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Which antiquated video game concept do you still hang on to, /v/?
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Which antiquated video game concept do you still hang on to, /v/?
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Gameplay.
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Fun.
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>>336315707
I hang on to the fact that a game can have good gameplay, writing and artstyle ...at the same time
>>
a plot.
>>
A save system
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Ammunition rather than cooldowns.

Finding weapons instead of loadouts.

Random crits instead of killstreaks.
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>>336315707
Sex appeal.
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>>336316540
>this is a 40 year old woman
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>>336315707
The concept that video games are not real. Video games are very real and we are playing it right now. The game of REALITY. I realized that typical video games found in gaming consoles and PC are nothing but mini games that can be played in the actual video game of real life. The goal in the video game of life is to maximize productivity and help your country so that once the technology advances they can revive you since you are a person worth reviving. I'm glad I was born in the USA because we are the closest nation who have been min-maxing real life for the longest time. My efforts in serving and bettering my country will surely let me live on forever once resurrection technology and immortality is discovered. You losers who are a leech on society and spend all your time playing the shitty minigames will be forgotten and never be revived, destined to rot in your graves forever. The ultimate game over.
>>
FPS where you have to pick up weapons instead of having load outs.
>>
Good games.
>>
I can't stand regenerating health.
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Medikits
>>
>>336315707
I hang on to the fact I can still differentiate reality from fantasy.
>>
New iterations of fighting games should always include all previous characters or at least have more overall.
>>
no autosaves, i still dont trust them and will always manually save, anxiety starts taking over when i cant
>>
sequels should never remove content
looking at you elderscrolls
>>
turn based gameplay
>tfw taking sips of tea while deciding what move to use next

NO IT HAS TO BE FAST AND ACTION PACKED OR THE KIDS WILL LOSE INTEREST WITHOUT THE FLASHY LIGHTS
>>
>>336315707
Good gameplay
Turn-based _____
Fun
Decent art
Decent audio
>>
>>336315707
That strategy RPGs don't need self-insert characters and waifu mechanics
>>
>>336316683
Halo
>>
>>336317021
I miss old Fire emblem too, anon..even though I liked the self insert in 12
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>>336317084
Not since 4
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>>336316954

Out of curiosity how do you make a hard RPG boss without making it purley about grinding?

I've never cared for the medium.
>>
>>336317249
5 is back to AR and pistol starts...we don't talk about 4
>>
>>336316954
>>336316970
DRPGs are the bastion of turn based combat these days.
>>
>>336317375
Management of you damage output while still healing is one aspect. Often bosses will have unique tactics, I remember in Final Fantasy X the boss would cast zombie status on your characters and later on cast mega death which zombies are immune to, so you had to keep one of your members in that status to survive the attack and revive the others.
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>>336316105
>>
That FPSes should have DOOM-like level design instead of just one area full of enemies after another.
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local multiplauer
>dude no one hangs out with their friends lmao
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>>336317375
Honestly im going to sound like a memer but Shin Megami Tensei is a great example of a turn based game where grinding rarely helps. Understanding type advantages and buffs / debuffs is far more important than your parties levels, and you're constantly incentivized to keep switching up your party and try new tactics.
>>
>>336317375

Make status effects and buffs relevant. Etrian Odyssey does a pretty good job here - you can totally shut down bosses with binds, for example, or negate damage from specific elements with a shield class, or negate status ailments before they land on you. Have some shit other than healing and damage.
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Bhopping
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>>336315707

Controls>gameplay>music>visuals>story>menus and options type stuff

Games with bad controls are always bad. If the gameplay is lackluster than it has to shine in almost every other department to be good. A rare feat. Menus and options are underated and having a good menus is often something we forget about until we get games with shit menus.
>>
That a game is just a game
>>
Since I came from the age of pong, I don't get "immersed" or whatever you want to call it in a game. I never forget that I'm playing a game, which is why I never understand why people use the "joystick attached to back of head" analogy for camera controls. It's not on your head, it's just a static camera focused on your character model that you can change where it's facing.
>>
>>336317989
>>336317375
I'm going to sound like a double memer but the gameplay between Shin Megami Tensai and Bravely Default is really similar so if you want to try a more classic Rpg instead of a monster collector type thing try Bravely Default. Shame
about the second half of the game though.
>>
>>336317985
as much as I love local multiplayer, I hate when games are released on a platform like Steam with local multiplayer ONLY
>>
>>336315707
turn based 4 person rpgs that aren't anime crap, to the point where I'm making my own.
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>>336316105
this
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>>336318460
yeah tip sippin fag again, I played Bravely Default up until the big reveal and the uh, twist / loop thing? I loved it up until it asked me to speedrun the game over and over for some ending to a story I didnt give a shit about. I loved the job system though. I really enjoyed Monk / Vampire, but I love blue mages in most games.

I dunno, is the sequel any better? I was considering it. I should say that the art style was awesome too, I like their lead artist and I'm looking forward to that Neir game even though I havent played anything in the franchise.
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>>336315707
cheat codes
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>>336315707
Boss fights
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>>336318737
>no more big head mode
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>>336318737

Yeah, legit real cheat codes, not the cheat engine stuff we have today.

Who even does cheat codes these days besides GTA?
>>
Merchants in anything not an RPG.
>>
>>336318032
>Make status effects and buffs relevant. Etrian Odyssey does a pretty good job here
>does
Did is more applicable here. This has been less and less true starting with 4.
>>
Split screen multiplayer

Prerendered cutscenes

Limited lives

Health Packs
>>
>>336318435
The joystick isn't an immersion thing. Its just a 'makes sense to me' kind of thing. Some people play southpaw, some people play inverted. Its just the control scheme that resonates with them the best.

That said, immersion doesn't mean that you forget you're playing a game. It just means the game has got you hooked to the point that you're not really thinking of anything but the game as a cohesive experience. Immersion is broken when the game can't suck you in or when something is so terrible or retarded that you start thinking about how awful it is beyond the scope of the game. If you actually forget you're playing a game, you might be some kind of crazy.
>>
>>336316581
unf
>>
>>336315707
gameplay
>>
Unlimited sprint.
Meaningful character progression.
>>
>>336317151
I haven't played 12 yet, but from what I heard the My Unit isn't too offensive, but it's been getting steadily worse. Even Robin was preferable to Corrin and really both of them are just varying degrees of cancer.
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>>336319021
>Split screen multiplayer
Who the hell even uses that anymore? We have the internet for a reason. Get real gramps >:^)
xbox fanboys used this exact logic to defend Halo 5.
>>
>>336318730
Still don't know a single thing about the new game because i enjoyed playing the first one 100% blind. Not knowing what class i was going to get or what they did made every sub-boss and level up really exciting. Next paycheck though.
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>>336316105
>>336316158
>>
sex sells
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I still hand onto leaning in FPSes

Though WOLF New Order did it in a nice way


>>336317985
Is thaT SUPPOSED TO BE ELVIS?
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>>336319460
They also used some bullshit excuse that the game wouldn't be 60 fps anymore, even when split screen isn't being used. Fanboys are fucking dumb anon.
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>>336319759
>They also used some bullshit excuse that the game wouldn't be 60 fps anymore,

In fairness in a lot of games, split screen did in fact cripple the framerate. That's not an unjustified statement to make.
>>
>>336315707
Difficulty, or good progression systems.

Granted, games these days have traded difficulty for lack of frustration, but games just keep getting easier and easier. At best, the hardest difficulty is bullet sponge bullshit, but without anything otherwise differing from normal. I want different encounters or ai from harder enemies, and less forgiving but more rewarding item drops (if that's a thing). Instead I just get grind.

Also, I like games where you start out weak as fuck and then organically through learning the controls and getting better gear you become a fucking juggernaut. Lately, it feels like you're either overpowered the whole time, get some lame level scaling bullshit that makes it feel like you're never really progressing, or the game just gives you a magical 2stronk button/item partway through the story
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>>336319873
No, they tried to say that the singleplayer and online co-op wouldn't be 60 fps anymore, EVEN WHEN SPLIT SCREEN WAS NOT BEING USED.

I'm serious.
>>
>>336319873
True. I remember back when I would play 4-man snipers on reach, and you actually couldn't see halfway across blood gulch unzoomed.

But goddamn it. Lack of at least 2-man split screen on halo 5 was a terrible idea. I'd take lower res for couch co-op any day of the week.
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>>336316105
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>>336320114
I miss the old days, when people whose hobbies involved technology had kind of a clue about how technology worked
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>>336319873
Your greentext cuts off at a very important part anon. Try reading it again.
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>>336320114
>>336320328

But how does that work?
>>
I should be able to save whenever the fuck I want.
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>>336320401
>But how does that work?
It doesn't. Fanboys are retarded. News at eleven.
>>
A soundtrack that not only fits the level's theme but also ads atmosphere, ambience, and sets the mood.
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Keycards
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Debug rooms
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>>336316105
>>336316158
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>>336320720
Oh god no.
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>>336317021
You'll have to go back pretty far to predate SRPGs with those.
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>>336318737
This so much.
And I mean fun cheat codes like big head mode and tiny mode, etc.
Not all cheat codes have to be "make the game piss easy" mode.
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>>336320880
I'd rather hunt for keycards and figure out a level than follow a fucking waypoint anyday
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>>336315707
Paying once to have the whole game.
>>
- manual/quick save
- letting the player find discover things on his/her own whether its game mechanics, locations, hidden things, or whatever.
- designing games that do not hold your hand and reward ingenuity
- cheat codes and silly stuff like big heads. the reliance on trainers just to have extra fun is silly
- games being shipped with level editors
- when developers posted .plan files
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>>336315707
Enough frames per second. Everything else doesn't matter
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I like it when it's clear that the people in charge had some sort of vision or clear idea for making a game. Not just pumping one out with a bunch of marketable boxes ticked to turn max profit.
Not just
>Uhhhh, fuckin', what's a cool place?
>The jungle is pretty cool. Cats and bananas and stuff.
>GOOD. Good, good. Well, what would the character do in the jungle?
>Shoot people
>Okay, I like where this is going. Surely there has to be stuff outside of shooting guys though?
>Yeah, just, yeah. Shoot animals or whatever. Just lift some stuff from Assassin's Creed.
>Anything else?
>Yeah, make an arbitrary 'community account'. If you login and then play the game you can change the colour of the player's jacket.
>Okay cool, I'll call Troy Baker.
>>
>>336321590

That's not really antiquated, almost all games ran less than 30 until like 10 years ago. Fighting games and fps were basically the only genres with consistent fps.
>>
Quick time stuff where you have to waggle the control stick from one side to the other.
>>
>>336321621

What happened to him, was his skull increasing in calcification?
>>
>>336321895
bone cancer brah. he had it in his bones and the bone cells reproduced without control and made those death spikes he callled an eye socket.
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>>336321895
Ossification due to bone cancer
>>
I miss using cheat codes without having to fucking disable saving and lose any progress made with them on.
Within reason of course.
If you have infinite HP and can one shot everything, fine, I get that. Because it would invalidate achievements/trophies or whatever.

However, I recently was playing Black Flag and unlocked cheats that make it rain all the time, make it night all the time and one that makes all of your ship's crew skeletons.
I wanted to put them all on to make my pirate escapades more rad.
But if I were to do so it would disable saving.
Fucking lame. They're just cosmetic.
I want to go through the story as Cptn of the Black Pearl and they wont let me.
>>
Any form of DLC is an inherently bad thing.

People will point out "oh here's this old expansion pack that's good" but they're by far the exception to the rule and I would gladly remove all good instances of extra content being thrown at a game to have games no longer rely on the back up of adding on post release content to their shit.
>>
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A E S T H E T I C S
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>>336321665
Most early 3D.
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>>336318605
It's gonna be worse than 90% of anime crap, sorry.
>>
>>336315707
Manual saves

expansion packs
>>
>>336318605
>>336323412
It was all anime, you just don't like most modern anime that in turn influenced modern rpgs.
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>>336323335

Even in 2d. Go back to Megaman, any of them, and see what their framerate is. Especially when there's a ton of shit on screen.
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>>336319723

? No. Where the fuck did you see anything like him?
>>
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I actually believed that old games being turn based was due to technical limitations until a little while ago.
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>>336321030
This. Many times this.
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>>336323660
imo the difference there is that the frame rate is dropping to do things for the gameplay not to pomp out graphics
>>
>>336322869
Expansions are fine if they strictly add to the game or bugfix things. If you want to play the original game, feel free. Roller Coaster Tycoon did this wonderfully.

Content patches are similar, but sadly they are usually permanent. You need the patch to play the game, which is not good. MMO's are terrible at these, but it makes sense from a technical standpoint to continue to improve servers and not have to make new servers for every content patch and not allow players to play on older patches. If they make an expansion though, it makes sense to keep some older servers around and improve most of the servers to the new expansion, or keep the base game compatible with the new servers.

DLC (especially paid DLC) is like a content patch at this point, not an expansion. I have seen examples of it being a good thing where the base game isn't changed (Magicka did it right), but most of the time it's because they didn't have time to put stuff in or they're grubbing for money. Scummy tactics.

You're right, I'm just elaborating.
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>>336315707
World war 2 games...
There's so many unused cool concepts. A game about playing as a bomber team would be kickass. But no, just because we had call of duty and Medal of Honor at the same time, the industry is sick of an entire genre forever. Never mind the fact that every game from overwatch to cod are doing the "near future" shit that's not even fun like 2142. Damn I'm saltier than I thought.
>>
>>336324471

I'm curious. What do you think of your new position's implications?
>>
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>>336315707
Single player.

>My face when the entire games industry wants me to die so that everyone will consider paying for online essential to videogames and the success of things like the Dark Souls series means they will try more and more tactics to bring online mechanics into things that were supposed to be single player.

Fuck off. If I wanted shitty people hampering my videogame experience I'd go on the streets with a portable until I got mugged.
>>
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>>336315707
that challenge, over being indulged, is rewarding
>>
>>336321621
I agree here, so many games feel like they have no direction it's absurd.

They all just look at a list of "safe" gameplay concepts and tick which ones they can do in time. This is why difficulty has taken such a nose dive in recent times.
>>
>>336325531
>or bugfix things
No, that is not fine! There is not a single instance of anything ever when a bugfix behind a paywall would be justified.
>>
>>336326223
The implication is that gaming media has been hammering me with memes for years and I had no reason to doubt them, but now that they've been exposed as frauds over and over again it made me go back and re check all the factoids I was lied about. There were no technical limitations since real time games existed way back when just the same as turn based ones did. I don't understand why, but someone really wanted to phase out TB games for good. I mean they aren't my thing, but if people like them then that's cool. But the agenda news media pushed against it was pretty vicious, just the same as what they did to PC gaming when they tried to kill it.
>>
>>336326735
We're talking in the context of in-the-past. You couldn't get a bugfix off the developer by downloading it. If there was a bug, you would have had to get a newer edition of the program on a disc, or have an expansion disc that installed a newer version of the base program in addition to the expansion. In both cases, someone is paying for something.

Nowadays yes, bugfixes are free because it is easy to download a patch program from the developer and have everything be peachy. But expansions are will still cost money because of extra content being added that people worked on.

Thinking in the wrong context anon, we're talking about how things were.
>>
>>336316105
>>336316158
haha epic cybicism bro #dumbnormies
>>
>>336326897
Pretty much. Dungeon Master existed alongside Might and back then nobody talked about limitations of any kind.
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>>336327317
*alongside Might&Magic
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>>336317985
This.
Online gaming sucks in comparison.
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>>336317375
You change the battle system in some way so it isn't about just pressing Confirm to win.

Matador from Nocturne will rip you a new one if you don't use Buffs and/or fuse anything with the proper resistances. Mot from the same game will Beast Eye you to oblivion if you don't buff yourself and abuse his weakness.

Giacomo and co from Baten Kaitos will destroy you if you just toss any cards at them willy nilly.

I saw somebody mention Yunalesca as well, holy mother of fuck she can go die in a fire.
>>
>>336327223
You're the only one making a fool of themselves. Think before you type.
>>
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>all these people whining X genre or mechanic no longer exists

>could name a game for every single one of them from the last year
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>>336315707
That characters can be gay without the game writers shoving it down our fucking throats.

That's actually an antiquated concept I hold to all media. If it isn't relevant to the fucking plot, don't fucking bring it up. Gay people don't say oh BTW, I'm gay when you start a conversation with them. I would say that is more fucking insulting than them just keeping it to themselves.
>>
RTS.

I wanna play RTS with mah pals, but they never "feel like it".
>>
>>336327881
Sounds like you're being intolerant, annon.
Insert sarcasm here
>>
Battlefield game thats purely multiplayer, with instant action vs. bots for SP

New maps, skins and weapons (new free game content) in patches.

Expansion packs.

Mod tools and Map editor released as standard, to prolong the life of the game.

No unlock based weapon selection, all weapons available and unlocked from the start and its up to individual skill of each player now, just like CoDUO and Battlefield 1942 and Vietnam
>>
>>336315707
Boss fights
>>
>>336316105
My sides
First/best as usual
>>
>ctrl+f "score"
>0 results
>>
>>336316626
....Uhh... Sure, buddy.
>>
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>>336316581
>Chun-Li is secretly a hamon user
>>
Local and/or splitscreen multiplayer.
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>>336327723
Mecha.
>>
>>336317985
best post yet
>>
>>336326267
Holy crap I know what you mean. 90% of the games that have multiplayer that I have I have never even glanced at the multiplayer screen. The few I have it is only because the developers did such a terrible job at the AI it isnt even fun to dick around with.

I just want to relax and enjoy myself.
>>
>>336327881
Oh man, it's hard to remember a time Bioware wasn't all in your face with their queers. Jade Empire is smother good example
>>
singleplayer without a mandatary online component tacked on
>play a shitty pvp match so you get points for your sp game to get best ending!
>>
>>336328843
I think that's why Halo was so popular, it had a good singleplayer campaign and the multiplayer was really fun with friends. Also splitscreen because not everyone could do online play.
>>
>>336328930
nowadays its also weird that games known for their online pvp have a pointless 10h singleplayer campaigns
I guess its to trick consumers into thinking the 70usd price tag is worth it when purely multiplayer games are either free or 10usd.
>>
>>336316683
Arena Shooters? Unreal Tournament 4 is in beta my, nigra.
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>>336316824
This hasn't been true ever. Only direct updates have done this. SFAlpha didn't have the entire SF2 cast, yearly KOFs were missing last year characters, etc.

You dumb?
>>
>>336316308
this
I'll never get used to auto-saves
>>
>>336315707
>Turn based RPGs.
I accept it.
>No more sexy women.
I refuse to accept it.
>>
>>336329942
SFA3 had the entire SF2 cast, brosky.
>>
Having a target audience that isn't "everyone"
>>
>>336330334
so, indie games?
AAA games either target 12-60y old males or 18-60y old males, and they have to with modern budgets. If they dont sell 3 mill copies the publishers lose money
>>
World maps in RPGs.

"It doesn't have to look or behave realistically."
>>
>>336328843
>play a shitty pvp match so you get points for your sp game to get best ending!

When does this ever happen? Usually it's a shitty single player campaign I never wanted to touch to unlock mp content. See Uncharted 2 and modern MMOS
>>
Teaching how to play the game through level design. I'm tired of doing the same shitty drawn out tutorial in every single game nowadays that assumes I've never played video games before. Just let me press start and be dropped right into the game and play at my own pace. Make the first levels/areas designed in a way that can help new players experiment with game mechanics without being punished and more experienced players can breeze through if they so desire. The first 1-2 hours of many games in the past few years are so brain dead and boring that they're a chore to get through and often times make me not replay games I like because there's no way around it.
>>
>>336330115
>SFA3's rerelease is a direct sequel to SSF2:ST
>what is Alpha 1
>had to wait for console for SFA3 to get the full SF2 cast with arcades getting shafted until Max

Top retard
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>>336330917
my point still stands. SFA3 did have the entire cast of SF2.
>>
>>336326267
>Tfw the shoehorned in multiplayer features of Fire Emblem Fates breaks the game horribly
>>
>>336315707
Single player games are 100x better than mutliplayer ones unless its fightan
>>
>>336330506
So AA or A games then.
>>
>>336330763
This
>>
Thoughtfully applying the skill and mechanics that you gain instead of just being specifically TOLD do do them at point X and Y point in the game.

Looking at you, Nintendo.
>>
>>336316105
First post is best post.
>>
>>336316581
Sliding timeline, in sfv she's less than six years older than sf2
>>
platforming collectathons.

Where the collecting IS the game. Banjo and DK not things like assassin creed and its flags.
>>
>>336331191
Only had to wait years and sequels later. SFA3 (1998/99) came out after SF3:NG (1997) and it's missing most of the original SF3 cast.
>>
>>336315707
Gameplay.

Where instead of context-sensitive buttons and Press X to perform a mini-cutscene where you watch your character do something flashy,

I want a game where the player's in control at all times.

I'd also like a game where the player is constantly making decisions, be they large or small, and the player can get rekt by making the "wrong" ones, but kick ass by making the "right ones".
>>
>>336331380
Seeing how /v/ enjoys shit games like FF or Chrono Trigger, I have to disagree.
>>
>>336316203
>I hang on to the fact that a game can have good gameplay, writing and artstyle ...at the same time
Played Majora's Mask?
>>
>>336331717
true.
>>
>>336315707
Physical copies with good manuals.
>>
Games should have loads of optional content. Seems like the idea today is that any content with effort put into it should either be a necessary part of the main quest or it should be DLC. I imagine the idea is that the creators don't want to put any time into something that not everyone is going to see.

Fuck that. Games should have a good main quest and good content on the side, I want getting 100% to feel like a satisfying achievement. I'd much rather have a svelte main quest with plenty of optional stuff than a bloated main quest and little to do on the side.

This sort of thing really struck me after hearing one of the Rare devs talking about how important they felt that gamers get their money's worth by putting as much stuff into their games as they could and now all I can notice are games that are too short or games that are at least half padding.
>>
>>336315707
>Which antiquated video game concept do you still hang on to, /v/?+ 0 post omitted.

Decent fps controls
>>
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>>336316105
>>
>>336317375
Although it might slow the game down depending on how it's constructed (see slow ass trpgs like tactics ogre) adding movement to a turn based game can allow for good variety. For example the most basic thing you can do is add area of effect attacks that the player has to avoid, even better if it's damage over time stuff that just stays on the field and restricts the players movement if they can't use some ability to avoid it, or just don't mind taking the hit to get into a certain position. It's also cool to do stuff like increase the chance to dodge projectiles while moving. This works better in something like a roguelike obviously. Elona has a number of different teleport spells that can prove to be useful. The most basic use of the teleport is to distance yourself from a close range fighter when playing a ranged attacker. You can also use it to just plain run away, and to gain an advantageous position. As an example of that last one, I once walking into a teleportation trap and was in a small room surrounded by bears. I teleported out of the room and stood near the doorway so that the bears wouldn't be able to fan out and group up on me, then I killed them one by one. Another example of movement being useful, and of what other people said about making things other than damage and healing useful is big daddys. They like to sit at a certain range and fire their shotguns at you, and they're very strong opponents overall. A mage can abuse their favorite position because ranged weapons do poor damage in comparison to magic at that range. Furthermore debuffs work on them and have significant effect, using weakening spells and bringing along weakening potions to throw at them is a common strategy. Furthermore a thief can steal the shotgun right out of their hands. I've never played a thief, so I don't know how the ai reacts to that, but if they keep that distance they literally can't attack you without their shotgun, and if they rush you can teleport.
>>
>>336316683
And where you can carry all of them instead of just two of them.
>>
>>336316308
found the save abuser... fuck i watch my roomate play games where u can save at any point and this fool saves every fucking 5 seconds. Its stupid, almost a cheat in a way since death has almost no impact when u can just rewind time to 5 seconds ago when u just saved
>>
>>336317634
Of course, the only way you'd know that is to die from it first.
>>
>>336315707
When you beat a singleplayer game, you unlock something fun. Also when you 100% a singleplayer game you get a satisfying reward.
>>
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I want a modern MMO with no quest-based levelling or progression. I just want to grind for reasonable amounts of time and have a steady progression, where most of the maps are used and I get the chance to spend some time in every zone, rather than just having beatiful maps with kickass music, that nobody gets to enjoy ever because you only spend 10 minutes in that place running around doing quests and skipping text.
>>
I just really liked the low poly and high texture style of the mid 2000's pc games.
Not a gameplay mechanic but things felt better for some reason, both Max Payne 2 and Hitman blood money had more satisfying shooting and blood effects than the more recent games. No idea if that has anything to do with it.
>>
>>336321030
And also the game doesn't have content locked behind McDonalds toys? :)
>>
>>336325741
WW2 dating sim imo.
Rommel is mai waifu
>>
I always thought the earlier Tenchu games had really impressive violence in comparison to newer games. Something is just really satisfying about cutting people down, I can't describe it at all though.
>>
>>336325741
>A game about playing as a bomber team would be kickass.

I know of two games where you play as a B-17 bomber crew. They're both pretty old, though.
>>
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>>336315707
Tank controls and manual saves.
>>
>>336332524

>>336332767
meant to reply
>>
>>336317985
>game has co-op and competitive multiplayer
>the game could still handle these modes with a single screen
>nope, no one hangs out with friends anymore. Hang out online instead, especially if you do it through PSN+ or Live Gold
>>
I fucking hate modern tutorials. Let me read a manual or figure this crap out on my own.

Or better yet, incorporate it into the level design or enemies so you learn through actually playing the game.
>>
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>>336332524
>I just really liked the low poly and high texture style of the mid 2000's pc games.

I complete agree. I don't like this hyper realistic shit everyone is trying to push. Play Max Payne 2 and you'll notice ever blood splatter, dropped shell casing, bullet hole and dead bodies stay on the ground. This is almost unheard of in modern videogames.

>Not a gameplay mechanic but things felt better for some reason

Developers actually put work into programming controls, there's no bullshit like aim acceleration messing with how you look around. Back then, they used to get the movement and controls down first then work on other things.

They should really tone down on how many polygons they can fit into a model and actually focus on making good games.
>>
>>336327723
Slave trainer game where being mean to your slave 50% of the time is the correct option, in order to discipline and train them.
None of these betamax "be nice all the time and respect her desires" slave sims, she's a fucking slave, that's not what they're for.
>>
>>336330754
It happened with Mass Effect 3, though they changed it later.
>>
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>>336318884
>>336320897
>wanting body alteration cheats
Common guys, I thought we've matured beyond that.
>>
>>336332520
Quests that have lasting rewards and go into their own stories also work. Those kinds of quests are fun and rewarding. But regular leveling quests are terrible, I agree.
>>
>>336315707
Games that give you directions and force you to explore and use in-world travel mechanics to get around instead of fast travel.
>>
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I enjoyed all the information being in the game and I never had to look up anything besides secrets or easter eggs.
fuck darksouls 2, you have to look up everything.
>>
>>336331495
This. Before the seventh generation, there were other choices besides AAA and indie.
>>
>>336315707
having straight white males as playable or friendly characters
>>
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>>336333004
>>336332520
In other words, we end up going to back to Ragnarok. The only MMORPG to ever get everything right.
>>
>>336332925
I complete agree. I don't like this hyper realistic shit everyone is trying to push. Play Max Payne 2 and you'll notice ever blood splatter, dropped shell casing, bullet hole and dead bodies stay on the ground. This is almost unheard of in modern videogames

Never thought about this.
>>
>>336333003
>matured meyond that
You're still playing with your virtual toys aren't you? Its entertainment anon, and cheats like that add entertainment :^)
>>
>>336333104
it got the porn right, that was about it.
>>
>>336333104
>reasonable amounts of grinding
I'm not so sure about that one.
>>
Quicksave, player agency
>>
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>>336333109
Play it, it's incredible when you notice that none of this shit dissapears. I'm pretty sure MP1 did this too.

I haven't played them in a long time, they may or may not dissapear after a while but I'm quite confident they stay on the world.

Also, low polygon in horror helps by giving your imagination more to work with.
>>
>>336316105
F
>>
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>>336333192
Ragnarok was perfectly reasonably grindy. You could get multiple max level characters by putting enough time or effort, or get 7x or 8x characters, which were almost as good, with a fraction of the effort.

Better than quest based grinding, or so fucking grindy that nobody is expected to reach max level ever.

>>336333182
Everything in RO is fucking 10/10. From stats, the class system, builds, skill tree and distribution. Ragnarok IS the game to be beat if you want to make the best MMO that isn't a WoW clone.
>>
>>336327881
I've thought about this.

It's that Gay characters in video games and Gay characters IRL are different, and so Vidyagays teach an incorrect view of IRL gays.

Like how if you see a nigga in a game, he's either a whitey with a coat of paint, or a "failed whitey" in that being unable to do normal civilized stuff is his character trait.
You never see niggas that are proud of being the 200% niggest, or niggas that know they can't do what whitey does, but don't give a fuck.

This teaches vidya players that niggas and whitey aren't inherently different, and that if you just lend a brother a hand he will become whitebread. And fuck that. Niggas live in ghettos full of crime 'cause that's what makes a nigga, and that's the lifestyle they're suited for.

>but das raysis
Yeah, expecing a nigga to conform to whitey's standards and thinking that all of a nigga's deficiencies are because whitey didn't lend enough of a hand up is diversity.
But viewing a different group of people as inherently different, and showing how they can be proud of their differences and use their differences as a strength, is anti-diversity.
>>
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>>336333169
No anon, video games are departing from those childish ways, and are beginning to turn into thought provoking interactive experiences.

The sooner you accept it, the better.
>>
>>336318956
Did GTA5 have cheat codes?
>>
I certainly don't miss shitty movie tie-in games.
>>
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>>336317985
>>336327402
>>336328543
Local multiplayer is the tits
>>
Short games that don't bloat themselves out with pointless filler.
It seems like nowadays games need to fill this sort of quota where the world needs to be "this big" or there needs to be "this many" levels or there need to be "this many" weapons and abilities, otherwise the game's not worth your money.
I'd rather have a 5 hour game that uses all of its content to its fullest potential, and that I can replay multiple times without getting bored of it, than have a 30 hour game that I'll never touch again, if I even finish it.
>>
>>336333386
I disagree.

I don't think the amount of grinding was reasonable, and I found it a bit boring.
>>
>>336333386

I could not agree more.

Ragnarok had a really simple system for stats, yet it had incredible depth.

I fucking loved almost everything about it.
>>
>>336333386
I've heard that Aion and Runescape are also games to beat. Not to mention Guild Wars, but almost nobody talks about the game.
>>
>>336316954
>tea
>deciding
what a fucking FAGGOT. there is literally no turn based game that you don't know what you're going to be doing immediately after you've played it for like 45 minutes.
>>
>>336333697

Because people start debating if GW 1 is even a mmo, some don't consider it as one.

Its definitely one of the best pvp experiences i had in a online game.
>>
>>336318986
>Did is more applicable here. This has been less and less true starting with 4.
Maybe in terms of buffs, but 3 handled status effects the worst in the entire series. And 2 had Hexer, which was broken in the other direction.
>>
>>336316626
>patriotism is the objective of real life
>not believing life is an intricate phyics sandbox in which the goal is self defined
c'mon now you can do better than this

also, that technology unfortunately won't be around during our lifetimes. the global holocaust has to happen first, before the survivors move past mortality.
>>
Letting the player fucking figure it out.
It seems antiquated now in the age where you have to do tutorials to unlock basic things like running, jumping, crouching. The first thing I do when I start a game is start fiddling with the controls to see what does what. The very most I want is a little pop up in the corner that says "you can now use ___ to _____________." if it's a new move/action.

The entire practice of hand holding, rarely losing/instant restarting from where you "lost", golden trails and whatever else I can't think of right now is bad, but just the idea that my character can't crouch until the game decides I can pisses me off. Especially if the game is fun otherwise and I want to play it over again.
>>
Needing to switch to melee weapons in FPS.
>>
>>336334093

Don't be a grandpa. Those things are antiquated. There is very little "figuring out on your own" to be had. At best such a thing would set you behind everyone else, at worst it would completely trash your character.

And with how the internet developed, in a matter of days you will have all kinds of wikis and guides up.
>>
>>336334336
control wise
not talent trees or spending points in stats
those things need to be very clear, I like when it gives me exact formulas and percentages, and especially when I can respec somehow.
>>
>>336326525
Uncharted 3 chase sequence, they wanted a chase sequence and started work on it, then changed the story to fit it. It feels so out of place.
>>
>>336333483
Fucking boring ones, but yes. No flying tanks or pedestrian clown riots, but you give yourself weapons and spawn certain vehicles.
>>
>>336334309
This
>>
You unlock everything by playing the game instead of paying for it. Only things that should be paid for are new maps months after the game came out as opposed to day 1 map packs. No exclusive characters or costumes for people who pre-ordered or whatever either.
>>
Memorable soundtracks. Everything now is just some generic cinematic orchestra shit you forget.

Take MGSV for example, with an exception of a few alert themes.
>>
>>336316954

Just play a fucking board game, you ladyboy. Turn based gameplay is shit.
>>
>>336334821
>shitting on board games
>>
>>336334851
BORED is in the name
>>
>>336318737

This.
>>
>>336334792
>MGSV
>implying the real soundtrack isn't the iDroid playlist
>>
>>336334879
>mi spel gud
>>
>>336318986
>4
>bad with status effects
Arcanist is excellent, and having a burst that reset the enemy's status resistance is one of the better ideas they've had for the series. Compare that to "your bind that has a low-ass chance of even hitting will only last 3 turns and you will never be able to use it again for the rest of the fight" in 3.
>>
>>336333815
Eh, in Pokemon you may have to decide between attacking, healing, clearing a status affect, or switching Pokemon.
>>
>>336333815
Haha, I bet you like Action RPGs better, when they are literally "mash X to win, and react to a QTE every once in a while".

See, I can have dumb opinions too.
>>
>>336316717
I can't stand the lack of health regen. I always equip a regen item if there is one.
>>
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>>336322141
>>336322191
Fuckings brutalz
>>
>>336316708
gg
>>
>>336316581
Actually, she's almost 50.
>>
>>336333276

All that shit disappear after you keep dropping more and more.

I hate Arkham Knight for this: if i destroy a lightpost or a column, i expect from it to stay destroyed.
>>
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>>336334951
>tea with pokemon

>>336335094
no, you're just stupid. I didn't tell you what kind of games I like. you just assume things because you're a virgin who says things like "tfw sipping tea" and "haha"
>>
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>>336333815
To name one
Yes, you usually have an idea that you are going to use an attack that will deal the most damage to your enemy but you don't always know what AI is going to do to you first. Dealing with positoning, defence and using buffs is the way to win.
>>
>>336331717
>>336332039
>>336331191
>my point still stands.
Your point was knee bent and begging for validity
>>
>>336335251
>so mad about getting BTFO that he has to retort to ebin smug reaction images
Just go away kid, you are way past your bed time.
>>
>>336315707
The game working on release.

I know that there were a lot of old games that were buggy as fuck, but most of the bigger releases were generally pretty good about stomping out bugs and game breaking glitches.

Now you can have big release titles that people spend millions of dollars to produce and they won't be playable until they patch it four or five times. There was a time where that would just mean the game wouldn't get a sequel, that time is dead and gone and incompetence is forgiven because they fixed it eventually.
>>
The idea that there will be things in the game that you won't find on your first playthrough, or ever. That there will be some things that are truly hidden and meant to reward the adventurous player.

I saw a thread a while ago of someone complaining about Ash Lake and Painted World being hidden and I was deeply concerned when people unironically agreed.
>>
>>336316954
>Actually liking turn based gameplay in anything but strategy
Wow what a gay.
>>
Handheld video game systems.
>>
Boss battles.
>>
>>336317985
Check your fucking friend privilege asshole
>>
Good games being made by a small team of skilled and competent programmers.

Every big budget game nowadays is plagued with no direction, poor management and simply too many shitty cooks in one kitchen.
>>
>>336333815
>>336334821
>>336335592
>literally proving his point

Poor kiddos today can't even argue without calling someone three different synonyms for homo. No wonder they don't have the patience for turn-based games, since they certainly don't have the patience for clever insults.
>>
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>>336316105
>>336316158
I didn't think this thread would get this real this fast.
>>
>>336321621
I know he died painfully but every time I see this skull I can't think of how beautiful it is
>>
>>336335972
I'm sorry you are a queermosexual but please leave your shit taste at the door.
>>
>>336335972

But what if his point is shit?. Turn based is just boring.

See?, i didn't called you homo, homo.
>>
>>336333169
The enitre argument is horseshit anyway, they just couldn't figure out/ couldn't be arsed to do it so they didn't.
>>
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Multiplayer that has everything from the start, no leveling / unlocks bullshit
Smaller levels / hub system with high density of content instead of the open world full of filler
>>
Consequences

Fuck hard decision making, we are pandering to the lowest common denominator here, that shit is too hard.
>>
>>336315707

Exploration. I know in most of these AAA games there isn't any reward for going off the beaten path or backtracking but damn it I'm waiting for one more game to not just lead me to an empty room with nothing substantial in it.

Also, buying a game and getting a full price worth of content without having to shell out money for DLC.
>>
Split screen co-op

I swear it's only a matter of time before they release a fighting game that doesn't support 2 players.
>>
>>336329942

Mortal Kombat 2 had all the cast of Mortal Kombat 1 + more
>>
>>336315707
I still believe that video games are a new medium and form of entertainment. And I don't mean like only a few decades I mean years. This gen is the first gen of video games. Back in 2012 video games didn't even exist and then suddenly everyone has them and plays them. And everyone acts like they've been playing them for years but they haven't. All this technology just appeared overnight, the better ones and the less advanced ones all came at the same time and people just think the lesser tech ones came first. It feels like I'm the only one that remembers the past correctly and everyone has fake memories of video games like insane people.
>>
>>336318460

I just started playing Bravely Default, on hard I'm enjoying it, boss fights are difficult, I'm about 20 hours in, it's a great classic style RPG, with a refreshing new twist on classic RPG's.
>>
>>336334792
There's actually a lot to MGSV's soundtrack if you're willing to sit down and listen. It doesn't scream out at you with its melodies, but there's some rewarding thematic development in the music.
>>
>>336316824
I know I'm 6 hours late, but it's like you never played the Darkstalkers games.
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