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Sonic thread
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Why does he trigger the game critics? Whenever they try to clog the hog they make shitty arguments like
>the screen is tiny and i have no time to react to the motobug
you have plenty
>the game punishes you for going fast
it punishes you for not getting good
>>
>>336151816
Sega doesn't pay them off?
>>
Because Sonic's fanbase made hating it a meme.
And critics need memes to reel in attention
>>
there's a lot of games to play, reviewers suck at games, they always play on easy, and it's even easier to spout an existing narrative for clicks than it is to change someone's mind.
>>
Because Sonic's only had two okay-ish games in the past two generations of consoles. Generations and Colors.
>>
>>336152243
List of good Sonic games post-90s
>Adventure 2 (33% meme can suck it)
>Sonic Advance 1, 2, and 3
>Sonic Rush and Rush Adventure
>Sonic Colors
>Sonic Generations
>Sonic All-Stars Racing Transformed

Sonic Heroes was okay and Unleashed HD is underrated
>>
There have been more bad Sonic games than good ones, even if you exclude spin-off titles.
>>
>>336152465
>33% meme
?
>>
>>336152679
Name them
>>336152792
the only 1/3 of SA2 meme started by ProJared
>>
>>336152465
forgot Sonic Riders there famaladingdong
>>
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>>336152920
>Sonic Riders
>>
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>>336152465

The night stages in Unleashed are exceptionally great examples of mediocrity.

The day stages are pretty fucking great.
>>
>>336153014
>Sonic Riders
>boring in the slightest
You actually haven't played it, huh ?
>>
>>336152904
I don't watch much YouTube. Do you mean something about how only 33% of the levels have you play as Sonic or Shadow?
>>
>>336153153
I'm not a fan of the Riders games tbqh
>>
>>336152904
I've seen plenty of people say only the Sonic/Shadow parts of SA2 are good before he made his video.
>>
>>336153201
Yes but I liked most of the games stages save for Meteor Herd and Mad Space and the kart bullshit
>>336153279
He made it popular
>>
>>336152904
>Sonic Heroes
>Sonic 06
>Secret Rings
>Black Knight
>Sonic 4
>Sonic 4 Episode 2
>Lost World
>Sonic Boom
>Sonic Boom 2
>>
>>336153210
No no no
I'm not talking about the sequels
Just the original game. It's sick.
>>
>>336152465
>>336152904
>>336153330
>i-it's a m-meme because e-celeb made it popular
>nevermind people criticizing the game for years
>everyone used to love it
man shut up
>>
>>336153372
Secret Rings and Lost World are far from bad
>>
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>>336153395

I thought it was good too, but then again I got VERY skilled at it. My friends all sucked and consequently hated it.

I feel like most can't appreciate it anon so I'd let it go if I were you. I've tried to argue the merits of the first Sonic Riders before and it always boils down to people just not being all that great at it.
>>
At least sonic games have good music
>>
Sonic is like that guy you knew who was in a bad place and eventually got through it and turned their life around, but when an employer or a potential lover shows up they're still just gonna know them as the guy who spent a year and a half behind bars for assault.
>>
I don't understand. Sonic is simply about going fast, how do devs screw this up so much?
>>
>>336153372
Sonic Heroes was okay, but not bad. It's hit or miss really, I can see why people take issues with the annoying voice actors and the team mechanic but it's an alright game
Sonic 4 episode 1 and 2 were disappointments but at least episode 2 felt somewhat original especially in the winter park levels

Here are some good Sonic games
>Sonic 1
>Sonic 2
>Sonic CD
>Sonic 3 & Knuckles
>Sonic Adventure 1
>Sonic Adventure 2
>Sonic Colors
>Sonic Generations
>Sonic Rush
>Sonic Rush Adventure
>Sonic Advance
>Sonic Advance 2
>Sonic Advance 3

Hit or miss titles
>Sonic Unleashed HD
>Sonic Heroes
>Knuckles Chaotix
>>
>>336153779
It's also about platforming and momentum and getting good
>>
>>336151816
>no time to react to the motobug
what's worse is you didn't have time to do that in the genesis games either.
>>
>>336153779

because "going fast" does not lend itself to good 3D game design.

the best parts of the boost games tend to be either straight lines or borderline (or literally) on-rails
>>
>>336154020
Just jump on him when you see him
Or roll into a ball
I knew this when I was 4 years old bro
>>
>>336153779
>how do devs screw this up so much?
>throw in Sonic's friends
>going fast means more stretches of lands with minimal obstacles and platforming
>larger emphasis on Sonic running up stuff and having QTEs to jump higher
>>
>>336152465
>Adventure 2 (33% meme can suck it)
>b-but muh nostalgia
andventure 2 is a terrible video game
>>
>>336154292
>le nostalgia goggles meme
>>
>>336152465
>Adventure 2 (33% meme can suck it)
Fuck off. ProJew's opinion doesn't magically make the problems go away.
>>
>>336154292

If you say so. I still like it a lot.
>>
>>336153627
It's so fucking good once you get the hang of it. White Jungle and Babylon Garden are god tier courses.
>>
>>336153201
Yes. The rest is treasure hunting! And the other rest is bad Armored core!
>>
>>336154395
Name em chap
>>
>>336152904

ProJared didn't start that thought. That's been prominent since at least 2004-2005.

Sorry, but as much as you may think some twit on YouTube has that much influential power, he doesn't. Though the easy way to weed out those that just parrot it wholesale is to ask them what in particular made them hate this and to cite a gameplay example or two.

Because those that can at least cite in-game examples at least are doing it from their own experience, not just from what some fuck boy with a face cam said.
>>
>>336154335
>>336154398
no one who plays adventure 2 for the first time today would call it a good video game. stop being delusional idiots
>>
>>336154529
You're going to dismiss anything I write as something ProJared said, as if most people that didn't like it didn't have the same issues.
>>
>>336152465
I actually would like Knuckles/Rouge sections if they used SA1 radar

And Tails/Eggman would have been fine if they could have matched Gamma's runspeed

At least there wasn't fishing
>>
>>336151816

>game critics criticize boost to win mechanics
>lambasted lost world for being too slow

I didn't like lost world, but not because it was too slow
>>
>>336154770
>stop having a different opinion from mine
KYS
>>336154783
>i'm not gonna do it
k
>>
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>>336154770

>stop being delusional idiots

I played it for the first time two years ago pal. I really like the game. My advice to you is to not get so buttflustered when someone likes something you don't.
>>
>>336154874
Game critics don't know what they want
>>
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>>336154438

Yeah. It has a learning curve.

and we know what happens to games with a learning curve.

>BAAAAWWWWW WHY ISN'T THIS LIKE MARIO KART?!!!!?!?!
>>
>>336155049
Should I play Sonic Riders? Maybe it isn't as bad as I thought?
>>
>>336154920
>people only like adventure 2 because of nostalgia
>n-no they dont i still like it
>they do. no one who plays it today would call it good
>wahh its just my opinion
not worth arguing with
>>
>>336155134

Give it a shot and actually try to learn the game.

If you start decimating challenges and other people(if you manage to find people to play with) and STILL don't like it, then yeah give it up.

Its one of my favorite racers, and I wish more would appreciate it.
>>
>>336155209
>le nostalgia goggles argument
not worth arguing with cuckolds like you
>>
>>336154529
not him and I'm sure you're just gonna dismiss anything I say as "but an e-celeb said that too so you're just parroting him" but SA2's largest problems are that the sonic/shadow gameplay is only slightly less clunky than it was in SA1, Knuckles/Rouge was straight up ruined with the fucked up scouter, and Tails/Eggman is just Gamma's sections and I hated playing as him to start with anyway.

That and if you take it as a game from start to finish, the way you play the story and not just a mission select screen where you can skip all the parts you don't personally like, the gameplay pacing is absolutely fucked. I forget the exact numbers but I think it does roughly equal out to a third of the game per play style, but there isn't any real thought put into having it rotate in a good order. You'll play a sonic stage and then do two tails sections and a knuckles one before the next sonic stage. If you don't like those other two playstyles then that's a serious fucking problem and really drags down everything else.

SA1 bypassed this issue entirely. While you did have to do every characters story to reach the final mission you could do each characters story at your own pace, however you wanted. You didn't have to play bigs stages just to finish the sonic stages or anything like that.

Also for a more objective problem the sound mixing in cutscenes is absolutely fucked. Don't even try to defend that.
>>
>>336154770
>no one who plays adventure 2 for the first time today would call it a good video game.

I played it for the first time about a year ago, can confirm.
>>
>>336155134
Do you like racing games ? Are you willing to put time into it ? Do you have friends that like racing games ? Do you like time attacks ?
It's not a bad game in the least; the controls are fine, the sensation of speed is present, the ost is a bit jarring but oddly fitting, you really have to stay focused on the track if you don't want to mess up, but it takes some time to get used to. The jumps are tricky and the turns can be hard at first, and there are some shortcuts that require precise inputs in very short windows.
You decide.
>>
>>336154920
>Shadow has less levels
>Shadow has less abilities, meaning he doesn't have as many options to build momentum or traverse his levels
>Sonic and Shadow levels are really linear aside from a few like Green Forest and Final Rush where you can take alternate paths or skip entire segments with jumping+speed
>treasure hunting radar only picks up on one emerald when SA1 had it ding whenever you were near any
>mech levels are slower Gamma with less platforming and more focus on holding the fire button to target while on a moving platform
>bad sound editing mixed with janky cutscenes
>Chao Garden means playing levels you don't like since certain animals are exclusive to certain levels
>unlike SA1, you're forced to play as everyone instead of having the option of playing through the game as one character
>kart levels
>camera is awful for levels that aren't treasure hunting
>camera is still rigid as fuck for treasure hunting
Now shitpost and dismiss the entire thing with another "l."
>>
>>336155417
>he didn't like Gamma
>he didn't like "Hah, you're not even good enough to be my fa-I'LL MAKE YOU EAT THOSE WORDS"
I'll give you the gem hunting counter although I didn't mind the pacing and I don't mind it now, and if I have to beat a stage I don't like I can always go back and play the stages I liked
>>
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>>336154529
>Tails/Eggman
>Knuckles/Rouge
>freeway stages
>this is the only good boss fight in the game
>B-B-BUT MUH CRUSH 40 SONG PLAYING WHILE I PRESS UP OR DOWN TO HIT THE BOILS
>>
>make hard mode the normal mode for treasure hunting
>make mech gameplay the same as Gamma's
Those two by themselves would make SA2 much better.
>>
>>336155878
>only good boss fight
My nigga. Only boss I liked.
I kinda liked SA2 but that's my main gripe about the game
SA1 had way better boss fights overall (barring a few awful ones like knuckles )
>>
>>336155693

Final Rush was seriously the only part of SA2 I liked as much as SA1. I don't think SA1 is a perfect game but it has a lot of charm that SA2 is just kinda lacking in my opinion.


>>336155773
>he didn't like "Hah, you're not even good enough to be my fa-I'LL MAKE YOU EAT THOSE WORDS"

I found that funny but I mean, I also thought Sonic 06 was a comedy gold mine. I'm not gonna pretend it's good by any stretch of the imagination if we're discussing objective, actual "this is how they wanted you to enjoy it" quality.

>>336155878
Man I forgot how lame the final boss was, yeah that's another thing. Live and Learn is a great song but fighting the biolizard was about as exciting as typing up this post while listening to the same song would be.
>>
>>336155878
>this is the only good boss fight in the game
Eh. It beats just spamming the homing attack on something.
>>
The Biolizard before the FinalHazard was a good boss
>>
>>336156167
yes, at least perfect chaos was actually fun to do the first time.
>>336156295
I agree, forgot about him.
>>
>>336156295
>run in the opposite direction the lizard moves
>jump a pit
>hop on the rail and homing attack
No. You can barely even hear the song too.
>>
>>336156432
song is GOAT
>>
Good things about SA2
>Sonic and Shadow play better than they did in SA1
>Sonic and Shadows levels
>Pumpkin Hill (Open environment and cool music, most fun Knuckles level)
>Cosmic Wall (Very floaty and makes good use of Eggmans gameplay mechanics, lots of stuff to shoot and there is a lot of hovering, music is great too)
>2player mode (speed, treasure hunting, mech shit, it's all good to me in 2P)
>chao garden (animals aren't too exclusive)
>Replay value in emblem hunting (reward should have been something better but GHZ is a good throwback level)
>Awesome soundtrack
>some good bosses (Biolizard, King Boom Boo, running with Shadow in space)
>Good art direction as in most Sonic games
There is room for improvement
Most of the stages were okay but Meteor Herd and Mad Space were fucking messes and the kart shit had no reason to be there
>>
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EVERYONE SHUT UP AND LISTEN TO THIS GOD-TIER OST
https://www.youtube.com/watch?v=aZibkzlVB7o
https://www.youtube.com/watch?v=VJyIoa25lEQ
https://www.youtube.com/watch?v=E8ZW7hAo0gw
https://www.youtube.com/watch?v=FgThnrxI5nc
https://www.youtube.com/watch?v=EvbloNI9sic
https://www.youtube.com/watch?v=S9bN8JBwk_s
https://www.youtube.com/watch?v=zo3UcnH8y3c
https://www.youtube.com/watch?v=Q2w2v_kgzWo
>>
>>336153279
You can't say that, that doesn't go well with the imaginary world the Sonicshitter Anon is living in!
>>
>>336156432
>run away from a ghost
>flip a switch
>hit him a couple of times
No
>>
>>336157109
DUDE CONDESCENDING AND SARCASTIC POSTS LMAO
>>
>>336157134
>conveniently leaving out the part where you have to dig him out first
>>
>>336157016
>Replay value in emblem hunting (reward should have been something better but GHZ is a good throwback level)

I suppose the GHZ throwback level was a nicer reward when you think of context.

>All 130 Emblems in SA1 unlocked nothing, though you can upload your rankings to a then-online leaderboard
>All 180 Emblems unlocked a 3D Green Hill Zone which, while not perfect, was a pleasant surprise and a nice bookend to the series on a Sega console, since it began and ended with Green Hill.

Green Hill would have been cooler if it spanned all three acts in 3D and ended with a boss fight within the stage.
>>
>>336157253
You can't say that, that doesn't match the opinion of the e-celeb the underage anon likes to suck the cock of!
>>
>>336156295
>>336156432
>>336157134
the fights were shit
the music was good
the music being good doesn't make the fights good
>>
>>336157435
the fights were honestly fun memes and switch flipping aside
i liked running after king boom boo and beating the shit out of him
>>
>people think any of the sonic adventures games are good
despair
>>
>>336157340
okay he digs him out and then hits him
Big whoop
>>
>>336157621
>people have opinions different than mine
despair
>>
>>336157621
Sonic Adventure is literally the best Sonic game, faggot.
>>
>>336157621
>>336157719
Honestly, the stupid thing here was the Anon saying all criticism of it was thanks to ProJared and making up a "meme" for it.
>>
>>336157925
He and GameGrumps made more people dislike the Adventure titles but he didn't start it
>>
No Sonic game since has even topped Shadow's game. Prove me wrong.
>>
>>336158085
Colors Rush Generations Rush Adventure Unleashed
>>
>>336158085
I don't know, I feel Genesis is a worthy contender of the "toppest shit Sonic game" title.
>>
>>336158157
is that the name of the next sonic game
>>
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>>336157394
>finally unlock GHZ
>the music is awful
>the level design really doesn't feel right
>over in a minute
>>
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>>336158085
No Sonic game since has even topped Shadow the Hedgehog's soundtrack.
>>
>>336158315
Yes
>>
>>336158580
Sonic 06 and Sonic Unleashed
>>
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>>336158580
Black Knight's was better.
>>
Final Egg, Red Mountain and Speed Highway are still my favorite 3D sonic stages even if I don't think the game as a whole isn't that good compared to 3D platformers of the time
Only levels I liked in SA2 were Final Rush and City Escape, and I'm not that crazy about them, but I feel SA2 as a whole is more solid. I don't know.
>>
>>
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>>336158157
Colors was a pretty decent game, but the level design got repetitive by the end of each world and the lack of new mechanics made the game a bit of a slog by the end.
I can't play Rush so I can't really attest to it, though I'd imagine it was similar to Rush Adventure.
Generations was ruined by the "modernization" of a lot of stages. Stage designs that were fantastic originally lose a lot of charm. The gameplay is mediocre, but it does have its moments. If modern Sonic stuck to Adventure-style 3D platforming and they got rid of boosting, it would be something amazing. Plus, it loses points for not doing anything original.
Rush Adventure was fun, but it did get rather repetitive. The game is hindered by the fact that there is little to no reason to ever play as Sonic over Blaze. I didn't really mind boosting in this case, since it didn't detract from the platforming aspects that the 2D games were known for.
Unleashed was rather mediocre as well, held up only because of a great soundtrack and amazing visual design. Night stages are rather lackluster, but even without them, the game still wouldn't be as good as previous titles. This was the beginning of the downfall, when 3D boost games became a thing. Rather than gitting gud and flying through levels with skill, the games became more about putting in scenery to look at as you blaze past, smashing enemies and collecting rings to ensure that your boost gauge never reaches 0.

>>336158580
I'd agree, but >>336158704 is right. Lava Shelter is still GOAT tho, and Shadow had great level design that wouldn't fit into standard Sonic games.
>>
>>336153372

t.I have never played some of these games

>Secret Rings
>Lost World
>Episode 2
>Heroes (arguable)
>>
Never understood Sonic. It's suppose to be about speeding through levels but there's a dissonance between collecting rings and general platforming tropes that cause hitches in the aciton and losing all your rings on one hit always seemed terrible
>>
>>336160361

>muh tropes

You sound like you suck at these games and its your fault, not the games.
>>
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>>336152465
SA2 was where it all went wrong.
2006 was the point of no return
Boom is where the series went to die.
>>
>>336160361
You only need one ring just grab one that drops and continue forward
>>
>>336159737
I always enjoyed that glitch where if you put a lot of S monitors together in one place and then break them all at the same time, you'd be teleported to the title screen of S&K.

It was neat.
>>
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THE NEW SONIC GAME JUST LEAKED
>>
>>336153372
>Episode 2
>Black Knight
>Lost World

What are you on about?
>>
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>>336160361
>It's suppose to be about speeding through levels
Misconception.

Sonic is about blending moments of speed with more traditional platforming. The end result is a generally easier and more laid back (in fact casual) style of platformer than mario, but which still ends up feeling engaging and ends up entertaining.

Sonic, classic sonic, is casual platforming done right. Not too hard, not too easy, easy to pick up and very replayable. That confluence of qualities doesn't just happen. It takes designers who know what they're doing. And ever since Sonic Team was burned out in 1996, no-one's ever been able to pull it off 100%. Outside of custom rom hacks anyway.
>>
>>336161279
never played ep 2, how is it ?
>>
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>>336160361
>>336161591
>>
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>>336157016
>good art-direction
Are you fucking serious? I love SA2, but the art-direction is absolutely rancid. It barely even exists. First of all, you have Sonic characters in photo-realistic environments. I'm all for highly-detailed environments in Sonic games, but only if they're stylized and limited to some extent, like how the Boost games have a certain method of shading and a certain level of detail that makes them look just right. The pre-2008 games on the other hand, they literally use actual photographs for every last area in the game in which it's possible. You could argue that it doesn't look TOO terribly realistic because if the primitive graphics, but that doesn't change the fact that photo-realism is clearly what they were trying to achieve. I mean, just look at the fucking textures for City Escape. What the actual shit happened here?

Another here's another thing: Sonic characters should NEVER be next to humans who are more realistic than them. It's wrong on so many levels and looks horrendous. If all the humans were actually designed in the same style as Sonic characters, like Eggman or even the Billy Hatcher characters of all things, I wouldn't have a problem. Unfortunately, that's not the case, seeing as how there are FOUR different styles of humans in the game besides Eggman. You have the anime style of Maria and the President's secretary (And also the G.U.N. Commander as a creepy little kid in ShtH, because it has the same styles of humans as SA2.), you have the crazy-as-fuck design of the President (and also the G.U.N. Commander, G.U.N. soldiers and workers, etc.), which almost has actual Sonic-style body-proportions, but also has a head that's pretty much completely realistic, which is just jarring in too many ways. You have the fucking Sonic '06-tier humans in the CGI cutscenes, who aren't stylized in any way, shape, or form, and to top it all off you have the humans in the same cutscenes which are the same deal, only with cartoony faces.
>>
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>>336161235
This is the kind of dumb shit I would come up with when j was twelve. Get it out of my sight.
>>
>>336160275
>>336161279
Not him but

Episode 2 was still better than episode 1 but that really isn't saying much. The level design was still shit and they physics, while better, were still pretty wonky. And the combo attack mechanics made the game laughably easy.

Secret Rings and Black Knight both suffered from absolutely garbage controls. If they had a normal control scheme that didn't rely on Wiimote waggle then they'd be good but as it stands they're bad, even when emulated because you still have to deal with the forced input lag.

In what world is Lost World not bad? Terrible physics, terrible level design, most of the game is so easy you could sleep through it, absolutely retarded animal grinding, and that's not getting into the story and graphics. If it was limited to Windy Hill then maybe Lost World would be good but most of the game is a chore to get through.
>>
>>336161834
Who's J?
>>
>>336161591
>he seriously believes this
give me ONE romhack that gets even remotely close to the original tetralogy's god level design, just ONE
>>
>>336161612
Pretty good, way better than episode 1.

>less boosters
>decent level design
>physics work better
>decent visuals that don't look like a sticker book
>better special stages
>multiplayer

Pick it up in the next steam sale. It's pretty fun.
>>
>>336161834
*I

Autocorrect
>>
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>>336161741
>That 00:48
Sweet, I didn't even know you could do that. Still, that loss of physics is a damn shame.
>>
>>336161796
i liked the realistic environments, city escape was the best because it felt like running through a neighborhood in san francisco
>>
>>336161796
I'm tempted to edit those textures to be more cartoony. You know, like a Sonic game should be.
>>
>>336161796
>Spring Festival
>October-November
>>
>>336162403
Shut the fuck up Iizuka, get the fuck out of the franchise and go jack off to Mario some more.
>>
>>336162169
Spyro is a cool dude
>>
>>336162256
But is it good art-direction for SONIC? I know this is completely subjective, but you have to admit it looks extremely jarring.

>>336162403
Sonic Generations already has you covered. I still think the cars look too realistic, though. https://www.youtube.com/watch?v=7E_ES9ehw5o
>>
>>336162879
It's odd but I like the atmosphere
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>>336161741
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>>336162879
Actually, I take back that car statement. They look fine.
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>>336162879
>But is it good art-direction for SONIC? I know this is completely subjective, but you have to admit it looks extremely jarring.
Maybe for the human designs but other than that not really. Maybe part of that was because it was still Dreamcast-era early 3D, but the Adventure games still had the same colorful but detailed style that the classic games had. The problem is games like Shadow and 06 is everything was desaturated and lifeless. Take a really good look at the textures in Generations and Colors and especially Unleashed: still photorealistic textures, but it works because everything looks colorful and lively, and the only humans we see are Eggman and the Pixar-style Unleashed humans.
>>
>>336162879
It never crossed my mind how jarring it looks last time I played. If anything, it plays up well to the corny-ass plot.
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>>336161796
I always knew there was something off about that level, but this is sick beyond my darkest imaginings. Jesus what were they thinking?

SA2 was a mistake.
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>>336163406
This.

It's really only the humans that clash. As long as everything is bright and colorful, Sonic works just fine in a somewhat realistic setting.
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>>336163406
The Boost games don't have photo-realistic textures. They have a not-too-much-and-not-too-little amount of detail that's perfect for the series.
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>>336157089
>mfw recently playing Sonic CD for the first time
>mfw hearing that soundtrack and the change in it when you time travel
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>>336162590
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>>336163618
>Sonic Shits
Cringe
>>
>>336151816

I always made my friends envious of how easily I could blast through Sonic stages.

Jumping during the vertical loops for extra speed is my favorite trick.
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>>336164149
>The Boost games don't have photo-realistic textures.
Oh yes they did, you just didn't notice because you were going too fast.
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>>336164329
>Enter a new time period
>Stand around for a bit and let the music play out
>Play through the game with JP soundtrack
>Then again with US soundtrack
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>>336164783
They're still presented and shaded in a way that makes them fit with Sonic characters. It's pretty clear in the Boost games that they weren't trying to make the series full-on photo-realistic, but just give it a detailed CGI aesthetic. Also, which game is that from?
>>
TURN IT UP HIT HIT IT GET DOWN
>>
The composer is pretty much the only person with any semblance of talent left in Sonic Team.

Such a fucking waste, imagine writing Dr. Eggman Showdown and it ends up being the lames final boss in the whole franchise.
>>
>>336151816
The "fans" genuinely want sonic to die or be in a bad spot at all times. If you go to any sonic forum, shit even the official sega forum, you'll see the sonic sections with tons of underage faggots saying sonic has always been bad, retro sonic sucks, modern sonic sucks, anything and everything related to hating on sonic. This autism spreads to other places like youtube and game reviewers, and it keeps perpetuating itself.

The 25th anniversary could very well be the best sonic ever, maybe even GOTY, and there would still be a sizable amount of people calling it garbage because its not a sequel to 3K/Adventure/Heroes/Unleashed/Colors/Generations etc.
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Sonic would be better if they just focused on physics/momentum based movement and platforming instead of trying to be a generic 3D platformer with a character who's supposed to go fast
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>>336153505
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>>336166505
Sonic was always bad. As in Sonic was never the best. It was adequate, everyone knows half of the SNES library and tons of Genesis games stomped the shit out of Sonic.
>>
>>336157109
Is this your first time here?
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>>336167180
Sparkster > Sonic
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>>336167180
>Sonic was always bad
1, 2, CD, and 3&Knuckles stomped out most of the SNES and Genesis library
3&Knuckles stomped Mario World the fuck out especially
>>
>>336152465
Sonic advance 2 is the epitome of shit design and bosses though
>>
>>336167457
True, but 3&Knuckles required buying two games. It hardly trounced Mario World AND Yoshi's Island combined.

>>336167374
So fucking good
>>
>>336166235
Lost World is probably the most underwhelming game I've seen. Like, it doesn't even have enough of a pulse to be bad.

Which, given it's amazing aesthetics and sound work, is pretty frustrating!
>>
So how many of you played/liked Ristar? Would you have liked more Ristar games?
>>
>>336167565
3 & Knuckles was made to be one game while Mario World + Yoshi's Island wasn't

Make your movie, Garfoodie
>>
>>336167658
The best comparison I can make is this:

Every moment of gameplay is like slowly walking up an incline in any other Sonic game.
>>
>>336154292
It's okay
>>
Why can't we have a sonic game with amazing graphics?
>>
>>336167718
Really? A "what if" scenario is your strongest argument?

Hey, Mario World was meant to be the best game ever, so if things had gone according to plan Sonic wouldn't gotten beaten. Harder.
>>
>>336154193
Sonic friends has not been a problem in over ten years. Stop this meme.
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>>336168006
S3&K is actually a game though
You can play it as one game while with Mario World and Yoshi's Island you can not
>>
>>336167786
Basically. The idea of different speeds was a cool one, even. I really wish they'd properly refined it.
>>
>>336167979
>Sonic Unleashed
>Sonic Generatons
those games are beautiful
so were the genesis ones
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>>336167979
why can't we have another Sonic game with amazing physics and music
that's all I want
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>>336161796
wait is this what they did with sa1 and heroes too? they just used a jpg picture as the background? i actually thought it was a clever get around since consoles at the time couldnt render 3D sprawling backgrounds. its primitive but cute in a way. flying around in pumpkin hill feels like youre flying through a picture because of the background.
>>
>>336167689
Ristar was pretty cool but I liked the Sonic games better.
>>
All of those criticisms are valid. Sonic fans are insufferable and I'm glad sonic the hedgehog is getting bent over and fucked to death. Enjoy Boom and Mario at the Olympic games
>>
>>336168305
those criticisms are shit and so is your taste
>>
>>336167689
I never liked Ristar or Dynamite Heady. They were just doing the mascot with an attitude shit like Bubsy.
>>
I tried to play Sonic Adventure DX with a friend for the first time ever about a week ago. Holy fuck, what a mess that game is. Why do people like it?
>>
>>336167979
Unleashed is the best looking game in the franchise you memer
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>>336168497
It was fun
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>>336168006
>Mario World was meant to be the best game ever
Citations are required for such a statement. Or are you speaking through a bias of rose tinted glasses and nostalgia goggles?
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>>336168497
The DX version is terrible, so there's that.
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>>336168109
No game with worth paying for twice.
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>>336168769
Sonic 3 & Knuckles is.
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>>336151816
It's easy to shit on Sonic. Since he isn't popular amongst the general public anymore, you can just say whatever shit about his games, and people will lap it up because fuck Sonic, "he hasn't had a good game in 20 years" (or they'll go even further and say "Sonic was never good," those people can get a concrete enema).

>>336153330
>He made it popular
it's been a common complaint since release, anon

and it's not even a wrong one
the hunting stages are tedious (gimped radar doesn't help)
the shooting stages are slow and Tails' stages are poorly designed (Eggman's are okayish, although Cosmic Wall is ace as fuck)

most of the running stages are really solid though, other than Final Chase being obnoxiously bad

>>336161964
god, this has been bugging me
the Sonic hacking scene is probably one of the easiest to get into right now (simple to use tools, highly commented, documented disassembles, decent, mostly non-autistic community (they never cared about the whole IPS patching thing, for one))

but there's nearly no really good level hacks, and nothing that feels right like the classics

>>336167689
Ristar is extremely good. Excellent graphics and sound, paired with very solid, well thought out stage design

>>336167546
Advance 2 has shit enemy placement, but the stages flow really well. Bosses are a chore though. Cool concept, but probably shouldn't have gotten past the prototyping stage.

>>336161796
SA2's texturing is fine. In game, it looks totally acceptable, and one of the things SA2 does to look nicer while keeping 60fps on the DC is increase texture quality and lower poly counts.
Sonic and co don't really stand out against SA2's "realistic" appearance.

the human models in SA2 other than Eggman are all hilariously out of place though, and it's not even like SA1 had this problem, nearly all the people there were just anime folk -- they looked ugly, but that's more so their rock-bottom poly counts than them being out of place
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>Sonic thread
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>>336168847
And people complain about DLC today. Sonic is so lacking in content they actually forced you to attach another game to your game to get a game.
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Have i been memed for the last few years about sonic 3 and knuckles? Sonic 3 was fucking great, the only bad zone in the game was carnival night and even then with some small adjustments (removal of balloons, water section, blackout section) it wouldve been an amazing game throughout.

But sonic and knuckles, what the fuck happened there? The only good area in that game is mushroom hill 2 and lava reef 2. I refuse to ever play that piece of shit again. S3 is the height of the original games
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>>336168643
how is it terrible ?
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>>336169049
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>>336169049
>>336169049
Sonic had so much content that they had to split into two cartridges because no parent was gonna buy their kid a $100 game
nice revisitionist history, nintoddler.
>>
>>336169145
>he doesn't like Flying Battery zone
Kill yourself
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>>336167979
Why can't we have a Sonic game with good gameplay?
>>
>>336152904
>projared
Aka most punchable faggot on YouTube
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>>336169359
A good new one right?
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>>336169280
The only zone worse than FB is sandopolis. You could tell by the end of sonic 3, sonic team was tired of this shit. Good thing they got restaffed in 1999 for sonic adventure. Sonic and knuckles is fucking terrible, im sorry man i cant ever accept that meme
>>
>>336168852
>and Tails' stages are poorly designed
what do you mean
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>>336151816
>why does he trigger critics
Because Sonic games are streaming shit, the only game that was unjustly bashed was Unleashed and Lost World to an extent (muh "Galaxy rip-off") but Lost World was still a pretty bad game regardless

Critics are on the mark everywhere else, Sonic games are shit over-all and deserve every bit of criticism
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>>336169441
Flying Battery HAS THE PERFECT BALANCE OF SPEED, PLATFORMING, AND OBSTACLES THAT AREN'T CHEAP, ALL TO AWESOME MUSIC
how can you not like that?
>>
>>336168852
I never said SA2's texture-work was bad (I think it's the best-looking game on the Dreamcast.), or even that Sonic and company looked out of place in the game's environments, hence this part of my post:
>You could argue that it doesn't look TOO terribly realistic because of the primitive graphics-
Also, yes, SA1's humans were too realistic, and the main cast looked extremely out-of-place next to them.
>>
>>336154292
I don't think you've ever played a real bad game
>>
>>336169527
What about these ones?
>>336153812
>>
>>336169597
>bomber enemies
>the rotating snake section
>under the blimp section
>magnetic platforms with spiked sides so you cant spin dash forward or else youll get crushed or stopped
>pole slide section

The only good parts of FB are the ones where you run down the 3D tube. The level is filled with cheap shitty sections and slow platforming abound
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So what are some of your favorite zones?
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>>336151816
NO WAY
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>>336155028
There is a a happy medium between super sonic racing and slower than molasses
>>
>>336169880
Flying Battery
Starlight
Chemical Plant
Hydrocity
Quartz Quadrant
Speed Highway
City Escape
Bingo Highway/Casino
Empire City
Starlight Carnival
>>
>>336168769
>tfw you needed to buy two $60-70 cartridges to play S3&K back in 1994/1995
mind you, the game would have actually been $90-100 if released in one game (this is what Phantasy Star 4 cost at launch, had the same media spec: 4MB ROM with SRAM) because Sega would pass the high media cost off onto the player, and it's easier to get people to make two $60-70 purchases a couple months apart than one $100 one because people are retarded.

keep in mind that Sonic 3 and Sonic and Knuckles have retarded huge stages, I really can't think of any game before then with stages that large

>>336169159
not that guy, but it's buggy as fuck and the graphical changes aren't really for the better
original DC version is buggy as fuck too, but SADX is buggy in entirely different ways because it's pretty much a rewrite and has wildly inconsistent performance for no reason

>>336169441
FB is fine. Sandopolis act 1 is fine. The entire rest of S&K is fantastic.

>>336153812
I can get behind this (Advance 3 has some really bad level design, all of the flaws of Advance 1 and 2 magnified 5x, and I really do think it's in the same category as Chaotix where it's fun to play because of its mechanics and despite its level design).
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>>336169950
I'd gladly pick Super Sonic racing tbqh
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>Why does he trigger the game critics?

Probably because vast majority of his games for the past two decades have been complete dogshit, trying everything and desperately throwing shit at the wall hoping something would stick.
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>>336169159
Butchered controls and physics, and many more obnoxious glitches and areas where a lack of polish really shines through. It's a much-more unstable experience almost the entire way through. Also, the graphics are hideous.
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>>336151816
Because the games are awful. The only good sonic games are pretty much the classics rehashed.
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>>336170243
>butchered controls
please explain this
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>>336170248
Ahem
>>336153812
>>
>>336153132
video game dunkey put it best:
"with unleashed you had the good levels and then u had the parts with the werewolf"
>>
I don't understand modern Sonic
>finally make it amazing with Unleashed
>continue and expand the formula in Colors and Generations which are critically acclaimed
>then completely abandon it with Lost World
Really, what happened? Did they just capture lightning in a bottle twice then give up?
>>
>>336170502
what are you trying to achieve with this comment
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>>336170387
They're wonky as fuck, not nearly as smooth and godly, and aren't fully three-dimensional. (I think it's only sixteen directions or something.) I literally can't collect certain trails of rings in the DX version that I would have no problem with in the DC version.
>>
>tfw the last decent sonic game was in 2012
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>>336169006
Why does Sonic Rush look so much richer than Sonic 3?
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>>336170625
What are you trying to achieve with this comment?
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>>336170616
It's not hard to understand the direction they tried to go. People bitched about boost2win, so they slowed shit down and focused more on platforming.

Honestly, Lost World is not a bad game. The potential is there, and the executation was sloppy at times, but they could really make a great game with what they had. They won't though. People bitched about it so we'll get another sloppy redo and Sonic will be shit for the next twenty years again.
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>>336170770
It's supposed to indicate a sugar rush,
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Every poster below this post is not allowed to go fast.
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Is sonic unleashed the comfiest game of all time? Those night hubs are really something else. Apotos, chun nan, spagonia, and adabat are the coolest spots ever
>>
>sonic 1
>sonic cd
>good

This meme will never end will it?
>>
>>336171004
They looked comfy. Navigating them was tedious was fuck.
>>
>>336170827

>People bitched about it so we'll get another sloppy redo and Sonic will be shit for the next twenty years again.

I don't get why Sonic fans blame Sonic Team's incompetence on anybody besides Sonic Team.
>>
>Sonic Unleashed gets around 45% score on HD
>Sonic Generations and Colors get scores in the 80s
>gone home and last of us get nearly perfect scores
It's not fair
>>
>>336171189
They are both good you faggot
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>>336171004
If the stars align and Unleashed get ported to PC, Werehog and all, I just hope some modder can make it so the night stages won't have its great music ruined my horns whenever a battle pops up.
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>>336171410
You can play all of the daytime levels in Generations anyway.
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>Gem hunting is hard
If you believe this then you're a fucking pleb

https://www.youtube.com/watch?v=7i4B4Tor5Ag

https://www.youtube.com/watch?v=nR3bAr70e_0

https://www.youtube.com/watch?v=O5y-Qw7IsKo

https://www.youtube.com/watch?v=Cjx6XwtzlGs

Play an actual challenging sonic game like Shuffle
>>
>>336171637
It's just boring and tedious as fuck.
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>>336169179
>Sonic had so much content that they had to split into two cartridges

Both combined had less levels than Super Mario World alone had. There's 28 levels between both games.

Super Mario World has over twice that.
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>>336171570
I liked the Werehog stages.
I never minded the double-jump-and-hold-B-to-not-die during platforming it was the medal collecting that bothered me.
>>
>>336171207
You have to be mentally retarded if you find the hubs hard to navigate. They are brief sections that really help the game feel complete and put together instead of some cheap overhead map like colors or lost world, or a literal white blank world in generations

>>336171410
You already can. Get a usb with the night music, stick it in your 360/PS3, and play it. It overwrites the games music but keeps the sound effects so you hear all the fighting, scratches, punches, crashing etc. That little ding when picking up a medal is a great sound effect
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>>336171004
The night stage music was pretty great, shame the levels weren't though.

It was such a bore, but they could have made it so much better. The warehog's plaforming mechanics weren't all that bad, in fact the last part of Spagonia should have been a design document on how to make the night stages not suck.

But nope, you gotta have boring repetitive combat every 5 seconds. And thank you for interrupting the amazing night soundtrack for the same battle theme for the 100th time.
>>
>>336151816
>clog the hog
I'm dying help
>>
>>336171778
>boring
>tedious
not even.
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>>336151816
i realize it's the scanlines but it looks like he has little teeth and it's bothering me
>>
>>336171804
Quality > Quantity nintoddler
Huge levels > 100s of straight lines and pipes
>>
>>336171804
They had less levels theme's though, so more levels used the same assets.

And you can't compare Mario levels to Sonic levels, this is a SMW level.
>>
>>336171892
The later werehog levels have more platforming. Holoska, empire city, adabat, eggmanland, chun nan, and the end of spagonia, apotos, and mazuri all have good 3D platforming sections. The only level that drags on is shamar night because its PURE combat level with no platforming outside of a wall climbing section at the end. Ironically shamar has some of the best hidden collectibles in the game, not sure if that was intentional or just sheer luck. The battle music problem can be solved easily

Have you played the dlc werehog levels? A lot of them are platform heavy and its in those where you can really see the werehogs potential shine. More platforming, enemies hit harder so you have to play more defensive, theyre all pretty good. I wish I could design my own werehog stages and make them 3D platforming heavy like the end of spagonia or holoska.
>>
>>336171778
that's just your boring shitty opinion
>>
>>336171804
Worlds have anywhere from 5-9 levels, and zones usually have 2-3 acts. Of course SMW is gonna have more levels when Sonic games run on a structure that defines how many acts there are per zone. Not to mention, a lot of SMW levels were on the short side whereas Sonic levels were all pretty fair in length, if not outright long levels. Wanna count number of worlds versus zones? Then it's 8-13, oh my gosh 3&K has more zones than SMW! It's a baseless comparison to make, just like comparing the number of levels, because the number of levels in a game doesn't define each level's quality nor the overall game quality.
>>
>>336171804
yeah but each level in S3&K is gigantic and each one is filled with all sorts of toys, alternate paths, and mechanics.

obstacle course vs. jungle gym
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>>336171637
Yeah sure is fun how they changed the system from the Adventure one for no reason.
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>>336171804
>>336172301
This is a Sonic 3 level.
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>>336171637
>52 views

GEE I WONDER
>>
>>336172920
its not like its even any harder
just use common problem solving thoughts and you'll find the emeralds.

hell the dreamcast one is harder than the footage i got because the placement is different from every other version of the game

in general the ones people bitch about being too hard are actually much easier than the original.

once my vga->hdmi upscaler arrives ill even make footage of the dreamcast ones

gem hunting isnt hard
>>
>>336173170
It's pointlessly tedious and just makes it all the less fun.
>>
>>336172461
I can't remember much of the levels, they probably have but I remember a lot of combat, I might be wrong though it has been 7 years since I played the night stages.
I never got the DLC, kept waiting for a price drop
>>
>>336167689
I think ristar may be the first game I actually cleared when I was younger

But then again I might be forgetting about a shitload of NES games I also played
>>
>>336173164
i only post them in sonic threads

besides my alt channel that has 2 videos has more views and subscribers, yet i genuinely dont even give a shit for that channel. sometimes i even forget it exists

>>336173335
>pointlessly tedious
again, its not. its the one gametype that makes you think and its truly not much you have to think about

>move around
>hear dinging
>move more
>more or less dinging
>more dinging = closer
>less dinging = farther
>big areas? move from top to bottom
>>
>>336152465
>Sonic animue Adventure 2
>not the superior Sonic Adventure 1
Shit taste senpai
>>
>>336151816
>getting good
Aka autistically memorising the levels.

No.
>>
>>336173618
>makes you think
You just follow the beeping

Again, I never said it was hard, I said it was tedious, it's not fun, and the change from Adventure 1 only makes it more tedious.
>>
>>336173424
Well thats kind of funny. Its already cheap as fuck, like 2 or 3 bucks and most are bundles that have content for 2 continents. All in all i think you can get them all for under 20? Around that. I remember one microsoft point card being enough to get them all. Theres one DLC stage for apotos night that gives you tons of exp so you can level up the sonics faster. Gives you 40 bars of EXP in 5-6 minutes. If you never did that, the apotos dlc might be the first one to try out and itll let you see if you like any of the stages
>>
>>336173791
i guess you just dont like exploring worlds then anon
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>>336165234
Two great soundtracks in one is the bet part of CD
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>>336173893
I don't like exploring boring environments when my only incentive is "find the emeralds".

In fact it discourages exploration compared to 1, where you learn the environment and use process of elimination to find the last one. You can't do that in 2 because emerald pieces are arbitrarily locked away behind a progression system.

Being able to move around an environment doesn't make something fun.
>>
Not gonna lie, best looking Sonic game easily goes to Unleashed.

The only real downside is that it stays mostly consistent at 30fps on 360 and all over the place (up to 60fps, rarely) on PS3 and some levels just chug incredibly hard. But in terms of art direction, that's where I'd love to see Modern Sonic hang around. Even the humans, hyper stylized as they were, looked fine.
>>
>>336174187
well damn anon, guess you'd hate old sonic games
>>
>>336174364
No because there's inherent enjoyment in conserving momentum to go faster and faster in those games, with plenty of obstacles and platforming challenges along the way.

The emerald hunting is just tedious, nothing more.
>>
>>336173785
stay bad then faggot
>>336173650
Adventure 1 came out in 98/99
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>>336174206
>enter the jungle in jungle joyride day for the first time
>see the frame rate going wild
>notice that through every tree/branch, there is a light ray coming through them
>crashing into robots, sending them flying into the aerochasers
>followed by running out of the jungle and onto the beach and water as ancient ruins fall all around you, further crippling the framerate

I know its supposed to not be a good thing but seeing the last gen consoles handle that as well as they did was admirable. The hedgehog engine and all the areas in unleashed are truly works of art
>>
>>336174682
>stay bad then faggot
this
>>
>>336174758
Why won't people just get good at games
>>
>>336170243
DX models look ugly as shit. Dreamcast models are better looking desu
>>
>>336174854
because the fear of catching autism and misconceptions makes players feel scared to move out of their comfort zone
>>
>>336151816
Because every Sonic game since 3 on the Genesis is absolute garbage.
This is a rare case of critics being accurate.
Thread replies: 255
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