>game camera switches to a funny angle
>it obscures your character and you die as a result
How can games still do this post n64 era. It's been enough fucking years the game camera should be perfected by now.
Name times and game where the camera fucked you up.
>>336202141
This boss would have been very straightforward if the game has any kind of reasonable camera control.
>>336202141
>>336202543
b-but git gud!
Fuck the Capra demon for this exact reason. Half the fight the camera is glitching out on some wall and if you lock on to him it just glitches out further when he jumps.
That its never been truly solved should tell you how hard of a problem it is to overcome.
Name games where I can dodge bullets.
>>336202725
Timeshift
Average game. Fun gunplay.
>>336202725
SUPERHOT
>it was a funny angle
Get your shit together Tyrone. You could land a fucking jumbo jet in that space
>>336202707
No, it was forgivable during the N64 era because you have trouble controlling a large number of cameras. Most devs are just fucking lazy now.
Capcom should hardly be someone to look at for ideal things, but most RE/DMC games after RE4 have about four cameras at work at any given time. While cutscenes have their own and sometimes more than that.
>>336203148
oi don't 'assle him
I thought you said he was a getaway driver. What the fuck can he get away from, eh?
>>336203148 >>336203391
We're having a discussion about wonky video game cameras, not your favorite cockney lingo films. So either post some donkey camber bangles, or fuck off.
>>336202141
Tyrone?
snatch thread?
https://www.youtube.com/watch?v=lK5sIE1PEwQ
I can't believe this wasn't posted immediately. Such a great game, but FUCK those camera controls.
Ghost Master comes to mind, fun game but the controls and camera felt like they were working against each other most of the time.
>>336203863
no ze germans
>>336204202
what a game
>possessing people and make them attack comrades to avoid alarms
>throwing people over roofs
i might set my ps2 up now