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Linearsouls 3


Thread replies: 511
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>Power Within is literally in the last area of the entire game

It seems so weird to me how painfully linear this game is. It's fine for the first playthrough in fact it probably makes it go more smoothly, but after that it just hinders subsequent playthroughs and I find myself getting bored early on/around the mid game because everything I want is in the late game.

With the cast of pic related, you can at least try to kill the Dancer early. Doing so can already be rough, but you would also need to clear Lothric Castle and the Dragonslayer Armour before finally getting to the Grand Archives to pick it up. If you want something in Irithyll, Dungeon, or the Capital there is no real way you can speed up the process.

At least in Bloodborne a lot of weapons can be acquired by killing NPCs like Eileen when you meet them, or by just running through the first part of the DLC which you can do exceptionally early and it doesn't require you to be strong at all. It's still probably too linear, but I would argue it felt a lot less hands off than DaS3 does.

It's weird too because the other games had this openness to them from the very beginning. DeS basically told you to do whatever you wanted and so did DaS2. DaS1 has a lot of sequence breaking potential even without using the master key.

What they don't seem to understand is how much this hurts playthroughs after your first one. The ability to quickly access specific things has always been a draw for doing alternative builds and playthroughs. You learn the ins and outs your first time and then can go for a more focused experience later.

To make matters worse they took a huge step backwards from DaS2 in ng+ potential. I know this is /v/ so I should blindly hate everything about DaS2, but having alternative drops and boss souls and having things like red powered up enemies in areas made NG+ actually feel somewhat fresh. By the time I got Gundyr's Halberd in DaS3 I already felt like I saw everything the game had to offer.
>>
>>336280196
I felt bored as fuck in NG+ tbqh senpai. But my first playthrough was one of the best experiences. Really fucked up. And it felt so tiring to go through NG+, I literally found myself running past everything after Vordt.
>>
>>336281283
That's because there is no incentive to do anything in the game in NG+. You might as well just run through everything and then farm a few areas if you really want Souls for some reason. It's the exact same game as before.

I feel really bored on my other files because there just isn't much else to experience. It's my first spell build and I can't enjoy it because all the cool spells are tucked away in the corners of the world. I just can't fucking believe Power Within of all things is that far away.
>>
>True NG+ coming in DLC
>Enjoy your Season Pass!
>>
>>336281618
>mfw one shot boss challenge will never be possible again
>>
>>336280196
They put a lot of the stuff that you'd want to get as early as possible in the end game.

Power Within, Red Tearstone Ring, the stuff that makes the speedruns and hypermode strats work are basically non-existant.

It makes replaying really tedious and boring.

I think it's less enjoyable to replay than even Dark Souls 2, which is pathetic.
>>
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>>336280196
>Power Within is literally in the last area of the entire game
>that means it's linear
>>
>>336282027
>speedruns

Glad they fucked that off.
>>
>>336280196
It's linear because you can use a shortcut and quickly get an end game item three bosses in?
>>
>>336282027
>Red Tearstone Ring
Literally just have to beat one boss for it.
Not counting the tutorial

For fucks sake why is /v/ so terrible?
>>
>>336280196
>5 second cast animation
>lasts 15 seconds
>gives 20% more damage

It's really sad that DaS2 has the best magic in the series even after all the nerfs
>>
>>336282030
It's more that theres no sequence breaking.

In DS1 you can fuck around and get RTSR, and Power Within, and Zweihanders or Dragon Greatswords and shit before killing a single boss.

There just isn't that in Dark SOuls 3. The only choices you have are:

>Kill an NPC and a late game boss with very little in terms of damage boosts or level ups, to get access to some really powerful shit that you won't even be able to use (like Chunks)

That's ok because a lot of bosses can be bled, so if you have a bleed weapon you can beat dancer fairly easily.

or

>Go to Crystal Sage and Cathedral of the Deep or go through Farron and kill Abyss watches (but you have to do both)

or

>Go to Yhorm, or Pontiff and Aldritch (you have to do both anyways)

Those are your choices.
>>
>>336280196
>>336282030
>Doing so can already be rough, but you would also need to clear Lothric Castle and the Dragonslayer Armour before finally getting to the Grand Archives to pick it up.
The archives are closed until you kill the other lords of cinder tho
>>
>>336282502

It's really sad how bad you are.
>>
>>336282030
I was using Power Within as an example of why the game being linear sucks.
>>
>>336282648
Wait really? Holy shit I might just stop playing the game entirely then. I beat it twice and am bored out of my mind trying to get this pyromancy build going.
>>
>>336280196
thank all the faggots complaining that it was hard to know where you had to go on DaS, I still remember an interview with Miyazaki which he said he would make the game more accessible to address this "problem"
>>
>>336282648
>The archives are closed until you kill the other lords of cinder tho

No it isn't.
>>
>>336282579

I agree. I fucking love how much stuff you can do in Dark Souls without beating any other boss than Asylum Demon.

If there had been some way to get to Irythill form either High Wall or Undead Settlement this would have been pretty doable in 3 too. On the same not I do miss an intermission area like Valley of Drakes. Could fix two things right there.
>>
>>336282579
>RTSR
>beat one boss
>Zweihande
>beat no boss
>Dragon Greatsword
>only accessible by a huge long walk and you need 50 fucking strength for it so it basically isn't worth it anyway

you are beyond retarded
>>
>>336282936
Yes they are, Gotthard's corpse isn't there until the third lord of cinder is dead
>>
>>336282936

The corpse with the key to get in literally doesn't spawn until Abyss Watchers, Yhorm and Aldritch are dead.
>>
>>336282875
Thats the funny thing, because one of the only really good things Dark Souls had going for it was the ability to sequence break.

Dark SOuls 2 introduced Soul Memory, and Dark Souls3 is linear as fuck.
>>
>>336282648
>>336282936
>You have to defeat 3 Lords of Cinder and initiate the cutscene.
http://darksouls3.wiki.fextralife.com/Grand+Archives+Key
>>
>>336282579
also
>have to kill 3 lords before fighting lothric princes
bugs the shit out of me

i'm 100% agreed that there's not enough sequence break. ds1 never-ever again.
>>
>>336283076
>fextralife
>>
>>336280196
first op with a legitimate complaint! i knew something felt really off about this one and i think this is it. maybe if they make a revised thing like scholar of the first sin or something it would fix it but idk. at least it's not a super hard thing to fix
>>
>>336282579
So much worse than

>Go up and ring bell
>Go down and ring bell
>>
I never found power within. Where is it?

Why wasn't it in Dark Souls 2?
>>
>>336282936
Yes they are, beat bort and tree, then dancer, consumed king, champ, dragonslayer armor. Them doors is locked as fuck
>>
>>336282962
>50 str
>one handing great swords

I'm the retarded one?
>>
>>336283156
here we go again with these shitters
>>
>>336280196
>blah blah blah I want to be able to get all the good weapons early so I can cheese the entire game
>>
>>336283225
so 34 strength

that is truly something you should get before you beat a single boss
Yes you are retarded.
>>
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>>336283161
>level design
>easy to fix

lol what
>>
>>336283156
i bet you also think wikipedia isn't a reliable source of information
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>you have to beat the lords first

wow reminds me of Dark Souls 1
>>
>>336283156
Feel free to try it yourself in-game then.
Have fun.
>>
>>336280196
Open world SoulsGame with base building, team member training and romance options when?
>>
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>Linearity is bad

The worst fucking meme
>>
>>336283185
In DaS1 you can also tackle the lord souls in any order you wish after Oreos and Smores, but the real crime is how linear it is compared to DaS2, where you had a fuck ton of options for where to go FIRST when you knew the layout of the world, and what's more odd is that the first boss players are likely to fight is optional,
>>
>>336283342
it's not the level design that is terrible though it's the placement of items and key items that is the problem
>>
>>336283539
When the world loses all taste
>>
>>336283230
>>336283420
>>336283476

>defending that shitty site

we reddit now boys
>>
>>336280196
Why the fuck does linearity even matter in these games? Play an actual open world game instead if this is the most important factor in world design to you.
>>
>>336283185

Yeah, ringing 2 bells sucks, but you know, you actually -only- have to ring those 2 bells.

The mandatory bosses in Dark Souls is really fucking low, it's gargs, quelaag, iron golem, OnS, then like Sif, 4 kings, pinwheel, nito, seathe, and bed of chaos.

Everything else is skippable, although some do require some resources, glitching or clever use of terrain

You have to do everything as it comes in Dark Souls 3. It's not inherently a bad thing, but when Demon's Souls and Dark Souls touted these options of conquering things in whatever order you chose, it feels like a massive step backward.

If you could go kill Princes after Dancer and Dragonslayer Armor it would be great, but they intentionally restrict you from doing so for no fucking reason.
>>
>>336280196

god you autistic faggots will complain about literally anything

>das2 is a good game now

LMAO
>>
>>336283464
well you know, except that 75% of Dark Souls 1 are interconnected areas you can go through in any order to pick the items you need.
>>
>>336282502
Dark Soups 2's shitty version didn't boost your damage at all and took 3 attunement slots while dealing almost no damage to enemies.
>>
>>336283270
But the best weapon is literally in the starter equipment of one of the classes.
As is the best shield (highest stability for weight + 100% physical block + parry)
>>
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>>336283612
But isn't world design one of the biggest meme reasons to hate DaS2?
>>
>>336283270

You can get Anri's after Vordt.
You can get the Astora's Straight Sword before Vordt.

There are a lot of weapons available, but none of them are any fun. Dark Souls you could do zany shit like get a Gravelord Sword super early, or run down and get a fire weapon really fast. You just can't do that in DS3.
>>
>>336283542

I don't think linearity is a bad thing, but it really dampens replayability for a game. Replayability is something the Souls series is known for, and 3 burns you out real quick with the lack of variety.
>>
This is why DeS will always be the best. You could go to any world you wanted at any time.
>>
>>336283190
It's in the Grand archives, I think it's on the first level in a really dark room, you have to pull a somewhat hard to see lever there, which opens up a wall to a secret area, I think it really is the very last pyromancy you can get. I assumed you could rush there if you beat Dancer and Dragon Armor, but according to this thread you can't, which I think is a bit stupid, if you beat those two bosses/areas on a low level character you kind of earned that shit.
>>
How is that any different than the lordvessel areas in dark souls 1?
Almost every boss in dark souls 3 can be at last be the third boss you fight.

That is not even close to approachable in dark souls 1.

If we compare them just by math aggragating all the numbers every boss could be earliest fought then divide it to an average das3 would objectively come out as better.
>>
>>336283556

DaS2 also requires you to kill a three bosses to reach a middle point of the game unless you want to grind like an idiot.
>>
>>336283820
You guys said the same thing about BB and I am sick of how good gameplay is not the only reasonable argument for replayability.

Present das2 all you want I rather replay every other souls game 10 times before I touch that turd again.
>>
The game locks you out of grand archives until you kill 3 lords because they lazily plastered flags for npc quests
>>
>>336283894
>applying numbers to fun
>>
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>>336283894
What?
>>
>>336283631
>The mandatory bosses in Dark Souls is really fucking low, it's gargs, quelaag, iron golem, OnS, then like Sif, 4 kings, pinwheel, nito, seathe, and bed of chaos

Also Gwyn. And do you not have to beat centipede demon and firesage demon to get to bed of chaos? if not that is news to me.
>>
>>336283817
>Dark Souls you could do zany shit
Exactly, why do you think they changed it in 3?
It is you can't go and get these items early on.

The world in Dark souls 3 might be more linear than DS1 but the level design is far better.
>>
>>336283817
>run down and get a fire weapon really fast. You just can't do that in DS3.
I swear you are literally retarded. you can pick a firestone as your starting gift and then instantly turn your starting weapon into a fire weapon.
>>
TL;DR

Nice blog post.
>>
>>336282579
What about
>try to kill dancer at the beginning of the game to craft her swords
>realize they're shittier in every single way than the starting merc weapons
>>
you can't get to the archives before defeating the 3 lords of cinder

the guy with the key doesn't spawn
>>
Pcucks think this casual series is hardcore still?
play nioh, the souls series stopped being hard after your first playthrough of demon's
>>
>>336283612
>World design
>Open world

kill yourself. the only reason you should ever paly an open world game is if world or level design doesn't matter to you in the slightest.

The way Dark Souls did it with having levels that you go through in a specific way, but still have branching parts towards other areas in the world was the shit. It also made the fact that there was no bonfire warping in the first half of the game surprisingly painless.
>>
>>336284097

They didn't even really change it. You can get several of the best straight swords super early.
>>
>>336284057
Not to fun but to linearity.

I can do that.
>>
>>336284226
Is noih gonna be the new meme game?
>>
>>336284094
If you give best girl 30 humanity it opens a shortcut, which is also how you save Solaire from his sun
>>
>>336283957

Yeah but if you want to you can tackle those in almost any order.

If you ended up getting enough health and the cat ring you can go kill Rotten first technically. Obviously you can work towards Sinner (most likely intended route) and find a branch and go kill Freya. Then OIK is kinda just another alternate route if you went to Dragon Rider firts.

I didn't like the lock out of Freya and Rotten really,
>>
>>336284094
Not with the chaos covenant shortcut
>>
>>336283864
Dark Souls 1 did this but with areas actually within the same world and without teleportation (also no mandatory loading screens), which is why it's superior imo.
In DeS it's basically "choose one of these 5 linear paths"

Then the last par tof the game shits itself but everything up until Anor Londo is far superior in terms of navigation and design to any other Souls.
>>
>>336283778
>"waaa we can't say that linearity is unimportant or else we would have to admit that DaS2 was decent at least"
fucking hate this shithole
>>
>>336284331
Leave then.
And don't forget your bad taste and das2.
Nobody will miss you.
>>
>>336280196
NG+ and new games are fucking worthless.

The build variety is nonexistent in this game.
>>
>>336284202
that'll probably be changed when the first dlc hits if enough people bitch and moan about it
>>
>>336284303
It also had stupid shit like entering one side of a tower and then coming out at night at the other.

I swear everyone is wearing rose colored glasses when it comes to these stupid games.
>>
>>336284291

You can kill Dragonslayer Armor, Abyss Watchers, and Deacons Of The Deep in any order you want as well.
>>
I don't understand people who complain that Dancer is a hard boss. Killed her from the second try (mainly because I got instateleported from a previous boss fight without rest).
Lorian & Lothric though. These fags can go fuck themselves along with that horde of hollow knights that guards the bridge.
>>
>>336283991
>Glitch allows you to jump into Iosefka's clinic and open up the gate, allowing access to the woods almost immediately at the start of the game.

>FROM patches it out for no real reason

>>336284094
Donate 30 Humanity to Quelaags sister and you can open up a shortcut just before Firesage which bypasses the Lava area of Lost Izalith.

>>336284170
FROM almost always shits the bed with the vast majority of the boss soul weapons. They either straight up suck, or are just totally outclassed by other weapons. There are a few that are good or fun, but the majority of them are and have always been garbage.
>>
>>336284485
>The build variety is nonexistent in this game.
There is more build variety in DS3 than there is in 1&2.
>>
>bring back power within
>make it complete shit
>>
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>world design is fixed, world seems coherent again over an aborted mess
>level design is top notch once more, cathedral of the deep was the best level I've seen since DeS with all the sections and shortcuts and secrets, and other phenomenal areas

>but the game can't be broken with master key anymore for le epic speedruns, le sigh kappa
fuck you, it might be weaker in openess but who gives a shit when they actually improved every other aspect of the world
>>
>>336282579
There's 4 optional areas you nigger
>>
>>336284612
Nope.
>>
>>336284283
I'd really rather get Centipede Demon over with and sprint through Izalith than sit through the same humanity-offering animation thirty times

Solaire can eat shit, he becomes a sandworm anyway
>>
>>336284612
How do you figure?
>>
>>336284708
Yep.
>>
>>336284612
Just stop dude.

Like really, its pathetic. More build variety than das2? You could literally use dual weild broken straight swords, without power stance, and have a completely viable build in das2
>>
>was really surprised to see /v/ basically be the only place who realized how bad das2 was
>now with das3 it turns out /v/ didn't actually have good taste and just hated everything new
>>
>>336284519
if you're referring to Havel's tower you're fucking retarded.
I'm talking about level/world design here, not environment or anything. Go look up a definition because you clearly think level design = environmental design. I'm not talking about the graphic aspect, only about the quality of the world structure/level layouts.
>>
Are there any good poison dex weapons in this game?

Really loved that one poison katana in DS2
>>
>>336284795
But anon I thought DS2 was a shit game?
>>
>>336284850
DaS2 had a surprisingly high variety in its PvP, not to mention the only game that had an arena that wasn't dead as fuck.
>>
>>336284861
I am talking about the gesamtkunstwerk then.

I don't give a single fuck if one thing is better if that means everything else is worse.
>>
>>336284612
Maybe, but what's the point if most of the builds can be complete only after you went through 80% of the game?
>>
>>336284979
Well I hate mobas so I don't want to actually play in some kind of world of warcraft arena.
Souls is not a fighting game and anyone who plays it "competitively" is even more retarded that people who play party games competitively.

I have nothing but contempt for the arenas and dark souls 2 pvp.
>>
>>336285001
>but what's the point if most of the builds can be complete only after you went through 80% of the game?

It is called progression.
>>
>>336284979
yeah but that's because invasions were dead as fuck apart from bellfags
>>
>>336285001
what would you do, litter the latter half of the game with consumable souls and garbage?
>>
>>336284979
>an arena that wasn't dead as fuck.
What is DS3 Anor Londo arena?
>>
>>336282502
>das2 having the best of anything
lul kys
>>
ITT: why can't I finish the game without playing it
>>
>>336284707
What does that have to do with the post you're replying to you dunce?
>>
>>336285230
The DaS3 equivalent of Oolacile Township.
>>
>go to irithyll
>there's a drop by the bonfire from anor londo
>it serves no real purpose aside from being there for when you get the gear and fall down
>you can just teleport from bonfires so it has no use as a shortcut
>it is one way only so it isn't even a cool means of getting to Anor Londo early

If this had been a DaS1 area you can bet you would have been able to get up there from below or that that would have at least been a useful shortcut.
>>
>>336285230
That's not an actual arena, just popular location for PvP.
>>
>>336280196
You can't even access the archives until you kill 3 lords of cinder
>>
>>336285282
you have no idea how big speedrunning is.
Most people on /v/ have never played any souls game for themselves but have only watched speedruns
and speedruns of das3 are less exciting than speedruns of das1.
>>
>>336285362
So it is better?
>>
>>336285126
nah, most builds revolve around 1/2 weapons or 3/4 spells.
If you can only get these at end game then you're not playing your build until that point.
Your build is supposed to progress as you progress, with rings and leveling.

In DaS1 you could find so much different items right at the start that it allowed you to go throught he game with way more options.
>>
>>336283773
what weapon are you refering to?
>>
>>336285393

I don't care about autists.
>>
>>336284850
/v/ still hates das2 but now you can kind of see in hindsight some of the things das2 did right like weapons/powerstancing, and how it is sorely missed
>>
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>whhhhhaaa why can't I progress to the late levels of the game without playing through the earlier ones
>>
>>336280196
>or by just running through the first part of the DLC which you can do exceptionally early and it doesn't require you to be strong at all
And you know the das3 dlc area isn't placed early how exactly?
>>
>>336285393
yes because now people actually have to put in some effort instead of bugging with binoculars and glitching through the world after a parry
>>
>>336285393
Kill yourself. Why the fuck does From need to pander to memerunners now?
>>
>>336284536
Princes are a pure RNG fight, sometimes it's incredibly easy, other times it's endless teleport spam, he can even teleport to the same place he teleported from.
Dancer is "hard" because of the incredibly shitty camera and terrible hitboxes on certain moves (also my framerate drops by 50% in her second form, and gets to a slideshow if she starts spamming those fire or dark effects, which is weird because it doesn't happen with any other boss or area in the game).
>>
>>336285284
Optional areas are choices.
>>
I'm not super excited about the ring farming... to get them all you have to go to ng++, but ng+ offers nothing new.

Say what you want, Dark souls 2 did ng+ right.
>>
>>336285393
>you have no idea how big the saddest thing to leak out of a medium's asshole is
>das3 speedruns less exciting than das1's

boo fukken' hoo
>>
>>336284850

It's normal for /v/'s hipster contrarian bullshit.
>>
>the same people that are complaining in this thread are the same people who use warp tunnels in super mario
fucking Casuals
>>
>>336285580
I don't think it did powerstancing right. But it was a great concept.

But I am not sure I want it simply back. Some of the twin weapons are great. Trick weapons in bb were also preferable.
You can't just combine an UGS and a dagger and get the moveset of the farrong greatsword in das2.

Its the quality vs quantity argument that every discussion around das2 always ends up as. Yeah DaS2 had the most shit but most of it was just that.
>>
>>336284226
>he thinks Nioh is hard
Lol
Try playing Ninja Gaiden Black you child.
>>
>>336285659
>Pure RNG

If you ever use the phrase "RNG" you need seriously consider your life choices.

Prices are an incredibly generic fight. The teleporting is irrelevant, all of his attacks are highly telegraphed and incredibly easy to dodge. I beat them first try without issue. The only thing remotely annoying about it is Lothric's magic missiles, which he usually only does at the beginning of the second phase.

>Dancer is hard because of shitty hitboxes

Yup.
>>
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On one hand I want to defend 2's non-linearity but on the other, being a person who is replaying it right now, it wasn't done very well in that game.

DeS made the splits obvious which gave it the right to fuck the player up since he could always choose another path.
In DaS2 ALL roots are viable which leads you to being extremely over-leveled for at least a couple of them.

When it comes to linearity I'd say it goes that way
DeS>3=BB>2>1

I can't defend the NG+ though. It's objectively lazy as fuck. But with that in mind, 3 was the only game except for DeS that I bothered to finish more than 1.5 times.

Also:
I find it pretty funny that whenever someone bitches about 3 they try to pit it against 2 despite the fact that 2 is a goddamn piece of shit that managed to fuck it up on almost every front.
>>
>>336285393
It's not even about speedrunning, calm down your assumptions.
I'm disappointed because I love the feeling of being weak, overwhelmed and lost in an immense, dangerous world. DaS1 had this because of all the paths it had, you were constantly on the move, with no safe reference point.

And this makes the second playthrough even more awesome because this time you can actually see what it's like to go through areas in a different order.

DaS3 is so linear that as I went through, I only thought "Seems like the path I'm taking is literally the only one". And on the second playthrough I got bored halfway through because I realized I was right.
>>
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The game has great replayability.

Fuck speedrunners.

Fuck OP.
>>
>>336285912
NG: Black is significantly easier for me than Nioh.

But I've also been playing Ninja Gaiden since the Xbox release so I understand it a lot better than Nioh at this point.
>>
>>336285659

Sounds like you need to do two things:

1) Stop playing on a potato
2) Git gud
>>
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How long until the honey moon period is over and we can acknowledge that DaS3 is the easiest, safest and more boring Souls game yet?
>>
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>>336285995
This. You can fuck off with your "speedrun strats"
>>
>>336285984
>And on the second playthrough I got bored halfway through because I realized I was right.
I am over 300 hours in already and on my 6th character.
With all of them I did different bosses first because I needed different shit.

I have no idea what you are talking about but it seems like you are more concerned with being right than anything else. So if you convinced yourself it is shit then that is good for you.
Go replay dark souls 1.
>>
>>336286196

Until DaS itself stops being that.
>>
>>336285757
But he was talking about sequence breaking choices available from the start of the game, not a few optional areas that are mostly near the end of the game after defeating a majority of the games bosses you mongoloid.

Maybe you should learn to read before you go around calling people nigger, nigger.
>>
>>336284875

Poison is shit, it's back to DS1 two damage per second for five minutes style
>>
>>336285984

Bonfire warping from the beginning rapes any sense of tension and adventure.

You can literally fuck off back to firelink at the drop of a hat. In Dark Souls 1 you were absolutely on your own for the most part.

I didn't go back to Firelink post-Capra demon. It makes there be actual tension, becuase you have the decision to soldier through Blighttown without moss, or to backtrack and resupply.

FROM threw that out the window in DS2, and continued in BB and DS3. It rapes any sense of decision making and adventure.
>>
>all these faggots acting like DaS3 isn't linear
>while pretending DaS2 never existed
>while purposely forgetting about pre-lordvessel DaS1
A month from now you'll feel very stupid, just like all these people who said DaS2 was better than 1 when it first came out.
>>
>>336285826
>DaS2 did ng+ right.
It's a shame they could never get regular ng right.
>>
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What the dicks are you talking about, Anon?

Game is just as linear as any other Dark Souls game. Every new game of DS1 or 2, I dread having to do the undead burg or the forest of giants again, but the way the games branch off later makes it worth it, and DS3 is no different. They all have specific items that can only be earned later in a playthrough.

The dancer skip actually gives the game world an incredible flexibility. Imagine if you could skip to the post Anor Londo world in DS1 in the first hour of gameplay, that'd be insane.
>>
>>336286429
>I didn't go back to Firelink post-Capra demo
Not even for laurentius?
Or the whole patches thing.

You are playing the game like a retard and then complaining that the other games are not pandering to you.
>>
>>336286474
>while purposely forgetting about pre-lordvessel DaS1
Wow. I sure do love backtracking and searching for doors you've missed.
>>
>>336286380
But he clearly mentioned other choices such as Yhorm and Aldrich. How about you learn to read you dumb nigger?
>>
>>336286741
>I hate exploring

You would enjoy Linear Souls 3.
>>
>>336283270
But I want to have fun. A lot of the most fun weapons are way in the end game. If I want to cheese the game then I just pick a Longsword and fuck over the entire game for free.

And fucking Power Within is your spell buff for weapons. Why the fuck should that be at the end of the game?
>>
>>336286580
>an incredible flexibility.
Not really, considering you can't actually access the Grand Archives without killing the lords of cinder. It gets you untended graves, consumed king's garden, and lothric castle. Good amount of areas, but consumed king's garden has practically nothing in it and a lot of shit is locked behind grand archives.
>>
>>336286474

I'm incredibly critical of DS2 and 3, and even Bloodborne but to a lesser extent because it at least tried to be different.

Dark Souls 1 I would consider a classic. It's the kind of game you can replay over and over again. It's got a lot of fuck around potential that the others just don't really have. Once you understand it, it's easy to clear in a single sitting, and making new characters and builds becomes trivial. That's true for all of them, but Dark Souls 1 just nails the feel and the gameworld. The covenants weren't totally gutted or broken, even though there was really only a handful worth using. Invaders weren't placed at massive disadvantages, and the bosses were mostly enjoyable.

Dark Souls 2 and 3 just feel lazy and lacking. Sure, you can make the same points I made for Dark Souls but they just feel off.

Demon's is my favorite, but I think Dark Souls is objectively a better game.
>>
>>336286474
>almost every boss in das3 can be the 3rd or fourth one
>only the princes are locked behind a gate which is fair enough since they are essentially the end boss of das3 while the soul of cinder is the end boss of the series.

Seriously go through das1 in your head again. You have to kill the gargoyles and taurus to even open sens.
>>
>>336286921
Power Within is a body buff. If you want a weapon buff you can get Magic Weapon right after Iudex
>>
>>336284735
but it's still fucking optional you retard
>>
>>336287075
Taurus demon is optional
>>
>>336287075
you dont have to kill taurus
>>
>>336285642
Having multiple options early in was a staple of the previous two DaS games and DeS. Its not pandering to speedrunners, its just continuing what they've been doing. Speedrunning is just a side effect from their interesting design.
>>
>>336287153
I mean queelag.
Sorry.
>>
>>336283270
I'd say weapons are very well balanced in 3. And it's not like you couldn't start 2 with a retard's hammer that would faceroll you trough 3/4 of the game
>>
>>336284612
True, you can choose between the estoc or the dark sword or astoras straight sword.
>>
>>336287208
and you don't have multiple options in das3?

again almost all bosses can be the third one in das3.
>>
>>336282364
Ah. No. Speedruns are still a thing. It doesn't matter where the items are there will always be a fastest way to complete the game... It's illogical to think otherwise.
>>
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>>336280196
Been saying this since the release day but no-one listens or cares.
The fact that MIYAZAKI is in the 'director' is enough for these idiots to go fully blind about the flaws of the game.
Well okay I would've never believed that it would go so far that the new game could be as linear as this and still okay
>>
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>>336286921
>But I want to have fun.
The game is fun, if you can't have just because there is a weapon you can't get until later in the game then that is your problem.

>Why the fuck should that be at the end of the game?
Why the fuck should it be?

All I see in this thread are people crying about the game not being the way they want it to be.
You are not special little snowflakes, games are not made especially for you the way you want them to be.
>>
>>336280196
The only thing that got me to start NG+ was to try and get all the NPC quests right but fuck me man, how awfully are these quests put together? For the fuckin love of god I'm even using a walkthrough but still the game isn't doing what it's supposed to do when it comes to Sirris.

>Hit Halfway Fortress
>Talk to Anri and Horace
>Travel to firelink
>Talk to Sirris, she disappears
>Get dreamchasers ashes
>Hand them in to the old cunt
>Sirris not appearing in firelink
>Google it, more people experiencing the same
>Apparently her summon sign Will appear on the bridge anyways
>Down the monster at bridge
>Go to other side hit bonfire
>Go back to check for summon sign of Sirris
>mfw no summon sign
>tried reloading area didn't work

Fuck this shit. Fuck you From.
>>
>>336287382
Same shit happened to me. I just had to reload my save. Don't know why its so retarded though.
>>
>>336284607
>FROM patches it out for no real reason
It was a glitch. Holy shit, /v/ really is composed of retards.
>>
>>336283584
You're a fucking tumor
>>
>>336287245
There are many weapons to choose from, only scrubs will use those weapons because they know they are OP.
>>
>>336283061
Soul Memory doesn't do shit. SM is not what's bad about DkS2. I wish this meme would die.
>>
>>336285826
>have to go to NG+2/3 if you want to avoid grinding up every covenant in order to get every spell
>which is necessary to have all achievments
It wasn't perfect. Definitely better than 3, though.
>>
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>>336286260
Sadly for you, linearity isn't something subjective, it actually depends on the way the world layout is designed.
>>
>>336287534

Yeah, sure, it was a glitch.

But it wasn't hurting anyone. It wasn't something you were going to find blindly in your first playthrough. You weren't going to accidentally do that.

There were actually places that people got stuck and needed to hunters mark out of. Those should've been fixed. Companies need to learn that it's OK to leave stuff in that's fun for your player base.
>>
>>336287305
>again almost all bosses can be the third one in das3.
>vordt, dancer, oceiros, armor, tree, sages, watchers
less then half bosses != almost all bosses
>>
>>336287589
I was just making a joke. I honestly think this is the worst release balance a souls games has ever had, but I'm sure they'll sort it out.

I did my first run with the great sword, using a straight sword after that is like playing on turbo easy mode, it's a fucking joke.
>>
>>336287712
Not counting tutorial obviously
But I am also not counting the tutorial for das1 since that is before the game opens up.

Iudex Gundyr and The asylum demon obviously don't count right?
We are not stupid here.
>>
>>336287512
How far back did you have to load? I feel like dropping this shit because there's not really a reason to play for me anymore now.
>>
>>336287667
It is also not something objectively good.
>>
>>336287016
>Dark Souls 1 just nails the feel and the gameworld.
>Demon's is my favorite, but I think Dark Souls is objectively a better game.
mah nigga
Also loved how the covenants in DaS1 are directly related to the game's storyline. The Darkwraith path blew my mind the first time.
>>
DaS3 is the most linear yet, thats why it's boring
>>
>>336286760
He's listing the the paths you can take from the BEGINNING of the game you idiot, and how there's no way to deviate from those paths once you're on them. The fact that optional areas exist doesn't provide any sort of sequence braking whatsoever.
>>
>>336287667
Part of it is that Dark Souls exists as a column.

Dark Souls 2 and Dark Souls 3 largely exist as vast flat expanses.

You're literally going from A to B in a line. It's really apparent since Firelink isn't directly connected to anything, and you get flown from Lothric Wall to the Undead Settlement. Theres no way to sequence break, because it's a line.

It's just like the whole Drangleic Castle to Shrine of Amana to the Undead Crypts area. It's a line. Theres no way to bypass an area to get to another one.
>>
>>336287985
That is also true, completely depends on the type of the gamr.
>>
>>336287965
Nah I mean I just quit to the main menu and reloaded and her sign was there.
>>
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ITT: retards trying to pull the blanket on top of their first souls game

>duuude like, 1 was so "open" and "alive", like, come on bro
>naaw, man 2 was the best! fuck haters it was soo non-linear n' shit

It's easy to pick out minor shit that you personally preferred in the game and forget things 3 did objectively better like
>boss variety
>weapons being pretty fucking balanced for PVE (no zweihanders or cleric's maces)
>the best upgrade system
>best healing system that actively prevents you from farming
>faster combat straight from BB without some of BB's negatives
>best covenant mechanics
>PVP that is ACTUALLY merged well with PVE instead of forcing people into MLG arenas
>biggest variety of weapons and armor
etc
>>
>>336287985
>giving players choices and options isn't good

Some games work as linear experiences, others don't Dark Souls has always been about exploration and discovery, and Dark Souls 3 really missed the mark on that.
>>
>>336288192
>>weapons being pretty fucking balanced for PVE (no zweihanders or cleric's maces)
yeah we darksword now
>>
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Ok guys, I'm starting a LOW LEVEL WHIP ONLY run in a bit.
Wish me luck!
>>
>>336288089
But the dancer sequence break is already better than everything in das1.
One is a boss that is beatable but harder on low level and the stupid shit in das1 is "farming 20000 souls" or farming 30 humanity

Are you all seriously kidding me here posting maps of dark souls as if that means anything?
>>
>>336287845
>gets proved wrong
>ups but it doesn't count
You know what, let's count everything before fighting the first Lord as tutorial, that way your bullshit claims will be even better
>>
What if the DLC adds in new interconnected areas?
Probably unlikely, but it might be interesting to see.
>>
>>336288192
>weapons being pretty fucking balanced for PVE
>if you aren't using an estoc or a straightsword you're actively gimping yourself
>balanced

Dark Souls 3 achieved balance by preemptively nerfing everything interesting in the game.
>>
Having slowly gone through the first playthrough at around 30-35 hours seeing as much as I could and blasting through NG+ and NG+2 to get the rest of the achievements, it really does feel lacking.

NG+ is boring to go through and the game is so damn short because no bosses and not many areas. I won't deny the quality of the bosses or the areas but there really just isn't enough.

Even with Das 2 I felt like I was on a journey because of the retarded amount of areas but Das 3 I felt like I was driving down to the mall because everything is so close together.
>>
>>336280196

>kill lady who gives you banner
>fight dancer early
>get to lothric castle before even fighting vordt

the games is an non linear as the others, you just have to GIT GUD
>>
>>336288192
I played DeS on release and BB is still my favourite, what now nerd?

BB > DeS = DaS > DS3 > DS2

I just think From is crap at sequels. I guarantee if DS2 and DS3 were new ips we would have better games on our hands.
>>
>>336288192
>moving the goalpost
the entire thread is about the linearity of DaS3, what the fuck are you trying to prove here? That DaS3 did a lot of things better? I'm sure everyone agree on that, but that's not what this thread is about retard.
>>
>>336288089
>>336282579
>Go to Yhorm, or Pontiff and Aldritch (you have to do both anyways)
>beginning of the game
Why are you so retarded?
>>
>>336288365
I mean we can count the first boss.

But all the maps people are talking about that open up FROM THE BEGINNING don't count then.
Because the beginning is incredibly linear until asylum demon.
Hell at least before iudex there is an optional "mini-boss" in form of the crystal lizard there.

Are you seriously going to tell me das1 opening was better you cunt?
>>
>>336288493
Until you run into a locked door that doesn't open.
>>
>>336288573
And it also did non-linearity better

outside of speedruns.
But who the fuck cares about speedruns.
>>
>>336288192

The second you arrive in Firelink, Majula and Firelink in DS1 2 and 3 where can you go?

>DS1
>Catacombs
>New Londo Ruins
>Undeadburg

Now, if you've got the master key, New Londo can open up into Valley of Drakes, and is a bridge to both Blighttown, -and- the Darkroot Garden. Catacombs unfortunately get the orange wall of death but let you do stuff in there.

>DS2
>Forest of Fallen Giants
>Heides Tower of Flame
>The Gutter (locked out until you get HP and a ring, or laddersmith gilligan)
>Whatever the fuck that paths called, forked road (locked out until you find a branch)

Those 2 options basically lead to the bastille, and huntsman's corpse in a linear fashion, theres no way to progress without clearing at least a boss (Dragon Rider and Pursuer)

>DS3
>Lothric Wall
You have no way to progress besides beating a boss. You have to kill Vordt, -or- Dancer to progress further.
>>
>>336288462
>if you aren't using an estoc or a straightsword you're actively gimping yourself
I use a greatsword and I win 90% of my PvP
fights. Straight swords and estoc have to get in close, if you keep your distance with a greatsword they are no problem.
>>
>>336287985
>Giving the player the option to tackle several different areas/bosses from the start of the game, despite difficulty isn't objectively good in a souls game

It would've certainly helped with how bland DaS3 gets with subsequent playthroughs.
>>
>>336288823
das1 is blander.
I already replayed das3 more times because it is just better.
>>
>>336288741
see
>>336287667

DaS3 did not do non-linearity at all
>>
>>336288803
>estoc has to get in close

It has spear levels of poke.
>>
>>336288803
PVE was written in his statement. I'm seriously concerned about literacy levels.
>>
>>336288479
are you really saying this game lacks bosses? Vanilla dark souls 1 only had 3 more bosses than dark souls 3 and 3 of those were of 22 in dark souls 1 vanilla were just asylum demon
>>
>>336288932
Great argument buddy.

CoD is more better than das1
I played it more times cuz it was more betterer
>>
>>336289057
How the fuck are you gimping yourself in PvE by not using an Estock or Short sword?

Up until after the Rotten Greatwood all I used was a dagger. After that I started using a greatsword.

Only people who would feel as though they were gimped are people who need OP or easy mode weapons to win.
>>
>>336288315
>>336288462
>say the game is well balanced for PVE
>people start bitching about PVP meta weapons in response

I guess this just shows how dense and entitled PVP lovers in souls are.
>>
>>336288967
>have the choice to kill dancer early and fight oceiros, champion iudex or dragonslayer armor early

>compared to
>catacombs
ONE boring boss and then a fog wall
>new londo
useless without having killed sif first
Can't even remove the water without killing an npc.
Or the normal way

How is das3 not better.
Explain that to me.

Because there are some random connections?
They also are in das3.
Just visible.
Would you really gain that much if there was a pointless elevator from undead settelement to farron keep?
I mean the connection is there and you can see it from both sides.
What do you gain by walking through it?
>>
>>336288238
Even if the overarching world design isn't as nonlinear as the first game, the individual areas gave you plenty of shit to look at.

And not rewarding exploration or discovery? The entire Archdragon Peak is hidden behind a gesture found at the end of a different optional area. I'd disagree with that entirely.
>>
REHASH SOULS 3
>>
>>336289127
>I think das3 is bland
>well I think das1 is bland

>fuck you go back to COD
I am just meeting you on your level. You have not posted any proof that das3 is bland.
Why is the burden of proof on my end?
>>
>>336287667
they should add a short cut in the wall bridge with that demon made of ashes. that way you can skip unded settlement, and the first swamp area to go directly to the poison swamp
>>
>>336288493
>2 paths (1 with a dead end until later) instead of 1
>suddenly not linear compared to previous games
just no
>>
>>336289456
Needing something to win isn't the same as something not being objectively better.

Fast weapons especially straight sword are objectively better for PvE. Period. End of conversation.

There is almost nothing that the dark sword is not better at in PvE than every great sword or ultra great sword.

In the previous games there were more noticable trade offs to each weapon type. It was rare for something to outclass the other in nearly every metric.
>>
>>336289923
dancer also opens up towards two different ways after killing her.

How is that worse than catacombs?
catacombs is one boss and then a fog wall
Dancer is one boss then a choice of two and after one of them is another one.
>>
>>336285995

/thread
>>
>>336289673
>statement
>no evidence to back it up
>get told about it
>GEE WHY U SO MEAN
not even that anon

All these kids shouting PROOF without delivering itself first. And you just spouted buzzwords
>it's blander
>because this one is better
>because I SAY SO
>>
>>336290232
Dark souls 3 opens up new paths through boss fights.
Dark Souls 1 opens up new paths through grinding

The main appeal of dark souls 1 here at least according to the people in this thread seems to be that you can play less of it.

I am not sure that makes the game better in any way.
>>
>>336289481
FREEDOM AND NOT LINEARITY DO YOU FAIL TO READ YOUR OWN POST YOU DUMB FAGGOT
>>
>>336289513
Too bad the only decent thing to find or see in that entire area is one extra slab, that sadly requires you to go through the shittiest excuse for a boss fight in the game, and worst and most annoying enemies in the entire game.
>>
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>>336288796
Yeah. Except no one in their right mind would ever consider going anywhere but Undeadburg when playing DaS. It's always the same fucking road to gargoyles then catacombs/lower bell. The fact that the game lets you bang your head on locations that are OBVIOUSLY not meant to be beaten in any other order outside of NG+ does not create a better experience. ESPECIALLY combined with the fact that you had to backtrack trough this garbage until you obtain the lordvessel.

Outside of whole little cool Kaathe thing, 1 was by far the worst when it came to non-linearity.
>>
>>336290038
>Fast weapons especially straight sword are objectively better for PvE. Period. End of conversation.
But that isn't true.. Why have I had no problem using greatswords?
I started off using a dagger and daggers are the fastest weapons in the game. I then used the Hollowslayer for a while the moved on to the great machete. I have also used great axes and spears and had no problems with either.

Instead of just spamming R1 you should try learning the different styles and timings of other weapons.
>>
>>336290382
>Grinding
argument invalid
>>
>>336290402
I guess skyrim is the best game then since I can just walk everywhere without doing anything.

They are all videogames.
They are all limited

HOW they give the player choice on where to go is way more important than how many times they do.
>>
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>>336290461
Congratulations, you just won "Moronic shitposter of the day"

Please kill yourself at earliest convenience.
>>
>>336290504
30 humanity is not grinding?
20000 souls is not grinding?

Give me one good reason those great optional ways are hidden behind that

Not even talking about the stupidity of the master's key being objectively the best starting gift therefore making the starts even more samey.
>>
>>336280196
>The ability to quickly access specific things has always been

Okay now, I admit I havent played DS1 in years but I remember it wasnt THAT easy to get everything you wanted for your build right away.
Most areas are only acessible when you go through previous ones.
>>
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I can't tell if this thread is full of trolling or people with serious reading comprehension issues. God damn.
>>
>>336288342
>farming 20000 souls
Or y'know, using the fucking ladder that lets you bypass that door entirely.
>>
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>>336290461
>>
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>>336290461
>Having the option to visit hard areas from the beginning
>Bad non-linearity
>>
>>336290828
That is just the normal way through the gardens.
>>
>>336290551
Are you literally evading the fact of DaS3 linearity now? BB, DaS and DeS are better than DaS3 in terms of freedom.
>>
>>336290485
Look I'm getting pretty tired of this conversation. I'm not saying stuff is unusable, I've beaten the game 3 times so far once with greatsword one dexfag and one bleedshitter using fist weapons.

Straight swords do more damage faster than ugs. The also have greater ability to break poise because number of hits seems to factor in more heavily.

My dark sword on my quality guy has 450 sheet damage with no buffs. My great sword on the same character has a bit under 600 damage no buffs.

The dark sword can swing 2-3 times in the same period of time while spending less stamina than the great sword. The great sword is slow so the options you have in terms of taking advantage of boss openings is greatly dimished.

What do you gain by using the great sword? A bit of range I guess. Slightly higher damage per hit but way lower damage over time.

It's just a worse option almost across the board. Is it unusable? No obviously not, I said I beat the game using it. But it's fucking awful compared to a straight sword and the gap between the two was much smaller in past games.
>>
>>336290453
I think the reward for exploration should be cool shit. You'll probably agree with me there.

Your problem is that your definition of cool shit ends at "good items." The Nameless King was one of the coolest fights in the game, and the whole area was a great change of pace aesthetically from the mostly darker areas in the rest of the game.
>>
>>336290909
Like dancer oceiros and gundyr and all the areas of them being early options?
>>
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>yfw you realized that DaS, DeS and BB are on a completely different level than the sequel games
>>
>>336284439
Nah. DkS2 is great. All the Souls games + Bloodborne are fantastic. I love them all. You're the one with shit taste.
>>
>>336290959
BB is about as linear as dark souls 3.
Demon's has no world connectivity.

DaS3 has the most freedom in terms of builds and progression.
>>
>>336290109
>How is that worse than catacombs?
it's worse because those paths in DaS3 are useless, there is absolutely no reason to kill dancer or anything after her early, you'll only get early access to chunks which will be useless anyway since you won't have large shards by then, and pretty much everything you can craft from those bosses is shit with the exception of Armor's axe
at least you could get to another blacksmith or get rite of kindling from pinwheel at the start
>>
>>336290746

Dupe a firekeeper soul like 6 times and you have 30 humanity

>muh grinding
>muh cheating
>duping

We're talking about sequence breaking here which is most likely only being done for specific reason. Doing a "minimalist" run and skipping as much as possible easily warrants the use of duping.
>>
>>336282579
What are the best weapons to bleed with?

I might use a weapon specially for bleeding, even infusing it with that gem that increases bleed. Or does it not work that way?
>>
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>>336283612
>Why the fuck does linearity even matter in these games?
It makes it fucking boring when you have to do everything in the same fucking order, with the same limited pool of options every time you want to try a different type of character. Are you just shitposting, or are you really this fucking dense?
>>
>>336291049
Yeah the sequels are shitty because they are sequels.
>>
>>336291095
>builds and progression
am i being baited here?
>>
>>336291106
and rite of kindling gives you what?
More estus
Oh wow there is also an estus shard and undead bone ash right after the dancer
That is literally the same upgrade here.

also there is plenty of good shit in lothric castle. The tome for miracles alone makes it worth it as a faith build.
>>
>>336291179
>What are the best weapons to bleed with?

Anri's.

Mostly because:
>scales on luck
>straight sword
>high base damage
>2HP regen/tick

There are better "bleed" weapons, but you can just put a carthus rouge on anything and have it be an effective bleed weapon. Luck increases the bleed build up so you can get double duty from the Anri's.
>>
>>336291286
Not really:
There are more builds in das3 than das1. and they all progress differently.
>>
>>336285141
Confirmed for never invading. I invaded so fuckin much in DkS2 it was NUTS. Hundreds and hundreds of invasions in all the zones. It was so amazingly fun.
>>
>>336291398
At first I was hesitant but I might try that build since redistributing stats is easy.
>>
>>336291286
I learned when discussing BB with people that some people play these games as action games and some people play them as rpgs.

Some care about their builds and stats and shit and might even make lore or background for their character. They might do an rp build or something.

Other people just pick the stats that make them strong or do a challenge run and play the game like a really light character action game.
>>
>>336291179
any weapon with INNATE bleed that you can infuse

get 30 luck
Infuse your offhand.
Infuse your weapon
put carthus rouge on it
There you go
>>
>>336291179
Warden twinblade. Manikin claws are fun but kind of shitty.
>>
>>336291520
pretty much this, also most of them don't even go beyond the first playthrough
>>
>>336291049
All DeS really has going for it is atmosphere and some instances of level design, the bosses are pretty bad, the mook encounters outside red phantoms are pretty bad. It has some highlights like latria and false king but its probably the worst game overall in the series when you remove nostalgia.

DaS also has a lot of really really bad bosses, poor everything design after Londo, and the first half of the DLC is basically inverted darkroot garden and the DLC overall has issues with encounter design because there very little enemy variety, especially with the abyss enemies.

The only really standout game in the series thats not loaded with flaws is probably blooborne, which is probably because its focus is narrower and it has less room to take the quality nosedives every other game with Souls attached to it is wont to do (and even then it still manages to have a few of those).

I guess I'm just burned out but I don't see the massive difference in quality between the souls games everyone always goes on about here becauseevery time one of them does something right it does something wrong, and it all boils down to what elements of them you like more, so they all feel like sidegrades to me more than anything.
>>
>>336291012
Are you saying that one shortcut to late-game areas is the same as having access to most of the game from Firelink Shrine? (Given you have the key)
>>
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>>336283817
>draining New Londo as soon as you leave the Asylum
>making a +15 weapon before you even fight Taurus Demon
>getting a Dragon Head before fighting any bosses
>parkouring into the Lower Burg and getting 90 casts of Soul Arrow before fighting a single (non-tutorial) boss
Can you even call it "cheesing the game" when you actually had to be knowledgeable about the game world and work to get this shit?
>>
>>336291243
other anon here, why don't you just respec your main, the game doesn't even punish you as bad as ds3 for it? even there its ok to try out 6 builds per ng.
>>
>>336290909
It is when you are forced to waste your time backtracking whenever you encounter another rapecave of oneshot deaths.

The only reason you faggots perceive it as non-linear is because you've played and discussed this shit so much you completely forgot your MAIN walk-trough aka the first one.

Granted, I don't think that it ruins the game but when it comes to discussing sousl games in terms of linearity then it gets shat on by DeS, 2 and BB. And it's not hard to understand why some would subjectively prefer 3 either.
>>
>>336290973
>Straight swords do more damage faster than ugs
No fucking shit, sherlock?

That is what short swords do, greatswords are slower but hit harder. This is how they work in real life as well you mong.

All weapons have different styles, just because you can't spam R1 with all of them to win doesn't mean they are bad.

They are not worse options they are just different playstyles.
>>
>>336291785
If you want that +15 weapon you're going to have to kill Capra though.
>>
>>336282579
>you can get one of if not the best weapons in the game 45 seconds into the first area
>good game design

pick one
>>
>>336291761
I am saying especially for consequent playthroughs one is clearly better
The das1 way is undeniably better for speedrunners though.

But when I play through a game I don't really skip as much as I can

I replay dark souls 1 a lot. I have over 800 hours on it on steam.
I generally beat all the bosses.
I don't like the master key and doing minimal runs.

I am enjoying das3 playthroughs way more since the journey is the goal for me and not beating some world record in skipping games.
>>
>>336292031
You can skip burg with a jump, kill capra and go into depths before you fight taurus, so hes technically right.
>>
>>336291959
>No fucking shit, sherlock?
I don't think you understood his post.
They do both.
Do more damage
AND
hit faster.
>>
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>putting one of the best spells in the game at the end is a bad thing

did I migrate to stupid town?
>>
>>336292180
just say dps before even more people get confused.
>>
>>336291095
>DaS3 has the most freedom in terms of builds
>magic is gimped
>90% of non-straight sword weapons are shit
>half of the infusions are useless
>armors and shields are only useful for fashion or against very particular bosses since poise and physical damage reductions are straight up broken and don't work as it was intended
>half of the weapons in the game don't follow normal upgrade paths and can't be buffed or infused
>refined shit is just objectively massively better then anything else 90% of the time
>hybrid damage is so bad it's almost a joke
>hyper-aggressive and fast enemies and bosses + lack of poise just further emphasize the R1 attack and roll spam
>most freedom in terms of builds
>>
>>336283302
you're a fucking dumbass
>>
>>336292124

I think he was trying to demonstrate what you can do without killing any bosses, but you can't get a +15 weapon without killing Capra.
>>
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>>336284612
>str is only relevant because of hyper armor on ultra weapons
>pure dex is completely worthless thanks to quality shitting all over it
>hybrid sorc/faith builds are worthless
>pyro is decent, but requires you to devote almost all your ring slots to boosting fire damage to keep up
>sorc/faith focused builds require and absurd 60 stat point investment in their respective type to even come close to being decent
>>
>>336283778

DS2s world wasn't bad for being linear. It was bad because every single fucking area consisted of tight corridors with pitfalls every fuckibg where, and none of it was designed very well.
>>
>>336291761
Yes actually, it's about the same, all the areas you can go to in DaS 1 end in dead ends anyway you have to do the plot critical path to advance any path, it just let's you fuck around the order of the early areas, while DaS 3 let's you access half the endgame areas. It's more or less the same shit.


DaS 3 is as open as DaS 1, it's just not as interconnected which I'd totally agree is a flaw but it's being blown out of proportion, at least the world map is logical like in DaS 1.
>>
Wait what stops you from killing princes early? I Finished my NG+ file and i killed dancer, corrupted, and the champ after vordt. What stops you from going to princes?
>>
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>>336291785
>Can you even call it "cheesing the game" when you actually had to be knowledgeable about the game world and work to get this shit?
Yeah. Actually, it's the worst kind of cheese since it involves you getting on the internet and searching for the ways to be the biggest bitch ever because, god forbid, you can't be a big enough bitch on your own.

This kind of cheese was the bane of DeS and possibly the reason people despise caster builds up to these days.
>>
>>336292407
you can't get to the archives till you've killed the rest of the lords of cinder
>>
>>336292076
Every Dark Souls game has a speedrun for killing All Boss. That is currently the most popular way to speedrun DS3.
>>
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ass
>>
>>336292407
the archive key doesnt spawn till after the lords are dead
>>
>>336292407
Gotthard doesn't try to get to the Archives until the Princes are the last remaining Lord of Cinder.
>>
>>336292407
The key to the archive doesn't appear until you have the other lord souls
>>
>>336292031
Technically you could grab the lightning spear from Sen's, downgrade it to +10 and go from there, couldn't you?

I mean, that's fucking stupid but it sounds possible.
>>
>>336292515
eh, sorta. you didn't really need to do research to realize firestorm could kill bosses in two casts
>>
>>336291959
Nah straight swords hit slightly less hard but 2-3 times as fast.

In one opening on a boss, let's say a whiffed grab or something you will get between 4 and 6 hits with a 450 damage dark sword.

In this same time you will get 2 or so hits with an UGS for around 600 damage.

I'm no mathematician but it's starting to seem like one of those options are vastly superior. In previous games straight swords did around 30% less damage on average I would say. I think this comes down to the new infusing mechanics not being balanced correctly but who knows.
>>
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>>336292290
>48 int required for crystal soul spear
>would use more than the entirety of your beginning FP pool
>need to level attunement to 40 to be in any way useful
>almost no room to squeeze in other stats

feels bad
>>
>>336292602
You still have to kill bosses for that
>>
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>>336291243
Not him, but I see "non-linearity" argument brought in every thread, but people seem to overlook the fact that it is the best Souls in term of different boss experiences. It's simple, no one had the same difficulty pikes because it depends more on your build than in the previous games.

I mean, if you take Dark Souls, there's barely two ways to beat Queelag, melee or magic/miracles and you exploit the same gigantic window to hit her. You played more or less the same with a 2 handed weapon and a 1 handed one because bosses had massive opening to let you hit them. Bosses back then couldn't punish a ranged build excepting for a few bosses.

Now,
>the casting time is massive and is hard to master, making you clench your anus with every fast enemies
>Spells are in Farron's Keep, Pyro are in Smouldering lake, miracles are in Cathedrale of the deep, which means that you don't have the same power boosts in the same places
>If you play a dext twinblade without shield character, there are bosses built to punish your abuse of the roll with the dancer
>If you play a strength build and turtle behind your shield, there are several powerful bosses comboing your ass if you don't react, aka Pontiff, and in some way the dragonslayer armour
>There are bosses built to be parried so a risky parry character has an easier time against those (Gundyr, Pontiff)
>different weakness of the bosses to fire/lightning/dark/magic

The game was completely built for replay value. I've started a pure magic character, and it has nothing in common with my first dex character. And after that I'll do a Pure strength character with the Guts' big slab of a sword and I know that it will not be same.
>>
>>336292268
>>magic is gimped
Oh booohoo! It isn't easy mode in one fucking game and actually takes skill
Can't have that.
>>90% of non-straight sword weapons are shit
No you are shit.
Not one of my builds so far uses a straight sword


God dammit so many stupid complaints. Poise is a placebo just like adp is a placebo.

It is not meant to work like das1 poise and the fact that it is still in the game data just proves that it did work at some point in development and not that it isn't working.
Just check the poise description.

Armor absorbtion is more important than ever.
Most of the bosses are easier to beat with a slow weapon and hyper armor.
Especially master gundyr or nameless king.
They were way harder with a straight sword than actual long weapons with reach.
>>
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>>336292076
What I believe most people are missing is the option to grab some powerful gear early on.

When I first played das3 I tought the game was awesome and shit but as I keep replaying it I just wish it was more like 1
>>
>>336287589
Nope. You have the definition of scrub wrong. Scrubs are the ones who complain and refuse to adapt. Tryhards use the op weapons. Also people who genuinelt enjoy those weapons also use them.
>>
>>336287636

Yes it is. It greatly limits cooping and soul memory always increases unless you wear that ring.
>>
>>336292716
Oh, I thought you were talking specifically about Capra. My bad.
>>
>>336292756
Overpowered gear a little bit with the black knight weapons.

What gear in particular do you like picking up in das1 early?
>>
The game as well as the franchise has ended. It'll be time to move on after the DLC's. I played all of these games but Bloodborne was my favorite. Hopefully From's next project will be interesting.
>>
>>336292407
The Grand Archives are locked. The key to open them doesn't spawn until Abyss Watchers, Yhorm, and Aldrich are dead.
>>
>>336292776
No one outside of fighting games knows that definition and /v/ doesn't play fighting games. Sirlin should probably be required reading for some of these dorks though.
>>
>>336292861
No problem my dude. I think the best you can get without killing any bosses is a +4 Enchanted weapon.
>>
>>336292756
>i should be able to get a weapon better than dlc boss soul endgame weapons in eyesight of the spawn in the first area

????

if you want to cheese the game just get the winged knight halberd
>>
>>336292602

Opening Sen's requires defeating both Quelaag and the Gargoyles.
>>
>>336292756
you can get the dark sword within a half hour of playing which is easily the best weapon in the game
>>
>>336292065
Deprived starts with one of the best weapons for a strength build, so your argument is invalid.

If FROM actually made Boss Soul weapons worth a damn it'd be different, but they clearly prefer people to use the generic weapons with superior scaling.
>>
>>336292268
Nope. You are just projecting your autism onto the game. When people talk about build variety they mean that the game can be beaten with pretty much any weapon or any attack stat as their primary. Even faith fags don't have to strain themselves too hard.

You want an example of a game that DOES NOT support build variety: try beating 2 in DeS with any non-magic build and then then do the same with an soul arrow. Or look at BB where anything outside of str or dex is borderline non-existent and sorceries require you to beat the game before they become viable.
>>
>>336292752
Magic is only ever easy mode in PvE, and only if you run a build that can back up on melee.

I ran a sorcerer who never used a shield and only had a gimpy dagger for melee and though there were easy fights because lolrange in Dark Souls, enemies that had resistance to my spells were a serious problem.

But tell me, how do spells with shitty tracking take skill? Have fun trying to free aim something like a soul spear
>>
>>336291520
>a role playing game is only one if i can make up a character
>not roleplaying a bloodstarving hunter like you're supposed to
>not embracing your nightmare
>>
close enough
>>
What should I specialize my next build? I did faith and dex first run but I leaned a lot on bleed. I want to make a luck a build since I loved bleed in this game but I'm worried I'll end up doing a lot of the same thing as faith/Dex. Are there any good weapons for a Muscle Wizard? Or should I just go all in on Luck?
>>
>>336293208
>Evolution from a Bush to a Tree
>>
>>336293180
Well nobody is talking about pvp at all

At least I hope not.
I don't want to associate with people who think pvp balance should in any way be a thing in souls games.
>>
>>336293070
its not even in top 10 you huge casual. Its outclassed in pvp by anyone who is not a complete noob and just decent in pve, nothing spectacular like bkga, halberds or ugs/hammers.
>>
>>336293071
regular club isn't, though.

Reinforced, sure. But just because it has good scaling doesn't mean it's a good weapon. The r2 is so situational it's basically useless. Most weapons in the game can get at least a B with a heavy infusion.

It's not nearly as good as the zwei was
>>
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>>336292547
>still no cosplays
>>
>>336292893
The scythe in the catacombs is the biggest one for me
>>
>>336293187
I was trying to keep my opinion out of that post as much as possible. I fall into the second category in that I basically just play these games like an action game. That's probably why BB is my favourite and why I don't really give a shit about the lack of build variety. It has 25ish weapons with interesting movesets for me to master and that's enough for me.

>>336293173
My arcane character is one of my strongest to be honest. Moonlight sword is fantastic and the fact that almost anything can be made to scale arcane is fantastic.
>>
>>336293434
Great Scythe is also pretty early available in das3.
>>
Butcher Knife is best. Fite me.
>>
>>336286580
How so? You fight the Dancer and then you can go to the Consumed Garden or Lothric. Consumed Garden has nothing really in it but some upgrade materials. It's the Valley of the Drakes of DaS3 in that it is just a name for some random hallway in between two areas.

Untended Graves has Gundyr's Halberd which is one of my favorite weapons in the game, not to mention he's my favorite boss fight so there's that.

Lothric Castle is full of stuff and I agree that being able to access it early is great, but getting locked out of the Grand Archive is pretty fucking stupid. I really don't see why they did that since you need all the lord of cinder souls to fight the final boss anyway. Grand Archive also has a shit ton of stuff like Lothric Castle does. For spellcasters a lot of the most important weapons and spells are there.

But come on how can you seriously call that "incredible flexibility"? And how can you say DaS3 is as linear as the other Souls games? It is clearly the most linear and that isn't an opinion it is something that can be objectively proven.
>>
>>336293534
On the linear path I have to follow, yes.
>>
>>336293646
completely optional path actually but okay.
>>
>>336283612
>hasnt played DeS, DaS or Ds2 before
>>
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>>336293692
It's the only path to access the boss.
>>
>>336293786
an optional boss.
>>
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>>336293208
There I fixed it for you.
>>
>>336293786
>to access the optional boss
>>
>>336280196
Well said.

Overall the level design is still miles ahead of DaS2 (which was still linear, but with 4 separate paths and worse level design on an individual basis). But it definitely makes replays repetitive.

DaS1's design was fucking perfect. The interlocking level design is harder to pull off, but it allows for so much more depth and variety. And I will miss that.
>>
>>336283721
oh my god this.
I never played ds2 and went from ds1 to 3 and I am so fucking dissipointed that teleporting is still a thing. In ds1 it was a reward to be able to teleport and you only got it at the point in the game where walking from place to place would have been annoying and backtracky as all fuck

Ds1 bonfires were comfy. you would be spending a lot of time moving from place to place and be able to get everything you want done in different places too, it really gave you a sense of the world that you are in and the interconnectivitey was georgeous. But in ds3 you spend all your souls, upgrade all your equipment, and buy all your stuff in
one
boring
fucking
area.
If the next souls game still has fast travel im probably not even going to pick it up.
>>
>>336293923
that one seems closer to the truth.
>>
Being linear doesn't make a game shit though.
Have you guys been playing too many open world games or what?
>>
If I had a choice I'd settle for either DeS (but without megaman bullshit) or 3/BB linearity.
>>
>>336293906
>>336293957
>Optional
>Gives you the ability to craft boss weapons
Technically right is the worst kind of right
>>
>>336292076
>I am enjoying das3 playthroughs way more

this won't last.

unless the DLCs bring a ton more options to progression you will tie of DS3, what with its gimped PVP, gimped NG+ and gimped weapon balance
>>
>>336294136
You realize soulfags have only started playing videogames since gen 7
>>
>>336287016
The rose tinted glasses are real when it comes to DaS1. When I read posts like this I sometimes wonder if people even played the game.

>the covenants weren't totally gutted or broken
>even though there was really only a handful worth using

Did you read what you wrote?

>the bosses were mostly enjoyable

This is where I really question people. Three asylum demons, literally all the bosses in the Izalith related areas and pinwheel are all awful. After that there are a number of extremely mediocre fights like Seith and then finally you have a handful of really good fights. The boss fighters are better on average than in DaS2, but are significantly worse than in DaS3 or BB.

As far as feeling lazy, both DaS2 and 3 are more ambitious than 1. 1 had to use the open world connections as a crutch to try to pad out the game and makeup for each area on their own being really underwhelming. 3 is like BB in that it just shoves in your face how much better the level design is, enough so that it feels no need to try to connect areas to force players to try to explore. Instead DaS3 is like DeS in that the levels themselves are complex so you're encouraged to explore them just for the sake of getting to the next area.
>>
>>336294136
>Being linear doesn't make a game shit though.
Who are you quoting? OP never said this.
He only said that the game being linear hurts replayability.
>>
>>336294136
Well its just that people really enjoyed the options that you had in where you wanted to go straight from the beggining. for me at least its very dissipointing just fast traveling from one area and then back to the bonfire. and again and again.
>>
>>336294017
You can't go through them in any order and a lot of the items are locked out till late game, that's complete nonsense.

I will 110% agree I hate the fact you start with teleporting in 3 and 2.
>>
>>336294204
Never in my 800+ hours of das1 went into ng+.
Fuck ng+.
PvP is always shit and stupid.
DaS3 is not nearly as crazy as das1 at release.

You do not remember 20% father mask and 50% dwgr

also I wouldn't have enjoyed das1 this much without the dlc.
>>
>>336294289
The covenant system was new. It wasn't going to be perfect.

The problem is that Dark Souls 2 and Dark Souls 3 fucked it up even worse.
>>
>>336294204
>what with its gimped PVP, gimped NG+ and gimped weapon balance
In comparison to dark souls 1?
Fuck dark souls 1 had the same pvp
NO NG+ incentive and the weapon balance is about the same

What the fuck are you talking about?
To which game are you comparing das3 here?
>>
>>336294289
DaS 3 without a doubt has the best ratio of good bosses to bad by a long shot, and I really do love the game.

But what I really want is DaS's interconnected world map WITH the complex individual stages of BB and DaS 3. That is asking a lot, but since they're both things the developer is good at, it's not asking for the impossible.
>>
>>336294136

i feel like having a central hub, clearly defined, like ds3's hurts it.
>>
>>336294017
>comfy
>sense of the world
>interconnectivitey was georgeous

Wow. That's a lot of buzzwords even for a person trying to imply that backtracking is not an objectively bad thing.
>>
>>336283631

That's only 2 less than DaS 3.
>>
>>336294672
>being passionate about a game
>on a Korean Kumquat distribution site

yeah, his mistake
>>
>>336294672
Backtracking is great, that's why metroidvanias are so godlike.
>>
>>336294595
You are kinda asking for a game with an unlimited budget though.

Just look at dark souls 1 and tell me the game doesn't need another year of development time
And why do you think that is?
It is because they "wasted" so much time on the early inter-connectivity.

With das3 they didn't go as far but it also has no shitty last third.

In a world were game devs have unlimited budgets and can do what they want I would agree with your demands.
But here in reality I take das3 over das1 every day.
>>
>>336294672

Backtracking in Dark Souls was fairly trivial. Largely becuase you open up a shitload of shortcuts along the way.

Going back from Anor Londo to Firelink doesn't take very long once you've got the shortcuts.

It makes the world a lot more enjoyable. Theres never a reason to go back in Dark Souls 2 or 3 for the most part.
>>
>>336291837
>another rapecave of oneshot deaths.
Very little in DaS1 could actually oneshot you, and most boss moves were percentage based. Even at SL1 you could take a hit from bosses like the Four Kings.
>>
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>>336294672
no dude backtracking sucks absolute dick. But ds1 didnt force you to backtrack as hard as you were able to level up at bonfires and upgrade your shit at multiple different areas so you didnt have to go all the way back to the main area to do all of that.
and by the time you actually would be backtracking places you THEN get the ability to fast travel. Not that ds3 makes you back track at all. its just the whole constant hub area thing is a very cheap way of avoiding it. plus the hub place is fucking boring.
>>
26 STR
25 DEX
26 INT

>mfw jack of all trades

Well apart from faith.
>>
>>336294289
The sense of exploration and wonder was lost when they decided to include teleportation from the start.

I feel no tension at all in DaS2/3 because the bonfires are everywhere.
I never feel lost because I always have a safe place I can teleport to whenever I want.
There is no sense of going on a continuous journey through an hostile world because I can't level up during my progression, I have to go back to the shitty hub every fucking time.
And worst of all, since they rely on teleportation, the spectacle of discovering shortcuts between areas themselves is GONE.

I understand if you like these games more, I just wish you too could understand why people prefer Dark Souls.
>>
>>336294672
Backtracking is optional in Dark Souls and you only need to do it if you're shit. I'd rather have to backtrack than having to fucking warp everywhere anyways because the entire game is a linear path.
>>
>>336294856
It is as if we are on a video games board made for the discussion of video games.
>>
>>336295024
jack of all shit
>>
>>336295036
everyone understood you after the first line
Everything after that was just a bunch of truisms

Stop waffling
>>
>>336295036
You ever play DeS?
>>
>>336294896
Backtracking has a sense when there are still things to do in a previously explored area. Going through once again an area you've fully explored is bad backtracking.

Dark Souls gave you no incentive to go back in an area if not because you had a new key. That's not good backtracking actually.
>>
>>336295154
Say that to my face while I throw a fireball at you, hit you with my greatsword then finish you off with my rapier.
>>
>>336294816
Big difference is that DaS1 has 27 bosses total and less than half of these are mandatory.
While DaS3 only has 19 bosses and more than half are mandatory.
>>
>>336280196
It has more endings than any other souls game.
>>
>>336287534
It wasn't a game breaking glitch though and for the most part only people familiar with the game would do it.

Miyazaki hadn't intended for people to skip a huge part of Shrine of Storms in DeS, but when he found out he left it in because he thought it was a cool example of the fans exploring.
>>
>>336295036
Dark sousl 1 is the only without a direct hub

Can you stop making it seem like you are playing the truest form of souls when you are clearly only liking the outlier?
>>
>>336295224
Yes, why?
I thought it managed to still have that tension with the fact that you had to go through the whole level to unlock a checkpoint.
>>
>>336295024
All you need in this game is Vig, Str and Dex. I'm trying a sorcery build for my second playthrough and holy shit does it suck. I guess it's overpowered in the endgame like it was in DaS1, but DaS2 improved sorcery by making it viable throughout the whole game. DaS3 is a huge step backwards in this regard. I haven't heard good things from faithbros either.
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So funfact, the sword master bug that let's you access lategame early works with any boss that has npc summons.
You can access the library at SL 1 if you wanted.
I didn't want to make a new thread for this and it seems like this one fits.
>>
>>336295325
and he didn't think this one was cool too.

And to be honest they are vastly different.

The shrine of storm skip could've been intentional just looking at the level design. It fits naturally and isn't hard to pull off.
The bb skip is clearly a glitch and involves running along the wall.
>>
>>336295305
You're including the DLC (5 bosses) , 3 asylum demon, Moonlight butterfly which is a trash mob later, Taurus demon which is a trash mob later, and Capra demon which is a trash mob later.

Also DaS3 has 2 optional Taurus, and 1 optional stray demon without calling them "bosses". The 19 bosses of DaS3 are unique.
>>
>>336295428
How is that any different from 3?
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>>336294136
Can you read? The argument is that being too linear is shit for replayability.
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>>336295036
This guy gets it. Being stuck at a bonfire in a godawful place like the ds1 swamp really made me feel how shitty the world is. shortcuts are rad and forced the devs to make creative interconnected worlds instead of teleporting from place to place with barely any connection between them. teleporting is necessary in ds2 and 3 only because they would rather do that then have to work on cool shortcuts to each place and have multiple blacksmiths and more hubs.
>>
This is a big issue with the game for me, I loved the freedom you had at the start of Ds1
>>
>>336295530
I just like being able to switch between different styles and try out different weapons. I don't use any spells though, the main reason I put points into INT was for pyromancey but there are a few weapons that scale with INT like the Moonlight Greatsword.
>>
>>336295763
He is now experienced with souls and obviously the gaps between bonfires seem smaller.
>>
>>336295351
It's the one where you are constantly moving from bonfire to bonfire by yourself, and each bonfire being your reference point until you find another one, kinda like a camp every time. This is true adventure, continuous exploration and wonder.

Other Souls did some things better, but DaS1 obviously had something really unique to it that no other Souls have.
>>
>>336295823
cool shortcuts like what?
>>
>>336295697
I agree with you but you moved the goalpost.
>>
>>336295351
they only do the direct hub because its cheaper and easier than multiple hubs multiple blacksmiths, npc shops, and shortcuts between places. Dont act like they added it because people wanted it.
>>
DaS3 is shit in terms of magic. Hell the spell tool weapon arts are full blown retard.
>>
I don't get this bonfire argument, you still have to progress to the next bonfire to be able to travel to it. You can't skip ahead and you still experience all of the world.

All it does is cut down on backtracking and having to go through the whole level over and over again.

Continue your autism.
>>
>>336296048
Like that elevator from the church to firelink, that door next to havel that makes the link between Darkroot and Burg, that moment you discover the other entrance to Blighttown through Drake's Valley..

Shortcuts between areas > shortcuts within levels
Thankfully DaS1 had both.
>>
>>336291816
Respec is boring and limited. I'd rather play through the game and have the same sense of progression available to let me get better and stronger with a playstyle going against a wide range of opponents than respec into the strongest I'll ever be but no enemies really left. Especially because of how limited slabs are, and the limit on times you can respec your character.
>>
>>336280196
Honestly, while I can sort of understand your viewpoint and where you are coming from, this feels like whining.

DS3 has traded the open world feel of its predecessors for a great increase in individual area design and detail. In my first playthrough I found myself frustrated while also elated at how much time I had to spend in each area to find every item, every short cut, every side area and every secret. This is without bringing up the level design in an aesthetic sense either.

On the other hand, I can imagine the increased length of each playthrough could be frustrating for people who are focused on PvP. With sufficient knowledge you can still speedrun a playthrough though so I'm still not seeing your point.

The only time your point seems to make sense is when I think of the "git gud" bullshit. This feels like the whine of someone that always got the drake sword to make the first areas easier. It feels like the whine of a min maxer that can't use a weapon because it has 30ar lower than the best of the class. It feels like the whine of somebody who doesn't actually enjoy the gameplay or the game itself but enjoys ganking or invading people with cookie cutter builds or telling people how easy he finds the games.
>>
>>336295823
this so much, that feeling when you reach the first Blightown bonfire, or when you get to the bottom and realize how big the swamp is... I never felt anything close to that playing the sequels
>>
>>336296048
the swamp elevator
the gargoyle castle elevator to the firelink shrine
havels room
>>
>>336296121
> Dont act like they added it because people wanted it.

It may seem strange to you, but From Software and a part of the japanese audience prefered the comfy hub of Demon's Souls with most of the NPC and the questlines there. It sure is cheaper, but there was a real demand too.
>>
>>336296383
so like the shortcut between the catacombs and farron keep? or profaned capital and the dungeon?
>>
>>336296573
But those shortcuts don't actually do anything for you. You opened a door to a spot you already looted, in an area that you can already freely warp to and from.
>>
>>336296521
(no sass intended)
do you have a source for that? honestly most people who I have discussed this with (disregarding this thread) didnt enjoy it.
>>
>>336288462
halberds tho
>>
>>336295973
>>336296121
yeah but you understand how that drained the budget right?
You can't just look at one feature of a game in a vacuum.

The reason the last half/third is so bad in das1 is exactly because of how they designed the rest in the way they did.
It is like a movie where they run out of cgi budget and you can see the strings and shitty costumes now.

You can not praise the beginning without also taking the bad end like in das1.

and would you make that trade for das3? The beginning is as good as dark souls 1 but all the bosses and areas after lets say pointiff are as bad as everything past ornstein and smough.

Dark souls 1 always leaves a bad taste at the end especially with how disappointing gwyn is gameplay wise.
both princes which I consider to be the end of dark souls 3 and lord of cinder which I think of as the boss of the dark souls series were amazing.

You can't have both really.

Dark souls 3 and Bloodborne are open enough to not get boring and have boss fights I want to go back to.
Dark souls 1, I admit, has great level design but not that many bosses I wanna go back to.

and I can't just go back to the level design and ignore the bosses.

Be honest how many times have you played past ornstein and smough?
>>
>>336296678
So what does the church shortcut do for you? Shorten the time it takes to get to sen's the first time by 45 seconds?
>>
>>336296678
I think most people who prefer shortcuts liked it because it gave a sense to how the world is interconnected. Yes Its slower than fast travel but ds1 had multiple hubs so you didnt need to backtrack all the way back to firelink, you could hang with andre, the brass knight chick, the giant blacksmith. and even then the game eventually does introduce fast travel as a reward around the part of the game where you would actually need to backtrack a bunch.
>>
>>336296480

And yet it feels so lacking in content.

>Less magic
>very sub par weapon arts
>no new mechanics
>shit covenants
>>
>>336295305
Only 5 are not mandatory as far as I know.
>>
>>336296573
Nah you don't get it.
These shortcuts aren't nearly as great as the ones in DaS1 because they're just shortcut to the area right before it, it's basically the same

DaS1 map loops back on itself several time. Between the moment you get to firelink shrine and the moment you get back to it through the church elevator you probably played many hours and the mind map of the game you have is a bit foggy so when you discover it you're like "how shit I was right above this place the whole time, ok I understand a bit better how the world is structured now".

The same effect applies to the Darkroot to Burg shortcut or even better, if you go through Blighttown kill Queelag and escape from the other side to Drake Valley, then to New Londo, then to Firelink shrine, that path blew my fucking mind the first time.
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>>336294017
>next souls game

Anon I have some bad news....
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>>336295823
While I am also a fan of the interconnected design, you are wearing rose-tinted goggles and ignoring game design.

First of all, the only time DS1 has 'cool' shortcuts was if you started with the master key. Otherwise they are few and far between and become obsolete after a single use.

Secondly, those kind of interconnections need to be justifiable in the game world. In DS1 where you are exploring the kingdom of Anor Londo and its subsidiary settlements it makes perfect sense.

In Demons or DS3 where you are wading through a broken world whose cracks continue to increase with each repetition of the event that is breaking them, it makes no sense.

Also, no one forces you to teleport.
>>
>>336297162
In DaS3?
13
>>
>>336297046
But the world of das3 is just as interconnected.

I loved looking up from the farron keep dragon corpse and realizing I was under the start of undead settlement.
You can even see items from above if you look down.

What would a pointless elevator add to it?
If anything it would destroy how nice it looks.
>>
>>336297212
Good news for that anon.
He only likes non-porting souls games. So he doesn't like them at all.
>>
>>336296836
Well if you're playing without a guide, you're probably going to use that shortcut several times for example to see if new NPCs appeared or maybe now that you understand how things work in the game you want to explore the areas you've ignored before? You know, it adds non-linearity and let the player decide what he wants to do next instead of forcing him into a straight path.
>>
>>336297421
No he never said that.

>In ds1 it was a reward to be able to teleport and you only got it at the point in the game where walking from place to place would have been annoying and backtracky as all fuck
The point was he didn't like being able to teleport from the absolute start.
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>Kill abyss watchers and get through catacombs
>Have to go back and kill deacons
>Go back through Ithryll and down the dungeon, kill Yort
>Have to go back and kill Pontiff + Aldrich
>After that you go back to high wall and kill dancer
>At this point you can go to the garden or continue through the castle to two different boss fights
>One unlocks and optional area with two bosses, the other progresses through the game

Don't really see how it's linear up until a certain point. You can even kill Dancer and Ocerius early on to get to archdragon peak and nameless king before Pontiff. If you don't care about NPC questlines I agree that it is a little linear, but there's plenty of options.
>>
>>336288316
I've got this statue on preorder. I can't fucking wait for it to come I've already got a 1/4 Dracula statue to go with him.
>>
>>336297145
> Less Magic
I'm not big into magic so I'm not an authority on the subject, but with a basic glance it doesn't seem so diminished. Also, more =/= better.

>Sub par weapon arts
Divided. I feel like some of the weapon arts(longsword, UGS, axes) are stronk, others(maces and spears most notably) are weak.

>No new mechanics
Did you just say this after criticizing a new mechanic?

>Shit covenants
While I've fallen away from online play I'm not entirely sure this is a sane comment. The covenants have never been good. Blues where okay and have been subsequently fucked. Sunlight bros are same shit different day. Wraiths are getting decked with random invasion but meh, fuck reds.

If you're referring to stuff like the forest hunters then you have some srs rose tinted goggles on.
>>
>>336297626
Now you are defeating your own argument since porting encourages trying out missed areas more than that elevator.

You literally have a list in front you with pictures of the bonfires and it is one click to check out that way you haven't gone yet.
>>
>>336297626
>Well if you're playing without a guide, you're probably going to use that shortcut several times for example to see if new NPCs appeared or maybe now that you understand how things work in the game you want to explore the areas you've ignored before?

You know, like seigward? Or getting Greirat's ashes if you fuck his quest up? You know, it adds non-linearity and let the player decide what he wants to do next instead of forcing him into a straight path.
>>
>>336288462
You're only at a disadvantage in regards to pvp min maxing.

In my Dex/Luck run I used a whip a shit ton and pretty much never felt like I was being outclassed. I could control crowds of enemies and fight at a distance I normally could not with my Painting Guardian Sword, which I would switch back to when the times felt right.

Weapon viability is at its highest in DaS3 not counting BB where every single weapon was finely crafted to work in all situations.
>>
>watchdogs of farron still broken
>Blue Sentinels/Dankmoon works but still poorly designed (only so many WOB members at any time for Blue Sentinels/Dankmoons)

How did they not learn from DS2
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>>336297853
>watchdogs of farron still broken
Are they broken? I was getting summoned regularly for them before I went Aldritch.
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>>336296836
it allows you to get to andre, sens, the pvp forest, faster yes.
>>336296831
I completley understand where you are coming from on how things cost money but I dont think you can for sure blame the budget issues that come up in the later parts of the game solely on the shortcuts and multiple hubs.
>>336297251
look in the thread and you can find many shortcuts in ds1 that dont require the masterkey. And I dont really understand how the world being broken means that there wouldnt be shortcuts and multiple hubs
>>336297313
why would shortcuts destroy how nice an area looks, did the swamp elevator and havels room destroy how nice the swamp and the hydra lake looked? I genuinely dont understand where you are coming from.
>>
>>336297145
>No new mechanics
>Invading with the red eye orb is no longer tied to one covenant and can be accessed fairly early into the game
>>
>>336297182
i mean yeah, that was cool. but it's the same idea as standing at the undead settlement where you find the pilgrim and wondering what those giant torches in the forest or for, or what the fuck the deal with that dragon across the broken bridge is
>>
>>336296831
>You can not praise the beginning without also taking the bad end like in das1.
Why? I can completely praise the amazing design of a game without having to talk about how bad the later areas are.
What I'm saying is that this one part of Dark Souls 1 is better than anything in the series, and I explained why I think this.

And since this is a video game, I can play the parts I want. And since the first 2/3 of the game is so great and allows so much replayability, I never get bored of playing up until the Lordvessel, I stop most of my runs at the Darkwraith covenant.

I completely agree with you too.

Except that part where you say the first part of DaS3 is as good as DaS1. It relies as much on teleportation as DaS2, maybe even more since you teleport from the fucking hub. DaS3 felt pretty consistent to me, I liked it from beginning to end.
>>
>>336297853
>>336297948
watchdogs aren't broken in any way.
>>
>>336297948
past a certain SL/weapon level they are effectively broken. I feel like the time to quickly max them out has come and gone, as not nearly as many people are in the swamp anymore. I made a new character, kept it at level 20 with a +2 weapon and I get maybe 1 invasion every hour.
>>
>>336297853
They should add in a Way of Red covenant that works like always on Finger that summons Darkmoons/Blues just like Way of Blue.

DMoon/Blues are poorly designed when you consider the fact that Way of Blue minimizes the chances of an invasion.
>>
>>336297983

Just like demons souls
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>>336296831
>how disappointing gwyn is gameplay wise.
What was exactly disappointing with Gwyn? Please don't bring the parry thing, and "he is free because this specific strategy make him laughable, but I don't want to fight him without it".
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>>336297949
>why would shortcuts destroy how nice an area looks,
I am not being clever here. What would a shortcut add in any way?

We are not talking about shortcuts between bosses.
This is one between two areas that really have no business being connected.

Now you would place an elevator where here?
Or just an extendable bridge?

It just adds nothing.
>>
>>336297251
You seem to forget that you travel the world of Dark Souls 1 by foot for the major part (actually once you get the teleportation, strangely the areas left are shitty linear like the ones in DaS2/3) which means every shortcut between areas ease your navigation through the world, the more you progress, the more you're able to travel fast from an area to another, maybe to find NPCs/items you missed, maybe to upgrade your stuff, maybe to kill that big enemy you ran past the first time, etc..
>>
>>336297212
I know the "dark souls" series is over but they are making new games, I assume they are going to make something akin to bloodborne where its similar mechanics and different world.
>>
>>336298451
I generally don't really use shields. He is a disappointment even without parrying.
>>
>>336297949
>these four shortcuts between levels youve already beaten make das the most sequence breaking game of all time

i mean das was great but you had very few real options in the order of the game
>>
>>336284850
>game comes out
>/v/ sees it's flaws
>Y DUS VEE HAET GAYME???
>>
>>336298195
I never said the first part of das3 was as good as das1 from the level design perspective.
I asked you if you would trade it for a lacking second half?

Also you can't just play the parts you like.
The bosses in the first half of dark souls 1 are also a lot weaker

You can't just play the level design and ignore the bosses or the unbalanced shit.
>>
>>336297760
>spears most notably
Holy shit this. I was pretty excited to get Arstor's Spear until I tried the moveset out. Light attacks are stabs, heavy attacks are stabs, rolling attacks are stabs, running attacks are stabs, weapon art is a stab.

>>336298531
It adds nothing because you can warp from the start anyway. And because those areas are both dead ends. The major shortcuts in DaS1 weren't connecting 2 dead ends that you could warp to anyway, they're connecting one hub to another, which on your first playthrough cuts out HOURS of backtracking.
>>
>>336283581
You sir are a faggot. I'm picturing Dragon quest style party management and open world rpg shite with the fun and rewarding combat of dark souls.

Neccessary tweaks would have to be made of course for it to actually work. But that seems like a really fun and engaging approach to a standard rpg.

>Its something different.
>>
>>336298009
But these are just teasing for the areas to come, every game has that, it's basic progression design, basically the same thing with DaS1 dragon that jumps on you the first time and go on the bridge, or the fact that you can see Duke's archives from firelink.
I don't see how that's related to shortcuts though.
>>
>>336298840
what else would you do with a spear?

i mean you could trip people i guess, but that's about it
>>
>>336298550
>the areas left are shitty linear like the ones in DaS2/3

Izalith is the only shitty one. New Londo, Catacombs/TOG and Dukes/Crystal Cave are all good levels. I'd rather play through those than just about any part of DaS3.
>>
>>336298781
>Also you can't just play the parts you like.
Pretty sure I can because that's what I do. I like the first half of Dark Souls.
>>
>>336298640
I honestly think it was one of the best bosses of the game. He is clearly the most aggressive of the bunch and forces you to get the most of your strategy/build that you used the entire game. Being only able to heal of hit him safely when he misses his grab or his kick made the entire fight extremely tense for a light character.
>>
>>336298580
They have confirmed they are done with souls games and souls style games/spin offs.
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>>336298531
well obviously in ds3 it wouldnt add anything to a game where you fast travel everywhere.
Would you have actually prefered no shortcuts in ds1 and just having the ability to fast travel? Im genuinely curious.
>>336298675
I am in no way claiming that ds1 was sequence breaking. I thought the ending options were lame as fuck. I just enjoyed the shortcuts rather than just fast traveling from place to place without much connection between the areas.
>>336299121
really? source/tell me to fuck off and find it myself?
>>
>>336298840
But then you would have to make the world so much smaller.

Dark Souls 1 world feels incredibly small because they had to cram it all up.

The progression from swamp to izalith is jarring.
The progression from undead burg to the forrest is jarring.

The elevator in das2 was the most offensive thing but it came from the same philosophy as das1 level design.

With warping you can have nice small connecting levels that people actually play through but not have to run through every time they run between levels.

There are so many advantages of porting that just get ignored here.
>>
>>336298910
>the same idea

Seeing how interconnected the world is, like opening up new londo and going backwards to firelink.
>>
>>336298580
nah, it's ARMORED CORE TIME BABY
>>
>>336294410
>i-it's supposed to be bad!

from apologists are retards
>>
Ds1 early game is mastercrafted design, but I dont get how people have the will to play after lordvessel (particularily on replays). DS3 brings things back to DeS levels of consistent quality.
>>
>>336299370
ds1 was built from the ground up with you gaining the teleport ability later. they'd have to remake the entire game if they gave it to you from the start.
>>
Oh fuck yourselves. You fucking people. You could make new characters or trudge on with an old one and do different playstiles, or challenge runs. But no ,the game sucks because you have no imagination and the game's "too linear".
>>
>>336290782
It depends what you want. If you want something that requires having gotten the lordvessel then yeah you are somewhat forced to go through a lot of content. That being said the ability to skip bosses and parts of areas/whole areas in DaS lets you access those things a little quicker.

If however it is a place you can go to before beating O&S then you can totally access it with a bit of planning ahead. Hell you can even get fucking God's Wrath early on if you're willing to traverse the Tomb of the Giants early.

Having the option is usually better than having no option at all.
>>
>>336299370
http://www.gamespot.com/articles/dark-souls-dev-already-working-on-new-ip-not-keen-/1100-6439256/

>"We want to try making new things," he responded.

>However, Miyazaki also said that he may allow developers at his studio to make a new Souls game in the future.

>"If a From Software developer come to me five years from now and [begged], ‘Please let me make another Dark Souls,' then I will not rule out the possibility to let my subordinates start a new project."

Basically no
>>
>>336299370
>Would you have actually prefered no shortcuts in ds1 and just having the ability to fast travel? Im genuinely curious.
as a trade for better bosses a bigger world and no shit last half.
Fuck yeah I would.

because that is the reality we are talking about here.
>>336299035
We are still comparing dark souls 3 to dark soul 1 here are we not?
and dark souls 1 bosses were just worse.

You can't JUST play the level design. You have to play the bosses. you have to play the unbalanced game around it.

as a whole.
as a gesamtkunstwerk.
dark souls 3 is just simply better.

saying the level design is better is worthless.
>>
>>336299370
Fuck off and find it yourself.

http://www.pcgamesn.com/dark-souls-series/no-plan-for-more-dark-souls-or-bloodborne-says-miyazaki-as-from-software-get-to-work-on-new-ip
>"There's absolutely no plan right now for any sequels, spin-offs or tie-ins."
>>
>>336299574
If we were creative people we wouldn't be playing videogames

We are the stupid sheep so the games have to be good for us instead of us making the most out of games

If you are so clever go play minecraft.
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>>336299547
>I don't get how people have the will to play after lordvessel (particularly on replays)
I don't mind New Londo, really don't get the hate for Tomb, Duke's is just okay, and Izalith is the only one I really consider to be awful.
>>
>Nerfed miracles
>All the good shit is at a late game area
>Can get it early but have to beat a late game boss


Nah. No reason to use any spells other than the obviously useful ones like Tears of Denial and whatever buff. Even Wrath of the Gods was nerfed, that shit is slow as fuck now.
>>
>>336299841
Is this bait?
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>>336299632
You could actually get a +10 Divine weapon after only killing Pinwheel and Moonlight Butterfly, Great Magic Barrier without killing anything, Great Lightning Spear after Taurus if you do 10 summons, get the Crest Axe immediately, etc. Faith had tons of good shit early on in DaS1.
>>
>>336299987
It's not only the areas themselves for me, it's the way they're poorly connected to the rest of the world. You feel like it's rushed because it's like they grabbed the interconnected core of the game and slapped a few branches on it that constitue the late game areas. After Lordvessel the level/world design goes from mastercraft to ok/good.
>>
>>336288575
>He never SL1'ed DS or DSII
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>>336285253
It does have the best gameplay and most certainly the best magic.
Magic is pure shit in Dark Souls 3 and the build and weapon variety is even worse.
>>
>>336299372
I think this is where it comes down to subjective taste. I really thought swamp to izalith was cool and especially undead burg to forest.
>>336299469
Is it good?
>>336299676
>>336299698
sweet, getting tired af with souls.
>>336299689
Wouldnt having shortcuts betweens these areas make the game bigger? thats really my only complaint here, besides that I kind of have to agree with you on the budget thing, I just genuinely hate coming back to firelink shrine over and over and over throughout the whole game. I preferred the multiple hubs in ds1. But yeah, those dont make up for izalith or demons ruins.
>>
>>336299121
>>336299676

"Basically no."

You read a whole lot more out of that than I did.

That was the best case of "me and the majority of my team don't want to fuck with it anymore but if Bamco hands us a check we'll allow assets on our team to make some things while we focus work on new things we care about."

Welcome to C-Team.
>>
>>336287667

This map is missing alot of really important stuff though, like firelink shrine being connected to parish, and the elevator from valley of drakes to darkroot. Demon Ruins and Lost Izalith and their connection to blight town aren't even on the map.

But whatever, I've accepted the fact that Dark Souls design is just a 1 in a million thing and I've adjusted my expectations over the years.
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>>336298840
If you had warping from the start do you think you would have ever used the shortcut between Andre and Firelink?

It was of course vital early on because it would have been the worst game ever if you had retrace every step to get to a vital NPC for basic functionality. Imagine if it didn't have bonfire leveling.

Many of these shortcuts just became redundant once you get warping and there is no real point in doing them if the game starts with warping. You would see the shortcut and then turn around going back to what you need to to do progress and never ever use it. The shortcuts only existed to shorten backtracking and no fucker likes backtracking so once you get warping you don't even use the shortend backtrack path.

Reality is DaS1 isn't as open ended as people like to say it is because you still go through a relatively linear progression to even open all these shortcuts and they only do function to shorten the backtrack. It is like the secret entrance at the end of every dungeon in Skyrim and people even said that shit was dumb but it was a shortcut to avoid the tedious backtrack. You cannot go through the shortcut to Andre until you go through the whole of Undead Burg. That is still linear.
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>>336284519
>hurr why is an area that is slipping into the abyss darker than the rest of the game
Dark Souls 1 has many flaws, but you being retarded doesn't count as one.
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>>336300512
>I really thought swamp to izalith was cool and especially undead burg to forest.
It really only works if you don't walk back.

If you go through it one go you can pretend that you went through the forrest at night but if you go back and forth through it then the day and night change has to be something you noticed as weird.
>>336300746
It is clearly night anon. we see the same area in the dlc at day.

The abyss has nothing to do with the moon.
>>
>>336300948
>It is clearly night anon. we see the same area in the dlc at day.
Excuse me?
>>
>>336282364
all bosses can still be beat in roughly an hour, if they wanted to discourage speedruns then they fucked up by giving you a starting class with estoc and fall damage negation

half of the fucking catacombs can be skipped if you negate fall damage
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>>336300948
The DLC took place in the past when the Abyss was first created, of course it hadn't spread as far at that point. Even still, you can literally see the dark fog that would later cover the entire forest starting to seep out of the ravines in the ground.
That 'moon' is also just the sun. Same position and everything.
>>
>>336301407
where the fuck is this?
>>
>>336301407
I'm amazed that after 5 years I still learn new things about Dark Souls.
>>
Ive never done ANY ng+ or ANY dlc in any of these games, and I'm glad. It'll still be a while before I get bored.

What should I do next? I also never beat demons souls. Is ng+ hard/fun in that one? My friends tell me theyll respect me for doing a blueblood sword run
>>
>>336285995
What's up with the file name?
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>>336301497
I'm guessing it was taken using the debug build. I'm just using it to show that that's just the actual sun.
>>
>>336280196
>so did DaS2
Opinion discarded, did you even fucking play those games?
>>
>>336285995
it has great replayability, but the replayability is worse than other souls games

des and das2 had it good with branching paths so you could rush whatever you wanted to get

das1 had it so the game was a big circle and then branching paths, so it was a little bit more annoying but still fairly easy to get what you needed

this game is literally just a straight line, but it's alleviated by having large areas to explore where the necessary path is actually fairly short

it's not bad in terms of replayability, just not the best
>>
>>336283721
Why do people say das1 is so nonlinear ??? Its not, they just did a better job at hiding it
>>
>>336301701
Finish DeS, it's great.
>>
>>336282579
>chunks you can't use
If you can kill just one lothric knight that's outside the castle bonfire it always drops large shards, you can easily get a +9 weapon at the start of the game.
>>
>>336300572
>But whatever, I've accepted the fact that Dark Souls design is just a 1 in a million thing and I've adjusted my expectations over the years.
Yeah, you just don't get well designed areas like Lost Izalith and Crystal Caves anymore.
>>
>>336302081
You have an entire thread dedicated to proving you wrong, have a good read anon.
>>
>>336284303
>5 kinear paths

What? The level design in des is less linear than das3 or bb.
>>
>>336293559
Shit damage output late game. It gets painfully outclassed by the BKGA if you're okay with slow weapons, and the Dark Sword and Gundyr's Halberd in general

The innate lifesteal is so small it might as well not exist and the startup time on its skill is way too long to be anything more than a fun gimmick.

Also like a lot of weapons (including the BKGA) it has that stupid as fuck mechanic where its 1H R2 is just you're fucking jump attack.
>>
>>336302216
Boletaria is kind of an outlier.
>>
I really wish they'd stop shitting on miracles just because they're trying to keep it balanced because all that unwanted support garbage.
I'm not interested in the heals and buffs, I just want to be a fucking lightning god incarnate. Why can't they make it a separate fucking branch already like sorcery and fire?
>>
>>336302029
>des
meh, des had 5 linear paths, if you wanted anything in these paths past the first area, you had to beat bosses.
the amount of things you can get in das1 and 2 without beating a single boss is incredible.
>>
>>336302362
The last time they let people be Zeus in DS2 people got assmad that some streamer was facerolling the game and got From to nerf it to the ground.
>>
>>336302081
The game progression in DaS1 kind of looks like a circle with four spokes sticking out of the sides.

The first half is a big circle where you can move around several areas and do whatever you want in any order, especially if you have the Master Key.

The second half consists of four different paths you can take (branching paths is typically the definition of non-linear in terms of game progression).

There's also the DLC, which can be challenged at any time after you get the Lordvessel.
>>
>>336302550
It still baffles me how Lightning Spear and all it's offshoots got nerfed into the fucking ground, but fucking Dark Orb still demolishes everything in the game and has dozens of fucking casts.
>>
>>336302759
Oh tell me about it, I felt absolutely dirty playing a hex build in 2.
>>
>>336294136
OP here. My argument isn't that a game being linear is a bad thing. My argument is that a game being linear can hurt its replay value depending on the kind of game.

In fact I even pointed out that DaS3 being so linear likely made the first playthrough of it more enjoyable. The game definitely pushes you to go the right way so it minimizes the backtracking and need for looking at guides. At the same time you still have fun fully exploring the areas. It makes for a smooth first playthrough, but a painfully boring subsequent one.

For example in DaS1 I hate a lot of areas. I am saying being too linear is a negative, but that doesn't mean I love DaS1 it's my least favorite Souls game. That being said, it has very high replayability even for me.

>hate the catacombs
Can save this until way late in the game and just bulldoze through it as quickly as possible

>hate the depths
Can literally skip this area completely.

>hate blighttown
Can skip most of this area as well

The ability to go to certain areas where you want X early is nice and the ability to come back to areas you dislike at a higher level to quickly go through it is also great. People act like this cheeses the game, but going through hard areas early is definitely harder than going through shitty areas when you were intended to.

I won't sit here and pretend that hours of backtracking and running from bonfire to bonfire early on is fun though. It was easy to see how the system could be improved. DaS2 doesn't fully improve it due to weird level design, but the core concept is improved by letting you warp as soon as possible and still opening up the game for you to explore in the order you choose.
>>
>>336295305
You can't count the DLC bosses before DaS3 DLC is out. I know most of /v/ first heard of Souls and video games in general when DaS came out on Steam, but it still doesn't count
>>
Das1 is the minority. We might see something similar now that souls is done and they dont need bamco time constraints anymore.

Can you imagine if FROM got the budget and dev time that rockstar has for gta?
>>
>>336303130
who cares DaS still has more bosses without the DLC, nice assumptions too here faggot.
>>
The whole point of teleporting bonfires should be to make the game even less linear. In DaS1 you could actually feel stuck in an area because you couldn't warp yet and the area was kicking your ass. If you didn't know about certain shortcuts or alternate areas you felt like you hit a wall.

So of course the devs wanted to go back to the DeS style of being able to freely warp places because it means any time you are stuck you can quickly and easily go to somewhere else.

The problem is that while DeS and DaS2 give you all these alternative areas, DaS3 does not. It's extremely linear AND has the most streamlined teleporting. It is completely unneeded. When you think about it if the hub world options were available at a bonfire then you would have virtually no reason to ever do anything but move straight forward in DaS3
>>
>>336300567
Ah, even worse balancing and world design
>>
DaS3 misses out on experiences like killing Darkbeast Paarl, only to come out to Old Yharnam again.
>>
>>336303246
Bed of Chaos and three Aslym Demons as well as Ceaseless Discharge. Quantity cannot be the only thing you care about.
>>
>>336303508
>If you didn't know about certain shortcuts or alternate areas you felt like you hit a wall.
You never felt that in DaS because whenever you feel like you hit a wall, you start exploring and then find these shortcuts and alternate areas.
>>
>>336304729
just re-read the whole conversation, I don't want to repeat myself.
>>
>>336284607
>Glitch let's you go to kiln of the first flame early.
>From patches it out for no reason.
>>
>>336292970
You're right man.... :(
>>
>>336304763
I understand that, which is why I said the DeS system let people quickly and easily go elsewhere. Also for a lot of people in their first playthrough they wouldn't have felt that way and when they did try to explore in DaS1 they would just find a bunch of areas clearly way too hard for them.

The average DaS1 player likely found New Londo really early, probably even before Undead Burg. That's how me and all my friends found it and we all reacted to it the same way. Same with catacombs. You just get locked out of it because it is clearly too hard and it's not fun to feel like you need to sprint through an area to get anywhere.

Let's be honest here. Unlike in DaS2 and DeS the alternate paths you have in DaS1 largely require you to master the game already because the areas are way too difficult for you to handle without just running passed everything or cheesing it in some way shape or form.

I don't get how people praise that like it's a good thing. I would much rather have the way they did it in DeS and DaS2 anyday.

But the way it is done in DaS3 is clearly the worst possible choice.
>>
>>336287645
>if you want to avoid grinding up every covenant in order to get every spell
What do you mean?

You mean you have to play through the game multiple times to 100% every covenant? Which one(s)?
>>
>>336285580
/v/ always praised DaS2 weapons and PvP you fucktard.
>>
New build: scientology priest.

Build a faith build, but use archdeacon staff. Only need int for spell requirements. Let's you get the projectiles of a sorcery build and the buffs of a faith build. For optimal buff use weapon would be a straight sword or curved sword.
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>>336302193
Wow you actually think Chalizalith in DaS3 is better?

Come the fuck on.
>>
>>336305328
I think a lot of people like the indoors segment of Smoldering Lake it is just the outside at the beginning that completely kills anyone's enjoyment of it.

DaS3 seems very complete, but if there's one area that strikes me as incomplete it would be this one. I have a feeling it wasn't supposed to be optional. My guess is that you were supposed to turn off the arrow firing machine in order to progress to the next part of the area and that would then take you to wherever. I wouldn't even be surprised if they put the DLC there somewhere. It is accessible fairly early in the game too so it seems like a good spot to put it.
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>>336305328
Than DaS 1 Lost Izalith? For fucking sure
>>
>>336305134
>You just get locked out of it because it is clearly too hard and it's not fun to feel like you need to sprint through an area to get anywhere.
To me that's part of the adventure feel. You have to be careful about where you go and use your brain to know if this is where you're supposed to go or not. It makes great exploration and increase the sense of danger. That's why in DaS you have to pay attention even more than in the other games, because the world is way more hostile even in how it presents danger to you.
>>
>>336293383
reason its the best is probably because it staggers shit like its a fucking gong, not the actual scaling itself.

zwei was too slow for faster bosses as well, made fights go on longer than needed.
>>
>>336288192
>boss variety
You're kidding right? DaS3 has some of the worst boss variety in the series. Everyone cried about constant 'guy in armour with oversized weapon' boss fights in 2 but 3, which consists of almost nothing but, they have variety? Individually they might have been very good bosses but crossing a fog door and seeing yet ANOTHER of the same copy pasted fight + gimmick was exhausting and boring as fuck. Every boss in the game aside from the gimmick bosses functioned exactly the same; if you developed the skills to beat Pontiff you developed the skills to beat Dancer, Dragonslayer, Cinder, e.t.c. Even when I liked bosses on an individual metric by the time you hit the end of the game you're hoping to get another gimmick boss instead of 'roll right or left, watch the special princess do their 3 hit combo where each hit does 75% of your life, hit them twice, watch them do their aoe, hit them once, watch them do their 3 hit combo'. It made legitimately good bosses feel boring and uninspired. Artorias was a cool fight, we get it, but From seems to think every fight should now be Artorias.
>weapons balanced
Nope. Straight swords are 100% objectively better than pretty much every other weapon class. A +10 refined Gotthards or Lothric Knight Sword out damaged pretty much everything for a quarter the stamina usage of great weapons and still staggered in 2-3 hits (which were as fast as a single greatsword swing anyway). Other weapons were usable but as others said gimped you considerably due to swing speed or stamina consumption.
>best upgrade system
I agree with you on that one but I don't like how they gated the materials so hard; if you didn't have to grind chalice dungeons BB would have the best upgrade system though
>healing
Agreed to an extent
>faster combat
Yes and no. It didn't mesh well since Souls was a slower series than BB. Shield stability sucked and the game forced reaction rolling rather than good positioning
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