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Stupid shit added in vidya that make it artificial difficulty
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Thread replies: 46
Thread images: 5
Stupid shit added in vidya that make it artificial difficulty
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Any 'press button' or 'wiggle joy stick' repeatedly prompt.
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>>336272097
you are mum
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Bullet sponges
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Equipment durability
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>>336272097
All difficulty in games is artificial since the whole thing isn't naturally occurring and in fact programmed by a bunch of dudes and one woman for diversity.
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hmmm

bullet sponge
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>>336272097
"you can only hurt this enemy with this weapon/element"
"to kill this boss, you must know that after draining their health, you must use this specific item we don't tell you about"
"meat on the bone"
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>X enemy is a higher level than you
>therefore your sword will do very little damage regardless of the fact that enemy is shirtless with bare skin and bones showing and your sword is sharp as fuck
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>>336272097
>make enemies do more damage and recieve less damage
>No change to levels, enemy movement, enemy AI, etc
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>>336272348
>>336272537
>>336273052
This one.
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>>336272097

Bonuses for enemy AIs other than making them good at the game. Recent civilization games are a good example here.
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>>336272097

>start out game with the shittiest weakest weapon
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>>336272097

Any window where the enemy/boss is immune to damage/certain damage
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>>336272097
higher difficulty means you're more likely to be killed in one hit
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>enemy projectiles are harmless against enemies
>damages you
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MOAR ENEMIES XDDDD

This isn't just a DaS2 problem
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>>336272097
By definition, artificial difficulty doesn't make sense.
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>>336273052
>make enemies do more damage and recieve less damage
this, this just makes games tedious.

that's why i loved playing the original devil may cry on harder difficulties, because the AI got better too.
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Level scaling
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>>336272097
Halo 2 legendary
>Aimbot
>die in 2 hits
I felt like it was basically down to chance whether or not i completed some levels, you could execute everything perfectly and be super careful and still die stupidly.
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>>336277438
Depends on how its done, sometimes it just makes everything so you never have to worry about being strong enough.
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>>336277361

>The AI got better on DMC with higher difficulty.

Fucking kek, do you know anything about DMC? All additional difficulty did to the AI is lower the internal attack timer, the AI didn't "change."
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>>336277224
this

also the bullet sponge and getting 1-2 shoted is basically every difficulty setting
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>>336272097
Enemies.
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>>336272882
Fucking this.
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>>336272097
>High health bar on enemy
>Barely any armor
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Every mario kart ever in that they make the other racers keep up with you even if they've been nuked to shit with powerups.
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>>336278670

What do you tell somebody with two black eyes?

Learn to fight you fucking bitch how the hell did you watch a fist hit you in the eye twice?
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>>336277361

It's Witcher 3 in a nut shell. Have fun fighting the fucking Drowners and/or Ghouls/Algouls with your chip damage and their swipes taking chunks of your health
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>>336277438

this
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>>336277438
this reminds me of playing oblivion and going on rampage in the imperial city and its castle by killing every heavy armored knight and quest dudes on level 2 or so

was the best part in the game desu
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QTE's when you think you are in a cutscene.
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Adding in a deadly qte during a cutscene when there haven't been any in several hours.
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I don't know what counts as artificial or not but this one is bullshit.

>game's combat is mostly in 1v1 settings
>mechanics for crowd control are nonexistant

>boss fight is a just single dude surrounded by dozens of mooks
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>>336272097
Invisible gigantic platforms that have very little indication of whether they're there or not and occasionally branch off to the side with no warning.

Fuck you, crystal cave.
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Grinding in mmos.
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Escort missions that are hard because the NPC's AI is dumb as shit
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>>336272097
The forced auto-lock on for Star Fox Zero bosses.
Its the only reason Aquarosa is any sort of difficult.
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>>336272097
QTEs
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WAIT YOU AIN'T AISHA TAYLOR! OH FUCK, THE WHITIES GONNA GET ME
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>playing Oblivion
>levelling up mercantile and speechcraft in town
>walk outside of town
>all the wolves and low level enemies are replaced with fuckhuge monsters that even slaughter the guards
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level scaling enemies
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Boss fights
>Bullet sponge
>High power attack with splash damage that can be spammed incessantly
>Endless respawning adds
Fuck Destiny.
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Artificial difficulty refers to just raising enemy health on higher difficulties, and the complaint is that it's lazy and boring, not that it's 2HARDlmao

You being a giant baby and being unable to get past something is not artificial difficulty
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>>336272097
>enemies can attack through walls and objects but you can't
Thread replies: 46
Thread images: 5

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