carry them all the time.
>good for destroying poison spitting statues
>exploding barrels
>hitting grouped enemies
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>>336459570
Either way he's right: you can see him dangling from the ledge pretty clearly. If you missed him it's because you were rushing through the area or you are just terrible at Souls games.

It's starting to really look like a case of the latter.
>>
>>336459509
I generally use firebombs as aoe, like the building full of slugs in the swamp.
>>
>>336459691
>I beat the king in the snowy DLC without rescuing any knights

you know I'm good senpai
>>
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>>336441328
>Still haven't see the first boss
>Have talked to NPCs already
>>
>>336459434
You can still kill her even without draining the poison.

But it will cost you.
>>
Gameplay wise it's far superior than Dark Souls 3.
At least in DSII they made an effort to allow almost everything to be viable.
Yeah SM and ADP are shit but that's about it.
People also tend to conveniently shit all over DSII while forgetting DSIII just kept many of the same ''problems" yet exacerbated them even further such as instead of enemy mobs, now it's enemy mobs of lightning fast infinite stamina 5+ hard combo hitting enemies
>>
>>336459784
DaS2 has the longest stretch from Start to 1st Boss.

You'll meet Crestfallen, the Handmaidens, that faggot who has the fake MLGS, Lenigrast, the guy who jerks off to Maps, the old hag vendor, cat pussy, the shy muslim armorer, Pate and Emerald Herald before fighting the Last Giant.
>>
>>336456403

This. Only needed repair powder or a backup weap twice.
>>
>>336459867

While I do enjoy SotFS more than DaS3 in its current state. We do have to remember that DaS3 had like, A couple of small patches so far, compared to I dont know how many patches and 3 dlc's.

It's not really fair to compare them yet.
>>
>>336451608
you're forgetting
>hit any point in which you gain a fragrant branch of Yore

also, you can skip Ruin sentinels if you go via the Lost Bastille path instead, and use a Pharros lockstone
>>
>>336459867
>Get to Lothric Castle, specifically the part where you go up the steps to fight the gay brothers
>It's literally mobs of enemies and like 9 Lothric Knights standing in your way

It's literally the exact same as Dragon Shrine in vanilla. Why was there no complaints about this area this time around?
>>
>>336459958
This guy is literally called Crestfallen?
I always thought he is more edgy and far worse version of him
>>
>>336459958
Only if you go out of your way to talk to them while ignoring the possible bosses
It is also entirely possible to meet hags + herald then just go and fight dragonrider, not to mention that most players will encounter the pursuer before Last Giant.
>>
>>336460016
From the start DSII already had better balance. You had OP shit but so can be said for all souls games.
At least stuff like magic worked.

>>336460074
>it's okay to hate DSII
>it's alright when Miyazaki does it!
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>>336459867
What did they do to my Caestus? Why the fuck would the do that to my Caestus???
>>
>>336459867
Only hardcore PvP people care about the game being perfectly in balance and everything being viable.
And who gets seriously into Dark Souls PvP is idot.
It's fun to dabble in, but it's way too busted on fundamental level to be worth doing seriously.

And did I hear something about hex builds when the game came out?
Some sort of bitching, some balance issues mayhaps.
>>
>>336460074
Because A team made it
DS2 got a core group of internet autismlords upset who then spent over a year nitpicking every part about the game
>>
>>336460107
Saulden wasn't really edgy, just bland.

The edgiest crestfallen so far is the DS3 dude.

>Abandons Farron Knights because pussy
>Shits on everyone
>Laughs when you kill his old comrades
>Tries to steal Dragon Crest from you
>Taunts you if he kills you
>>
>>336459135
Dark Souls 2 was so bad that it killed the hype for this series.
Even Bloodborne wasn't as hyped as Dark 2. I remember the specific moment Dark 2 was announced, it was like a nuclear strike had happened. /v/ went bananas.
But after a fuckup like Dark 2 I guess people find it hard to get excited. I'm the opposite, really. I think that BECAUSE Dark 2 was such a widely agreed fuckup that From won't ever release one like it again.
>>
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>>336441328
Just play it on eas- OH WAIT.

Git gud.

youtube.com/watch?v=0v5TM70Zr0g
>>
>>336460074
Because you do that once, open an shortcut and see that part of the game never again.
In DS 2, if you wanted to kill the dragon, you had to deal with that staircase again and again.
>>
>>336460176

DaS2 balance was all over the place. But I have to give you that atleast magic was viable from the get go. I think the dark magic/pyromancy shenengians you could do in 2 scared the dev team so they just gutted it to be extra sure.
>>
>>336460250
It's not about PvP balance because DS2 PvP is not the viable outside of robflynn estocs and straight swords
It's about PvE balance and how magic is straight up garbage until +50 int and lategame and how fast hitting weapons are so much better than slow weapons that its not even funny

DS2 had it's issues but your overall DPS was sort of balanced, DS3 straight swords are just so absurdly good
>>
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>>336460112
>not to mention that most players will encounter the pursuer before Last Giant.
I got my shit wrecked real hard by the Pursuer.
I did not expect a boss just to pop us from the sky at that exact moment.
>mfw i encountered him again at the balistas
>>
>>336460074
Because there's an elevator right before the boss room. Also, you can run a lot further in Dark 3. In Dark 2 you got about 20 feet before your triple bypass started giving you trouble.
>>
>>336460436
>SotFS pursuer.

Fucker was presistent. Felt like I was the boss rather than him, he kept trying to beat me.
>>
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>>336460250

>Only hardcore PvP people care about the game being perfectly in balance and everything being viable.

I never cared about the PvP and I care about balance. Dark Souls 3 is a joke with any straight sword and instantly spikes in difficulty whenever you dare to use magic or even a slightly slower weapon.

Of course nothing is going to have perfect balance, but it shouldn't be this awful.
>>
>>336460578

Flashsword is actually pretty fucking good though.
>>
>>336460316
>Implying there's no easy mode

https://www.youtube.com/watch?v=WbR7MYGPR6c
>>
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>>336460353
>In DS 2, if you wanted to kill the dragon, you had to deal with that staircase again and again.
Or just git gud and deal with it once.

But yeah, there really should've been a shortcut in that level.

>>336460421
>DaS2 balance was all over the place.
DaS2 PvE balance was fine. You can beat the game reliably with any combination of weapons, sorceries, miracles, and hexes (not sure about pyromancies, never tried them).

In DaS3 because all the bosses post-Wolnir are designed like BB bosses (infinite stamina, 5+ hit combos, can stop their combos at any time or extend them with almost not tells), slow heavy weapons are extremely gimped and all forms of magic are pretty shit right off the bat as well.
>>
>>336460436
I got killed by him, went back going "Well now that I know his going to show up I'll wreck his asshole"
Was so busy looking for his spawn didn't notice all the hollows getting up and got stabbed to death
Round 3 I figured out that its a one time encounter there

Was really neat and made me wish more bosses just showed up in the levels they were in, shame they only repeated that with NG+ freya
>>
>>336460428
I sincerely don't get how they could fuck up magic this bad, especially after it was already a tremendous improvement in DSII over DS.
And for those that complain about pvp, you can easily stack an absurd amount of elemental/magic resist + GMB that barely costs anything in DSII, especially after the DLCs.
Holy shit, why the FUCK did they go back to a bunch of shitty magic missile clones
DSII had many spells that did not do high damage but hit all over the place like Soul Shower, Soul Vortex to the point you could use them to throw the enemy off guard. Now you pretty much have to pray you are facing a retard to hit him with a slowass magic missile like CSS that manages to do little damage over GHSA despite costing more than twice MP and stamina
And this is what I don't get. Why did they go back on many improvements to make stuff viable in Dark Souls 2? For example, why could they not add an arena? NPC gravestones?

>>336460646
They actually nerfed it. Nerfed magic in Dark Souls 3. I tried with ALL the enhancer possibles( dusk crown, candlestick, 3 rings and 65 INT) and laughed as the damage was lower than what I could do with a +10 weapon.
>>
>>336460721

Pyromancies were fine as well. Just a bit gimped till you could free the trainer.

And PvE wise, yeah. Dark souls 2 feels better than current DaS3. Whenever I make a new character I just feel like I have to get a Raw Astora Straight Sword, since it outpeforms the rest really badly.

What annoys me even more is that nearly every common enemy is just taller than you a la BB. Why do I have to play as a fucking manlet.
>>
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>>336441328
>And is there any greatsword or UGS to get early?
As you get to majula from the starting area, turn left. you will get to a bulding with a statue blocking a mechanism.use a branch of yore on it, get through it, and keep going until you find a bonfire in a building with 4 entrances and a statue.
one of them leads you to a misty forest. run as you stick to the left side, you should find a demolished building. in a pile of rubbish you will find the "NPC" that sells this
have fun
>>
>>336460721
Pyros are pretty good for PvE , Amana is a real hard time though, but that's the only place where I ever had trouble with.
>>
>>336461002
>DSII had many spells that did not do high damage but hit all over the place like Soul Shower, Soul Vortex to the point you could use them to throw the enemy off guard.
Yeah I have to admit DaS2 was fun. Although most of those spells didn't work better than just straight up robflynn, they were amazing in 2v1 or 2vX scenarios.

>Get summoned as blue antifun police in Drangleic basement
>Start spamming soul vortex, soul shower, homing soul arrow, homing soul mass, soul greatsword, soul spear barrage, etc.
>Entire room just lights up in blue

I really miss those days.
>>
>>336461002
because most of the souls fanbase doesen't actually care about the gameplay, they think of these games as some kind of artistic statements like Journey or some shit. Since so many people complained about ds2 being ugly they just made the game prettier and stopped putting any effort whatsoever in the gameplay. The level design and enemy placements are a lot better in ds3, but everything else has been severely dumbed down or ruined outright
>>
>It's another DaS2 sucks and B-Team is Satan thread on /v/
>Actually pretty civil with people acknowledging not only the flaws, but the strengths as well

What is this sorcery?
>>
>>336461002
They recently rebuffed it again. Still not that great in PvE, I do like 500 damage with HGSA on naked hollows and it's the only spell I feel is worth the FP to damage ratio for PvE. In PvP, most End Game projectile spells are actually pretty good but nobody good will get hit by them anyway.

I think the problem is that they've balanced spells/miracles/etc. around PvP making them almost useless in PvE.
>>
>>336442187
>I felt DS2 to be the hardest

I thought so too, but not in a good way. It's like how DS1 had funny dickish moments every now and then, like those two archers in Anor Londo, or the infinitely respawning bugs with shitty hitboxes in Blight Town. DS2 is like every one of those, one after the other.

It feels like every single hallway is some obnoxious trap with a dozen trash enemies ambushing you while three archers snipe and an NPC red phantom invades. I mean I'm getting gud and making steady progress through the game but I'm finding it to be hugely frustrating in a way that DS1 never was.
>>
>>336461604
I'd say with DaS3 around people have finally noticed how strong the game really was on some aspects, and how DaS3 disappoints in things DaS2 did right.
>>
>>336461604
Dark Souls 2 is still a great game, it's just got its own share of flaws that make it the weaker entry in the series
>>
>>336441328
All the enemies in Heide's towers can be cheesed to fall to their death except the bosses. I actually made it to the wharf with the knife and the red Parma before I backtracked to forest of Giants.
>>
>>336462071
>except the bosses
Except half the bosses*
>>
>>336462071
You can actually make the dragonrider kill himself too if you don't pull the levers, it's hilarious.
>>
>>336462071
>except the bosses
You can cheese the Dragonrider to an early grave too.
>>
>>336460721
If DS 2PvE balance is fine, does it just have overly armored enemies with too much hp issue then?
Because in all the times I've played DS 2, I never felt happy and the issue was usually the damage output.
There is this feeling where enemies take too many hits, where things just feel bad and wrong, usually this is seen in badly done hard-modes and DS 2 gave me this feeling constantly.

Compared to that DS 3 felt lot better. Most random mobs died extremely fast and the most hefty enemies were rare and even then never felt like I was trying to take down a boulder with a butter knife. Including bosses.


But of course if you see having to dodge attacks that take over 50% of your health in one go while slowly whittling down boss's health for seven hours is good example of challenge for you, then I can see why you'd like DS 2.
But I call it bullshit.
>>
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>No full invasion orbs, cracked orbs only
>Only get them from tryhards are the arena running optimal builds.
>You can buy them in NG+ but doing so will inflate the shit out of your soul memory.

This is really what ruined the game for me. It was basically single player souls
>>
>>336441328
>ds2 is bad meme
>>
>>336461784
>and how DaS3 disappoints in things DaS2 did right.
Like what?
The games have almost nothing in common. And the things they do share Dark 3 does worlds better.
>Dark 2 fanservice is literally a copy-pasted boss with no explanation
>Dark 3 fanservice is an entirely new chunk of lore based on a fan favourite character
>>
The only good thing in this game was Soul Memory.
Search your feelings, you know it to be true.
>>
>>336462276
>overly armored enemies with too much hp issue then?
No?
Normal enemies are either armored with fairly low HP or unarmored and high HP
Bosses having or not having armor has no real impact on their damage resistance or HP.
>>
>>336462276
>does it just have overly armored enemies with too much hp issue then?
I don't know.

I played through DS2 a few times with: Claymore, Estoc, Mace, and Broad Sword

And I never felt like bosses or enemies took too long to kill aside from notable assholes like Smelter or the heavy armored knights in Dragon Shrine.
>>
>>336462360
Like the entire gameplay department back when anything other than fast hitting weapons were actually good.
>>
>>336462276

How fucked up are your builds that you have to whittle away at any enemies? Most of the basic weapons from Lenigrast absolutely tear through enemies.
>>
>>336462473
>Like the entire gameplay department
Dark 3 plays way better than Dark 2, though.
Or do you actually like deadzones and shockwaves?
>>
>>336462276
Either you aren't upgrading your weapon or you just need to git gud.

Pick one.
>>
>>336462360
Power Stancing exists. Cracked Blue Eye orbs exist. Spells work. Poise is turned on.
>>
>>336462360

Haha I loved when Andre and onion bro appeared again, it was soooo epic to find them
>>
>>336462535
>still whining about deadzones
This has to be the most nothing complaint in ages, deadzones are only and "issue" if you try to walk instead of run in very specific directions.

I have no idea why they are in and I'm glad that they are gone but the amount of times they were actually relevant to the gameplay of 2 could be counted on the fingers of quadraplegic amputee
>>
Ancient Dragon boss fight in 2 is the prime example of why 2 is the weakest in the series
>OHKO attack
>This wouldn't be a problem if fire hitboxes were so clunky that you can get killed by invisible fire that you aren't anywhere near
>>
>>336462812
This is a prime example of a post of a person that has not played the game and is following old memes from release.
>>
>>336462812
Optional, bruh. That's like saying demons souls is the worse because I played the entire thing using fists.
>>
>>336462765
>>still whining about deadzones
Hey, they're still there so why should I stop 'whining' about them?
Problems don't just go away when you stop criticising them.
>>
>>336462535
Out of curiosity, has deadzones actually negatively impacted the gameplay experience for anyone? Like actually fucked you over?

I remember /v/ was throwing a shitfit over it for months but I literally can't recall a single time when I noticed it while playing.
>>
>>336462926
Optional boss but still bad regardless.
>>
>>336462360
>Like what?
Removal of blue orbs (which were also in DaS).
Fucking up magic when DS2 had it alright.
Arguably poise, because hyper armour certainly isn't any better.
Auto-summoning covenants flat out not working.
etc.
>>
>>336462974
>deadzones
what is deadzones?
>>
>>336462974
It makes the whole game feel unpleasant. I noticed it instantly when I first played, and it marred the entire playthrough. It doesn't make the game much more obtuse, but it makes it so unpleasant to play.
"Game feel", for want of a better term, is incredibly important. If the very first way you interact with the game world feels shitty then you've failed.
>>
>>336462360
Powerstancing (hell even regular dual wielding, no twin weapons can't even compare, because the whole idea of powerstancing being good is how much variety was at your disposal) , anti hacker software (it still happened, but it wasn't as bad as 1 and 3), pvp and balancing, Weapon viability, infusion viability, backstabs, weapon and armor variety, mostly gameplay.
>DaS2 fanservice = 1 boss
>DaS3 fanservice = everything
In DaS3 I felt a constant lack of new things, things that are original from the the third game, remove weapons and armor from the first and second game, remove boss weapons, you have only a few noteworthy ones, and some aren't even good, same is applicable to armor.
They may add to the lore, but it's lacking on everything else, all of the ideas 3 has are from 1 and 2, it's just more.
>>
>>336462935
I'm sorry if I want a realistic moving system instead of spinning around like a puppet on strings. Here's the thing with you people, you want to be able to turn in place, but you get ass blasted when enemies can. You just want an unfair advantage over the enemies because you suck. Quit sucking.
>>
>>336462935
As I said they are literally never an issue, whine about them all you want and I'm glad that they are not back in 3, but it's such a nothing complaint that it just shows you have no actual complaints about about the game and are just scraping the bottom of the barrel.

You will never encounter them if you just run, you will never encounter them in combat you will only notice them if you are trying to spin around in a circle while walking slowly in a circle.
>>
>>336463069
And all those flaws included Dark 3 is still lightyears ahead of the steaming donkey dick that is Dark 2.
>>
>>336463083
>It makes the whole game feel unpleasant.
How does it feel unpleasant though? You have to be constantly moving in a specific and binary way to trigger the deadzones. Unless you're doing it intentionally just to trigger yourself, I simply don't see the issue?

Also, opinions since I had no problem with them.
>>
>>336463069
I would add that dark souks 3 has 1/3 of the viable builds ds2 had, and that's if you are retarded enough to play as a caster in ds3 where it's useless
>>
>>336463213
I really don't care if you like DS3 more, I'm just saying it took some arbitrary steps back for literally no reason.

It would be like if DaS3 suddenly went back to DeS style of full moon grass for healing.
>>
>>336463213

The only thing Dark Souls 3 has over other games is the graphics. It's pretty and that's it. The hitboxes are tighter but otherwise the gameplay is a huge downgrade.
>>
>>336463173
>you have no actual complaints about about the game and are just scraping the bottom of the barrel.
The story is a mess. All of the item descriptions end in "but who will ever know" in a pathetic attempt to be mysterious like the first game. All the areas are bland as fuck, partly due to how ugly the game is, partly due tot eh shitty level design.
Enemy design is abysmal. Instead of putting a challenging enemy as an obstacle they opted to put 30 unchallenging enemies to swamp you.
There are very few non-shit bosses. I can't actually think of one base game boss I liked. Half of them are generic giant knights, the other half have some annoying gimmick, or are just embarassing like the Congregation.
The fanservice in the game was just pathetic. They were so desperate to appeal to fans and so lazy that they literally copy-pasted Ornstein as a boss.

And to top it all of we were fucking lied to, right to our faces, before release.

Dark Souls 2 is a steaming turd. I know you're probably just baiting me, but I sincerely hope you don't actually believe Dark 2 is anything but an awful game.
>>
>>336462974
I didn't notice it initially on my first playthrough. It never truly impacted me negatively or felt wrong. That is until today. After having played DS3 all day, I decided to do some stuff in SotFS and it feels very weird now, coming from DS3 that soon. I feel like had I played DaS1 immediately before DaS2, it would have affected my opinion on the movement of the game.

I remember when DaS2 was releasing, there were a lot of threads asking "who replaying Dark Souls here while waiting for Dark Souls 2?" so I know that a lot of people probably did just that. I didn't and I think that helped me not think about the deadzone movement that much.
>>
>>336463214
>how does this clunky, d-pad movement feel bad when compared to the smooth, intuitive movement of the previous game
I guess I am just complaining about nothing here. Flaws in games don't actually make the games worse, they're just flaws that you should ignore.
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>>336441328
>>
>>336463454
>"but who will ever know"
"Or perhaps..."
But I see you have now moved onto the "let's hold DS2 to a higher standard that the rest of the series so we could complain about it not living up to the standards no other game in the series lives up to" tier of complaints
I think its a step up from the "petty complaints that are not actually even issues" tier but I'm not entirely sure.
>>
>>336463523
It's not a flaw. It's a more realistic movement system by forcing the characters to actually turn and not just pivot in place.
>>
>>336463504
I'm actually playing through DS2 right now since DS3 left a really sour taste in my mouth.

I don't really notice deadzones unless I try to do the quickspin I used to do in DS thanks to muscle memory, but other than that I forgot about it.
>>
>>336463454
>30 unchallenging enemies to swamp you.
Hyperbole and exaggeration won't help your case anon.
>>
>>336463523
Are you guys talking about that thing where if you try to change directions instantly, your character actually stops, goes into a transition animation, then starts moving the other way?

That's a flaw? I thought it was a good design decision?
>>
>>336463454
>Enemy design is abysmal
Subjective.
>they opted to put 30 unchallenging enemies to swamp you
>let's run through the level and see if I can bypass everything
Yes, you face more than 1 enemy at times, it's not really that many, and when it's an actual large ammount they are easily stunnable and have little hp.
>There are very few non-shit bosses. I can't actually think of one base game boss I liked. Half of them are generic giant knights, the other half have some annoying gimmick, or are just embarassing like the Congregation.
Deacons, and every other ''cinematic'' boss fight from 3 is shit.
>The fanservice in the game was just pathetic
So we're talking about DaS3 now? Cool.
>>
>>336463958
Nah thats a different thing
If you imagine the analogue stick as a circle the the the "deadzones" are areas on the circle that don't respond to inputs.

What it does is that if you try to spin in circles while walking slowly the game will not let you, they don't exist if you push your control stick away from the center and run at full speed.

You have to be slowly walking everywhere intentionally not moving your control stick away from the center to ever encounter it.
>>
>>336463847
I feel like it is something you can get over after a while. I'm just saying I've been binge playing DaS3, so it feels strange to me now. I probably would go back into not noticing it if I played DaS2 again for a little bit, which I might actually do. DaS3 just doesn't have enough content. I know it doesn't have DLC yet, but when I think about making another character, I realize I'm just gonna blow through the whole game including Arch Dragon Peak in under 2 hours without trying too hard. Also I never beat SotFS, I beat Vanilla and all 3 DLC though.
>>
>>336464185
>What it does is that if you try to spin in circles while walking slowly the game will not let you
So what, you mean the game only has 8 directional inputs?

I see what you mean now, but it's not something that I ever noticed. I can only guess it's to balance the game like this dude is saying >>336463729
>>
>>336464213
You should give SotFS a go my friend. It makes a lot of areas in the game less tedious with better/less enemy placement and the updated lore is neato if you're into that.
>>
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>want to play DS2 again because I never really finished all the DLC
>was spoiled by how good DS3 looks in comparison and how responsive the movement is
>>
>>336464297
>So what, you mean the game only has 8 directional inputs?
Again no, deadzones don't exist if you push your control stick all the way to the edge, they exist to specifically encounter trying to do insanely fast 360 turns by keeping the control stick very close to the center.

It's just one of the many things people who got super used to DS1's mechanics feel like bitching about because it's different and people who never got muscle memory from 1 don't really notice it since they won't do the inputs to trigger it
>>
>>336464489
Won't lie to you, this is the worst time to play DaS2, you should've done it before DaS3 was out.
>>
>>336451705
>those hidden invisible hollows
>>
>>336464491
Ah okay, so it only happens if you're walking slowly then.

But what's the practical gameplay purpose of this? That Anon was complaining about it but I can't see it ever being an issue since you rarely walk in Dark Souls in the first place.
>>
>>336464350
I've played through a bit of it.

>Load up save
>Have every Lord Soul but Rotten
>I'm at the bonfire at the top of the Wooden Scaffolding area

I can see why I stopped. The one area I genuinely hated. I might just start over. Build is all over the place anyway.
>>
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>>336464576
what kills me is that the game is still active, but man is it a chore to play.
>>
>>336464489
Yeah, going back to the game now will feel pretty bad since you're hopping backwards a full generation.

If only DaS3 had more content, but even with a DLC I don't think it's going to cut it for me unless there's tons of content.
>>
That downgrade they made killed the hype.
The game was worse than Ds1.
So it is hated by the majority.
>>
>>336464752
DS1 and 2 kept me occupied for like 1k hours each but with DS3 after 150 hours I feel I've seen everything the game has to offer.

I can go through the game in about 10 hours with pure muscle memory alone
>>
>>336441328
>just a longsword
>>
>>336464656
Since your character has momentum to his movements in 2 so if you want to do a 180 you would have to stop enter the "stopping" animation and then turn around people thought they would be extremely clever and try to not actually stop moving, turn the control stick while not running at full tilt but not actually stopping and using that to get rid of the stopping animation therby getting a faster turn. Turns out the devs had already expected that and deadzones existed.

Again it's not an actual issue people ever run into, its a thing that's different from the way DS1 worked so people bitch about it because they want a big impressive list of complaints.
Like 90% of the criticism for 2 it's effects and relevance are exaggerated to complete hyperbole for the sake of whining about it
>>
>>336464675
Eh it's really fast to run through if you know where you are going and you can just soul vessel your stats if you don't like the build
>>
>>336464929
I can maybe see it helping with quick backstabs, but backstabs are hard enough to land these days anyways. Looks like people really were making mountains out of an anthill.

Thanks for the explanation Anon, really informative.
>>
>>336461740
This. Dark Souls 2 sucks at being fair. And when the developers ask each other "How can we challenge the player in this area" their answer is always "throw a bunch of enemies at him at the same time"

The gargoyles are the best example of this.

>How do we reintroduce a fight from a previous game but make it more challenging
>Double the enemies
>Buff their damage

Get fucked.
>>
>>336464861
This is my problem too. The game is just so much shorter. I think I beat it faster than any other souls game on my first playthrough and it is also the one I can beat the fastest without purposely speed running it, like just trying to make a character centered around a build. I'll hit end game so fast. That DLC can't come soon enough and I sort of hate that I've got that mindset for it.

>>336465034
Well it's not that the area made me completely stop, I probably started playing some other game. I had forgotten about Soul Vessels honestly. I'll probably start over anyway. It's been a long time since I've done a fresh playthrough of DaS2.
>>
>>336441328
The only hard thing about DS2 is Fume knight. fuck that boss.
>>
>>336465428
What game don't they do this in?

Seriously this whole thread seems to demonize 2 but no one is providing a better alternative. Aren't ALL Souls games cheap in some department, including DeS?
>>
>>336464929
>Since your character has momentum to his movements in 2 so if you want to do a 180 you would have to stop enter the "stopping" animation and then turn around people thought they would be extremely clever and try to not actually stop moving, turn the control stick while not running at full tilt but not actually stopping and using that to get rid of the stopping animation therby getting a faster turn.

Could you do this in DarkSouls1 or something? Like sprint full speed, then tilt the analog stick slightly to override the turn animation and make it instant?
>>
>>336447209
>get rekt in DS2
>run through DS3 at a good pace
>Get rekt constantly in DS1

Dude the room where you fist get against the metal hog is a better set up then anything DS2 or DS3 presents.

Though DS3 brough back the feeling of walking around an area, DS2 is a big corridor with occasional "choice"(Heidi Tower of Flames for instance)
>>
>>336442187
I felt like DS2 had both a lower minimum and higher maximum difficulty threshold. Especially if we're counting DLC.
>>
>>336466556
You could turn insanely fast in DS1 in general, your character seemed to be made of feathers considering you fell very slowly, jumping just sort of stopped half way through and you could pivot on the spot with no problems
>>
>>336466669
It's very odd too, DS2 is the least linear of the games when it comes to its overall world design since you can do any of the great souls in any order and don't even HAVE to do any of them if you manage to somehow pass the SM check at Shrine of Winter.
But at the same time it has the most linear level design with very little looping and optional side content.
>>
>>336467283
>you can do any of the great souls in any order and don't even HAVE to do any of them if you manage to somehow pass the SM check at Shrine of Winter.

That's because fundamentally there is no difference in doing them in any combination.
>>
>>336448638
i just had to reply to this comment regardless of how late i am to ask you what the fuck you are talking about?
>>
>>336467473
No it's because the overall world isn't all that linear, it's strange how much effort went into making it possible to do the areas in different order but then just said "fuck it" when it came to the individual areas.
>>
>>336441328
Nah, you're just a faggot
>>
>>336467675
>No it's because the overall world isn't all that linear

The overall doesnt matter since you can choose to do them in any order you prefere without it having any sort of impact on the game.
>>
Bloodborne was the hardest
>>
>Trying to play DS1 again
>Can't roll for shit for some reason
>Homing attacks on enemies left and right
>FPS can't keep up even with DSFix.
God damn this game was a lot shitter than I remember.
>>
>>336468506
You seem to be missing the point pretty hard anon
>>
1-3 Mercenary
4-6 Knight
7-9 Warrior
0 Naked madman with a club
>>
>>336468634
The mere existence of Blood Beast Pellets renders this statement untrue.
>>
>>336468634
fuck off falseflagging shithead
>>
>>336468703

No I just think your point isnt looking at the larger picture.

Whats the point of having a non linear game if that non linearity doesnt mean anything for the gameplay or the player in the long run?
>>
>>336469254
>doesnt mean anything for the gameplay or the player in the long run?

It gives the player freedom of choice to approach the game from whatever angle they want and encourages exploration which changes depending on playthrough.

There's literally no downside to this.

Why are you downplaying it when everyone praised DaS for its nonlinearity?
>>
Am I the only one who thinks DaS2 is by far the easiest? The enemies are incredibly slow and weak. They tried to make it difficult by throwing many at once but this is a parlor trick at best and mostly fails to make the nonthreatening enemies any stronger. The lackluster level design hurts the difficulty a lot too - remember in Demon's when you had to fight yellow cleaver guys right by a cliff? In DaS2 the same encounter would be in a wide open, flat plain. Hell, one-handing the Greatsword practically trivializes the game outright because the weak-ass enemies just get ripped apart by the wide swing.
>>
>>336451418
Dodging is bound to a stat and tracking have surgical precision with arrows turningin the air to hit you

Go replay it and you'll definitely get hit trying to dodge like in the other games
>>
>>336470005
>Dodging is bound to a stat and tracking have surgical precision with arrows turningin the air to hit you
Anon are we talking about 1 or 2 here, because 2 has ADP and 1 has absurdly strong tracking on projectiles
>>
>>336469358
>Why are you downplaying it when everyone praised DaS for its nonlinearity?

He's talking about DS2
>>
>>336470005
>with arrows turningin the air to hit you
This happens in DaS3 too.

So annoying.
>>
>>336470194
On the other side, it seems that 2 had it's enemy tracking increased by a ridiculous amount. Heide Knights and Maldron the Assassin come to mind, particularly. People were complaining at the launch that Amana sorcs had insane tracking with their spells, but I never found it to be much of an issue in comparison to these mentioned above.
>>
>>336469358
>It gives the player freedom of choice to approach the game from whatever angle

But there are no difference between each angle

>encourages exploration which changes depending on playthrough.


There are pretty much nothing to explore in the game. Each area is a coridore.

In other dark souls, you can see certain area from far away and tell yourself "there might just be a way to get there". you actually have access to a full area, a complete complex. In DS2 you have to force your way through and you barely think about hey look there might be an alternative way.

>There's literally no downside to this.

Yes there is. Even though the game seems connected because it seems non linear, regions are simply unrelated. It make for an art style that is dispersed that breaks the general ambience.

DS2 didnt make me feel like anything since it's build like a blood splatter.

In DS1 the environment and the environmen tfollows a gradual pattern which gave me this, oh shit I'm lost feeling.

In DS3 the whole world is fucked up and people seem to want to go still which causes horror in me.

>Why are you downplaying it when everyone praised DaS for its nonlinearity?

Because as opposed to other Dark Souls, the non linearity of the second one is meaningless.
>>
I really dont understand
I played a shieldless 2hand char without points in adp to finish the game, only started putting points into it when my str and fth hit diminishing returns and i had enough hp/load/endurance, around the time i went into the dlc after killing nashandra.

This whining about adp is just overreaction i take it?
>>
>>336441328
>playing Scholar because I never touched the DLC for this game
>holy fuck what a load of bullshit, everything is so much harder for no reason
>get to the Fume Knight
>suddenly my dick is too rock hard to be angry
Why is this boss so good?
>>
>>336470942
Yeah people bitches about the giants in Heides tower of flame too but I never had an issue with them, it was the smaller sized enemies that tended to just 180 mid swing the most
>>
>>336470005
It's not so bad now.

Amana before that spell was nerfed, though? That's the stuff of nightmares and rage.
>>
>shockwaves maymay
>>
>>336471050
Depends on how you play and use rolls
Pretty much all attacks are dodgable with base ADP.
Your iframes always start as soon as you roll starts having more ADP just gives more leeway, you can start rolling earlier and still avoid the attacks when compared to low ADP where you have to time your rolls extremely well to avoid getting hit mid roll.

The game is beatable with no investement in ADP, it's just much easier for a no shields character if you do decide to invest in it.
>>
>>336471242
Drakekeepers and Old Knights were annoying because their large swings could hit you even if you were behind them. I found that the best solution was not to hug his ass while dodging, but to put some distance between us.
>>
>>336471039
>But there are no difference between each angle
What?

>There are pretty much nothing to explore in the game.
That contradicts the game being nonlinear though. My route through the game was different than my friend's.

>In other dark souls, you can see certain area from far away and tell yourself
That has nothing to do with nonlinearity. I think you're confused, friendo.

Everything else you said is basically opinions.
>>
>>336471039

>no difference whether you go to heide's tower -> no man's wharf or forest -> bastille or gutter -> black gulch

Just what. In DaS you could only go catacombs or undead burg. How is that better when talking about non linearity?
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