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How's implementing those ideas going?


Thread replies: 20
Thread images: 9

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How's implementing those ideas going?
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Getting some newish effects. Though I'll probably put it on hold in favor of multi-weapons system that I have to implement soon.
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>>336031506
I still can't figure out this dumb problem I've been having in my game.
I'm trying to add power up sprites to a shit, but they lag behind the ship even though the powerup sprites position SHOULD be the exact same coordinates as the ship
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>>336035247
I'll fire up GameMaker and grab the code I've been using, because this dumb little problem has really thrown a wrench in the gears for me
>>
>>336035247
>>336035341
>spoonfeeding, the thread.

Your main sprites movement or update happens earlier, and there's a frame/draw delay between the two.

If you attach something to something, you do:

> increase position of sprite
> anything attached to it as well
> then render it.

WOW!
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>>336035496
This is my first game ever and I'm just learning how to do all of this stuff
EXCUUUUUUUSE me princess for assuming an AMATEUR game dev thread would be a good place to ask for advice
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>construct 2
>in the op too
lol
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Work-in-progress illustration on my cuckold visual novel/action-RPG
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I've put out a new video today.
https://youtu.be/_iV9TQjJn64

Its been a decent week in terms of progress.
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>>336035765
calm the fuck down. You got your help
>>
>>336033561
Shit senpai i want to play this
>>
>>336036530
I tried to search for old op's in the archive but failed. I don't like it any more than you do. At least it's not Stencyl.
>>
Didn't realize that when I updated to the newest UE that I was required to have VS15 as my compiler unless I built it from scratch. I can't be bothered for that yet so I had to download it and I'm finally getting on with tuts and shit for my own needs.
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>>336031506

Not so good, I've been trying to get back in the game since my mother passed away, but It's taking a bit of time. Currently working on a saving and load functions for my game.
>>
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Tut progress, twin stick shooter is nice especially when you put the video speed multiplier on 1.25
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>>336038725
VS15 is good shit though.
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>>336040702
I'm not all that fond of the telemetry and shit they take but I've kinda given in over the past year.
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>>336037295

I've no fucking idea why, but I love this.

Liked and subscribed.
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>>336040448
What video?
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>>336041797
https://www.youtube.com/watch?v=1pmPb_TWG-8&index=1&list=PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq

Helps a bit if you get familiar with the editor first in this playlist but not necessary
https://www.youtube.com/playlist?list=PLZlv_N0_O1gYbijKCuaxlHvCMvp2tPgaP
Thread replies: 20
Thread images: 9
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